diff options
-rw-r--r-- | dists/engine-data/hugo.dat | bin | 168169 -> 170553 bytes | |||
-rw-r--r-- | engines/hugo/hugo.h | 2 | ||||
-rw-r--r-- | tools/create_hugo/create_hugo.h | 2 | ||||
-rw-r--r-- | tools/create_hugo/staticdata.h | 426 |
4 files changed, 215 insertions, 215 deletions
diff --git a/dists/engine-data/hugo.dat b/dists/engine-data/hugo.dat Binary files differindex 348339bdda..dca70a97dc 100644 --- a/dists/engine-data/hugo.dat +++ b/dists/engine-data/hugo.dat diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h index 532f18d2eb..54e5e8e4f2 100644 --- a/engines/hugo/hugo.h +++ b/engines/hugo/hugo.h @@ -33,7 +33,7 @@ #include "hugo/game.h" #define HUGO_DAT_VER_MAJ 0 // 1 byte -#define HUGO_DAT_VER_MIN 19 // 1 byte +#define HUGO_DAT_VER_MIN 20 // 1 byte #define DATAALIGNMENT 4 namespace Common { diff --git a/tools/create_hugo/create_hugo.h b/tools/create_hugo/create_hugo.h index 671b5c9142..1c224d3915 100644 --- a/tools/create_hugo/create_hugo.h +++ b/tools/create_hugo/create_hugo.h @@ -31,7 +31,7 @@ #define DATAALIGNMENT 4 #define HUGO_DAT_VER_MAJ 0 // 1 byte -#define HUGO_DAT_VER_MIN 19 // 1 byte +#define HUGO_DAT_VER_MIN 20 // 1 byte typedef unsigned char uint8; typedef unsigned char byte; diff --git a/tools/create_hugo/staticdata.h b/tools/create_hugo/staticdata.h index 880d67128f..3a32750719 100644 --- a/tools/create_hugo/staticdata.h +++ b/tools/create_hugo/staticdata.h @@ -1169,66 +1169,66 @@ const char **arrayNouns_3w[] = { // Hugo 1 Dos //*************************************************************************** -const char *nHero_1d[] = {"hero", "self", ""}; -const char *nTrap_1d[] = {"trap", ""}; -const char *nWard_1d[] = {"wardrobe", "closet", "cabinet", ""}; -const char *nDoor_1d[] = {"door", ""}; -const char *nBat_1d[] = {"bat", ""}; -const char *nEyes_1d[] = {"eyes", ""}; -const char *nPkin_1d[] = {"pumpkin", ""}; -const char *nCandle_1d[] = {"candle", ""}; -const char *nRope_1d[] = {"rope", "string", ""}; -const char *nCupb_1d[] = {"cupboard", "cabinet", "dresser", "hutch", "sideboard", "bureau", ""}; -const char *nKnife_1d[] = {"knife", "penknife", ""}; -const char *nWhistle_1d[] = {"whistle", ""}; +const char *nArc_1d[] = {"arc", ""}; +const char *nArm_1d[] = {"arm", ""}; +const char *nBat_1d[] = {"bat", "~", "bat", ""}; +const char *nBoat_1d[] = {"boat", "~", "boat", ""}; +const char *nBolt_1d[] = {"bolt", "~", "bolt", ""}; +const char *nBung_1d[] = {"bung", "~", "bung", ""}; +const char *nButler_1d[] = {"butler", "waiter", "butler", "servant", ""}; +const char *nCandle_1d[] = {"candle", "a candle", "candle", ""}; +const char *nCarpet_1d[] = {"carpet", "mat", "rug", ""}; +const char *nChop_1d[] = {"chop", "a juicy chop", "chop", "meat", "steak", ""}; +const char *nCupb_1d[] = {"cupboard", "cabinet", "cupboard", "dresser", "hutch", "sideboard", "bureau", ""}; +const char *nDog_1d[] = {"dog", "~", "dog", ""}; +const char *nDoor_1d[] = {"door", "~", "door", ""}; +const char *nEyes_1d[] = {"eyes", "~", "eyes", ""}; +const char *nFuzyhero_1d[] = {"fuzyhero", "~", "Hugo", ""}; +const char *nGdoor_1d[] = {"glasdoor", "~", "door", ""}; +const char *nGold_1d[] = {"gold", "a bag of gold", "gold", "money", "treasure", "bag", "jewels", ""}; +const char *nGuard_1d[] = {"guard", "man", "Guard", ""}; +const char *nHdlshero_1d[] = {"hdlshero", "~", "Hugo", ""}; +const char *nHero_1d[] = {"hero", "self", "Hugo", ""}; +const char *nHerodead_1d[] = {"herodead", "~", "Hugo", ""}; +const char *nIgor_1d[] = {"igor", "man", "Igor", ""}; +const char *nKey_1d[] = {"key", "a door key", " key", ""}; +const char *nKnife_1d[] = {"knife", "a penknife", "penknife", ""}; +const char *nLips_1d[] = {"lips", ""}; +const char *nMask_1d[] = {"mask", "a mask", "mask", ""}; +const char *nMdoor_1d[] = {"mdoor", "~", "tomb", ""}; +const char *nMonkey_1d[] = {"monkey", "~", "Hugo", ""}; +const char *nMummy_1d[] = {"mummy", "monster", "Mummy", ""}; +const char *nOilcan_1d[] = {" oil", "an oilcan", "oilcan", ""}; +const char *nOldman_1d[] = {"oldman", "old", "old man", "man", ""}; +const char *nPkin_1d[] = {"pumpkin", "a pumpkin", "pumpkin", ""}; +const char *nProf_1d[] = {"prof", "~", "Professor", ""}; +const char *nRedeyes_1d[] = {"redeyes", ""}; +const char *nRope_1d[] = {"rope", "some rope", "rope", "string", ""}; +const char *nSpachero_1d[] = {"spachero", "~", "Hugo", ""}; +const char *nTrap_1d[] = {"trap", "~", "trapdoor", ""}; +const char *nWard_1d[] = {"wardrobe", "cabinet", "closet", ""}; const char *nWdoorl_1d[] = {"wdoorl", ""}; const char *nWdoorr_1d[] = {"wdoorr", ""}; -const char *nMask_1d[] = {"mask", ""}; -const char *nButler_1d[] = {"butler", "waiter", "servant", ""}; -const char *nChop_1d[] = {"chop", "meat", "steak", ""}; -const char *nRedeyes_1d[] = {"redeyes", ""}; -const char *nLips_1d[] = {"lips", ""}; -const char *nArm_1d[] = {"arm", ""}; -const char *nHdlshero_1d[] = {"hdlshero", ""}; -const char *nMonkey_1d[] = {"monkey", ""}; -const char *nKey_1d[] = {"key", ""}; -const char *nDog_1d[] = {"dog", ""}; -const char *nCarpet_1d[] = {"carpet", "rug", "mat", ""}; -const char *nBolt_1d[] = {"bolt", ""}; -const char *nHerodead_1d[] = {"herodead", ""}; -const char *nOilcan_1d[] = {" oil", ""}; -const char *nMummy_1d[] = {"mummy", ""}; -const char *nMdoor_1d[] = {"mdoor", ""}; -const char *nGold_1d[] = {"gold", "money", "treasure", "bag", "jewels", ""}; -const char *nBoat_1d[] = {"boat", ""}; -const char *nWhero_1d[] = {"whero", ""}; -const char *nOldman_1d[] = {"oldman", "old", "man", ""}; -const char *nGuard_1d[] = {"guard", "man", ""}; -const char *nProf_1d[] = {"prof", ""}; -const char *nIgor_1d[] = {"igor", "man", ""}; -const char *nBung_1d[] = {"bung", ""}; -const char *nGdoor_1d[] = {"glasdoor", "door", ""}; -const char *nSpachero_1d[] = {"spachero", ""}; -const char *nFuzyhero_1d[] = {"fuzyhero", ""}; -const char *nArc_1d[] = {"arc", ""}; - -const char *nTree_1d[] = {"tree", ""}; -const char *nFence_1d[] = {"fence", ""}; -const char *nPicture_1d[] = {"picture", "painting", ""}; -const char *nTable_1d[] = {"table", ""}; -const char *nBed_1d[] = {"bed", ""}; -const char *nPlant_1d[] = {"plant", "flower", "vase", ""}; -const char *nFood_1d[] = {"food", "plate", ""}; -const char *nMan_1d[] = {"man", "monster", "dracula", "frankenstein", "alien", "guest", "vampire", ""}; -const char *nMirror_1d[] = {"mirror", ""}; -const char *nToilet_1d[] = {"toilet", ""}; -const char *nBath_1d[] = {"bath", "tub", ""}; -const char *nUnits_1d[] = {"Unit", "oven", "sink", "cupb", "drawer", "pantry", "cabinet", "range", "counter", ""}; -const char *nBroom_1d[] = {"broom", ""}; -const char *nMousehole_1d[] = {"hole", ""}; -const char *nRock_1d[] = {"rock", "boulder", "stone", ""}; -const char *nTomb_1d[] = {"tomb", "coffin", "box", "sarcop", ""}; -const char *nWindow_1d[] = {"window", "outside", "inside", ""}; +const char *nWhero_1d[] = {"whero", "~", "Hugo", ""}; +const char *nWhistle_1d[] = {"whistle", "a whistle", "whistle", ""}; + +const char *nBath_1d[] = {"bath", "~", "tub", ""}; +const char *nBed_1d[] = {"bed", "~", "bed", ""}; +const char *nBroom_1d[] = {"broom", "~", "broom", ""}; +const char *nFence_1d[] = {"fence", "~", "fence", ""}; +const char *nFood_1d[] = {"food", "plate", "food", ""}; +const char *nMan_1d[] = {"man", "dracula", "monster", "frankenstein", "alien", "guest", "vampire", ""}; +const char *nMirror_1d[] = {"mirror", "~", "mirror", ""}; +const char *nMousehole_1d[] = {"hole", "~", "mousehole"""}; +const char *nPicture_1d[] = {"picture", "painting", "picture", ""}; +const char *nPlant_1d[] = {"plant", "flower", "plant", "vase", ""}; +const char *nRock_1d[] = {"rock", "boulder", "rock", "stone", ""}; +const char *nTable_1d[] = {"table", "~", "table", ""}; +const char *nToilet_1d[] = {"toilet", "~", "toilet", ""}; +const char *nTomb_1d[] = {"tomb", "coffin", "tomb", "box", "sarcop", ""}; +const char *nTree_1d[] = {"tree", "~", "tree", ""}; +const char *nUnits_1d[] = {"Unit", "oven", "cupboard", "sink", "cupb", "drawer", "pantry", "cabinet", "range", "counter", ""}; +const char *nWindow_1d[] = {"window", "outside", "window", "inside", ""}; const char **arrayNouns_1d[] = { nDummy, nHero_1d, nTrap_1d, nWard_1d, nDoor_1d, @@ -1252,117 +1252,117 @@ const char **arrayNouns_1d[] = { //*************************************************************************** // Hugo 2 Dos //*************************************************************************** -const char *nHero_2d[] = {"hero", "self", ""}; -const char *nPenny_2d[] = {"penelope", "woman", "girl", "lady", ""}; -const char *nPennylie_2d[] = {"pennylie", ""}; -const char *nPenfall_2d[] = {"penfall", ""}; -const char *nSmoke_2d[] = {"smoke", ""}; +const char *nAlbum_2d[] = {"album", "photo", "album", ""}; +const char *nBalloon_2d[] = {"balloon", "balloon", "balloon", ""}; +const char *nBanana_2d[] = {"banana", "a moldy banana", "banana", ""}; +const char *nBell_2d[] = {"bell", "a bell", "bell", ""}; +const char *nBlue_2d[] = {"blue", "blue", "blue button", ""}; +const char *nBook_2d[] = {"book", "book", "book", ""}; +const char *nBookcase_2d[] = {"bookcase", "bookcase", "bookcase", ""}; +const char *nBottle_2d[] = {"bottle", "a bottle", "serum", ""}; +const char *nBug_2d[] = {"bug", "bee", "bug zapper", "insect", "wasp", ""}; +const char *nButton_2d[] = {"button", "switch", "button", "knob", ""}; +const char *nCat_2d[] = {"cat", "puss", "cat", ""}; +const char *nCatnip_2d[] = {"catnip", "some catnip", "catnip", ""}; +const char *nCook_2d[] = {"cook", "woman", "cook", "girl", "lady", ""}; +const char *nCookb_2d[] = {"cookb", ""}; +const char *nCop_2d[] = {"cop", "man", "Officer Higgins", ""}; +const char *nCrate_2d[] = {"crate", "box", "box", ""}; +const char *nCupb_2d[] = {"cupboard", "cabinet", "dresser", "hutch", "sideboard", "bureau", "desk", "drawer", ""}; +const char *nDalek_2d[] = {"alek", "monster", "robot", ""}; +const char *nDoctor_2d[] = {"doctor", "man", "Strange man", ""}; +const char *nDog_2d[] = {"dog", "dog", "dog", ""}; +const char *nDoor_2d[] = {"door", "gate", ""}; +const char *nDumb_2d[] = {"dumb", "waiter", "dumb waiter", "box", ""}; +const char *nDynamite_2d[] = {"dynamite", "a stick of dynamite", "dynamite", "fuze", "fuse", ""}; +const char *nFly_2d[] = {"fly", "~", "fly", ""}; +const char *nGardner_2d[] = {"gard", "man", "gardener", ""}; +const char *nGarlic_2d[] = {"garlic", "some garlic", "garlic", "clove", ""}; +const char *nGatelight_2d[] = {"glight", "~", "lantern", ""}; +const char *nGenie_2d[] = {"genie", "man", "Genie", ""}; +const char *nGreen_2d[] = {"green", "green", "green button", ""}; +const char *nGun_2d[] = {"gun", "a gun", "pistol", "revolver", "weapon", ""}; +const char *nHarry_2d[] = {"harry", "man", "Harry", ""}; +const char *nHero_2d[] = {"hero", "self", "Hugo", ""}; +const char *nHester_2d[] = {"hester", "woman", "Hester", "girl", "lady", ""}; +const char *nHorace_2d[] = {"horace", "man", "Horace", ""}; +const char *nKennel_2d[] = {"kennel", "house", "dog house", ""}; +const char *nKey_2d[] = {"key", "key", "key", ""}; +const char *nKeyhole_2d[] = {"hole", "hole", "keyhole", ""}; +const char *nKnife_2d[] = {"knife", "knife", "knife", ""}; +const char *nLamp_2d[] = {"lamp", "an old dusty oil lamp", "oil lamp", ""}; +const char *nLeaf_2d[] = {"leaf", "~", "venus fly trap", ""}; +const char *nLetter_2d[] = {"letter", "envelope", "letter", "card", ""}; const char *nLips_2d[] = {"lips", ""}; -const char *nMaid_2d[] = {"maid", "waitress", "woman", "girl", "lady", ""}; -const char *nBookcase_2d[] = {"bookcase", ""}; -const char *nBook_2d[] = {"book", ""}; -const char *nKeyhole_2d[] = {"hole", ""}; +const char *nMagnify_2d[] = {"magnifier", "a magnifying glass", "magnifying glass", "magnify", "glass", ""}; +const char *nMaid_2d[] = {"maid", "waitress", "maid", "woman", "girl", "lady", ""}; +const char *nMatches_2d[] = {"matches", "a box of matches", "matches", "match", ""}; +const char *nMurder_2d[] = {"murder", "~", "~", ""}; +const char *nOldman_2d[] = {"oldman", "old", "man", ""}; const char *nPanel_2d[] = {"panel", ""}; -const char *nMatches_2d[] = {"matches", "a box of matches", "match", ""}; -const char *nCrate_2d[] = {"crate", "box", ""}; -const char *nDumb_2d[] = {"dumb", "waiter", "box", ""}; -const char *nMurder_2d[] = {"murder", ""}; -const char *nTrap_2d[] = {"trap", ""}; -const char *nWard_2d[] = {"wardrobe", "closet", "cabinet", ""}; -const char *nDoor_2d[] = {"door", "gate", ""}; +const char *nPaper_2d[] = {"paper", "a newspaper", "newspaper", "notepad", " pad", "blotter", ""}; +const char *nPencil_2d[] = {"pencil", "a pencil", "pencil", " pen", ""}; +const char *nPenfall_2d[] = {"penfall", "woman", "Penelope", ""}; +const char *nPenny_2d[] = {"penelope", "woman", "Penelope", "girl", "lady", ""}; +const char *nPennylie_2d[] = {"pennylie", "woman", "Penelope", ""}; +const char *nRed_2d[] = {"red", "red", "red button", ""}; const char *nRope_2d[] = {"rope", "string", ""}; -const char *nCupb_2d[] = {"cupboard", "cabinet", "dresser", "hutch", "sideboard", "bureau", "desk", "drawer", ""}; -const char *nGarlic_2d[] = {"garlic", "some garlic", "clove", ""}; -const char *nGardner_2d[] = {"gard", "man", ""}; -const char *nButton_2d[] = {"button", "switch", "knob", ""}; -const char *nRed_2d[] = {"red", ""}; -const char *nYellow_2d[] = {"yellow", ""}; -const char *nGreen_2d[] = {"green", ""}; -const char *nBlue_2d[] = {"blue", ""}; -const char *nFly_2d[] = {"fly", ""}; -const char *nLeaf_2d[] = {"leaf", ""}; -const char *nShedlight_2d[] = {"slight", ""}; -const char *nGatelight_2d[] = {"glight", ""}; -const char *nZapper_2d[] = {"zapper", "lamp", "light", "lantern", ""}; -const char *nBug_2d[] = {"bug", "bee", "insect", "wasp", ""}; -const char *nKnife_2d[] = {"knife", ""}; +const char *nSafe_2d[] = {"safe", "safe", "safe", ""}; +const char *nScrew_2d[] = {"screwdriver", "sonic", "screwdriver", ""}; const char *nShed_2d[] = {"shed", ""}; -const char *nOldman_2d[] = {"oldman", "old", "man", ""}; -const char *nSnake_2d[] = {"snake", ""}; -const char *nStick_2d[] = {"stick", "a pile of sticks", "twig", ""}; -const char *nDynamite_2d[] = {"dynamite", "a stick of dynamite", "fuze", "fuse", ""}; -const char *nKennel_2d[] = {"kennel", "house", ""}; -const char *nDog_2d[] = {"dog", ""}; -const char *nWell_2d[] = {"well", "rope", ""}; -const char *nBanana_2d[] = {"banana", "a moldy banana", ""}; -const char *nLamp_2d[] = {"lamp", "an