diff options
68 files changed, 302 insertions, 302 deletions
diff --git a/engines/wintermute/Ad/AdActor.cpp b/engines/wintermute/Ad/AdActor.cpp index 09f19da65c..dd201ac6c1 100644 --- a/engines/wintermute/Ad/AdActor.cpp +++ b/engines/wintermute/Ad/AdActor.cpp @@ -253,7 +253,7 @@ HRESULT CAdActor::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_NAME:
- SetName((char *)params);
+ setName((char *)params);
break;
case TOKEN_CAPTION:
@@ -332,7 +332,7 @@ HRESULT CAdActor::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_SCRIPT:
- AddScript((char *)params);
+ addScript((char *)params);
break;
case TOKEN_CURSOR:
@@ -370,7 +370,7 @@ HRESULT CAdActor::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_PROPERTY:
- ParseProperty(params, false);
+ parseProperty(params, false);
break;
case TOKEN_BLOCKED_REGION: {
diff --git a/engines/wintermute/Ad/AdEntity.cpp b/engines/wintermute/Ad/AdEntity.cpp index 0cd1276885..60a94b5e5a 100644 --- a/engines/wintermute/Ad/AdEntity.cpp +++ b/engines/wintermute/Ad/AdEntity.cpp @@ -249,7 +249,7 @@ HRESULT CAdEntity::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_NAME:
- SetName((char *)params);
+ setName((char *)params);
break;
case TOKEN_ITEM:
@@ -372,7 +372,7 @@ HRESULT CAdEntity::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_SCRIPT:
- AddScript((char *)params);
+ addScript((char *)params);
break;
case TOKEN_SUBTYPE: {
@@ -415,7 +415,7 @@ HRESULT CAdEntity::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_PROPERTY:
- ParseProperty(params, false);
+ parseProperty(params, false);
break;
case TOKEN_IGNORE_ITEMS:
diff --git a/engines/wintermute/Ad/AdGame.cpp b/engines/wintermute/Ad/AdGame.cpp index 049247db0a..cb547e02b8 100644 --- a/engines/wintermute/Ad/AdGame.cpp +++ b/engines/wintermute/Ad/AdGame.cpp @@ -71,7 +71,7 @@ CAdGame::CAdGame(): CBGame() { _inventoryBox = NULL;
_scene = new CAdScene(Game);
- _scene->SetName("");
+ _scene->setName("");
RegisterObject(_scene);
_prevSceneName = NULL;
@@ -112,12 +112,12 @@ CAdGame::CAdGame(): CBGame() { //////////////////////////////////////////////////////////////////////////
CAdGame::~CAdGame() {
- Cleanup();
+ cleanup();
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::Cleanup() {
+HRESULT CAdGame::cleanup() {
int i;
for (i = 0; i < _objects.GetSize(); i++) {
@@ -190,7 +190,7 @@ HRESULT CAdGame::Cleanup() { for (i = 0; i < _responsesGame.GetSize(); i++) delete _responsesGame[i];
_responsesGame.RemoveAll();
- return CBGame::Cleanup();
+ return CBGame::cleanup();
}
@@ -248,7 +248,7 @@ HRESULT CAdGame::ChangeScene(const char *Filename, bool FadeIn) { _scene = new CAdScene(Game);
RegisterObject(_scene);
} else {
- _scene->ApplyEvent("SceneShutdown", true);
+ _scene->applyEvent("SceneShutdown", true);
SetPrevSceneName(_scene->_name);
SetPrevSceneFilename(_scene->_filename);
@@ -263,7 +263,7 @@ HRESULT CAdGame::ChangeScene(const char *Filename, bool FadeIn) { // reset scene properties
_scene->_sFXVolume = 100;
- if (_scene->_scProp) _scene->_scProp->Cleanup();
+ if (_scene->_scProp) _scene->_scProp->cleanup();
HRESULT ret;
if (_initialScene && _dEBUG_DebugMode && _debugStartupScene) {
@@ -398,7 +398,7 @@ HRESULT CAdGame::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *This CAdEntity *Ent = new CAdEntity(Game);
AddObject(Ent);
- if (!Val->IsNULL()) Ent->SetName(Val->GetString());
+ if (!Val->IsNULL()) Ent->setName(Val->GetString());
Stack->PushNative(Ent, true);
return S_OK;
}
@@ -412,7 +412,7 @@ HRESULT CAdGame::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *This CAdItem *Item = new CAdItem(Game);
AddItem(Item);
- if (!Val->IsNULL()) Item->SetName(Val->GetString());
+ if (!Val->IsNULL()) Item->setName(Val->GetString());
Stack->PushNative(Item, true);
return S_OK;
}
@@ -1104,7 +1104,7 @@ HRESULT CAdGame::ShowCursor() { _lastCursor = OrigLastCursor;
}
if (_activeObject && _selectedItem->_cursorHover && _activeObject->GetExtendedFlag("usable")) {
- if (!_smartItemCursor || _activeObject->CanHandleEvent(_selectedItem->_name))
+ if (!_smartItemCursor || _activeObject->canHandleEvent(_selectedItem->_name))
return DrawCursor(_selectedItem->_cursorHover);
else
return DrawCursor(_selectedItem->_cursorNormal);
@@ -1264,7 +1264,7 @@ HRESULT CAdGame::LoadBuffer(byte *Buffer, bool Complete) { //////////////////////////////////////////////////////////////////////////
HRESULT CAdGame::persist(CBPersistMgr *persistMgr) {
- if (!persistMgr->_saving) Cleanup();
+ if (!persistMgr->_saving) cleanup();
CBGame::persist(persistMgr);
_dlgPendingBranches.persist(persistMgr);
@@ -1470,7 +1470,7 @@ CAdSceneState *CAdGame::GetSceneState(const char *Filename, bool Saving) { if (Saving) {
CAdSceneState *ret = new CAdSceneState(Game);
- ret->SetFilename(FilenameCor);
+ ret->setFilename(FilenameCor);
_sceneStates.Add(ret);
@@ -1524,7 +1524,7 @@ HRESULT CAdGame::WindowScriptMethodHook(CUIWindow *Win, CScScript *Script, CScSt CScValue *Val = Stack->Pop();
CUIEntity *Ent = new CUIEntity(Game);
- if (!Val->IsNULL()) Ent->SetName(Val->GetString());
+ if (!Val->IsNULL()) Ent->setName(Val->GetString());
Stack->PushNative(Ent, true);
Ent->_parent = Win;
@@ -1957,12 +1957,12 @@ HRESULT CAdGame::OnMouseLeftDown() { if (_activeObject) _activeObject->HandleMouse(MOUSE_CLICK, MOUSE_BUTTON_LEFT);
- bool Handled = _state == GAME_RUNNING && SUCCEEDED(ApplyEvent("LeftClick"));
+ bool Handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("LeftClick"));
if (!Handled) {
if (_activeObject != NULL) {
- _activeObject->ApplyEvent("LeftClick");
+ _activeObject->applyEvent("LeftClick");
} else if (_state == GAME_RUNNING && _scene && _scene->PointInViewport(_mousePos.x, _mousePos.y)) {
- _scene->ApplyEvent("LeftClick");
+ _scene->applyEvent("LeftClick");
}
}
@@ -1981,12 +1981,12 @@ HRESULT CAdGame::OnMouseLeftUp() { _capturedObject = NULL;
_mouseLeftDown = false;
- bool Handled = /*_state==GAME_RUNNING &&*/ SUCCEEDED(ApplyEvent("LeftRelease"));
+ bool Handled = /*_state==GAME_RUNNING &&*/ SUCCEEDED(applyEvent("LeftRelease"));
if (!Handled) {
if (_activeObject != NULL) {
- _activeObject->ApplyEvent("LeftRelease");
+ _activeObject->applyEvent("LeftRelease");
} else if (_state == GAME_RUNNING && _scene && _scene->PointInViewport(_mousePos.x, _mousePos.y)) {
- _scene->ApplyEvent("LeftRelease");
+ _scene->applyEvent("LeftRelease");
}
}
return S_OK;
@@ -2000,12 +2000,12 @@ HRESULT CAdGame::OnMouseLeftDblClick() { if (_activeObject) _activeObject->HandleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_LEFT);
- bool Handled = _state == GAME_RUNNING && SUCCEEDED(ApplyEvent("LeftDoubleClick"));
+ bool Handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("LeftDoubleClick"));
if (!Handled) {
if (_activeObject != NULL) {
- _activeObject->ApplyEvent("LeftDoubleClick");
+ _activeObject->applyEvent("LeftDoubleClick");
} else if (_state == GAME_RUNNING && _scene && _scene->PointInViewport(_mousePos.x, _mousePos.y)) {
- _scene->ApplyEvent("LeftDoubleClick");
+ _scene->applyEvent("LeftDoubleClick");
}
}
return S_OK;
@@ -2025,12 +2025,12 @@ HRESULT CAdGame::OnMouseRightDown() { if (_activeObject) _activeObject->HandleMouse(MOUSE_CLICK, MOUSE_BUTTON_RIGHT);
- bool Handled = _state == GAME_RUNNING && SUCCEEDED(ApplyEvent("RightClick"));
+ bool Handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("RightClick"));
if (!Handled) {
if (_activeObject != NULL) {
- _activeObject->ApplyEvent("RightClick");
+ _activeObject->applyEvent("RightClick");
} else if (_state == GAME_RUNNING && _scene && _scene->PointInViewport(_mousePos.x, _mousePos.y)) {
- _scene->ApplyEvent("RightClick");
+ _scene->applyEvent("RightClick");
}
}
return S_OK;
@@ -2040,12 +2040,12 @@ HRESULT CAdGame::OnMouseRightDown() { HRESULT CAdGame::OnMouseRightUp() {
if (_activeObject) _activeObject->HandleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT);
- bool Handled = _state == GAME_RUNNING && SUCCEEDED(ApplyEvent("RightRelease"));
+ bool Handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("RightRelease"));
if (!Handled) {
if (_activeObject != NULL) {
- _activeObject->ApplyEvent("RightRelease");
+ _activeObject->applyEvent("RightRelease");
} else if (_state == GAME_RUNNING && _scene && _scene->PointInViewport(_mousePos.x, _mousePos.y)) {
- _scene->ApplyEvent("RightRelease");
+ _scene->applyEvent("RightRelease");
}
}
return S_OK;
diff --git a/engines/wintermute/Ad/AdGame.h b/engines/wintermute/Ad/AdGame.h index 8139102a22..b722249620 100644 --- a/engines/wintermute/Ad/AdGame.h +++ b/engines/wintermute/Ad/AdGame.h @@ -114,7 +114,7 @@ public: char *_prevSceneFilename;
virtual HRESULT LoadGame(const char *Filename);
CAdItem *_selectedItem;
- HRESULT Cleanup();
+ HRESULT cleanup();
DECLARE_PERSISTENT(CAdGame, CBGame)
void FinishSentences();
diff --git a/engines/wintermute/Ad/AdInventoryBox.cpp b/engines/wintermute/Ad/AdInventoryBox.cpp index 7a1b7d6f00..0eb612757b 100644 --- a/engines/wintermute/Ad/AdInventoryBox.cpp +++ b/engines/wintermute/Ad/AdInventoryBox.cpp @@ -73,7 +73,7 @@ CAdInventoryBox::~CAdInventoryBox() { //////////////////////////////////////////////////////////////////////////
-HRESULT CAdInventoryBox::Listen(CBScriptHolder *param1, uint32 param2) {
+HRESULT CAdInventoryBox::listen(CBScriptHolder *param1, uint32 param2) {
CUIObject *obj = (CUIObject *)param1;
switch (obj->_type) {
@@ -85,7 +85,7 @@ HRESULT CAdInventoryBox::Listen(CBScriptHolder *param1, uint32 param2) { _scrollOffset = MAX(_scrollOffset, 0);
} else if (scumm_stricmp(obj->_name, "next") == 0) {
_scrollOffset += _scrollBy;
- } else return CBObject::Listen(param1, param2);
+ } else return CBObject::listen(param1, param2);
break;
default:
error("CAdInventoryBox::Listen - Unhandled enum");
@@ -231,7 +231,7 @@ HRESULT CAdInventoryBox::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_NAME:
- SetName((char *)params);
+ setName((char *)params);
break;
case TOKEN_CAPTION:
@@ -298,7 +298,7 @@ HRESULT CAdInventoryBox::LoadBuffer(byte *Buffer, bool Complete) { delete _closeButton;
_closeButton = new CUIButton(Game);
if (_closeButton) {
- _closeButton->SetName("close");
+ _closeButton->setName("close");
_closeButton->SetListener(this, _closeButton, 0);
_closeButton->_parent = _window;
}
diff --git a/engines/wintermute/Ad/AdInventoryBox.h b/engines/wintermute/Ad/AdInventoryBox.h index 463c6c224a..bf3a3acbd6 100644 --- a/engines/wintermute/Ad/AdInventoryBox.h +++ b/engines/wintermute/Ad/AdInventoryBox.h @@ -49,7 +49,7 @@ public: int _spacing;
int _scrollOffset;
RECT _itemsArea;
- HRESULT Listen(CBScriptHolder *param1, uint32 param2);
+ HRESULT listen(CBScriptHolder *param1, uint32 param2);
CUIWindow *_window;
CAdInventoryBox(CBGame *inGame);
virtual ~CAdInventoryBox();
