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-rw-r--r--scumm/actor.cpp32
-rw-r--r--scumm/actor.h4
-rw-r--r--scumm/akos.cpp12
-rw-r--r--scumm/akos.h2
-rw-r--r--scumm/base-costume.h6
-rw-r--r--scumm/bomp.cpp2
-rw-r--r--scumm/boxes.cpp44
-rw-r--r--scumm/camera.cpp24
-rw-r--r--scumm/charset.cpp4
-rw-r--r--scumm/charset.h16
-rw-r--r--scumm/costume.cpp6
-rw-r--r--scumm/costume.h6
-rw-r--r--scumm/debugger.cpp6
-rw-r--r--scumm/debugger.h6
-rw-r--r--scumm/dialogs.cpp18
-rw-r--r--scumm/dialogs.h22
-rw-r--r--scumm/gfx.cpp124
-rw-r--r--scumm/gfx.h8
-rw-r--r--scumm/imuse.cpp6
-rw-r--r--scumm/imuse.h4
-rw-r--r--scumm/imuse_digi.cpp2
-rw-r--r--scumm/imuse_digi.h6
-rw-r--r--scumm/imuse_internal.h6
-rw-r--r--scumm/intern.h36
-rw-r--r--scumm/nut_renderer.cpp2
-rw-r--r--scumm/nut_renderer.h6
-rw-r--r--scumm/object.cpp110
-rw-r--r--scumm/player_mod.cpp2
-rw-r--r--scumm/player_mod.h2
-rw-r--r--scumm/player_v1.cpp2
-rw-r--r--scumm/player_v1.h2
-rw-r--r--scumm/player_v2.cpp2
-rw-r--r--scumm/player_v2.h6
-rw-r--r--scumm/player_v2a.cpp2
-rw-r--r--scumm/player_v2a.h6
-rw-r--r--scumm/player_v3a.cpp2
-rw-r--r--scumm/player_v3a.h6
-rw-r--r--scumm/resource.cpp86
-rw-r--r--scumm/resource_v2.cpp10
-rw-r--r--scumm/resource_v3.cpp8
-rw-r--r--scumm/resource_v4.cpp2
-rw-r--r--scumm/saveload.cpp238
-rw-r--r--scumm/script.cpp94
-rw-r--r--scumm/script_v2.cpp176
-rw-r--r--scumm/script_v5.cpp238
-rw-r--r--scumm/script_v6.cpp364
-rw-r--r--scumm/script_v8.cpp68
-rw-r--r--scumm/scumm.h12
-rw-r--r--scumm/scummvm.cpp72
-rw-r--r--scumm/smush/smush_player.cpp4
-rw-r--r--scumm/smush/smush_player.h4
-rw-r--r--scumm/sound.cpp8
-rw-r--r--scumm/sound.h10
-rw-r--r--scumm/string.cpp34
-rw-r--r--scumm/usage_bits.cpp12
-rw-r--r--scumm/vars.cpp12
-rw-r--r--scumm/verbs.cpp28
57 files changed, 1016 insertions, 1016 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index e8b82103de..e733324805 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -33,9 +33,9 @@
#include "usage_bits.h"
byte Actor::kInvalidBox = 0;
-Scumm *Actor::_vm = 0;
+ScummEngine *Actor::_vm = 0;
-void Actor::initActorClass(Scumm *scumm) {
+void Actor::initActorClass(ScummEngine *scumm) {
_vm = scumm;
if (_vm->_features & GF_SMALL_HEADER) {
kInvalidBox = 255;
@@ -141,7 +141,7 @@ void Actor::setActorWalkSpeed(uint newSpeedX, uint newSpeedY) {
}
}
-int Scumm::getAngleFromPos(int x, int y) const {
+int ScummEngine::getAngleFromPos(int x, int y) const {
if (_gameId == GID_DIG || _gameId == GID_CMI) {
double temp = atan2((double)x, (double)-y);
return normalizeAngle((int)(temp * 180 / 3.1415926535));
@@ -783,7 +783,7 @@ void Actor::showActor() {
needRedraw = true;
}
-void Scumm::showActors() {
+void ScummEngine::showActors() {
int i;
for (i = 1; i < _numActors; i++) {
@@ -792,7 +792,7 @@ void Scumm::showActors() {
}
}
-void Scumm::walkActors() {
+void ScummEngine::walkActors() {
int i;
for (i = 1; i < _numActors; i++) {
@@ -805,7 +805,7 @@ void Scumm::walkActors() {
}
/* Used in Scumm v5 only. Play sounds associated with actors */
-void Scumm::playActorSounds() {
+void ScummEngine::playActorSounds() {
int i;
for (i = 1; i < _numActors; i++) {
@@ -820,7 +820,7 @@ void Scumm::playActorSounds() {
}
}
-Actor *Scumm::derefActor(int id, const char *errmsg) const {
