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-rw-r--r--engines/agi/detection.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index fa21925b78..a809d24467 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -488,6 +488,9 @@ bool AgiBase::canLoadGameStateCurrently() {
}
bool AgiBase::canSaveGameStateCurrently() {
+ if (getGameID() == GID_BC) // Technically in Black Cauldron we may save anytime
+ return true;
+
return (!(getGameType() == GType_PreAGI) && getflag(fMenusWork) && !_noSaveLoadAllowed && _game.inputEnabled);
}