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-rw-r--r--lure/events.cpp2
-rw-r--r--lure/game.cpp8
-rw-r--r--lure/menu.cpp3
3 files changed, 10 insertions, 3 deletions
diff --git a/lure/events.cpp b/lure/events.cpp
index 2a920965b0..1d8ce03b42 100644
--- a/lure/events.cpp
+++ b/lure/events.cpp
@@ -99,6 +99,7 @@ void Mouse::waitForRelease() {
do {
e.pollEvent();
+ _system.delayMillis(10);
} while (!e.quitFlag && (lButton() || rButton()));
}
@@ -153,6 +154,7 @@ void Events::waitForPress() {
_mouse.waitForRelease();
}
}
+ _system.delayMillis(10);
}
}
diff --git a/lure/game.cpp b/lure/game.cpp
index d86b4a7bb3..2cc3e39b42 100644
--- a/lure/game.cpp
+++ b/lure/game.cpp
@@ -95,8 +95,9 @@ void Game::execute() {
}
res.delayList().tick();
r.update();
+ system.delayMillis(10);
- if (events.pollEvent()) {
+ while (events.pollEvent()) {
if (events.type() == OSystem::EVENT_KEYDOWN) {
uint16 roomNum = r.roomNumber();
@@ -170,7 +171,7 @@ void Game::execute() {
// This code eventually needs to be moved into the main loop so that,
// amongst other things, the tick handlers controlling animation can work
while (!events.quitFlag && !mouse.lButton() && !mouse.rButton()) {
- if (events.pollEvent()) {
+ while (events.pollEvent()) {
if ((events.type() == OSystem::EVENT_KEYDOWN) &&
(events.event().kbd.ascii == 27))
events.quitFlag = true;
@@ -184,6 +185,7 @@ void Game::execute() {
}
res.delayList().tick();
r.update();
+ system.delayMillis(10);
}
fields.setField(NEW_ROOM_NUMBER, 0);
@@ -373,6 +375,7 @@ void Game::doShowCredits() {
}
void Game::doQuit() {
+ OSystem &system = System::getReference();
Mouse &mouse = Mouse::getReference();
Events &events = Events::getReference();
Screen &screen = Screen::getReference();
@@ -390,6 +393,7 @@ void Game::doQuit() {
if ((key >= 'A') && (key <= 'Z')) key += 'a' - 'A';
}
}
+ system.delayMillis(10);
} while (((uint8) key != 27) && (key != 'y') && (key != 'n'));
events.quitFlag = key == 'y';
diff --git a/lure/menu.cpp b/lure/menu.cpp
index b1fbd4a5b4..752b11f339 100644
--- a/lure/menu.cpp
+++ b/lure/menu.cpp
@@ -105,7 +105,7 @@ uint8 Menu::execute() {
_selectedIndex = 0;
while (_mouse.lButton()) {
- if (_events.pollEvent()) {
+ while (_events.pollEvent()) {
// handle events
}
@@ -147,6 +147,7 @@ uint8 Menu::execute() {
_selectedIndex = index;
if (_selectedIndex != 0) toggleHighlightItem(_selectedIndex);
}
+ _system.delayMillis(10);
}
if (_surfaceMenu) delete _surfaceMenu;