diff --git a/engines/wintermute/Ad/AdItem.cpp b/engines/wintermute/Ad/AdItem.cpp index 7f4a8d6525..001ecec3fa 100644 --- a/engines/wintermute/Ad/AdItem.cpp +++ b/engines/wintermute/Ad/AdItem.cpp @@ -184,7 +184,7 @@ HRESULT CAdItem::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_NAME:
- SetName((char *)params);
+ setName((char *)params);
break;
case TOKEN_FONT:
@@ -280,11 +280,11 @@ HRESULT CAdItem::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_SCRIPT:
- AddScript((char *)params);
+ addScript((char *)params);
break;
case TOKEN_PROPERTY:
- ParseProperty(params, false);
+ parseProperty(params, false);
break;
case TOKEN_ALPHA_COLOR:
@@ -653,7 +653,7 @@ HRESULT CAdItem::scSetProperty(const char *Name, CScValue *Value) { // Name
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "Name") == 0) {
- SetName(Value->GetString());
+ setName(Value->GetString());
return S_OK;
}
diff --git a/engines/wintermute/Ad/AdLayer.cpp b/engines/wintermute/Ad/AdLayer.cpp index 1183e0efa1..454644e591 100644 --- a/engines/wintermute/Ad/AdLayer.cpp +++ b/engines/wintermute/Ad/AdLayer.cpp @@ -138,7 +138,7 @@ HRESULT CAdLayer::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_NAME:
- SetName((char *)params);
+ setName((char *)params);
break;
case TOKEN_CAPTION:
@@ -203,11 +203,11 @@ HRESULT CAdLayer::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_SCRIPT:
- AddScript((char *)params);
+ addScript((char *)params);
break;
case TOKEN_PROPERTY:
- ParseProperty(params, false);
+ parseProperty(params, false);
break;
case TOKEN_EDITOR_PROPERTY:
@@ -273,12 +273,12 @@ HRESULT CAdLayer::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi CAdSceneNode *Node = new CAdSceneNode(Game);
if (strcmp(Name, "AddRegion") == 0) {
CAdRegion *Region = new CAdRegion(Game);
- if (!Val->IsNULL()) Region->SetName(Val->GetString());
+ if (!Val->IsNULL()) Region->setName(Val->GetString());
Node->SetRegion(Region);
Stack->PushNative(Region, true);
} else {
CAdEntity *Entity = new CAdEntity(Game);
- if (!Val->IsNULL()) Entity->SetName(Val->GetString());
+ if (!Val->IsNULL()) Entity->setName(Val->GetString());
Node->SetEntity(Entity);
Stack->PushNative(Entity, true);
}
@@ -297,12 +297,12 @@ HRESULT CAdLayer::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi CAdSceneNode *Node = new CAdSceneNode(Game);
if (strcmp(Name, "InsertRegion") == 0) {
CAdRegion *Region = new CAdRegion(Game);
- if (!Val->IsNULL()) Region->SetName(Val->GetString());
+ if (!Val->IsNULL()) Region->setName(Val->GetString());
Node->SetRegion(Region);
Stack->PushNative(Region, true);
} else {
CAdEntity *Entity = new CAdEntity(Game);
- if (!Val->IsNULL()) Entity->SetName(Val->GetString());
+ if (!Val->IsNULL()) Entity->setName(Val->GetString());
Node->SetEntity(Entity);
Stack->PushNative(Entity, true);
}
@@ -426,7 +426,7 @@ HRESULT CAdLayer::scSetProperty(const char *Name, CScValue *Value) { // Name
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "Name") == 0) {
- SetName(Value->GetString());
+ setName(Value->GetString());
return S_OK;
}
diff --git a/engines/wintermute/Ad/AdNodeState.cpp b/engines/wintermute/Ad/AdNodeState.cpp index 0a7389045f..59165d834c 100644 --- a/engines/wintermute/Ad/AdNodeState.cpp +++ b/engines/wintermute/Ad/AdNodeState.cpp @@ -68,7 +68,7 @@ CAdNodeState::~CAdNodeState() { //////////////////////////////////////////////////////////////////////////
-void CAdNodeState::SetName(const char *Name) {
+void CAdNodeState::setName(const char *Name) {
delete[] _name;
_name = NULL;
CBUtils::SetString(&_name, Name);
@@ -76,7 +76,7 @@ void CAdNodeState::SetName(const char *Name) { //////////////////////////////////////////////////////////////////////////
-void CAdNodeState::SetFilename(const char *Filename) {
+void CAdNodeState::setFilename(const char *Filename) {
delete[] _filename;
_filename = NULL;
CBUtils::SetString(&_filename, Filename);
@@ -140,8 +140,8 @@ HRESULT CAdNodeState::TransferEntity(CAdEntity *Entity, bool IncludingSprites, b if (Entity->_caption[i]) SetCaption(Entity->_caption[i], i);
}
if (!Entity->_region && Entity->_sprite && Entity->_sprite->_filename) {
- if (IncludingSprites) SetFilename(Entity->_sprite->_filename);
- else SetFilename("");
+ if (IncludingSprites) setFilename(Entity->_sprite->_filename);
+ else setFilename("");
}
if (Entity->_cursor && Entity->_cursor->_filename) SetCursor(Entity->_cursor->_filename);
_alphaColor = Entity->_alphaColor;
diff --git a/engines/wintermute/Ad/AdNodeState.h b/engines/wintermute/Ad/AdNodeState.h index 16445376ca..99238226c3 100644 --- a/engines/wintermute/Ad/AdNodeState.h +++ b/engines/wintermute/Ad/AdNodeState.h @@ -36,8 +36,8 @@ class CAdEntity; class CAdNodeState : public CBBase {
public:
HRESULT TransferEntity(CAdEntity *Entity, bool IncludingSprites, bool Saving);
- void SetName(const char *Name);
- void SetFilename(const char *Filename);
+ void setName(const char *Name);
+ void setFilename(const char *Filename);
void SetCursor(const char *Filename);
DECLARE_PERSISTENT(CAdNodeState, CBBase)
CAdNodeState(CBGame *inGame);
diff --git a/engines/wintermute/Ad/AdObject.cpp b/engines/wintermute/Ad/AdObject.cpp index 15c07aa22b..13e6391d69 100644 --- a/engines/wintermute/Ad/AdObject.cpp +++ b/engines/wintermute/Ad/AdObject.cpp @@ -1073,12 +1073,12 @@ HRESULT CAdObject::AfterMove() { break;
}
}
- if (!RegFound) NewRegions[i]->ApplyEvent("ActorEntry");
+ if (!RegFound) NewRegions[i]->applyEvent("ActorEntry");
}
for (int i = 0; i < MAX_NUM_REGIONS; i++) {
if (_currentRegions[i] && Game->ValidObject(_currentRegions[i])) {
- _currentRegions[i]->ApplyEvent("ActorLeave");
+ _currentRegions[i]->applyEvent("ActorLeave");
}
_currentRegions[i] = NewRegions[i];
}
diff --git a/engines/wintermute/Ad/AdRegion.cpp b/engines/wintermute/Ad/AdRegion.cpp index fb8493b1d4..43ed13eef3 100644 --- a/engines/wintermute/Ad/AdRegion.cpp +++ b/engines/wintermute/Ad/AdRegion.cpp @@ -140,7 +140,7 @@ HRESULT CAdRegion::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_NAME:
- SetName((char *)params);
+ setName((char *)params);
break;
case TOKEN_CAPTION:
@@ -191,11 +191,11 @@ HRESULT CAdRegion::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_SCRIPT:
- AddScript((char *)params);
+ addScript((char *)params);
break;
case TOKEN_PROPERTY:
- ParseProperty(params, false);
+ parseProperty(params, false);
break;
case TOKEN_EDITOR_PROPERTY:
@@ -299,7 +299,7 @@ HRESULT CAdRegion::scSetProperty(const char *Name, CScValue *Value) { // Name
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "Name") == 0) {
- SetName(Value->GetString());
+ setName(Value->GetString());
return S_OK;
}
diff --git a/engines/wintermute/Ad/AdResponseBox.cpp b/engines/wintermute/Ad/AdResponseBox.cpp index 1da0389037..fe0784feff 100644 --- a/engines/wintermute/Ad/AdResponseBox.cpp +++ b/engines/wintermute/Ad/AdResponseBox.cpp @@ -162,7 +162,7 @@ HRESULT CAdResponseBox::CreateButtons() { btn->_width = _responseArea.right - _responseArea.left;
if (btn->_width <= 0) btn->_width = Game->_renderer->_width;
}
- btn->SetName("response");
+ btn->setName("response");
btn->CorrectSize();
// make the responses touchable
@@ -482,7 +482,7 @@ HRESULT CAdResponseBox::Display() { //////////////////////////////////////////////////////////////////////////
-HRESULT CAdResponseBox::Listen(CBScriptHolder *param1, uint32 param2) {
+HRESULT CAdResponseBox::listen(CBScriptHolder *param1, uint32 param2) {
CUIObject *obj = (CUIObject *)param1;
switch (obj->_type) {
@@ -500,7 +500,7 @@ HRESULT CAdResponseBox::Listen(CBScriptHolder *param1, uint32 param2) { _ready = true;
InvalidateButtons();
ClearResponses();
- } else return CBObject::Listen(param1, param2);
+ } else return CBObject::listen(param1, param2);
break;
default:
error("AdResponseBox::Listen - Unhandled enum");
diff --git a/engines/wintermute/Ad/AdResponseBox.h b/engines/wintermute/Ad/AdResponseBox.h index 52e5e20d76..044a78bb4f 100644 --- a/engines/wintermute/Ad/AdResponseBox.h +++ b/engines/wintermute/Ad/AdResponseBox.h @@ -50,7 +50,7 @@ public: char *_lastResponseTextOrig;
DECLARE_PERSISTENT(CAdResponseBox, CBObject)
CScScript *_waitingScript;
- virtual HRESULT Listen(CBScriptHolder *param1, uint32 param2);
+ virtual HRESULT listen(CBScriptHolder *param1, uint32 param2);
typedef enum {
EVENT_PREV, EVENT_NEXT, EVENT_RESPONSE
} TResponseEvent;
diff --git a/engines/wintermute/Ad/AdScene.cpp b/engines/wintermute/Ad/AdScene.cpp index e14a6ce5ba..6bd5be4bea 100644 --- a/engines/wintermute/Ad/AdScene.cpp +++ b/engines/wintermute/Ad/AdScene.cpp @@ -73,7 +73,7 @@ CAdScene::CAdScene(CBGame *inGame): CBObject(inGame) { //////////////////////////////////////////////////////////////////////////
CAdScene::~CAdScene() {
- Cleanup();
+ cleanup();
Game->UnregisterObject(_fader);
delete _pFTarget;
_pFTarget = NULL;
@@ -136,8 +136,8 @@ void CAdScene::SetDefaults() { //////////////////////////////////////////////////////////////////////////
-void CAdScene::Cleanup() {
- CBObject::Cleanup();
+void CAdScene::cleanup() {
+ CBObject::cleanup();
_mainLayer = NULL; // reference only
@@ -609,7 +609,7 @@ HRESULT CAdScene::LoadBuffer(byte *Buffer, bool Complete) { TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
- Cleanup();
+ cleanup();
byte *params;
int cmd;
@@ -634,7 +634,7 @@ HRESULT CAdScene::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_NAME:
- SetName((char *)params);
+ setName((char *)params);
break;
case TOKEN_CAPTION:
@@ -813,11 +813,11 @@ HRESULT CAdScene::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_SCRIPT:
- AddScript((char *)params);
+ addScript((char *)params);
break;
case TOKEN_PROPERTY:
- ParseProperty(params, false);
+ parseProperty(params, false);
break;
case TOKEN_VIEWPORT: {
@@ -1292,7 +1292,7 @@ HRESULT CAdScene::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi CAdEntity *Ent = new CAdEntity(Game);
AddObject(Ent);
- if (!Val->IsNULL()) Ent->SetName(Val->GetString());
+ if (!Val->IsNULL()) Ent->setName(Val->GetString());
Stack->PushNative(Ent, true);
return S_OK;
}
@@ -1594,7 +1594,7 @@ HRESULT CAdScene::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi CScValue *Val = Stack->Pop();
CAdLayer *Layer = new CAdLayer(Game);
- if (!Val->IsNULL()) Layer->SetName(Val->GetString());
+ if (!Val->IsNULL()) Layer->setName(Val->GetString());
if (_mainLayer) {
Layer->_width = _mainLayer->_width;
Layer->_height = _mainLayer->_height;
@@ -1615,7 +1615,7 @@ HRESULT CAdScene::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi CScValue *Val = Stack->Pop();
CAdLayer *Layer = new CAdLayer(Game);
- if (!Val->IsNULL()) Layer->SetName(Val->GetString());
+ if (!Val->IsNULL()) Layer->setName(Val->GetString());
if (_mainLayer) {
Layer->_width = _mainLayer->_width;
Layer->_height = _mainLayer->_height;
@@ -1847,7 +1847,7 @@ HRESULT CAdScene::scSetProperty(const char *Name, CScValue *Value) { // Name
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "Name") == 0) {
- SetName(Value->GetString());
+ setName(Value->GetString());
return S_OK;
