diff options
97 files changed, 4222 insertions, 1695 deletions
@@ -468,6 +468,9 @@ Other contributions Danish: Steffen Nyeland + Dutch: + Ben Castricum + Finnish: Toni Saarela @@ -3,6 +3,13 @@ For a more comprehensive changelog of the latest experimental code, see: 1.8.0 (????-??-??) +Broken Sword 1: + - Fix speech endianness detection on big endian systems for the mac + version (bug #6720). + - Fix crash when reloading a game from the Main Menu while in the bull's + head scene (bug #6728). It may have been happening in other scenes as + well. + 1.7.0 (2014-07-21) New Games: - Added support for Chivalry is Not Dead. diff --git a/backends/platform/symbian/AdaptAllMMPs.pl b/backends/platform/symbian/AdaptAllMMPs.pl index 18a464b580..6eed7f0690 100644 --- a/backends/platform/symbian/AdaptAllMMPs.pl +++ b/backends/platform/symbian/AdaptAllMMPs.pl @@ -16,6 +16,7 @@ chdir("../../../"); "mmp/scummvm_cruise.mmp", "mmp/scummvm_draci.mmp", "mmp/scummvm_drascula.mmp", + "mmp/scummvm_dreamweb.mmp", "mmp/scummvm_gob.mmp", "mmp/scummvm_groovie.mmp", "mmp/scummvm_hopkins.mmp", @@ -25,6 +26,7 @@ chdir("../../../"); "mmp/scummvm_m4.mmp", "mmp/scummvm_made.mmp", "mmp/scummvm_mohawk.mmp", + "mmp/scummvm_mortevielle.mmp", "mmp/scummvm_neverhood.mmp", "mmp/scummvm_parallaction.mmp", "mmp/scummvm_pegasus.mmp", @@ -43,19 +45,18 @@ chdir("../../../"); "mmp/scummvm_touche.mmp", "mmp/scummvm_tsage.mmp", "mmp/scummvm_tucker.mmp", + "mmp/scummvm_voyeur.mmp", "mmp/scummvm_wintermute.mmp", # New engines "mmp/scummvm_avalanche.mmp", "mmp/scummvm_bbvs.mmp", - "mmp/scummvm_dreamweb.mmp", + "mmp/scummvm_cge2.mmp", "mmp/scummvm_fullpipe.mmp", "mmp/scummvm_lastexpress.mmp", "mmp/scummvm_mads.mmp", - "mmp/scummvm_mortevielle.mmp", "mmp/scummvm_sword25.mmp", "mmp/scummvm_testbed.mmp", "mmp/scummvm_zvision.mmp", - "mmp/scummvm_voyeur.mmp", # Target Platform Project Files "S60/ScummVM_S60.mmp", "S60v3/ScummVM_S60v3.mmp", @@ -92,7 +93,6 @@ Preparing to update all the Symbian MMP project files with objects from module.m # some modules.mk files have #ifndef ENABLE_XXXX blocks: my @section_empty = (""); # section standard: no #ifdef's in module.mk files my @sections_agos = ("", "ENABLE_AGOS2"); # special sections for engine AGOS -my @section_video = ("", "USE_BINK"); # special sections for engine VIDEO ###, "USE_THEORADEC" my @sections_groovie = ("", "ENABLE_GROOVIE2"); # special sections for engine GROOVIE my @sections_kyra = ("", "ENABLE_LOL","ENABLE_EOB"); # special sections for engine KYRA my @sections_mohawk = ("", "ENABLE_CSTIME", "ENABLE_MYST", "ENABLE_RIVEN"); # special sections for engine MOHAWK @@ -135,7 +135,7 @@ my @excludes_gui = ( # the USE_ARM_* defines not parsed correctly, exclude manually: my @excludes_scumm = ( - ".*ARM.*", # the *ARM.s files are added in .mpp files based on WINS/ARM build! + ".*ARM.*", # the *ARM.s files are added in .mmp files based on WINS/ARM build! # USE_ARM_SMUSH_ASM codec47ARM.s # USE_ARM_GFX_ASM gfxARM.s # USE_ARM_COSTUME_ASM proc3ARM.s compiled, linked?, but *not* used :P (portdefs.h) @@ -149,57 +149,58 @@ ParseModule("_base", "gui", \@section_empty, \@excludes_gui); ParseModule("_base", "graphics", \@section_empty, \@excludes_graphics); ParseModule("_base", "image", \@section_empty); ParseModule("_base", "audio", \@section_empty, \@excludes_snd); -ParseModule("_base", "video", \@section_video); # +ParseModule("_base", "video", \@section_empty); chdir("engines/"); ParseModule("_scumm", "scumm", \@sections_scumm, \@excludes_scumm ); -ParseModule("_queen", "queen", \@section_empty); +ParseModule("_agi", "agi", \@section_empty); ParseModule("_agos", "agos", \@sections_agos); -ParseModule("_sky", "sky", \@section_empty); -ParseModule("_gob", "gob", \@section_empty); -ParseModule("_saga", "saga", \@sections_saga); -ParseModule("_kyra", "kyra", \@sections_kyra); -ParseModule("_sword1", "sword1", \@section_empty); -ParseModule("_sword2", "sword2", \@section_empty); -ParseModule("_lure", "lure", \@section_empty); ParseModule("_cine", "cine", \@section_empty); -ParseModule("_cge", "cge", \@section_empty); ParseModule("_composer","composer", \@section_empty); -ParseModule("_agi", "agi", \@section_empty); -ParseModule("_touche", "touche", \@section_empty); -ParseModule("_parallaction","parallaction",\@section_empty); ParseModule("_cruise", "cruise", \@section_empty); +ParseModule("_cge", "cge", \@section_empty); +ParseModule("_draci", "draci", \@section_empty); ParseModule("_drascula","drascula", \@section_empty); -ParseModule("_made", "made", \@section_empty); -ParseModule("_m4", "m4", \@section_empty); -ParseModule("_tinsel", "tinsel", \@section_empty); +ParseModule("_dreamweb" ,"dreamweb", \@section_empty); +ParseModule("_gob", "gob", \@section_empty); ParseModule("_groovie", "groovie", \@sections_groovie); -ParseModule("_tucker", "tucker", \@section_empty); +ParseModule("_hopkins","hopkins", \@section_empty); +ParseModule("_hugo" ,"hugo", \@section_empty); +ParseModule("_kyra", "kyra", \@sections_kyra); +ParseModule("_lure", "lure", \@section_empty); +ParseModule("_made", "made", \@section_empty); +ParseModule("_mohawk" ,"mohawk", \@sections_mohawk); +ParseModule("_mortevielle" ,"mortevielle", \@section_empty); +ParseModule("_neverhood" ,"neverhood", \@section_empty); +ParseModule("_parallaction","parallaction",\@section_empty); +ParseModule("_pegasus","pegasus", \@section_empty); +ParseModule("_queen", "queen", \@section_empty); +ParseModule("_saga", "saga", \@sections_saga); ParseModule("_sci", "sci", \@sections_sci); -ParseModule("_draci", "draci", \@section_empty); +ParseModule("_sky", "sky", \@section_empty); +ParseModule("_sword1", "sword1", \@section_empty); +ParseModule("_sword2", "sword2", \@section_empty); ParseModule("_teenagent","teenagent", \@section_empty); -ParseModule("_mohawk" ,"mohawk", \@sections_mohawk); -ParseModule("_hugo" ,"hugo", \@section_empty); +ParseModule("_tinsel", "tinsel", \@section_empty); +ParseModule("_toltecs","toltecs", \@section_empty); +ParseModule("_tony", "tony", \@section_empty); ParseModule("_toon" ,"toon", \@section_empty); -ParseModule("_lastexpress","lastexpress", \@section_empty); +ParseModule("_touche", "touche", \@section_empty); ParseModule("_tsage", "tsage", \@section_empty); -ParseModule("_tony", "tony", \@section_empty); -ParseModule("_toltecs","toltecs", \@section_empty); -ParseModule("_hopkins","hopkins", \@section_empty); -ParseModule("_pegasus","pegasus", \@section_empty); +ParseModule("_tucker", "tucker", \@section_empty); +ParseModule("_voyeur" ,"voyeur", \@section_empty); ParseModule("_wintermute","wintermute", \@section_empty); ##### new engines ParseModule("_avalanche" ,"avalanche", \@section_empty); -ParseModule("_dreamweb" ,"dreamweb", \@section_empty); +ParseModule("_bbvs" ,"bbvs", \@section_empty); +ParseModule("_cge2" ,"cge2", \@section_empty); ParseModule("_fullpipe" ,"fullpipe", \@section_empty); +ParseModule("_lastexpress","lastexpress", \@section_empty); +ParseModule("_m4", "m4", \@section_empty); ParseModule("_mads" ,"mads", \@section_empty); -ParseModule("_mortevielle" ,"mortevielle", \@section_empty); -ParseModule("_neverhood" ,"neverhood", \@section_empty); ParseModule("_sword25" ,"sword25", \@section_empty); ParseModule("_testbed" ,"testbed", \@section_empty); ParseModule("_zvision" ,"zvision", \@section_empty); -ParseModule("_voyeur" ,"voyeur", \@section_empty); -ParseModule("_bbvs" ,"bbvs", \@section_empty); print " ======================================================================================= Done. Enjoy :P diff --git a/backends/platform/symbian/BuildPackageUpload_AllVersions.pl b/backends/platform/symbian/BuildPackageUpload_AllVersions.pl index a038bd90f8..fe81ed2261 100644 --- a/backends/platform/symbian/BuildPackageUpload_AllVersions.pl +++ b/backends/platform/symbian/BuildPackageUpload_AllVersions.pl @@ -64,10 +64,8 @@ $ExtraMacros .= "MACRO ENABLE_VKEYBD\n"; $ExtraMacros .= "MACRO DISABLE_FANCY_THEMES\n"; $ExtraMacros .= "MACRO USE_TRANSLATION\n"; $ExtraMacros .= "MACRO USE_BINK\n"; -#$ExtraMacros .= "MACRO USE_THEORADEC\n"; -#$ExtraMacros .= "MACRO USE_MPEG2\n"; # $ExtraMacros .= "MACRO \n"; -# candidates are : , USE_TIMIDITY, +# candidates are : USE_TIMIDITY # prep nice list of SDKs #while( ($SDK, $RootDir) = each(%SDK_RootDirs) ) diff --git a/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl b/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl index 26c2e4f69d..f9b376d674 100644 --- a/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl +++ b/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl @@ -2,32 +2,31 @@ ################################################################################################################## @WorkingEngines = qw( - agos agi bbvs cine cge composer cruise draci + agos agi cine cge composer cruise draci dreamweb drascula hugo gob groovie kyra lastexpress lure made mohawk parallaction pegasus queen saga sci scumm sky sword1 sword2 teenagent tinsel toltecs tony toon touche tsage tucker wintermute - dreamweb fullpipe hopkins mortevielle mads + bbvs fullpipe hopkins mortevielle mads cge2 neverhood testbed avalanche zvision voyeur ); #### New engines #### sword25 @WorkingEngines_1st = qw( - bbvs cine composer cruise - drascula groovie lastexpress - lure made mohawk parallaction pegasus queen - saga scumm - toltecs tony toon touche tucker wintermute - neverhood avalanche zvision voyeur + cge2 cine composer cruise drascula groovie + lastexpress made parallaction queen + saga scumm touche tucker wintermute + avalanche zvision voyeur ); @WorkingEngines_2nd = qw( - agos agi cge draci - hugo gob kyra - sci sky sword1 sword2 teenagent tinsel - tsage - dreamweb fullpipe hopkins mortevielle mads + agi agos bbvs cge draci gob hopkins + hugo kyra lure mohawk pegasus sci + sky sword1 sword2 teenagent mads + tinsel tsage toltecs tony toon + dreamweb fullpipe mortevielle + neverhood testbed ); #### sword25 @@ -326,8 +325,8 @@ { # the first one includes all SDKs & release-ready engines - $VariationSets{'ALL'}{'all'} = "$DefaultFeatures @WorkingEngines @EnablableSubEngines"; - #$VariationSets{'ALL'}{'split'} = "$DefaultFeatures @WorkingEngines @EnablableSubEngines"; + # $VariationSets{'ALL'}{'all'} = "$DefaultFeatures @WorkingEngines @EnablableSubEngines"; + $VariationSets{'ALL'}{'split'} = "$DefaultFeatures @WorkingEngines @EnablableSubEngines"; # $VariationSets{'ALL'}{'1St'} = "$DefaultFeatures @WorkingEngines_1st @EnablableSubEngines"; # $VariationSets{'ALL'}{'2nd'} = "$DefaultFeatures @WorkingEngines_2nd @EnablableSubEngines"; # now one for each ready-for-release engine diff --git a/backends/platform/symbian/help/ScummVM.rtf b/backends/platform/symbian/help/ScummVM.rtf index 25254f5338..8e9d37363c 100644 --- a/backends/platform/symbian/help/ScummVM.rtf +++ b/backends/platform/symbian/help/ScummVM.rtf @@ -50,16 +50,16 @@ Synonyms;}{\*\cs33 \additive \super \sbasedon10 endnote reference;}{\s34\ql \fi- {\listoverride\listid-119\listoverridecount0\ls7}{\listoverride\listid-125\listoverridecount0\ls8}{\listoverride\listid-120\listoverridecount0\ls9}{\listoverride\listid-129\listoverridecount0\ls10}{\listoverride\listid-119\listoverridecount0\ls11} {\listoverride\listid-125\listoverridecount0\ls12}{\listoverride\listid-120\listoverridecount0\ls13}{\listoverride\listid-129\listoverridecount0\ls14}{\listoverride\listid-119\listoverridecount0\ls15}{\listoverride\listid-125\listoverridecount0\ls16} {\listoverride\listid-120\listoverridecount0\ls17}{\listoverride\listid-129\listoverridecount0\ls18}{\listoverride\listid-119\listoverridecount0\ls19}{\listoverride\listid-125\listoverridecount0\ls20}{\listoverride\listid-120\listoverridecount0\ls21} -{\listoverride\listid-129\listoverridecount0\ls22}{\listoverride\listid-119\listoverridecount0\ls23}{\listoverride\listid-125\listoverridecount0\ls24}{\listoverride\listid-2\listoverridecount1{\lfolevel\listoverrideformat{\listlevel\levelnfc23\levelnfcn23 -\leveljc0\leveljcn0\levelfollow0\levelstartat1\levelold\levelspace0\levelindent283{\leveltext\'01\u-3991 ?;}{\levelnumbers;}\f30\chbrdr\brdrnone\brdrcf1 \chshdng0\chcfpat1\chcbpat1\fbias0 \fi-283\li283 }}\ls25}{\listoverride\listid-2 -\listoverridecount1{\lfolevel\listoverrideformat{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\levelold\levelspace0\levelindent283{\leveltext\'01\u-3991 ?;}{\levelnumbers;}\f30\chbrdr\brdrnone\brdrcf1 -\chshdng0\chcfpat1\chcbpat1\fbias0 \fi-283\li283 }}\ls26}}{\info{\author Fedor}{\operator Fedor}{\creatim\yr2013\mo11\dy30\hr23\min4}{\revtim\yr2014\mo7\dy2\hr12\min57}{\version98}{\edmins92}{\nofpages8}{\nofwords1514}{\nofchars8634}{\*\company DEV} -{\nofcharsws0}{\vern8249}}\margl1701\margr850\margt1134\margb1134 \deftab708\widowctrl\ftnbj\aenddoc\noxlattoyen\expshrtn\noultrlspc\dntblnsbdb\nospaceforul\hyphcaps0\horzdoc\dghspace120\dgvspace120\dghorigin1701\dgvorigin1984\dghshow0\dgvshow3 -\jcompress\viewkind4\viewscale100\nolnhtadjtbl \fet0{\*\template E:\\Documents and Settings\\Administrator\\Application Data\\Microsoft\\\'d8\'e0\'e1\'eb\'ee\'ed\'fb\\cshelp2000.dot}\sectd \linex0\sectdefaultcl {\*\pnseclvl1 -\pnucrm\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang{\pntxta )}}{\*\pnseclvl5 -\pndec\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang -{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}\pard\plain \s17\ql \li0\ri0\sa120\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \i\f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 { -\lang1033\langfe1033\langnp1033 Author: Fedor Strizhniou.}{\f28 +{\listoverride\listid-129\listoverridecount0\ls22}{\listoverride\listid-119\listoverridecount0\ls23}{\listoverride\listid-125\listoverridecount0\ls24}{\listoverride\listid-120\listoverridecount0\ls25}{\listoverride\listid-129\listoverridecount0\ls26} +{\listoverride\listid-119\listoverridecount0\ls27}{\listoverride\listid-125\listoverridecount0\ls28}{\listoverride\listid-2\listoverridecount1{\lfolevel\listoverrideformat{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1 +\levelold\levelspace0\levelindent283{\leveltext\'01\u-3991 ?;}{\levelnumbers;}\f30\chbrdr\brdrnone\brdrcf1 \chshdng0\chcfpat1\chcbpat1\fbias0 \fi-283\li283 }}\ls29}{\listoverride\listid-2\listoverridecount1{\lfolevel\listoverrideformat{\listlevel +\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\levelold\levelspace0\levelindent283{\leveltext\'01\u-3991 ?;}{\levelnumbers;}\f30\chbrdr\brdrnone\brdrcf1 \chshdng0\chcfpat1\chcbpat1\fbias0 \fi-283\li283 }}\ls30}}{\info{\author Fedor} +{\operator Fedor}{\creatim\yr2013\mo11\dy30\hr23\min4}{\revtim\yr2014\mo9\dy9\hr19\min22}{\version99}{\edmins93}{\nofpages8}{\nofwords1514}{\nofchars8634}{\*\company DEV}{\nofcharsws0}{\vern8249}}\margl1701\margr850\margt1134\margb1134 +\deftab708\widowctrl\ftnbj\aenddoc\noxlattoyen\expshrtn\noultrlspc\dntblnsbdb\nospaceforul\hyphcaps0\horzdoc\dghspace120\dgvspace120\dghorigin1701\dgvorigin1984\dghshow0\dgvshow3\jcompress\viewkind4\viewscale100\nolnhtadjtbl \fet0{\*\template +E:\\Documents and Settings\\Administrator\\Application Data\\Microsoft\\\'d8\'e0\'e1\'eb\'ee\'ed\'fb\\cshelp2000.dot}\sectd \linex0\sectdefaultcl {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang +{\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang{\pntxta )}}{\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang +{\pntxtb (}{\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}\pard\plain +\s17\ql \li0\ri0\sa120\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \i\f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {\lang1033\langfe1033\langnp1033 Author: Fedor Strizhniou.}{\f28 \par }{\lang1033\langfe1033\langnp1033 Date: November 2013}{\f28 \par }{\lang1033\langfe1033\langnp1033 Version: 1.7.0 \par }\pard\plain \s1\ql \li0\ri0\sb360\sa240\keepn\widctlpar\nooverflow\faroman\outlinelevel0\rin0\lin0\itap0 \b\f1\fs32\lang2057\langfe1033\kerning28\cgrid\langnp2057\langfenp1033 {ScummVM Help @@ -67,8 +67,8 @@ Synonyms;}{\*\cs33 \additive \super \sbasedon10 endnote reference;}{\s34\ql \fi- \par }\pard\plain \ql \li0\ri0\sa120\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {\f28 \par }\pard\plain \s2\ql \li0\ri0\sb120\sa120\keepn\widctlpar\brdrt\brdrs\brdrw30\brsp20 \brdrb\brdrs\brdrw30\brsp20 \tqr\tx9072\nooverflow\faroman\outlinelevel1\rin0\lin0\itap0 \b\f1\fs24\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {\b0\f28 About ScummVM Help -\par {\pntext\pard\plain\s26 \f30\fs20\lang2057\langfe1033\langnp2057\langfenp1033 \loch\af30\dbch\af0\hich\f30 \'69\tab}}\pard\plain \s26\ql \fi-283\li283\ri0\sa120\widctlpar\brdrb\brdrs\brdrw15\brsp20 {\*\pn \pnlvlblt\ilvl0\ls25\pnrnot0 -\pnf30\pnstart1\pnindent283\pnhang{\pntxtb i}}\nooverflow\faroman\ls25\rin0\lin283\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {About ScummVM Help +\par {\pntext\pard\plain\s26 \f30\fs20\lang2057\langfe1033\langnp2057\langfenp1033 \loch\af30\dbch\af0\hich\f30 \'69\tab}}\pard\plain \s26\ql \fi-283\li283\ri0\sa120\widctlpar\brdrb\brdrs\brdrw15\brsp20 {\*\pn \pnlvlblt\ilvl0\ls29\pnrnot0 +\pnf30\pnstart1\pnindent283\pnhang{\pntxtb i}}\nooverflow\faroman\ls29\rin0\lin283\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {About ScummVM Help \par }\pard\plain \ql \li0\ri0\sa120\widctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\nooverflow\faroman\rin0\lin0\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {\f28 \par }{ This help file based on ScummVM forum thread with some elaborations(in Anotherguest section) and text correction. If you wish add some text or translate you may download and modify source document from https://sourceforge.net/projects/scummvms60git/ and t @@ -79,8 +79,8 @@ hen send me to fedor_qd@mail.ru \par }{\f29 \par }\pard\plain \s2\ql \li0\ri0\sb120\sa120\keepn\widctlpar\brdrt\brdrs\brdrw30\brsp20 \brdrb\brdrs\brdrw30\brsp20 \tqr\tx9072{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\nooverflow\faroman\outlinelevel1\rin0\lin0\itap0 \b\f1\fs24\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {\b0\f28 1st guide -\par {\pntext\pard\plain\s26 \f30\fs20\lang2057\langfe1033\langnp2057\langfenp1033 \loch\af30\dbch\af0\hich\f30 \'69\tab}}\pard\plain \s26\ql \fi-283\li283\ri0\sa120\widctlpar\brdrb\brdrs\brdrw15\brsp20 {\*\pn \pnlvlblt\ilvl0\ls25\pnrnot0 -\pnf30\pnstart1\pnindent283\pnhang{\pntxtb i}}\nooverflow\faroman\ls25\rin0\lin283\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {Controls, Virtual keyboard, Shortcuts, ScummVM, Tips, S60, UIQ, UIQ3, S80, s80, S90, s90 +\par {\pntext\pard\plain\s26 \f30\fs20\lang2057\langfe1033\langnp2057\langfenp1033 \loch\af30\dbch\af0\hich\f30 \'69\tab}}\pard\plain \s26\ql \fi-283\li283\ri0\sa120\widctlpar\brdrb\brdrs\brdrw15\brsp20 {\*\pn \pnlvlblt\ilvl0\ls29\pnrnot0 +\pnf30\pnstart1\pnindent283\pnhang{\pntxtb i}}\nooverflow\faroman\ls29\rin0\lin283\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {Controls, Virtual keyboard, Shortcuts, ScummVM, Tips, S60, UIQ, UIQ3, S80, s80, S90, s90 \par }\pard\plain \ql \li0\ri0\sa120\widctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\nooverflow\faroman\rin0\lin0\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {\f28 \par }{UIQ3 devices: To the top right (holding the phone portrait) you four icons, from the top they are \par @@ -121,9 +121,9 @@ hen send me to fedor_qd@mail.ru \par \par What are these Joystick, Keyboard and Cursor modes anyway? \par }{\f28 -\par }{Joystick mode sends SDL joystick events to ScummVM which acts as a mouse control in ScummVM. Cursor mode sends keyboard arrows instead, so for examp -le it can be used to navigate through directorylist (one hand use perhaps!?) or save games etc. Keyboard mode is only available for S60 and enables multi-tap to enter text characters in save dialogs. These modes are implemented at the underlying SDL level -, so this determines the types of events that ScummVM receives from SDL. +\par }{Joystick mode sends SDL joystick events to ScummVM which acts as a mouse control in ScummVM. Cursor mode sends keyboard arrows instead, so for example it can be used to navigate +through directorylist (one hand use perhaps!?) or save games etc. Keyboard mode is only available for S60 and enables multi-tap to enter text characters in save dialogs. These modes are implemented at the underlying SDL level, so this determines the types + of events that ScummVM receives from SDL. \par What are these Shrinked, Zoomed and Upscaled modes anyway? \par \par Shrink displays the game on your screen but in a shrinked way, either in Portrait or Landscape mode, so not all the pixels c @@ -135,8 +135,8 @@ s on S80/S90 devices in a better way for low resolution games. Currently it uses \par \par }\pard\plain \s2\ql \li0\ri0\sb120\sa120\keepn\widctlpar\brdrt\brdrs\brdrw30\brsp20 \brdrb\brdrs\brdrw30\brsp20 \tqr\tx9072{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\nooverflow\faroman\outlinelevel1\rin0\lin0\itap0 \b\f1\fs24\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {\b0\f28 2nd guide -\par {\pntext\pard\plain\s26 \f30\fs20\lang2057\langfe1033\langnp2057\langfenp1033 \loch\af30\dbch\af0\hich\f30 \'69\tab}}\pard\plain \s26\ql \fi-283\li283\ri0\sa120\widctlpar\brdrb\brdrs\brdrw15\brsp20 {\*\pn \pnlvlblt\ilvl0\ls25\pnrnot0 -\pnf30\pnstart1\pnindent283\pnhang{\pntxtb i}}\nooverflow\faroman\ls25\rin0\lin283\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {Controls, Virtual keyboard, Shortcuts, ScummVM, Tips, S60, s60 +\par {\pntext\pard\plain\s26 \f30\fs20\lang2057\langfe1033\langnp2057\langfenp1033 \loch\af30\dbch\af0\hich\f30 \'69\tab}}\pard\plain \s26\ql \fi-283\li283\ri0\sa120\widctlpar\brdrb\brdrs\brdrw15\brsp20 {\*\pn \pnlvlblt\ilvl0\ls29\pnrnot0 +\pnf30\pnstart1\pnindent283\pnhang{\pntxtb i}}\nooverflow\faroman\ls29\rin0\lin283\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {Controls, Virtual keyboard, Shortcuts, ScummVM, Tips, S60, s60 \par }\pard\plain \ql \li0\ri0\sa120\widctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\nooverflow\faroman\rin0\lin0\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {\f28 \par \par }{More user-friendly guide for Nokia phones (based on N96 but should apply to most phones) @@ -178,8 +178,8 @@ t to exit Configuration Mode before typing! \par Only applies to Landscape mode, simply swaps the screen output between having the phone tilted on its left side or on its right side. \par \par 4 - Toggle Zoom On and Off -\par Zooms in on a portion of the screen. Handy for when you are looking through a screen for items or having trouble readin -g subtitles. Use the navigation buttons for panning around the play area. Don't forget you'll have to exit out of Configuration Mode before you can move the pointer again. Exiting Configuration Mode does not reset the zoom level. +\par Zooms in on a portion of the screen. Handy for when you are looking through a screen for items or having trouble reading subtitles. Use the navigation buttons for panning around + the play area. Don't forget you'll have to exit out of Configuration Mode before you can move the pointer again. Exiting Configuration Mode does not reset the zoom level. \par }{\f29 \par }{5 & 6 - Unused \par @@ -200,8 +200,8 @@ g subtitles. Use the navigation buttons for panning around the play area. Don't \par \par }\pard\plain \s2\ql \li0\ri0\sb120\sa120\keepn\widctlpar\brdrt\brdrs\brdrw30\brsp20 \brdrb\brdrs\brdrw30\brsp20 \tqr\tx9072{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\nooverflow\faroman\outlinelevel1\rin0\lin0\itap0 \b\f1\fs24\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {\b0\f28 3rd guide -\par {\pntext\pard\plain\s26 \f30\fs20\lang2057\langfe1033\langnp2057\langfenp1033 \loch\af30\dbch\af0\hich\f30 \'69\tab}}\pard\plain \s26\ql \fi-283\li283\ri0\sa120\widctlpar\brdrb\brdrs\brdrw15\brsp20 {\*\pn \pnlvlblt\ilvl0\ls25\pnrnot0 -\pnf30\pnstart1\pnindent283\pnhang{\pntxtb i}}\nooverflow\faroman\ls25\rin0\lin283\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {Controls, Virtual keyboard, Shortcuts, ScummVM, Tips, S60, s60 +\par {\pntext\pard\plain\s26 \f30\fs20\lang2057\langfe1033\langnp2057\langfenp1033 \loch\af30\dbch\af0\hich\f30 \'69\tab}}\pard\plain \s26\ql \fi-283\li283\ri0\sa120\widctlpar\brdrb\brdrs\brdrw15\brsp20 {\*\pn \pnlvlblt\ilvl0\ls29\pnrnot0 +\pnf30\pnstart1\pnindent283\pnhang{\pntxtb i}}\nooverflow\faroman\ls29\rin0\lin283\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {Controls, Virtual keyboard, Shortcuts, ScummVM, Tips, S60, s60 \par }\pard\plain \ql \li0\ri0\sa120\widctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\nooverflow\faroman\rin0\lin0\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {\f28 \par \par }{ScummVM keys on Nokia e71 (most likely on any other qwerty-device, too), tested on version 0.14.0svn (Feb. 18 2009 @@ -278,11 +278,12 @@ kinda makes it unplayable. \par }{\f28 \par }\pard\plain \s2\ql \li0\ri0\sb120\sa120\keepn\widctlpar\brdrt\brdrs\brdrw30\brsp20 \brdrb\brdrs\brdrw30\brsp20 \tqr\tx9072{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\nooverflow\faroman\outlinelevel1\rin0\lin0\itap0 \b\f1\fs24\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {ScummVM1 engines list -\par {\pntext\pard\plain\s26 \f30\fs20\lang2057\langfe1033\langnp2057\langfenp1033 \loch\af30\dbch\af0\hich\f30 \'69\tab}}\pard\plain \s26\ql \fi-283\li283\ri0\sa120\widctlpar\brdrb\brdrs\brdrw15\brsp20 {\*\pn \pnlvlblt\ilvl0\ls26\pnrnot0 -\pnf30\pnstart1\pnindent283\pnhang{\pntxtb i}}\nooverflow\faroman\ls26\rin0\lin283\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {Supported engines +\par {\pntext\pard\plain\s26 \f30\fs20\lang2057\langfe1033\langnp2057\langfenp1033 \loch\af30\dbch\af0\hich\f30 \'69\tab}}\pard\plain \s26\ql \fi-283\li283\ri0\sa120\widctlpar\brdrb\brdrs\brdrw15\brsp20 {\*\pn \pnlvlblt\ilvl0\ls30\pnrnot0 +\pnf30\pnstart1\pnindent283\pnhang{\pntxtb i}}\nooverflow\faroman\ls30\rin0\lin283\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {Supported engines \par }\pard\plain \ql \li0\ri0\sa120\widctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\nooverflow\faroman\rin0\lin0\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {agi \par agos \par \tab AGOS2 +\par cge2 \par cine \par composer \par cruise @@ -311,8 +312,8 @@ kinda makes it unplayable. \par \par }\pard\plain \s2\ql \li0\ri0\sb120\sa120\keepn\widctlpar\brdrt\brdrs\brdrw30\brsp20 \brdrb\brdrs\brdrw30\brsp20 \tqr\tx9072{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\nooverflow\faroman\outlinelevel1\rin0\lin0\itap0 \b\f1\fs24\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {ScummVM2 engines list -\par {\pntext\pard\plain\s26 \f30\fs20\lang2057\langfe1033\langnp2057\langfenp1033 \loch\af30\dbch\af0\hich\f30 \'69\tab}}\pard\plain \s26\ql \fi-283\li283\ri0\sa120\widctlpar\brdrb\brdrs\brdrw15\brsp20 {\*\pn \pnlvlblt\ilvl0\ls26\pnrnot0 -\pnf30\pnstart1\pnindent283\pnhang{\pntxtb i}}\nooverflow\faroman\ls26\rin0\lin283\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {Supported engines +\par {\pntext\pard\plain\s26 \f30\fs20\lang2057\langfe1033\langnp2057\langfenp1033 \loch\af30\dbch\af0\hich\f30 \'69\tab}}\pard\plain \s26\ql \fi-283\li283\ri0\sa120\widctlpar\brdrb\brdrs\brdrw15\brsp20 {\*\pn \pnlvlblt\ilvl0\ls30\pnrnot0 +\pnf30\pnstart1\pnindent283\pnhang{\pntxtb i}}\nooverflow\faroman\ls30\rin0\lin283\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {Supported engines \par }\pard\plain \ql \li0\ri0\sa120\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {avalanche \par cge \par composer diff --git a/backends/platform/symbian/mmp/config.mmh b/backends/platform/symbian/mmp/config.mmh index 12c1fc2d2d..075697d99a 100644 --- a/backends/platform/symbian/mmp/config.mmh +++ b/backends/platform/symbian/mmp/config.mmh @@ -48,7 +48,7 @@ OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid l OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings // -Wno-psabi turn off "note: the mangling of 'va_list' has changed in GCC 4.4" OPTION GCCE -pipe -Wno-multichar -Wno-reorder -Wno-unused \ - -Wno-format -fsigned-char-Wno-psabi + -Wno-format -fsigned-char -Wno-psabi ALWAYS_BUILD_AS_ARM // *** Include paths diff --git a/backends/platform/symbian/mmp/scummvm_agi.mmp.in b/backends/platform/symbian/mmp/scummvm_agi.mmp.in index d6f9e54b7d..f24e3ef1a9 100644 --- a/backends/platform/symbian/mmp/scummvm_agi.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_agi.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_agi.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\agi //STOP_AUTO_OBJECTS_AGI_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_agos.mmp.in b/backends/platform/symbian/mmp/scummvm_agos.mmp.in index d2b1329a24..ff15c8d5b0 100644 --- a/backends/platform/symbian/mmp/scummvm_agos.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_agos.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_agos.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -59,19 +56,3 @@ SOURCEPATH ..\..\..\..\engines\agos //STOP_AUTO_OBJECTS_AGOS_ENABLE_AGOS2// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_base.mmp.in b/backends/platform/symbian/mmp/scummvm_base.mmp.in index c3f12f6858..88aa689f5b 100644 --- a/backends/platform/symbian/mmp/scummvm_base.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_base.mmp.in @@ -32,12 +32,10 @@ TARGET scummvm_base.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -// using option -Wno-psabi to supress warning "note: the mangling of 'va_list' has changed in GCC 4.4" +#include "config.mmh" + // compiler must use png.h from libpng.lib instead ScummVM's -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -Wno-psabi -I'/Symbian/S60_5th_Edition_SDK_v1.0/epoc32/include/png' -ALWAYS_BUILD_AS_ARM +OPTION GCCE -I'/Symbian/S60_5th_Edition_SDK_v1.0/epoc32/include/png' // Note: the LIB:*.lib statements are used by AdaptAllMMPs.pl, so don't remove them! //START_AUTO_MACROS_MASTER// @@ -50,21 +48,9 @@ ALWAYS_BUILD_AS_ARM // *** Include paths -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio -USERINCLUDE ..\..\..\..\backends\fs ..\src ..\..\..\..\backends\platform\sdl -USERINCLUDE \epoc32\include\mpeg2dec //\epoc32\include\theora - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h +USERINCLUDE ..\..\..\..\backends\fs ..\..\..\..\backends\platform\sdl +USERINCLUDE \epoc32\include\mpeg2dec + // *** SOURCE files diff --git a/backends/platform/symbian/mmp/scummvm_bbvs.mmp.in b/backends/platform/symbian/mmp/scummvm_bbvs.mmp.in index b4981e6eec..20d91a910d 100644 --- a/backends/platform/symbian/mmp/scummvm_bbvs.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_bbvs.mmp.in @@ -33,10 +33,7 @@ TARGET scummvm_bbvs.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -54,19 +51,3 @@ SOURCEPATH ..\..\..\..\engines\bbvs //STOP_AUTO_OBJECTS_BBVS_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_cge.mmp.in b/backends/platform/symbian/mmp/scummvm_cge.mmp.in index 35cb0f2f98..29bdad0600 100644 --- a/backends/platform/symbian/mmp/scummvm_cge.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_cge.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_cge.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\cge //STOP_AUTO_OBJECTS_CGE_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_cine.mmp.in b/backends/platform/symbian/mmp/scummvm_cine.mmp.in index 99b45cddb8..f93cd30c9f 100644 --- a/backends/platform/symbian/mmp/scummvm_cine.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_cine.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_CINE.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -55,17 +52,3 @@ SOURCEPATH ..\..\..\..\engines\cine // *** Include paths -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_composer.mmp.in b/backends/platform/symbian/mmp/scummvm_composer.mmp.in index 5a215f2d8d..72117fbc19 100644 --- a/backends/platform/symbian/mmp/scummvm_composer.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_composer.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_COMPOSER.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\COMPOSER //STOP_AUTO_OBJECTS_COMPOSER_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_cruise.mmp.in b/backends/platform/symbian/mmp/scummvm_cruise.mmp.in index 21a674dc1f..ceb5a2124f 100644 --- a/backends/platform/symbian/mmp/scummvm_cruise.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_cruise.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_cruise.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\cruise //STOP_AUTO_OBJECTS_CRUISE_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_draci.mmp.in b/backends/platform/symbian/mmp/scummvm_draci.mmp.in index fe899a91ff..77750ff696 100644 --- a/backends/platform/symbian/mmp/scummvm_draci.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_draci.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_draci.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -55,17 +52,3 @@ SOURCEPATH ..\..\..\..\engines\draci // *** Include paths -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_drascula.mmp.in b/backends/platform/symbian/mmp/scummvm_drascula.mmp.in index 8f532d4498..7f39126e68 100644 --- a/backends/platform/symbian/mmp/scummvm_drascula.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_drascula.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_drascula.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -55,17 +52,3 @@ SOURCEPATH ..\..\..\..\engines\drascula // *** Include paths -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_dreamweb.mmp.in b/backends/platform/symbian/mmp/scummvm_dreamweb.mmp.in index 89ffd23ebd..22d5050597 100644 --- a/backends/platform/symbian/mmp/scummvm_dreamweb.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_dreamweb.mmp.in @@ -33,10 +33,7 @@ TARGET scummvm_dreamweb.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -56,17 +53,3 @@ SOURCEPATH ..\..\..\..\engines\dreamweb // *** Include paths -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_gob.mmp.in b/backends/platform/symbian/mmp/scummvm_gob.mmp.in index 884b06c61a..a46ee9c403 100644 --- a/backends/platform/symbian/mmp/scummvm_gob.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_gob.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_gob.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\gob //STOP_AUTO_OBJECTS_GOB_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_groovie.mmp.in b/backends/platform/symbian/mmp/scummvm_groovie.mmp.in index 53fb33fef0..a2a3d5c47d 100644 --- a/backends/platform/symbian/mmp/scummvm_groovie.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_groovie.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_groovie.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -54,19 +51,3 @@ SOURCEPATH ..\..\..\..\engines\groovie //STOP_AUTO_OBJECTS_GROOVIE_// SOURCE roq.cpp -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_hopkins.mmp.in b/backends/platform/symbian/mmp/scummvm_hopkins.mmp.in index bafc11e65f..82728942a7 100644 --- a/backends/platform/symbian/mmp/scummvm_hopkins.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_hopkins.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_HOPKINS.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\HOPKINS //STOP_AUTO_OBJECTS_HOPKINS_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h
