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-rw-r--r--engines/mads/phantom/phantom_scenes.cpp2
-rw-r--r--engines/mads/phantom/phantom_scenes4.cpp466
-rw-r--r--engines/mads/phantom/phantom_scenes4.h21
3 files changed, 488 insertions, 1 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index e46374384a..e117a92015 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -128,7 +128,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
case 406: // labyrinth room, 2 exits
return new Scene406(vm);
case 407: // catacomb room / lake
- return new DummyScene(vm); // TODO
+ return new Scene407(vm);
case 408: // catacomb corridor
return new DummyScene(vm); // TODO
case 409: // catacomb room, door with switch panel
diff --git a/engines/mads/phantom/phantom_scenes4.cpp b/engines/mads/phantom/phantom_scenes4.cpp
index 755a5cbcfa..ef3d1a0d32 100644
--- a/engines/mads/phantom/phantom_scenes4.cpp
+++ b/engines/mads/phantom/phantom_scenes4.cpp
@@ -1958,5 +1958,471 @@ void Scene406::preActions() {
/*------------------------------------------------------------------------*/
+Scene407::Scene407(MADSEngine *vm) : Scene4xx(vm) {
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ _redFrameHotspotId = -1;
+ _greenFrameHotspotId = -1;
+ _blueFrameHotspotId = -1;
+ _yellowFrameHotspotId = -1;
+}
+
+void Scene407::synchronize(Common::Serializer &s) {
+ Scene4xx::synchronize(s);
+
+ s.syncAsByte(_frameInRoomFl);
+ s.syncAsByte(_takingFrameInRoomFl);
+
+ s.syncAsSint16LE(_redFrameHotspotId);
+ s.syncAsSint16LE(_greenFrameHotspotId);
+ s.syncAsSint16LE(_blueFrameHotspotId);
+ s.syncAsSint16LE(_yellowFrameHotspotId);
+}
+
+void Scene407::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ _scene->addActiveVocab(NOUN_RED_FRAME);
+ _scene->addActiveVocab(NOUN_YELLOW_FRAME);
+ _scene->addActiveVocab(NOUN_BLUE_FRAME);
+ _scene->addActiveVocab(NOUN_GREEN_FRAME);
+}
+
+void Scene407::enter() {
+ _game.initCatacombs();
+
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites("*RRD_9", false);
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('f', 0), false);
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('f', 1), false);
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 2), false);
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('f', 3), false);
+
+ if (_game.exitCatacombs(3) == -1) {
+ _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(9, 46));
+ _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(8, 138));
+ _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(12, 149));
+ _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(0, 151));
+ }
+
+ if (_game.exitCatacombs(1) == -1) {
+ _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(310, 107));
+ _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(308, 175));
+ _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(308, 146));
+ _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(309, 152));
+ }
+
+ if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
+ switch (_globals[kCatacombsFrom]) {
+ case 0:
+ _game._player._playerPos = Common::Point(197, 14);
+ _game._player._facing = FACING_WEST;
+ _game._player.walk(Common::Point(181, 14), FACING_WEST);
+ break;
+
+ case 1:
+ _game._player.firstWalk(Common::Point(330, 146), FACING_WEST, Common::Point(298, 146), FACING_WEST, true);
+ break;
+
+ case 2:
+ _game._player._playerPos = Common::Point(147, 14);
+ _game._player._facing = FACING_EAST;
+ _game._player.walk(Common::Point(165, 14), FACING_EAST);
+ break;
+
+ case 3:
+ _game._player.firstWalk(Common::Point(-20, 143), FACING_WEST, Common::Point(20, 143), FACING_WEST, true);
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ sceneEntrySound();
+}
+
+void Scene407::step() {
+}
+
+void Scene407::actions() {
+ if (_action.isAction(VERB_WALK_TO, NOUN_WALL) && (_game._player._playerPos.y > 30) && (_scene->_customDest.x > 160) && (_scene->_customDest.x < 190)) {
+ _vm->_dialogs->show(40718);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_TO) && (_scene->_customDest.x < 130) && (_game._player._playerPos.y < 30)) {
+ _vm->_dialogs->show(40718);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_TO) && (_scene->_customDest.x > 203) && (_game._player._playerPos.y < 30)) {
+ _vm->_dialogs->show(40718);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_TO, NOUN_FLOOR)) {
+ if ((_game._player._playerPos.y < 30) && (_scene->_customDest.y > 29)) {
+ _vm->_dialogs->show(40718);
+ _action._inProgress = false;
+ return;
+ } else if ((_game._player._playerPos.y > 29) && (_scene->_customDest.y < 30)) {
+ _vm->_dialogs->show(40718);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)) {
+ if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME)) {
+ if ((_game._player._playerPos.y < 30) && (_scene->_customDest.y < 30))
+ _vm->_dialogs->show(40717);
+ else if ((_game._player._playerPos.y < 30) && (_scene->_customDest.y > 29))
+ _vm->_dialogs->show(40718);
+ else if (_frameInRoomFl)
+ _vm->_dialogs->show(29);