}
diff --git a/engines/wintermute/Ad/AdScene.h b/engines/wintermute/Ad/AdScene.h index 4d3720ecfa..8aa5657bc2 100644 --- a/engines/wintermute/Ad/AdScene.h +++ b/engines/wintermute/Ad/AdScene.h @@ -92,7 +92,7 @@ public: bool _paralaxScrolling;
void SkipTo(int OffsetX, int OffsetY);
void SetDefaults();
- void Cleanup();
+ void cleanup();
void SkipToObject(CBObject *Object);
void ScrollToObject(CBObject *Object);
void ScrollTo(int OffsetX, int OffsetY);
diff --git a/engines/wintermute/Ad/AdSceneState.cpp b/engines/wintermute/Ad/AdSceneState.cpp index 9e7260d5a7..7c1a5d9378 100644 --- a/engines/wintermute/Ad/AdSceneState.cpp +++ b/engines/wintermute/Ad/AdSceneState.cpp @@ -63,7 +63,7 @@ HRESULT CAdSceneState::persist(CBPersistMgr *persistMgr) { //////////////////////////////////////////////////////////////////////////
-void CAdSceneState::SetFilename(const char *Filename) {
+void CAdSceneState::setFilename(const char *Filename) {
delete[] _filename;
_filename = new char [strlen(Filename) + 1];
if (_filename) strcpy(_filename, Filename);
@@ -78,7 +78,7 @@ CAdNodeState *CAdSceneState::GetNodeState(char *Name, bool Saving) { if (Saving) {
CAdNodeState *ret = new CAdNodeState(Game);
- ret->SetName(Name);
+ ret->setName(Name);
_nodeStates.Add(ret);
return ret;
diff --git a/engines/wintermute/Ad/AdSceneState.h b/engines/wintermute/Ad/AdSceneState.h index 6aa03792d2..2b91a53a4f 100644 --- a/engines/wintermute/Ad/AdSceneState.h +++ b/engines/wintermute/Ad/AdSceneState.h @@ -38,7 +38,7 @@ class CAdNodeState; class CAdSceneState : public CBBase {
public:
CAdNodeState *GetNodeState(char *Name, bool Saving);
- void SetFilename(const char *Filename);
+ void setFilename(const char *Filename);
DECLARE_PERSISTENT(CAdSceneState, CBBase)
CAdSceneState(CBGame *inGame);
virtual ~CAdSceneState();
diff --git a/engines/wintermute/Ad/AdSpriteSet.cpp b/engines/wintermute/Ad/AdSpriteSet.cpp index 64de71f39d..3cd0b7aff0 100644 --- a/engines/wintermute/Ad/AdSpriteSet.cpp +++ b/engines/wintermute/Ad/AdSpriteSet.cpp @@ -126,7 +126,7 @@ HRESULT CAdSpriteSet::LoadBuffer(byte *Buffer, bool Complete, int LifeTime, TSp break;
case TOKEN_NAME:
- SetName((char *)params);
+ setName((char *)params);
break;
case TOKEN_LEFT:
diff --git a/engines/wintermute/Ad/AdWaypointGroup.cpp b/engines/wintermute/Ad/AdWaypointGroup.cpp index 481f495880..b8ee1be55c 100644 --- a/engines/wintermute/Ad/AdWaypointGroup.cpp +++ b/engines/wintermute/Ad/AdWaypointGroup.cpp @@ -50,12 +50,12 @@ CAdWaypointGroup::CAdWaypointGroup(CBGame *inGame): CBObject(inGame) { //////////////////////////////////////////////////////////////////////////
CAdWaypointGroup::~CAdWaypointGroup() {
- Cleanup();
+ cleanup();
}
//////////////////////////////////////////////////////////////////////////
-void CAdWaypointGroup::Cleanup() {
+void CAdWaypointGroup::cleanup() {
for (int i = 0; i < _points.GetSize(); i++)
delete _points[i];
_points.RemoveAll();
@@ -127,7 +127,7 @@ HRESULT CAdWaypointGroup::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_NAME:
- SetName((char *)params);
+ setName((char *)params);
break;
case TOKEN_POINT: {
@@ -146,7 +146,7 @@ HRESULT CAdWaypointGroup::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_PROPERTY:
- ParseProperty(params, false);
+ parseProperty(params, false);
break;
case TOKEN_EDITOR_PROPERTY:
@@ -241,7 +241,7 @@ HRESULT CAdWaypointGroup::scSetProperty(const char *Name, CScValue *Value) { HRESULT CAdWaypointGroup::Mimic(CAdWaypointGroup *Wpt, float Scale, int X, int Y) {
if (Scale == _lastMimicScale && X == _lastMimicX && Y == _lastMimicY) return S_OK;
- Cleanup();
+ cleanup();
for (int i = 0; i < Wpt->_points.GetSize(); i++) {
int x, y;
diff --git a/engines/wintermute/Ad/AdWaypointGroup.h b/engines/wintermute/Ad/AdWaypointGroup.h index 1cf44716a5..653d4eae7b 100644 --- a/engines/wintermute/Ad/AdWaypointGroup.h +++ b/engines/wintermute/Ad/AdWaypointGroup.h @@ -38,7 +38,7 @@ public: float _lastMimicScale;
int _lastMimicX;
int _lastMimicY;
- void Cleanup();
+ void cleanup();
HRESULT Mimic(CAdWaypointGroup *Wpt, float Scale = 100.0f, int X = 0, int Y = 0);
DECLARE_PERSISTENT(CAdWaypointGroup, CBObject)
virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
diff --git a/engines/wintermute/Base/BDynBuffer.cpp b/engines/wintermute/Base/BDynBuffer.cpp index 0e1c56d264..4a498fb3dd 100644 --- a/engines/wintermute/Base/BDynBuffer.cpp +++ b/engines/wintermute/Base/BDynBuffer.cpp @@ -47,12 +47,12 @@ CBDynBuffer::CBDynBuffer(CBGame *inGame, uint32 InitSize, uint32 GrowBy): CBBase //////////////////////////////////////////////////////////////////////////
CBDynBuffer::~CBDynBuffer() {
- Cleanup();
+ cleanup();
}
//////////////////////////////////////////////////////////////////////////
-void CBDynBuffer::Cleanup() {
+void CBDynBuffer::cleanup() {
if (_buffer) free(_buffer);
_buffer = NULL;
_size = 0;
@@ -70,7 +70,7 @@ uint32 CBDynBuffer::GetSize() { //////////////////////////////////////////////////////////////////////////
HRESULT CBDynBuffer::Init(uint32 InitSize) {
- Cleanup();
+ cleanup();
if (InitSize == 0) InitSize = _initSize;
diff --git a/engines/wintermute/Base/BDynBuffer.h b/engines/wintermute/Base/BDynBuffer.h index c90c464aad..626ce04314 100644 --- a/engines/wintermute/Base/BDynBuffer.h +++ b/engines/wintermute/Base/BDynBuffer.h @@ -47,7 +47,7 @@ public: HRESULT PutBytes(byte *Buffer, uint32 Size);
uint32 GetSize();
HRESULT Init(uint32 InitSize = 0);
- void Cleanup();
+ void cleanup();
uint32 _size;
byte *_buffer;
CBDynBuffer(CBGame *inGame, uint32 InitSize = 1000, uint32 GrowBy = 1000);
diff --git a/engines/wintermute/Base/BFileManager.cpp b/engines/wintermute/Base/BFileManager.cpp index 90c0fffc39..397d314c3a 100644 --- a/engines/wintermute/Base/BFileManager.cpp +++ b/engines/wintermute/Base/BFileManager.cpp @@ -70,12 +70,12 @@ CBFileManager::CBFileManager(CBGame *inGame): CBBase(inGame) { //////////////////////////////////////////////////////////////////////
CBFileManager::~CBFileManager() {
- Cleanup();
+ cleanup();
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBFileManager::Cleanup() {
+HRESULT CBFileManager::cleanup() {
int i;
// delete registered paths
@@ -842,7 +842,7 @@ HRESULT CBFileManager::RestoreCurrentDir() { //////////////////////////////////////////////////////////////////////////
HRESULT CBFileManager::SetBasePath(const Common::String &Path) {
- Cleanup();
+ cleanup();
if (Path.c_str()) {
_basePath = new char[Path.size() + 1];
diff --git a/engines/wintermute/Base/BFileManager.h b/engines/wintermute/Base/BFileManager.h index 11a90fc823..173bf4c570 100644 --- a/engines/wintermute/Base/BFileManager.h +++ b/engines/wintermute/Base/BFileManager.h @@ -43,7 +43,7 @@ class CBFile; class CBFileManager: CBBase {
public:
bool FindPackageSignature(Common::File *f, uint32 *Offset);
- HRESULT Cleanup();
+ HRESULT cleanup();
HRESULT SetBasePath(const Common::String &path);
HRESULT RestoreCurrentDir();
char *_basePath;
diff --git a/engines/wintermute/Base/BFontStorage.cpp b/engines/wintermute/Base/BFontStorage.cpp index a6ad5fb6a6..3244dfa332 100644 --- a/engines/wintermute/Base/BFontStorage.cpp +++ b/engines/wintermute/Base/BFontStorage.cpp @@ -50,7 +50,7 @@ CBFontStorage::CBFontStorage(CBGame *inGame): CBBase(inGame) { //////////////////////////////////////////////////////////////////////////
CBFontStorage::~CBFontStorage() {
- Cleanup(true);
+ cleanup(true);
}
@@ -65,7 +65,7 @@ void CBFontStorage::InitFreeType() { }
//////////////////////////////////////////////////////////////////////////
-HRESULT CBFontStorage::Cleanup(bool Warn) {
+HRESULT CBFontStorage::cleanup(bool Warn) {
int i;
for (i = 0; i < _fonts.GetSize(); i++) {
@@ -144,7 +144,7 @@ HRESULT CBFontStorage::RemoveFont(CBFont *Font) { //////////////////////////////////////////////////////////////////////////
HRESULT CBFontStorage::persist(CBPersistMgr *persistMgr) {
- if (!persistMgr->_saving) Cleanup(false);
+ if (!persistMgr->_saving) cleanup(false);
persistMgr->transfer(TMEMBER(Game));
_fonts.persist(persistMgr);
diff --git a/engines/wintermute/Base/BFontStorage.h b/engines/wintermute/Base/BFontStorage.h index 17d0501093..110f4634c8 100644 --- a/engines/wintermute/Base/BFontStorage.h +++ b/engines/wintermute/Base/BFontStorage.h @@ -41,7 +41,7 @@ class CBFont; class CBFontStorage : public CBBase {
public:
DECLARE_PERSISTENT(CBFontStorage, CBBase)
- HRESULT Cleanup(bool Warn = false);
+ HRESULT cleanup(bool Warn = false);
HRESULT RemoveFont(CBFont *Font);
CBFont *AddFont(const char *Filename);
CBFontStorage(CBGame *inGame);
diff --git a/engines/wintermute/Base/BFrame.cpp b/engines/wintermute/Base/BFrame.cpp index 2838c57d89..b774a4bf92 100644 --- a/engines/wintermute/Base/BFrame.cpp +++ b/engines/wintermute/Base/BFrame.cpp @@ -100,7 +100,7 @@ HRESULT CBFrame::OneTimeDisplay(CBObject *Owner, bool Muted) { }
if (Owner) {
for (int i = 0; i < _applyEvent.GetSize(); i++) {
- Owner->ApplyEvent(_applyEvent[i]);
+ Owner->applyEvent(_applyEvent[i]);
}
}
return S_OK;
diff --git a/engines/wintermute/Base/BGame.cpp b/engines/wintermute/Base/BGame.cpp index cfa3002d32..73cdea0971 100644 --- a/engines/wintermute/Base/BGame.cpp +++ b/engines/wintermute/Base/BGame.cpp @@ -288,7 +288,7 @@ CBGame::~CBGame() { _registry->WriteBool("System", "LastRun", true);
- Cleanup();
+ cleanup();
delete[] _localSaveDir;
delete[] _settingsGameFile;
@@ -343,7 +343,7 @@ CBGame::~CBGame() { //////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::Cleanup() {
+HRESULT CBGame::cleanup() {
delete _loadingIcon;
_loadingIcon = NULL;
@@ -813,7 +813,7 @@ HRESULT CBGame::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_NAME:
- SetName((char *)params);
+ setName((char *)params);
break;
case TOKEN_CAPTION:
@@ -867,7 +867,7 @@ HRESULT CBGame::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_SCRIPT:
- AddScript((char *)params);
+ addScript((char *)params);
break;
case TOKEN_PERSONAL_SAVEGAMES:
@@ -887,7 +887,7 @@ HRESULT CBGame::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_PROPERTY:
- ParseProperty(params, false);
+ parseProperty(params, false);
break;
case TOKEN_EDITOR_PROPERTY:
@@ -1014,7 +1014,7 @@ HRESULT CBGame::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisS else if (strcmp(Name, "RunScript") == 0) {
Game->LOG(0, "**Warning** The 'RunScript' method is now obsolete. Use 'AttachScript' instead (same syntax)");
Stack->CorrectParams(1);
- if (FAILED(AddScript(Stack->Pop()->GetString())))
+ if (FAILED(addScript(Stack->Pop()->GetString())))
Stack->PushBool(false);
else
Stack->PushBool(true);
@@ -1847,7 +1847,7 @@ HRESULT CBGame::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisS CUIWindow *Win = new CUIWindow(Game);
_windows.Add(Win);
RegisterObject(Win);
- if (!Val->IsNULL()) Win->SetName(Val->GetString());
+ if (!Val->IsNULL()) Win->setName(Val->GetString());
Stack->PushNative(Win, true);
