aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--backends/morphos/morphos.cpp2
-rw-r--r--backends/sdl/sdl-common.cpp6
-rw-r--r--backends/sdl/sdl-common.h6
-rw-r--r--common/system.h6
-rw-r--r--gui/newgui.cpp16
5 files changed, 18 insertions, 18 deletions
diff --git a/backends/morphos/morphos.cpp b/backends/morphos/morphos.cpp
index 36515463f5..065b4e1021 100644
--- a/backends/morphos/morphos.cpp
+++ b/backends/morphos/morphos.cpp
@@ -1543,7 +1543,7 @@ void OSystem_MorphOS::copy_rect_overlay(const int16 *ovl, int pitch, int x, int
int16 col;
col = *ovl++;
- colorToRBG(col, r, g, b);
+ colorToRGB(col, r, g, b);
*dest++ = r;
*dest++ = g;
*dest++ = b;
diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp
index bb7cce2027..b9f1816c1c 100644
--- a/backends/sdl/sdl-common.cpp
+++ b/backends/sdl/sdl-common.cpp
@@ -925,7 +925,7 @@ void OSystem_SDL_Common::draw_mouse() {
*bak++ = *dst;
color = *src++;
if (color != 0xFF) // 0xFF = transparent, don't draw
- *dst = RBGToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
+ *dst = RGBToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
dst++;
width--;
}
@@ -1230,10 +1230,10 @@ void OSystem_SDL_Common::copy_rect_overlay(const int16 *buf, int pitch, int x, i
SDL_UnlockSurface(_tmpscreen);
}
-int16 OSystem_SDL_Common::RBGToColor(uint8 r, uint8 g, uint8 b) {
+int16 OSystem_SDL_Common::RGBToColor(uint8 r, uint8 g, uint8 b) {
return SDL_MapRGB(_tmpscreen->format, r, g, b);
}
-void OSystem_SDL_Common::colorToRBG(int16 color, uint8 &r, uint8 &g, uint8 &b) {
+void OSystem_SDL_Common::colorToRGB(int16 color, uint8 &r, uint8 &g, uint8 &b) {
SDL_GetRGB(color, _tmpscreen->format, &r, &g, &b);
}
diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h
index ab37cda31e..e8d54ea3e3 100644
--- a/backends/sdl/sdl-common.h
+++ b/backends/sdl/sdl-common.h
@@ -117,9 +117,9 @@ public:
virtual int16 get_height();
virtual int16 get_width();
- // Methods that convert RBG to/from colors suitable for the overlay.
- virtual int16 RBGToColor(uint8 r, uint8 g, uint8 b);
- virtual void colorToRBG(int16 color, uint8 &r, uint8 &g, uint8 &b);
+ // Methods that convert RGB to/from colors suitable for the overlay.
+ virtual int16 RGBToColor(uint8 r, uint8 g, uint8 b);
+ virtual void colorToRGB(int16 color, uint8 &r, uint8 &g, uint8 &b);
static OSystem *create(int gfx_mode, bool full_screen);
diff --git a/common/system.h b/common/system.h
index dc51d288e3..0eb5a0dce0 100644
--- a/common/system.h
+++ b/common/system.h
@@ -180,12 +180,12 @@ public:
virtual int16 get_height() {return 200;}
virtual int16 get_width() {return 320;}
- // Methods that convert RBG to/from colors suitable for the overlay.
+ // Methods that convert RGB to/from colors suitable for the overlay.
// Default implementation assumes 565 mode.
- virtual int16 RBGToColor(uint8 r, uint8 g, uint8 b) {
+ virtual int16 RGBToColor(uint8 r, uint8 g, uint8 b) {
return ((((r >> 3) & 0x1F) << 11) | (((g >> 2) & 0x3F) << 5) | ((b >> 3) & 0x1F));
}
- virtual void colorToRBG(int16 color, uint8 &r, uint8 &g, uint8 &b) {
+ virtual void colorToRGB(int16 color, uint8 &r, uint8 &g, uint8 &b) {
r = (((color >> 11) & 0x1F) << 3);
g = (((color >> 5) & 0x3F) << 2);
b = ((color&0x1F) << 3);
diff --git a/gui/newgui.cpp b/gui/newgui.cpp
index ca18e6cf0f..97f2182f6e 100644
--- a/gui/newgui.cpp
+++ b/gui/newgui.cpp
@@ -102,11 +102,11 @@ void NewGui::runLoop() {
// different color modes (555 vs 565) might be used depending on the resolution
// (e.g. that's the case on my system), so we still end up with wrong colors in those
// sitauations. At least now the user can fix it by closing and reopening the GUI.
- _bgcolor = _system->RBGToColor(0, 0, 0);
- _color = _system->RBGToColor(96, 96, 96);
- _shadowcolor = _system->RBGToColor(64, 64, 64);
- _textcolor = _system->RBGToColor(32, 160, 32);
- _textcolorhi = _system->RBGToColor(0, 255, 0);
+ _bgcolor = _system->RGBToColor(0, 0, 0);
+ _color = _system->RGBToColor(96, 96, 96);
+ _shadowcolor = _system->RGBToColor(64, 64, 64);
+ _textcolor = _system->RGBToColor(32, 160, 32);
+ _textcolorhi = _system->RGBToColor(0, 255, 0);
if (!_stateIsSaved) {
saveState();
@@ -305,7 +305,7 @@ void NewGui::line(int x, int y, int x2, int y2, int16 color) {
void NewGui::blendRect(int x, int y, int w, int h, int16 color, int level) {
int r, g, b;
uint8 ar, ag, ab;
- _system->colorToRBG(color, ar, ag, ab);
+ _system->colorToRGB(color, ar, ag, ab);
r = ar * level;
g = ag * level;
b = ab * level;
@@ -314,8 +314,8 @@ void NewGui::blendRect(int x, int y, int w, int h, int16 color, int level) {
while (h--) {
for (int i = 0; i < w; i++) {
- _system->colorToRBG(ptr[i], ar, ag, ab);
- ptr[i] = _system->RBGToColor((ar+r)/(level+1),
+ _system->colorToRGB(ptr[i], ar, ag, ab);
+ ptr[i] = _system->RGBToColor((ar+r)/(level+1),
(ag+g)/(level+1),
(ab+b)/(level+1));
}