+ else {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 2, 5, 1);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE);
+ _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE);
+ _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE);
+ _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE);
+ _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ break;
+
+ case 2:
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[0]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_TAKE)) {
+ if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME)) {
+ if ((_takingFrameInRoomFl || _game._trigger)) {
+ if (_game._player._playerPos.y < 30)
+ _vm->_dialogs->show(40718);
+ else {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 2, 5, 1);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[1]);
+ _scene->_dynamicHotspots.remove(_redFrameHotspotId);
+ _game._objects.addToInventory(OBJ_RED_FRAME);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[2]);
+ _scene->_dynamicHotspots.remove(_greenFrameHotspotId);
+ _game._objects.addToInventory(OBJ_GREEN_FRAME);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[3]);
+ _scene->_dynamicHotspots.remove(_blueFrameHotspotId);
+ _game._objects.addToInventory(OBJ_BLUE_FRAME);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[4]);
+ _scene->_dynamicHotspots.remove(_yellowFrameHotspotId);
+ _game._objects.addToInventory(OBJ_YELLOW_FRAME);
+ }
+
+ _vm->_sound->command(26);
+ break;
+
+ case 2:
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[0]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_WEST)) {
+ if (_game._player._playerPos.y < 30)
+ _game.moveCatacombs(2);
+ else
+ _vm->_dialogs->show(40718);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_EAST)) {
+ if (_game._player._playerPos.y < 30)
+ _game.moveCatacombs(0);
+ else
+ _vm->_dialogs->show(40718);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS) && (_game._player._playerPos.y < 30)) {
+ _vm->_dialogs->show(40718);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(40710);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_WALL)) {
+ _vm->_dialogs->show(40711);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_FLOOR)) {
+ _vm->_dialogs->show(40712);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_ARCHWAY)) {
+ _vm->_dialogs->show(40713);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_MORE_CATACOMBS)) {
+ _vm->_dialogs->show(40714);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_COLUMN)) {
+ _vm->_dialogs->show(40715);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 818, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_LAKE)) {
+ _vm->_dialogs->show(40716);
+ _action._inProgress = false;
+ }
+ }
+}
+
+void Scene407::preActions() {
+ if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS)) {
+ if (_game._player._playerPos.y > 30) {
+ if (_scene->_customDest.x < 100)
+ _game.moveCatacombs(3);
+ else
+ _game.moveCatacombs(1);
+ } else
+ _game._player._needToWalk = false;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH) && (_game._player._playerPos.y > 30))
+ _game._player._needToWalk = false;
+
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) {
+ if ((_frameInRoomFl) || (_game._player._playerPos.y < 30) || (_scene->_customDest.y < 30))
+ _game._player._needToWalk = false;
+ else {
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
+ _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ }
+
+ if (_action.isAction(VERB_TAKE)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME))) {
+ if (_takingFrameInRoomFl && (_game._player._playerPos.y < 30))
+ _game._player._needToWalk = false;
+ }
+
+ if (_action.isAction(VERB_WALK_ACROSS, NOUN_FLOOR) && (_game._player._playerPos.y < 30) && (_scene->_customDest.y > 29))
+ _game._player._needToWalk = false;
+
+ if (_action.isAction(VERB_WALK_TO, NOUN_LAKE) && (_game._player._playerPos.y < 30))
+ _game._player.walk(Common::Point(172, 18), FACING_SOUTH);
+
+ if (_action.isAction(VERB_WALK_TO) && (_scene->_customDest.x < 130) && (_game._player._playerPos.y < 30))
+ _game._player._needToWalk = false;
+
+ if (_action.isAction(VERB_WALK_TO) && (_scene->_customDest.x > 203) && (_game._player._playerPos.y < 30))
+ _game._player._needToWalk = false;
+
+ if (_action.isAction(VERB_WALK_TO, NOUN_WALL) && (_game._player._playerPos.y > 30) && (_scene->_customDest.x > 160) && (_scene->_customDest.x < 190))
+ _game._player._needToWalk = false;
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes4.h b/engines/mads/phantom/phantom_scenes4.h
index a53179cc42..a992cea574 100644
--- a/engines/mads/phantom/phantom_scenes4.h
+++ b/engines/mads/phantom/phantom_scenes4.h
@@ -138,6 +138,27 @@ public:
virtual void preActions();
virtual void actions();
};
+
+class Scene407 : public Scene4xx {
+private:
+ bool _frameInRoomFl;
+ bool _takingFrameInRoomFl;
+
+ int _redFrameHotspotId;
+ int _greenFrameHotspotId;
+ int _blueFrameHotspotId;
+ int _yellowFrameHotspotId;
+
+public:
+ Scene407(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
} // End of namespace Phantom
} // End of namespace MADS