return S_OK;
}
@@ -2561,7 +2561,7 @@ HRESULT CBGame::scSetProperty(const char *Name, CScValue *Value) { // Name
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "Name") == 0) {
- SetName(Value->GetString());
+ setName(Value->GetString());
return S_OK;
}
@@ -3232,7 +3232,7 @@ HRESULT CBGame::SaveGame(int slot, const char *desc, bool quickSave) { LOG(0, "Saving game '%s'...", Filename);
- Game->ApplyEvent("BeforeSave", true);
+ Game->applyEvent("BeforeSave", true);
HRESULT ret;
@@ -3311,14 +3311,14 @@ HRESULT CBGame::LoadGame(const char *Filename) { _dEBUG_AbsolutePathWarning = false;
if (FAILED(ret = pm->initLoad(Filename))) goto load_finish;
- //if(FAILED(ret = Cleanup())) goto load_finish;
+ //if(FAILED(ret = cleanup())) goto load_finish;
if (FAILED(ret = CSysClassRegistry::GetInstance()->LoadTable(Game, pm))) goto load_finish;
if (FAILED(ret = CSysClassRegistry::GetInstance()->LoadInstances(Game, pm))) goto load_finish;
// data initialization after load
InitAfterLoad();
- Game->ApplyEvent("AfterLoad", true);
+ Game->applyEvent("AfterLoad", true);
DisplayContent(true, false);
//_renderer->Flip();
@@ -3618,7 +3618,7 @@ HRESULT CBGame::LoadSettings(const char *Filename) { //////////////////////////////////////////////////////////////////////////
HRESULT CBGame::persist(CBPersistMgr *persistMgr) {
- if (!persistMgr->_saving) Cleanup();
+ if (!persistMgr->_saving) cleanup();
CBObject::persist(persistMgr);
@@ -3798,15 +3798,15 @@ bool CBGame::HandleKeypress(Common::Event *event, bool printable) { if (_focusedWindow) {
if (!Game->_focusedWindow->HandleKeypress(event, _keyboardState->_currentPrintable)) {
/*if (event->type != SDL_TEXTINPUT) {*/
- if (Game->_focusedWindow->CanHandleEvent("Keypress"))
- Game->_focusedWindow->ApplyEvent("Keypress");
+ if (Game->_focusedWindow->canHandleEvent("Keypress"))
+ Game->_focusedWindow->applyEvent("Keypress");
else
- ApplyEvent("Keypress");
+ applyEvent("Keypress");
/*}*/
}
return true;
} else { /*if (event->type != SDL_TEXTINPUT)*/
- ApplyEvent("Keypress");
+ applyEvent("Keypress");
return true;
} //else return true;
@@ -3825,11 +3825,11 @@ bool CBGame::HandleMouseWheel(int Delta) { Handled = Game->_focusedWindow->HandleMouseWheel(Delta);
if (!Handled) {
- if (Delta < 0 && Game->_focusedWindow->CanHandleEvent("MouseWheelDown")) {
- Game->_focusedWindow->ApplyEvent("MouseWheelDown");
+ if (Delta < 0 && Game->_focusedWindow->canHandleEvent("MouseWheelDown")) {
+ Game->_focusedWindow->applyEvent("MouseWheelDown");
Handled = true;
- } else if (Game->_focusedWindow->CanHandleEvent("MouseWheelUp")) {
- Game->_focusedWindow->ApplyEvent("MouseWheelUp");
+ } else if (Game->_focusedWindow->canHandleEvent("MouseWheelUp")) {
+ Game->_focusedWindow->applyEvent("MouseWheelUp");
Handled = true;
}
@@ -3838,9 +3838,9 @@ bool CBGame::HandleMouseWheel(int Delta) { if (!Handled) {
if (Delta < 0) {
- ApplyEvent("MouseWheelDown");
+ applyEvent("MouseWheelDown");
} else {
- ApplyEvent("MouseWheelUp");
+ applyEvent("MouseWheelUp");
}
}
@@ -3966,11 +3966,11 @@ HRESULT CBGame::SetActiveObject(CBObject *Obj) { if (Obj == _activeObject) return S_OK;
- if (_activeObject) _activeObject->ApplyEvent("MouseLeave");
- //if(ValidObject(_activeObject)) _activeObject->ApplyEvent("MouseLeave");
+ if (_activeObject) _activeObject->applyEvent("MouseLeave");
+ //if(ValidObject(_activeObject)) _activeObject->applyEvent("MouseLeave");
_activeObject = Obj;
if (_activeObject) {
- _activeObject->ApplyEvent("MouseEntry");
+ _activeObject->applyEvent("MouseEntry");
}
return S_OK;
@@ -4268,10 +4268,10 @@ HRESULT CBGame::OnActivate(bool Activate, bool RefreshMouse) { HRESULT CBGame::OnMouseLeftDown() {
if (_activeObject) _activeObject->HandleMouse(MOUSE_CLICK, MOUSE_BUTTON_LEFT);
- bool Handled = _state == GAME_RUNNING && SUCCEEDED(ApplyEvent("LeftClick"));
+ bool Handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("LeftClick"));
if (!Handled) {
if (_activeObject != NULL) {
- _activeObject->ApplyEvent("LeftClick");
+ _activeObject->applyEvent("LeftClick");
}
}
@@ -4290,10 +4290,10 @@ HRESULT CBGame::OnMouseLeftUp() { _capturedObject = NULL;
_mouseLeftDown = false;
- bool Handled = _state == GAME_RUNNING && SUCCEEDED(ApplyEvent("LeftRelease"));
+ bool Handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("LeftRelease"));
if (!Handled) {
if (_activeObject != NULL) {
- _activeObject->ApplyEvent("LeftRelease");
+ _activeObject->applyEvent("LeftRelease");
}
}
return S_OK;
@@ -4305,10 +4305,10 @@ HRESULT CBGame::OnMouseLeftDblClick() { if (_activeObject) _activeObject->HandleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_LEFT);
- bool Handled = _state == GAME_RUNNING && SUCCEEDED(ApplyEvent("LeftDoubleClick"));
+ bool Handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("LeftDoubleClick"));
if (!Handled) {
if (_activeObject != NULL) {
- _activeObject->ApplyEvent("LeftDoubleClick");
+ _activeObject->applyEvent("LeftDoubleClick");
}
}
return S_OK;
@@ -4320,10 +4320,10 @@ HRESULT CBGame::OnMouseRightDblClick() { if (_activeObject) _activeObject->HandleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_RIGHT);
- bool Handled = _state == GAME_RUNNING && SUCCEEDED(ApplyEvent("RightDoubleClick"));
+ bool Handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("RightDoubleClick"));
if (!Handled) {
if (_activeObject != NULL) {
- _activeObject->ApplyEvent("RightDoubleClick");
+ _activeObject->applyEvent("RightDoubleClick");
}
}
return S_OK;
@@ -4333,10 +4333,10 @@ HRESULT CBGame::OnMouseRightDblClick() { HRESULT CBGame::OnMouseRightDown() {
if (_activeObject) _activeObject->HandleMouse(MOUSE_CLICK, MOUSE_BUTTON_RIGHT);
- bool Handled = _state == GAME_RUNNING && SUCCEEDED(ApplyEvent("RightClick"));
+ bool Handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("RightClick"));
if (!Handled) {
if (_activeObject != NULL) {
- _activeObject->ApplyEvent("RightClick");
+ _activeObject->applyEvent("RightClick");
}
}
return S_OK;
@@ -4346,10 +4346,10 @@ HRESULT CBGame::OnMouseRightDown() { HRESULT CBGame::OnMouseRightUp() {
if (_activeObject) _activeObject->HandleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT);
- bool Handled = _state == GAME_RUNNING && SUCCEEDED(ApplyEvent("RightRelease"));
+ bool Handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("RightRelease"));
if (!Handled) {
if (_activeObject != NULL) {
- _activeObject->ApplyEvent("RightRelease");
+ _activeObject->applyEvent("RightRelease");
}
}
return S_OK;
@@ -4361,10 +4361,10 @@ HRESULT CBGame::OnMouseMiddleDown() { if (_activeObject) _activeObject->HandleMouse(MOUSE_CLICK, MOUSE_BUTTON_MIDDLE);
- bool Handled = _state == GAME_RUNNING && SUCCEEDED(ApplyEvent("MiddleClick"));
+ bool Handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("MiddleClick"));
if (!Handled) {
if (_activeObject != NULL) {
- _activeObject->ApplyEvent("MiddleClick");
+ _activeObject->applyEvent("MiddleClick");
}
}
return S_OK;
@@ -4374,10 +4374,10 @@ HRESULT CBGame::OnMouseMiddleDown() { HRESULT CBGame::OnMouseMiddleUp() {
if (_activeObject) _activeObject->HandleMouse(MOUSE_RELEASE, MOUSE_BUTTON_MIDDLE);
- bool Handled = _state == GAME_RUNNING && SUCCEEDED(ApplyEvent("MiddleRelease"));
+ bool Handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("MiddleRelease"));
if (!Handled) {
if (_activeObject != NULL) {
- _activeObject->ApplyEvent("MiddleRelease");
+ _activeObject->applyEvent("MiddleRelease");
}
}
return S_OK;
@@ -4396,8 +4396,8 @@ HRESULT CBGame::OnPaint() { //////////////////////////////////////////////////////////////////////////
HRESULT CBGame::OnWindowClose() {
- if (CanHandleEvent("QuitGame")) {
- if (_state != GAME_FROZEN) Game->ApplyEvent("QuitGame");
+ if (canHandleEvent("QuitGame")) {
+ if (_state != GAME_FROZEN) Game->applyEvent("QuitGame");
return S_OK;
} else return E_FAIL;
}
diff --git a/engines/wintermute/Base/BGame.h b/engines/wintermute/Base/BGame.h index ecbad813c6..8aa1cce127 100644 --- a/engines/wintermute/Base/BGame.h +++ b/engines/wintermute/Base/BGame.h @@ -291,7 +291,7 @@ public: HRESULT DisplayWindows(bool InGame = false);
CBRegistry *_registry;
bool _useD3D;
- virtual HRESULT Cleanup();
+ virtual HRESULT cleanup();
virtual HRESULT LoadGame(int Slot);
virtual HRESULT LoadGame(const char *Filename);
virtual HRESULT SaveGame(int slot, const char *desc, bool quickSave = false);
diff --git a/engines/wintermute/Base/BKeyboardState.cpp b/engines/wintermute/Base/BKeyboardState.cpp index 953270c03b..09d24453fa 100644 --- a/engines/wintermute/Base/BKeyboardState.cpp +++ b/engines/wintermute/Base/BKeyboardState.cpp @@ -179,7 +179,7 @@ HRESULT CBKeyboardState::scSetProperty(const char *Name, CScValue *Value) { // Name
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "Name") == 0) {
- SetName(Value->GetString());
+ setName(Value->GetString());
if (_renderer) SetWindowText(_renderer->_window, _name);
return S_OK;
}
@@ -216,7 +216,7 @@ HRESULT CBKeyboardState::ReadKey(Common::Event *event) { //////////////////////////////////////////////////////////////////////////
HRESULT CBKeyboardState::persist(CBPersistMgr *persistMgr) {
- //if(!persistMgr->_saving) Cleanup();
+ //if(!persistMgr->_saving) cleanup();
CBScriptable::persist(persistMgr);
persistMgr->transfer(TMEMBER(_currentAlt));
diff --git a/engines/wintermute/Base/BNamedObject.cpp b/engines/wintermute/Base/BNamedObject.cpp index 3c4652b731..855bdb2738 100644 --- a/engines/wintermute/Base/BNamedObject.cpp +++ b/engines/wintermute/Base/BNamedObject.cpp @@ -55,11 +55,11 @@ CBNamedObject::~CBNamedObject(void) { //////////////////////////////////////////////////////////////////////
-void CBNamedObject::SetName(const char *Name) {
+void CBNamedObject::setName(const char *name) {
delete[] _name;
- _name = new char [strlen(Name) + 1];
- if (_name != NULL) strcpy(_name, Name);
+ _name = new char [strlen(name) + 1];
+ if (_name != NULL) strcpy(_name, name);
}
} // end of namespace WinterMute
diff --git a/engines/wintermute/Base/BNamedObject.h b/engines/wintermute/Base/BNamedObject.h index ef1a3a444c..e2649acbf5 100644 --- a/engines/wintermute/Base/BNamedObject.h +++ b/engines/wintermute/Base/BNamedObject.h @@ -42,7 +42,7 @@ public: CBNamedObject(TDynamicConstructor, TDynamicConstructor);
char *_name;
- void SetName(const char *Name);
+ void setName(const char *name);
};
} // end of namespace WinterMute
diff --git a/engines/wintermute/Base/BObject.cpp b/engines/wintermute/Base/BObject.cpp index 7eee851e65..107ab2537c 100644 --- a/engines/wintermute/Base/BObject.cpp +++ b/engines/wintermute/Base/BObject.cpp @@ -101,15 +101,15 @@ CBObject::CBObject(CBGame *inGame): CBScriptHolder(inGame) { //////////////////////////////////////////////////////////////////////
CBObject::~CBObject() {
- Cleanup();
+ cleanup();
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBObject::Cleanup() {
