diff options
| -rw-r--r-- | engines/sword2/anims.cpp | 2 | ||||
| -rw-r--r-- | engines/sword2/function.cpp | 2 | ||||
| -rw-r--r-- | engines/sword2/module.mk | 4 | ||||
| -rw-r--r-- | engines/sword2/mouse.cpp | 2 | ||||
| -rw-r--r-- | engines/sword2/render.cpp | 2 | ||||
| -rw-r--r-- | engines/sword2/sprite.cpp | 2 | ||||
| -rw-r--r-- | engines/sword2/sword2.cpp | 2 | ||||
| -rw-r--r-- | engines/sword2/sword2.h | 4 | 
8 files changed, 10 insertions, 10 deletions
| diff --git a/engines/sword2/anims.cpp b/engines/sword2/anims.cpp index e64903a61f..b4b5deecc6 100644 --- a/engines/sword2/anims.cpp +++ b/engines/sword2/anims.cpp @@ -30,7 +30,7 @@  #include "sword2/sword2.h"  #include "sword2/defs.h" -#include "sword2/build_display.h" +#include "sword2/screen.h"  #include "sword2/interpreter.h"  #include "sword2/logic.h"  #include "sword2/maketext.h" diff --git a/engines/sword2/function.cpp b/engines/sword2/function.cpp index e749e7b497..a2f41f48b0 100644 --- a/engines/sword2/function.cpp +++ b/engines/sword2/function.cpp @@ -25,7 +25,7 @@  #include "sword2/sword2.h"  #include "sword2/defs.h" -#include "sword2/build_display.h" +#include "sword2/screen.h"  #include "sword2/console.h"  #include "sword2/interpreter.h"  #include "sword2/logic.h" diff --git a/engines/sword2/module.mk b/engines/sword2/module.mk index 007f71d90f..bbc7f41eee 100644 --- a/engines/sword2/module.mk +++ b/engines/sword2/module.mk @@ -4,7 +4,6 @@ MODULE_OBJS := \  	_mouse.o \  	animation.o \  	anims.o \ -	build_display.o \  	console.o \  	controls.o \  	d_draw.o \ @@ -26,7 +25,8 @@ MODULE_OBJS := \  	render.o \  	resman.o \  	router.o \ -	save_rest.o \ +	saveload.o \ +	screen.o \  	scroll.o \  	sound.o \  	speech.o \ diff --git a/engines/sword2/mouse.cpp b/engines/sword2/mouse.cpp index f8c315a47f..83a8b1faf2 100644 --- a/engines/sword2/mouse.cpp +++ b/engines/sword2/mouse.cpp @@ -383,7 +383,7 @@ void Mouse::systemMenuMouse() {  	processMenu();  	// Reset game palette, but not after a successful restore or restart! -	// See RestoreFromBuffer() in save_rest.cpp +	// See RestoreFromBuffer() in saveload.cpp  	ScreenInfo *screenInfo = _vm->_screen->getScreenInfo(); diff --git a/engines/sword2/render.cpp b/engines/sword2/render.cpp index da60ecd6d9..261ba8b406 100644 --- a/engines/sword2/render.cpp +++ b/engines/sword2/render.cpp @@ -26,7 +26,7 @@  #include "sword2/sword2.h"  #include "sword2/defs.h" -#include "sword2/build_display.h" +#include "sword2/screen.h"  #ifdef BACKEND_8BIT  #include "sword2/animation.h" diff --git a/engines/sword2/sprite.cpp b/engines/sword2/sprite.cpp index a0ba7f7189..a353180561 100644 --- a/engines/sword2/sprite.cpp +++ b/engines/sword2/sprite.cpp @@ -23,7 +23,7 @@  #include "sword2/sword2.h"  #include "sword2/defs.h" -#include "sword2/build_display.h" +#include "sword2/screen.h"  namespace Sword2 { diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index 6056d636b7..cf7178dcb7 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -666,7 +666,7 @@ void Sword2Engine::unpauseGame() {  	_mouse->unpauseGame();  	_sound->unpauseAllSound(); -	// Put back game screen palette; see build_display.cpp +	// Put back game screen palette; see screen.cpp  	_screen->setFullPalette(-1);  	// If graphics level at max, turn up again diff --git a/engines/sword2/sword2.h b/engines/sword2/sword2.h index bcb80ec957..c7b844bffe 100644 --- a/engines/sword2/sword2.h +++ b/engines/sword2/sword2.h @@ -33,11 +33,11 @@  #include "common/util.h" -#include "sword2/build_display.h" +#include "sword2/screen.h"  #include "sword2/header.h"  #include "sword2/icons.h"  #include "sword2/object.h" -#include "sword2/save_rest.h" +#include "sword2/saveload.h"  #define	MAX_starts	100  #define	MAX_description	100 | 