\ No newline at end of file diff --git a/backends/platform/symbian/mmp/scummvm_hugo.mmp.in b/backends/platform/symbian/mmp/scummvm_hugo.mmp.in index 58622a83fd..1f250bda3f 100644 --- a/backends/platform/symbian/mmp/scummvm_hugo.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_hugo.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_hugo.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\hugo //STOP_AUTO_OBJECTS_HUGO_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h
\ No newline at end of file diff --git a/backends/platform/symbian/mmp/scummvm_kyra.mmp.in b/backends/platform/symbian/mmp/scummvm_kyra.mmp.in index 3fa05e856d..f3b30b1318 100644 --- a/backends/platform/symbian/mmp/scummvm_kyra.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_kyra.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_kyra.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -66,19 +63,3 @@ SOURCEPATH ..\..\..\..\engines\kyra //STOP_AUTO_OBJECTS_KYRA_ENABLE_EOB// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_lastexpress.mmp.in b/backends/platform/symbian/mmp/scummvm_lastexpress.mmp.in index 8e0b3026c7..38d63b4648 100644 --- a/backends/platform/symbian/mmp/scummvm_lastexpress.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_lastexpress.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_lastexpress.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\lastexpress //STOP_AUTO_OBJECTS_LASTEXPRESS_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_lure.mmp.in b/backends/platform/symbian/mmp/scummvm_lure.mmp.in index 89c93d058d..2922c9df49 100644 --- a/backends/platform/symbian/mmp/scummvm_lure.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_lure.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_lure.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\lure //STOP_AUTO_OBJECTS_LURE_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_m4.mmp.in b/backends/platform/symbian/mmp/scummvm_m4.mmp.in index b3024c93c3..0b3a0b60e4 100644 --- a/backends/platform/symbian/mmp/scummvm_m4.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_m4.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_m4.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\m4 //STOP_AUTO_OBJECTS_M4_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_made.mmp.in b/backends/platform/symbian/mmp/scummvm_made.mmp.in index d4a63f8d87..e240685753 100644 --- a/backends/platform/symbian/mmp/scummvm_made.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_made.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_made.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -53,20 +50,3 @@ SOURCEPATH ..\..\..\..\engines\made //STOP_AUTO_OBJECTS_MADE_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h - diff --git a/backends/platform/symbian/mmp/scummvm_mads.mmp.in b/backends/platform/symbian/mmp/scummvm_mads.mmp.in index d0d6091f83..e5e990dd2d 100644 --- a/backends/platform/symbian/mmp/scummvm_mads.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_mads.mmp.in @@ -33,10 +33,7 @@ TARGET scummvm_mads.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -54,19 +51,3 @@ SOURCEPATH ..\..\..\..\engines\mads //STOP_AUTO_OBJECTS_MADS_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_mohawk.mmp.in b/backends/platform/symbian/mmp/scummvm_mohawk.mmp.in index e9175593ec..19bed823d5 100644 --- a/backends/platform/symbian/mmp/scummvm_mohawk.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_mohawk.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_mohawk.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -72,19 +69,3 @@ SOURCEPATH ..\..\..\..\engines\mohawk //STOP_AUTO_OBJECTS_MOHAWK_ENABLE_CSTIME// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_mortevielle.mmp.in b/backends/platform/symbian/mmp/scummvm_mortevielle.mmp.in index f118ddbef0..06f9333c37 100644 --- a/backends/platform/symbian/mmp/scummvm_mortevielle.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_mortevielle.mmp.in @@ -33,10 +33,7 @@ TARGET scummvm_mortevielle.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -54,19 +51,3 @@ SOURCEPATH ..\..\..\..\engines\mortevielle //STOP_AUTO_OBJECTS_MORTEVIELLE_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_neverhood.mmp.in b/backends/platform/symbian/mmp/scummvm_neverhood.mmp.in index a57161577f..b6deeb2d73 100644 --- a/backends/platform/symbian/mmp/scummvm_neverhood.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_neverhood.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_neverhood.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -55,17 +52,3 @@ SOURCEPATH ..\..\..\..\engines\neverhood // *** Include paths -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_parallaction.mmp.in b/backends/platform/symbian/mmp/scummvm_parallaction.mmp.in index cefdd1b282..c61e40626c 100644 --- a/backends/platform/symbian/mmp/scummvm_parallaction.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_parallaction.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_parallaction.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\parallaction //STOP_AUTO_OBJECTS_PARALLACTION_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_pegasus.mmp.in b/backends/platform/symbian/mmp/scummvm_pegasus.mmp.in index 68b2c12774..3ef85bf29d 100644 --- a/backends/platform/symbian/mmp/scummvm_pegasus.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_pegasus.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_PEGASUS.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\PEGASUS //STOP_AUTO_OBJECTS_PEGASUS_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h
\ No newline at end of file diff --git a/backends/platform/symbian/mmp/scummvm_queen.mmp.in b/backends/platform/symbian/mmp/scummvm_queen.mmp.in index 94835aae90..3a15fdd0a2 100644 --- a/backends/platform/symbian/mmp/scummvm_queen.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_queen.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_queen.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\queen //STOP_AUTO_OBJECTS_QUEEN_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_saga.mmp.in b/backends/platform/symbian/mmp/scummvm_saga.mmp.in index 77bf839efe..ce5de459b2 100644 --- a/backends/platform/symbian/mmp/scummvm_saga.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_saga.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_saga.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -65,19 +62,3 @@ SOURCEPATH ..\..\..\..\engines\saga //STOP_AUTO_OBJECTS_SAGA_ENABLE_SAGA2// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_sci.mmp.in b/backends/platform/symbian/mmp/scummvm_sci.mmp.in index d08501e471..49484b8c7c 100644 --- a/backends/platform/symbian/mmp/scummvm_sci.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_sci.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_sci.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -60,20 +57,3 @@ SOURCEPATH ..\..\..\..\engines\sci //STOP_AUTO_OBJECTS_SCI_ENABLE_SCI32// - -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_scumm.mmp.in b/backends/platform/symbian/mmp/scummvm_scumm.mmp.in index a11dd071d3..60c54697d0 100644 --- a/backends/platform/symbian/mmp/scummvm_scumm.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_scumm.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_scumm.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -78,17 +75,5 @@ SOURCE smush/codec47ARM.s // ARM version: add ASM routines // *** Include paths -USERINCLUDE ..\..\..\..\engines ..\..\..\..\engines\scumm\smush ..\..\..\..\engines\scumm\insane -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h +USERINCLUDE ..\..\..\..\engines\scumm\smush ..\..\..\..\engines\scumm\insane + diff --git a/backends/platform/symbian/mmp/scummvm_sky.mmp.in b/backends/platform/symbian/mmp/scummvm_sky.mmp.in index 37fdc89f99..5363bb32ef 100644 --- a/backends/platform/symbian/mmp/scummvm_sky.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_sky.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_sky.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -55,17 +52,5 @@ SOURCEPATH ..\..\..\..\engines\sky // *** Include paths -USERINCLUDE ..\..\..\..\engines ..\..\..\..\engines\sky\music -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src +USERINCLUDE ..\..\..\..\engines\sky\music -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_sword1.mmp.in b/backends/platform/symbian/mmp/scummvm_sword1.mmp.in index 352cbe59f0..b4b2b91dae 100644 --- a/backends/platform/symbian/mmp/scummvm_sword1.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_sword1.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_sword1.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\sword1 //STOP_AUTO_OBJECTS_SWORD1_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_sword2.mmp.in b/backends/platform/symbian/mmp/scummvm_sword2.mmp.in index 7b79bf7f5c..a8c963a618 100644 --- a/backends/platform/symbian/mmp/scummvm_sword2.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_sword2.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_sword2.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\sword2 //STOP_AUTO_OBJECTS_SWORD2_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_sword25.mmp.in b/backends/platform/symbian/mmp/scummvm_sword25.mmp.in index 4159350bce..67efc10c45 100644 --- a/backends/platform/symbian/mmp/scummvm_sword25.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_sword25.mmp.in @@ -33,10 +33,7 @@ TARGET scummvm_sword25.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -56,18 +53,6 @@ SOURCEPATH ..\..\..\..\engines\sword25 // *** Include paths -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src -USERINCLUDE ..\..\..\..\engines\sword25\util\lua ..\..\..\..\engines\sword25\util\pluto +USERINCLUDE ..\..\..\..\engines\sword25\util\lua +USERINCLUDE ..\..\..\..\engines\sword25\util\pluto -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_teenagent.mmp.in b/backends/platform/symbian/mmp/scummvm_teenagent.mmp.in index 332b9f20ac..9551eda7b6 100644 --- a/backends/platform/symbian/mmp/scummvm_teenagent.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_teenagent.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_teenagent.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\teenagent //STOP_AUTO_OBJECTS_TEENAGENT_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_testbed.mmp.in b/backends/platform/symbian/mmp/scummvm_testbed.mmp.in index 20d3789a31..24b87d154c 100644 --- a/backends/platform/symbian/mmp/scummvm_testbed.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_testbed.mmp.in @@ -33,10 +33,7 @@ TARGET scummvm_testbed.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -54,19 +51,3 @@ SOURCEPATH ..\..\..\..\engines\testbed //STOP_AUTO_OBJECTS_TESTBED_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_tinsel.mmp.in b/backends/platform/symbian/mmp/scummvm_tinsel.mmp.in index 15c5850cee..a5a62ffc15 100644 --- a/backends/platform/symbian/mmp/scummvm_tinsel.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_tinsel.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_tinsel.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\tinsel //STOP_AUTO_OBJECTS_TINSEL_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h
\ No newline at end of file diff --git a/backends/platform/symbian/mmp/scummvm_toltecs.mmp.in b/backends/platform/symbian/mmp/scummvm_toltecs.mmp.in index df75290d81..1512dfed06 100644 --- a/backends/platform/symbian/mmp/scummvm_toltecs.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_toltecs.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_TOLTECS.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -45,7 +42,7 @@ ALWAYS_BUILD_AS_ARM // *** SOURCE files -SOURCEPATH ..\..\..\..\engines\TOLTECS +SOURCEPATH ..\..\..\..\engines\toltecs //START_AUTO_OBJECTS_TOLTECS_// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\TOLTECS //STOP_AUTO_OBJECTS_TOLTECS_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_tony.mmp.in b/backends/platform/symbian/mmp/scummvm_tony.mmp.in index bcdbc1c979..18c4f6d3cb 100644 --- a/backends/platform/symbian/mmp/scummvm_tony.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_tony.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_TONY.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -45,7 +42,7 @@ ALWAYS_BUILD_AS_ARM // *** SOURCE files -SOURCEPATH ..\..\..\..\engines\TONY +SOURCEPATH ..\..\..\..\engines\tony //START_AUTO_OBJECTS_TONY_// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\TONY //STOP_AUTO_OBJECTS_TONY_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_toon.mmp.in b/backends/platform/symbian/mmp/scummvm_toon.mmp.in index 7bfec38dc5..9c7568cc8b 100644 --- a/backends/platform/symbian/mmp/scummvm_toon.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_toon.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_toon.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\toon //STOP_AUTO_OBJECTS_TOON_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_touche.mmp.in b/backends/platform/symbian/mmp/scummvm_touche.mmp.in index 407e275ae3..73e14ee691 100644 --- a/backends/platform/symbian/mmp/scummvm_touche.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_touche.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_touche.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\touche //STOP_AUTO_OBJECTS_TOUCHE_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_tucker.mmp.in b/backends/platform/symbian/mmp/scummvm_tucker.mmp.in index c457dd4083..aef8841cf2 100644 --- a/backends/platform/symbian/mmp/scummvm_tucker.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_tucker.mmp.in @@ -32,10 +32,7 @@ TARGET scummvm_tucker.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -53,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\tucker //STOP_AUTO_OBJECTS_TUCKER_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_wintermute.mmp.in b/backends/platform/symbian/mmp/scummvm_wintermute.mmp.in index 63dd7d39d8..716484755f 100644 --- a/backends/platform/symbian/mmp/scummvm_wintermute.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_wintermute.mmp.in @@ -32,11 +32,7 @@ TARGET scummvm_wintermute.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -// -Wno-psabi turn off "note: the mangling of 'va_list' has changed in GCC 4.4" -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -Wno-psabi -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -54,19 +50,3 @@ SOURCEPATH ..\..\..\..\engines\wintermute //STOP_AUTO_OBJECTS_WINTERMUTE_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src - -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/backends/platform/symbian/mmp/scummvm_zvision.mmp.in b/backends/platform/symbian/mmp/scummvm_zvision.mmp.in index 642f659551..e647275dbc 100644 --- a/backends/platform/symbian/mmp/scummvm_zvision.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_zvision.mmp.in @@ -33,10 +33,7 @@ TARGET scummvm_zvision.lib TARGETTYPE lib -OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp -OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings -OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -ALWAYS_BUILD_AS_ARM +#include "config.mmh" //START_AUTO_MACROS_SLAVE// @@ -54,18 +51,3 @@ SOURCEPATH ..\..\..\..\engines\zvision //STOP_AUTO_OBJECTS_ZVISION_// -// *** Include paths - -USERINCLUDE ..\..\..\..\engines -USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src -SYSTEMINCLUDE \epoc32\include\freetype -SYSTEMINCLUDE \epoc32\include\mpeg2dec -SYSTEMINCLUDE \epoc32\include\jpeg -SYSTEMINCLUDE \epoc32\include\png -SYSTEMINCLUDE \epoc32\include\ESDL -SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version -SYSTEMINCLUDE \epoc32\include\libc -SYSTEMINCLUDE \epoc32\include\theora -SYSTEMINCLUDE \epoc32\include\tremor -SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE ..\src // for portdefs.h diff --git a/devtools/credits.pl b/devtools/credits.pl index ce2ed0da74..0960011802 100755 --- a/devtools/credits.pl +++ b/devtools/credits.pl @@ -1036,6 +1036,9 @@ begin_credits("Credits"); begin_section("Danish"); add_person("Steffen Nyeland", "", ""); end_section(); + begin_section("Dutch"); + add_person("Ben Castricum", "", ""); + end_section(); begin_section("Finnish"); add_person("Toni Saarela", "catnose", ""); end_section(); diff --git a/engines/cge/detection.cpp b/engines/cge/detection.cpp index 022ff4df95..45231fecf2 100644 --- a/engines/cge/detection.cpp +++ b/engines/cge/detection.cpp @@ -48,15 +48,6 @@ namespace CGE { static const ADGameDescription gameDescriptions[] = { { - "soltys", "", - { - {"vol.cat", 0, "0c33e2c304821a2444d297fc5e2d67c6", 50176}, - {"vol.dat", 0, "f9ae2e7f8f7cac91378cdafca43faf1e", 8437572}, - AD_LISTEND - }, - Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO0() - }, - { "soltys", "Freeware", { {"vol.cat", 0, "0c33e2c304821a2444d297fc5e2d67c6", 50176}, @@ -113,11 +104,6 @@ static const ADGameDescription gameDescriptions[] = { AD_TABLE_END_MARKER }; - -static const ADFileBasedFallback fileBasedFallback[] = { - { &gameDescriptions[0], { "vol.cat", "vol.dat", 0 } }, - { 0, { 0 } } -}; } // End of namespace CGE static const ADExtraGuiOptionsMap optionsList[] = { @@ -140,10 +126,6 @@ public: _singleid = "soltys"; } - virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { - return detectGameFilebased(allFiles, fslist, CGE::fileBasedFallback); - } - virtual const char *getName() const { return "CGE"; } diff --git a/engines/cge2/cge2.cpp b/engines/cge2/cge2.cpp index 8b51dda75e..852b7afb22 100644 --- a/engines/cge2/cge2.cpp +++ b/engines/cge2/cge2.cpp @@ -78,7 +78,7 @@ CGE2Engine::CGE2Engine(OSystem *syst, const ADGameDescription *gameDescription) _map = nullptr; _quitFlag = false; _bitmapPalette = nullptr; - _startupMode = 1; + _gamePhase = kPhaseIntro; _now = 1; _sex = 1; _mouseTop = kWorldHeight / 3; diff --git a/engines/cge2/cge2.h b/engines/cge2/cge2.h index 8e94683824..1f1cb17b48 100644 --- a/engines/cge2/cge2.h +++ b/engines/cge2/cge2.h @@ -124,6 +124,8 @@ struct SavegameHeader { enum ColorBank { kCBRel, kCBStd, kCBSay, kCBInf, kCBMnu, kCBWar }; +enum GamePhase { kPhaseInGame, kPhaseIntro, kPhaseOver }; + // our engine debug channels enum { kCGE2DebugOpcode = 1 << 0 @@ -282,7 +284,7 @@ public: bool _quitFlag; Dac *_bitmapPalette; - int _startupMode; + GamePhase _gamePhase; // Original name: startupmode int _now; int _sex; int _mouseTop; diff --git a/engines/cge2/cge2_main.cpp b/engines/cge2/cge2_main.cpp index c52a354f9e..1057b00089 100644 --- a/engines/cge2/cge2_main.cpp +++ b/engines/cge2/cge2_main.cpp @@ -49,13 +49,13 @@ void System::touch(uint16 mask, V2D pos, Common::KeyCode keyCode) { // The original was calling keyClick() // The sound is uselessly annoying and noisy, so it has been removed _vm->killText(); - if (_vm->_startupMode == 1) { + if (_vm->_gamePhase == kPhaseIntro) { _vm->_commandHandler->addCommand(kCmdClear, -1, 0, nullptr); return; } } } else { - if (_vm->_startupMode) + if (_vm->_gamePhase != kPhaseInGame) return; _vm->_infoLine->setText(nullptr); @@ -450,7 +450,7 @@ void CGE2Engine::sceneUp(int cav) { _dark = false; - if (!_startupMode) + if (_gamePhase == kPhaseInGame) _mouse->on(); feedSnail(_vga->_showQ->locate(bakRef + 255), kNear, _heroTab[_sex]->_ptr); @@ -522,7 +522,7 @@ void CGE2Engine::showBak(int ref) { } void CGE2Engine::mainLoop() { - if (_startupMode == 0) + if (_gamePhase == kPhaseInGame) checkSounds(); _vga->show(); @@ -751,7 +751,7 @@ void CGE2Engine::cge2_main() { if (_text->getText(255) != nullptr) { runGame(); - _startupMode = 2; + _gamePhase = kPhaseOver; } _vga->sunset(); @@ -850,7 +850,7 @@ void Sprite::touch(uint16 mask, V2D pos, Common::KeyCode keyCode) { if ((mask & kEventAttn) != 0) return; - if (!_vm->_startupMode) + if (_vm->_gamePhase == kPhaseInGame) _vm->_infoLine->setText(name()); if (_ref < 0) diff --git a/engines/cge2/detection.cpp b/engines/cge2/detection.cpp index 605a3fe377..fa02d412f1 100644 --- a/engines/cge2/detection.cpp +++ b/engines/cge2/detection.cpp @@ -60,6 +60,16 @@ static const ADGameDescription gameDescriptions[] = { Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF) }, + { + "sfinx", "Freeware v0.3", + { + {"vol.cat", 0, "f158e469dccbebc5a632eb848df89779", 129024}, + {"vol.dat", 0, "d40a6b4ae173d6930be54ba56bee15d5", 34183430}, + AD_LISTEND + }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF) + }, + AD_TABLE_END_MARKER }; @@ -97,8 +107,6 @@ public: virtual SaveStateList listSaves(const char *target) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; virtual void removeSaveState(const char *target, int slot) const; - - const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const; }; bool CGE2MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { @@ -118,31 +126,6 @@ bool CGE2MetaEngine::hasFeature(MetaEngineFeature f) const { (f == kSupportsLoadingDuringStartup); } -const ADGameDescription *CGE2MetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { - static ADGameDescription desc; - - for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { - if (file->isDirectory()) - continue; - - if (file->getName().equalsIgnoreCase("lang.eng")) { - Common::File dataFile; - if (!dataFile.open(*file)) - continue; - - desc.gameid = "sfinx"; - desc.extra = "Translation Alpha v0.3"; - desc.language = Common::EN_ANY; - desc.platform = Common::kPlatformDOS; - desc.flags = ADGF_NO_FLAGS; - desc.guioptions = GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF); - - return (const ADGameDescription *)&desc; - } - } - return 0; -} - int CGE2MetaEngine::getMaximumSaveSlot() const { return 99; } diff --git a/engines/cge2/saveload.cpp b/engines/cge2/saveload.cpp index c9cedff83f..fd60422dff 100644 --- a/engines/cge2/saveload.cpp +++ b/engines/cge2/saveload.cpp @@ -45,7 +45,7 @@ namespace CGE2 { #define kBadSVG 99 bool CGE2Engine::canSaveGameStateCurrently() { - return (_startupMode == 0) && _mouse->_active && + return (_gamePhase == kPhaseInGame) && _mouse->_active && _commandHandler->idle() && (_soundStat._wait == nullptr); } @@ -77,7 +77,7 @@ void CGE2Engine::saveGame(int slotNumber, const Common::String &desc) { } bool CGE2Engine::canLoadGameStateCurrently() { - return (_startupMode == 0) && _mouse->_active; + return (_gamePhase == kPhaseInGame) && _mouse->_active; } Common::Error CGE2Engine::loadGameState(int slot) { diff --git a/engines/cge2/toolbar.cpp b/engines/cge2/toolbar.cpp index dbbed3480e..6af64b1f5c 100644 --- a/engines/cge2/toolbar.cpp +++ b/engines/cge2/toolbar.cpp @@ -182,7 +182,7 @@ void CGE2Engine::initToolbar() { _infoLine->setText(nullptr); _vga->_showQ->insert(_infoLine); - _startupMode = 0; + _gamePhase = kPhaseInGame; _mouse->center(); _mouse->off(); _mouse->on(); diff --git a/engines/mads/mads.cpp b/engines/mads/mads.cpp index 126b89dc34..d56994ab8e 100644 --- a/engines/mads/mads.cpp +++ b/engines/mads/mads.cpp @@ -70,6 +70,7 @@ MADSEngine::~MADSEngine() { delete _sound; delete _audio; + _mixer->stopAll(); delete _opl; } diff --git a/engines/mads/nebular/menu_nebular.cpp b/engines/mads/nebular/menu_nebular.cpp index 85d9adf974..f0a0a995b0 100644 --- a/engines/mads/nebular/menu_nebular.cpp +++ b/engines/mads/nebular/menu_nebular.cpp @@ -43,7 +43,7 @@ MenuView::MenuView(MADSEngine *vm) : FullScreenDialog(vm) { } void MenuView::show() { - Scene &scene = _vm->_game->_scene; + Scene &scene = _vm->_game->_scene; EventsManager &events = *_vm->_events; _vm->_screenFade = SCREEN_FADE_FAST; @@ -358,7 +358,7 @@ void MainMenu::handleAction(MADSGameAction action) { return; case SHOW_INTRO: - AnimationView::execute(_vm, "@rexopen"); + AnimationView::execute(_vm, "rexopen"); break; case CREDITS: @@ -795,6 +795,12 @@ void AnimationView::execute(MADSEngine *vm, const Common::String &resName) { AnimationView::AnimationView(MADSEngine *vm) : MenuView(vm) { _soundDriverLoaded = false; _previousUpdate = 0; + _screenId = -1; + _showWhiteBars = true; + _resetPalette = false; + _resyncMode = NEVER; + + load(); } void AnimationView::load() { @@ -820,9 +826,6 @@ bool AnimationView::onEvent(Common::Event &event) { } void AnimationView::doFrame() { - Scene &scene = _vm->_game->_scene; - int bgNumber = 0; - // Only update state if wait period has expired if (_previousUpdate > 0) { if (g_system->getMillis() - _previousUpdate < 3000) { @@ -835,7 +838,7 @@ void AnimationView::doFrame() { _previousUpdate = g_system->getMillis(); return; } - + /* char bgFile[10]; strncpy(bgFile, _currentFile, 5); bgFile[0] = bgFile[2]; @@ -852,9 +855,7 @@ void AnimationView::doFrame() { sceneInfo->load(bgNumber, 0, Common::String(), 0, scene._depthSurface, scene._backgroundSurface); } - - // Read next line - processLines(); + */ } void AnimationView::scriptDone() { @@ -869,66 +870,114 @@ void AnimationView::processLines() { return; } + char c; while (!_script.eos()) { - _script.readLine(_currentLine, 79); - + // Get in next line + _currentLine.empty(); + while (!_script.eos() && (c = _script.readByte()) != '\n') { + if (c != '\r') + _currentLine += c; + } + // Process the line - char *cStart = strchr(_currentLine, '-'); - if (cStart) { - while (cStart) { - // Loop for possible multiple commands on one line - char *cEnd = strchr(_currentLine, ' '); - if (!cEnd) - error("Unterminated command '%s' in response file", _currentLine); + while (!_currentLine.empty()) { + if (_currentLine.hasPrefix("-")) { + _currentLine.deleteChar(0); - *cEnd = '\0'; processCommand(); + } else { + // Get resource name + Common::String resName; + while (!_currentLine.empty() && (c = _currentLine[0]) != ' ') { + _currentLine.deleteChar(0); + resName += c; + } - // Copy rest of line (if any) to start of buffer - // Don't use strcpy() here, because if the - // rest of the line is the longer of the two - // strings, the memory areas will overlap. - memmove(_currentLine, cEnd + 1, strlen(cEnd + 1) + 1); - - cStart = strchr(_currentLine, '-'); - } - - if (_currentLine[0]) { - sprintf(_currentFile, "%s", _currentLine); - //printf("File: %s\n", _currentLine); - break; + _resources.push_back(ResourceEntry(resName, _sfx)); + _sfx = 0; } - } else { - sprintf(_currentFile, "%s", _currentLine); - warning("File: %s\n", _currentLine); - break; + // Skip any spaces + while (_currentLine.hasPrefix(" ")) + _currentLine.deleteChar(0); } } } void AnimationView::processCommand() { - Common::String commandLine(_currentLine + 1); - commandLine.toUppercase(); - const char *commandStr = commandLine.c_str(); - const char *param = commandStr; - - if (!strncmp(commandStr, "X", 1)) { - //printf("X "); - } else if (!strncmp(commandStr, "W", 1)) { - //printf("W "); - } else if (!strncmp(commandStr, "R", 1)) { - param = param + 2; - //printf("R:%s ", param); - } else if (!strncmp(commandStr, "O", 1)) { - // Set the transition effect - param = param + 2; - _vm->_game->_fx = (ScreenTransition)atoi(param); - } else { - error("Unknown response command: '%s'", commandStr); + // Get the command character + char commandChar = toupper(_currentLine[0]); + _currentLine.deleteChar(0); + + // Handle the command + switch (commandChar) { + case 'H': + // -h[:ex] Disable EMS / XMS high memory support + if (_currentLine.hasPrefix(":")) + _currentLine.deleteChar(0); + while (_currentLine.hasPrefix("e") || _currentLine.hasPrefix("x")) + _currentLine.deleteChar(0); + break; + case 'O': + // -o:xxx Specify opening special effect + assert(_currentLine[0] == ':'); + _currentLine.deleteChar(0); + _sfx = getParameter(); + break; + case 'P': + // Switch to CONCAT mode, which is ignored anyway + break; + case 'R': { + // Resynch timer (always, beginning, never) + assert(_currentLine[0] == ':'); + _currentLine.deleteChar(0); + + char v = toupper(_currentLine[0]); + _currentLine.deleteChar(0); + if (v == 'N') + _resyncMode = NEVER; + else if (v == 'A') + _resyncMode = ALWAYS; + else if (v == 'B') + _resyncMode = BEGINNING; + else + error("Unknown parameter"); + break; + } + case 'W': + // Switch white bars being visible + _showWhiteBars = !_showWhiteBars; + break; + case 'X': + // Exit after animation finishes. Ignore + break; + case 'Y': + // Reset palette on startup + _resetPalette = true; + break; + default: + error("Unknown command char: '%c'", commandChar); } } +int AnimationView::getParameter() { + int result = 0; + + while (!_currentLine.empty()) { + char c = _currentLine[0]; + + if (c >= '0' && c <= '9') { + _currentLine.deleteChar(0); + result = result * 10 + (c - '0'); + } else { + break; + } + } + + return result; +} + + } // End of namespace Nebular } // End of namespace MADS diff --git a/engines/mads/nebular/menu_nebular.h b/engines/mads/nebular/menu_nebular.h index 23d9fa3c03..7abe3c8892 100644 --- a/engines/mads/nebular/menu_nebular.h +++ b/engines/mads/nebular/menu_nebular.h @@ -226,6 +226,19 @@ public: virtual ~TextView(); }; +enum ResyncMode { NEVER, ALWAYS, BEGINNING }; + +struct ResourceEntry { + Common::String _resourceName; + int _sfx; + + ResourceEntry() {} + ResourceEntry(const Common::String &resName, int sfx) { + _resourceName = resName; + _sfx = sfx; + } +}; + /** * Animation cutscene view */ @@ -235,9 +248,13 @@ private: Common::File _script; uint32 _previousUpdate; - char _currentLine[80]; - char _currentFile[10]; + Common::String _currentLine; bool _soundDriverLoaded; + bool _showWhiteBars; + bool _resetPalette; + ResyncMode _resyncMode; + int _sfx; + Common::Array<ResourceEntry> _resources; private: void load(); @@ -245,6 +262,8 @@ private: void processCommand(); + int getParameter(); + void scriptDone(); protected: virtual void doFrame(); diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp index 7919075d0b..db836467ef 100644 --- a/engines/scumm/object.cpp +++ b/engines/scumm/object.cpp @@ -1013,7 +1013,6 @@ void ScummEngine::resetRoomObject(ObjectData *od, const byte *room, const byte * od->actordir = (byte)READ_LE_UINT16(&imhd->v7.actordir); } else if (_game.version == 6) { - assert(imhd); od->obj_nr = READ_LE_UINT16(&(cdhd->v6.obj_id)); od->width = READ_LE_UINT16(&cdhd->v6.w); diff --git a/engines/sword1/console.cpp b/engines/sword1/console.cpp index 3eb3b93a19..7fabc62192 100644 --- a/engines/sword1/console.cpp +++ b/engines/sword1/console.cpp @@ -22,14 +22,37 @@ #include "sword1/console.h" #include "sword1/sword1.h" +#include "sword1/sound.h" +#include "common/config-manager.h" +#include "common/str.h" namespace Sword1 { SwordConsole::SwordConsole(SwordEngine *vm) : GUI::Debugger(), _vm(vm) { assert(_vm); + if (scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1mac") == 0 || scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1macdemo") == 0) + registerCmd("speechEndianness", WRAP_METHOD(SwordConsole, Cmd_SpeechEndianness)); } SwordConsole::~SwordConsole() { } + +bool SwordConsole::Cmd_SpeechEndianness(int argc, const char **argv) { + if (argc == 1) { + debugPrintf("Using %s speech\n", _vm->_sound->_bigEndianSpeech ? "be" : "le"); + return true; + } + if (argc == 2) { + if (scumm_stricmp(argv[1], "le") == 0) { + _vm->_sound->_bigEndianSpeech = false; + return false; + } else if (scumm_stricmp(argv[1], "be") == 0) { + _vm->_sound->_bigEndianSpeech = true; + return false; + } + } + debugPrintf("Usage: %s [le | be]\n", argv[0]); + return true; +} } // End of namespace Sword diff --git a/engines/sword1/console.h b/engines/sword1/console.h index a2bb51f9a4..88ee756151 100644 --- a/engines/sword1/console.h +++ b/engines/sword1/console.h @@ -36,6 +36,7 @@ public: private: SwordEngine *_vm; + bool Cmd_SpeechEndianness(int argc, const char **argv); }; } // End of namespace Sword1 diff --git a/engines/sword1/sound.cpp b/engines/sword1/sound.cpp index fbe14aae27..9140bddb65 100644 --- a/engines/sword1/sound.cpp +++ b/engines/sword1/sound.cpp @@ -116,7 +116,7 @@ void Sound::checkSpeechFileEndianness() { return; // I picked the sample to use randomly (I just made sure it is long enough so that there is - // a fair change of the heuristic to have a stable result and work for every language). + // a fair chance of the heuristic to have a stable result and work for every language). int roomNo = _currentCowFile == 1 ? 1 : 129; int localNo = _currentCowFile == 1 ? 2 : 933; // Get the speech data and apply the heuristic @@ -126,46 +126,44 @@ void Sound::checkSpeechFileEndianness() { if (sampleSize) { uint32 size; // Compute average of difference between two consecutive samples for both BE and LE - // The way uncompressSpeech works we may get un incorrect number of identical consecutive samples - // when using the wrong endianess. To avoid biasing the result we this we skip all duplicate values. _bigEndianSpeech = false; int16 *data = uncompressSpeech(index + _cowHeaderSize, sampleSize, &size); - if (data) { - uint32 max_cpt = size > 2000 ? 2000 : size; - double le_diff_sum = 0.; - int le_cpt = 0; - for (uint32 i = 1; i < size && le_cpt < max_cpt; ++i) { - if (data[i] != data[i-1]) { - le_diff_sum += fabs((double)(data[i] - data[i - 1])); - ++le_cpt; - } - } - le_diff_sum /= le_cpt; - delete[] data; - _bigEndianSpeech = true; - data = uncompressSpeech(index + _cowHeaderSize, sampleSize, &size); - if (data) { - double be_diff_sum = 0.; - int be_cpt = 0; - for (uint32 i = 1; i < size && be_cpt < le_cpt; ++i) { - if (data[i] != data[i-1]) { - be_diff_sum += fabs((double)(data[i] - data[i - 1])); - ++be_cpt; - } - } - be_diff_sum /= be_cpt; - delete [] data; - // Set the big endian flag - _bigEndianSpeech = (be_diff_sum < le_diff_sum); - if (_bigEndianSpeech) - debug(6, "Mac version: using big endian speech file"); - else - debug(6, "Mac version: using little endian speech file"); - debug(8, "Speech endianness heuristic: average = %f for BE (%d samples) and %f for LE (%d samples)", be_diff_sum, be_cpt, le_diff_sum, le_cpt); - } else - _bigEndianSpeech = false; + uint32 maxSamples = size > 2000 ? 