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-rw-r--r--engines/hugo/hugo.h9
-rw-r--r--engines/mohawk/mohawk.h8
-rw-r--r--engines/sword25/detection.cpp2
-rw-r--r--engines/sword25/sword25.h8
-rw-r--r--engines/toon/toon.h9
5 files changed, 35 insertions, 1 deletions
diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h
index 1ff672d00f..b9a3047b45 100644
--- a/engines/hugo/hugo.h
+++ b/engines/hugo/hugo.h
@@ -45,7 +45,16 @@ namespace Common {
class RandomSource;
}
+/**
+ * This is the namespace of the Hugo engine.
+ *
+ * Status of this engine: ???
+ *
+ * Supported games:
+ * - ???
+ */
namespace Hugo {
+
enum GameType {
kGameTypeNone = 0,
kGameTypeHugo1,
diff --git a/engines/mohawk/mohawk.h b/engines/mohawk/mohawk.h
index e4d26d16f7..4b6efb3301 100644
--- a/engines/mohawk/mohawk.h
+++ b/engines/mohawk/mohawk.h
@@ -37,6 +37,14 @@ namespace Common {
class SeekableReadStream;
}
+/**
+ * This is the namespace of the Mohawk engine.
+ *
+ * Status of this engine: ???
+ *
+ * Supported games:
+ * - ???
+ */
namespace Mohawk {
enum MohawkGameType {
diff --git a/engines/sword25/detection.cpp b/engines/sword25/detection.cpp
index e210f4d27c..da34597e78 100644
--- a/engines/sword25/detection.cpp
+++ b/engines/sword25/detection.cpp
@@ -68,7 +68,7 @@ static const ADGameDescription gameDescriptions[] = {
AD_TABLE_END_MARKER
};
-} // end of namespace Sword25
+} // End of namespace Sword25
static const char *directoryGlobs[] = {
"system", // Used by extracted dats
diff --git a/engines/sword25/sword25.h b/engines/sword25/sword25.h
index 8f31a05562..ff97a18f03 100644
--- a/engines/sword25/sword25.h
+++ b/engines/sword25/sword25.h
@@ -35,6 +35,14 @@
struct ADGameDescription;
+/**
+ * This is the namespace of the Sword25 engine.
+ *
+ * Status of this engine: ???
+ *
+ * Supported games:
+ * - ???
+ */
namespace Sword25 {
enum {
diff --git a/engines/toon/toon.h b/engines/toon/toon.h
index 30aa344517..c1b036127e 100644
--- a/engines/toon/toon.h
+++ b/engines/toon/toon.h
@@ -46,7 +46,16 @@
#define TOON_SAVEGAME_VERSION 4
#define DATAALIGNMENT 4
+/**
+ * This is the namespace of the Toon engine.
+ *
+ * Status of this engine: ???
+ *
+ * Supported games:
+ * - ???
+ */
namespace Toon {
+
enum ToonGameType {
GType_TOON = 1
};