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@@ -167,6 +167,7 @@ For a more comprehensive changelog of the latest experimental code, see: - Added a StrongHelp manual. - Added error reporting using !Reporter. + #### 2.0.0 (2017-12-17) New Games: @@ -350,6 +351,7 @@ For a more comprehensive changelog of the latest experimental code, see: using the first one. - Improved behaviour of the file browser. + #### 1.9.0 "Myst-ery U.F.O.s release" (2016-10-17) New Games: @@ -504,6 +506,7 @@ For a more comprehensive changelog of the latest experimental code, see: GCW0 port: - Improved support for built-in ScummVM documentation. + #### 1.8.0 "Lost with Sherlock" (2016-03-04) New Games: @@ -597,6 +600,7 @@ For a more comprehensive changelog of the latest experimental code, see: Tinsel: - Improved AdLib music support in Discworld 1. + #### 1.7.0 "The Neverrelease" (2014-07-21) New Games: @@ -693,6 +697,7 @@ For a more comprehensive changelog of the latest experimental code, see: Tizen port: - The BADA port has been merged/updated into Tizen. + #### 1.6.0 "+4 to engines" (2013-05-31) New Games: @@ -846,6 +851,7 @@ For a more comprehensive changelog of the latest experimental code, see: (The migration batch file can be used to copy savegames from the old default location, to the new default location). + #### 1.4.1 "Subwoofer Release" (2012-01-27) AGOS: @@ -874,6 +880,7 @@ For a more comprehensive changelog of the latest experimental code, see: - Fixed a case where starting a new song didn't fully reset its channels, thus some notes sounded wrong. + #### 1.4.0 "10th Anniversary" (2011-11-11) New Games: @@ -934,6 +941,7 @@ For a more comprehensive changelog of the latest experimental code, see: - Fixed plugins on Android 3.x. - Moved the default saved game location to the SD card. + #### 1.3.1 "All Your Pitches" (2011-07-12) General: @@ -962,6 +970,7 @@ For a more comprehensive changelog of the latest experimental code, see: - Fixed graphics bug in FM-TOWNS versions of games on ARM devices (Android, iPhone, etc.). + #### 1.3.0 "Runner" (2011-05-28) New Games: @@ -1107,6 +1116,7 @@ For a more comprehensive changelog of the latest experimental code, see: - Added support for loadable modules. - Fixed 16bit mouse cursors on HE games. + #### 1.2.1 "Bork Bork Bork" (2010-12-19) General: @@ -1122,6 +1132,7 @@ For a more comprehensive changelog of the latest experimental code, see: Lure: - Fixed several NPC movement bugs. + #### 1.2.0 "FaSCInating release" (2010-10-15) New Games: @@ -1247,6 +1258,7 @@ For a more comprehensive changelog of the latest experimental code, see: - Renamed backend from GP2XWIZ to GPH to better reflect the supported devices. + #### 1.1.1 "Better version" (2010-05-02) New Ports: @@ -1291,6 +1303,7 @@ For a more comprehensive changelog of the latest experimental code, see: - Added plugin support which allows the PSP Phat to run every game. - Added a new virtual keyboard optimized for rapid D-Pad input. + #### 1.1.0 "Beta quadrant" (2010-04-04) New Games: @@ -1325,6 +1338,7 @@ For a more comprehensive changelog of the latest experimental code, see: - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'. - Added support for Kanji rendering in Japanese version of Monkey Island Sega CD. + #### 1.0.0 "Shiny Logo" (2009-11-15) New Ports: @@ -1406,6 +1420,7 @@ For a more comprehensive changelog of the latest experimental code, see: WinCE port: - Improved compatibility with VGA devices. + #### 1.0.0rc1 "Grog XD" (2009-08-31) New Games: @@ -1465,6 +1480,7 @@ For a more comprehensive changelog of the latest experimental code, see: - New aspect correction scaler for VGA (or higher) devices. - Dropped support for MPEG-2 and FLAC. + #### 0.13.1 "SAGA returns" (2009-04-27) AGOS: @@ -1517,6 +1533,7 @@ For a more comprehensive changelog of the latest experimental code, see: WinCE port: - Fixed an issue which could cause random crashes with VGA devices. + #### 0.13.0 "More Guests" (2009-02-28) General: @@ -1552,6 +1569,7 @@ For a more comprehensive changelog of the latest experimental code, see: SCUMM: - Implemented radio-chatter effect in The DIG. + #### 0.12.0 " " (2008-08-31) New Games: @@ -1588,6 +1606,7 @@ For a more comprehensive changelog of the latest experimental code, see: - Improved support for sound effects in Amiga version of Zak McKracken. - Added support for mixed AdLib/MIDI mode in Monkey Island 1 (Floppy). + #### 0.11.1 "Fixed exist()nce" (2008-02-29) SCUMM: @@ -1620,6 +1639,7 @@ For a more comprehensive changelog of the latest experimental code, see: - Fixed palette glitch in Inherit the Earth when