2000 : size; + double le_diff = endiannessHeuristicValue(data, size, maxSamples); + delete[] data; + _bigEndianSpeech = true; + data = uncompressSpeech(index + _cowHeaderSize, sampleSize, &size); + double be_diff = endiannessHeuristicValue(data, size, maxSamples); + delete [] data; + // Set the big endian flag + _bigEndianSpeech = (be_diff < le_diff); + if (_bigEndianSpeech) + debug(6, "Mac version: using big endian speech file"); + else + debug(6, "Mac version: using little endian speech file"); + debug(8, "Speech endianness heuristic: average = %f for BE and %f for LE (%d samples)", be_diff, le_diff, maxSamples); + } +} + +double Sound::endiannessHeuristicValue(int16* data, uint32 dataSize, uint32 &maxSamples) { + if (!data) + return 50000.; // the heuristic value for the wrong endianess is about 21000 (1/3rd of the 16 bits range) + + double diff_sum = 0.; + uint32 cpt = 0; + int16 prev_value = (int16)FROM_LE_16(*((uint16 *)(data))); + for (uint32 i = 1; i < dataSize && cpt < maxSamples; ++i) { + int16 value = (int16)FROM_LE_16(*((uint16 *)(data + i))); + if (value != prev_value) { + diff_sum += fabs((double)(value - prev_value)); + ++cpt; + prev_value = value; } } + if (cpt == 0) + return 50000.; + maxSamples = cpt; + return diff_sum / cpt; } diff --git a/engines/sword1/sound.h b/engines/sword1/sound.h index 666598dba0..e65e797934 100644 --- a/engines/sword1/sound.h +++ b/engines/sword1/sound.h @@ -79,6 +79,7 @@ enum CowMode { }; class Sound { + friend class SwordConsole; public: Sound(Audio::Mixer *mixer, ResMan *pResMan); ~Sound(); @@ -101,6 +102,7 @@ public: void engine(); void checkSpeechFileEndianness(); + double endiannessHeuristicValue(int16* data, uint32 dataSize, uint32 &maxSamples); private: uint8 _sfxVolL, _sfxVolR, _speechVolL, _speechVolR; diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp index 08ea02f32d..1e9b7f70f4 100644 --- a/engines/sword1/sword1.cpp +++ b/engines/sword1/sword1.cpp @@ -774,6 +774,8 @@ void SwordEngine::reinitRes() { _logic->newScreen(Logic::_scriptVars[NEW_SCREEN]); _sound->newScreen(Logic::_scriptVars[NEW_SCREEN]); Logic::_scriptVars[SCREEN] = Logic::_scriptVars[NEW_SCREEN]; + _logic->engine(); + _logic->updateScreenParams(); _screen->fullRefresh(); _screen->draw(); } diff --git a/engines/sword1/sword1.h b/engines/sword1/sword1.h index c58e97e353..eb24ef70fa 100644 --- a/engines/sword1/sword1.h +++ b/engines/sword1/sword1.h @@ -79,6 +79,7 @@ struct SystemVars { }; class SwordEngine : public Engine { + friend class SwordConsole; public: SwordEngine(OSystem *syst); virtual ~SwordEngine(); diff --git a/engines/sword25/kernel/persistenceservice.cpp b/engines/sword25/kernel/persistenceservice.cpp index fb83b7f941..7d68081593 100644 --- a/engines/sword25/kernel/persistenceservice.cpp +++ b/engines/sword25/kernel/persistenceservice.cpp @@ -52,7 +52,7 @@ static const uint SLOT_COUNT = 18; static const uint FILE_COPY_BUFFER_SIZE = 1024 * 10; static const char *VERSIONIDOLD = "SCUMMVM1"; static const char *VERSIONID = "SCUMMVM2"; -static const int VERSIONNUM = 2; +static const int VERSIONNUM = 3; #define MAX_SAVEGAME_SIZE 100 diff --git a/engines/sword25/util/pluto/pluto.cpp b/engines/sword25/util/pluto/pluto.cpp index fb477c1687..78b0a815e8 100644 --- a/engines/sword25/util/pluto/pluto.cpp +++ b/engines/sword25/util/pluto/pluto.cpp @@ -835,7 +835,15 @@ static void persistthread(PersistInfo *pi) #endif write_size(pi, &stackbase); write_size(pi, &stacktop); + + // ptrdiff_t changes sizes based on 32/64 bit + // Hard cast to 64 bit size if SIZE64 is defined +#ifdef SIZES64 + uint64 ptrIndex = static_cast<uint64>(L2->errfunc); + pi_write(pi, &ptrIndex, sizeof(uint64), pi->ud); +#else pi_write(pi, &L2->errfunc, sizeof(ptrdiff_t), pi->ud); +#endif //write_size(pi, (size_t *)&L2->errfunc); } @@ -944,12 +952,6 @@ static void persist(PersistInfo *pi) if(!lua_isnil(pi->L, -1)) { /* perms reftbl ... obj ref */ int zero = 0; - // FIXME: Casting a pointer to an integer data type is a bad idea we - // should really get rid of this by fixing the design of this code. - // For now casting to size_t should silence most (all?) compilers, - // since size_t is supposedly the same size as a pointer on most - // (modern) architectures. - int ref = (int)(size_t)lua_touserdata(pi->L, -1); pi_write(pi, &zero, sizeof(int), pi->ud); if (humanReadable) { snprintf(hrBuf, hrBufSize, "persist_seenobject\n"); @@ -958,7 +960,8 @@ static void persist(PersistInfo *pi) #ifdef TOTEXT printf("persist_seenobject\n"); #endif - pi_write(pi, &ref, sizeof(int), pi->ud); + int *ref = (int *)lua_touserdata(pi->L, -1); + pi_write(pi, ref, sizeof(int), pi->ud); if (humanReadable) { snprintf(hrBuf, hrBufSize, "persist_touserdata_ref %d\n", ref); hrOut(pi); @@ -1011,7 +1014,8 @@ static void persist(PersistInfo *pi) } lua_pushvalue(pi->L, -1); /* perms reftbl ... obj obj */ - lua_pushlightuserdata(pi->L, (void *)(++(pi->counter))); + int *ref = (int *)lua_newuserdata(pi->L, sizeof(int)); + *ref = ++(pi->counter); /* perms reftbl ... obj obj ref */ lua_rawset(pi->L, 2); /* perms reftbl ... obj */ @@ -1737,7 +1741,16 @@ static void unpersistthread(int ref, UnpersistInfo *upi) verify(LIF(Z,read)(&upi->zio, &L2->status, sizeof(lu_byte)) == 0); read_size(&upi->zio, &stackbase); read_size(&upi->zio, &stacktop); + +#ifdef SIZES64 + uint64 value; + verify(LIF(Z,read)(&upi->zio, &value, sizeof(uint64)) == 0); + + L2->errfunc = static_cast<ptrdiff_t>(value); +#else verify(LIF(Z,read)(&upi->zio, &L2->errfunc, sizeof(ptrdiff_t)) == 0); +#endif + //read_size(&upi->zio, (size_t *)&L2->errfunc); L2->base = L2->stack + stackbase; L2->top = L2->stack + stacktop; diff --git a/graphics/font.cpp b/graphics/font.cpp index 1ed67fa169..dba48249bc 100644 --- a/graphics/font.cpp +++ b/graphics/font.cpp @@ -31,9 +31,54 @@ int Font::getKerningOffset(uint32 left, uint32 right) const { return 0; } +Common::Rect Font::getBoundingBox(uint32 chr) const { + return Common::Rect(getCharWidth(chr), getFontHeight()); +} + namespace { template<class StringType> +Common::Rect getBoundingBoxImpl(const Font &font, const StringType &str, int x, int y, int w, TextAlign align, int deltax) { + // We follow the logic of drawStringImpl here. The only exception is + // that we do allow an empty width to be specified here. This allows us + // to obtain the complete bounding box of a string. + const int leftX = x, rightX = w ? (x + w) : 0x7FFFFFFF; + int width = font.getStringWidth(str); + + if (align == kTextAlignCenter) + x = x + (w - width)/2; + else if (align == kTextAlignRight) + x = x + w - width; + x += deltax; + + bool first = true; + Common::Rect bbox; + + typename StringType::unsigned_type last = 0; + for (typename StringType::const_iterator i = str.begin(), end = str.end(); i != end; ++i) { + const typename StringType::unsigned_type cur = *i; + x += font.getKerningOffset(last, cur); + last = cur; + w = font.getCharWidth(cur); + if (x+w > rightX) + break; + if (x+w >= leftX) { + Common::Rect charBox = font.getBoundingBox(cur); + charBox.translate(x, y); + if (first) { + bbox = charBox; + first = false; + } else { + bbox.extend(charBox); + } + } + x += w; + } + + return bbox; +} + +template<class StringType> int getStringWidthImpl(const Font &font, const StringType &str) { int space = 0; typename StringType::unsigned_type last = 0; @@ -49,6 +94,8 @@ int getStringWidthImpl(const Font &font, const StringType &str) { template<class StringType> void drawStringImpl(const Font &font, Surface *dst, const StringType &str, int x, int y, int w, uint32 color, TextAlign align, int deltax) { + // The logic in getBoundingImpl is the same as we use here. In case we + // ever change something here we will need to change it there too. assert(dst != 0); const int leftX = x, rightX = x + w; @@ -175,6 +222,40 @@ int wordWrapTextImpl(const Font &font, const StringType &str, int maxWidth, Comm } // End of anonymous namespace +Common::Rect Font::getBoundingBox(const Common::String &input, int x, int y, const int w, TextAlign align, int deltax, bool useEllipsis) const { + // In case no width was given we cannot use ellipsis or any alignment + // apart from left alignment. + if (w == 0) { + if (useEllipsis) { + warning("Font::getBoundingBox: Requested ellipsis when no width was specified"); + } + + if (align != kTextAlignLeft) { + warning("Font::getBoundingBox: Requested text alignment when no width was specified"); + } + + useEllipsis = false; + align = kTextAlignLeft; + } + + const Common::String str = useEllipsis ? handleEllipsis(input, w) : input; + return getBoundingBoxImpl(*this, str, x, y, w, align, deltax); +} + +Common::Rect Font::getBoundingBox(const Common::U32String &str, int x, int y, const int w, TextAlign align) const { + // In case no width was given we cannot any alignment apart from left + // alignment. + if (w == 0) { + if (align != kTextAlignLeft) { + warning("Font::getBoundingBox: Requested text alignment when no width was specified"); + } + + align = kTextAlignLeft; + } + + return getBoundingBoxImpl(*this, str, x, y, w, align, 0); +} + int Font::getStringWidth(const Common::String &str) const { return getStringWidthImpl(*this, str); } @@ -183,12 +264,28 @@ int Font::getStringWidth(const Common::U32String &str) const { return getStringWidthImpl(*this, str); } -void Font::drawString(Surface *dst, const Common::String &sOld, int x, int y, int w, uint32 color, TextAlign align, int deltax, bool useEllipsis) const { - Common::String s = sOld; +void Font::drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align, int deltax, bool useEllipsis) const { + Common::String renderStr = useEllipsis ? handleEllipsis(str, w) : str; + drawStringImpl(*this, dst, renderStr, x, y, w, color, align, deltax); +} + +void Font::drawString(Surface *dst, const Common::U32String &str, int x, int y, int w, uint32 color, TextAlign align) const { + drawStringImpl(*this, dst, str, x, y, w, color, align, 0); +} + +int Font::wordWrapText(const Common::String &str, int maxWidth, Common::Array<Common::String> &lines) const { + return wordWrapTextImpl(*this, str, maxWidth, lines); +} + +int Font::wordWrapText(const Common::U32String &str, int maxWidth, Common::Array<Common::U32String> &lines) const { + return wordWrapTextImpl(*this, str, maxWidth, lines); +} + +Common::String Font::handleEllipsis(const Common::String &input, int w) const { + Common::String s = input; int width = getStringWidth(s); - Common::String str; - if (useEllipsis && width > w && s.hasSuffix("...")) { + if (width > w && s.hasSuffix("...")) { // String is too wide. Check whether it ends in an ellipsis // ("..."). If so, remove that and try again! s.deleteLastChar(); @@ -197,7 +294,9 @@ void Font::drawString(Surface *dst, const Common::String &sOld, int x, int y, in width = getStringWidth(s); } - if (useEllipsis && width > w) { + if (width > w) { + Common::String str; + // String is too wide. So we shorten it "intelligently" by // replacing parts of the string by an ellipsis. There are // three possibilities for this: replace the start, the end, or @@ -212,9 +311,9 @@ void Font::drawString(Surface *dst, const Common::String &sOld, int x, int y, in const int halfWidth = (w - ellipsisWidth) / 2; int w2 = 0; Common::String::unsigned_type last = 0; - uint i; + uint i = 0; - for (i = 0; i < s.size(); ++i) { + for (; i < s.size(); ++i) { const Common::String::unsigned_type cur = s[i]; int charWidth = getCharWidth(cur) + getKerningOffset(last, cur); if (w2 + charWidth > halfWidth) @@ -247,24 +346,10 @@ void Font::drawString(Surface *dst, const Common::String &sOld, int x, int y, in str += s[i]; } - width = getStringWidth(str); + return str; } else { - str = s; + return s; } - - drawStringImpl(*this, dst, str, x, y, w, color, align, deltax); -} - -void Font::drawString(Surface *dst, const Common::U32String &str, int x, int y, int w, uint32 color, TextAlign align) const { - drawStringImpl(*this, dst, str, x, y, w, color, align, 0); -} - -int Font::wordWrapText(const Common::String &str, int maxWidth, Common::Array<Common::String> &lines) const { - return wordWrapTextImpl(*this, str, maxWidth, lines); -} - -int Font::wordWrapText(const Common::U32String &str, int maxWidth, Common::Array<Common::U32String> &lines) const { - return wordWrapTextImpl(*this, str, maxWidth, lines); } } // End of namespace Graphics diff --git a/graphics/font.h b/graphics/font.h index f333107780..35f6792d7f 100644 --- a/graphics/font.h +++ b/graphics/font.h @@ -25,6 +25,7 @@ #include "common/str.h" #include "common/ustr.h" +#include "common/rect.h" namespace Common { template<class T> class Array; @@ -84,10 +85,51 @@ public: virtual int getKerningOffset(uint32 left, uint32 right) const; /** + * Calculate the bounding box of a character. It is assumed that + * the character shall be drawn at position (0, 0). + * + * The idea here is that the character might be drawn outside the + * rect (0, 0) to (getCharWidth(chr), getFontHeight()) for some fonts. + * This is common among TTF fonts. + * + * The default implementation simply returns the rect with a width + * of getCharWidth(chr) and height of getFontHeight(). + * + * @param chr The character to draw. + * @return The bounding box of the drawn glyph. + */ + virtual Common::Rect getBoundingBox(uint32 chr) const; + + /** + * Return the bounding box of a string drawn with drawString. + * + * @param x The x position where to start drawing + * @param y The y position where to start drawing + * @param w The width of the text area. This can be 0 to allow for + * obtaining the whole bounding box for a string. Note that this + * does not work with an align different from kTextAlignLeft or + * with useEllipsis. + * @param align The text alignment. This can be used to center a string + * in the given area or to align it to the right. + * @param delatx Offset to the x starting position of the string. + * @param useEllipsis Try to fit the string in the area by inserting an + * ellipsis. Be ware that the default is false for this + * one unlike for drawString! + * @return The actual area where the string is drawn. + */ + Common::Rect getBoundingBox(const Common::String &str, int x = 0, int y = 0, const int w = 0, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = false) const; + Common::Rect getBoundingBox(const Common::U32String &str, int x = 0, int y = 0, const int w = 0, TextAlign align = kTextAlignLeft) const; + + /** * Draw a character at a specific point on a surface. * - * Note that the point describes the top left edge point of the - * character's bounding box. + * Note that the point describes the top left edge point where to draw + * the character. This can be different from top left edge point of the + * character's bounding box! For example, TTF fonts sometimes move + * characters like 't' one (or more) pixels to the left to create better + * visual results. To query the actual bounding box of a character use + * getBoundingBox. + * @see getBoundingBox * * The Font implemenation should take care of not drawing outside of the * specified surface. @@ -106,6 +148,11 @@ public: /** * Compute and return the width the string str has when rendered using this font. + * This describes the logical width of the string when drawn at (0, 0). + * This can be different from the actual bounding box of the string. Use + * getBoundingBox when you need the bounding box of a drawn string. + * @see getBoundingBox + * @see drawChar */ int getStringWidth(const Common::String &str) const; int getStringWidth(const Common::U32String &str) const; @@ -125,6 +172,9 @@ public: */ int wordWrapText(const Common::String &str, int maxWidth, Common::Array<Common::String> &lines) const; int wordWrapText(const Common::U32String &str, int maxWidth, Common::Array<Common::U32String> &lines) const; + +private: + Common::String handleEllipsis(const Common::String &str, int w) const; }; } // End of namespace Graphics diff --git a/graphics/fonts/ttf.cpp b/graphics/fonts/ttf.cpp index 09a00672e3..ba57613601 100644 --- a/graphics/fonts/ttf.cpp +++ b/graphics/fonts/ttf.cpp @@ -111,6 +111,8 @@ public: virtual int getKerningOffset(uint32 left, uint32 right) const; + virtual Common::Rect getBoundingBox(uint32 chr) const; + virtual void drawChar(Surface *dst, uint32 chr, int x, int y, uint32 color) const; private: bool _initialized; @@ -309,6 +311,19 @@ int TTFFont::getKerningOffset(uint32 left, uint32 right) const { return (kerningVector.x / 64); } +Common::Rect TTFFont::getBoundingBox(uint32 chr) const { + assureCached(chr); + GlyphCache::const_iterator glyphEntry = _glyphs.find(chr); + if (glyphEntry == _glyphs.end()) { + return Common::Rect(); + } else { + const int xOffset = glyphEntry->_value.xOffset; + const int yOffset = glyphEntry->_value.yOffset; + const Graphics::Surface &image = glyphEntry->_value.image; + return Common::Rect(xOffset, yOffset, xOffset + image.w, yOffset + image.h); + } +} + namespace { template<typename ColorType> @@ -439,25 +454,11 @@ bool TTFFont::cacheGlyph(Glyph &glyph, uint32 chr) const { if (_face->glyph->format != FT_GLYPH_FORMAT_BITMAP) return false; - FT_Glyph_Metrics &metrics = _face->glyph->metrics; - glyph.xOffset = _face->glyph->bitmap_left; - int xMax = glyph.xOffset + ftCeil26_6(metrics.width); glyph.yOffset = _ascent - _face->glyph->bitmap_top; glyph.advance = ftCeil26_6(_face->glyph->advance.x); - // In case we got a negative xMin we adjust that, this might make some - // characters make a bit odd, but it's the only way we can assure no - // invalid memory writes with the current font API - if (glyph.xOffset < 0) { - xMax -= glyph.xOffset; - glyph.xOffset = 0; - - if (xMax > glyph.advance) - glyph.advance = xMax; - } - const FT_Bitmap &bitmap = _face->glyph->bitmap; glyph.image.create(bitmap.width, bitmap.rows, PixelFormat::createFormatCLUT8()); diff --git a/gui/credits.h b/gui/credits.h index 4555117a89..e32a0705bf 100644 --- a/gui/credits.h +++ b/gui/credits.h @@ -564,6 +564,9 @@ static const char *credits[] = { "C1""Danish", "C0""Steffen Nyeland", "", +"C1""Dutch", +"C0""Ben Castricum", +"", "C1""Finnish", "C0""Toni Saarela", "", diff --git a/gui/themes/translations.dat b/gui/themes/translations.dat Binary files differindex ed215ab6f1..90eac48c84 100644 --- a/gui/themes/translations.dat +++ b/gui/themes/translations.dat diff --git a/po/be_BY.po b/po/be_BY.po index 9b76ede1d1..a0ae61c9c7 100644 --- a/po/be_BY.po +++ b/po/be_BY.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.7.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2014-08-16 12:47+0100\n" +"POT-Creation-Date: 2014-09-03 07:39+0200\n" "PO-Revision-Date: 2014-07-02 17:22+0300\n" "Last-Translator: Ivan Lukyanov <greencis@mail.ru>\n" "Language-Team: Ivan Lukyanov <greencis@mail.ru>\n" @@ -89,7 +89,7 @@ msgstr "Паказаць клавіятуру" msgid "Remap keys" msgstr "Перапрызначыць клавішы" -#: gui/gui-manager.cpp:131 base/main.cpp:326 +#: gui/gui-manager.cpp:131 base/main.cpp:326 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "Пераключэнне на ўвесь экран" @@ -109,7 +109,7 @@ msgstr "Прызначыць" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 -#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1823 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 #: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141 #: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 #: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 @@ -357,7 +357,7 @@ msgstr "Абярыце дырэкторыю з файламі гульні" msgid "Select additional game directory" msgstr "Абярыце дадатковую дырэкторыю гульні" -#: gui/launcher.cpp:559 +#: gui/launcher.cpp:559 gui/options.cpp:1379 msgid "Select directory for saved games" msgstr "Абярыце дырэкторыю для захаванняў" @@ -915,10 +915,6 @@ msgstr "Мова графічнага інтэрфейсу ScummVM" msgid "You have to restart ScummVM before your changes will take effect." msgstr "Вы павінны перазапусціць ScummVM, каб ужыць змены." -#: gui/options.cpp:1379 -msgid "Select directory for saved games" -msgstr "Абярыце дырэкторыю для захаванняў" - #: gui/options.cpp:1386 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Не магу пісаць у абраную дырэкторыю. Калі ласка, азначце іншую." @@ -1029,7 +1025,7 @@ msgstr "Без графікі" msgid "Standard Renderer" msgstr "Стандартны растарызатар" -#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:659 +#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:661 msgid "Standard" msgstr "Стандартны" @@ -2107,7 +2103,7 @@ msgstr "Узнавіць гульню:" msgid "Restore" msgstr "Узнавіць" -#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2365 +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2368 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2118,7 +2114,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2358 +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2361 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2129,7 +2125,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2376 +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2379 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2585,36 +2581,36 @@ msgstr "~П~апяр" msgid "~N~ext" msgstr "~Н~аст" -#: engines/scumm/dialogs.cpp:598 +#: engines/scumm/dialogs.cpp:600 msgid "Speech Only" msgstr "Толькі агучка" -#: engines/scumm/dialogs.cpp:599 +#: engines/scumm/dialogs.cpp:601 msgid "Speech and Subtitles" msgstr "Агучка і субтытры" -#: engines/scumm/dialogs.cpp:600 +#: engines/scumm/dialogs.cpp:602 msgid "Subtitles Only" msgstr "Толькі субтытры" -#: engines/scumm/dialogs.cpp:608 +#: engines/scumm/dialogs.cpp:610 msgctxt "lowres" msgid "Speech & Subs" msgstr "Агучка і тэкст" -#: engines/scumm/dialogs.cpp:654 +#: engines/scumm/dialogs.cpp:656 msgid "Select a Proficiency Level." msgstr "Абярыце ўзровень складанасці." -#: engines/scumm/dialogs.cpp:656 +#: engines/scumm/dialogs.cpp:658 msgid "Refer to your Loom(TM) manual for help." msgstr "За дапамогай звярніцеся да інструкцыі Loom(TM)." -#: engines/scumm/dialogs.cpp:660 +#: engines/scumm/dialogs.cpp:662 msgid "Practice" msgstr "Практыкант" -#: engines/scumm/dialogs.cpp:661 +#: engines/scumm/dialogs.cpp:663 msgid "Expert" msgstr "Эксперт" @@ -2672,10 +2668,6 @@ msgstr "Захаваць гульню 1-10" msgid "Enter" msgstr "Увод" -#: engines/scumm/help.cpp:86 -msgid "Toggle fullscreen" -msgstr "Пераключыць на ўвесь экран" - #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "Гучнасць музыкі павялічыць / паменшыць" @@ -3131,7 +3123,7 @@ msgstr "Ляцець направа" msgid "Fly to lower right" msgstr "Ляцець направа-ўніз" -#: engines/scumm/scumm.cpp:1821 +#: engines/scumm/scumm.cpp:1823 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" @@ -3140,7 +3132,7 @@ msgstr "" "Рэжым \"роднага\" MIDI патрабуе абнаўленне Roland Upgrade ад\n" "LucasArts, але не хапае %s. Пераключаюся на AdLib." -#: engines/scumm/scumm.cpp:2591 +#: engines/scumm/scumm.cpp:2594 msgid "" "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To " "play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' " diff --git a/po/ca_ES.po b/po/ca_ES.po index 222c6fca34..c80564a6c3 100644 --- a/po/ca_ES.po +++ b/po/ca_ES.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.6.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2014-08-16 12:47+0100\n" +"POT-Creation-Date: 2014-09-03 07:39+0200\n" "PO-Revision-Date: 2013-05-05 14:16+0100\n" "Last-Translator: Jordi Vilalta Prat <jvprat@jvprat.com>\n" "Language-Team: Catalan <scummvm-devel@lists.sf.net>\n" @@ -86,7 +86,7 @@ msgstr "Mostra el teclat" msgid "Remap keys" msgstr "Assigna les tecles" -#: gui/gui-manager.cpp:131 base/main.cpp:326 +#: gui/gui-manager.cpp:131 base/main.cpp:326 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "Commuta la pantalla completa" @@ -106,7 +106,7 @@ msgstr "Assigna" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 -#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1823 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 #: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141 #: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 #: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 @@ -354,7 +354,7 @@ msgstr "Seleccioneu el directori amb les dades del joc" msgid "Select additional game directory" msgstr "Seleccioneu el directori addicional del joc" -#: gui/launcher.cpp:559 +#: gui/launcher.cpp:559 gui/options.cpp:1379 msgid "Select directory for saved games" msgstr "Seleccioneu el directori de les partides desades" @@ -916,10 +916,6 @@ msgstr "Idioma de la interfэcie d'usuari de ScummVM" msgid "You have to restart ScummVM before your changes will take effect." msgstr "Heu de reiniciar ScummVM perquш tots els canvis tinguin efecte." -#: gui/options.cpp:1379 -msgid "Select directory for saved games" -msgstr "Seleccioneu el directori de les partides desades" - #: gui/options.cpp:1386 msgid "The chosen directory cannot be written to. Please select another one." msgstr "" @@ -1033,7 +1029,7 @@ msgstr "GFX desactivats" msgid "Standard Renderer" msgstr "Pintat estрndard (16bpp)" -#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:659 +#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:661 msgid "Standard" msgstr "Estрndard" @@ -2111,7 +2107,7 @@ msgstr "Recupera la partida:" msgid "Restore" msgstr "Restaura" -#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2365 +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2368 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2122,7 +2118,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2358 +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2361 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2133,7 +2129,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2376 +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2379 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2590,36 +2586,36 @@ msgstr "~A~nterior" msgid "~N~ext" msgstr "~S~egќent" -#: engines/scumm/dialogs.cpp:598 +#: engines/scumm/dialogs.cpp:600 msgid "Speech Only" msgstr "Nomщs veus" -#: engines/scumm/dialogs.cpp:599 +#: engines/scumm/dialogs.cpp:601 msgid "Speech and Subtitles" msgstr "Veu i subtэtols" -#: engines/scumm/dialogs.cpp:600 +#: engines/scumm/dialogs.cpp:602 msgid "Subtitles Only" msgstr "Nomщs subtэtols" -#: engines/scumm/dialogs.cpp:608 +#: engines/scumm/dialogs.cpp:610 msgctxt "lowres" msgid "Speech & Subs" msgstr "Veus i sub." -#: engines/scumm/dialogs.cpp:654 +#: engines/scumm/dialogs.cpp:656 msgid "Select a Proficiency Level." msgstr "Seleccioneu el nivell de competшncia." -#: engines/scumm/dialogs.cpp:656 +#: engines/scumm/dialogs.cpp:658 msgid "Refer to your Loom(TM) manual for help." msgstr "Consulteu el manual de Loom(TM) per ajuda." -#: engines/scumm/dialogs.cpp:660 +#: engines/scumm/dialogs.cpp:662 msgid "Practice" msgstr "Prрctica" -#: engines/scumm/dialogs.cpp:661 +#: engines/scumm/dialogs.cpp:663 msgid "Expert" msgstr "Expert" @@ -2677,10 +2673,6 @@ msgstr "Desa partida 1-10" msgid "Enter" msgstr "Intro" -#: engines/scumm/help.cpp:86 -msgid "Toggle fullscreen" -msgstr "Commuta la pantalla completa" - #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "Puja / Baixa el volum de la mњsica" @@ -3136,7 +3128,7 @@ msgstr "Vola a la dreta" msgid "Fly to lower right" msgstr "Vola avall i a la dreta" -#: engines/scumm/scumm.cpp:1821 +#: engines/scumm/scumm.cpp:1823 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" @@ -3145,7 +3137,7 @@ msgstr "" "El suport de MIDI natiu requereix l'actualitzaciѓ Roland de LucasArts,\n" "perђ no s'ha trobat %s. S'utilitzarр AdLib." -#: engines/scumm/scumm.cpp:2591 +#: engines/scumm/scumm.cpp:2594 msgid "" "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To " "play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' " diff --git a/po/cs_CZ.po b/po/cs_CZ.po index e9b15095e7..0eee65ba1c 100644 --- a/po/cs_CZ.po +++ b/po/cs_CZ.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.7.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2014-08-16 12:47+0100\n" +"POT-Creation-Date: 2014-09-03 07:39+0200\n" "PO-Revision-Date: 2014-02-27 21:43+0100\n" "Last-Translator: Zbynьk Schwarz <zbynek.schwarz@gmail.com>\n" "Language-Team: \n" @@ -90,7 +90,7 @@ msgstr "Zobrazit klсvesnici" msgid "Remap keys" msgstr "Pјemapovat klсvesy" -#: gui/gui-manager.cpp:131 base/main.cpp:326 +#: gui/gui-manager.cpp:131 base/main.cpp:326 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "Pјepnout celou obrazovku" @@ -110,7 +110,7 @@ msgstr "Mapovat" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 -#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1823 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 #: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141 #: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 #: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 @@ -356,7 +356,7 @@ msgstr "Vyberte adresсј s daty hry" msgid "Select additional game directory" msgstr "Vyberte dodateшn§ adresсј hry" -#: gui/launcher.cpp:559 +#: gui/launcher.cpp:559 gui/options.cpp:1379 msgid "Select directory for saved games" msgstr "Vyberte adresсј pro uloОenщ hry" @@ -910,10 +910,6 @@ msgstr "Jazyk GUI ScummVM" msgid "You have to restart ScummVM before your changes will take effect." msgstr "Pro pouОitэ tьchto nastavenэ musэte restartovat ScummVM." -#: gui/options.cpp:1379 -msgid "Select directory for saved games" -msgstr "Vybrat adresсј pro uloОenщ hry" - #: gui/options.cpp:1386 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Do zvolenщho adresсјe nelze zapisovat. Vyberte, prosэm, jin§." @@ -1024,7 +1020,7 @@ msgstr "GFX zakсzсno" msgid "Standard Renderer" msgstr "Standardnэ Vykreslovaш" -#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:659 +#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:661 msgid "Standard" msgstr "Standardnэ" @@ -2100,7 +2096,7 @@ msgstr "Obnovit hru" msgid "Restore" msgstr "Obnovit" -#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2365 +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2368 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2111,7 +2107,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2358 +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2361 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2122,7 +2118,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2376 +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2379 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2573,36 +2569,36 @@ msgstr "~P~јedchozэ" msgid "~N~ext" msgstr "~D~alЙэ" -#: engines/scumm/dialogs.cpp:598 +#: engines/scumm/dialogs.cpp:600 msgid "Speech Only" msgstr "Pouze иeш" -#: engines/scumm/dialogs.cpp:599 +#: engines/scumm/dialogs.cpp:601 msgid "Speech and Subtitles" msgstr "иeш a Titulky" -#: engines/scumm/dialogs.cpp:600 +#: engines/scumm/dialogs.cpp:602 msgid "Subtitles Only" msgstr "Pouze Titulky" -#: engines/scumm/dialogs.cpp:608 +#: engines/scumm/dialogs.cpp:610 msgctxt "lowres" msgid "Speech & Subs" msgstr "иeш a Titulky" -#: engines/scumm/dialogs.cpp:654 +#: engines/scumm/dialogs.cpp:656 msgid "Select a Proficiency Level." msgstr "Vyberte њroveђ odbornosti." -#: engines/scumm/dialogs.cpp:656 +#: engines/scumm/dialogs.cpp:658 msgid "Refer to your Loom(TM) manual for help." msgstr "Pro nсpovьdu si pјeшtьte manuсl Loom(TM)." -#: engines/scumm/dialogs.cpp:660 +#: engines/scumm/dialogs.cpp:662 msgid "Practice" msgstr "Cviшenэ" -#: engines/scumm/dialogs.cpp:661 +#: engines/scumm/dialogs.cpp:663 msgid "Expert" msgstr "Pokroшil§" @@ -2660,10 +2656,6 @@ msgstr "UloОit stav hry 1-10" msgid "Enter" msgstr "Enter" -#: engines/scumm/help.cpp:86 -msgid "Toggle fullscreen" -msgstr "Zapnout celou obrazovku" - #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "Hlasitost hudby nahoru / dolљ" @@ -3119,7 +3111,7 @@ msgstr "Letьt doprava" msgid "Fly to lower right" msgstr "Letьt doprava dolљ" -#: engines/scumm/scumm.cpp:1821 +#: engines/scumm/scumm.cpp:1823 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" @@ -3128,7 +3120,7 @@ msgstr "" "Pјirozenс podpora MIDI vyОaduje Aktualizaci Roland od LucasArts,\n" "ale %s chybэ. Mэsto toho je pouОit AdLib." -#: engines/scumm/scumm.cpp:2591 +#: engines/scumm/scumm.cpp:2594 msgid "" "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To " "play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' " diff --git a/po/da_DA.po b/po/da_DA.po index 310d6264c3..65abad2f9e 100644 --- a/po/da_DA.po +++ b/po/da_DA.