+HRESULT CBObject::cleanup() {
if (Game && Game->_activeObject == this) Game->_activeObject = NULL;
- CBScriptHolder::Cleanup();
+ CBScriptHolder::cleanup();
delete[] _soundEvent;
_soundEvent = NULL;
@@ -157,7 +157,7 @@ char *CBObject::GetCaption(int Case) { //////////////////////////////////////////////////////////////////////////
-HRESULT CBObject::Listen(CBScriptHolder *param1, uint32 param2) {
+HRESULT CBObject::listen(CBScriptHolder *param1, uint32 param2) {
return E_FAIL;
}
@@ -1060,7 +1060,7 @@ HRESULT CBObject::SetSFXVolume(int Volume) { HRESULT CBObject::UpdateSounds() {
if (_soundEvent) {
if (_sFX && !_sFX->IsPlaying()) {
- ApplyEvent(_soundEvent);
+ applyEvent(_soundEvent);
SetSoundEvent(NULL);
}
}
diff --git a/engines/wintermute/Base/BObject.h b/engines/wintermute/Base/BObject.h index 4658770aad..294b345dec 100644 --- a/engines/wintermute/Base/BObject.h +++ b/engines/wintermute/Base/BObject.h @@ -85,7 +85,7 @@ public: virtual int GetHeight();
HRESULT SetCursor(const char *Filename);
HRESULT SetActiveCursor(const char *Filename);
- HRESULT Cleanup();
+ HRESULT cleanup();
char *GetCaption(int Case = 1);
void SetCaption(const char *Caption, int Case = 1);
bool _editorSelected;
@@ -98,7 +98,7 @@ public: bool _sharedCursors;
CBSprite *_activeCursor;
virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
- virtual HRESULT Listen(CBScriptHolder *param1, uint32 param2);
+ virtual HRESULT listen(CBScriptHolder *param1, uint32 param2);
bool _ready;
bool _registrable;
bool _zoomable;
diff --git a/engines/wintermute/Base/BRegion.cpp b/engines/wintermute/Base/BRegion.cpp index 5a9ddcbbf0..9307af62bb 100644 --- a/engines/wintermute/Base/BRegion.cpp +++ b/engines/wintermute/Base/BRegion.cpp @@ -55,12 +55,12 @@ CBRegion::CBRegion(CBGame *inGame): CBObject(inGame) { //////////////////////////////////////////////////////////////////////////
CBRegion::~CBRegion() {
- Cleanup();
+ cleanup();
}
//////////////////////////////////////////////////////////////////////////
-void CBRegion::Cleanup() {
+void CBRegion::cleanup() {
for (int i = 0; i < _points.GetSize(); i++) delete _points[i];
_points.RemoveAll();
@@ -165,7 +165,7 @@ HRESULT CBRegion::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_NAME:
- SetName((char *)params);
+ setName((char *)params);
break;
case TOKEN_CAPTION:
@@ -184,7 +184,7 @@ HRESULT CBRegion::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_SCRIPT:
- AddScript((char *)params);
+ addScript((char *)params);
break;
case TOKEN_EDITOR_SELECTED_POINT:
@@ -192,7 +192,7 @@ HRESULT CBRegion::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_PROPERTY:
- ParseProperty(params, false);
+ parseProperty(params, false);
break;
}
}
@@ -355,7 +355,7 @@ HRESULT CBRegion::scSetProperty(const char *Name, CScValue *Value) { // Name
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "Name") == 0) {
- SetName(Value->GetString());
+ setName(Value->GetString());
return S_OK;
}
@@ -488,7 +488,7 @@ HRESULT CBRegion::GetBoundingRect(RECT *Rect) { HRESULT CBRegion::Mimic(CBRegion *Region, float Scale, int X, int Y) {
if (Scale == _lastMimicScale && X == _lastMimicX && Y == _lastMimicY) return S_OK;
- Cleanup();
+ cleanup();
for (int i = 0; i < Region->_points.GetSize(); i++) {
int x, y;
diff --git a/engines/wintermute/Base/BRegion.h b/engines/wintermute/Base/BRegion.h index aa49503967..f52f646f2c 100644 --- a/engines/wintermute/Base/BRegion.h +++ b/engines/wintermute/Base/BRegion.h @@ -39,7 +39,7 @@ public: float _lastMimicScale;
int _lastMimicX;
int _lastMimicY;
- void Cleanup();
+ void cleanup();
HRESULT Mimic(CBRegion *Region, float Scale = 100.0f, int X = 0, int Y = 0);
HRESULT GetBoundingRect(RECT *Rect);
bool PtInPolygon(int X, int Y);
diff --git a/engines/wintermute/Base/BScriptHolder.cpp b/engines/wintermute/Base/BScriptHolder.cpp index d47f2915c6..aaf73b2bc2 100644 --- a/engines/wintermute/Base/BScriptHolder.cpp +++ b/engines/wintermute/Base/BScriptHolder.cpp @@ -41,7 +41,7 @@ IMPLEMENT_PERSISTENT(CBScriptHolder, false) //////////////////////////////////////////////////////////////////////
CBScriptHolder::CBScriptHolder(CBGame *inGame): CBScriptable(inGame) {
- SetName("<unnamed>");
+ setName("<unnamed>");
_freezable = true;
_filename = NULL;
@@ -50,12 +50,12 @@ CBScriptHolder::CBScriptHolder(CBGame *inGame): CBScriptable(inGame) { //////////////////////////////////////////////////////////////////////
CBScriptHolder::~CBScriptHolder() {
- Cleanup();
+ cleanup();
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBScriptHolder::Cleanup() {
+HRESULT CBScriptHolder::cleanup() {
delete[] _filename;
_filename = NULL;
@@ -71,7 +71,7 @@ HRESULT CBScriptHolder::Cleanup() { }
//////////////////////////////////////////////////////////////////////
-void CBScriptHolder::SetFilename(const char *Filename) {
+void CBScriptHolder::setFilename(const char *Filename) {
if (_filename != NULL) delete [] _filename;
_filename = new char [strlen(Filename) + 1];
@@ -80,7 +80,7 @@ void CBScriptHolder::SetFilename(const char *Filename) { //////////////////////////////////////////////////////////////////////////
-HRESULT CBScriptHolder::ApplyEvent(const char *EventName, bool Unbreakable) {
+HRESULT CBScriptHolder::applyEvent(const char *EventName, bool Unbreakable) {
int NumHandlers = 0;
HRESULT ret = E_FAIL;
@@ -101,7 +101,7 @@ HRESULT CBScriptHolder::ApplyEvent(const char *EventName, bool Unbreakable) { //////////////////////////////////////////////////////////////////////////
-HRESULT CBScriptHolder::Listen(CBScriptHolder *param1, uint32 param2) {
+HRESULT CBScriptHolder::listen(CBScriptHolder *param1, uint32 param2) {
return E_FAIL;
}
@@ -129,7 +129,7 @@ HRESULT CBScriptHolder::scCallMethod(CScScript *Script, CScStack *Stack, CScStac Stack->CorrectParams(1);
CScValue *val = Stack->Pop();
HRESULT ret;
- ret = ApplyEvent(val->GetString());
+ ret = applyEvent(val->GetString());
if (SUCCEEDED(ret)) Stack->PushBool(true);
else Stack->PushBool(false);
@@ -142,7 +142,7 @@ HRESULT CBScriptHolder::scCallMethod(CScScript *Script, CScStack *Stack, CScStac //////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "CanHandleEvent") == 0) {
Stack->CorrectParams(1);
- Stack->PushBool(CanHandleEvent(Stack->Pop()->GetString()));
+ Stack->PushBool(canHandleEvent(Stack->Pop()->GetString()));
return S_OK;
}
@@ -162,7 +162,7 @@ HRESULT CBScriptHolder::scCallMethod(CScScript *Script, CScStack *Stack, CScStac //////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "AttachScript") == 0) {
Stack->CorrectParams(1);
- Stack->PushBool(SUCCEEDED(AddScript(Stack->Pop()->GetString())));
+ Stack->PushBool(SUCCEEDED(addScript(Stack->Pop()->GetString())));
return S_OK;
}
@@ -245,7 +245,7 @@ HRESULT CBScriptHolder::scSetProperty(const char *Name, CScValue *Value) { // Name
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "Name") == 0) {
- SetName(Value->GetString());
+ setName(Value->GetString());
return S_OK;
} else return CBScriptable::scSetProperty(Name, Value);
}
@@ -276,7 +276,7 @@ HRESULT CBScriptHolder::persist(CBPersistMgr *persistMgr) { //////////////////////////////////////////////////////////////////////////
-HRESULT CBScriptHolder::AddScript(const char *Filename) {
+HRESULT CBScriptHolder::addScript(const char *Filename) {
for (int i = 0; i < _scripts.GetSize(); i++) {
if (scumm_stricmp(_scripts[i]->_filename, Filename) == 0) {
if (_scripts[i]->_state != SCRIPT_FINISHED) {
@@ -311,7 +311,7 @@ HRESULT CBScriptHolder::AddScript(const char *Filename) { //////////////////////////////////////////////////////////////////////////
-HRESULT CBScriptHolder::RemoveScript(CScScript *Script) {
+HRESULT CBScriptHolder::removeScript(CScScript *Script) {
for (int i = 0; i < _scripts.GetSize(); i++) {
if (_scripts[i] == Script) {
_scripts.RemoveAt(i);
@@ -322,9 +322,9 @@ HRESULT CBScriptHolder::RemoveScript(CScScript *Script) { }
//////////////////////////////////////////////////////////////////////////
-bool CBScriptHolder::CanHandleEvent(const char *EventName) {
+bool CBScriptHolder::canHandleEvent(const char *EventName) {
for (int i = 0; i < _scripts.GetSize(); i++) {
- if (!_scripts[i]->_thread && _scripts[i]->CanHandleEvent(EventName)) return true;
+ if (!_scripts[i]->_thread && _scripts[i]->canHandleEvent(EventName)) return true;
}
return false;
}
@@ -345,7 +345,7 @@ TOKEN_DEF(NAME) TOKEN_DEF(VALUE)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CBScriptHolder::ParseProperty(byte *Buffer, bool Complete) {
+HRESULT CBScriptHolder::parseProperty(byte *Buffer, bool Complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(PROPERTY)
TOKEN_TABLE(NAME)
@@ -418,7 +418,7 @@ HRESULT CBScriptHolder::ParseProperty(byte *Buffer, bool Complete) { //////////////////////////////////////////////////////////////////////////
-void CBScriptHolder::MakeFreezable(bool Freezable) {
+void CBScriptHolder::makeFreezable(bool Freezable) {
_freezable = Freezable;
for (int i = 0; i < _scripts.GetSize(); i++)
_scripts[i]->_freezable = Freezable;
@@ -466,8 +466,8 @@ void CBScriptHolder::scDebuggerDesc(char *Buf, int BufSize) { //////////////////////////////////////////////////////////////////////////
// IWmeObject
//////////////////////////////////////////////////////////////////////////
-bool CBScriptHolder::SendEvent(const char *EventName) {
- return SUCCEEDED(ApplyEvent(EventName));
+bool CBScriptHolder::sendEvent(const char *EventName) {
+ return SUCCEEDED(applyEvent(EventName));
}
} // end of namespace WinterMute
diff --git a/engines/wintermute/Base/BScriptHolder.h b/engines/wintermute/Base/BScriptHolder.h index 6e406699d5..688e13c7e3 100644 --- a/engines/wintermute/Base/BScriptHolder.h +++ b/engines/wintermute/Base/BScriptHolder.h @@ -41,32 +41,32 @@ public: CBScriptHolder(CBGame *inGame);
virtual ~CBScriptHolder();
- virtual CScScript *invokeMethodThread(const char *MethodName);
- virtual void MakeFreezable(bool Freezable);
- bool CanHandleEvent(const char *EventName);
- virtual bool canHandleMethod(const char *EventMethod);
- HRESULT Cleanup();
- HRESULT RemoveScript(CScScript *Script);
- HRESULT AddScript(const char *Filename);
- virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
- virtual HRESULT Listen(CBScriptHolder *param1, uint32 param2);
- HRESULT ApplyEvent(const char *EventName, bool Unbreakable = false);
- void SetFilename(const char *Filename);
- HRESULT ParseProperty(byte *Buffer, bool Complete = true);
+ virtual CScScript *invokeMethodThread(const char *methodName);
+ virtual void makeFreezable(bool freezable);
+ bool canHandleEvent(const char *eventName);
+ virtual bool canHandleMethod(const char *eventMethod);
+ HRESULT cleanup();
+ HRESULT removeScript(CScScript *script);
+ HRESULT addScript(const char *filename);
+ virtual HRESULT saveAsText(CBDynBuffer *buffer, int indent);
+ virtual HRESULT listen(CBScriptHolder *param1, uint32 param2);