looking at the map while at the docks. + #### 0.11.0 "Your Palindrome" (2008-01-15) New Games: @@ -1703,6 +1723,7 @@ For a more comprehensive changelog of the latest experimental code, see: - Support F200 Touchscreen. - Various fixes to input code. + #### 0.X.0 "Tic-tac-toe edition" (2007-06-20) New Games: @@ -1790,6 +1811,7 @@ For a more comprehensive changelog of the latest experimental code, see: PalmOS Port: - Now using PalmOS Porting SDK which enables use of the C standard library. + #### 0.9.1 "PalmOS revived" (2006-10-29) New Ports: @@ -1847,6 +1869,7 @@ For a more comprehensive changelog of the latest experimental code, see: - Several bugfixes. - Re-add support for 2002 based devices. + #### 0.9.0 "The OmniBrain loves you" (2006-06-25) New Games: @@ -1903,6 +1926,7 @@ For a more comprehensive changelog of the latest experimental code, see: - Added: All: Inverse landscape mode. - Fixed: PocketPC: Dialogs cut-off/not redrawn. + #### 0.8.2 "Broken Broken Sword 2" (2006-02-08) General: @@ -1920,7 +1944,9 @@ For a more comprehensive changelog of the latest experimental code, see: - Fixed QVGA Smartphone detection (mean it this time :p). - Fixed Smartphone double right click issue. + #### 0.8.1 "Codename: missing" (2006-01-31) + General: - Fixed compiling with GCC 2.95. - Fixed LaTeX documentation. @@ -1994,6 +2020,7 @@ For a more comprehensive changelog of the latest experimental code, see: - Knakos patches (QVGA smartphones fix, easier key binding and panel switching). + #### 0.8.0 (2005-10-30) New Games: @@ -2050,6 +2077,7 @@ For a more comprehensive changelog of the latest experimental code, see: of compress_sword2 will, of course, still have the same error. You may want to regenerate them. + #### 0.7.1 (2005-03-27) General: @@ -2084,6 +2112,7 @@ For a more comprehensive changelog of the latest experimental code, see: - Fixed crash when talking to the gardener using spanish text with the floppy version. + #### 0.7.0 (2004-12-24) New Games: @@ -2179,6 +2208,7 @@ For a more comprehensive changelog of the latest experimental code, see: Simon: - Fixed crashes in some international versions. + #### 0.6.0 (2004-03-14) New Games: @@ -2228,7 +2258,9 @@ For a more comprehensive changelog of the latest experimental code, see: - Keyboard support for cannon battle in Curse of Monkey Island. - Keyboard support for derby scene in Full Throttle. + #### 0.5.1 (2003-08-06) + - Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs'). - Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky. - Fixed dialog skipping in V7 games. @@ -2240,7 +2272,9 @@ For a more comprehensive changelog of the latest experimental code, see: - Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in the top part of the screen by linking to a bugfixed version of SDL. + #### 0.5.0 (2003-08-02) + - Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable. - Beneath A Steel Sky is now supported and completable. @@ -2259,14 +2293,18 @@ For a more comprehensive changelog of the latest experimental code, see: - Added Aspect Ratio option. - Many other bug fixes, improvements and optimizations. + #### 0.4.1 (2003-05-25) + - Added AdvMame3x filter. - Fixed crash in Curse of Monkey Island (and possibly other games as well). - Fixed airport doors in Zak256. - Fixed crash in SDL backend. - Fixed various iMUSE bugs. + #### 0.4.0 (2003-05-11) + - Curse of Monkey Island (comi) support (experimental). - Added support for the EGA versions of Loom, Monkey Island and Indy3. - Improved music support in Indy3 and the floppy versions of Monkey Island. @@ -2284,7 +2322,9 @@ For a more comprehensive changelog of the latest experimental code, see: - SMUSH code optimised, frame dropping added for slower machines. - Code cleanups. + #### 0.3.0b (2002-12-08) + - Massive cleanup work for iMUSE. Sam and Max music now plays correctly. - Many bugfixes for Zak256, + sound and music support. - Music support for Simon the Sorcerer on any platform with real MIDI. @@ -2301,7 +2341,9 @@ For a more comprehensive changelog of the latest experimental code, see: - New in-game GUI. - Launcher dialog. + #### 0.2.0 (2002-04-14) + - Core engine rewrite. - Enhanced ingame GUI, including options/volume settings. - Auto-save feature. @@ -2315,12 +2357,18 @@ For a more comprehensive changelog of the latest experimental code, see: - Experimental support for V7 games (Full Throttle/The Dig). - Experimental support for V3 games (Zak256/Indy3). + #### 0.1.0 (2002-01-13) + - Loads of changes. + #### 0.0.2 (2001-10-12) + - Bug fixes. - Save & load support. + #### 0.0.1 (2001-10-08) + - Initial version. |