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2014-08-16 12:47+0100\n" +"POT-Creation-Date: 2014-09-03 07:39+0200\n" "PO-Revision-Date: 2014-07-09 17:34+0100\n" "Last-Translator: Steffen Nyeland <steffen@nyeland.dk>\n" "Language-Team: Steffen Nyeland <steffen@nyeland.dk>\n" @@ -88,7 +88,7 @@ msgstr "Vis tastatur" msgid "Remap keys" msgstr "Kortlцg taster" -#: gui/gui-manager.cpp:131 base/main.cpp:326 +#: gui/gui-manager.cpp:131 base/main.cpp:326 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "Skift fuldskцrm" @@ -108,7 +108,7 @@ msgstr "Kortlцg" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 -#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1823 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 #: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141 #: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 #: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 @@ -356,7 +356,7 @@ msgstr "Vцlg bibliotek med spil data" msgid "Select additional game directory" msgstr "Vцlg ekstra spil bibliotek" -#: gui/launcher.cpp:559 +#: gui/launcher.cpp:559 gui/options.cpp:1379 msgid "Select directory for saved games" msgstr "Vцlg bibliotek til spil gemmer" @@ -909,10 +909,6 @@ msgstr "Sprog for brugerfladen i ScummVM" msgid "You have to restart ScummVM before your changes will take effect." msgstr "Du skal genstarte ScummVM fјr dine цndringer har effekt." -#: gui/options.cpp:1379 -msgid "Select directory for saved games" -msgstr "Vцlg bibliotek til gemmer" - #: gui/options.cpp:1386 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Der kan ikke skrives til det valgte bibliotek. Vцlg venligst et andet." @@ -1023,7 +1019,7 @@ msgstr "Deaktiveret GFX" msgid "Standard Renderer" msgstr "Standard renderer" -#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:659 +#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:661 msgid "Standard" msgstr "Standard" @@ -2099,7 +2095,7 @@ msgstr "Gendan spil:" msgid "Restore" msgstr "Gendan" -#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2365 +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2368 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2110,7 +2106,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2358 +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2361 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2121,7 +2117,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2376 +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2379 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2575,36 +2571,36 @@ msgstr "Fo~r~rige" msgid "~N~ext" msgstr "~N~цste" -#: engines/scumm/dialogs.cpp:598 +#: engines/scumm/dialogs.cpp:600 msgid "Speech Only" msgstr "Kun tale" -#: engines/scumm/dialogs.cpp:599 +#: engines/scumm/dialogs.cpp:601 msgid "Speech and Subtitles" msgstr "Tale og Undertekster" -#: engines/scumm/dialogs.cpp:600 +#: engines/scumm/dialogs.cpp:602 msgid "Subtitles Only" msgstr "Kun undertekster" -#: engines/scumm/dialogs.cpp:608 +#: engines/scumm/dialogs.cpp:610 msgctxt "lowres" msgid "Speech & Subs" msgstr "Tale & Tekst" -#: engines/scumm/dialogs.cpp:654 +#: engines/scumm/dialogs.cpp:656 msgid "Select a Proficiency Level." msgstr "Vцlg et Fцrdighedsniveau." -#: engines/scumm/dialogs.cpp:656 +#: engines/scumm/dialogs.cpp:658 msgid "Refer to your Loom(TM) manual for help." msgstr "Se din Loom(TM) manual for hjцlp." -#: engines/scumm/dialogs.cpp:660 +#: engines/scumm/dialogs.cpp:662 msgid "Practice" msgstr "Trцning" -#: engines/scumm/dialogs.cpp:661 +#: engines/scumm/dialogs.cpp:663 msgid "Expert" msgstr "Ekspert" @@ -2662,10 +2658,6 @@ msgstr "Gem spil tilstand 1-10" msgid "Enter" msgstr "Enter" -#: engines/scumm/help.cpp:86 -msgid "Toggle fullscreen" -msgstr "Skift fuldskцrm" - #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "Musik lydstyrke op / ned" @@ -3121,7 +3113,7 @@ msgstr "Flyv til hјjre" msgid "Fly to lower right" msgstr "Flyv nederst til hјjre" -#: engines/scumm/scumm.cpp:1821 +#: engines/scumm/scumm.cpp:1823 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" @@ -3130,7 +3122,7 @@ msgstr "" "Indbygget MIDI understјttelse krцver Roland opgradering fra LucasArts,\n" "men %s mangler. Bruger AdLib i stedet." -#: engines/scumm/scumm.cpp:2591 +#: engines/scumm/scumm.cpp:2594 msgid "" "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To " "play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' " diff --git a/po/de_DE.po b/po/de_DE.po index 5d2a1c03ac..3fb083d8a2 100644 --- a/po/de_DE.po +++ b/po/de_DE.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.5.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2014-08-16 12:47+0100\n" +"POT-Creation-Date: 2014-09-03 07:39+0200\n" "PO-Revision-Date: 2014-06-14 19:34+0100\n" "Last-Translator: Simon Sawatzki <SimSaw@gmx.de>\n" "Language-Team: Simon Sawatzki <SimSaw@gmx.de>, Lothar Serra Mari (retired)\n" @@ -87,7 +87,7 @@ msgstr "Tastatur anzeigen" msgid "Remap keys" msgstr "Tasten neu zuweisen" -#: gui/gui-manager.cpp:131 base/main.cpp:326 +#: gui/gui-manager.cpp:131 base/main.cpp:326 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "Vollbild EIN/AUS" @@ -107,7 +107,7 @@ msgstr "Zuweisen" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 -#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1823 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 #: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141 #: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 #: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 @@ -355,7 +355,7 @@ msgstr "Verzeichnis mit Spieldateien auswфhlen" msgid "Select additional game directory" msgstr "Verzeichnis mit zusфtzlichen Dateien auswфhlen" -#: gui/launcher.cpp:559 +#: gui/launcher.cpp:559 gui/options.cpp:1379 msgid "Select directory for saved games" msgstr "Verzeichnis fќr Spielstфnde auswфhlen" @@ -919,10 +919,6 @@ msgstr "Sprache der ScummVM-Oberflфche" msgid "You have to restart ScummVM before your changes will take effect." msgstr "Sie mќssen ScummVM neu starten, damit die Фnderungen wirksam werden." -#: gui/options.cpp:1379 -msgid "Select directory for saved games" -msgstr "Verzeichnis fќr Spielstфnde auswфhlen" - #: gui/options.cpp:1386 msgid "The chosen directory cannot be written to. Please select another one." msgstr "" @@ -1037,7 +1033,7 @@ msgstr "GFX ausgeschaltet" msgid "Standard Renderer" msgstr "Standard-Renderer" -#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:659 +#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:661 msgid "Standard" msgstr "Standard" @@ -2121,7 +2117,7 @@ msgstr "Spiel laden:" msgid "Restore" msgstr "Laden" -#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2365 +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2368 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2132,7 +2128,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2358 +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2361 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2143,7 +2139,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2376 +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2379 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2604,36 +2600,36 @@ msgstr "~Z~urќck" msgid "~N~ext" msgstr "~W~eiter" -#: engines/scumm/dialogs.cpp:598 +#: engines/scumm/dialogs.cpp:600 msgid "Speech Only" msgstr "Nur Sprachausgabe" -#: engines/scumm/dialogs.cpp:599 +#: engines/scumm/dialogs.cpp:601 msgid "Speech and Subtitles" msgstr "Sprachausgabe und Untertitel" -#: engines/scumm/dialogs.cpp:600 +#: engines/scumm/dialogs.cpp:602 msgid "Subtitles Only" msgstr "Nur Untertitel" -#: engines/scumm/dialogs.cpp:608 +#: engines/scumm/dialogs.cpp:610 msgctxt "lowres" msgid "Speech & Subs" msgstr "Sprache & Text" -#: engines/scumm/dialogs.cpp:654 +#: engines/scumm/dialogs.cpp:656 msgid "Select a Proficiency Level." msgstr "Wфhle einen Schwierigkeitsgrad." -#: engines/scumm/dialogs.cpp:656 +#: engines/scumm/dialogs.cpp:658 msgid "Refer to your Loom(TM) manual for help." msgstr "Fќr Hilfe schaue ins Loom-Handbuch." -#: engines/scumm/dialogs.cpp:660 +#: engines/scumm/dialogs.cpp:662 msgid "Practice" msgstr "Anfфnger" -#: engines/scumm/dialogs.cpp:661 +#: engines/scumm/dialogs.cpp:663 msgid "Expert" msgstr "Experte" @@ -2691,10 +2687,6 @@ msgstr "Spielstand 1-10 speichern" msgid "Enter" msgstr "Enter" -#: engines/scumm/help.cpp:86 -msgid "Toggle fullscreen" -msgstr "Vollbild-/Fenster-Modus" - #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "Musiklautstфrke hіher/niedriger" @@ -3150,7 +3142,7 @@ msgstr "Nach rechts fliegen" msgid "Fly to lower right" msgstr "Nach unten rechts fliegen" -#: engines/scumm/scumm.cpp:1821 +#: engines/scumm/scumm.cpp:1823 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" @@ -3160,7 +3152,7 @@ msgstr "" "Roland-Upgrade von LucasArts, aber %s\n" "fehlt. Stattdessen wird AdLib verwendet." -#: engines/scumm/scumm.cpp:2591 +#: engines/scumm/scumm.cpp:2594 msgid "" "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To " "play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' " diff --git a/po/es_ES.po b/po/es_ES.po index 4ed7cbf64a..312eeed5f1 100644 --- a/po/es_ES.po +++ b/po/es_ES.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.4.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2014-08-16 12:47+0100\n" +"POT-Creation-Date: 2014-09-03 07:39+0200\n" "PO-Revision-Date: 2014-07-06 20:39+0100\n" "Last-Translator: \n" "Language-Team: \n" @@ -87,7 +87,7 @@ msgstr "Mostrar el teclado" msgid "Remap keys" msgstr "Asignar teclas" -#: gui/gui-manager.cpp:131 base/main.cpp:326 +#: gui/gui-manager.cpp:131 base/main.cpp:326 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "Activar/Desactivar pantalla completa" @@ -107,7 +107,7 @@ msgstr "Asignar" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 -#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1823 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 #: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141 #: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 #: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 @@ -355,7 +355,7 @@ msgstr "Selecciona el directorio del juego" msgid "Select additional game directory" msgstr "Selecciona el directorio adicional" -#: gui/launcher.cpp:559 +#: gui/launcher.cpp:559 gui/options.cpp:1379 msgid "Select directory for saved games" msgstr "Selecciona el directorio para partidas guardadas" @@ -915,10 +915,6 @@ msgstr "Idioma de la interfaz de ScummVM" msgid "You have to restart ScummVM before your changes will take effect." msgstr "Tienes que reiniciar ScummVM para aplicar los cambios." -#: gui/options.cpp:1379 -msgid "Select directory for saved games" -msgstr "Selecciona el directorio de guardado" - #: gui/options.cpp:1386 msgid "The chosen directory cannot be written to. Please select another one." msgstr "" @@ -1030,7 +1026,7 @@ msgstr "Grсf. desactivados" msgid "Standard Renderer" msgstr "Estсndar" -#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:659 +#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:661 msgid "Standard" msgstr "Estсndar" @@ -2108,7 +2104,7 @@ msgstr "Cargar partida:" msgid "Restore" msgstr "Cargar" -#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2365 +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2368 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2119,7 +2115,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2358 +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2361 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2130,7 +2126,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2376 +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2379 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2585,36 +2581,36 @@ msgstr "~A~nterior" msgid "~N~ext" msgstr "Si~g~uiente" -#: engines/scumm/dialogs.cpp:598 +#: engines/scumm/dialogs.cpp:600 msgid "Speech Only" msgstr "Solo voces" -#: engines/scumm/dialogs.cpp:599 +#: engines/scumm/dialogs.cpp:601 msgid "Speech and Subtitles" msgstr "Voces y subtэtulos" -#: engines/scumm/dialogs.cpp:600 +#: engines/scumm/dialogs.cpp:602 msgid "Subtitles Only" msgstr "Solo subtэtulos" -#: engines/scumm/dialogs.cpp:608 +#: engines/scumm/dialogs.cpp:610 msgctxt "lowres" msgid "Speech & Subs" msgstr "Voces y sub." -#: engines/scumm/dialogs.cpp:654 +#: engines/scumm/dialogs.cpp:656 msgid "Select a Proficiency Level." msgstr "Selecciona un nivel de dificultad." -#: engines/scumm/dialogs.cpp:656 +#: engines/scumm/dialogs.cpp:658 msgid "Refer to your Loom(TM) manual for help." msgstr "Consulta el manual para obtener mсs informaciѓn." -#: engines/scumm/dialogs.cpp:660 +#: engines/scumm/dialogs.cpp:662 msgid "Practice" msgstr "Prсctica" -#: engines/scumm/dialogs.cpp:661 +#: engines/scumm/dialogs.cpp:663 msgid "Expert" msgstr "Experto" @@ -2672,10 +2668,6 @@ msgstr "Guardar partida 1-10" msgid "Enter" msgstr "Enter" -#: engines/scumm/help.cpp:86 -msgid "Toggle fullscreen" -msgstr "Activar/Desactivar pantalla completa" - #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "Subir / Bajar el volumen de la mњsica" @@ -3131,7 +3123,7 @@ msgstr "Volar a la derecha" msgid "Fly to lower right" msgstr "Volar abajo y a la derecha" -#: engines/scumm/scumm.cpp:1821 +#: engines/scumm/scumm.cpp:1823 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" @@ -3140,7 +3132,7 @@ msgstr "" "El soporte MIDI nativo requiere la actualizaciѓn Roland de LucasArts,\n" "pero %s no estс disponible. Se usarс AdLib." -#: engines/scumm/scumm.cpp:2591 +#: engines/scumm/scumm.cpp:2594 msgid "" "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To " "play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' " @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.5.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2014-08-16 12:47+0100\n" +"POT-Creation-Date: 2014-09-03 07:39+0200\n" "PO-Revision-Date: 2011-12-15 14:53+0100\n" "Last-Translator: Mikel Iturbe Urretxa <mikel@hamahiru.org>\n" "Language-Team: Librezale <librezale@librezale.org>\n" @@ -87,7 +87,7 @@ msgstr "Teklatua erakutsi" msgid "Remap keys" msgstr "Teklak esleitu" -#: gui/gui-manager.cpp:131 base/main.cpp:326 +#: gui/gui-manager.cpp:131 base/main.cpp:326 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "Txandakatu pantaila osoa" @@ -107,7 +107,7 @@ msgstr "Esleitu" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 -#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1823 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 #: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141 #: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 #: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 @@ -355,7 +355,7 @@ msgstr "Jokoaren direktorioa aukeratu" msgid "Select additional game directory" msgstr "Direktorio gehigarria aukeratu" -#: gui/launcher.cpp:559 +#: gui/launcher.cpp:559 gui/options.cpp:1379 msgid "Select directory for saved games" msgstr "Partida gordeen direktorioa aukeratu" @@ -916,10 +916,6 @@ msgstr "ScummVM interfazearen hizkuntza" msgid "You have to restart ScummVM before your changes will take effect." msgstr "ScummVM berrabiarazi behar duzu aldaketak indarrean jartzeko" -#: gui/options.cpp:1379 -msgid "Select directory for saved games" -msgstr "Gordetako partiden direktorioa aukeratu" - #: gui/options.cpp:1386 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Aukeraturiko direktorioan ezin da idatzi. Mesedez, aukeratu beste bat." @@ -1034,7 +1030,7 @@ msgstr "GFX desgaituta" msgid "Standard Renderer" msgstr "Estandarra (16bpp)" -#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:659 +#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:661 msgid "Standard" msgstr "Estandarra" @@ -2114,7 +2110,7 @@ msgstr "Jokoa kargatu:" msgid "Restore" msgstr "Kargatu" -#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2365 +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2368 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2125,7 +2121,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2358 +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2361 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2136,7 +2132,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2376 +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2379 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2596,36 +2592,36 @@ msgstr "~A~urrekoa" msgid "~N~ext" msgstr "~H~urrengoa" -#: engines/scumm/dialogs.cpp:598 +#: engines/scumm/dialogs.cpp:600 msgid "Speech Only" msgstr "Ahotsak bakarrik" -#: engines/scumm/dialogs.cpp:599 +#: engines/scumm/dialogs.cpp:601 msgid "Speech and Subtitles" msgstr "Ahotsak eta azpitituluak" -#: engines/scumm/dialogs.cpp:600 +#: engines/scumm/dialogs.cpp:602 msgid "Subtitles Only" msgstr "Azpitituluak bakarrik" -#: engines/scumm/dialogs.cpp:608 +#: engines/scumm/dialogs.cpp:610 msgctxt "lowres" msgid "Speech & Subs" msgstr "Ahotsak & azpit." -#: engines/scumm/dialogs.cpp:654 +#: engines/scumm/dialogs.cpp:656 msgid "Select a Proficiency Level." msgstr "Zailtasuna aukeratu." -#: engines/scumm/dialogs.cpp:656 +#: engines/scumm/dialogs.cpp:658 msgid "Refer to your Loom(TM) manual for help." msgstr "Loom(TM)-ko eskuliburura jo ezazu laguntza lortzeko." -#: engines/scumm/dialogs.cpp:660 +#: engines/scumm/dialogs.cpp:662 msgid "Practice" msgstr "Entrenamendua" -#: engines/scumm/dialogs.cpp:661 +#: engines/scumm/dialogs.cpp:663 msgid "Expert" msgstr "Aditua" @@ -2683,10 +2679,6 @@ msgstr "1-10 partida gorde" msgid "Enter" msgstr "Sartu" -#: engines/scumm/help.cpp:86 -msgid "Toggle fullscreen" -msgstr "Pantaila osoa jarri / kendu" - #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "Musikaren bolumena gora / behera" @@ -3142,7 +3134,7 @@ msgstr "Eskuinera hegan egin" msgid "Fly to lower right" msgstr "Behera eta eskuinera hegan egin" -#: engines/scumm/scumm.cpp:1821 +#: engines/scumm/scumm.cpp:1823 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" @@ -3151,7 +3143,7 @@ msgstr "" "MIDI euskarri natiboak LucasArts-en Roland eguneraketa behar du,\n" "baina %s ez dago eskuragarri. AdLib erabiliko da." -#: engines/scumm/scumm.cpp:2591 +#: engines/scumm/scumm.cpp:2594 msgid "" "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To " "play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' " diff --git a/po/fi_FI.po b/po/fi_FI.po index fa9bc28c38..4a34148f39 100644 --- a/po/fi_FI.po +++ b/po/fi_FI.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.6.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2014-08-16 12:47+0100\n" +"POT-Creation-Date: 2014-09-03 07:39+0200\n" "PO-Revision-Date: 2012-12-01 19:37+0200\n" "Last-Translator: Toni Saarela <saarela@gmail.com>\n" "Language-Team: Finnish\n" @@ -88,7 +88,7 @@ msgstr "Nфytф nфppфimistі" msgid "Remap keys" msgstr "Mффritф nфppфimet uudelleen" -#: gui/gui-manager.cpp:131 base/main.cpp:326 +#: gui/gui-manager.cpp:131 base/main.cpp:326 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "Kokoruututilan vaihto" @@ -108,7 +108,7 @@ msgstr "Nфppфinkartta" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 -#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1823 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 #: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141 #: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 #: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 @@ -356,7 +356,7 @@ msgstr "Valitse pelin kansio" msgid "Select additional game directory" msgstr "Valitse lisфkansio pelille" -#: gui/launcher.cpp:559 +#: gui/launcher.cpp:559 gui/options.cpp:1379 msgid "Select directory for saved games" msgstr "Valitse kansio pelitallennuksille" @@ -917,10 +917,6 @@ msgstr "ScummVM kфyttіliittymфn kieli" msgid "You have to restart ScummVM before your changes will take effect." msgstr "ScummVM pitфф kфynnistфф uudelleen jotta muutokset tulevat voimaan." -#: gui/options.cpp:1379 -msgid "Select directory for saved games" -msgstr "Valitse hakemisto pelitallennuksille." - #: gui/options.cpp:1386 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Valittuun hakemistoon ei voi kirjoittaa. Valitse toinen hakemisto." @@ -1032,7 +1028,7 @@ msgstr "Disabloitu GFX" msgid "Standard Renderer" msgstr "Standardirenderіijф (16 bpp)" -#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:659 +#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:661 msgid "Standard" msgstr "Standardi" @@ -2115,7 +2111,7 @@ msgstr "Lataa pelitallenne:" msgid "Restore" msgstr "Lataa tallenne" -#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2365 +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2368 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2126,7 +2122,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2358 +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2361 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2137,7 +2133,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2376 +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2379 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2587,36 +2583,36 @@ msgstr "E~d~ellinen" msgid "~N~ext" msgstr "Se~u~raava" -#: engines/scumm/dialogs.cpp:598 +#: engines/scumm/dialogs.cpp:600 msgid "Speech Only" msgstr "Vain puhe" -#: engines/scumm/dialogs.cpp:599 +#: engines/scumm/dialogs.cpp:601 msgid "Speech and Subtitles" msgstr "Puhe ja Tekstitys" -#: engines/scumm/dialogs.cpp:600 +#: engines/scumm/dialogs.cpp:602 msgid "Subtitles Only" msgstr "Vain tekstitys" -#: engines/scumm/dialogs.cpp:608 +#: engines/scumm/dialogs.cpp:610 msgctxt "lowres" msgid "Speech & Subs" msgstr "Puhe & teksti" -#: engines/scumm/dialogs.cpp:654 +#: engines/scumm/dialogs.cpp:656 msgid "Select a Proficiency Level." msgstr "Valitse taitotasosi." -#: engines/scumm/dialogs.cpp:656 +#: engines/scumm/dialogs.cpp:658 msgid "Refer to your Loom(TM) manual for help." msgstr "Lue Loom(TM) ohjekirjaa saadaksesi ohjeita." -#: engines/scumm/dialogs.cpp:660 +#: engines/scumm/dialogs.cpp:662 msgid "Practice" msgstr "Harjoitus" -#: engines/scumm/dialogs.cpp:661 +#: engines/scumm/dialogs.cpp:663 msgid "Expert" msgstr "Ekspertti" @@ -2674,10 +2670,6 @@ msgstr "Tallenna pelitila 1-10" msgid "Enter" msgstr "Enter" -#: engines/scumm/help.cpp:86 -msgid "Toggle fullscreen" -msgstr "Kytke kokoruututila pффlle tai pois" - #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "Musiikin ффnenvoimakkuus ylіs / alas" @@ -3133,7 +3125,7 @@ msgstr "Lennф oikealle" msgid "Fly to lower right" msgstr "Lennф alas oikealle" -#: engines/scumm/scumm.cpp:1821 +#: engines/scumm/scumm.cpp:1823 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" @@ -3142,7 +3134,7 @@ msgstr "" "Suora MIDI tuki vaatii Roland pфivityksen LucasArtsilta, mutta\n" "%s puuttuu. Kфytetффn AdLibia sen sijaan." -#: engines/scumm/scumm.cpp:2591 +#: engines/scumm/scumm.cpp:2594 msgid "" "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To " "play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' " diff --git a/po/fr_FR.po b/po/fr_FR.po index b5f3172fff..300882ff94 100644 --- a/po/fr_FR.po +++ b/po/fr_FR.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2014-08-16 12:47+0100\n" +"POT-Creation-Date: 2014-09-03 07:39+0200\n" "PO-Revision-Date: 2014-07-05 13:49-0000\n" "Last-Translator: Thierry Crozat <criezy@scummvm.org>\n" "Language-Team: French <scummvm-devel@lists.sf.net>\n" @@ -88,7 +88,7 @@ msgstr "Afficher le clavier" msgid "Remap keys" msgstr "Changer l'affectation des touches" -#: gui/gui-manager.cpp:131 base/main.cpp:326 +#: gui/gui-manager.cpp:131 base/main.cpp:326 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "Basculer en plein щcran" @@ -108,7 +108,7 @@ msgstr "Affecter" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 -#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1823 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 #: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141 #: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 #: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 @@ -356,7 +356,7 @@ msgstr "Sщlectionner le rщpertoire contenant les donnщes du jeu" msgid "Select additional game directory" msgstr "Sщlectionner un rщpertoire supplщmentaire" -#: gui/launcher.cpp:559 +#: gui/launcher.cpp:559 gui/options.cpp:1379 msgid "Select directory for saved games" msgstr "Sщlectionner le rщpertoire pour les sauvegardes" @@ -920,10 +920,6 @@ msgid "You have to restart ScummVM before your changes will take effect." msgstr "" "Vous devez relancer ScummVM pour que le changement soit pris en compte." -#: gui/options.cpp:1379 -msgid "Select directory for saved games" -msgstr "Sщlectionner le rщpertoire pour les sauvegardes" - #: gui/options.cpp:1386 msgid "The chosen directory cannot be written to. Please select another one." msgstr "" @@ -1036,7 +1032,7 @@ msgstr "GFX dщsactivщ" msgid "Standard Renderer" msgstr "Rendu Standard" -#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:659 +#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:661 msgid "Standard" msgstr "Normal" @@ -2115,7 +2111,7 @@ msgstr "Charger le jeu:" msgid "Restore" msgstr "Charger" -#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2365 +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2368 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2126,7 +2122,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2358 +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2361 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2137,7 +2133,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2376 +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2379 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2594,36 +2590,36 @@ msgstr "~P~rщcщdent" msgid "~N~ext" msgstr "~S~uivant" -#: engines/scumm/dialogs.cpp:598 +#: engines/scumm/dialogs.cpp:600 msgid "Speech Only" msgstr "Voix" -#: engines/scumm/dialogs.cpp:599 +#: engines/scumm/dialogs.cpp:601 msgid "Speech and Subtitles" msgstr "Voix et Sous-titres" -#: engines/scumm/dialogs.cpp:600 +#: engines/scumm/dialogs.cpp:602 msgid "Subtitles Only" msgstr "Sous-titres" -#: engines/scumm/dialogs.cpp:608 +#: engines/scumm/dialogs.cpp:610 msgctxt "lowres" msgid "Speech & Subs" msgstr "Voix & ST" -#: engines/scumm/dialogs.cpp:654 +#: engines/scumm/dialogs.cpp:656 msgid "Select a Proficiency Level." msgstr "Sщlectionnez un niveau de compщtence." -#: engines/scumm/dialogs.cpp:656 +#: engines/scumm/dialogs.cpp:658 msgid "Refer to your Loom(TM) manual for help." msgstr "Reportez-vous р votre manuel d'instruction." -#: engines/scumm/dialogs.cpp:660 +#: engines/scumm/dialogs.cpp:662 msgid "Practice" msgstr "Essai" -#: engines/scumm/dialogs.cpp:661 +#: engines/scumm/dialogs.cpp:663 msgid "Expert" msgstr "Expert" @@ -2681,10 +2677,6 @@ msgstr "Щcrire sauvegarde 1-10:" msgid "Enter" msgstr "Entrer" -#: engines/scumm/help.cpp:86 -msgid "Toggle fullscreen" -msgstr "Basculer en plein щcran" - #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "Augmenter / Diminuer volume musique" @@ -3140,7 +3132,7 @@ msgstr "Voler vers la droite" msgid "Fly to lower right" msgstr "Voler vers la bas р droite" -#: engines/scumm/scumm.cpp:1821 +#: engines/scumm/scumm.cpp:1823 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" @@ -3149,7 +3141,7 @@ msgstr "" "Support MIDI natif requiшre la mise р jour Roland de LucasArt,\n" "mais %s manque. Utilise AdLib р la place." -#: engines/scumm/scumm.cpp:2591 +#: engines/scumm/scumm.cpp:2594 msgid "" "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To " "play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' " diff --git a/po/gl_ES.po b/po/gl_ES.po index aeaf6fce7e..cb2b7b31c9 100644 --- a/po/gl_ES.po +++ b/po/gl_ES.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.6.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2014-08-16 12:47+0100\n" +"POT-Creation-Date: 2014-09-03 07:39+0200\n" "PO-Revision-Date: 2014-07-02 09:51+0100\n" "Last-Translator: Santiago G. Sanz <s.sanz@uvigo.es>\n" "Language-Team: Santiago G. Sanz <s.sanz@uvigo.es>\n" @@ -87,7 +87,7 @@ msgstr "Mostrar teclado" msgid "Remap keys" msgstr "Asignar teclas" -#: gui/gui-manager.cpp:131 base/main.cpp:326 +#: gui/gui-manager.cpp:131 base/main.cpp:326 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "Activar/desactivar pantalla completa" @@ -107,7 +107,7 @@ msgstr "Asignar" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 -#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1823 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 #: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141 #: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 #: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 @@ -353,7 +353,7 @@ msgstr "Selecciona un directorio con datos de xogo" msgid "Select additional game directory" msgstr "Selecciona un directorio con datos adicionais" -#: gui/launcher.cpp:559 +#: gui/launcher.cpp:559 gui/options.cpp:1379 msgid "Select directory for saved games" msgstr "Selecciona un directorio para ficheiros de gardado" @@ -909,10 +909,6 @@ msgstr "Idioma da interfaz de ScummVM" msgid "You have to restart ScummVM before your changes will take effect." msgstr "Debes reiniciar ScummVM para que os cambios teёan efecto." -#: gui/options.cpp:1379 -msgid "Select directory for saved games" -msgstr "Seleccionar directorio para ficheiros de gardado" - #: gui/options.cpp:1386 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Non щ posible escribir no directorio elixido. Selecciona outro." @@ -1023,7 +1019,7 @@ msgstr "Efectos desactivados" msgid "Standard Renderer" msgstr "Procesamento estсndar" -#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:659 +#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:661 msgid "Standard" msgstr "Estсndar" @@ -2099,7 +2095,7 @@ msgstr "Restaurar xogo:" msgid "Restore" msgstr "Restaurar" -#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2365 +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2368 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2110,7 +2106,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2358 +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2361 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2121,7 +2117,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2376 +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2379 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2577,36 +2573,36 @@ msgstr "~A~nterior" msgid "~N~ext" msgstr "~S~eguinte" -#: engines/scumm/dialogs.cpp:598 +#: engines/scumm/dialogs.cpp:600 msgid "Speech Only" msgstr "Sѓ voz" -#: engines/scumm/dialogs.cpp:599 +#: engines/scumm/dialogs.cpp:601 msgid "Speech and Subtitles" msgstr "Voz e subtэtulos" -#: engines/scumm/dialogs.cpp:600 +#: engines/scumm/dialogs.cpp:602 msgid "Subtitles Only" msgstr "Sѓ subtэtulos" -#: engines/scumm/dialogs.cpp:608 +#: engines/scumm/dialogs.cpp:610 msgctxt "lowres" msgid "Speech & Subs" msgstr "Voz e subs" -#: engines/scumm/dialogs.cpp:654 +#: engines/scumm/dialogs.cpp:656 msgid "Select a Proficiency Level." msgstr "Selecciona un nivel de habilidade." -#: engines/scumm/dialogs.cpp:656 +#: engines/scumm/dialogs.cpp:658 msgid "Refer to your Loom(TM) manual for help." msgstr "Consulta o manual de Loom(TM) para obter axuda." -#: engines/scumm/dialogs.cpp:660 +#: engines/scumm/dialogs.cpp:662 msgid "Practice" msgstr "Prсctica" -#: engines/scumm/dialogs.cpp:661 +#: engines/scumm/dialogs.cpp:663 msgid "Expert" msgstr "Experto" @@ -2664,10 +2660,6 @@ msgstr "Gardar partida 1-10" msgid "Enter" msgstr "INTRO" -#: engines/scumm/help.cpp:86 -msgid "Toggle fullscreen" -msgstr "Activar/desactivar pantalla completa" - #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "Subir/baixar volume de mњsica" @@ -3123,7 +3115,7 @@ msgstr "Voar с dereita" msgid "Fly to lower right" msgstr "Voar с dereita abaixo" -#: engines/scumm/scumm.cpp:1821 +#: engines/scumm/scumm.cpp:1823 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" @@ -3132,7 +3124,7 @@ msgstr "" "A compatibilidade nativa con MIDI precisa a actualizaciѓn de Roland\n" "de LucasArts, mais falla %s. Empregarase AdLib." -#: engines/scumm/scumm.cpp:2591 +#: engines/scumm/scumm.cpp:2594 msgid "" "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To " "play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' " diff --git a/po/hu_HU.po b/po/hu_HU.po index 018fce0f5a..c0648e4602 100644 --- a/po/hu_HU.po +++ b/po/hu_HU.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2014-08-16 12:47+0100\n" +"POT-Creation-Date: 2014-09-03 07:39+0200\n" "PO-Revision-Date: 2014-02-18 06:30+0100\n" "Last-Translator: George Kormendi <grubycza@hotmail.com>\n" "Language-Team: Hungarian\n" @@ -89,7 +89,7 @@ msgstr "Billentyћzet beсllэtсsok" msgid "Remap keys" msgstr "Billentyћk сtсllэtсsa" -#: gui/gui-manager.cpp:131 base/main.cpp:326 +#: gui/gui-manager.cpp:131 base/main.cpp:326 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "Teljeskщpernyѕ kapcsolѓ" @@ -109,7 +109,7 @@ msgstr "Kiosztсs" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 -#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1823 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 #: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141 #: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 #: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 @@ -355,7 +355,7 @@ msgstr "Jсtщkok helyщnek kivсlasztсsa" msgid "Select additional game directory" msgstr "Vсlassz mappсt a jсtщk kiegщszэtѕkhіz" -#: gui/launcher.cpp:559 +#: gui/launcher.cpp:559 gui/options.cpp:1379 msgid "Select directory for saved games" msgstr "Vсlaszz jсtщkmentщseknek mappсt" @@ -908,10 +908,6 @@ msgstr "A ScummVM GUI nyelve" msgid "You have to restart ScummVM before your changes will take effect." msgstr "Indэtsd њjra a ScummVM-et a vсltozсsok щrvщnyesэtщsщhez." -#: gui/options.cpp:1379 -msgid "Select directory for saved games" -msgstr "Vсlassz jсtщkmentщs mappсt" - #: gui/options.cpp:1386 msgid "The chosen directory cannot be written to. Please select another one." msgstr "A kivсlasztott mappсba nem lehet эrni, vсlassz egy mсsikat" @@ -1022,7 +1018,7 @@ msgstr "GFX letiltva" msgid "Standard Renderer" msgstr "Standard lekщpezѕ" -#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:659 +#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:661 msgid "Standard" msgstr "Сtlagos" @@ -2090,7 +2086,7 @@ msgstr "Jсtщkmenet visszaсllэtсsa:" msgid "Restore" msgstr "Visszaсllэtсs" -#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2365 +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2368 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2101,7 +2097,7 @@ msgstr "" "\n" "%s fсjlbѓl nem sikerќlt" -#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2358 +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2361 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2112,7 +2108,7 @@ msgstr "" "\n" "%s fсjlba nem sikerќlt" -#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2376 +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2379 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2563,36 +2559,36 @@ msgstr "Elѕzѕ" msgid "~N~ext" msgstr "Kіvetkezѕ" -#: engines/scumm/dialogs.cpp:598 +#: engines/scumm/dialogs.cpp:600 msgid "Speech Only" msgstr "Csak beszщd" -#: engines/scumm/dialogs.cpp:599 +#: engines/scumm/dialogs.cpp:601 msgid "Speech and Subtitles" msgstr "Beszщd щs felirat" -#: engines/scumm/dialogs.cpp:600 +#: engines/scumm/dialogs.cpp:602 msgid "Subtitles Only" msgstr "Csak felirat" -#: engines/scumm/dialogs.cpp:608 +#: engines/scumm/dialogs.cpp:610 msgctxt "lowres" msgid "Speech & Subs" msgstr "Beszщd & Felir" -#: engines/scumm/dialogs.cpp:654 +#: engines/scumm/dialogs.cpp:656 msgid "Select a Proficiency Level." msgstr "Vсlassz hozzсщrtщs szintet." -#: engines/scumm/dialogs.cpp:656 +#: engines/scumm/dialogs.cpp:658 msgid "Refer to your Loom(TM) manual for help." msgstr "Segэtsщgщrt nщzd meg a Loom(TM) kщzikіnyvedet." -#: engines/scumm/dialogs.cpp:660 +#: engines/scumm/dialogs.cpp:662 msgid "Practice" msgstr "Gyakorlсs" -#: engines/scumm/dialogs.cpp:661 +#: engines/scumm/dialogs.cpp:663 msgid "Expert" msgstr "Szakщrtѕ" @@ -2650,10 +2646,6 @@ msgstr "1-10 Jсtщkсllсs mentщse" msgid "Enter" msgstr "Enter" -#: engines/scumm/help.cpp:86 -msgid "Toggle fullscreen" -msgstr "Teljeskщpernyѕ kapcsolѓ" - #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "Zene hangerѕ fel / le" @@ -3109,7 +3101,7 @@ msgstr "Jobbra repќlщs" msgid "Fly to lower right" msgstr "Jobbra le repќlщs" -#: engines/scumm/scumm.cpp:1821 +#: engines/scumm/scumm.cpp:1823 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" @@ -3118,7 +3110,7 @@ msgstr "" "Native MIDI tсmogatсshoz kell a Roland Upgrade a LucasArts-tѓl,\n" "a %s hiсnyzik. AdLib-ot hasznсlok helyette." -#: engines/scumm/scumm.cpp:2591 +#: engines/scumm/scumm.cpp:2594 msgid "" "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To " "play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' " diff --git a/po/it_IT.po b/po/it_IT.po index dae16d76a1..27c7ebe3eb 100644 --- a/po/it_IT.po +++ b/po/it_IT.