+ HRESULT applyEvent(const char *eventName, bool unbreakable = false);
+ void setFilename(const char *filename);
+ HRESULT parseProperty(byte *buffer, bool complete = true);
char *_filename;
bool _freezable;
bool _ready;
CBArray<CScScript *, CScScript *> _scripts;
// scripting interface
- virtual CScValue *scGetProperty(const char *Name);
- virtual HRESULT scSetProperty(const char *Name, CScValue *Value);
- virtual HRESULT scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name);
+ virtual CScValue *scGetProperty(const char *name);
+ virtual HRESULT scSetProperty(const char *name, CScValue *value);
+ virtual HRESULT scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
- virtual void scDebuggerDesc(char *Buf, int BufSize);
+ virtual void scDebuggerDesc(char *buf, int bufSize);
// IWmeObject
public:
- virtual bool SendEvent(const char *EventName);
+ virtual bool sendEvent(const char *eventName);
};
} // end of namespace WinterMute
diff --git a/engines/wintermute/Base/BSprite.cpp b/engines/wintermute/Base/BSprite.cpp index 670bf77560..8e851d5605 100644 --- a/engines/wintermute/Base/BSprite.cpp +++ b/engines/wintermute/Base/BSprite.cpp @@ -57,7 +57,7 @@ CBSprite::CBSprite(CBGame *inGame, CBObject *Owner): CBScriptHolder(inGame) { //////////////////////////////////////////////////////////////////////
CBSprite::~CBSprite() {
- Cleanup();
+ cleanup();
}
@@ -80,15 +80,15 @@ void CBSprite::SetDefaults() { _streamed = false;
_streamedKeepLoaded = false;
- SetName("");
+ setName("");
_precise = true;
}
//////////////////////////////////////////////////////////////////////////
-void CBSprite::Cleanup() {
- CBScriptHolder::Cleanup();
+void CBSprite::cleanup() {
+ CBScriptHolder::cleanup();
for (int i = 0; i < _frames.GetSize(); i++)
delete _frames[i];
@@ -210,7 +210,7 @@ HRESULT CBSprite::LoadBuffer(byte *Buffer, bool Complete, int LifeTime, TSprite int cmd;
CBParser parser(Game);
- Cleanup();
+ cleanup();
if (Complete) {
@@ -234,7 +234,7 @@ HRESULT CBSprite::LoadBuffer(byte *Buffer, bool Complete, int LifeTime, TSprite break;
case TOKEN_SCRIPT:
- AddScript((char *)params);
+ addScript((char *)params);
break;
case TOKEN_LOOPING:
@@ -258,7 +258,7 @@ HRESULT CBSprite::LoadBuffer(byte *Buffer, bool Complete, int LifeTime, TSprite break;
case TOKEN_NAME:
- SetName((char *)params);
+ setName((char *)params);
break;
case TOKEN_EDITOR_BG_FILE:
@@ -391,7 +391,7 @@ HRESULT CBSprite::Display(int X, int Y, CBObject *Register, float ZoomX, float Z if (_frames[_currentFrame]->_killSound) {
KillAllSounds();
}
- ApplyEvent("FrameChanged");
+ applyEvent("FrameChanged");
_frames[_currentFrame]->OneTimeDisplay(_owner, Game->_editorMode && _editorMuted);
}
diff --git a/engines/wintermute/Base/BSprite.h b/engines/wintermute/Base/BSprite.h index 6969253285..a5dde324e5 100644 --- a/engines/wintermute/Base/BSprite.h +++ b/engines/wintermute/Base/BSprite.h @@ -47,7 +47,7 @@ public: int _editorBgAlpha;
bool _streamed;
bool _streamedKeepLoaded;
- void Cleanup();
+ void cleanup();
void SetDefaults();
bool _precise;
DECLARE_PERSISTENT(CBSprite, CBScriptHolder)
diff --git a/engines/wintermute/Base/BSurfaceStorage.cpp b/engines/wintermute/Base/BSurfaceStorage.cpp index 797c5f3d49..337ad50bba 100644 --- a/engines/wintermute/Base/BSurfaceStorage.cpp +++ b/engines/wintermute/Base/BSurfaceStorage.cpp @@ -46,12 +46,12 @@ CBSurfaceStorage::CBSurfaceStorage(CBGame *inGame): CBBase(inGame) { //////////////////////////////////////////////////////////////////////
CBSurfaceStorage::~CBSurfaceStorage() {
- Cleanup(true);
+ cleanup(true);
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBSurfaceStorage::Cleanup(bool Warn) {
+HRESULT CBSurfaceStorage::cleanup(bool Warn) {
for (int i = 0; i < _surfaces.GetSize(); i++) {
if (Warn) Game->LOG(0, "CBSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->_filename, _surfaces[i]->_referenceCount);
delete _surfaces[i];
@@ -151,7 +151,7 @@ HRESULT CBSurfaceStorage::RestoreAll() { HRESULT CBSurfaceStorage::persist(CBPersistMgr *persistMgr)
{
- if(!persistMgr->_saving) Cleanup(false);
+ if(!persistMgr->_saving) cleanup(false);
persistMgr->transfer(TMEMBER(Game));
diff --git a/engines/wintermute/Base/BSurfaceStorage.h b/engines/wintermute/Base/BSurfaceStorage.h index 5491252557..62c9796bfc 100644 --- a/engines/wintermute/Base/BSurfaceStorage.h +++ b/engines/wintermute/Base/BSurfaceStorage.h @@ -41,7 +41,7 @@ public: HRESULT InitLoop();
HRESULT SortSurfaces();
static int SurfaceSortCB(const void *arg1, const void *arg2);
- HRESULT Cleanup(bool Warn = false);
+ HRESULT cleanup(bool Warn = false);
//DECLARE_PERSISTENT(CBSurfaceStorage, CBBase);
HRESULT RestoreAll();
diff --git a/engines/wintermute/Base/PartEmitter.cpp b/engines/wintermute/Base/PartEmitter.cpp index 2ff9a56679..bfce64041e 100644 --- a/engines/wintermute/Base/PartEmitter.cpp +++ b/engines/wintermute/Base/PartEmitter.cpp @@ -280,7 +280,7 @@ HRESULT CPartEmitter::UpdateInternal(uint32 CurrentTime, uint32 TimerDelta) { // we actually generated some particles and we're not in fast-forward mode
if (NeedsSort && _overheadTime == 0) {
- if (_owner && _emitEvent) _owner->ApplyEvent(_emitEvent);
+ if (_owner && _emitEvent) _owner->applyEvent(_emitEvent);
}
}
@@ -376,7 +376,7 @@ CPartForce *CPartEmitter::AddForceByName(const char *Name) { if (!Force) {
Force = new CPartForce(Game);
if (Force) {
- Force->SetName(Name);
+ Force->setName(Name);
_forces.Add(Force);
}
}
diff --git a/engines/wintermute/Base/scriptables/SXDate.cpp b/engines/wintermute/Base/scriptables/SXDate.cpp index 669b072d2f..4bb2a3b32a 100644 --- a/engines/wintermute/Base/scriptables/SXDate.cpp +++ b/engines/wintermute/Base/scriptables/SXDate.cpp @@ -229,7 +229,7 @@ HRESULT CSXDate::scSetProperty(const char *Name, CScValue *Value) { // Name
//////////////////////////////////////////////////////////////////////////
if(strcmp(Name, "Name")==0){
- SetName(Value->GetString());
+ setName(Value->GetString());
return S_OK;
}
diff --git a/engines/wintermute/Base/scriptables/SXFile.cpp b/engines/wintermute/Base/scriptables/SXFile.cpp index 2be008edaf..bffd1d462a 100644 --- a/engines/wintermute/Base/scriptables/SXFile.cpp +++ b/engines/wintermute/Base/scriptables/SXFile.cpp @@ -72,11 +72,11 @@ CSXFile::CSXFile(CBGame *inGame, CScStack *Stack): CBScriptable(inGame) { //////////////////////////////////////////////////////////////////////////
CSXFile::~CSXFile() {
- Cleanup();
+ cleanup();
}
//////////////////////////////////////////////////////////////////////////
-void CSXFile::Cleanup() {
+void CSXFile::cleanup() {
delete[] _filename;
_filename = NULL;
Close();
@@ -112,7 +112,7 @@ HRESULT CSXFile::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *This if (strcmp(Name, "SetFilename") == 0) {
Stack->CorrectParams(1);
const char *Filename = Stack->Pop()->GetString();
- Cleanup();
+ cleanup();
CBUtils::SetString(&_filename, Filename);
Stack->PushNULL();
return S_OK;
diff --git a/engines/wintermute/Base/scriptables/SXFile.h b/engines/wintermute/Base/scriptables/SXFile.h index d36f8ec3ae..d3076620c2 100644 --- a/engines/wintermute/Base/scriptables/SXFile.h +++ b/engines/wintermute/Base/scriptables/SXFile.h @@ -52,7 +52,7 @@ private: int _mode; // 0..none, 1..read, 2..write, 3..append
bool _textMode;
void Close();
- void Cleanup();
+ void cleanup();
uint32 GetPos();
uint32 GetLength();
bool SetPos(uint32 Pos, TSeek Origin = SEEK_TO_BEGIN);
diff --git a/engines/wintermute/Base/scriptables/SXMemBuffer.cpp b/engines/wintermute/Base/scriptables/SXMemBuffer.cpp index de635e1c72..7a128d5899 100644 --- a/engines/wintermute/Base/scriptables/SXMemBuffer.cpp +++ b/engines/wintermute/Base/scriptables/SXMemBuffer.cpp @@ -60,7 +60,7 @@ CSXMemBuffer::CSXMemBuffer(CBGame *inGame, void *Buffer): CBScriptable(inGame) { //////////////////////////////////////////////////////////////////////////
CSXMemBuffer::~CSXMemBuffer() {
- Cleanup();
+ cleanup();
}
//////////////////////////////////////////////////////////////////////////
@@ -69,7 +69,7 @@ void *CSXMemBuffer::scToMemBuffer() { }
//////////////////////////////////////////////////////////////////////////
-void CSXMemBuffer::Cleanup() {
+void CSXMemBuffer::cleanup() {
if (_size) free(_buffer);
_buffer = NULL;
_size = 0;
diff --git a/engines/wintermute/Base/scriptables/SXMemBuffer.h b/engines/wintermute/Base/scriptables/SXMemBuffer.h index d080b1f136..a14f09bfd6 100644 --- a/engines/wintermute/Base/scriptables/SXMemBuffer.h +++ b/engines/wintermute/Base/scriptables/SXMemBuffer.h @@ -50,7 +50,7 @@ public: private:
HRESULT Resize(int NewSize);
void *_buffer;
- void Cleanup();
+ void cleanup();
bool CheckBounds(CScScript *Script, int Start, int Length);
};
diff --git a/engines/wintermute/Base/scriptables/SXStore.cpp b/engines/wintermute/Base/scriptables/SXStore.cpp index 322ef8930d..b910f27f62 100644 --- a/engines/wintermute/Base/scriptables/SXStore.cpp +++ b/engines/wintermute/Base/scriptables/SXStore.cpp @@ -61,11 +61,11 @@ CSXStore::CSXStore(CBGame *inGame) : CBObject(inGame) { //////////////////////////////////////////////////////////////////////////
CSXStore::~CSXStore() {
- Cleanup();
+ cleanup();
}
//////////////////////////////////////////////////////////////////////////
-void CSXStore::Cleanup() {
+void CSXStore::cleanup() {
SetEventsEnabled(NULL, false);
for (int i = 0; i < _validProducts.GetSize(); i++) {
@@ -279,7 +279,7 @@ CScValue *CSXStore::scGetProperty(const char *name) { //////////////////////////////////////////////////////////////////////////
HRESULT CSXStore::persist(CBPersistMgr *persistMgr) {
- if (!persistMgr->_saving) Cleanup();
+ if (!persistMgr->_saving) cleanup();
CBObject::persist(persistMgr);
@@ -371,7 +371,7 @@ void CSXStore::ReceiveProductsStart() { //////////////////////////////////////////////////////////////////////////
void CSXStore::ReceiveProductsEnd() {
- if (_lastProductRequestOwner) _lastProductRequestOwner->ApplyEvent("ProductsValidated");
+ if (_lastProductRequestOwner) _lastProductRequestOwner->applyEvent("ProductsValidated");
}
//////////////////////////////////////////////////////////////////////////
@@ -395,8 +395,8 @@ void CSXStore::ReceiveTransactionsStart() { //////////////////////////////////////////////////////////////////////////
void CSXStore::ReceiveTransactionsEnd() {
- if (_lastPurchaseOwner) _lastPurchaseOwner->ApplyEvent("TransactionsUpdated");
- else Game->ApplyEvent("TransactionsUpdated");
+ if (_lastPurchaseOwner) _lastPurchaseOwner->applyEvent("TransactionsUpdated");
+ else Game->applyEvent("TransactionsUpdated");
}
//////////////////////////////////////////////////////////////////////////
@@ -452,8 +452,8 @@ void CSXStore::RestoreTransactions(CScScript *script) { //////////////////////////////////////////////////////////////////////////
void CSXStore::OnRestoreFinished(bool error) {
