diff options
-rw-r--r-- | engines/mads/phantom/phantom_scenes.cpp | 2 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes4.cpp | 466 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes4.h | 21 |
3 files changed, 488 insertions, 1 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp index e46374384a..e117a92015 100644 --- a/engines/mads/phantom/phantom_scenes.cpp +++ b/engines/mads/phantom/phantom_scenes.cpp @@ -128,7 +128,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) { case 406: // labyrinth room, 2 exits return new Scene406(vm); case 407: // catacomb room / lake - return new DummyScene(vm); // TODO + return new Scene407(vm); case 408: // catacomb corridor return new DummyScene(vm); // TODO case 409: // catacomb room, door with switch panel diff --git a/engines/mads/phantom/phantom_scenes4.cpp b/engines/mads/phantom/phantom_scenes4.cpp index 755a5cbcfa..ef3d1a0d32 100644 --- a/engines/mads/phantom/phantom_scenes4.cpp +++ b/engines/mads/phantom/phantom_scenes4.cpp @@ -1958,5 +1958,471 @@ void Scene406::preActions() { /*------------------------------------------------------------------------*/ +Scene407::Scene407(MADSEngine *vm) : Scene4xx(vm) { + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + _redFrameHotspotId = -1; + _greenFrameHotspotId = -1; + _blueFrameHotspotId = -1; + _yellowFrameHotspotId = -1; +} + +void Scene407::synchronize(Common::Serializer &s) { + Scene4xx::synchronize(s); + + s.syncAsByte(_frameInRoomFl); + s.syncAsByte(_takingFrameInRoomFl); + + s.syncAsSint16LE(_redFrameHotspotId); + s.syncAsSint16LE(_greenFrameHotspotId); + s.syncAsSint16LE(_blueFrameHotspotId); + s.syncAsSint16LE(_yellowFrameHotspotId); +} + +void Scene407::setup() { + setPlayerSpritesPrefix(); + setAAName(); + + _scene->addActiveVocab(NOUN_RED_FRAME); + _scene->addActiveVocab(NOUN_YELLOW_FRAME); + _scene->addActiveVocab(NOUN_BLUE_FRAME); + _scene->addActiveVocab(NOUN_GREEN_FRAME); +} + +void Scene407::enter() { + _game.initCatacombs(); + + _globals._spriteIndexes[0] = _scene->_sprites.addSprites("*RRD_9", false); + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('f', 0), false); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('f', 1), false); + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 2), false); + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('f', 3), false); + + if (_game.exitCatacombs(3) == -1) { + _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(9, 46)); + _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(8, 138)); + _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(12, 149)); + _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(0, 151)); + } + + if (_game.exitCatacombs(1) == -1) { + _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(310, 107)); + _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(308, 175)); + _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(308, 146)); + _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(309, 152)); + } + + if (_scene->_priorSceneId != RETURNING_FROM_LOADING) { + switch (_globals[kCatacombsFrom]) { + case 0: + _game._player._playerPos = Common::Point(197, 14); + _game._player._facing = FACING_WEST; + _game._player.walk(Common::Point(181, 14), FACING_WEST); + break; + + case 1: + _game._player.firstWalk(Common::Point(330, 146), FACING_WEST, Common::Point(298, 146), FACING_WEST, true); + break; + + case 2: + _game._player._playerPos = Common::Point(147, 14); + _game._player._facing = FACING_EAST; + _game._player.walk(Common::Point(165, 14), FACING_EAST); + break; + + case 3: + _game._player.firstWalk(Common::Point(-20, 143), FACING_WEST, Common::Point(20, 143), FACING_WEST, true); + break; + + default: + break; + } + } + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + sceneEntrySound(); +} + +void Scene407::step() { +} + +void Scene407::actions() { + if (_action.isAction(VERB_WALK_TO, NOUN_WALL) && (_game._player._playerPos.y > 30) && (_scene->_customDest.x > 160) && (_scene->_customDest.x < 190)) { + _vm->_dialogs->show(40718); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_TO) && (_scene->_customDest.x < 130) && (_game._player._playerPos.y < 30)) { + _vm->_dialogs->show(40718); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_TO) && (_scene->_customDest.x > 203) && (_game._player._playerPos.y < 30)) { + _vm->_dialogs->show(40718); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_TO, NOUN_FLOOR)) { + if ((_game._player._playerPos.y < 30) && (_scene->_customDest.y > 29)) { + _vm->_dialogs->show(40718); + _action._inProgress = false; + return; + } else if ((_game._player._playerPos.y > 29) && (_scene->_customDest.y < 30)) { + _vm->_dialogs->show(40718); + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)) { + if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME)) { + if ((_game._player._playerPos.y < 30) && (_scene->_customDest.y < 30)) + _vm->_dialogs->show(40717); + else if ((_game._player._playerPos.y < 30) && (_scene->_customDest.y > 29)) + _vm->_dialogs->show(40718); + else if (_frameInRoomFl) + _vm->_dialogs->show(29); + else { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 2, 5, 1); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE); + _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE); + _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE); + _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE); + _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + break; + + case 2: + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[0]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_TAKE)) { + if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME)) { + if ((_takingFrameInRoomFl || _game._trigger)) { + if (_game._player._playerPos.y < 30) + _vm->_dialogs->show(40718); + else { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 2, 5, 1); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[1]); + _scene->_dynamicHotspots.remove(_redFrameHotspotId); + _game._objects.addToInventory(OBJ_RED_FRAME); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[2]); + _scene->_dynamicHotspots.remove(_greenFrameHotspotId); + _game._objects.addToInventory(OBJ_GREEN_FRAME); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[3]); + _scene->_dynamicHotspots.remove(_blueFrameHotspotId); + _game._objects.addToInventory(OBJ_BLUE_FRAME); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[4]); + _scene->_dynamicHotspots.remove(_yellowFrameHotspotId); + _game._objects.addToInventory(OBJ_YELLOW_FRAME); + } + + _vm->_sound->command(26); + break; + + case 2: + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[0]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + } + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_WEST)) { + if (_game._player._playerPos.y < 30) + _game.moveCatacombs(2); + else + _vm->_dialogs->show(40718); + + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_EAST)) { + if (_game._player._playerPos.y < 30) + _game.moveCatacombs(0); + else + _vm->_dialogs->show(40718); + + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS) && (_game._player._playerPos.y < 30)) { + _vm->_dialogs->show(40718); + _action._inProgress = false; + return; + } + + if (_action._lookFlag) { + _vm->_dialogs->show(40710); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isObject(NOUN_WALL)) { + _vm->_dialogs->show(40711); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_FLOOR)) { + _vm->_dialogs->show(40712); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_ARCHWAY)) { + _vm->_dialogs->show(40713); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_MORE_CATACOMBS)) { + _vm->_dialogs->show(40714); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_COLUMN)) { + _vm->_dialogs->show(40715); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) { + _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) { + _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 818, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) { + _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) { + _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_LAKE)) { + _vm->_dialogs->show(40716); + _action._inProgress = false; + } + } +} + +void Scene407::preActions() { + if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS)) { + if (_game._player._playerPos.y > 30) { + if (_scene->_customDest.x < 100) + _game.moveCatacombs(3); + else + _game.moveCatacombs(1); + } else + _game._player._needToWalk = false; + } + + if (_action.isAction(VERB_WALK_THROUGH) && (_game._player._playerPos.y > 30)) + _game._player._needToWalk = false; + + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) { + if ((_frameInRoomFl) || (_game._player._playerPos.y < 30) || (_scene->_customDest.y < 30)) + _game._player._needToWalk = false; + else { + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + } + + if (_action.isAction(VERB_TAKE) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME))) { + if (_takingFrameInRoomFl && (_game._player._playerPos.y < 30)) + _game._player._needToWalk = false; + } + + if (_action.isAction(VERB_WALK_ACROSS, NOUN_FLOOR) && (_game._player._playerPos.y < 30) && (_scene->_customDest.y > 29)) + _game._player._needToWalk = false; + + if (_action.isAction(VERB_WALK_TO, NOUN_LAKE) && (_game._player._playerPos.y < 30)) + _game._player.walk(Common::Point(172, 18), FACING_SOUTH); + + if (_action.isAction(VERB_WALK_TO) && (_scene->_customDest.x < 130) && (_game._player._playerPos.y < 30)) + _game._player._needToWalk = false; + + if (_action.isAction(VERB_WALK_TO) && (_scene->_customDest.x > 203) && (_game._player._playerPos.y < 30)) + _game._player._needToWalk = false; + + if (_action.isAction(VERB_WALK_TO, NOUN_WALL) && (_game._player._playerPos.y > 30) && (_scene->_customDest.x > 160) && (_scene->_customDest.x < 190)) + _game._player._needToWalk = false; +} + +/*------------------------------------------------------------------------*/ + } // End of namespace Phantom } // End of namespace MADS diff --git a/engines/mads/phantom/phantom_scenes4.h b/engines/mads/phantom/phantom_scenes4.h index a53179cc42..a992cea574 100644 --- a/engines/mads/phantom/phantom_scenes4.h +++ b/engines/mads/phantom/phantom_scenes4.h @@ -138,6 +138,27 @@ public: virtual void preActions(); virtual void actions(); }; + +class Scene407 : public Scene4xx { +private: + bool _frameInRoomFl; + bool _takingFrameInRoomFl; + + int _redFrameHotspotId; + int _greenFrameHotspotId; + int _blueFrameHotspotId; + int _yellowFrameHotspotId; + +public: + Scene407(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; } // End of namespace Phantom } // End of namespace MADS |