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2014-08-16 12:47+0100\n" +"POT-Creation-Date: 2014-09-03 07:39+0200\n" "PO-Revision-Date: 2014-07-03 17:59-0600\n" "Last-Translator: Matteo 'Maff' Angelino <matteo.maff at gmail dot com>\n" "Language-Team: Italian\n" @@ -86,7 +86,7 @@ msgstr "Mostra tastiera" msgid "Remap keys" msgstr "Riprogramma tasti" -#: gui/gui-manager.cpp:131 base/main.cpp:326 +#: gui/gui-manager.cpp:131 base/main.cpp:326 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "Attiva / disattiva schermo intero" @@ -106,7 +106,7 @@ msgstr "Mappa" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 -#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1823 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 #: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141 #: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 #: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 @@ -353,7 +353,7 @@ msgstr "Seleziona la cartella contenente i file di gioco" msgid "Select additional game directory" msgstr "Seleziona la cartella di gioco aggiuntiva" -#: gui/launcher.cpp:559 +#: gui/launcher.cpp:559 gui/options.cpp:1379 msgid "Select directory for saved games" msgstr "Seleziona la cartella dei salvataggi" @@ -913,10 +913,6 @@ msgstr "Lingua dell'interfaccia grafica di ScummVM" msgid "You have to restart ScummVM before your changes will take effect." msgstr "Devi riavviare ScummVM affinchщ le modifiche abbiano effetto." -#: gui/options.cpp:1379 -msgid "Select directory for saved games" -msgstr "Seleziona la cartella per i salvataggi" - #: gui/options.cpp:1386 msgid "The chosen directory cannot be written to. Please select another one." msgstr "La cartella scelta ш in sola lettura. Si prega di sceglierne un'altra." @@ -1027,7 +1023,7 @@ msgstr "Grafica disattivata" msgid "Standard Renderer" msgstr "Renderer standard" -#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:659 +#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:661 msgid "Standard" msgstr "Medio" @@ -2107,7 +2103,7 @@ msgstr "Ripristina gioco:" msgid "Restore" msgstr "Ripristina" -#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2365 +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2368 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2118,7 +2114,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2358 +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2361 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2129,7 +2125,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2376 +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2379 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2584,36 +2580,36 @@ msgstr "~P~recedenti" msgid "~N~ext" msgstr "~S~uccessivi" -#: engines/scumm/dialogs.cpp:598 +#: engines/scumm/dialogs.cpp:600 msgid "Speech Only" msgstr "Solo voci" -#: engines/scumm/dialogs.cpp:599 +#: engines/scumm/dialogs.cpp:601 msgid "Speech and Subtitles" msgstr "Voci e testo" -#: engines/scumm/dialogs.cpp:600 +#: engines/scumm/dialogs.cpp:602 msgid "Subtitles Only" msgstr "Solo testo" -#: engines/scumm/dialogs.cpp:608 +#: engines/scumm/dialogs.cpp:610 msgctxt "lowres" msgid "Speech & Subs" msgstr "Voci e testo" -#: engines/scumm/dialogs.cpp:654 +#: engines/scumm/dialogs.cpp:656 msgid "Select a Proficiency Level." msgstr "Selezionate un livello di difficoltр." -#: engines/scumm/dialogs.cpp:656 +#: engines/scumm/dialogs.cpp:658 msgid "Refer to your Loom(TM) manual for help." msgstr "Consultate il manuale delle istruzioni." -#: engines/scumm/dialogs.cpp:660 +#: engines/scumm/dialogs.cpp:662 msgid "Practice" msgstr "Base" -#: engines/scumm/dialogs.cpp:661 +#: engines/scumm/dialogs.cpp:663 msgid "Expert" msgstr "Expert" @@ -2671,10 +2667,6 @@ msgstr "Salva nella posizione 1-10" msgid "Enter" msgstr "Invio" -#: engines/scumm/help.cpp:86 -msgid "Toggle fullscreen" -msgstr "Attiva / disattiva schermo intero" - #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "Volume musica su / giљ" @@ -3130,7 +3122,7 @@ msgstr "Vola a destra" msgid "Fly to lower right" msgstr "Vola in basso a destra" -#: engines/scumm/scumm.cpp:1821 +#: engines/scumm/scumm.cpp:1823 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" @@ -3139,7 +3131,7 @@ msgstr "" "Il supporto nativo MIDI richiede il Roland Upgrade della LucasArts,\n" "ma %s non ш presente. Verrр usato AdLib." -#: engines/scumm/scumm.cpp:2591 +#: engines/scumm/scumm.cpp:2594 msgid "" "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To " "play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' " diff --git a/po/nb_NO.po b/po/nb_NO.po index eda53cf650..172b402324 100644 --- a/po/nb_NO.po +++ b/po/nb_NO.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2014-08-16 12:47+0100\n" +"POT-Creation-Date: 2014-09-03 07:39+0200\n" "PO-Revision-Date: 2014-07-11 00:02+0100\n" "Last-Translator: Einar Johan Trјan Sјmхen <einarjohants@gmail.com>\n" "Language-Team: somaen <einarjohants@gmail.com>\n" @@ -89,7 +89,7 @@ msgstr "Vis tastatur" msgid "Remap keys" msgstr "Omkoble taster" -#: gui/gui-manager.cpp:131 base/main.cpp:326 +#: gui/gui-manager.cpp:131 base/main.cpp:326 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "Veksle fullskjerm" @@ -109,7 +109,7 @@ msgstr "Koble" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 -#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1823 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 #: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141 #: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 #: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 @@ -357,7 +357,7 @@ msgstr "Velg mappe med spilldata" msgid "Select additional game directory" msgstr "Velg mappe med ytterligere data" -#: gui/launcher.cpp:559 +#: gui/launcher.cpp:559 gui/options.cpp:1379 msgid "Select directory for saved games" msgstr "Velg mappe for lagrede spill" @@ -910,10 +910,6 @@ msgstr "Sprхk i ScummVM-GUIet" msgid "You have to restart ScummVM before your changes will take effect." msgstr "Du mх starte ScummVM pх nytt for at endringene skal tre i kraft. " -#: gui/options.cpp:1379 -msgid "Select directory for saved games" -msgstr "Velg mappe for lagrede spill" - #: gui/options.cpp:1386 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Den valgte mappen kan ikke skrives til. Vennligst velg en annen." @@ -1024,7 +1020,7 @@ msgstr "Deaktivert GFX" msgid "Standard Renderer" msgstr "Standard tegner" -#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:659 +#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:661 msgid "Standard" msgstr "Standard" @@ -2099,7 +2095,7 @@ msgstr "Gjennopprett spill:" msgid "Restore" msgstr "Gjenopprett" -#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2365 +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2368 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2110,7 +2106,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2358 +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2361 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2121,7 +2117,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2376 +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2379 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2575,36 +2571,36 @@ msgstr "~F~orrige" msgid "~N~ext" msgstr "~N~este" -#: engines/scumm/dialogs.cpp:598 +#: engines/scumm/dialogs.cpp:600 msgid "Speech Only" msgstr "Kun tale" -#: engines/scumm/dialogs.cpp:599 +#: engines/scumm/dialogs.cpp:601 msgid "Speech and Subtitles" msgstr "Tale og undertekster" -#: engines/scumm/dialogs.cpp:600 +#: engines/scumm/dialogs.cpp:602 msgid "Subtitles Only" msgstr "Kun undertekster" -#: engines/scumm/dialogs.cpp:608 +#: engines/scumm/dialogs.cpp:610 msgctxt "lowres" msgid "Speech & Subs" msgstr "Tekst & Tale" -#: engines/scumm/dialogs.cpp:654 +#: engines/scumm/dialogs.cpp:656 msgid "Select a Proficiency Level." msgstr "Velg ferdighetsnivх" -#: engines/scumm/dialogs.cpp:656 +#: engines/scumm/dialogs.cpp:658 msgid "Refer to your Loom(TM) manual for help." msgstr "Referer til Loom(TM)-hхndboka di for hjelp." -#: engines/scumm/dialogs.cpp:660 +#: engines/scumm/dialogs.cpp:662 msgid "Practice" msgstr "Trening" -#: engines/scumm/dialogs.cpp:661 +#: engines/scumm/dialogs.cpp:663 msgid "Expert" msgstr "Ekspert" @@ -2662,10 +2658,6 @@ msgstr "Lagre spilltilstand 1-10" msgid "Enter" msgstr "Enter" -#: engines/scumm/help.cpp:86 -msgid "Toggle fullscreen" -msgstr "Veksle fullskjerm" - #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "Musikkvolum opp/ned" @@ -3121,7 +3113,7 @@ msgstr "Fly til hјyre" msgid "Fly to lower right" msgstr "Fly til nedre hјyre" -#: engines/scumm/scumm.cpp:1821 +#: engines/scumm/scumm.cpp:1823 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" @@ -3130,7 +3122,7 @@ msgstr "" "Ekte MIDI-stјtte krever ЋRoland UpgradeЛ fra LucasArts,\n" "men %s mangler. Bruker AdLib istedet." -#: engines/scumm/scumm.cpp:2591 +#: engines/scumm/scumm.cpp:2594 msgid "" "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To " "play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' " diff --git a/po/nl_NL.po b/po/nl_NL.po new file mode 100644 index 0000000000..2d43470fd5 --- /dev/null +++ b/po/nl_NL.po @@ -0,0 +1,3269 @@ +# LANGUAGE translation for ScummVM. +# Copyright (C) YEAR ScummVM Team +# This file is distributed under the same license as the ScummVM package. +# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: ScummVM 1.8.0git\n" +"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" +"POT-Creation-Date: 2014-09-03 07:39+0200\n" +"PO-Revision-Date: 2014-09-03 07:42+0100\n" +"Last-Translator: Ben Castricum <scummvm@bencastricum.nl>\n" +"Language-Team: Ben Castricum <scummvm@bencastricum.nl>\n" +"Language: Nederlands\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=iso-8859-1\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 1.5.3\n" +"X-Poedit-SourceCharset: iso-8859-1\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#: gui/about.cpp:94 +#, c-format +msgid "(built on %s)" +msgstr "(gebouwd op %s)" + +#: gui/about.cpp:101 +msgid "Features compiled in:" +msgstr "Features meegecompileerd:" + +#: gui/about.cpp:110 +msgid "Available engines:" +msgstr "Beschikbare engines:" + +#: gui/browser.cpp:68 +msgid "Show hidden files" +msgstr "Verborgen bestanden weergeven" + +#: gui/browser.cpp:68 +msgid "Show files marked with the hidden attribute" +msgstr "Toon de bestanden die met het verborgen kenmerk hebben." + +#: gui/browser.cpp:72 +msgid "Go up" +msgstr "Ga omhoog" + +#: gui/browser.cpp:72 gui/browser.cpp:74 +msgid "Go to previous directory level" +msgstr "Ga naar bovenliggende map" + +#: gui/browser.cpp:74 +msgctxt "lowres" +msgid "Go up" +msgstr "Ga omhoog" + +#: gui/browser.cpp:75 gui/chooser.cpp:46 gui/KeysDialog.cpp:43 +#: gui/launcher.cpp:351 gui/massadd.cpp:95 gui/options.cpp:1239 +#: gui/saveload-dialog.cpp:216 gui/saveload-dialog.cpp:276 +#: gui/saveload-dialog.cpp:547 gui/saveload-dialog.cpp:922 +#: gui/themebrowser.cpp:55 gui/fluidsynth-dialog.cpp:152 +#: engines/engine.cpp:452 backends/platform/wii/options.cpp:48 +#: backends/events/default/default-events.cpp:196 +#: backends/events/default/default-events.cpp:218 +#: engines/drascula/saveload.cpp:49 engines/parallaction/saveload.cpp:274 +#: engines/scumm/dialogs.cpp:191 engines/sword1/control.cpp:865 +msgid "Cancel" +msgstr "Annuleren" + +#: gui/browser.cpp:76 gui/chooser.cpp:47 gui/themebrowser.cpp:56 +msgid "Choose" +msgstr "Selecteer" + +#: gui/gui-manager.cpp:117 backends/keymapper/remap-dialog.cpp:53 +#: engines/scumm/help.cpp:125 engines/scumm/help.cpp:140 +#: engines/scumm/help.cpp:165 engines/scumm/help.cpp:191 +#: engines/scumm/help.cpp:209 +msgid "Close" +msgstr "Sluiten" + +#: gui/gui-manager.cpp:120 +msgid "Mouse click" +msgstr "Muisklik" + +#: gui/gui-manager.cpp:124 base/main.cpp:319 +msgid "Display keyboard" +msgstr "Toon toetsenbord" + +#: gui/gui-manager.cpp:128 base/main.cpp:323 +msgid "Remap keys" +msgstr "Toetsen opnieuw koppelen" + +#: gui/gui-manager.cpp:131 base/main.cpp:326 engines/scumm/help.cpp:86 +msgid "Toggle fullscreen" +msgstr "Volledig scherm in-/uitschakelen" + +#: gui/KeysDialog.h:36 gui/KeysDialog.cpp:145 +msgid "Choose an action to map" +msgstr "Selecteer een actie om te koppelen" + +#: gui/KeysDialog.cpp:41 +msgid "Map" +msgstr "Koppel" + +#: gui/KeysDialog.cpp:42 gui/launcher.cpp:352 gui/launcher.cpp:1048 +#: gui/launcher.cpp:1052 gui/massadd.cpp:92 gui/options.cpp:1240 +#: gui/saveload-dialog.cpp:923 gui/fluidsynth-dialog.cpp:153 +#: engines/engine.cpp:371 engines/engine.cpp:382 +#: backends/platform/wii/options.cpp:47 +#: backends/platform/wince/CELauncherDialog.cpp:54 +#: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 +#: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 +#: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141 +#: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 +#: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 +#: engines/sword1/control.cpp:865 engines/sword1/logic.cpp:1633 +#: engines/sword2/animation.cpp:425 engines/sword2/animation.cpp:445 +#: engines/sword2/animation.cpp:461 engines/sword2/animation.cpp:471 +msgid "OK" +msgstr "OK" + +#: gui/KeysDialog.cpp:49 +msgid "Select an action and click 'Map'" +msgstr "Selecteer een actie en klik 'Koppel'" + +#: gui/KeysDialog.cpp:80 gui/KeysDialog.cpp:102 gui/KeysDialog.cpp:141 +#, c-format +msgid "Associated key : %s" +msgstr "geassocieerde toets : %s" + +#: gui/KeysDialog.cpp:82 gui/KeysDialog.cpp:104 gui/KeysDialog.cpp:143 +#, c-format +msgid "Associated key : none" +msgstr "geassocieerde toets : geen" + +#: gui/KeysDialog.cpp:90 +msgid "Please select an action" +msgstr "Selecteer een actie a.u.b." + +#: gui/KeysDialog.cpp:106 +msgid "Press the key to associate" +msgstr "Druk op de te associыren toets" + +#: gui/launcher.cpp:193 +msgid "Game" +msgstr "Spel" + +#: gui/launcher.cpp:197 +msgid "ID:" +msgstr "ID:" + +#: gui/launcher.cpp:197 gui/launcher.cpp:199 gui/launcher.cpp:200 +msgid "" +"Short game identifier used for referring to saved games and running the game " +"from the command line" +msgstr "" +"Korte identifier die gebruikt wordt voor opgeslagen spellen en voor het " +"starten van een spel vanaf de opdrachtprompt." + +#: gui/launcher.cpp:199 +msgctxt "lowres" +msgid "ID:" +msgstr "ID:" + +#: gui/launcher.cpp:204 +msgid "Name:" +msgstr "Naam:" + +#: gui/launcher.cpp:204 gui/launcher.cpp:206 gui/launcher.cpp:207 +msgid "Full title of the game" +msgstr "Volledige titel van het spel" + +#: gui/launcher.cpp:206 +msgctxt "lowres" +msgid "Name:" +msgstr "Naam:" + +#: gui/launcher.cpp:210 +msgid "Language:" +msgstr "Taal:" + +#: gui/launcher.cpp:210 gui/launcher.cpp:211 +msgid "" +"Language of the game. This will not turn your Spanish game version into " +"English" +msgstr "" +"De taal van het spel. Dit verandert een Engels spel niet naar een " +"Nederlandse." + +#: gui/launcher.cpp:212 gui/launcher.cpp:226 gui/options.cpp:87 +#: gui/options.cpp:737 gui/options.cpp:750 gui/options.cpp:1210 +#: audio/null.cpp:41 +msgid "<default>" +msgstr "<standaard>" + +#: gui/launcher.cpp:222 +msgid "Platform:" +msgstr "Platform:" + +#: gui/launcher.cpp:222 gui/launcher.cpp:224 gui/launcher.cpp:225 +msgid "Platform the game was originally designed for" +msgstr "Het platform waar het spel oorspronkelijk voor ontworpen was." + +#: gui/launcher.cpp:224 +msgctxt "lowres" +msgid "Platform:" +msgstr "Platform:" + +#: gui/launcher.cpp:237 +msgid "Engine" +msgstr "Engine" + +#: gui/launcher.cpp:245 gui/options.cpp:1073 gui/options.cpp:1090 +msgid "Graphics" +msgstr "Grafisch" + +#: gui/launcher.cpp:245 gui/options.cpp:1073 gui/options.cpp:1090 +msgid "GFX" +msgstr "GFX" + +#: gui/launcher.cpp:248 +msgid "Override global graphic settings" +msgstr "Negeer algemene grafische instellingen" + +#: gui/launcher.cpp:250 +msgctxt "lowres" +msgid "Override global graphic settings" +msgstr "Negeer algemene grafische instellingen" + +#: gui/launcher.cpp:257 gui/options.cpp:1096 +msgid "Audio" +msgstr "Audio" + +#: gui/launcher.cpp:260 +msgid "Override global audio settings" +msgstr "Negeer algemene audio instellingen" + +#: gui/launcher.cpp:262 +msgctxt "lowres" +msgid "Override global audio settings" +msgstr "Negeer algemene audio instellingen" + +#: gui/launcher.cpp:271 gui/options.cpp:1101 +msgid "Volume" +msgstr "Volume" + +#: gui/launcher.cpp:273 gui/options.cpp:1103 +msgctxt "lowres" +msgid "Volume" +msgstr "Volume" + +#: gui/launcher.cpp:276 +msgid "Override global volume settings" +msgstr "Negeer algemene volume instellingen" + +#: gui/launcher.cpp:278 +msgctxt "lowres" +msgid "Override global volume settings" +msgstr "Negeer algemene volume instellingen" + +#: gui/launcher.cpp:286 gui/options.cpp:1111 +msgid "MIDI" +msgstr "MIDI" + +#: gui/launcher.cpp:289 +msgid "Override global MIDI settings" +msgstr "Negeer algemene MIDI instellingen" + +#: gui/launcher.cpp:291 +msgctxt "lowres" +msgid "Override global MIDI settings" +msgstr "Negeer algemene MIDI instellingen" + +#: gui/launcher.cpp:300 gui/options.cpp:1117 +msgid "MT-32" +msgstr "MT-32" + +#: gui/launcher.cpp:303 +msgid "Override global MT-32 settings" +msgstr "Negeer algemene MT-32 instellingen" + +#: gui/launcher.cpp:305 +msgctxt "lowres" +msgid "Override global MT-32 settings" +msgstr "Negeer algemene MT-32 instellingen" + +#: gui/launcher.cpp:314 gui/options.cpp:1124 +msgid "Paths" +msgstr "Paden" + +#: gui/launcher.cpp:316 gui/options.cpp:1126 +msgctxt "lowres" +msgid "Paths" +msgstr "Paden" + +#: gui/launcher.cpp:323 +msgid "Game Path:" +msgstr "Spel Pad:" + +#: gui/launcher.cpp:325 +msgctxt "lowres" +msgid "Game Path:" +msgstr "Spel Pad:" + +#: gui/launcher.cpp:330 gui/options.cpp:1150 +msgid "Extra Path:" +msgstr "Extra Pad:" + +#: gui/launcher.cpp:330 gui/launcher.cpp:332 gui/launcher.cpp:333 +msgid "Specifies path to additional data used by the game" +msgstr "Specificeer pad naar additionele data voor het spel" + +#: gui/launcher.cpp:332 gui/options.cpp:1152 +msgctxt "lowres" +msgid "Extra Path:" +msgstr "Extra Pad:" + +#: gui/launcher.cpp:339 gui/options.cpp:1134 +msgid "Save Path:" +msgstr "Save Pad:" + +#: gui/launcher.cpp:339 gui/launcher.cpp:341 gui/launcher.cpp:342 +#: gui/options.cpp:1134 gui/options.cpp:1136 gui/options.cpp:1137 +msgid "Specifies where your saved games are put" +msgstr "Bepaalt waar opgeslagen spellen worden bewaard." + +#: gui/launcher.cpp:341 gui/options.cpp:1136 +msgctxt "lowres" +msgid "Save Path:" +msgstr "Save Pad:" + +#: gui/launcher.cpp:360 gui/launcher.cpp:459 gui/launcher.cpp:517 +#: gui/launcher.cpp:571 gui/options.cpp:1145 gui/options.cpp:1153 +#: gui/options.cpp:1162 gui/options.cpp:1277 gui/options.cpp:1283 +#: gui/options.cpp:1291 gui/options.cpp:1321 gui/options.cpp:1327 +#: gui/options.cpp:1334 gui/options.cpp:1427 gui/options.cpp:1430 +#: gui/options.cpp:1442 +msgctxt "path" +msgid "None" +msgstr "Geen" + +#: gui/launcher.cpp:365 gui/launcher.cpp:465 gui/launcher.cpp:575 +#: gui/options.cpp:1271 gui/options.cpp:1315 gui/options.cpp:1433 +#: backends/platform/wii/options.cpp:56 +msgid "Default" +msgstr "Standaard" + +#: gui/launcher.cpp:510 gui/options.cpp:1436 +msgid "Select SoundFont" +msgstr "Selecteer SoundFont" + +#: gui/launcher.cpp:529 gui/launcher.cpp:682 +msgid "Select directory with game data" +msgstr "Selecteer map met speldata" + +#: gui/launcher.cpp:547 +msgid "Select additional game directory" +msgstr "Selecteer additionele speldatamap" + +#: gui/launcher.cpp:559 gui/options.cpp:1379 +msgid "Select directory for saved games" +msgstr "Selecteer map voor opgeslagen spellen" + +#: gui/launcher.cpp:586 +msgid "This game ID is already taken. Please choose another one." +msgstr "Dit spel-ID is al in gebruik. Kies a.u.b. een andere." + +#: gui/launcher.cpp:626 engines/dialogs.cpp:111 +msgid "~Q~uit" +msgstr "~S~toppen" + +#: gui/launcher.cpp:626 backends/platform/sdl/macosx/appmenu_osx.mm:95 +msgid "Quit ScummVM" +msgstr "Hiermee verlaat u ScummVM." + +#: gui/launcher.cpp:627 +msgid "A~b~out..." +msgstr "O~v~er..." + +#: gui/launcher.cpp:627 backends/platform/sdl/macosx/appmenu_osx.mm:69 +msgid "About ScummVM" +msgstr "Geeft informatie over ScummVM." + +#: gui/launcher.cpp:628 +msgid "~O~ptions..." +msgstr "~O~pties..." + +#: gui/launcher.cpp:628 +msgid "Change global ScummVM options" +msgstr "Algemene ScummVM opties" + +#: gui/launcher.cpp:630 +msgid "~S~tart" +msgstr "~S~tarten" + +#: gui/launcher.cpp:630 +msgid "Start selected game" +msgstr "Start het geselecteerde spel." + +#: gui/launcher.cpp:633 +msgid "~L~oad..." +msgstr "~L~aad Spel..." + +#: gui/launcher.cpp:633 +msgid "Load saved game for selected game" +msgstr "Laad een eerder opgeslagen spel voor het geselecteerde spel." + +#: gui/launcher.cpp:638 +msgid "~A~dd Game..." +msgstr "Spel ~T~oevoegen" + +#: gui/launcher.cpp:638 gui/launcher.cpp:645 +msgid "Hold Shift for Mass Add" +msgstr "" +"Houd Shift ingedrukt voor het toevoegen van grote hoeveelheden spellen." + +#: gui/launcher.cpp:640 +msgid "~E~dit Game..." +msgstr "Spel ~B~ewerken" + +#: gui/launcher.cpp:640 gui/launcher.cpp:647 +msgid "Change game options" +msgstr "Verander spel opties" + +#: gui/launcher.cpp:642 +msgid "~R~emove Game" +msgstr "Spel ~V~erwijderen" + +#: gui/launcher.cpp:642 gui/launcher.cpp:649 +msgid "Remove game from the list. The game data files stay intact" +msgstr "" +"Verwijder dit spel uit de lijst. De spel data bestanden blijven intact." + +#: gui/launcher.cpp:645 +msgctxt "lowres" +msgid "~A~dd Game..." +msgstr "~T~oevoegen..." + +#: gui/launcher.cpp:647 +msgctxt "lowres" +msgid "~E~dit Game..." +msgstr "~B~ewerken..." + +#: gui/launcher.cpp:649 +msgctxt "lowres" +msgid "~R~emove Game" +msgstr "~V~erwijderen" + +#: gui/launcher.cpp:657 +msgid "Search in game list" +msgstr "Zoek in lijst met spellen" + +#: gui/launcher.cpp:661 gui/launcher.cpp:1222 +msgid "Search:" +msgstr "Zoeken:" + +#: gui/launcher.cpp:685 engines/dialogs.cpp:115 engines/cruise/menu.cpp:214 +#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:718 +#: engines/pegasus/pegasus.cpp:353 +msgid "Load game:" +msgstr "Laad spel:" + +#: gui/launcher.cpp:685 engines/dialogs.cpp:115 +#: backends/platform/wince/CEActionsPocket.cpp:267 +#: backends/platform/wince/CEActionsSmartphone.cpp:231 +#: engines/cruise/menu.cpp:214 engines/mohawk/myst.cpp:245 +#: engines/mohawk/riven.cpp:718 engines/pegasus/pegasus.cpp:353 +#: engines/scumm/dialogs.cpp:189 +msgid "Load" +msgstr "Laden" + +#: gui/launcher.cpp:792 +msgid "" +"Do you really want to run the mass game detector? This could potentially add " +"a huge number of games." +msgstr "" +"Wilt u echt de mass game detector draaien? Dit voegt potentieel een groot " +"aantal spellen toe." + +#: gui/launcher.cpp:793 gui/launcher.cpp:941 gui/launcher.cpp:1000 +#: gui/fluidsynth-dialog.cpp:217 +#: backends/events/symbiansdl/symbiansdl-events.cpp:184 +#: backends/platform/wince/CEActionsPocket.cpp:326 +#: backends/platform/wince/CEActionsSmartphone.cpp:287 +#: backends/platform/wince/CELauncherDialog.cpp:83 +msgid "Yes" +msgstr "Ja" + +#: gui/launcher.cpp:793 gui/launcher.cpp:941 gui/launcher.cpp:1000 +#: gui/fluidsynth-dialog.cpp:217 +#: backends/events/symbiansdl/symbiansdl-events.cpp:184 +#: backends/platform/wince/CEActionsPocket.cpp:326 +#: backends/platform/wince/CEActionsSmartphone.cpp:287 +#: backends/platform/wince/CELauncherDialog.cpp:83 +msgid "No" +msgstr "Nee" + +#: gui/launcher.cpp:841 +msgid "ScummVM couldn't open the specified directory!" +msgstr "ScummVM kon de opgegeven map niet openen!" + +#: gui/launcher.cpp:853 +msgid "ScummVM could not find any game in the specified directory!" +msgstr "ScummVM kon geen enkel spel vinden in de opgegeven map!" + +#: gui/launcher.cpp:867 +msgid "Pick the game:" +msgstr "Kies het spel:" + +#: gui/launcher.cpp:941 +msgid "Do you really want to remove this game configuration?" +msgstr "Wilt u echt deze spelconfiguratie verwijderen?" + +#: gui/launcher.cpp:999 +msgid "Do you want to load saved game?" +msgstr "Wilt u het opgeslagen spel laden?" + +#: gui/launcher.cpp:1048 +msgid "This game does not support loading games from the launcher." +msgstr "Dit spel ondersteunt het laden van spelen vanaf het startmenu niet." + +#: gui/launcher.cpp:1052 +msgid "ScummVM could not find any engine capable of running the selected game!" +msgstr "" +"ScummVM heeft geen engine gevonden die in staat was het geselecteerde spel " +"te spelen!" + +#: gui/massadd.cpp:79 gui/massadd.cpp:82 +msgid "... progress ..." +msgstr "... voortgang ..." + +#: gui/massadd.cpp:259 +msgid "Scan complete!" +msgstr "Klaar met zoeken!" + +#: gui/massadd.cpp:262 +#, c-format +msgid "Discovered %d new games, ignored %d previously added games." +msgstr "" +"%d nieuwe spellen ontdekt, %d spellen die al eerder waren toegevoegd " +"genegeerd." + +#: gui/massadd.cpp:266 +#, c-format +msgid "Scanned %d directories ..." +msgstr "%d directories doorgezocht..." + +#: gui/massadd.cpp:269 +#, c-format +msgid "Discovered %d new games, ignored %d previously added games ..." +msgstr "" +"%d nieuwe spellen ontdekt, %d spellen die al eerder waren toegevoegd " +"genegeerd ..." + +#: gui/options.cpp:85 +msgid "Never" +msgstr "Nooit" + +#: gui/options.cpp:85 +msgid "every 5 mins" +msgstr "elke 5 minuten" + +#: gui/options.cpp:85 +msgid "every 10 mins" +msgstr "elke 10 minuten" + +#: gui/options.cpp:85 +msgid "every 15 mins" +msgstr "elke 15 minuten" + +#: gui/options.cpp:85 +msgid "every 30 mins" +msgstr "elke 30 minuten" + +#: gui/options.cpp:87 +msgid "8 kHz" +msgstr "8 kHz" + +#: gui/options.cpp:87 +msgid "11 kHz" +msgstr "11 kHz" + +#: gui/options.cpp:87 +msgid "22 kHz" +msgstr "22 kHz" + +#: gui/options.cpp:87 +msgid "44 kHz" +msgstr "44 kHz" + +#: gui/options.cpp:87 +msgid "48 kHz" +msgstr "48 kHz" + +#: gui/options.cpp:255 gui/options.cpp:481 gui/options.cpp:582 +#: gui/options.cpp:651 gui/options.cpp:859 +msgctxt "soundfont" +msgid "None" +msgstr "Geen" + +#: gui/options.cpp:389 +msgid "Failed to apply some of the graphic options changes:" +msgstr "" +"Het is niet gelukt om enkele veranderingen in grafische opties toe te passen:" + +#: gui/options.cpp:401 +msgid "the video mode could not be changed." +msgstr "de videomodus kon niet veranderd worden." + +#: gui/options.cpp:407 +msgid "the fullscreen setting could not be changed" +msgstr "de volledig-scherminstelling kon niet veranderd worden" + +#: gui/options.cpp:413 +msgid "the aspect ratio setting could not be changed" +msgstr "de pixelverhoudinginstelling kon niet veranderd worden" + +#: gui/options.cpp:734 +msgid "Graphics mode:" +msgstr "Grafische modus:" + +#: gui/options.cpp:748 +msgid "Render mode:" +msgstr "Render modus:" + +#: gui/options.cpp:748 gui/options.cpp:749 +msgid "Special dithering modes supported by some games" +msgstr "Speciale ditheringmodi die door sommige games ondersteund worden." + +#: gui/options.cpp:760 +#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2249 +msgid "Fullscreen mode" +msgstr "Volledig-scherm modus" + +#: gui/options.cpp:763 +msgid "Aspect ratio correction" +msgstr "Pixelverhoudingcorrectie" + +#: gui/options.cpp:763 +msgid "Correct aspect ratio for 320x200 games" +msgstr "Corrigeer de pixelverhouding voor 320x200 spellen." + +#: gui/options.cpp:771 +msgid "Preferred Device:" +msgstr "Voorkeursapparaat:" + +#: gui/options.cpp:771 +msgid "Music Device:" +msgstr "Muziekapparaat:" + +#: gui/options.cpp:771 gui/options.cpp:773 +msgid "Specifies preferred sound device or sound card emulator" +msgstr "Specificeert het voorkeurs geluidsapparaat of geluidskaartemulator" + +#: gui/options.cpp:771 gui/options.cpp:773 gui/options.cpp:774 +msgid "Specifies output sound device or sound card emulator" +msgstr "Specificeert geluidsapparaat of geluidskaartemulator" + +#: gui/options.cpp:773 +msgctxt "lowres" +msgid "Preferred Dev.:" +msgstr "Voorkeursapparaat:" + +#: gui/options.cpp:773 +msgctxt "lowres" +msgid "Music Device:" +msgstr "Muziekapparaat:" + +#: gui/options.cpp:800 +msgid "AdLib emulator:" +msgstr "AdLib emulator:" + +#: gui/options.cpp:800 gui/options.cpp:801 +msgid "AdLib is used for music in many games" +msgstr "AdLib word in vele spelen voor muziek gebruikt" + +#: gui/options.cpp:811 +msgid "Output rate:" +msgstr "Output snelheid:" + +#: gui/options.cpp:811 gui/options.cpp:812 +msgid "" +"Higher value specifies better sound quality but may be not supported by your " +"soundcard" +msgstr "" +"Hogere waarden geven betere geluidskwaliteit maar worden mogelijk niet " +"ondersteund door uw geluidskaart." + +#: gui/options.cpp:822 +msgid "GM Device:" +msgstr "GM Apparaat:" + +#: gui/options.cpp:822 +msgid "Specifies default sound device for General MIDI output" +msgstr "Specificeert het standaard geluidsapparaat voor General MIDI" + +#: gui/options.cpp:833 +msgid "Don't use General MIDI music" +msgstr "Geen General MIDI muziek gebruiken" + +#: gui/options.cpp:844 gui/options.cpp:910 +msgid "Use first available device" +msgstr "Gebruik eerst beschikbare apparaat" + +#: gui/options.cpp:856 +msgid "SoundFont:" +msgstr "SoundFont:" + +#: gui/options.cpp:856 gui/options.cpp:858 gui/options.cpp:859 +msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity" +msgstr "" +"SoundFont wordt ondersteund door FluidSynth en Timidity en sommige " +"geluidskaarten." + +#: gui/options.cpp:858 +msgctxt "lowres" +msgid "SoundFont:" +msgstr "SoundFont:" + +#: gui/options.cpp:864 +msgid "Mixed AdLib/MIDI mode" +msgstr "Gemengde AdLib/MIDI modus" + +#: gui/options.cpp:864 +msgid "Use both MIDI and AdLib sound generation" +msgstr "Gebruik zowel MIDI als AdLib geluid" + +#: gui/options.cpp:867 +msgid "MIDI gain:" +msgstr "MIDI gain:" + +#: gui/options.cpp:874 +msgid "FluidSynth Settings" +msgstr "FluidSynth Instellingen" + +#: gui/options.cpp:881 +msgid "MT-32 Device:" +msgstr "MT-32 Apparaat:" + +#: gui/options.cpp:881 +msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" +msgstr "" +"Specificeert het standaard geluidsapparaat voor Roland MT-32/LAPC1/CM32l/CM64" + +#: gui/options.cpp:886 +msgid "True Roland MT-32 (disable GM emulation)" +msgstr "Waarheidsgetrouwe Roland MT-32 (GM emulatie uitschakelen)" + +#: gui/options.cpp:886 gui/options.cpp:888 +msgid "" +"Check if you want to use your real hardware Roland-compatible sound device " +"connected to your computer" +msgstr "" +"Selecteer als u een hardware Roland-compatible geluidsapparaat gekoppeld aan " +"uw computer wilt gebruiken" + +#: gui/options.cpp:888 +msgctxt "lowres" +msgid "True Roland MT-32 (no GM emulation)" +msgstr "Echte Roland MT-32 (geen GM emulatie)" + +#: gui/options.cpp:891 +msgid "Roland GS Device (enable MT-32 mappings)" +msgstr "Roland GS Device (met MT-32 mappings)" + +#: gui/options.cpp:891 +msgid "" +"Check if you want to enable patch mappings to emulate an MT-32 on a Roland " +"GS device" +msgstr "" +"Selecteer dit als u patchmappings wilt om een MT-32 op een Roland GS " +"apparaat te emuleren." + +#: gui/options.cpp:900 +msgid "Don't use Roland MT-32 music" +msgstr "Geen Roland MT-32 muziek gebruiken" + +#: gui/options.cpp:927 +msgid "Text and Speech:" +msgstr "Spraak en/of ondertitels:" + +#: gui/options.cpp:931 gui/options.cpp:941 +msgid "Speech" +msgstr "Spraak" + +#: gui/options.cpp:932 gui/options.cpp:942 +msgid "Subtitles" +msgstr "Ondertitels" + +#: gui/options.cpp:933 +msgid "Both" +msgstr "Beide" + +#: gui/options.cpp:935 +msgid "Subtitle speed:" +msgstr "Snelheid ondertitels:" + +#: gui/options.cpp:937 +msgctxt "lowres" +msgid "Text and Speech:" +msgstr "Spraak en/of text:" + +#: gui/options.cpp:941 +msgid "Spch" +msgstr "Sprk" + +#: gui/options.cpp:942 +msgid "Subs" +msgstr "Text" + +#: gui/options.cpp:943 +msgctxt "lowres" +msgid "Both" +msgstr "Beide" + +#: gui/options.cpp:943 +msgid "Show subtitles and play speech" +msgstr "Toon ondertitels en speel spraak af" + +#: gui/options.cpp:945 +msgctxt "lowres" +msgid "Subtitle speed:" +msgstr "Snelheid text:" + +#: gui/options.cpp:961 +msgid "Music volume:" +msgstr "Muziek volume:" + +#: gui/options.cpp:963 +msgctxt "lowres" +msgid "Music volume:" +msgstr "Muziek volume:" + +#: gui/options.cpp:970 +msgid "Mute All" +msgstr "Alles Dempen" + +#: gui/options.cpp:973 +msgid "SFX volume:" +msgstr "SFX volume:" + +#: gui/options.cpp:973 gui/options.cpp:975 gui/options.cpp:976 +msgid "Special sound effects volume" +msgstr "Volume voor speciale geluidseffecten" + +#: gui/options.cpp:975 +msgctxt "lowres" +msgid "SFX volume:" +msgstr "SFX volume:" + +#: gui/options.cpp:983 +msgid "Speech volume:" +msgstr "Spraak volume:" + +#: gui/options.cpp:985 +msgctxt "lowres" +msgid "Speech volume:" +msgstr "Spraak volume:" + +#: gui/options.cpp:1142 +msgid "Theme Path:" +msgstr "Thema Pad:" + +#: gui/options.cpp:1144 +msgctxt "lowres" +msgid "Theme Path:" +msgstr "Thema Pad:" + +#: gui/options.cpp:1150 gui/options.cpp:1152 gui/options.cpp:1153 +msgid "Specifies path to additional data used by all games or ScummVM" +msgstr "" +"Specificeert het pad for aanvullende data voor ScummVM zelf of de spellen." + +#: gui/options.cpp:1159 +msgid "Plugins Path:" +msgstr "Plugins Pad:" + +#: gui/options.cpp:1161 +msgctxt "lowres" +msgid "Plugins Path:" +msgstr "Plugins Pad:" + +#: gui/options.cpp:1170 gui/fluidsynth-dialog.cpp:138 +msgid "Misc" +msgstr "Misc" + +#: gui/options.cpp:1172 +msgctxt "lowres" +msgid "Misc" +msgstr "Misc" + +#: gui/options.cpp:1174 +msgid "Theme:" +msgstr "Thema:" + +#: gui/options.cpp:1178 +msgid "GUI Renderer:" +msgstr "GUI Renderer:" + +#: gui/options.cpp:1190 +msgid "Autosave:" +msgstr "Autosave:" + +#: gui/options.cpp:1192 +msgctxt "lowres" +msgid "Autosave:" +msgstr "Autosave:" + +#: gui/options.cpp:1200 +msgid "Keys" +msgstr "Toetsen" + +#: gui/options.cpp:1207 +msgid "GUI Language:" +msgstr "GUI Taal:" + +#: gui/options.cpp:1207 +msgid "Language of ScummVM GUI" +msgstr "Taal van de ScummVM