diff options
-rw-r--r-- | engines/sci/graphics/video32.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/sci/graphics/video32.cpp b/engines/sci/graphics/video32.cpp index dbbe32eac6..506cde7b17 100644 --- a/engines/sci/graphics/video32.cpp +++ b/engines/sci/graphics/video32.cpp @@ -58,7 +58,10 @@ SEQPlayer::SEQPlayer(SegManager *segMan) : void SEQPlayer::play(const Common::String &fileName, const int16 numTicks, const int16 x, const int16 y) { delete _decoder; _decoder = new SEQDecoder(numTicks); - _decoder->loadFile(fileName); + if (!_decoder->loadFile(fileName)) { + warning("[SEQPlayer::play]: Failed to load %s", fileName.c_str()); + return; + } // NOTE: In the original engine, video was output directly to the hardware, // bypassing the game's rendering engine. Instead of doing this, we use a |