old dusty oil lamp", ""}; -const char *nGenie_2d[] = {"genie", "man", ""}; -const char *nTardis_2d[] = {"tardis", "phone", ""}; -const char *nHarry_2d[] = {"harry", "man", ""}; -const char *nHester_2d[] = {"hester", "woman", "girl", "lady", ""}; -const char *nLetter_2d[] = {"letter", "envelope", "card", ""}; -const char *nDoctor_2d[] = {"doctor", "man", ""}; -const char *nDalek_2d[] = {"alek", "robot", "monster", ""}; -const char *nCook_2d[] = {"cook", "woman", "girl", "lady", ""}; -const char *nCookb_2d[] = {"cookb", ""}; -const char *nCop_2d[] = {"cop", "man", ""}; -const char *nHorace_2d[] = {"horace", "man", ""}; -const char *nBell_2d[] = {"bell", "a bell", ""}; -const char *nCatnip_2d[] = {"catnip", "some catnip", ""}; -const char *nCat_2d[] = {"cat", "puss", ""}; -const char *nGun_2d[] = {"gun", "a gun", "revolver", "pistol", "weapon", ""}; -const char *nPaper_2d[] = {"paper", "a newspaper", "notepad", " pad", "blotter", ""}; -const char *nPencil_2d[] = {"pencil", "a pencil", " pen", ""}; -const char *nKey_2d[] = {"key", ""}; -const char *nMagnify_2d[] = {"magnifier", "a magnifying glass", "magnify", "glass", ""}; -const char *nSafe_2d[] = {"safe", ""}; -const char *nScrew_2d[] = {"screwdriver", "sonic", ""}; -const char *nWill_2d[] = {"will", "print", ""}; -const char *nAlbum_2d[] = {"album", "photo", ""}; -const char *nBottle_2d[] = {"bottle", "a bottle", "serum", ""}; -const char *nBalloon_2d[] = {"balloon", ""}; +const char *nShedlight_2d[] = {"slight", "~", "light bulb", ""}; +const char *nSmoke_2d[] = {"smoke", "~", "~", ""}; +const char *nSnake_2d[] = {"snake", "snake", "snake", ""}; +const char *nStick_2d[] = {"stick", "a pile of sticks", "stick", "twig", ""}; +const char *nTardis_2d[] = {"tardis", "phone", "phone booth", ""}; +const char *nTrap_2d[] = {"trap", ""}; +const char *nWard_2d[] = {"wardrobe", "cabinet", "closet", ""}; +const char *nWell_2d[] = {"well", "rope", "well", ""}; +const char *nWill_2d[] = {"will", "print", "Horace's will", ""}; +const char *nYellow_2d[] = {"yellow", "yellow", "yellow button", ""}; +const char *nZapper_2d[] = {"zapper", "lamp", "light", "lantern", ""}; -const char *nSky_2d[] = {"sky", "ceiling", ""}; -const char *nWall_2d[] = {"wall", ""}; -const char *nGround_2d[] = {"ground", "floor", ""}; -const char *nTree_2d[] = {"tree", ""}; +const char *nBed_2d[] = {"bed", "bed", "bed", ""}; +const char *nBird_2d[] = {"bird", "budgie", "parrot", ""}; +const char *nBridge_2d[] = {"bridge", "~", "bridge", ""}; +const char *nBroom_2d[] = {"broom", "brush", ""}; +const char *nBucket_2d[] = {"bucket", "container", ""}; +const char *nCage_2d[] = {"cage", "pen", "playpen", ""}; +const char *nChair_2d[] = {"chair", "seat", "couch", "settee", ""}; +const char *nChute_2d[] = {"chute", "~", "chute", ""}; +const char *nDroppings_2d[] = {"droppings", ""}; const char *nFence_2d[] = {"fence", "hedge", "bush", ""}; +const char *nFood_2d[] = {"food", "plate", ""}; +const char *nGardenbits_2d[] = {"grass", "fence", "Branch", "path", ""}; +const char *nGraf_2d[] = {"graffiti", "graf", "graffiti", "writing", ""}; +const char *nGround_2d[] = {"ground", "floor", ""}; +const char *nHandle_2d[] = {"handle", "lever", ""}; +const char *nHole_2d[] = {"hole", "~", "chasm", ""}; const char *nHouse_2d[] = {"house", ""}; -const char *nRoof_2d[] = {"roof", "chimney", ""}; const char *nLight_2d[] = {"light", "lamp", ""}; -const char *nMoon_2d[] = {"moon", ""}; -const char *nPicture_2d[] = {"picture", "painting", ""}; -const char *nTable_2d[] = {"table", "bench", ""}; -const char *nStairs_2d[] = {"stair", "landing", "ladder", ""}; -const