GUI" + +#: gui/options.cpp:1366 +msgid "You have to restart ScummVM before your changes will take effect." +msgstr "U dient ScummVM opnieuw op te starten om de wijzigingen te activeren." + +#: gui/options.cpp:1386 +msgid "The chosen directory cannot be written to. Please select another one." +msgstr "" +"Er kan niet worden geschreven in de gekozen map. Selecteer a.u.b. een andere." + +#: gui/options.cpp:1395 +msgid "Select directory for GUI themes" +msgstr "Selecteer map voor GUI themas" + +#: gui/options.cpp:1405 +msgid "Select directory for extra files" +msgstr "Selecteer map voor extra bestanden" + +#: gui/options.cpp:1416 +msgid "Select directory for plugins" +msgstr "Selecteer map voor plugins" + +#: gui/options.cpp:1469 +msgid "" +"The theme you selected does not support your current language. If you want " +"to use this theme you need to switch to another language first." +msgstr "" +"De thema die u heeft geselecteerd ondersteund uw gekozen taal niet. Als u " +"dit thema wilt gebruiken dient u eerst een andere taal te selecteren." + +#: gui/saveload-dialog.cpp:167 +msgid "List view" +msgstr "Lijstopmaak" + +#: gui/saveload-dialog.cpp:168 +msgid "Grid view" +msgstr "Rasterbeeld" + +#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:360 +msgid "No date saved" +msgstr "Gaan datum opgeslagen" + +#: gui/saveload-dialog.cpp:212 gui/saveload-dialog.cpp:361 +msgid "No time saved" +msgstr "Geen tijd opgeslagen" + +#: gui/saveload-dialog.cpp:213 gui/saveload-dialog.cpp:362 +msgid "No playtime saved" +msgstr "Geen speeltijd opgeslagen" + +#: gui/saveload-dialog.cpp:220 gui/saveload-dialog.cpp:276 +msgid "Delete" +msgstr "Verwijderen" + +#: gui/saveload-dialog.cpp:275 +msgid "Do you really want to delete this saved game?" +msgstr "Wilt u dit opgeslagen spel echt verwijderen?" + +#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:875 +msgid "Date: " +msgstr "Datum: " + +#: gui/saveload-dialog.cpp:389 gui/saveload-dialog.cpp:881 +msgid "Time: " +msgstr "Tijd: " + +#: gui/saveload-dialog.cpp:395 gui/saveload-dialog.cpp:889 +msgid "Playtime: " +msgstr "Speeltijd: " + +#: gui/saveload-dialog.cpp:408 gui/saveload-dialog.cpp:496 +msgid "Untitled savestate" +msgstr "Naamloos opgeslagen spel" + +#: gui/saveload-dialog.cpp:548 +msgid "Next" +msgstr "Volgende" + +#: gui/saveload-dialog.cpp:551 +msgid "Prev" +msgstr "Vorig" + +#: gui/saveload-dialog.cpp:739 +msgid "New Save" +msgstr "Nieuw spel opslaan" + +#: gui/saveload-dialog.cpp:739 +msgid "Create a new save game" +msgstr "Nieuw spel opslaan" + +#: gui/saveload-dialog.cpp:868 +msgid "Name: " +msgstr "Naam: " + +#: gui/saveload-dialog.cpp:940 +#, c-format +msgid "Enter a description for slot %d:" +msgstr "Geef een omschrijving voor slot %d:" + +#: gui/themebrowser.cpp:45 +msgid "Select a Theme" +msgstr "Selecteer een thema" + +#: gui/ThemeEngine.cpp:347 +msgid "Disabled GFX" +msgstr "GFX uitgeschakeld" + +#: gui/ThemeEngine.cpp:347 +msgctxt "lowres" +msgid "Disabled GFX" +msgstr "GFX uitgeschakeld" + +#: gui/ThemeEngine.cpp:348 +msgid "Standard Renderer" +msgstr "Standaard Renderer" + +#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:661 +msgid "Standard" +msgstr "Standaard" + +#: gui/ThemeEngine.cpp:350 +msgid "Antialiased Renderer" +msgstr "Antialiased Renderer" + +#: gui/ThemeEngine.cpp:350 +msgid "Antialiased" +msgstr "Antialiased" + +#: gui/widget.cpp:323 gui/widget.cpp:325 gui/widget.cpp:331 gui/widget.cpp:333 +msgid "Clear value" +msgstr "Veld leegmaken" + +#: gui/fluidsynth-dialog.cpp:68 +msgid "Reverb" +msgstr "Reverb" + +#: gui/fluidsynth-dialog.cpp:70 gui/fluidsynth-dialog.cpp:102 +msgid "Active" +msgstr "Actief" + +#: gui/fluidsynth-dialog.cpp:72 +msgid "Room:" +msgstr "Kamer:" + +#: gui/fluidsynth-dialog.cpp:79 +msgid "Damp:" +msgstr "Damp:" + +#: gui/fluidsynth-dialog.cpp:86 +msgid "Width:" +msgstr "Breedte:" + +#: gui/fluidsynth-dialog.cpp:93 gui/fluidsynth-dialog.cpp:111 +msgid "Level:" +msgstr "Level:" + +#: gui/fluidsynth-dialog.cpp:100 +msgid "Chorus" +msgstr "Koor" + +#: gui/fluidsynth-dialog.cpp:104 +msgid "N:" +msgstr "N:" + +#: gui/fluidsynth-dialog.cpp:118 +msgid "Speed:" +msgstr "Snelheid:" + +#: gui/fluidsynth-dialog.cpp:125 +msgid "Depth:" +msgstr "Diepte:" + +#: gui/fluidsynth-dialog.cpp:132 +msgid "Type:" +msgstr "Type:" + +#: gui/fluidsynth-dialog.cpp:135 +msgid "Sine" +msgstr "Sinus" + +#: gui/fluidsynth-dialog.cpp:136 +msgid "Triangle" +msgstr "Driehoek" + +#: gui/fluidsynth-dialog.cpp:140 +msgid "Interpolation:" +msgstr "Interpolatie:" + +#: gui/fluidsynth-dialog.cpp:143 +msgid "None (fastest)" +msgstr "Geen (snelst)" + +#: gui/fluidsynth-dialog.cpp:144 +msgid "Linear" +msgstr "Lineair" + +#: gui/fluidsynth-dialog.cpp:145 +msgid "Fourth-order" +msgstr "Vierde-order" + +#: gui/fluidsynth-dialog.cpp:146 +msgid "Seventh-order" +msgstr "Zevende-order" + +#: gui/fluidsynth-dialog.cpp:150 +msgid "Reset" +msgstr "Reset" + +#: gui/fluidsynth-dialog.cpp:150 +msgid "Reset all FluidSynth settings to their default values." +msgstr "Alle FluidSynth instellingen terugzetten naar de standaard waarden." + +#: gui/fluidsynth-dialog.cpp:217 +msgid "" +"Do you really want to reset all FluidSynth settings to their default values?" +msgstr "" +"Wilt u echt alle FluidSynth instellingen terugzetten naar de standaard " +"waarden?" + +#: base/main.cpp:228 +#, c-format +msgid "Engine does not support debug level '%s'" +msgstr "Engine ondersteunt debug level '%s' niet" + +#: base/main.cpp:306 +msgid "Menu" +msgstr "Menu" + +#: base/main.cpp:309 backends/platform/symbian/src/SymbianActions.cpp:45 +#: backends/platform/wince/CEActionsPocket.cpp:45 +#: backends/platform/wince/CEActionsSmartphone.cpp:46 +msgid "Skip" +msgstr "Overslaan" + +#: base/main.cpp:312 backends/platform/symbian/src/SymbianActions.cpp:50 +#: backends/platform/wince/CEActionsPocket.cpp:42 +msgid "Pause" +msgstr "Pauze" + +#: base/main.cpp:315 +msgid "Skip line" +msgstr "Regel overslaan" + +#: base/main.cpp:507 +msgid "Error running game:" +msgstr "Fout tijdens het starten van spel:" + +#: base/main.cpp:536 +msgid "Could not find any engine capable of running the selected game" +msgstr "" +"Kon geen engine vinden die in staat was het geselecteerde spel te spelen" + +#: common/error.cpp:38 +msgid "No error" +msgstr "Geen fout" + +#: common/error.cpp:40 +msgid "Game data not found" +msgstr "Speldata niet gevonden" + +#: common/error.cpp:42 +msgid "Game id not supported" +msgstr "Spel-ID niet ondersteund" + +#: common/error.cpp:44 +msgid "Unsupported color mode" +msgstr "Niet ondersteunde kleurmodus" + +#: common/error.cpp:47 +msgid "Read permission denied" +msgstr "Leesrechten geweigerd" + +#: common/error.cpp:49 +msgid "Write permission denied" +msgstr "Schrijfrechten geweigerd" + +#: common/error.cpp:52 +msgid "Path does not exist" +msgstr "Pad bestaat niet" + +#: common/error.cpp:54 +msgid "Path not a directory" +msgstr "Pad is geen map" + +#: common/error.cpp:56 +msgid "Path not a file" +msgstr "Pad is geen bestand" + +#: common/error.cpp:59 +msgid "Cannot create file" +msgstr "Kan bestand niet aanmaken" + +#: common/error.cpp:61 +msgid "Reading data failed" +msgstr "Data lezen mislukt" + +#: common/error.cpp:63 +msgid "Writing data failed" +msgstr "Data wegschrijven mislukt" + +#: common/error.cpp:66 +msgid "Could not find suitable engine plugin" +msgstr "Kon geen geschikte engine plugin vinden" + +#: common/error.cpp:68 +msgid "Engine plugin does not support save states" +msgstr "Engine plugin ondersteunt opgeslagen spellen niet" + +#: common/error.cpp:71 +msgid "User canceled" +msgstr "Gebruiker annuleerde" + +#: common/error.cpp:75 +msgid "Unknown error" +msgstr "Onbekende fout" + +#: engines/advancedDetector.cpp:317 +#, c-format +msgid "The game in '%s' seems to be unknown." +msgstr "Het spel in '%s' lijkt onbekend te zijn." + +#: engines/advancedDetector.cpp:318 +msgid "Please, report the following data to the ScummVM team along with name" +msgstr "" +"Raporteer a.u.b. de volgende gegevens aan het ScummVM team samen met de naam" + +#: engines/advancedDetector.cpp:320 +msgid "of the game you tried to add and its version/language/etc.:" +msgstr "van het spel die u probeerde toe te voegen, en haar versie/taal/etc.:" + +#: engines/dialogs.cpp:85 +msgid "~R~esume" +msgstr "~H~ervatten" + +#: engines/dialogs.cpp:87 +msgid "~L~oad" +msgstr "~L~aden" + +#: engines/dialogs.cpp:91 +msgid "~S~ave" +msgstr "Op~s~laan" + +#: engines/dialogs.cpp:95 +msgid "~O~ptions" +msgstr "~O~pties" + +#: engines/dialogs.cpp:100 +msgid "~H~elp" +msgstr "~H~elp" + +#: engines/dialogs.cpp:102 +msgid "~A~bout" +msgstr "O~v~er" + +#: engines/dialogs.cpp:105 engines/dialogs.cpp:181 +msgid "~R~eturn to Launcher" +msgstr "~T~erug naar het startmenu" + +#: engines/dialogs.cpp:107 engines/dialogs.cpp:183 +msgctxt "lowres" +msgid "~R~eturn to Launcher" +msgstr "~T~erug naar startmenu" + +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:803 +#: engines/cruise/menu.cpp:212 engines/drascula/saveload.cpp:336 +#: engines/neverhood/menumodule.cpp:873 engines/pegasus/pegasus.cpp:377 +#: engines/sci/engine/kfile.cpp:758 engines/toltecs/menu.cpp:281 +msgid "Save game:" +msgstr "Spel opslaan:" + +#: engines/dialogs.cpp:116 backends/platform/symbian/src/SymbianActions.cpp:44 +#: backends/platform/wince/CEActionsPocket.cpp:43 +#: backends/platform/wince/CEActionsPocket.cpp:267 +#: backends/platform/wince/CEActionsSmartphone.cpp:45 +#: backends/platform/wince/CEActionsSmartphone.cpp:231 +#: engines/agi/saveload.cpp:803 engines/cruise/menu.cpp:212 +#: engines/drascula/saveload.cpp:336 engines/neverhood/menumodule.cpp:873 +#: engines/pegasus/pegasus.cpp:377 engines/sci/engine/kfile.cpp:758 +#: engines/scumm/dialogs.cpp:188 engines/toltecs/menu.cpp:281 +msgid "Save" +msgstr "Opslaan" + +#: engines/dialogs.cpp:145 +msgid "" +"Sorry, this engine does not currently provide in-game help. Please consult " +"the README for basic information, and for instructions on how to obtain " +"further assistance." +msgstr "" +"Sorry, deze engine heeft momenteel geen in-game help. Raadpleeg a.u.b. de " +"README voor basisinformatie, en voor instructies voor het verkrijgen van " +"verdere assistentie." + +#: engines/dialogs.cpp:234 engines/pegasus/pegasus.cpp:393 +#, c-format +msgid "" +"Gamestate save failed (%s)! Please consult the README for basic information, " +"and for instructions on how to obtain further assistance." +msgstr "" +"Opslaan van spel is niet gelukt (%s)! Raadpleeg a.u.b. de README voor " +"basisinformatie, en voor instructies voor het verkrijgen van verdere " +"assistentie." + +#: engines/dialogs.cpp:307 engines/mohawk/dialogs.cpp:109 +#: engines/mohawk/dialogs.cpp:170 +msgid "~O~K" +msgstr "~O~K" + +#: engines/dialogs.cpp:308 engines/mohawk/dialogs.cpp:110 +#: engines/mohawk/dialogs.cpp:171 +msgid "~C~ancel" +msgstr "~A~nnuleer" + +#: engines/dialogs.cpp:311 +msgid "~K~eys" +msgstr "~T~oetsen" + +#: engines/engine.cpp:245 +msgid "Could not initialize color format." +msgstr "Kon kleurformaat niet initialiseren." + +# can this be changed into "Could not switch to video mode '%s'"? +#: engines/engine.cpp:253 +msgid "Could not switch to video mode: '" +msgstr "Kon niet schakelen naar videomodus: '" + +#: engines/engine.cpp:262 +msgid "Could not apply aspect ratio setting." +msgstr "Pixelverhoudinginstelling kon niet toegepast worden." + +#: engines/engine.cpp:267 +msgid "Could not apply fullscreen setting." +msgstr "Kon volledig-scherminstelling niet toepassen." + +#: engines/engine.cpp:367 +msgid "" +"You appear to be playing this game directly\n" +"from the CD. This is known to cause problems,\n" +"and it is therefore recommended that you copy\n" +"the data files to your hard disk instead.\n" +"See the README file for details." +msgstr "" +"U lijkt het spel direct van CD the spelen.\n" +"Hiervan is bekend dat dit problemen veroorzaakt.\n" +"Het wordt daarom aangeraden om de data\n" +"bestanden naar uw harddisk te kopieren.\n" +"Voor details kijk in de README." + +#: engines/engine.cpp:378 +msgid "" +"This game has audio tracks in its disk. These\n" +"tracks need to be ripped from the disk using\n" +"an appropriate CD audio extracting tool in\n" +"order to listen to the game's music.\n" +"See the README file for details." +msgstr "" +"Dit spel heeft audio sporen op zijn disk. Deze\n" +"dienen eerst geripped te worden met een audio\n" +"CD rip programma om te kunnen luisteren naar\n" +"het spelmuziek. Voor details kijk in de README." + +#: engines/engine.cpp:436 +#, c-format +msgid "" +"Gamestate load failed (%s)! Please consult the README for basic information, " +"and for instructions on how to obtain further assistance." +msgstr "" +"Laden van opgeslagen spel is niet gelukt (%s)! Raadpleeg a.u.b. de README " +"voor basisinformatie, en voor instructies voor het verkrijgen van verdere " +"assistentie." + +#: engines/engine.cpp:449 +msgid "" +"WARNING: The game you are about to start is not yet fully supported by " +"ScummVM. As such, it is likely to be unstable, and any saves you make might " +"not work in future versions of ScummVM." +msgstr "" +"WAARSCHUWING: Het spel dat u wilt gaan spelen is nog niet volledig " +"ondersteund door ScummVM. Om die reden is het waarschijnlijk dat het spel " +"instabiel is, en opgeslagen spellen zullen mogelijk niet werken in " +"toekomstige versies van ScummVM." + +#: engines/engine.cpp:452 +msgid "Start anyway" +msgstr "Evengoed starten" + +#: audio/fmopl.cpp:50 +msgid "MAME OPL emulator" +msgstr "MAME OPL emulator" + +#: audio/fmopl.cpp:52 +msgid "DOSBox OPL emulator" +msgstr "DOSBox OPL emulator" + +#: audio/mididrv.cpp:209 +#, c-format +msgid "" +"The selected audio device '%s' was not found (e.g. might be turned off or " +"disconnected)." +msgstr "" +"Het geselecteerde audioapparaat '%s' was niet gevonden (staat misschien uit " +"of is losgekoppeld)." + +#: audio/mididrv.cpp:209 audio/mididrv.cpp:221 audio/mididrv.cpp:257 +#: audio/mididrv.cpp:272 +msgid "Attempting to fall back to the next available device..." +msgstr "Poging om terug te vallen op het volgende beschikbare apparaat..." + +#: audio/mididrv.cpp:221 +#, c-format +msgid "" +"The selected audio device '%s' cannot be used. See log file for more " +"information." +msgstr "" +"Het geselecteerde audioapparaat '%s' kan niet gebruikt worden. Zie het log " +"bestand voor meer informatie." + +#: audio/mididrv.cpp:257 +#, c-format +msgid "" +"The preferred audio device '%s' was not found (e.g. might be turned off or " +"disconnected)." +msgstr "" +"Het voorkeursaudioapparaat '%s' was niet gevonden (staat misschien uit of is " +"losgekoppeld)." + +#: audio/mididrv.cpp:272 +#, c-format +msgid "" +"The preferred audio device '%s' cannot be used. See log file for more " +"information." +msgstr "" +"Het voorkeursaudioapparaat '%s' kan niet gebruikt worden. Zie het logbestand " +"voor meer informatie." + +#: audio/null.h:44 +msgid "No music" +msgstr "Geen muziek" + +#: audio/mods/paula.cpp:196 +msgid "Amiga Audio Emulator" +msgstr "Amiga Audio Emulator" + +#: audio/softsynth/adlib.cpp:2285 +msgid "AdLib Emulator" +msgstr "AdLib Emulator" + +#: audio/softsynth/appleiigs.cpp:33 +msgid "Apple II GS Emulator (NOT IMPLEMENTED)" +msgstr "Apple II GS Emulator (NIET GEЯMPLEMENTEERD)" + +#: audio/softsynth/sid.cpp:1430 +msgid "C64 Audio Emulator" +msgstr "C64 Audio Emulator" + +#: audio/softsynth/mt32.cpp:200 +msgid "Initializing MT-32 Emulator" +msgstr "MT-32 Emulator initialiseren" + +#: audio/softsynth/mt32.cpp:426 +msgid "MT-32 Emulator" +msgstr "MT-32 Emulator" + +#: audio/softsynth/pcspk.cpp:139 +msgid "PC Speaker Emulator" +msgstr "PC Speaker Emulator" + +#: audio/softsynth/pcspk.cpp:158 +msgid "IBM PCjr Emulator" +msgstr "IBM PCjr Emulator" + +#: backends/keymapper/remap-dialog.cpp:48 +msgid "Keymap:" +msgstr "Toetskoppeling:" + +#: backends/keymapper/remap-dialog.cpp:67 +msgid " (Effective)" +msgstr " (Effectief)" + +#: backends/keymapper/remap-dialog.cpp:107 +msgid " (Active)" +msgstr " (Actief)" + +#: backends/keymapper/remap-dialog.cpp:107 +msgid " (Blocked)" +msgstr " (Geblokkeerd)" + +#: backends/keymapper/remap-dialog.cpp:120 +msgid " (Global)" +msgstr " (Globaal)" + +#: backends/keymapper/remap-dialog.cpp:128 +msgid " (Game)" +msgstr " (Spel)" + +#: backends/midi/windows.cpp:165 +msgid "Windows MIDI" +msgstr "Windows MIDI" + +#: backends/platform/ds/arm9/source/dsoptions.cpp:56 +#: engines/scumm/dialogs.cpp:291 +msgid "~C~lose" +msgstr "~S~luiten" + +#: backends/platform/ds/arm9/source/dsoptions.cpp:57 +msgid "ScummVM Main Menu" +msgstr "ScummVM Hoofdmenu" + +#: backends/platform/ds/arm9/source/dsoptions.cpp:63 +msgid "~L~eft handed mode" +msgstr "~L~inkshandige modus" + +#: backends/platform/ds/arm9/source/dsoptions.cpp:64 +msgid "~I~ndy fight controls" +msgstr "~I~ndy vecht besturing" + +#: backends/platform/ds/arm9/source/dsoptions.cpp:65 +msgid "Show mouse cursor" +msgstr "Toon muis wijzer" + +#: backends/platform/ds/arm9/source/dsoptions.cpp:66 +msgid "Snap to edges" +msgstr "Klik vast aan randen" + +#: backends/platform/ds/arm9/source/dsoptions.cpp:68 +msgid "Touch X Offset" +msgstr "Raak X Offset" + +#: backends/platform/ds/arm9/source/dsoptions.cpp:75 +msgid "Touch Y Offset" +msgstr "Raak Y Offset" + +#: backends/platform/ds/arm9/source/dsoptions.cpp:87 +msgid "Use laptop trackpad-style cursor control" +msgstr "Gebruik laptop trackpad-stijl wijzeraansturing" + +#: backends/platform/ds/arm9/source/dsoptions.cpp:88 +msgid "Tap for left click, double tap right click" +msgstr "Tap voor linker klik, dubbele tap voor rechter klik" + +#: backends/platform/ds/arm9/source/dsoptions.cpp:90 +msgid "Sensitivity" +msgstr "Gevoeligheid" + +#: backends/platform/ds/arm9/source/dsoptions.cpp:99 +msgid "Initial top screen scale:" +msgstr "Initiele top schermschaal:" + +#: backends/platform/ds/arm9/source/dsoptions.cpp:105 +msgid "Main screen scaling:" +msgstr "Hoofdschermschaal:" + +#: backends/platform/ds/arm9/source/dsoptions.cpp:107 +msgid "Hardware scale (fast, but low quality)" +msgstr "Hardware schalen (snel, maar slechte kwaliteit)" + +#: backends/platform/ds/arm9/source/dsoptions.cpp:108 +msgid "Software scale (good quality, but slower)" +msgstr "Software schalen (langzamer, maar goede kwaliteit)" + +#: backends/platform/ds/arm9/source/dsoptions.cpp:109 +msgid "Unscaled (you must scroll left and right)" +msgstr "Niet geschaald (U moet naar link en naar rechts scrollen)" + +#: backends/platform/ds/arm9/source/dsoptions.cpp:111 +msgid "Brightness:" +msgstr "Helderheid:" + +#: backends/platform/ds/arm9/source/dsoptions.cpp:121 +msgid "High quality audio (slower) (reboot)" +msgstr "Hoge kwaliteit audio (langzamer) (opnieuw opstarten)" + +#: backends/platform/ds/arm9/source/dsoptions.cpp:122 +msgid "Disable power off" +msgstr "Power-off uitschakelen" + +#: backends/platform/iphone/osys_events.cpp:300 +msgid "Mouse-click-and-drag mode enabled." +msgstr "Muis-klik-en-sleepmodus aangezet." + +#: backends/platform/iphone/osys_events.cpp:302 +msgid "Mouse-click-and-drag mode disabled." +msgstr "Muis-klik-en-sleepmodus uitgezet." + +#: backends/platform/iphone/osys_events.cpp:313 +msgid "Touchpad mode enabled." +msgstr "Touchpadmodus ingeschakeld." + +#: backends/platform/iphone/osys_events.cpp:315 +msgid "Touchpad mode disabled." +msgstr "Touchpadmodus uitgeschakeld." + +#: backends/platform/maemo/maemo.cpp:209 +msgid "Click Mode" +msgstr "Klik Modus" + +#: backends/platform/maemo/maemo.cpp:215 +#: backends/platform/symbian/src/SymbianActions.cpp:42 +#: backends/platform/wince/CEActionsPocket.cpp:60 +#: backends/platform/wince/CEActionsSmartphone.cpp:43 +#: backends/platform/tizen/form.cpp:275 +msgid "Left Click" +msgstr "Linker Klik" + +#: backends/platform/maemo/maemo.cpp:218 +msgid "Middle Click" +msgstr "Middelste Klik" + +#: backends/platform/maemo/maemo.cpp:221 +#: backends/platform/symbian/src/SymbianActions.cpp:43 +#: backends/platform/wince/CEActionsSmartphone.cpp:44 +#: backends/platform/tizen/form.cpp:267 +msgid "Right Click" +msgstr "Rechter klik" + +#: backends/platform/sdl/macosx/appmenu_osx.mm:77 +msgid "Hide ScummVM" +msgstr "Verberg ScummVM" + +#: backends/platform/sdl/macosx/appmenu_osx.mm:82 +msgid "Hide Others" +msgstr "Verberg Anderen" + +#: backends/platform/sdl/macosx/appmenu_osx.mm:87 +msgid "Show All" +msgstr "Toon Alles" + +#: backends/platform/sdl/macosx/appmenu_osx.mm:109 +#: backends/platform/sdl/macosx/appmenu_osx.mm:120 +msgid "Window" +msgstr "Venster" + +#: backends/platform/sdl/macosx/appmenu_osx.mm:114 +msgid "Minimize" +msgstr "Minimaliseer" + +#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:46 +msgid "Normal (no scaling)" +msgstr "Normaal (niet schalen)" + +#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:65 +msgctxt "lowres" +msgid "Normal (no scaling)" +msgstr "Normaal (niet schalen)" + +#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2148 +msgid "Enabled aspect ratio correction" +msgstr "Pixelverhoudingcorrectie ingeschakeld" + +#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2154 +msgid "Disabled aspect ratio correction" +msgstr "Pixelverhoudingcorrectie uitgeschakeld" + +#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2209 +msgid "Active graphics filter:" +msgstr "Actieve grafische filter:" + +#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2251 +msgid "Windowed mode" +msgstr "Venstermodus" + +#: backends/graphics/opengl/opengl-graphics.cpp:118 +msgid "OpenGL" +msgstr "OpenGL" + +#: backends/graphics/opengl/opengl-graphics.cpp:119 +msgid "OpenGL (No filtering)" +msgstr "OpenGL (geen filters)" + +#: backends/platform/symbian/src/SymbianActions.cpp:38 +#: backends/platform/wince/CEActionsSmartphone.cpp:39 +msgid "Up" +msgstr "Omhoog" + +#: backends/platform/symbian/src/SymbianActions.cpp:39 +#: backends/platform/wince/CEActionsSmartphone.cpp:40 +msgid "Down" +msgstr "Omlaag" + +#: backends/platform/symbian/src/SymbianActions.cpp:40 +#: backends/platform/wince/CEActionsSmartphone.cpp:41 +msgid "Left" +msgstr "Links" + +#: backends/platform/symbian/src/SymbianActions.cpp:41 +#: backends/platform/wince/CEActionsSmartphone.cpp:42 +msgid "Right" +msgstr "Rechts" + +#: backends/platform/symbian/src/SymbianActions.cpp:46 +#: backends/platform/wince/CEActionsSmartphone.cpp:47 +msgid "Zone" +msgstr "Zone" + +#: backends/platform/symbian/src/SymbianActions.cpp:47 +#: backends/platform/wince/CEActionsPocket.cpp:54 +#: backends/platform/wince/CEActionsSmartphone.cpp:48 +msgid "Multi Function" +msgstr "Meerdere Functies" + +#: backends/platform/symbian/src/SymbianActions.cpp:48 +msgid "Swap character" +msgstr "Verwissel karakter" + +#: backends/platform/symbian/src/SymbianActions.cpp:49 +msgid "Skip text" +msgstr "Text overslaan" + +#: backends/platform/symbian/src/SymbianActions.cpp:51 +msgid "Fast mode" +msgstr "Snelle modus" + +#: backends/platform/symbian/src/SymbianActions.cpp:52 +#: backends/platform/wince/CEActionsPocket.cpp:44 +#: backends/platform/wince/CEActionsSmartphone.cpp:52 +#: backends/events/default/default-events.cpp:218 +#: engines/scumm/dialogs.cpp:192 engines/scumm/help.cpp:82 +#: engines/scumm/help.cpp:84 +msgid "Quit" +msgstr "Stoppen" + +#: backends/platform/symbian/src/SymbianActions.cpp:53 +msgid "Debugger" +msgstr "Debugger" + +#: backends/platform/symbian/src/SymbianActions.cpp:54 +msgid "Global menu" +msgstr "Globale menu" + +#: backends/platform/symbian/src/SymbianActions.cpp:55 +msgid "Virtual keyboard" +msgstr "Virtueel toetsenbord" + +#: backends/platform/symbian/src/SymbianActions.cpp:56 +msgid "Key mapper" +msgstr "Toets koppeltool" + +#: backends/events/symbiansdl/symbiansdl-events.cpp:184 +msgid "Do you want to quit ?" +msgstr "Wilt u stoppen?" + +#: backends/platform/wii/options.cpp:51 +msgid "Video" +msgstr "Video" + +#: backends/platform/wii/options.cpp:54 +msgid "Current video mode:" +msgstr "Huidige video modus:" + +#: backends/platform/wii/options.cpp:56 +msgid "Double-strike" +msgstr "Dubbele-slag" + +#: backends/platform/wii/options.cpp:60 +msgid "Horizontal underscan:" +msgstr "Horizontale underscan:" + +#: backends/platform/wii/options.cpp:66 +msgid "Vertical underscan:" +msgstr "Verticale underscan:" + +#: backends/platform/wii/options.cpp:71 +msgid "Input" +msgstr "Invoer" + +#: backends/platform/wii/options.cpp:74 +msgid "GC Pad sensitivity:" +msgstr "GC Pad gevoeligheid:" + +#: backends/platform/wii/options.cpp:80 +msgid "GC Pad acceleration:" +msgstr "GC Pad versnelling:" + +#: backends/platform/wii/options.cpp:86 +msgid "DVD" +msgstr "DVD" + +#: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101 +msgid "Status:" +msgstr "Status:" + +#: backends/platform/wii/options.cpp:90 backends/platform/wii/options.cpp:102 +msgid "Unknown" +msgstr "Onbekend" + +#: backends/platform/wii/options.cpp:93 +msgid "Mount DVD" +msgstr "Mount DVD" + +#: backends/platform/wii/options.cpp:94 +msgid "Unmount DVD" +msgstr "Unmount DVD" + +#: backends/platform/wii/options.cpp:98 +msgid "SMB" +msgstr "SMB" + +#: backends/platform/wii/options.cpp:106 +msgid "Server:" +msgstr "Server:" + +#: backends/platform/wii/options.cpp:110 +msgid "Share:" +msgstr "Share:" + +#: backends/platform/wii/options.cpp:114 +msgid "Username:" +msgstr "Gebruikersnaam:" + +#: backends/platform/wii/options.cpp:118 +msgid "Password:" +msgstr "Wachtwoord:" + +#: backends/platform/wii/options.cpp:121 +msgid "Init network" +msgstr "Init netwerk" + +#: backends/platform/wii/options.cpp:123 +msgid "Mount SMB" +msgstr "Mount SMB" + +#: backends/platform/wii/options.cpp:124 +msgid "Unmount SMB" +msgstr "Unmount SMB" + +#: backends/platform/wii/options.cpp:143 +msgid "DVD Mounted successfully" +msgstr "DVD succesvol gemount" + +#: backends/platform/wii/options.cpp:146 +msgid "Error while mounting the DVD" +msgstr "Fout tijdens het mounten van de DVD" + +#: backends/platform/wii/options.cpp:148 +msgid "DVD not mounted" +msgstr "DVD niet gemount" + +#: backends/platform/wii/options.cpp:161 +msgid "Network up, share mounted" +msgstr "Network up, share gemount" + +#: backends/platform/wii/options.cpp:163 +msgid "Network up" +msgstr "Netwerk up" + +#: backends/platform/wii/options.cpp:166 +msgid ", error while mounting the share" +msgstr ", fout tijdens het mounten van de share" + +#: backends/platform/wii/options.cpp:168 +msgid ", share not mounted" +msgstr ", share niet gemount" + +#: backends/platform/wii/options.cpp:174 +msgid "Network down" +msgstr "Netwerk down" + +#: backends/platform/wii/options.cpp:178 +msgid "Initializing network" +msgstr "Network initialiseren" + +#: backends/platform/wii/options.cpp:182 +msgid "Timeout while initializing network" +msgstr "Timeout tijdens netwerkinitialisatie " + +#: backends/platform/wii/options.cpp:186 +#, c-format +msgid "Network not initialized (%d)" +msgstr "Netwerk niet geяnitialiseerd (%d)" + +#: backends/platform/wince/CEActionsPocket.cpp:46 +msgid "Hide Toolbar" +msgstr "Verberg werkbalk" + +#: backends/platform/wince/CEActionsPocket.cpp:47 +msgid "Show Keyboard" +msgstr "Toon Toetsenbord" + +#: backends/platform/wince/CEActionsPocket.cpp:48 +msgid "Sound on/off" +msgstr "Geluid aan/uit" + +#: backends/platform/wince/CEActionsPocket.cpp:49 +msgid "Right click" +msgstr "Rechter klik" + +#: backends/platform/wince/CEActionsPocket.cpp:50 +msgid "Show/Hide Cursor" +msgstr "Toon/Verberg Wijzer" + +#: backends/platform/wince/CEActionsPocket.cpp:51 +msgid "Free look" +msgstr "Vrij kijken" + +#: backends/platform/wince/CEActionsPocket.cpp:52 +msgid "Zoom up" +msgstr "Zoom omhoog" + +#: backends/platform/wince/CEActionsPocket.cpp:53 +msgid "Zoom down" +msgstr "Zoom omlaag" + +#: backends/platform/wince/CEActionsPocket.cpp:55 +#: backends/platform/wince/CEActionsSmartphone.cpp:49 +msgid "Bind Keys" +msgstr "Koppel Toetsen" + +#: backends/platform/wince/CEActionsPocket.cpp:56 +msgid "Cursor Up" +msgstr "Cursor Omhoog" + +#: backends/platform/wince/CEActionsPocket.cpp:57 +msgid "Cursor Down" +msgstr "Cursor Omlaag" + +#: backends/platform/wince/CEActionsPocket.cpp:58 +msgid "Cursor Left" +msgstr "Cursor naar Links" + +#: backends/platform/wince/CEActionsPocket.cpp:59 +msgid "Cursor Right" +msgstr "Cursor naar Rechts" + +#: backends/platform/wince/CEActionsPocket.cpp:267 +#: backends/platform/wince/CEActionsSmartphone.cpp:231 +msgid "Do you want to load or save the game?" +msgstr "Wilt u het spel laden of opslaan?" + +#: backends/platform/wince/CEActionsPocket.cpp:326 +#: backends/platform/wince/CEActionsSmartphone.cpp:287 +msgid " Are you sure you want to quit ? " +msgstr "Weet u zeker dat u wilt stoppen?" + +#: backends/platform/wince/CEActionsSmartphone.cpp:50 +msgid "Keyboard" +msgstr "Toetsenbord" + +#: backends/platform/wince/CEActionsSmartphone.cpp:51 +msgid "Rotate" +msgstr "Roteer" + +#: backends/platform/wince/CELauncherDialog.cpp:56 +msgid "Using SDL driver " +msgstr "Gebruik SDL stuurprogramma" + +#: backends/platform/wince/CELauncherDialog.cpp:60 +msgid "Display " +msgstr "Scherm" + +#: backends/platform/wince/CELauncherDialog.cpp:83 +msgid "Do you want to perform an automatic scan ?" +msgstr "Wilt u een automatische scan uitvoeren?" + +#: backends/platform/wince/wince-sdl.cpp:516 +msgid "Map right click action" +msgstr "Koppel 'Rechter klik' actie" + +#: backends/platform/wince/wince-sdl.cpp:520 +msgid "You must map a key to the 'Right Click' action to play this game" +msgstr "" +"U moet een toets koppelen aan de 'Rechter klik' actie om dit spel te kunnen " +"spelen." + +#: backends/platform/wince/wince-sdl.cpp:529 +msgid "Map hide toolbar action" +msgstr "Koppel 'Verberg werkbalk' actie" + +#: backends/platform/wince/wince-sdl.cpp:533 +msgid "You must map a key to the 'Hide toolbar' action to play this game" +msgstr "" +"U moet een toets koppelen aan de 'Verberg werkbalk' actie om dit spel te " +"kunnen spelen." + +#: backends/platform/wince/wince-sdl.cpp:542 +msgid "Map Zoom Up action (optional)" +msgstr "Koppel 'Zoom naar boven' actie (optioneel)" + +#: backends/platform/wince/wince-sdl.cpp:545 +msgid "Map Zoom Down action (optional)" +msgstr "Koppel 'Zoom naar beneden' actie (optioneel)" + +#: backends/platform/wince/wince-sdl.cpp:553 +msgid "" +"Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory" +msgstr "" +"Vergeet niet de 'Verberg werkbalk' te koppelen aan een toets om de hele " +"inventaris te zien." + +#: backends/events/default/default-events.cpp:196 +msgid "Do you really want to return to the Launcher?" +msgstr "Wilt u echt terug naar het startmenu?" + +#: backends/events/default/default-events.cpp:196 +msgid "Launcher" +msgstr "Startmenu" + +#: backends/events/default/default-events.cpp:218 +msgid "Do you really want to quit?" +msgstr "Wilt u echt stoppen?" + +#: backends/events/gph/gph-events.cpp:385 +#: backends/events/gph/gph-events.cpp:428 +#: backends/events/openpandora/op-events.cpp:168 +msgid "Touchscreen 'Tap Mode' - Left Click" +msgstr "Touchscreen 'Tap Modus' - Linker klik" + +#: backends/events/gph/gph-events.cpp:387 +#: backends/events/gph/gph-events.cpp:430 +#: backends/events/openpandora/op-events.cpp:170 +msgid "Touchscreen 'Tap Mode' - Right Click" +msgstr "Touchscreen 'Tap Modus' - Rechter Klik" + +#: backends/events/gph/gph-events.cpp:389 +#: backends/events/gph/gph-events.cpp:432 +#: backends/events/openpandora/op-events.cpp:172 +msgid "Touchscreen 'Tap Mode' - Hover (No Click)" +msgstr "Touchscreen 'Tap Modus' - Zweven (Geen Klik)" + +#: backends/events/gph/gph-events.cpp:409 +msgid "Maximum Volume" +msgstr "Maximale Volume" + +#: backends/events/gph/gph-events.cpp:411 +msgid "Increasing Volume" +msgstr "Volume omhoog" + +#: backends/events/gph/gph-events.cpp:417 +msgid "Minimal Volume" +msgstr "Minimale Volume" + +#: backends/events/gph/gph-events.cpp:419 +msgid "Decreasing Volume" +msgstr "Volume omlaag" + +#: backends/events/openpandora/op-events.cpp:174 +msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)" +msgstr "Touchscreen 'Tap Modus' - Zweven (DPad Klik)" + +#: backends/updates/macosx/macosx-updates.mm:67 +msgid "Check for Updates..." +msgstr "Controleren op updates..." + +#: backends/platform/tizen/form.cpp:263 +msgid "Right Click Once" +msgstr "Rechter klik eenmalig" + +#: backends/platform/tizen/form.cpp:271 +msgid "Move Only" +msgstr "Alleen Verplaatsen" + +#: backends/platform/tizen/form.cpp:294 +msgid "Escape Key" +msgstr "Escape Toets" + +#: backends/platform/tizen/form.cpp:299 +msgid "Game Menu" +msgstr "Spel Menu" + +#: backends/platform/tizen/form.cpp:304 +msgid "Show Keypad" +msgstr "Toon Toetsenblok" + +#: backends/platform/tizen/form.cpp:309 +msgid "Control Mouse" +msgstr "Muis Besturing" + +#: backends/events/maemosdl/maemosdl-events.cpp:180 +msgid "Clicking Enabled" +msgstr "Klikken Aangezet" + +#: backends/events/maemosdl/maemosdl-events.cpp:180 +msgid "Clicking Disabled" +msgstr "Klikken Uitgeschakeld" + +#: engines/agi/detection.cpp:142 engines/drascula/detection.cpp:302 +#: engines/dreamweb/detection.cpp:47 engines/neverhood/detection.cpp:160 +#: engines/sci/detection.cpp:394 engines/toltecs/detection.cpp:200 +msgid "Use original save/load screens" +msgstr "Gebruik originele opslaan/laad schermen" + +#: engines/agi/detection.cpp:143 engines/drascula/detection.cpp:303 +#: engines/dreamweb/detection.cpp:48 engines/neverhood/detection.cpp:161 +#: engines/sci/detection.cpp:395 engines/toltecs/detection.cpp:201 +msgid "Use the original save/load screens, instead of the ScummVM ones" +msgstr "" +"Gebruik de originele opslaan/laden schermen, in plaats van die van ScummVM" + +#: engines/agi/saveload.cpp:816 engines/drascula/saveload.cpp:349 +#: engines/neverhood/menumodule.cpp:886 engines/sci/engine/kfile.cpp:857 +#: engines/toltecs/menu.cpp:256 +msgid "Restore game:" +msgstr "Laad opgeslagen spel:" + +#: engines/agi/saveload.cpp:816 engines/drascula/saveload.cpp:349 +#: engines/neverhood/menumodule.cpp:886 engines/sci/engine/kfile.cpp:857 +#: engines/toltecs/menu.cpp:256 +msgid "Restore" +msgstr "Laad" + +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2368 +#, c-format +msgid "" +"Failed to load game state from file:\n" +"\n" +"%s" +msgstr "" +"Fout tijdens laden van opgeslagen spel in bestand:\n" +"\n" +"%s" + +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2361 +#, c-format +msgid "" +"Failed to save game state to file:\n" +"\n" +"%s" +msgstr "" +"Fout tijdens opslaan van spel in bestand:\n" +"\n" +"%s" + +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2379 +#, c-format +msgid "" +"Successfully saved game state in file:\n" +"\n" +"%s" +msgstr "" +"Spel succesvol opgeslagen in bestand:\n" +"\n" +"%s" + +#: engines/agos/animation.cpp:557 +#, c-format +msgid "Cutscene file '%s' not found!" +msgstr "Cutscene bestand '%s' niet gevonden!" + +#: engines/drascula/saveload.cpp:47 +msgid "" +"ScummVM found that you have old savefiles for Drascula that should be " +"converted.