diff options
| -rw-r--r-- | engines/glk/frotz/windows.cpp | 2 | ||||
| -rw-r--r-- | engines/glk/glk.cpp | 4 | 
2 files changed, 3 insertions, 3 deletions
diff --git a/engines/glk/frotz/windows.cpp b/engines/glk/frotz/windows.cpp index 8ebc263151..848dddb3b3 100644 --- a/engines/glk/frotz/windows.cpp +++ b/engines/glk/frotz/windows.cpp @@ -82,7 +82,7 @@ void Windows::setWindow(int win) {  /*--------------------------------------------------------------------------*/ -Window::Window() : _windows(nullptr), _win(nullptr), _quotes(0), _dashes(0), _spaces(0), +Window::Window() : _windows(nullptr), _win(nullptr), _quotes(0), _dashes(0), _spaces(0), _index(-1),  		_currFont(TEXT_FONT), _prevFont(TEXT_FONT), _tempFont(TEXT_FONT), _currStyle(0), _oldStyle(0) {  	Common::fill(_properties, _properties + TRUE_BG_COLOR + 1, 0);  	_properties[Y_POS] = _properties[X_POS] = 1; diff --git a/engines/glk/glk.cpp b/engines/glk/glk.cpp index 892094a0b7..cffdd8b9b5 100644 --- a/engines/glk/glk.cpp +++ b/engines/glk/glk.cpp @@ -48,8 +48,8 @@ GlkEngine *g_vm;  GlkEngine::GlkEngine(OSystem *syst, const GlkGameDescription &gameDesc) :  		_gameDescription(gameDesc), Engine(syst), _random("Glk"), _blorb(nullptr),  		_clipboard(nullptr), _conf(nullptr), _debugger(nullptr), _events(nullptr), _pictures(nullptr), -		_screen(nullptr), _selection(nullptr), _sounds(nullptr), _windows(nullptr), -		_copySelect(false), _terminated(false), _pcSpeaker(nullptr), +		_screen(nullptr), _selection(nullptr), _sounds(nullptr), _streams(nullptr), _windows(nullptr), +		_copySelect(false), _terminated(false), _pcSpeaker(nullptr), _loadSaveSlot(-1),  		gli_register_obj(nullptr), gli_unregister_obj(nullptr), gli_register_arr(nullptr),  		gli_unregister_arr(nullptr) {  	// Set up debug channels  | 