char *nBed_2d[] = {"bed", ""}; -const char *nPlant_2d[] = {"plant", "flower", "vase", ""}; -const char *nFood_2d[] = {"food", "plate", ""}; -const char *nWoman_2d[] = {"woman", "girl", "lady", ""}; const char *nMan_2d[] = {"man", ""}; -const char *nMirror_2d[] = {"mirror", ""}; +const char *nMirror_2d[] = {"mirror", "~", "mirror", ""}; +const char *nMoon_2d[] = {"moon", ""}; +const char *nMouse_2d[] = {"mouse", "rat", "rodent", "animal", "furry", ""}; +const char *nOrgan_2d[] = {"organ", "piano", "organ", "pipe", ""}; +const char *nPhone_2d[] = {"phone", "phone", "phone", ""}; +const char *nPicture_2d[] = {"picture", "painting", "picture", ""}; +const char *nPlant_2d[] = {"plant", "flower", "plant", "vase", ""}; +const char *nPost_2d[] = {"post", "pole", "scratching post", ""}; +const char *nRock_2d[] = {"rock", "boulder", "rockfall", "stone", ""}; +const char *nRoof_2d[] = {"roof", "chimney", ""}; const char *nSink_2d[] = {"sink", ""}; +const char *nSky_2d[] = {"sky", "ceiling", ""}; +const char *nStairs_2d[] = {"stair", "landing", "ladder", ""}; +const char *nTable_2d[] = {"table", "bench", ""}; +const char *nTools_2d[] = {"tools", "hammer", "tools", "pliers", "screw", "knife", "saw", ""}; +const char *nTree_2d[] = {"tree", ""}; const char *nUnits_2d[] = {"Unit", "oven", "sink", "cupb", "drawer", "pantry", "cabinet", "range", "counter", "cooker", ""}; -const char *nBroom_2d[] = {"broom", "brush", ""}; -const char *nGardenbits_2d[] = {"grass", "fence", "Branch", "path", ""}; -const char *nRock_2d[] = {"rock", "boulder", "stone", ""}; -const char *nDroppings_2d[] = {"droppings", ""}; -const char *nWindow_2d[] = {"window", "outside", "inside", ""}; -const char *nBird_2d[] = {"bird", "parrot", "budgie", ""}; -const char *nCage_2d[] = {"cage", "pen", ""}; -const char *nPhone_2d[] = {"phone", ""}; -const char *nChair_2d[] = {"chair", "seat", "couch", "settee", ""}; -const char *nTools_2d[] = {"tools", "hammer", "pliers", "screw", "knife", "saw", ""}; -const char *nBridge_2d[] = {"bridge", ""}; -const char *nWater_2d[] = {"water", ""}; -const char *nBucket_2d[] = {"bucket", "container", ""}; -const char *nMouse_2d[] = {"mouse", "rat", "rodent", "animal", "furry", ""}; +const char *nWall_2d[] = {"wall", ""}; const char *nWand_2d[] = {"wand", ""}; -const char *nHole_2d[] = {"hole", ""}; -const char *nHandle_2d[] = {"handle", "lever", ""}; -const char *nChute_2d[] = {"chute", ""}; -const char *nOrgan_2d[] = {"organ", "piano", "pipe", ""}; -const char *nPost_2d[] = {"post", "pole", ""}; -const char *nGraf_2d[] = {"graffiti", "graf", "writing", ""}; +const char *nWater_2d[] = {"water", ""}; +const char *nWindow_2d[] = {"window", "outside", "window", "inside", ""}; +const char *nWoman_2d[] = {"woman", "girl", "lady", ""}; const char **arrayNouns_2d[] = { nDummy, nHero_2d, nPenny_2d, nPennylie_2d, nPenfall_2d, @@ -1390,80 +1390,80 @@ const char **arrayNouns_2d[] = { nGraf_2d }; -const char *nHero_3d[] = {"hero", "self", ""}; -const char *nWhero_3d[] = {"whero", ""}; -const char *nHero_old_3d[] = {"hero_old", ""}; -const char *nWheroold_3d[] = {"wheroold", ""}; -const char *nPenny_3d[] = {"penelope", "woman", "girl", "lady", ""}; -const char *nPennylie_3d[] = {"pennylie", ""}; -const char *nLips_3d[] = {"lips", ""}; -const char *nPlane_3d[] = {"plane", "craft", "cabin", "cockpit", ""}; -const char *nDoor_3d[] = {"door", ""}; -const char *nCdoor_3d[] = {"door", "cage", "gate", ""}; +const char *nBell_3d[] = {"bell", "a golden bell", "bell", ""}; const char *nBlock_3d[] = {"block", ""}; -const char *nVine_3d[] = {"vine", "rope", ""}; -const