\n" +"The old save game format is no longer supported, so you will not be able to " +"load your games if you don't convert them.\n" +"\n" +"Press OK to convert them now, otherwise you will be asked again the next " +"time you start the game.\n" +msgstr "" +"ScummVM heeft geconstateerd dat u oude opgeslagen spellen voor Drascula " +"heeft die geconverteerd zouden moeten worden.\n" +"Het oude formaat wordt niet meer ondersteund, dus u zult uw opgeslagen " +"spellen niet meer kunnen laden als u ze niet converteerd.\n" +"\n" +"Klik OK om ze nu te converteren, anders zult u de volgende keer als u het " +"spel start dit weer gevraagd worden.\n" + +#: engines/dreamweb/detection.cpp:57 +msgid "Use bright palette mode" +msgstr "Gebruik heldere palet modus" + +#: engines/dreamweb/detection.cpp:58 +msgid "Display graphics using the game's bright palette" +msgstr "Gebruik het heldere palet van het spel voor grafische zaken." + +#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1470 +#: engines/tinsel/saveload.cpp:532 +msgid "Failed to load game state from file." +msgstr "Laden van opgeslagen spel mislukt." + +#: engines/gob/inter_v2.cpp:1540 engines/tinsel/saveload.cpp:545 +msgid "Failed to save game state to file." +msgstr "Opslaan van spel in bestand is mislukt." + +#: engines/gob/inter_v5.cpp:107 +msgid "Failed to delete file." +msgstr "Bestand verwijderen niet gelukt." + +#: engines/groovie/detection.cpp:312 +msgid "Fast movie speed" +msgstr "Film snel afspelen" + +#: engines/groovie/detection.cpp:313 +msgid "Play movies at an increased speed" +msgstr "Speel films sneller af" + +#: engines/groovie/script.cpp:399 +msgid "Failed to save game" +msgstr "Opslaan van spel mislukt." + +#. I18N: Studio audience adds an applause and cheering sounds whenever +#. Malcolm makes a joke. +#: engines/kyra/detection.cpp:62 +msgid "Studio audience" +msgstr "Publiek" + +#: engines/kyra/detection.cpp:63 +msgid "Enable studio audience" +msgstr "Publiek inschakelen" + +#. I18N: This option allows the user to skip text and cutscenes. +#: engines/kyra/detection.cpp:73 +msgid "Skip support" +msgstr "Support overslaan" + +#: engines/kyra/detection.cpp:74 +msgid "Allow text and cutscenes to be skipped" +msgstr "Toestaan om tekst en cutscenes over te slaan" + +#. I18N: Helium mode makes people sound like they've inhaled Helium. +#: engines/kyra/detection.cpp:84 +msgid "Helium mode" +msgstr "Helium-modus" + +#: engines/kyra/detection.cpp:85 +msgid "Enable helium mode" +msgstr "Helium-modus aangezet" + +#. I18N: When enabled, this option makes scrolling smoother when +#. changing from one screen to another. +#: engines/kyra/detection.cpp:99 +msgid "Smooth scrolling" +msgstr "Vloeiend scrollen" + +#: engines/kyra/detection.cpp:100 +msgid "Enable smooth scrolling when walking" +msgstr "Schakelt vloeiend scrollen in als er gelopen word" + +#. I18N: When enabled, this option changes the cursor when it floats to the +#. edge of the screen to a directional arrow. The player can then click to +#. walk towards that direction. +#: engines/kyra/detection.cpp:112 +msgid "Floating cursors" +msgstr "Zwevend wijzers" + +#: engines/kyra/detection.cpp:113 +msgid "Enable floating cursors" +msgstr "Zwevende wijzers inschakelen" + +#. I18N: HP stands for Hit Points +#: engines/kyra/detection.cpp:127 +msgid "HP bar graphs" +msgstr "HP balk grafieken" + +#: engines/kyra/detection.cpp:128 +msgid "Enable hit point bar graphs" +msgstr "Hitpoints balkgrafieken inschakelen" + +#: engines/kyra/lol.cpp:478 +msgid "Attack 1" +msgstr "Aanval 1" + +#: engines/kyra/lol.cpp:479 +msgid "Attack 2" +msgstr "Aanval 2" + +#: engines/kyra/lol.cpp:480 +msgid "Attack 3" +msgstr "Aanval 3" + +#: engines/kyra/lol.cpp:481 +msgid "Move Forward" +msgstr "Beweeg Vooruit" + +#: engines/kyra/lol.cpp:482 +msgid "Move Back" +msgstr "Beweeg Terug" + +#: engines/kyra/lol.cpp:483 +msgid "Slide Left" +msgstr "Schuif Links" + +#: engines/kyra/lol.cpp:484 +msgid "Slide Right" +msgstr "Schuif Rechts" + +#: engines/kyra/lol.cpp:485 engines/pegasus/pegasus.cpp:2509 +msgid "Turn Left" +msgstr "Draai Linksom" + +#: engines/kyra/lol.cpp:486 engines/pegasus/pegasus.cpp:2510 +msgid "Turn Right" +msgstr "Draai Rechtsom" + +#: engines/kyra/lol.cpp:487 +msgid "Rest" +msgstr "Rust" + +#: engines/kyra/lol.cpp:488 +msgid "Options" +msgstr "Opties" + +#: engines/kyra/lol.cpp:489 +msgid "Choose Spell" +msgstr "Kies Spreuk" + +#: engines/kyra/sound_midi.cpp:477 +msgid "" +"You appear to be using a General MIDI device,\n" +"but your game only supports Roland MT32 MIDI.\n" +"We try to map the Roland MT32 instruments to\n" +"General MIDI ones. It is still possible that\n" +"some tracks sound incorrect." +msgstr "" +"Het lijkt erop dat u een General MIDI apparaat gebruikt,\n" +"maar het spel ondersteunt alleen Roland MT32 MIDI.\n" +"We zullen proberen te Roland MT32 instrumenten te vertalen naar General MIDI " +"instrumenten. Het is mogelijk dat somige tracks niet goed klinken." + +#. I18N: Option for fast scene switching +#: engines/mohawk/dialogs.cpp:92 engines/mohawk/dialogs.cpp:167 +msgid "~Z~ip Mode Activated" +msgstr "~Z~ip Modus Aangezet" + +#: engines/mohawk/dialogs.cpp:93 +msgid "~T~ransitions Enabled" +msgstr "~O~vergangen Aangezet" + +#. I18N: Drop book page +#: engines/mohawk/dialogs.cpp:95 +msgid "~D~rop Page" +msgstr "Laat Pagina ~V~allen" + +#: engines/mohawk/dialogs.cpp:99 +msgid "~S~how Map" +msgstr "~T~oon Map" + +#: engines/mohawk/dialogs.cpp:105 +msgid "~M~ain Menu" +msgstr "~H~oofdmenu" + +#: engines/mohawk/dialogs.cpp:168 +msgid "~W~ater Effect Enabled" +msgstr "~W~ater Effect Aangezet" + +#: engines/neverhood/detection.cpp:167 +msgid "Skip the Hall of Records storyboard scenes" +msgstr "Sla de Hall of Records verhaallijnscenes over" + +#: engines/neverhood/detection.cpp:168 +msgid "Allows the player to skip past the Hall of Records storyboard scenes" +msgstr "" +"Maakt het voor de speler mogelijk om de Hall of Records verhaallijnscenes " +"over te slaan" + +#: engines/neverhood/detection.cpp:174 +msgid "Scale the making of videos to full screen" +msgstr "Schaal het maken van videos naar het volledige scherm" + +#: engines/neverhood/detection.cpp:175 +msgid "Scale the making of videos, so that they use the whole screen" +msgstr "Schaal het maken van videos zodat ze het volledige scherm gebruiken" + +#: engines/parallaction/saveload.cpp:133 +#, c-format +msgid "" +"Can't save game in slot %i\n" +"\n" +msgstr "" +"Spel opslaan in slot %i mislukt\n" +"\n" + +#: engines/parallaction/saveload.cpp:204 +msgid "Loading game..." +msgstr "Laden spel..." + +#: engines/parallaction/saveload.cpp:219 +msgid "Saving game..." +msgstr "Spel opslaan..." + +#: engines/parallaction/saveload.cpp:272 +msgid "" +"ScummVM found that you have old savefiles for Nippon Safes that should be " +"renamed.\n" +"The old names are no longer supported, so you will not be able to load your " +"games if you don't convert them.\n" +"\n" +"Press OK to convert them now, otherwise you will be asked next time.\n" +msgstr "" +"ScummVM heeft geconstateerd dat u oude opgeslagen spellen voor Nippon Safes " +"heeft die van naam veranderd zouden moeten worden.\n" +"De oude namen worden niet meer ondersteund, dus u zult uw opgeslagen spellen " +"niet meer kunnen laden als u ze niet converteerd.\n" +"\n" +"Klik OK om ze nu te converteren, anders zult u de volgende keer als u het " +"spel start dit weer gevraagd worden.\n" + +#: engines/parallaction/saveload.cpp:319 +msgid "ScummVM successfully converted all your savefiles." +msgstr "ScummVM heeft al uw opgeslagen spellen succesvol geconverteerd." + +#: engines/parallaction/saveload.cpp:321 +msgid "" +"ScummVM printed some warnings in your console window and can't guarantee all " +"your files have been converted.\n" +"\n" +"Please report to the team." +msgstr "" +"ScummVM heeft enkele waarschuwing in uw consolewindow geprint en kan niet " +"garanderen dat al uw files zijn geconverteerd.\n" +"\n" +"Meld dit a.u.b. bij de ontwikkelaars." + +#: engines/pegasus/pegasus.cpp:714 +msgid "Invalid save file name" +msgstr "ongeldige bewaarbestandsnaam" + +#: engines/pegasus/pegasus.cpp:2507 +msgid "Up/Zoom In/Move Forward/Open Doors" +msgstr "Omhoog/Zoom In/Ga Vooruit/Open Deuren" + +#: engines/pegasus/pegasus.cpp:2508 +msgid "Down/Zoom Out" +msgstr "Naar beneden/Uitzoomen" + +#: engines/pegasus/pegasus.cpp:2511 +msgid "Display/Hide Inventory Tray" +msgstr "Toon/Verberg Inventaris Blad" + +#: engines/pegasus/pegasus.cpp:2512 +msgid "Display/Hide Biochip Tray" +msgstr "Toon/Verberg Bioschip Blad" + +#: engines/pegasus/pegasus.cpp:2513 +msgid "Action/Select" +msgstr "Actie/Selecteer" + +#: engines/pegasus/pegasus.cpp:2514 +msgid "Toggle Center Data Display" +msgstr "Aan-/Uitzetten centreren van Datascherm" + +#: engines/pegasus/pegasus.cpp:2515 +msgid "Display/Hide Info Screen" +msgstr "Toon/Verberg Infoscherm" + +#: engines/pegasus/pegasus.cpp:2516 +msgid "Display/Hide Pause Menu" +msgstr "Toon/Verberg Pauze-Menu" + +#: engines/sci/detection.cpp:374 +msgid "EGA undithering" +msgstr "EGA undithering" + +#: engines/sci/detection.cpp:375 +msgid "Enable undithering in EGA games" +msgstr "Undithering inschakelen in EGA spellen" + +#: engines/sci/detection.cpp:384 +msgid "Prefer digital sound effects" +msgstr "Geef de voorkeur aan digitale geluidseffecten" + +#: engines/sci/detection.cpp:385 +msgid "Prefer digital sound effects instead of synthesized ones" +msgstr "Geef de voorkeur aan digitale geluidseffecten boven gesynthetiseerde" + +#: engines/sci/detection.cpp:404 +msgid "Use IMF/Yamaha FB-01 for MIDI output" +msgstr "Gebruik IMF/Yamaha FB-01 voor MIDI" + +#: engines/sci/detection.cpp:405 +msgid "" +"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI " +"output" +msgstr "" +"Gebruik een IBM Music Feature kaart of eem Yamaha FB-01 FM synth module voor " +"MIDI" + +#: engines/sci/detection.cpp:415 +msgid "Use CD audio" +msgstr "Gebruik CD audio" + +#: engines/sci/detection.cpp:416 +msgid "Use CD audio instead of in-game audio, if available" +msgstr "Gebruik CD audio in plaats van in-game audio, als dat beschikbaar is." + +#: engines/sci/detection.cpp:426 +msgid "Use Windows cursors" +msgstr "Gebruik Windows muisaanwijzers" + +#: engines/sci/detection.cpp:427 +msgid "" +"Use the Windows cursors (smaller and monochrome) instead of the DOS ones" +msgstr "" +"Gebruik Windows muisaanwijzers (kleiner en monochrome) in plaats van de DOS " +"muisaanwijzers" + +#: engines/sci/detection.cpp:437 +msgid "Use silver cursors" +msgstr "Gebruik zilveren muisaanwijzers" + +#: engines/sci/detection.cpp:438 +msgid "" +"Use the alternate set of silver cursors, instead of the normal golden ones" +msgstr "" +"Gebruik de alternative set van zilveren cursors, in plaats van de normale " +"gouden" + +#: engines/scumm/dialogs.cpp:176 +#, c-format +msgid "Insert Disk %c and Press Button to Continue." +msgstr "Plaats disk %c en druk knop om verder te gaan." + +#: engines/scumm/dialogs.cpp:177 +#, c-format +msgid "Unable to Find %s, (%c%d) Press Button." +msgstr "Kan %s niet vinden, (%c%d) Druk op de knop." + +#: engines/scumm/dialogs.cpp:178 +#, c-format +msgid "Error reading disk %c, (%c%d) Press Button." +msgstr "Fout tijdens lezen van disk %c, (%c%d) Druk op de knop." + +#: engines/scumm/dialogs.cpp:179 +msgid "Game Paused. Press SPACE to Continue." +msgstr "Spel is gepauzeerd. Druk op de spatiebalk om verder te gaan." + +#. I18N: You may specify 'Yes' symbol at the end of the line, like this: +#. "Moechten Sie wirklich neu starten? (J/N)J" +#. Will react to J as 'Yes' +#: engines/scumm/dialogs.cpp:183 +msgid "Are you sure you want to restart? (Y/N)" +msgstr "Weet u zeker dat u opnieuw wilt beginnen? (J/N)J" + +#. I18N: you may specify 'Yes' symbol at the end of the line. See previous comment +#: engines/scumm/dialogs.cpp:185 +msgid "Are you sure you want to quit? (Y/N)" +msgstr "Weet u zeker dat u wilt stoppen? (J/N)J" + +#: engines/scumm/dialogs.cpp:190 +msgid "Play" +msgstr "Spelen" + +#: engines/scumm/dialogs.cpp:194 +msgid "Insert save/load game disk" +msgstr "Plaats bewaar/laad speldisk" + +#: engines/scumm/dialogs.cpp:195 +msgid "You must enter a name" +msgstr "U moet een naam invoeren" + +#: engines/scumm/dialogs.cpp:196 +msgid "The game was NOT saved (disk full?)" +msgstr "Het spel was NIET opgeslagen (disk vol?)" + +#: engines/scumm/dialogs.cpp:197 +msgid "The game was NOT loaded" +msgstr "Het spel was NIET geladen" + +#: engines/scumm/dialogs.cpp:198 +#, c-format +msgid "Saving '%s'" +msgstr "Opslaan '%s'" + +#: engines/scumm/dialogs.cpp:199 +#, c-format +msgid "Loading '%s'" +msgstr "Laden '%s'" + +#: engines/scumm/dialogs.cpp:200 +msgid "Name your SAVE game" +msgstr "Geef uw spel een naam" + +#: engines/scumm/dialogs.cpp:201 +msgid "Select a game to LOAD" +msgstr "Selecteer welk opgeslagen spel u wilt laden." + +#: engines/scumm/dialogs.cpp:202 +msgid "Game title)" +msgstr "Spel titel)" + +#. I18N: Previous page button +#: engines/scumm/dialogs.cpp:288 +msgid "~P~revious" +msgstr "~V~orige" + +#. I18N: Next page button +#: engines/scumm/dialogs.cpp:290 +msgid "~N~ext" +msgstr "~V~olgende" + +#: engines/scumm/dialogs.cpp:600 +msgid "Speech Only" +msgstr "Alleen Spraak" + +#: engines/scumm/dialogs.cpp:601 +msgid "Speech and Subtitles" +msgstr "Spraak and Subtitels" + +#: engines/scumm/dialogs.cpp:602 +msgid "Subtitles Only" +msgstr "Alleen subtitels" + +#: engines/scumm/dialogs.cpp:610 +msgctxt "lowres" +msgid "Speech & Subs" +msgstr "Tekst en Spraak" + +#: engines/scumm/dialogs.cpp:656 +msgid "Select a Proficiency Level." +msgstr "Selecteer een vakkundigheidsniveau." + +#: engines/scumm/dialogs.cpp:658 +msgid "Refer to your Loom(TM) manual for help." +msgstr "Raadpleeg uw Loom(TM) handleiding voor hulp." + +#: engines/scumm/dialogs.cpp:662 +msgid "Practice" +msgstr "Oefenen" + +#: engines/scumm/dialogs.cpp:663 +msgid "Expert" +msgstr "Expert" + +#: engines/scumm/help.cpp:73 +msgid "Common keyboard commands:" +msgstr "Gebruikelijke toetsenbord commandos:" + +#: engines/scumm/help.cpp:74 +msgid "Save / Load dialog" +msgstr "Opslaan / Laden dialoog" + +#: engines/scumm/help.cpp:76 +msgid "Skip line of text" +msgstr "Regel text overslaan" + +#: engines/scumm/help.cpp:77 +msgid "Esc" +msgstr "Esc" + +#: engines/scumm/help.cpp:77 +msgid "Skip cutscene" +msgstr "Cutscene overslaan" + +#: engines/scumm/help.cpp:78 +msgid "Space" +msgstr "Spatie" + +#: engines/scumm/help.cpp:78 +msgid "Pause game" +msgstr "Spel pauzeren" + +#: engines/scumm/help.cpp:79 engines/scumm/help.cpp:84 +#: engines/scumm/help.cpp:95 engines/scumm/help.cpp:96 +#: engines/scumm/help.cpp:97 engines/scumm/help.cpp:98 +#: engines/scumm/help.cpp:99 engines/scumm/help.cpp:100 +#: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102 +msgid "Ctrl" +msgstr "Ctrl" + +#: engines/scumm/help.cpp:79 +msgid "Load game state 1-10" +msgstr "Laad opgeslagen spel 1-10" + +#: engines/scumm/help.cpp:80 engines/scumm/help.cpp:84 +#: engines/scumm/help.cpp:86 engines/scumm/help.cpp:100 +#: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102 +msgid "Alt" +msgstr "Alt" + +#: engines/scumm/help.cpp:80 +msgid "Save game state 1-10" +msgstr "Spel opslaan 1-10" + +#: engines/scumm/help.cpp:86 engines/scumm/help.cpp:89 +msgid "Enter" +msgstr "Enter" + +#: engines/scumm/help.cpp:87 +msgid "Music volume up / down" +msgstr "Muziek volume omhoog / omlaag" + +#: engines/scumm/help.cpp:88 +msgid "Text speed slower / faster" +msgstr "Tekst langzamer / sneller" + +#: engines/scumm/help.cpp:89 +msgid "Simulate left mouse button" +msgstr "Simuleer linkermuisknop" + +#: engines/scumm/help.cpp:90 +msgid "Tab" +msgstr "Tab" + +#: engines/scumm/help.cpp:90 +msgid "Simulate right mouse button" +msgstr "Simuleer rechtermuisknop" + +#: engines/scumm/help.cpp:93 +msgid "Special keyboard commands:" +msgstr "Speciale toetsenbord commando's:" + +#: engines/scumm/help.cpp:94 +msgid "Show / Hide console" +msgstr "Toon / Verberg console" + +#: engines/scumm/help.cpp:95 +msgid "Start the debugger" +msgstr "Start de debugger" + +#: engines/scumm/help.cpp:96 +msgid "Show memory consumption" +msgstr "Toon geheugen gebruik" + +#: engines/scumm/help.cpp:97 +msgid "Run in fast mode (*)" +msgstr "Draai in snelle modus (*)" + +#: engines/scumm/help.cpp:98 +msgid "Run in really fast mode (*)" +msgstr "Draai in zeer snelle modus (*)" + +#: engines/scumm/help.cpp:99 +msgid "Toggle mouse capture" +msgstr "Mousecapture In-/Uitschakelen" + +#: engines/scumm/help.cpp:100 +msgid "Switch between graphics filters" +msgstr "Schakel tussen grafische filters" + +#: engines/scumm/help.cpp:101 +msgid "Increase / Decrease scale factor" +msgstr "Verhoog / Verlaag schalingsfactor" + +#: engines/scumm/help.cpp:102 +msgid "Toggle aspect-ratio correction" +msgstr "Schakel pixelverhoudingcorrectie aan/uit" + +#: engines/scumm/help.cpp:107 +msgid "* Note that using ctrl-f and" +msgstr "* Het gebruik van Ctrl-F en" + +#: engines/scumm/help.cpp:108 +msgid " ctrl-g are not recommended" +msgstr " Ctrl-G wordt niet aanbevolen" + +#: engines/scumm/help.cpp:109 +msgid " since they may cause crashes" +msgstr " omdat dit crashes of andere" + +#: engines/scumm/help.cpp:110 +msgid " or incorrect game behavior." +msgstr " effecten in het spel kan veroorzaken." + +#: engines/scumm/help.cpp:114 +msgid "Spinning drafts on the keyboard:" +msgstr "Garen spinnen op het toetsenbord:" + +#: engines/scumm/help.cpp:116 +msgid "Main game controls:" +msgstr "Hoofd spel besturing:" + +#: engines/scumm/help.cpp:121 engines/scumm/help.cpp:136 +#: engines/scumm/help.cpp:161 +msgid "Push" +msgstr "Duw" + +#: engines/scumm/help.cpp:122 engines/scumm/help.cpp:137 +#: engines/scumm/help.cpp:162 +msgid "Pull" +msgstr "Trek" + +#: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138 +#: engines/scumm/help.cpp:163 engines/scumm/help.cpp:197 +#: engines/scumm/help.cpp:207 +msgid "Give" +msgstr "Geef" + +#: engines/scumm/help.cpp:124 engines/scumm/help.cpp:139 +#: engines/scumm/help.cpp:164 engines/scumm/help.cpp:190 +#: engines/scumm/help.cpp:208 +msgid "Open" +msgstr "Open" + +#: engines/scumm/help.cpp:126 +msgid "Go to" +msgstr "Ga naar" + +#: engines/scumm/help.cpp:127 +msgid "Get" +msgstr "Pak" + +#: engines/scumm/help.cpp:128 engines/scumm/help.cpp:152 +#: engines/scumm/help.cpp:170 engines/scumm/help.cpp:198 +#: engines/scumm/help.cpp:213 engines/scumm/help.cpp:224 +#: engines/scumm/help.cpp:250 +msgid "Use" +msgstr "Gebruik" + +#: engines/scumm/help.cpp:129 engines/scumm/help.cpp:141 +msgid "Read" +msgstr "Lees" + +#: engines/scumm/help.cpp:130 engines/scumm/help.cpp:147 +msgid "New kid" +msgstr "Nieuw kind" + +#: engines/scumm/help.cpp:131 engines/scumm/help.cpp:153 +#: engines/scumm/help.cpp:171 +msgid "Turn on" +msgstr "Zet aan" + +#: engines/scumm/help.cpp:132 engines/scumm/help.cpp:154 +#: engines/scumm/help.cpp:172 +msgid "Turn off" +msgstr "Zet uit" + +#: engines/scumm/help.cpp:142 engines/scumm/help.cpp:167 +#: engines/scumm/help.cpp:194 +msgid "Walk to" +msgstr "Loop naar" + +#: engines/scumm/help.cpp:143 engines/scumm/help.cpp:168 +#: engines/scumm/help.cpp:195 engines/scumm/help.cpp:210 +#: engines/scumm/help.cpp:227 +msgid "Pick up" +msgstr "Pak op" + +#: engines/scumm/help.cpp:144 engines/scumm/help.cpp:169 +msgid "What is" +msgstr "Wat is" + +#: engines/scumm/help.cpp:146 +msgid "Unlock" +msgstr "Maak open" + +#: engines/scumm/help.cpp:149 +msgid "Put on" +msgstr "Zet op" + +#: engines/scumm/help.cpp:150 +msgid "Take off" +msgstr "Doe af" + +#: engines/scumm/help.cpp:156 +msgid "Fix" +msgstr "Repareer" + +#: engines/scumm/help.cpp:158 +msgid "Switch" +msgstr "Schakel" + +#: engines/scumm/help.cpp:166 engines/scumm/help.cpp:228 +msgid "Look" +msgstr "Kijk" + +#: engines/scumm/help.cpp:173 engines/scumm/help.cpp:223 +msgid "Talk" +msgstr "Praat" + +#: engines/scumm/help.cpp:174 +msgid "Travel" +msgstr "Reis" + +#: engines/scumm/help.cpp:175 +msgid "To Henry / To Indy" +msgstr "Naar Henry / Naar Indy" + +#. I18N: These are different musical notes +#: engines/scumm/help.cpp:179 +msgid "play C minor on distaff" +msgstr "speel C mineur op spinrok" + +#: engines/scumm/help.cpp:180 +msgid "play D on distaff" +msgstr "speel D op spinrok" + +#: engines/scumm/help.cpp:181 +msgid "play E on distaff" +msgstr "speel E op spinrok" + +#: engines/scumm/help.cpp:182 +msgid "play F on distaff" +msgstr "speel F op spinrok" + +#: engines/scumm/help.cpp:183 +msgid "play G on distaff" +msgstr "speel G op spinrok" + +#: engines/scumm/help.cpp:184 +msgid "play A on distaff" +msgstr "speel A op spinrok" + +#: engines/scumm/help.cpp:185 +msgid "play B on distaff" +msgstr "speel B op spinrok" + +#: engines/scumm/help.cpp:186 +msgid "play C major on distaff" +msgstr "speel C majeur op spinrok" + +#: engines/scumm/help.cpp:192 engines/scumm/help.cpp:214 +msgid "puSh" +msgstr "Duw" + +#: engines/scumm/help.cpp:193 engines/scumm/help.cpp:215 +msgid "pull (Yank)" +msgstr "Trek" + +#: engines/scumm/help.cpp:196 engines/scumm/help.cpp:212 +#: engines/scumm/help.cpp:248 +msgid "Talk to" +msgstr "Praat met" + +#: engines/scumm/help.cpp:199 engines/scumm/help.cpp:211 +msgid "Look at" +msgstr "Kijk naar" + +#: engines/scumm/help.cpp:200 +msgid "turn oN" +msgstr "zet aaN" + +#: engines/scumm/help.cpp:201 +msgid "turn oFf" +msgstr "zet uit" + +#: engines/scumm/help.cpp:217 +msgid "KeyUp" +msgstr "ToetsOmhoog" + +#: engines/scumm/help.cpp:217 +msgid "Highlight prev dialogue" +msgstr "Vorig dialoog oplichten" + +#: engines/scumm/help.cpp:218 +msgid "KeyDown" +msgstr "ToetsOmlaag" + +#: engines/scumm/help.cpp:218 +msgid "Highlight next dialogue" +msgstr "Volgend dialoog oplichten" + +#: engines/scumm/help.cpp:222 +msgid "Walk" +msgstr "Loop" + +#: engines/scumm/help.cpp:225 engines/scumm/help.cpp:234 +#: engines/scumm/help.cpp:241 engines/scumm/help.cpp:249 +msgid "Inventory" +msgstr "Inventaris" + +#: engines/scumm/help.cpp:226 +msgid "Object" +msgstr "Object" + +#: engines/scumm/help.cpp:229 +msgid "Black and White / Color" +msgstr "Zwart-Wit / Kleur" + +#: engines/scumm/help.cpp:232 +msgid "Eyes" +msgstr "Ogen" + +#: engines/scumm/help.cpp:233 +msgid "Tongue" +msgstr "Tong" + +#: engines/scumm/help.cpp:235 +msgid "Punch" +msgstr "Stoot" + +#: engines/scumm/help.cpp:236 +msgid "Kick" +msgstr "Schop" + +#: engines/scumm/help.cpp:239 engines/scumm/help.cpp:247 +msgid "Examine" +msgstr "Onderzoek" + +#: engines/scumm/help.cpp:240 +msgid "Regular cursor" +msgstr "Normale cursor" + +#. I18N: Comm is a communication device +#: engines/scumm/help.cpp:243 +msgid "Comm" +msgstr "Comm" + +#: engines/scumm/help.cpp:246 +msgid "Save / Load / Options" +msgstr "Opslaan / Laden / Opties" + +#: engines/scumm/help.cpp:255 +msgid "Other game controls:" +msgstr "Andere spel besturing:" + +#: engines/scumm/help.cpp:257 engines/scumm/help.cpp:267 +msgid "Inventory:" +msgstr "Inventaris:" + +#: engines/scumm/help.cpp:258 engines/scumm/help.cpp:274 +msgid "Scroll list up" +msgstr "Scroll lijst omhoog" + +#: engines/scumm/help.cpp:259 engines/scumm/help.cpp:275 +msgid "Scroll list down" +msgstr "Scroll lijst naar beneden" + +#: engines/scumm/help.cpp:260 engines/scumm/help.cpp:268 +msgid "Upper left item" +msgstr "Linker bovenste voorwerp" + +#: engines/scumm/help.cpp:261 engines/scumm/help.cpp:270 +msgid "Lower left item" +msgstr "Linker beneden voorwerp" + +#: engines/scumm/help.cpp:262 engines/scumm/help.cpp:271 +msgid "Upper right item" +msgstr "Rechter bovenste voorwerp" + +#: engines/scumm/help.cpp:263 engines/scumm/help.cpp:273 +msgid "Lower right item" +msgstr "Rechter beneden voorwerp" + +#: engines/scumm/help.cpp:269 +msgid "Middle left item" +msgstr "Linker middelste voorwerp" + +#: engines/scumm/help.cpp:272 +msgid "Middle right item" +msgstr "Rechter middelste voorwerp" + +#: engines/scumm/help.cpp:279 engines/scumm/help.cpp:284 +msgid "Switching characters:" +msgstr "Verwissel karakters:" + +#: engines/scumm/help.cpp:281 +msgid "Second kid" +msgstr "Tweede kind" + +#: engines/scumm/help.cpp:282 +msgid "Third kid" +msgstr "Derde kind" + +#: engines/scumm/help.cpp:294 +msgid "Fighting controls (numpad):" +msgstr "Gevechtbesturing (numeriek toetsenblok):" + +#: engines/scumm/help.cpp:295 engines/scumm/help.cpp:296 +#: engines/scumm/help.cpp:297 +msgid "Step back" +msgstr "Stap terug" + +#: engines/scumm/help.cpp:298 +msgid "Block high" +msgstr "Blokker hoog" + +#: engines/scumm/help.cpp:299 +msgid "Block middle" +msgstr "Blokkeer midden" + +#: engines/scumm/help.cpp:300 +msgid "Block low" +msgstr "Blokkeer laag" + +#: engines/scumm/help.cpp:301 +msgid "Punch high" +msgstr "Stoot hoog" + +#: engines/scumm/help.cpp:302 +msgid "Punch middle" +msgstr "Stoot in het midden" + +#: engines/scumm/help.cpp:303 +msgid "Punch low" +msgstr "Stoot laag" + +#: engines/scumm/help.cpp:306 +msgid "These are for Indy on left." +msgstr "Deze zijn voor Indy op links." + +#: engines/scumm/help.cpp:307 +msgid "When Indy is on the right," +msgstr "Wanneer Indy rechts staat," + +#: engines/scumm/help.cpp:308 +msgid "7, 4, and 1 are switched with" +msgstr "7, 4 en 1 zijn verwisseld met" + +#: engines/scumm/help.cpp:309 +msgid "9, 6, and 3, respectively." +msgstr "9, 6 en 3 respectievelijk." + +#: engines/scumm/help.cpp:316 +msgid "Biplane controls (numpad):" +msgstr "Tweedekkerbesturing (numeriek toetsenbord):" + +#: engines/scumm/help.cpp:317 +msgid "Fly to upper left" +msgstr "Vlieg naar links omhoog" + +#: engines/scumm/help.cpp:318 +msgid "Fly to left" +msgstr "Vlieg naar links" + +#: engines/scumm/help.cpp:319 +msgid "Fly to lower left" +msgstr "Vlieg naar links omlaag" + +#: engines/scumm/help.cpp:320 +msgid "Fly upwards" +msgstr "Vlieg omhoog" + +#: engines/scumm/help.cpp:321 +msgid "Fly straight" +msgstr "Vlieg recht" + +#: engines/scumm/help.cpp:322 +msgid "Fly down" +msgstr "Vlieg omlaag" + +#: engines/scumm/help.cpp:323 +msgid "Fly to upper right" +msgstr "Vlieg naar rechts omhoog" + +#: engines/scumm/help.cpp:324 +msgid "Fly to right" +msgstr "Vlieg naar rechts" + +#: engines/scumm/help.cpp:325 +msgid "Fly to lower right" +msgstr "Vlieg naar rechts omlaag" + +#: engines/scumm/scumm.cpp:1823 +#, c-format +msgid "" +"Native MIDI support requires the Roland Upgrade from LucasArts,\n" +"but %s is missing. Using AdLib instead." +msgstr "" +"Voor MIDI support is de Roland Upgrade van Lucasarts vereist,\n" +"maar %s ontbreekt. Er wordt nu AdLib gebruikt." + +#: engines/scumm/scumm.cpp:2594 +msgid "" +"Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To " +"play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' " +"directory inside the Tentacle game directory." +msgstr "" +"Normaal gesproken zou Maniac Mansion nu starten. Maar ScummVM doet dat nog " +"niet. Om het te spelen, ga naar \"Spel Toevoegen\" in het ScummVM start menu " +"en selecteer de map 'Maniac' in de Tentacle map." + +#: engines/sky/compact.cpp:130 +msgid "" +"Unable to find \"sky.cpt\" file!\n" +"Please download it from www.scummvm.org" +msgstr "" +"Het bestand \"sky.cpt\" is niet gevonden.\n" +"Download a.u.b. het bestand van www.scummvm.org" + +#: engines/sky/compact.cpp:141 +msgid "" +"The \"sky.cpt\" file has an incorrect size.\n" +"Please (re)download it from www.scummvm.org" +msgstr "" +"Het \"sky.cpt\" bestand heeft een incorrecte groote.\n" +"Download a.u.b. het bestand (opnieuw) van www.scummvm.org" + +#: engines/sky/detection.cpp:44 +msgid "Floppy intro" +msgstr "Floppy intro" + +#: engines/sky/detection.cpp:45 +msgid "Use the floppy version's intro (CD version only)" +msgstr "Gebruik de floppy versie van de intro (alleen voor de CD versie)" + +#: engines/sword1/animation.cpp:524 +#, c-format +msgid "PSX stream cutscene '%s' cannot be played in paletted mode" +msgstr "PSX stream cutscene '%s' kan niet in paletted modus afgespeeld worden" + +#: engines/sword1/animation.cpp:545 engines/sword2/animation.cpp:445 +msgid "DXA cutscenes found but ScummVM has been built without zlib" +msgstr "DXA cutscenes gevonden maar ScummVM is gebouwd zonder zlib" + +#: engines/sword1/animation.cpp:561 engines/sword2/animation.cpp:461 +msgid "" +"MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support" +msgstr "" +"MPEG-2 cutscenes gevonden maar ScummVM is gebouwd zonder MPEG-2 ondersteuning" + +#: engines/sword1/animation.cpp:568 engines/sword2/animation.cpp:470 +#, c-format +msgid "Cutscene '%s' not found" +msgstr "Cutscene '%s' niet gevonden" + +#: engines/sword1/control.cpp:863 +msgid "" +"ScummVM found that you have old savefiles for Broken Sword 1 that should be " +"converted.\n" +"The old save game format is no longer supported, so you will not be able to " +"load your games if you don't convert them.\n" +"\n" +"Press OK to convert them now, otherwise you will be asked again the next " +"time you start the game.\n" +msgstr "" +"ScummVM heeft geconstateerd dat u oude opgeslagen spellen voor Broken Sword " +"1 heeft die geconverteerd zouden moeten worden.\n" +"Het oude formaat wordt niet meer ondersteund, dus u zult uw opgeslagen " +"spellen niet meer kunnen laden als u ze niet converteerd.\n" +"\n" +"Klik OK om ze nu te converteren, anders zult u de volgende keer als u het " +"spel start dit weer gevraagd worden.\n" + +#: engines/sword1/control.cpp:1232 +#, c-format +msgid "" +"Target new save game already exists!\n" +"Would you like to keep the old save game (%s) or the new one (%s)?\n" +msgstr "" +"Bestand voor het nieuwe opgeslagen spel bestaat al!\n" +"Wilt u het oude opgeslagen spel (%s) of de nieuwe (%s) behouden?\n" + +#: engines/sword1/control.cpp:1235 +msgid "Keep the old one" +msgstr "Houd de oude" + +#: engines/sword1/control.cpp:1235 +msgid "Keep the new one" +msgstr "Houd de nieuwe" + +#: engines/sword1/logic.cpp:1633 +msgid "This is the end of the Broken Sword 1 Demo" +msgstr "Dit is het einde van de Broken Sword 1 Demo" + +#: engines/sword2/animation.cpp:425 +msgid "" +"PSX cutscenes found but ScummVM has been built without RGB color support" +msgstr "" +"PSX cutscenes gevonden maar ScummVM is gebouwd zonder RGB kleuren " +"ondersteuning" + +#: engines/sword2/sword2.cpp:79 +msgid "Show object labels" +msgstr "Toon objectnamen" + +#: engines/sword2/sword2.cpp:80 +msgid "Show labels for objects on mouse hover" +msgstr "Toon labels voor objecten als de muis er over zweeft" + +#: engines/teenagent/resources.cpp:95 +msgid "" +"You're missing the 'teenagent.dat' file. Get it from the ScummVM website" +msgstr "" +"Het 'teenagent.dat' bestand ontbreekt. U kunt die vinden op de ScummVM " +"website." + +#: engines/teenagent/resources.cpp:116 +msgid "" +"The teenagent.dat file is compressed and zlib hasn't been included in this " +"executable. Please decompress it" +msgstr "" +"Het \"teenagent.dat\" bestand is gecomprimeerd en zlib is niet meegenomen in " +"deze versie van ScummVM. Decomprimeer a.u.b. het bestand." diff --git a/po/nn_NO.po b/po/nn_NO.po index 7d219bf5df..496b00703b 100644 --- a/po/nn_NO.po +++ b/po/nn_NO.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2014-08-16 12:47+0100\n" +"POT-Creation-Date: 2014-09-03 07:39+0200\n" "PO-Revision-Date: 2014-07-11 00:04+0100\n" "Last-Translator: Einar Johan Trјan Sјmхen <einarjohants@gmail.com>\n" "Language-Team: somaen <einarjohants@gmail.com>\n" @@ -89,7 +89,7 @@ msgstr "Syn Tastatur" msgid "Remap keys" msgstr "Omkople tastar" -#: gui/gui-manager.cpp:131 base/main.cpp:326 +#: gui/gui-manager.cpp:131 base/main.cpp:326 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "Veksle fullskjerm" @@ -109,7 +109,7 @@ msgstr "Kople" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 -#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1823 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 #: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141 #: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 #: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 @@ -358,7 +358,7 @@ msgstr "Vel mappe med speldata" msgid "Select additional game directory" msgstr "Vel mappe med speldata" -#: gui/launcher.cpp:559 +#: gui/launcher.cpp:559 gui/options.cpp:1379 msgid "Select directory for saved games" msgstr "Vel mappe for lagra spel" @@ -909,10 +909,6 @@ msgstr "Sprхk i ScummVM-GUIet" msgid "You have to restart ScummVM before your changes will take effect." msgstr "Du mх starte ScummVM pх nytt for at endringane skal tre i kraft." -#: gui/options.cpp:1379 -msgid "Select directory for saved games" -msgstr "Vel mappe for lagra spel" - #: gui/options.cpp:1386 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Den velde mappa kan ikkje skrivast til. Vennlegst vel ein annan." @@ -1023,7 +1019,7 @@ msgstr "Deaktivert GFX" msgid "Standard Renderer" msgstr "Standardteiknar" -#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:659 +#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:661 msgid "Standard" msgstr "Standard" @@ -2093,7 +2089,7 @@ msgstr "Gjenopprett spel:" msgid "Restore" msgstr "Gjenopprett" -#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2365 +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2368 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2101,7 +2097,7 @@ msgid "" "%s" msgstr "" -#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2358 +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2361 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2109,7 +2105,7 @@ msgid "" "%s" msgstr "" -#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2376 +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2379 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2554,37 +2550,37 @@ msgstr "~F~orrige" msgid "~N~ext" msgstr "~N~este" -#: engines/scumm/dialogs.cpp:598 +#: engines/scumm/dialogs.cpp:600 msgid "Speech Only" msgstr "Berre Tale" -#: engines/scumm/dialogs.cpp:599 +#: engines/scumm/dialogs.cpp:601 msgid "Speech and Subtitles" msgstr "Tale og undertekstar" -#: engines/scumm/dialogs.cpp:600 +#: engines/scumm/dialogs.cpp:602 msgid "Subtitles Only" msgstr "Berre undertekstar" -#: engines/scumm/dialogs.cpp:608 +#: engines/scumm/dialogs.cpp:610 msgctxt "lowres" msgid "Speech & Subs" msgstr "Tekst & Tale" -#: engines/scumm/dialogs.cpp:654 +#: engines/scumm/dialogs.cpp:656 #, fuzzy msgid "Select a Proficiency Level." msgstr "Gх til forrige mappenivх" -#: engines/scumm/dialogs.cpp:656 +#: engines/scumm/dialogs.cpp:658 msgid "Refer to your Loom(TM) manual for help." msgstr "Sjх i Loom(TM)-manualen for hjelp." -#: engines/scumm/dialogs.cpp:660 +#: engines/scumm/dialogs.cpp:662 msgid "Practice" msgstr "" -#: engines/scumm/dialogs.cpp:661 +#: engines/scumm/dialogs.cpp:663 msgid "Expert" msgstr "Ekspert" @@ -2642,10 +2638,6 @@ msgstr "Lagre speltilstand 1-10" msgid "Enter" msgstr "Enter" -#: engines/scumm/help.cpp:86 -msgid "Toggle fullscreen" -msgstr "Veksle fullskjerm" - #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "Musikkvolum opp / ned" @@ -3102,14 +3094,14 @@ msgstr "Fly til hјgre" msgid "Fly to lower right" msgstr "Fly til nedre hјgre" -#: engines/scumm/scumm.cpp:1821 +#: engines/scumm/scumm.cpp:1823 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" "but %s is missing. Using AdLib instead." msgstr "" -#: engines/scumm/scumm.cpp:2591 +#: engines/scumm/scumm.cpp:2594 msgid "" "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To " "play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' " diff --git a/po/pl_PL.po b/po/pl_PL.po index 27fff67bc1..bc78909234 100644 --- a/po/pl_PL.po +++ b/po/pl_PL.