if (_lastRestoreOwner) {
- if (error) _lastRestoreOwner->ApplyEvent("TransactionsRestoreFailed");
- else _lastRestoreOwner->ApplyEvent("TransactionsRestoreFinished");
+ if (error) _lastRestoreOwner->applyEvent("TransactionsRestoreFailed");
+ else _lastRestoreOwner->applyEvent("TransactionsRestoreFinished");
}
}
diff --git a/engines/wintermute/Base/scriptables/SXStore.h b/engines/wintermute/Base/scriptables/SXStore.h index fd5f36a882..5889678122 100644 --- a/engines/wintermute/Base/scriptables/SXStore.h +++ b/engines/wintermute/Base/scriptables/SXStore.h @@ -154,7 +154,7 @@ public: void OnRestoreFinished(bool error);
private:
- void Cleanup();
+ void cleanup();
bool Purchase(CScScript *script, const char *productId);
bool FinishTransaction(CScScript *script, const char *transId);
void RestoreTransactions(CScScript *script);
diff --git a/engines/wintermute/Base/scriptables/ScEngine.cpp b/engines/wintermute/Base/scriptables/ScEngine.cpp index c3c376790f..0066a2574f 100644 --- a/engines/wintermute/Base/scriptables/ScEngine.cpp +++ b/engines/wintermute/Base/scriptables/ScEngine.cpp @@ -147,7 +147,7 @@ CScEngine::~CScEngine() { #ifdef __WIN32__
if (_compilerAvailable && _compilerDLL) ::FreeLibrary(_compilerDLL);
#endif
- Cleanup();
+ cleanup();
for (int i = 0; i < _breakpoints.GetSize(); i++) {
delete _breakpoints[i];
@@ -158,9 +158,9 @@ CScEngine::~CScEngine() { //////////////////////////////////////////////////////////////////////////
-HRESULT CScEngine::Cleanup() {
+HRESULT CScEngine::cleanup() {
for (int i = 0; i < _scripts.GetSize(); i++) {
- if (!_scripts[i]->_thread && _scripts[i]->_owner) _scripts[i]->_owner->RemoveScript(_scripts[i]);
+ if (!_scripts[i]->_thread && _scripts[i]->_owner) _scripts[i]->_owner->removeScript(_scripts[i]);
delete _scripts[i];
_scripts.RemoveAt(i);
i--;
@@ -489,7 +489,7 @@ HRESULT CScEngine::RemoveFinishedScripts() { // remove finished scripts
for (int i = 0; i < _scripts.GetSize(); i++) {
if (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR) {
- if (!_scripts[i]->_thread && _scripts[i]->_owner) _scripts[i]->_owner->RemoveScript(_scripts[i]);
+ if (!_scripts[i]->_thread && _scripts[i]->_owner) _scripts[i]->_owner->removeScript(_scripts[i]);
Game->GetDebugMgr()->OnScriptShutdown(_scripts[i]);
delete _scripts[i];
_scripts.RemoveAt(i);
@@ -571,7 +571,7 @@ HRESULT CScEngine::ResetScript(CScScript *Script) { //////////////////////////////////////////////////////////////////////////
HRESULT CScEngine::persist(CBPersistMgr *persistMgr) {
- if (!persistMgr->_saving) Cleanup();
+ if (!persistMgr->_saving) cleanup();
persistMgr->transfer(TMEMBER(Game));
persistMgr->transfer(TMEMBER(_currentScript));
@@ -584,7 +584,7 @@ HRESULT CScEngine::persist(CBPersistMgr *persistMgr) { //////////////////////////////////////////////////////////////////////////
-void CScEngine::EditorCleanup() {
+void CScEngine::editorCleanup() {
for (int i = 0; i < _scripts.GetSize(); i++) {
if (_scripts[i]->_owner == NULL && (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR)) {
delete _scripts[i];
diff --git a/engines/wintermute/Base/scriptables/ScEngine.h b/engines/wintermute/Base/scriptables/ScEngine.h index 4d545bea66..06417793ed 100644 --- a/engines/wintermute/Base/scriptables/ScEngine.h +++ b/engines/wintermute/Base/scriptables/ScEngine.h @@ -121,13 +121,13 @@ public: CScScript *_currentScript;
HRESULT ResumeAll();
HRESULT PauseAll();
- void EditorCleanup();
+ void editorCleanup();
HRESULT ResetObject(CBObject *Object);
HRESULT ResetScript(CScScript *Script);
HRESULT EmptyScriptCache();
byte *GetCompiledScript(const char *Filename, uint32 *OutSize, bool IgnoreCache = false);
DECLARE_PERSISTENT(CScEngine, CBBase)
- HRESULT Cleanup();
+ HRESULT cleanup();
int GetNumScripts(int *Running = NULL, int *Waiting = NULL, int *Persistent = NULL);
HRESULT Tick();
CScValue *_globals;
diff --git a/engines/wintermute/Base/scriptables/ScScript.cpp b/engines/wintermute/Base/scriptables/ScScript.cpp index 33e697ffd7..aa3485030e 100644 --- a/engines/wintermute/Base/scriptables/ScScript.cpp +++ b/engines/wintermute/Base/scriptables/ScScript.cpp @@ -97,7 +97,7 @@ CScScript::CScScript(CBGame *inGame, CScEngine *Engine): CBBase(inGame) { //////////////////////////////////////////////////////////////////////////
CScScript::~CScScript() {
- Cleanup();
+ cleanup();
}
@@ -107,13 +107,13 @@ HRESULT CScScript::InitScript() { TScriptHeader *Header = (TScriptHeader *)_buffer;
if (Header->magic != SCRIPT_MAGIC) {
Game->LOG(0, "File '%s' is not a valid compiled script", _filename);
- Cleanup();
+ cleanup();
return E_FAIL;
}
if (Header->version > SCRIPT_VERSION) {
Game->LOG(0, "Script '%s' has a wrong version %d.%d (expected %d.%d)", _filename, Header->version / 256, Header->version % 256, SCRIPT_VERSION / 256, SCRIPT_VERSION % 256);
- Cleanup();
+ cleanup();
return E_FAIL;
}
@@ -224,7 +224,7 @@ HRESULT CScScript::InitTables() { //////////////////////////////////////////////////////////////////////////
HRESULT CScScript::Create(const char *Filename, byte *Buffer, uint32 Size, CBScriptHolder *Owner) {
- Cleanup();
+ cleanup();
_thread = false;
_methodThread = false;
@@ -256,7 +256,7 @@ HRESULT CScScript::Create(const char *Filename, byte *Buffer, uint32 Size, CBScr //////////////////////////////////////////////////////////////////////////
HRESULT CScScript::CreateThread(CScScript *Original, uint32 InitIP, const char *EventName) {
- Cleanup();
+ cleanup();
_thread = true;
_methodThread = false;
@@ -302,7 +302,7 @@ HRESULT CScScript::CreateMethodThread(CScScript *Original, const char *MethodNam uint32 IP = Original->GetMethodPos(MethodName);
if (IP == 0) return E_FAIL;
- Cleanup();
+ cleanup();
_thread = true;
_methodThread = true;
@@ -342,7 +342,7 @@ HRESULT CScScript::CreateMethodThread(CScScript *Original, const char *MethodNam //////////////////////////////////////////////////////////////////////////
-void CScScript::Cleanup() {
+void CScScript::cleanup() {
if (_buffer) delete [] _buffer;
_buffer = NULL;
@@ -445,7 +445,7 @@ HRESULT CScScript::ExecuteInstruction() { const char *str = NULL;
//CScValue* op = new CScValue(Game);
- _operand->Cleanup();
+ _operand->cleanup();
CScValue *op1;
CScValue *op2;
@@ -1244,7 +1244,7 @@ uint32 CScScript::GetEventPos(const char *Name) { //////////////////////////////////////////////////////////////////////////
-bool CScScript::CanHandleEvent(const char *EventName) {
+bool CScScript::canHandleEvent(const char *EventName) {
return GetEventPos(EventName) != 0;
}
diff --git a/engines/wintermute/Base/scriptables/ScScript.h b/engines/wintermute/Base/scriptables/ScScript.h index dd6fcb1f4a..24cc4debdf 100644 --- a/engines/wintermute/Base/scriptables/ScScript.h +++ b/engines/wintermute/Base/scriptables/ScScript.h @@ -68,7 +68,7 @@ public: bool _freezable;
HRESULT Resume();
HRESULT Pause();
- bool CanHandleEvent(const char *EventName);
+ bool canHandleEvent(const char *EventName);
bool canHandleMethod(const char *MethodName);
HRESULT CreateThread(CScScript *Original, uint32 InitIP, const char *EventName);
HRESULT CreateMethodThread(CScScript *Original, const char *MethodName);
@@ -139,7 +139,7 @@ public: char *GetString();
uint32 GetDWORD();
double GetFloat();
- void Cleanup();
+ void cleanup();
HRESULT Create(const char *Filename, byte *Buffer, uint32 Size, CBScriptHolder *Owner);
uint32 _iP;
uint32 _bufferSize;
diff --git a/engines/wintermute/Base/scriptables/ScStack.cpp b/engines/wintermute/Base/scriptables/ScStack.cpp index 6e792ceb53..8dac129788 100644 --- a/engines/wintermute/Base/scriptables/ScStack.cpp +++ b/engines/wintermute/Base/scriptables/ScStack.cpp @@ -70,7 +70,7 @@ void CScStack::Push(CScValue *Val) { _sP++;
if (_sP < _values.GetSize()) {
- _values[_sP]->Cleanup();
+ _values[_sP]->cleanup();
_values[_sP]->Copy(Val);
} else {
CScValue *val = new CScValue(Game);
@@ -88,7 +88,7 @@ CScValue *CScStack::GetPushValue() { CScValue *val = new CScValue(Game);
_values.Add(val);
}
- _values[_sP]->Cleanup();
+ _values[_sP]->cleanup();
return _values[_sP];
}
diff --git a/engines/wintermute/Base/scriptables/ScValue.cpp b/engines/wintermute/Base/scriptables/ScValue.cpp index cb007f91b1..7e575879c1 100644 --- a/engines/wintermute/Base/scriptables/ScValue.cpp +++ b/engines/wintermute/Base/scriptables/ScValue.cpp @@ -119,7 +119,7 @@ CScValue::CScValue(CBGame *inGame, const char *Val): CBBase(inGame) { //////////////////////////////////////////////////////////////////////////
-void CScValue::Cleanup(bool IgnoreNatives) {
+void CScValue::cleanup(bool IgnoreNatives) {
DeleteProps();
if (_valString) delete [] _valString;
@@ -151,7 +151,7 @@ void CScValue::Cleanup(bool IgnoreNatives) { //////////////////////////////////////////////////////////////////////////
CScValue::~CScValue() {
- Cleanup();
+ cleanup();
}
@@ -219,7 +219,7 @@ HRESULT CScValue::SetProp(const char *Name, CScValue *Val, bool CopyWhole, bool val = _valIter->_value;
}
if (!val) val = new CScValue(Game);
- else val->Cleanup();
+ else val->cleanup();
val->Copy(Val, CopyWhole);
val->_isConstVar = SetAsConst;
@@ -658,7 +658,7 @@ void CScValue::Copy(CScValue *orig, bool CopyWhole) { if (orig->_type == VAL_VARIABLE_REF && orig->_valRef && CopyWhole) orig = orig->_valRef;
- Cleanup(true);
+ cleanup(true);
_type = orig->_type;
_valBool = orig->_valBool;
diff --git a/engines/wintermute/Base/scriptables/ScValue.h b/engines/wintermute/Base/scriptables/ScValue.h index 6f6388a9da..6ee0981020 100644 --- a/engines/wintermute/Base/scriptables/ScValue.h +++ b/engines/wintermute/Base/scriptables/ScValue.h @@ -48,7 +48,7 @@ public: static int Compare(CScValue *Val1, CScValue *Val2);
static int CompareStrict(CScValue *Val1, CScValue *Val2);
TValType GetTypeTolerant();
- void Cleanup(bool IgnoreNatives = false);
+ void cleanup(bool IgnoreNatives = false);
DECLARE_PERSISTENT(CScValue, CBBase)
bool _isConstVar;
diff --git a/engines/wintermute/Base/scriptables/SxObject.cpp b/engines/wintermute/Base/scriptables/SxObject.cpp index 7ebbb45132..d991085792 100644 --- a/engines/wintermute/Base/scriptables/SxObject.cpp +++ b/engines/wintermute/Base/scriptables/SxObject.cpp @@ -46,7 +46,7 @@ CBScriptable *makeSXObject(CBGame *inGame, CScStack *stack) { CSXObject::CSXObject(CBGame *inGame, CScStack *Stack): CBObject(inGame) {
int NumParams = Stack->Pop()->GetInt(0);
for (int i = 0; i < NumParams; i++) {
- AddScript(Stack->Pop()->GetString());
+ addScript(Stack->Pop()->GetString());
}
}
diff --git a/engines/wintermute/UI/UIButton.cpp b/engines/wintermute/UI/UIButton.cpp index d9d39791f5..4751ead13b 100644 --- a/engines/wintermute/UI/UIButton.cpp +++ b/engines/wintermute/UI/UIButton.cpp @@ -214,7 +214,7 @@ HRESULT CUIButton::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_NAME:
- SetName((char *)params);
+ setName((char *)params);
break;
case TOKEN_CAPTION:
@@ -389,7 +389,7 @@ HRESULT CUIButton::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_SCRIPT:
- AddScript((char *)params);
+ addScript((char *)params);
break;
case TOKEN_PARENT_NOTIFY:
@@ -655,9 +655,9 @@ HRESULT CUIButton::Display(int OffsetX, int OffsetY) { //////////////////////////////////////////////////////////////////////////
void CUIButton::Press() {
- ApplyEvent("Press");
- if (_listenerObject) _listenerObject->Listen(_listenerParamObject, _listenerParamDWORD);
- if (_parentNotify && _parent) _parent->ApplyEvent(_name);
+ applyEvent("Press");
+ if (_listenerObject) _listenerObject->listen(_listenerParamObject, _listenerParamDWORD);
+ if (_parentNotify && _parent) _parent->applyEvent(_name);
_oneTimePress = false;
}
diff --git a/engines/wintermute/UI/UIEdit.cpp b/engines/wintermute/UI/UIEdit.cpp index 9fd2c7664e..9c874b8ba3 100644 --- a/engines/wintermute/UI/UIEdit.cpp +++ b/engines/wintermute/UI/UIEdit.cpp @@ -184,7 +184,7 @@ HRESULT CUIEdit::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_NAME:
- SetName((char *)params);
+ setName((char *)params);
break;
case TOKEN_BACK:
@@ -267,7 +267,7 @@ HRESULT CUIEdit::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_SCRIPT:
- AddScript((char *)params);
+ addScript((char *)params);
break;
case TOKEN_PARENT_NOTIFY:
@@ -803,7 +803,7 @@ int CUIEdit::DeleteChars(int Start, int End) { delete[] _text;
_text = str;
}
- if (_parentNotify && _parent) _parent->ApplyEvent(_name);
+ if (_parentNotify && _parent) _parent->applyEvent(_name);
return End - Start;
}
@@ -828,7 +828,7 @@ int CUIEdit::InsertChars(int Pos, byte *Chars, int Num) { delete[] _text;
_text = str;
}
- if (_parentNotify && _parent) _parent->ApplyEvent(_name);
+ if (_parentNotify && _parent) _parent->applyEvent(_name);
return Num;
}
diff --git a/engines/wintermute/UI/UIEntity.cpp b/engines/wintermute/UI/UIEntity.cpp index eca15ec513..8143afdf44 100644 --- a/engines/wintermute/UI/UIEntity.cpp +++ b/engines/wintermute/UI/UIEntity.cpp @@ -122,7 +122,7 @@ HRESULT CUIEntity::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_NAME:
- SetName((char *)params);
+ setName((char *)params);
break;
case TOKEN_X:
@@ -146,7 +146,7 @@ HRESULT CUIEntity::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_SCRIPT:
- AddScript((char *)params);
+ addScript((char *)params);
break;
case TOKEN_EDITOR_PROPERTY:
@@ -218,7 +218,7 @@ HRESULT CUIEntity::SetEntity(const char *Filename) { } else {
_entity->_nonIntMouseEvents = true;
_entity->_sceneIndependent = true;
- _entity->MakeFreezable(false);
+ _entity->makeFreezable(false);
Game->RegisterObject(_entity);
}
return S_OK;
@@ -315,7 +315,7 @@ HRESULT CUIEntity::scSetProperty(const char *Name, CScValue *Value) { // Freezable
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "Freezable") == 0) {
- if (_entity) _entity->MakeFreezable(Value->GetBool());
+ if (_entity) _entity->makeFreezable(Value->GetBool());
return S_OK;
} else return CUIObject::scSetProperty(Name, Value);
}
diff --git a/engines/wintermute/UI/UIObject.cpp b/engines/wintermute/UI/UIObject.cpp index da7fd37502..8560747297 100644 --- a/engines/wintermute/UI/UIObject.cpp +++ b/engines/wintermute/UI/UIObject.cpp @@ -423,7 +423,7 @@ HRESULT CUIObject::scSetProperty(const char *Name, CScValue *Value) { // Name
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "Name") == 0) {
- SetName(Value->GetString());
+ setName(Value->GetString());
return S_OK;
}
diff --git a/engines/wintermute/UI/UIText.cpp b/engines/wintermute/UI/UIText.cpp index 6034131763..1c2033a8d3 100644 --- a/engines/wintermute/UI/UIText.cpp +++ b/engines/wintermute/UI/UIText.cpp @@ -181,7 +181,7 @@ HRESULT CUIText::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_NAME:
- SetName((char *)params);
+ setName((char *)params);
break;
case TOKEN_CAPTION:
@@ -258,7 +258,7 @@ HRESULT CUIText::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_SCRIPT:
- AddScript((char *)params);
+ addScript((char *)params);
break;
case TOKEN_PARENT_NOTIFY:
diff --git a/engines/wintermute/UI/UIWindow.cpp b/engines/wintermute/UI/UIWindow.cpp index 319a81ecf5..d89a5e4b42 100644 --- a/engines/wintermute/UI/UIWindow.cpp +++ b/engines/wintermute/UI/UIWindow.cpp @@ -90,12 +90,12 @@ CUIWindow::CUIWindow(CBGame *inGame): CUIObject(inGame) { //////////////////////////////////////////////////////////////////////////
CUIWindow::~CUIWindow() {
Close();
- Cleanup();
+ cleanup();
}
//////////////////////////////////////////////////////////////////////////
-void CUIWindow::Cleanup() {
+void CUIWindow::cleanup() {
delete _shieldWindow;
delete _shieldButton;
delete _viewport;
@@ -127,7 +127,7 @@ HRESULT CUIWindow::Display(int OffsetX, int OffsetY) { } else if (_isMenu) {
if (!_shieldButton) {
_shieldButton = new CUIButton(Game);
- _shieldButton->SetName("close");
+ _shieldButton->setName("close");
_shieldButton->SetListener(this, _shieldButton, 0);
_shieldButton->_parent = this;
}
@@ -321,7 +321,7 @@ HRESULT CUIWindow::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_NAME:
- SetName((char *)params);
+ setName((char *)params);
break;
case TOKEN_CAPTION:
@@ -483,7 +483,7 @@ HRESULT CUIWindow::LoadBuffer(byte *Buffer, bool Complete) { break;
case TOKEN_SCRIPT:
- AddScript((char *)params);
+ addScript((char *)params);
break;
case TOKEN_PARENT_NOTIFY:
@@ -817,7 +817,7 @@ HRESULT CUIWindow::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Th Stack->CorrectParams(1);
CScValue *Val = Stack->Pop();
- Cleanup();
+ cleanup();
if (!Val->IsNULL()) {
Stack->PushBool(SUCCEEDED(LoadFile(Val->GetString())));
} else Stack->PushBool(true);
@@ -833,7 +833,7 @@ HRESULT CUIWindow::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Th CScValue *Val = Stack->Pop();
CUIButton *Btn = new CUIButton(Game);
- if (!Val->IsNULL()) Btn->SetName(Val->GetString());
+ if (!Val->IsNULL()) Btn->setName(Val->GetString());
Stack->PushNative(Btn, true);
Btn->_parent = this;
@@ -850,7 +850,7 @@ HRESULT CUIWindow::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Th CScValue *Val = Stack->Pop();
CUIText *Sta = new CUIText(Game);
- if (!Val->IsNULL()) Sta->SetName(Val->GetString());
+ if (!Val->IsNULL()) Sta->setName(Val->GetString());
Stack->PushNative(Sta, true);
Sta->_parent = this;
@@ -867,7 +867,7 @@ HRESULT CUIWindow::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Th CScValue *Val = Stack->Pop();
CUIEdit *Edi = new CUIEdit(Game);
- if (!Val->IsNULL()) Edi->SetName(Val->GetString());
+ if (!Val->IsNULL()) Edi->setName(Val->GetString());
Stack->PushNative(Edi, true);
Edi->_parent = this;
@@ -884,7 +884,7 @@ HRESULT CUIWindow::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Th CScValue *Val = Stack->Pop();
CUIWindow *Win = new CUIWindow(Game);
- if (!Val->IsNULL()) Win->SetName(Val->GetString());
+ if (!Val->IsNULL()) Win->setName(Val->GetString());
Stack->PushNative(Win, true);
Win->_parent = this;
@@ -1010,7 +1010,7 @@ HRESULT CUIWindow::scSetProperty(const char *Name, CScValue *Value) { // Name
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "Name") == 0) {
- SetName(Value->GetString());
+ setName(Value->GetString());
return S_OK;
}
@@ -1240,7 +1240,7 @@ HRESULT CUIWindow::GoExclusive() { HRESULT CUIWindow::GoSystemExclusive() {
if (_mode == WINDOW_SYSTEM_EXCLUSIVE) return S_OK;
- MakeFreezable(false);
+ makeFreezable(false);
_mode = WINDOW_SYSTEM_EXCLUSIVE;
_ready = false;
@@ -1268,16 +1268,16 @@ HRESULT CUIWindow::Close() { //////////////////////////////////////////////////////////////////////////
-HRESULT CUIWindow::Listen(CBScriptHolder *param1, uint32 param2) {
+HRESULT CUIWindow::listen(CBScriptHolder *param1, uint32 param2) {
CUIObject *obj = (CUIObject *)param1;
switch (obj->_type) {
case UI_BUTTON:
if (scumm_stricmp(obj->_name, "close") == 0) Close();
- else return CBObject::Listen(param1, param2);
+ else return CBObject::listen(param1, param2);
break;
default:
- return CBObject::Listen(param1, param2);
+ return CBObject::listen(param1, param2);
}
return S_OK;
@@ -1285,11 +1285,11 @@ HRESULT CUIWindow::Listen(CBScriptHolder *param1, uint32 param2) { //////////////////////////////////////////////////////////////////////////
-void CUIWindow::MakeFreezable(bool Freezable) {
+void CUIWindow::makeFreezable(bool Freezable) {
for (int i = 0; i < _widgets.GetSize(); i++)
- _widgets[i]->MakeFreezable(Freezable);
+ _widgets[i]->makeFreezable(Freezable);
- CBObject::MakeFreezable(Freezable);
+ CBObject::makeFreezable(Freezable);
}
diff --git a/engines/wintermute/UI/UIWindow.h b/engines/wintermute/UI/UIWindow.h index b8b8613d21..53d52d55fc 100644 --- a/engines/wintermute/UI/UIWindow.h +++ b/engines/wintermute/UI/UIWindow.h @@ -42,8 +42,8 @@ public: HRESULT GetWindowObjects(CBArray<CUIObject *, CUIObject *> &Objects, bool InteractiveOnly);
bool _pauseMusic;
- void Cleanup();
- virtual void MakeFreezable(bool Freezable);
+ void cleanup();
+ virtual void makeFreezable(bool Freezable);
CBViewport *_viewport;
bool _clipContents;
bool _inGame;
@@ -78,7 +78,7 @@ public: CUITiledImage *_backInactive;
CBFont *_fontInactive;
CBSprite *_imageInactive;
- virtual HRESULT Listen(CBScriptHolder *param1, uint32 param2);
+ virtual HRESULT listen(CBScriptHolder *param1, uint32 param2);
virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
// scripting interface
diff --git a/engines/wintermute/video/VidPlayer.cpp b/engines/wintermute/video/VidPlayer.cpp index 73d6fffb6b..365e10bdd7 100644 --- a/engines/wintermute/video/VidPlayer.cpp +++ b/engines/wintermute/video/VidPlayer.cpp @@ -126,7 +126,7 @@ HRESULT CVidPlayer::cleanup() { ////////////////////////////////////////////////////////////////////////// HRESULT CVidPlayer::initialize(const char *inFilename, const char *SubtitleFile) { #if 0 - Cleanup(); + cleanup(); char Filename[MAX_PATH]; Game->_fileManager->GetFullPath(inFilename, Filename); @@ -334,7 +334,7 @@ HRESULT CVidPlayer::play(TVideoPlayback Type, int X, int Y, bool FreezeMusic) { _videoPGF = AVIStreamGetFrameOpen(_videoStream, NULL); if (!_videoPGF) { Game->LOG(0, "Error: Unsupported AVI format (file '%s')", m_Filename); - Cleanup(); + cleanup(); return E_FAIL; } else { Game->LOG(0, "Performance warning: non-optimal AVI format, using generic (i.e. slow) rendering routines (file '%s')", m_Filename); @@ -363,7 +363,7 @@ HRESULT CVidPlayer::stop() { #if 0 if (!_playing) return S_OK; - Cleanup(); + cleanup(); Game->Unfreeze(); #endif diff --git a/engines/wintermute/video/VidTheoraPlayer.cpp b/engines/wintermute/video/VidTheoraPlayer.cpp index c6447c7431..6b85f0b20f 100644 --- a/engines/wintermute/video/VidTheoraPlayer.cpp +++ b/engines/wintermute/video/VidTheoraPlayer.cpp @@ -157,7 +157,7 @@ HRESULT CVidTheoraPlayer::initialize(const Common::String &filename, const Commo return S_OK; #if 0 - Cleanup(); + cleanup(); _file = Game->_fileManager->OpenFile(Filename); if (!_file) return E_FAIL; |