char *nSwinger_3d[] = {"swinger", ""}; -const char *nDoctor_3d[] = {"doctor", "witch", "native", "man", ""}; -const char *nClay_3d[] = {"clay", "some clay", "plasticine", "model", "effigy", "voodoo", "doll", ""}; -const char *nDoorlock_3d[] = {"lock", ""}; -const char *nNeedles_3d[] = {"needle", "some pins", "pin", ""}; -const char *nNative_3d[] = {"native", "man", "lady", ""}; -const char *nNat1_3d[] = {"nat1", "native", "man", ""}; -const char *nNat2_3d[] = {"nat2", "native", "man", ""}; -const char *nNat3_3d[] = {"nat3", "native", "man", ""}; -const char *nNatb_3d[] = {"natb", "native", "man", ""}; -const char *nNatg_3d[] = {"natg", "native", "man", "girl", ""}; +const char *nBook_3d[] = {"book", "a spell book", "book", "spell", ""}; const char *nBottles_3d[] = {"bottles", ""}; -const char *nFlask_3d[] = {"flask", "a water flask", "water", "remedy", "antidote", ""}; -const char *nCage_3d[] = {"cage", "a little cage", "door", ""}; -const char *nPipe_3d[] = {"blowpipe", "blowpipe & darts", "dart", ""}; -const char *nElephant_3d[] = {"elephant", "animal", ""}; -const char *nE_eyes_3d[] = {"e_eyes", ""}; -const char *nBouillon_3d[] = {"bouillon", "bouillon cubes", "bouil", "boull", "boulion", "cube", "season", "oxo", "knorr", ""}; -const char *nMoushole_3d[] = {"moushole", ""}; -const char *nDoclie_3d[] = {"doclie", ""}; +const char *nBouillon_3d[] = {"bouillon", "bouillon cubes", "bouillon cubes", "bouil", "boull", "boulion", "cube", "season", "oxo", "knorr", ""}; +const char *nCage_3d[] = {"cage", "a little cage", "cage", "door", ""}; +const char *nCandle_3d[] = {"candle", "a golden candle", "candle", ""}; +const char *nCdoor_3d[] = {"door", "cage", "door", "gate", ""}; const char *nCheese_3d[] = {"cheese", "a sandwich", "sandwich", ""}; -const char *nSpider_3d[] = {"spider", "insect", "tarantula", ""}; -const char *nSnake_3d[] = {"snake", ""}; -const char *nFire_3d[] = {"fire", "flame", "pot", ""}; +const char *nClay_3d[] = {"clay", "some clay", "modelling clay", "plasticine", "model", "effigy", "voodoo", "doll", ""}; +const char *nCrystal_3d[] = {"crystal", "a crystal ball", "crystal ball", "ball", ""}; const char *nDocbits_3d[] = {"skull", "shield", "torch", "fire", "flame", "spear", "bone", ""}; +const char *nDoclie_3d[] = {"doclie", ".", "witch doctor", ""}; +const char *nDoctor_3d[] = {"doctor", "witch", "Witch Doctor", "native", "man", ""}; +const char *nDoor_3d[] = {"door", ""}; +const char *nDoorlock_3d[] = {"lock", ""}; +const char *nE_eyes_3d[] = {"e_eyes", ""}; +const char *nElephant_3d[] = {"elephant", "animal", "elephant", ""}; const char *nFire_1_3d[] = {"fire_1", ""}; const char *nFire_2_3d[] = {"fire_2", ""}; const char *nFire_3_3d[] = {"fire_3", ""}; +const char *nFire_3d[] = {"fire", "flame", "pot", ""}; +const char *nFlask_3d[] = {"flask", "a water flask", "flask", "water", "remedy", "antidote", ""}; const char *nFroth_3d[] = {"froth", ""}; -const char *nScroll_3d[] = {"scroll", "an old scroll", "writing", ""}; -const char *nCrystal_3d[] = {"crystal", "a crystal ball", "ball", ""}; -const char *nGhost_3d[] = {"ghost", "ghoul", "spirit", ""}; -const char *nBell_3d[] = {"bell", "a golden bell", ""}; -const char *nBook_3d[] = {"book", "a spell book", "spell", ""}; -const char *nCandle_3d[] = {"candle", "a golden candle", ""}; +const char *nGhost_3d[] = {"ghost", "ghoul", "ghost", "spirit", ""}; +const char *nHero_3d[] = {"hero", "self", "Hugo", ""}; +const char *nHero_old_3d[] = {"hero_old", "~", "Hugo", ""}; +const char *nLips_3d[] = {"lips", ""}; +const char *nMoushole_3d[] = {"moushole", ""}; +const char *nNat1_3d[] = {"nat1", "man", "native", ""}; +const char *nNat2_3d[] = {"nat2", "man", "native", ""}; +const char *nNat3_3d[] = {"nat3", "man", "native", ""}; +const char *nNatb_3d[] = {"natb", "man", "native", ""}; +const char *nNatg_3d[] = {"natg", "man", "native girl", "girl", ""}; +const char *nNative_3d[] = {"native", "man", "native", "lady", ""}; +const char *nNeedles_3d[] = {"needle", "some pins", "needles", "pin", ""}; +const char *nPenny_3d[] = {"penelope", "woman", "Penelope", "girl", "lady", ""}; +const char *nPennylie_3d[] = {"pennylie", "woman", "Penelope", ""}; +const char *nPipe_3d[] = {"blowpipe", "blowpipe & darts", "blowpipe", "dart", ""}; +const char *nPlane_3d[] = {"plane", "craft", "cabin", "cockpit", ""}; +const char *nScroll_3d[] = {"scroll", "an old scroll", "scroll", "writing", ""}; +const char *nSnake_3d[] = {"snake", ""}; +const char *nSpider_3d[] = {"spider", "insect", "spider", "tarantula", ""}; +const char *nSwinger_3d[] = {"swinger", ""}; +const char *nVine_3d[] = {"vine", "rope", "vine", ""}; +const char *nWhero_3d[] = {"whero", "~", "Hugo", ""}; +const char *nWheroold_3d[] = {"wheroold", "~", "Hugo", ""}; -const char *nSky_3d[] = {"sky", "ceiling", ""}; -const char *nWall_3d[] = {"wall", ""}; -const char *nGround_3d[] = {"ground", "floor", ""}; -const char *nFence_3d[] = {"fence", "hedge", "bush", ""}; +const char *nAircraft_3d[] = {"aircraft", ""}; const char *nBridge_3d[] = {"bridge", ""}; -const char *nWater_3d[] = {"water", "stream", "river", "pool", "lake", ""}; -const char *nMouse_3d[] = {"mouse", "rat", "rodent", "animal", "furry", ""}; -const char *nWindow_3d[] = {"window", ""}; -const char *nShelfbits_3d[]= {"shelf", "bottle", "jar", "medicine", "label", ""}; +const char *nFence_3d[] = {"fence", "hedge", "bush", ""}; +const char *nFire_4_3d[] = {"fire_4", ""}; +const char *nFood_3d[] = {"food", "meat", "hyena", ""}; +const char *nGround_3d[] = {"ground", "floor", ""}; +const char *nHut_3d[] = {"hut", "house", "hut", "shed", ""}; const char *nJungle_3d[] = {"tree", "vine", "flower", "fern", "frond", "plant", "jungle", "undergrowth", ""}; +const char *nMouse_3d[] = {"mouse", "rat", "mouse", "rodent", "animal", "furry", ""}; +const char *nMouth_3d[] = {"mouth", ""}; +const char *nO_eye_3d[] = {"o_eye", ""}; const char *nOrchid_3d[] = {"orchid", "flower", "plant", ""}; -const char *nPole_3d[] = {"pole", "stick", "wood", ""}; -const char *nHut_3d[] = {"hut", "house", "shed", ""}; -const char *nRock_3d[] = {"rock", "boulder", "stone", ""}; -const char *nAircraft_3d[] = {"aircraft", ""}; const char *nPlant1_3d[] = {"plant1", ""}; const char *nPlant2_3d[] = {"plant2", ""}; const char *nPlant3_3d[] = {"plant3", ""}; const char *nPlant4_3d[] = {"plant4", ""}; const char *nPlant5_3d[] = {"plant5", ""}; -const char *nWeb_3d[] = {"web", ""}; -const char *nO_eye_3d[] = {"o_eye", ""}; -const char *nFire_4_3d[] = {"fire_4", ""}; -const char *nMouth_3d[] = {"mouth", ""}; -const char *nFood_3d[] = {"food", "meat", "hyena", ""}; +const char *nPole_3d[] = {"pole", "stick", "wood", ""}; +const char *nRock_3d[] = {"rock", "stone", "boulder", ""}; +const char *nShelfbits_3d[]= {"shelf", "bottle", "jar", "medicine", "label", ""}; +const char *nSky_3d[] = {"sky", "ceiling", ""}; const char *nThem_3d[] = {"them", ""}; +const char *nWall_3d[] = {"wall", ""}; +const char *nWater_3d[] = {"water", "stream", "river", "pool", "lake", ""}; +const char *nWeb_3d[] = {"web", ""}; +const char *nWindow_3d[] = {"window", "~", "window", ""}; const char **arrayNouns_3d[] = { nDummy, nHero_3d, nWhero_3d, nHero_old_3d, nWheroold_3d, |