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2014-08-16 12:47+0100\n" +"POT-Creation-Date: 2014-09-03 07:39+0200\n" "PO-Revision-Date: 2014-07-02 12:28+0100\n" "Last-Translator: MichaГ ZiБbkowski <mziab@o2.pl>\n" "Language-Team: Grajpopolsku.pl <grajpopolsku@gmail.com>\n" @@ -90,7 +90,7 @@ msgstr "WyЖwietl klawiaturъ" msgid "Remap keys" msgstr "Dostosuj klawisze" -#: gui/gui-manager.cpp:131 base/main.cpp:326 +#: gui/gui-manager.cpp:131 base/main.cpp:326 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "WГБcz/wyГБcz peГny ekran" @@ -110,7 +110,7 @@ msgstr "Przypisz" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 -#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1823 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 #: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141 #: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 #: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 @@ -356,7 +356,7 @@ msgstr "Wybierz katalog z plikami gry" msgid "Select additional game directory" msgstr "Wybierz dodatkowy katalog gry" -#: gui/launcher.cpp:559 +#: gui/launcher.cpp:559 gui/options.cpp:1379 msgid "Select directory for saved games" msgstr "Wybierz katalog dla zapisѓw" @@ -910,10 +910,6 @@ msgstr "Jъzyk interfejsu ScummVM" msgid "You have to restart ScummVM before your changes will take effect." msgstr "Musisz zrestartowaц ScummVM, by zmiany zostaГy uwzglъdnione." -#: gui/options.cpp:1379 -msgid "Select directory for saved games" -msgstr "Wybierz katalog zapisѓw" - #: gui/options.cpp:1386 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Ten katalog jest zabezpieczony przed zapisem. Wybierz inny." @@ -1024,7 +1020,7 @@ msgstr "WyГБczona grafika" msgid "Standard Renderer" msgstr "Standardowy renderer" -#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:659 +#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:661 msgid "Standard" msgstr "Standardowy" @@ -2091,7 +2087,7 @@ msgstr "Wznѓw grъ:" msgid "Restore" msgstr "Wznѓw" -#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2365 +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2368 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2102,7 +2098,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2358 +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2361 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2113,7 +2109,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2376 +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2379 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2564,36 +2560,36 @@ msgstr "~P~oprzednia" msgid "~N~ext" msgstr "~N~astъpna" -#: engines/scumm/dialogs.cpp:598 +#: engines/scumm/dialogs.cpp:600 msgid "Speech Only" msgstr "Tylko mowa" -#: engines/scumm/dialogs.cpp:599 +#: engines/scumm/dialogs.cpp:601 msgid "Speech and Subtitles" msgstr "Mowa i napisy" -#: engines/scumm/dialogs.cpp:600 +#: engines/scumm/dialogs.cpp:602 msgid "Subtitles Only" msgstr "Tylko napisy" -#: engines/scumm/dialogs.cpp:608 +#: engines/scumm/dialogs.cpp:610 msgctxt "lowres" msgid "Speech & Subs" msgstr "Mowa i napisy" -#: engines/scumm/dialogs.cpp:654 +#: engines/scumm/dialogs.cpp:656 msgid "Select a Proficiency Level." msgstr "Wybierz poziom umiejъtnoЖci." -#: engines/scumm/dialogs.cpp:656 +#: engines/scumm/dialogs.cpp:658 msgid "Refer to your Loom(TM) manual for help." msgstr "Pomocy szukaj w instrukcji doГБczonej do Loom(TM)." -#: engines/scumm/dialogs.cpp:660 +#: engines/scumm/dialogs.cpp:662 msgid "Practice" msgstr "Trening" -#: engines/scumm/dialogs.cpp:661 +#: engines/scumm/dialogs.cpp:663 msgid "Expert" msgstr "Ekspert" @@ -2651,10 +2647,6 @@ msgstr "Zapisz stan gry 1-10" msgid "Enter" msgstr "Enter" -#: engines/scumm/help.cpp:86 -msgid "Toggle fullscreen" -msgstr "WГБcz/wyГБcz peГny ekran" - #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "Zwiъksz/zmniejsz gГoЖnoЖц muzyki" @@ -3110,7 +3102,7 @@ msgstr "Leц w prawo" msgid "Fly to lower right" msgstr "Leц w dѓГ, w prawo" -#: engines/scumm/scumm.cpp:1821 +#: engines/scumm/scumm.cpp:1823 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" @@ -3119,7 +3111,7 @@ msgstr "" "Natywne wsparcie MIDI wymaga aktualizacji Rolanda od LucasArts,\n" "ale brakuje %s. PrzeГБczam na tryb AdLib." -#: engines/scumm/scumm.cpp:2591 +#: engines/scumm/scumm.cpp:2594 msgid "" "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To " "play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' " diff --git a/po/pt_BR.po b/po/pt_BR.po index 438629d58d..64d7ff8933 100644 --- a/po/pt_BR.po +++ b/po/pt_BR.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2014-08-16 12:47+0100\n" +"POT-Creation-Date: 2014-09-03 07:39+0200\n" "PO-Revision-Date: 2011-10-21 21:30-0300\n" "Last-Translator: Saulo Benigno <saulobenigno@gmail.com>\n" "Language-Team: ScummBR (www.scummbr.com) <scummbr@yahoo.com.br>\n" @@ -91,7 +91,7 @@ msgstr "Mostrar teclado" msgid "Remap keys" msgstr "Remapear teclas" -#: gui/gui-manager.cpp:131 base/main.cpp:326 +#: gui/gui-manager.cpp:131 base/main.cpp:326 engines/scumm/help.cpp:86 #, fuzzy msgid "Toggle fullscreen" msgstr "Habilita Tela Cheia" @@ -112,7 +112,7 @@ msgstr "Mapear" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 -#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1823 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 #: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141 #: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 #: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 @@ -359,7 +359,7 @@ msgstr "Selecione a pasta com os arquivos do jogo" msgid "Select additional game directory" msgstr "Selecione a pasta adicional do jogo" -#: gui/launcher.cpp:559 +#: gui/launcher.cpp:559 gui/options.cpp:1379 msgid "Select directory for saved games" msgstr "Selecione a pasta para os jogos salvos" @@ -922,10 +922,6 @@ msgstr "Linguagem do ScummVM GUI" msgid "You have to restart ScummVM before your changes will take effect." msgstr "Vocъ tem que reiniciar o ScummVM para funcionar." -#: gui/options.cpp:1379 -msgid "Select directory for saved games" -msgstr "Selecione a pasta para o jogos salvos" - #: gui/options.cpp:1386 msgid "The chosen directory cannot be written to. Please select another one." msgstr "O diretѓrio escolhido nуo pode ser usado. Por favor, selecione outro." @@ -1040,7 +1036,7 @@ msgstr "GFX desabilitado" msgid "Standard Renderer" msgstr "Renderizador padrуo (16bpp)" -#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:659 +#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:661 #, fuzzy msgid "Standard" msgstr "Padrуo (16bpp)" @@ -2129,7 +2125,7 @@ msgstr "Restaurar jogo:" msgid "Restore" msgstr "Restaurar" -#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2365 +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2368 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2140,7 +2136,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2358 +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2361 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2151,7 +2147,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2376 +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2379 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2623,36 +2619,36 @@ msgstr "~A~nterior" msgid "~N~ext" msgstr "~P~rѓximo" -#: engines/scumm/dialogs.cpp:598 +#: engines/scumm/dialogs.cpp:600 msgid "Speech Only" msgstr "Somente Voz" -#: engines/scumm/dialogs.cpp:599 +#: engines/scumm/dialogs.cpp:601 msgid "Speech and Subtitles" msgstr "Voz e Legendas" -#: engines/scumm/dialogs.cpp:600 +#: engines/scumm/dialogs.cpp:602 msgid "Subtitles Only" msgstr "Somente Legendas" -#: engines/scumm/dialogs.cpp:608 +#: engines/scumm/dialogs.cpp:610 msgctxt "lowres" msgid "Speech & Subs" msgstr "Voz e Legendas" -#: engines/scumm/dialogs.cpp:654 +#: engines/scumm/dialogs.cpp:656 msgid "Select a Proficiency Level." msgstr "" -#: engines/scumm/dialogs.cpp:656 +#: engines/scumm/dialogs.cpp:658 msgid "Refer to your Loom(TM) manual for help." msgstr "" -#: engines/scumm/dialogs.cpp:660 +#: engines/scumm/dialogs.cpp:662 msgid "Practice" msgstr "" -#: engines/scumm/dialogs.cpp:661 +#: engines/scumm/dialogs.cpp:663 msgid "Expert" msgstr "" @@ -2710,10 +2706,6 @@ msgstr "Salvar estado do jogo 1-10" msgid "Enter" msgstr "Enter" -#: engines/scumm/help.cpp:86 -msgid "Toggle fullscreen" -msgstr "Habilita Tela Cheia" - #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "Volume da mњsica" @@ -3169,7 +3161,7 @@ msgstr "Voar para direita" msgid "Fly to lower right" msgstr "Voar para direita inferior" -#: engines/scumm/scumm.cpp:1821 +#: engines/scumm/scumm.cpp:1823 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" @@ -3179,7 +3171,7 @@ msgstr "" "LucasArts,\n" "mas %s estс faltando. Utilizando AdLib ao invщs." -#: engines/scumm/scumm.cpp:2591 +#: engines/scumm/scumm.cpp:2594 msgid "" "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To " "play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' " diff --git a/po/ru_RU.po b/po/ru_RU.po index 23ed5be1fc..5c5690a746 100644 --- a/po/ru_RU.po +++ b/po/ru_RU.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2014-08-16 12:47+0100\n" +"POT-Creation-Date: 2014-09-03 07:39+0200\n" "PO-Revision-Date: 2014-07-02 17:20+0300\n" "Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n" "Language-Team: Russian\n" @@ -89,7 +89,7 @@ msgstr "Показать клавиатуру" msgid "Remap keys" msgstr "Переназначить клавиши" -#: gui/gui-manager.cpp:131 base/main.cpp:326 +#: gui/gui-manager.cpp:131 base/main.cpp:326 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "Переключение на весь экран" @@ -109,7 +109,7 @@ msgstr "Назначить" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 -#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1823 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 #: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141 #: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 #: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 @@ -356,7 +356,7 @@ msgstr "Выберите директорию с файлами игры" msgid "Select additional game directory" msgstr "Выберите дополнительную директорию игры" -#: gui/launcher.cpp:559 +#: gui/launcher.cpp:559 gui/options.cpp:1379 msgid "Select directory for saved games" msgstr "Выберите директорию для сохранений" @@ -915,10 +915,6 @@ msgstr "Язык графического интерфейса ScummVM" msgid "You have to restart ScummVM before your changes will take effect." msgstr "Вы должны перезапустить ScummVM, чтобы применить изменения." -#: gui/options.cpp:1379 -msgid "Select directory for saved games" -msgstr "Выберите директорию для сохранений" - #: gui/options.cpp:1386 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Не могу писать в выбранную директорию. Пожалуйста, укажите другую." @@ -1029,7 +1025,7 @@ msgstr "Без графики" msgid "Standard Renderer" msgstr "Стандартный растеризатор" -#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:659 +#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:661 msgid "Standard" msgstr "Стандартный" @@ -2107,7 +2103,7 @@ msgstr "Восстановить игру:" msgid "Restore" msgstr "Восстановить" -#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2365 +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2368 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2118,7 +2114,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2358 +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2361 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2129,7 +2125,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2376 +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2379 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2587,36 +2583,36 @@ msgstr "~П~ред" msgid "~N~ext" msgstr "~С~лед" -#: engines/scumm/dialogs.cpp:598 +#: engines/scumm/dialogs.cpp:600 msgid "Speech Only" msgstr "Только озвучка" -#: engines/scumm/dialogs.cpp:599 +#: engines/scumm/dialogs.cpp:601 msgid "Speech and Subtitles" msgstr "Озвучка и субтитры" -#: engines/scumm/dialogs.cpp:600 +#: engines/scumm/dialogs.cpp:602 msgid "Subtitles Only" msgstr "Только субтитры" -#: engines/scumm/dialogs.cpp:608 +#: engines/scumm/dialogs.cpp:610 msgctxt "lowres" msgid "Speech & Subs" msgstr "Озвучка и текст" -#: engines/scumm/dialogs.cpp:654 +#: engines/scumm/dialogs.cpp:656 msgid "Select a Proficiency Level." msgstr "Выберите уровень сложности." -#: engines/scumm/dialogs.cpp:656 +#: engines/scumm/dialogs.cpp:658 msgid "Refer to your Loom(TM) manual for help." msgstr "За помощью обратитесь к инстукции Loom(TM)" -#: engines/scumm/dialogs.cpp:660 +#: engines/scumm/dialogs.cpp:662 msgid "Practice" msgstr "Практикант" -#: engines/scumm/dialogs.cpp:661 +#: engines/scumm/dialogs.cpp:663 msgid "Expert" msgstr "Эксперт" @@ -2674,10 +2670,6 @@ msgstr "Сохранить игру 1-10" msgid "Enter" msgstr "Ввод" -#: engines/scumm/help.cpp:86 -msgid "Toggle fullscreen" -msgstr "Переключить на весь экран" - #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "Громкость музыки увеличить / уменьшить" @@ -3133,7 +3125,7 @@ msgstr "Лететь вправо" msgid "Fly to lower right" msgstr "Лететь вправо-вниз" -#: engines/scumm/scumm.cpp:1821 +#: engines/scumm/scumm.cpp:1823 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" @@ -3142,7 +3134,7 @@ msgstr "" "Режим \"родного\" MIDI требует обновление Roland Upgrade от\n" "LucasArts, но не хватает %s. Переключаюсь на AdLib." -#: engines/scumm/scumm.cpp:2591 +#: engines/scumm/scumm.cpp:2594 msgid "" "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To " "play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' " diff --git a/po/scummvm.pot b/po/scummvm.pot index 0fc2712693..073ddeb029 100644 --- a/po/scummvm.pot +++ b/po/scummvm.pot @@ -8,11 +8,10 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.8.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2014-08-16 12:47+0100\n" +"POT-Creation-Date: 2014-09-03 07:39+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Language-Team: LANGUAGE <LL@li.org>\n" -"Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=CHARSET\n" "Content-Transfer-Encoding: 8bit\n" @@ -87,7 +86,7 @@ msgstr "" msgid "Remap keys" msgstr "" -#: gui/gui-manager.cpp:131 base/main.cpp:326 +#: gui/gui-manager.cpp:131 base/main.cpp:326 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "" @@ -107,7 +106,7 @@ msgstr "" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 -#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1823 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 #: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141 #: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 #: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 @@ -149,7 +148,7 @@ msgstr "" #: gui/launcher.cpp:197 gui/launcher.cpp:199 gui/launcher.cpp:200 msgid "" -"Short game identifier used for referring to savegames and running the game " +"Short game identifier used for referring to saved games and running the game " "from the command line" msgstr "" @@ -315,7 +314,7 @@ msgstr "" #: gui/launcher.cpp:339 gui/launcher.cpp:341 gui/launcher.cpp:342 #: gui/options.cpp:1134 gui/options.cpp:1136 gui/options.cpp:1137 -msgid "Specifies where your savegames are put" +msgid "Specifies where your saved games are put" msgstr "" #: gui/launcher.cpp:341 gui/options.cpp:1136 @@ -351,7 +350,7 @@ msgstr "" msgid "Select additional game directory" msgstr "" -#: gui/launcher.cpp:559 +#: gui/launcher.cpp:559 gui/options.cpp:1379 msgid "Select directory for saved games" msgstr "" @@ -396,7 +395,7 @@ msgid "~L~oad..." msgstr "" #: gui/launcher.cpp:633 -msgid "Load savegame for selected game" +msgid "Load saved game for selected game" msgstr "" #: gui/launcher.cpp:638 @@ -502,7 +501,7 @@ msgid "Do you really want to remove this game configuration?" msgstr "" #: gui/launcher.cpp:999 -msgid "Do you want to load savegame?" +msgid "Do you want to load saved game?" msgstr "" #: gui/launcher.cpp:1048 @@ -895,10 +894,6 @@ msgstr "" msgid "You have to restart ScummVM before your changes will take effect." msgstr "" -#: gui/options.cpp:1379 -msgid "Select directory for savegames" -msgstr "" - #: gui/options.cpp:1386 msgid "The chosen directory cannot be written to. Please select another one." msgstr "" @@ -946,7 +941,7 @@ msgid "Delete" msgstr "" #: gui/saveload-dialog.cpp:275 -msgid "Do you really want to delete this savegame?" +msgid "Do you really want to delete this saved game?" msgstr "" #: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:875 @@ -1007,7 +1002,7 @@ msgstr "" msgid "Standard Renderer" msgstr "" -#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:659 +#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:661 msgid "Standard" msgstr "" @@ -2047,7 +2042,7 @@ msgstr "" msgid "Restore" msgstr "" -#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2365 +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2368 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2055,7 +2050,7 @@ msgid "" "%s" msgstr "" -#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2358 +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2361 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2063,7 +2058,7 @@ msgid "" "%s" msgstr "" -#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2376 +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2379 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2485,36 +2480,36 @@ msgstr "" msgid "~N~ext" msgstr "" -#: engines/scumm/dialogs.cpp:598 +#: engines/scumm/dialogs.cpp:600 msgid "Speech Only" msgstr "" -#: engines/scumm/dialogs.cpp:599 +#: engines/scumm/dialogs.cpp:601 msgid "Speech and Subtitles" msgstr "" -#: engines/scumm/dialogs.cpp:600 +#: engines/scumm/dialogs.cpp:602 msgid "Subtitles Only" msgstr "" -#: engines/scumm/dialogs.cpp:608 +#: engines/scumm/dialogs.cpp:610 msgctxt "lowres" msgid "Speech & Subs" msgstr "" -#: engines/scumm/dialogs.cpp:654 +#: engines/scumm/dialogs.cpp:656 msgid "Select a Proficiency Level." msgstr "" -#: engines/scumm/dialogs.cpp:656 +#: engines/scumm/dialogs.cpp:658 msgid "Refer to your Loom(TM) manual for help." msgstr "" -#: engines/scumm/dialogs.cpp:660 +#: engines/scumm/dialogs.cpp:662 msgid "Practice" msgstr "" -#: engines/scumm/dialogs.cpp:661 +#: engines/scumm/dialogs.cpp:663 msgid "Expert" msgstr "" @@ -2572,10 +2567,6 @@ msgstr "" msgid "Enter" msgstr "" -#: engines/scumm/help.cpp:86 -msgid "Toggle fullscreen" -msgstr "" - #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "" @@ -3031,14 +3022,14 @@ msgstr "" msgid "Fly to lower right" msgstr "" -#: engines/scumm/scumm.cpp:1821 +#: engines/scumm/scumm.cpp:1823 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" "but %s is missing. Using AdLib instead." msgstr "" -#: engines/scumm/scumm.cpp:2591 +#: engines/scumm/scumm.cpp:2594 msgid "" "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To " "play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' " diff --git a/po/se_SE.po b/po/se_SE.po index 22119e582e..b2da26bc8a 100644 --- a/po/se_SE.po +++ b/po/se_SE.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.5.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2014-08-16 12:47+0100\n" +"POT-Creation-Date: 2014-09-03 07:39+0200\n" "PO-Revision-Date: 2014-07-02 16:30+0100\n" "Last-Translator: Hampus Flink <hampus.flink@gmail.com>\n" "Language-Team: \n" @@ -89,7 +89,7 @@ msgstr "Visa tangentbord" msgid "Remap keys" msgstr "Stфll in tangenter" -#: gui/gui-manager.cpp:131 base/main.cpp:326 +#: gui/gui-manager.cpp:131 base/main.cpp:326 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "Fullskфrmslфge" @@ -109,7 +109,7 @@ msgstr "Stфll in" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 -#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1823 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 #: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141 #: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 #: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 @@ -357,7 +357,7 @@ msgstr "Vфlj katalog med speldata" msgid "Select additional game directory" msgstr "Vфlj en ytterligare spelkatalog" -#: gui/launcher.cpp:559 +#: gui/launcher.cpp:559 gui/options.cpp:1379 msgid "Select directory for saved games" msgstr "Vфlj katalog fіr spardata" @@ -912,10 +912,6 @@ msgstr "Sprхk fіr ScummVM:s anvфndargrфnssnitt" msgid "You have to restart ScummVM before your changes will take effect." msgstr "Du mхste starta om ScummVM fіr att фndringarna ska fх effekt." -#: gui/options.cpp:1379 -msgid "Select directory for saved games" -msgstr "Vфlj katalog fіr spardata" - #: gui/options.cpp:1386 msgid "The chosen directory cannot be written to. Please select another one." msgstr "" @@ -1027,7 +1023,7 @@ msgstr "Inaktiverad GFX" msgid "Standard Renderer" msgstr "Standard rendering" -#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:659 +#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:661 msgid "Standard" msgstr "Standard" @@ -2104,7 +2100,7 @@ msgstr "Хterstфll spel:" msgid "Restore" msgstr "Хterstфll" -#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2365 +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2368 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2115,7 +2111,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2358 +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2361 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2126,7 +2122,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2376 +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2379 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2580,36 +2576,36 @@ msgstr "~F~іregхende" msgid "~N~ext" msgstr "~N~фsta" -#: engines/scumm/dialogs.cpp:598 +#: engines/scumm/dialogs.cpp:600 msgid "Speech Only" msgstr "Endast tal" -#: engines/scumm/dialogs.cpp:599 +#: engines/scumm/dialogs.cpp:601 msgid "Speech and Subtitles" msgstr "Tal och undertexter" -#: engines/scumm/dialogs.cpp:600 +#: engines/scumm/dialogs.cpp:602 msgid "Subtitles Only" msgstr "Endast undertexter" -#: engines/scumm/dialogs.cpp:608 +#: engines/scumm/dialogs.cpp:610 msgctxt "lowres" msgid "Speech & Subs" msgstr "Tal & text" -#: engines/scumm/dialogs.cpp:654 +#: engines/scumm/dialogs.cpp:656 msgid "Select a Proficiency Level." msgstr "Vфlj en skicklighetsnivх." -#: engines/scumm/dialogs.cpp:656 +#: engines/scumm/dialogs.cpp:658 msgid "Refer to your Loom(TM) manual for help." msgstr "Hфnvisa till din Loom(TM)-manual fіr hjфlp." -#: engines/scumm/dialogs.cpp:660 +#: engines/scumm/dialogs.cpp:662 msgid "Practice" msgstr "жvning" -#: engines/scumm/dialogs.cpp:661 +#: engines/scumm/dialogs.cpp:663 msgid "Expert" msgstr "Expert" @@ -2667,10 +2663,6 @@ msgstr "Spara speldata 1-10" msgid "Enter" msgstr "Enter" -#: engines/scumm/help.cpp:86 -msgid "Toggle fullscreen" -msgstr "Fullskфrmslфge" - #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "Musikvolym hіj / sфnk" @@ -3126,7 +3118,7 @@ msgstr "Flyg хt hіger" msgid "Fly to lower right" msgstr "Flyg хt nedre hіger" -#: engines/scumm/scumm.cpp:1821 +#: engines/scumm/scumm.cpp:1823 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" @@ -3135,7 +3127,7 @@ msgstr "" "Stіd fіr Native MIDI krфver Roland-uppdateringen frхn LucasArts,\n" "men %s saknas. Anvфnder AdLib istфllet." -#: engines/scumm/scumm.cpp:2591 +#: engines/scumm/scumm.cpp:2594 msgid "" "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To " "play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' " diff --git a/po/uk_UA.po b/po/uk_UA.po index 09dcbc38ab..52427ce3c5 100644 --- a/po/uk_UA.po +++ b/po/uk_UA.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2014-06-07 23:06+0100\n" +"POT-Creation-Date: 2014-09-03 07:39+0200\n" "PO-Revision-Date: 2014-07-01 02:34+0300\n" "Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n" "Language-Team: Ukrainian\n" @@ -89,7 +89,7 @@ msgstr "Показати клавіатуру" msgid "Remap keys" msgstr "Перепризначити клавіші" -#: gui/gui-manager.cpp:131 base/main.cpp:326 +#: gui/gui-manager.cpp:131 base/main.cpp:326 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "Перемкнути повноекранний режим" @@ -109,7 +109,7 @@ msgstr "Призначити" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 -#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1779 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 #: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141 #: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 #: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 @@ -357,7 +357,7 @@ msgstr "Виберіть папку з файлами гри" msgid "Select additional game directory" msgstr "Виберіть додаткову папку гри" -#: gui/launcher.cpp:559 +#: gui/launcher.cpp:559 gui/options.cpp:1379 msgid "Select directory for saved games" msgstr "Виберіть папку для збережень" @@ -760,7 +760,8 @@ msgid "" "Check if you want to enable patch mappings to emulate an MT-32 on a Roland " "GS device" msgstr "" -"Відмітьте, якщо хочете включити латки для іструментів для емуляції MT-32 на Roland" +"Відмітьте, якщо хочете включити латки для іструментів для емуляції MT-32 на " +"Roland" #: gui/options.cpp:900 msgid "Don't use Roland MT-32 music" @@ -914,10 +915,6 @@ msgstr "Мова графічного інтерфейсу ScummVM" msgid "You have to restart ScummVM before your changes will take effect." msgstr "Ви повинні перезапустити ScummVM щоб застосувати зміни." -#: gui/options.cpp:1379 -msgid "Select directory for saved games" -msgstr "Виберіть папку для збережень" - #: gui/options.cpp:1386 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Не можу писати у вибрану папку. Будь ласка, вкажіть іншу." @@ -1028,7 +1025,7 @@ msgstr "Без графіки" msgid "Standard Renderer" msgstr "Стандартний растеризатор" -#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:659 +#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:661 msgid "Standard" msgstr "Стандартний" @@ -2004,37 +2001,37 @@ msgstr "Головне меню" msgid "Do you really want to quit?" msgstr "Ви дійсно хочете вийти?" -#: backends/events/gph/gph-events.cpp:386 -#: backends/events/gph/gph-events.cpp:429 +#: backends/events/gph/gph-events.cpp:385 +#: backends/events/gph/gph-events.cpp:428 #: backends/events/openpandora/op-events.cpp:168 msgid "Touchscreen 'Tap Mode' - Left Click" msgstr "Режим дотику у тачскріні - Лівий клік" -#: backends/events/gph/gph-events.cpp:388 -#: backends/events/gph/gph-events.cpp:431 +#: backends/events/gph/gph-events.cpp:387 +#: backends/events/gph/gph-events.cpp:430 #: backends/events/openpandora/op-events.cpp:170 msgid "Touchscreen 'Tap Mode' - Right Click" msgstr "Режим дотику у тачскріні - Правий клік" -#: backends/events/gph/gph-events.cpp:390 -#: backends/events/gph/gph-events.cpp:433 +#: backends/events/gph/gph-events.cpp:389 +#: backends/events/gph/gph-events.cpp:432 #: backends/events/openpandora/op-events.cpp:172 msgid "Touchscreen 'Tap Mode' - Hover (No Click)" msgstr "Режим дотику у тачскріні - Проліт (без кліку)" -#: backends/events/gph/gph-events.cpp:410 +#: backends/events/gph/gph-events.cpp:409 msgid "Maximum Volume" msgstr "Максимальна Гучність" -#: backends/events/gph/gph-events.cpp:412 +#: backends/events/gph/gph-events.cpp:411 msgid "Increasing Volume" msgstr "Підвищення гучності" -#: backends/events/gph/gph-events.cpp:418 +#: backends/events/gph/gph-events.cpp:417 msgid "Minimal Volume" msgstr "Мінімальна Гучність" -#: backends/events/gph/gph-events.cpp:420 +#: backends/events/gph/gph-events.cpp:419 msgid "Decreasing Volume" msgstr "Пониження гучності" @@ -2070,23 +2067,23 @@ msgstr "Показати клавіатуру" msgid "Control Mouse" msgstr "Управління мишею" -#: backends/events/maemosdl/maemosdl-events.cpp:192 +#: backends/events/maemosdl/maemosdl-events.cpp:180 msgid "Clicking Enabled" msgstr "Кліки увімкнено" -#: backends/events/maemosdl/maemosdl-events.cpp:192 +#: backends/events/maemosdl/maemosdl-events.cpp:180 msgid "Clicking Disabled" msgstr "Кліки вимкнено" #: engines/agi/detection.cpp:142 engines/drascula/detection.cpp:302 #: engines/dreamweb/detection.cpp:47 engines/neverhood/detection.cpp:160 -#: engines/sci/detection.cpp:394 engines/toltecs/detection.cpp:186 +#: engines/sci/detection.cpp:394 engines/toltecs/detection.cpp:200 msgid "Use original save/load screens" msgstr "Використовувати ориг. збереження/завантаження екрани" #: engines/agi/detection.cpp:143 engines/drascula/detection.cpp:303 #: engines/dreamweb/detection.cpp:48 engines/neverhood/detection.cpp:161 -#: engines/sci/detection.cpp:395 engines/toltecs/detection.cpp:187 +#: engines/sci/detection.cpp:395 engines/toltecs/detection.cpp:201 msgid "Use the original save/load screens, instead of the ScummVM ones" msgstr "" "Використовувати оригінальні збереження/завантаження екрани, замість ScummVM" @@ -2103,7 +2100,7 @@ msgstr "Відновити гру:" msgid "Restore" msgstr "Відновити" -#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2321 +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2368 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2114,7 +2111,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2314 +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2361 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2125,7 +2122,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2332 +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2379 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2577,36 +2574,36 @@ msgstr "~П~опер" msgid "~N~ext" msgstr "~Н~аст" -#: engines/scumm/dialogs.cpp:598 +#: engines/scumm/dialogs.cpp:600 msgid "Speech Only" msgstr "Тільки озвучка" -#: engines/scumm/dialogs.cpp:599 +#: engines/scumm/dialogs.cpp:601 msgid "Speech and Subtitles" msgstr "Озвучка та субтитри" -#: engines/scumm/dialogs.cpp:600 +#: engines/scumm/dialogs.cpp:602 msgid "Subtitles Only" msgstr "Тільки субтитри" -#: engines/scumm/dialogs.cpp:608 +#: engines/scumm/dialogs.cpp:610 msgctxt "lowres" msgid "Speech & Subs" msgstr "Озвучка та текст" -#: engines/scumm/dialogs.cpp:654 +#: engines/scumm/dialogs.cpp:656 msgid "Select a Proficiency Level." msgstr "Оберіть режим складності." -#: engines/scumm/dialogs.cpp:656 +#: engines/scumm/dialogs.cpp:658 msgid "Refer to your Loom(TM) manual for help." msgstr "За допомогою звертайтеся до інструкції Loom(TM)." -#: engines/scumm/dialogs.cpp:660 +#: engines/scumm/dialogs.cpp:662 msgid "Practice" msgstr "Практика" -#: engines/scumm/dialogs.cpp:661 +#: engines/scumm/dialogs.cpp:663 msgid "Expert" msgstr "Експерт" @@ -2664,10 +2661,6 @@ msgstr "Зберегти стан гри 1-10" msgid "Enter" msgstr "Enter" -#: engines/scumm/help.cpp:86 -msgid "Toggle fullscreen" -msgstr "Увімкнути повноекранний режим" - #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "Гучність музики вище / нижче" @@ -3123,7 +3116,7 @@ msgstr "Летіти направо" msgid "Fly to lower right" msgstr "Летіти донизу направо" -#: engines/scumm/scumm.cpp:1777 +#: engines/scumm/scumm.cpp:1823 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" @@ -3132,7 +3125,7 @@ msgstr "" "Режим \"рідного\" MIDI потребує поновлення Roland Upgrade від\n" "LucasArts, проте %s відсутній. Перемикаюсь на AdLib." -#: engines/scumm/scumm.cpp:2547 +#: engines/scumm/scumm.cpp:2594 msgid "" "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To " "play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' " @@ -3175,9 +3168,11 @@ msgstr " ролик PSX потоку '%s' не можуть бути відтворені у режимі палітри" msgid "DXA cutscenes found but ScummVM has been built without zlib" msgstr "Знайдено ролики DXA, але ScummVM був побудований без підтримки zlib" -#: engines/sword1/animation.cpp:561 -msgid "MPEG-2 cutscenes found but ScummVM has been built without MPEG-2" -msgstr "Знайдені ролики MPEG-2, але ScummVM був зібраний без підтримки MPEG-2" +#: engines/sword1/animation.cpp:561 engines/sword2/animation.cpp:461 +msgid "" +"MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support" +msgstr "" +"Знайдено ролики MPEG-2, але ScummVM був побудований без підтримки MPEG-2" #: engines/sword1/animation.cpp:568 engines/sword2/animation.cpp:470 #, c-format @@ -3225,11 +3220,8 @@ msgstr "На цьому закінчується демо Broken Sword 1" #: engines/sword2/animation.cpp:425 msgid "" "PSX cutscenes found but ScummVM has been built without RGB color support" -msgstr "Знайдені PSX ролики, але ScummVM був зібраний без підтримки RGB кольорів" - -#: engines/sword2/animation.cpp:461 -msgid "MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support" -msgstr "Знайдено ролики MPEG-2, але ScummVM був побудований без підтримки MPEG-2" +msgstr "" +"Знайдені PSX ролики, але ScummVM був зібраний без підтримки RGB кольорів" #: engines/sword2/sword2.cpp:79 msgid "Show object labels" @@ -3253,6 +3245,10 @@ msgstr "" "Файл teenagent.dat запаковано, але zlib не було включено в цю программу.Будь-" "ласка розпакуйте його" +#~ msgid "MPEG-2 cutscenes found but ScummVM has been built without MPEG-2" +#~ msgstr "" +#~ "Знайдені ролики MPEG-2, але ScummVM був зібраний без підтримки MPEG-2" + #~ msgctxt "lowres" #~ msgid "Mass Add..." #~ msgstr "Дод. багато..." |