+Actor *ScummEngine::derefActor(int id, const char *errmsg) const {
if (id == 0)
debug(3, "derefActor(0, \"%s\") in script %d, opcode 0x%x", errmsg, vm.slot[_curExecScript].number, _opcode);
if (id < 0 || id >= _numActors || _actors[id].number != id) {
@@ -832,7 +832,7 @@ Actor *Scumm::derefActor(int id, const char *errmsg) const {
return &_actors[id];
}
-Actor *Scumm::derefActorSafe(int id, const char *errmsg) const {
+Actor *ScummEngine::derefActorSafe(int id, const char *errmsg) const {
if (id == 0)
debug(3, "derefActorSafe(0, \"%s\") in script %d, opcode 0x%x", errmsg, vm.slot[_curExecScript].number, _opcode);
if (id < 0 || id >= _numActors || _actors[id].number != id) {
@@ -871,7 +871,7 @@ static int compareDrawOrder(const void* a, const void* b)
return actor1->number - actor2->number;
}
-void Scumm::processActors() {
+void ScummEngine::processActors() {
int numactors = 0;
// TODO : put this actors as a member array. It never has to grow or shrink
@@ -912,7 +912,7 @@ void Scumm::processActors() {
// Used in Scumm v8, to allow the verb coin to be drawn over the inventory
// chest. I'm assuming that draw order won't matter here.
-void Scumm::processUpperActors() {
+void ScummEngine::processUpperActors() {
int i;
for (i = 1; i < _numActors; i++) {
@@ -1069,7 +1069,7 @@ void Actor::animateLimb(int limb, int f) {
}
}
-void Scumm::setActorRedrawFlags() {
+void ScummEngine::setActorRedrawFlags() {
int i, j;
if (_fullRedraw) {
@@ -1090,7 +1090,7 @@ void Scumm::setActorRedrawFlags() {
}
}
-void Scumm::resetActorBgs() {
+void ScummEngine::resetActorBgs() {
int i, j;
for (i = 0; i < gdi._numStrips; i++) {
@@ -1112,7 +1112,7 @@ void Scumm::resetActorBgs() {
}
}
-int Scumm::getActorFromPos(int x, int y) {
+int ScummEngine::getActorFromPos(int x, int y) {
int i;
if (!testGfxAnyUsageBits(x >> 3))
@@ -1127,7 +1127,7 @@ int Scumm::getActorFromPos(int x, int y) {
return 0;
}
-void Scumm::actorTalk() {
+void ScummEngine::actorTalk() {
Actor *a;
_msgPtrToAdd = _charsetBuffer;
@@ -1179,7 +1179,7 @@ void Scumm::actorTalk() {
CHARSET_1();
}
-void Scumm::stopTalk() {
+void ScummEngine::stopTalk() {
int act;
_sound->stopTalkSound();
@@ -1200,7 +1200,7 @@ void Scumm::stopTalk() {
restoreCharsetBg();
}
-void Scumm::clearMsgQueue() {
+void ScummEngine::clearMsgQueue() {
_messagePtr = (const byte *)" ";
stopTalk();
}
diff --git a/scumm/actor.h b/scumm/actor.h
index 23e1cf862b..c95bd3d108 100644
--- a/scumm/actor.h
+++ b/scumm/actor.h
@@ -79,7 +79,7 @@ class Actor {
public:
static byte kInvalidBox;
- static void initActorClass(Scumm *scumm);
+ static void initActorClass(ScummEngine *scumm);
public:
Common::Point _pos;
@@ -119,7 +119,7 @@ protected:
ActorWalkData walkdata;
int16 animVariable[16];
- static Scumm *_vm;
+ static ScummEngine *_vm;
public:
diff --git a/scumm/akos.cpp b/scumm/akos.cpp
index c79f285d74..3af16b7bfd 100644
--- a/scumm/akos.cpp
+++ b/scumm/akos.cpp
@@ -112,7 +112,7 @@ static bool akos_compare(int a, int b, byte cmd) {
}
}
-bool Scumm::akos_hasManyDirections(Actor *a) {
+bool ScummEngine::akos_hasManyDirections(Actor *a) {
byte *akos;
const AkosHeader *akhd;
@@ -123,14 +123,14 @@ bool Scumm::akos_hasManyDirections(Actor *a) {
return (akhd->flags & 2) != 0;
}
-int Scumm::akos_frameToAnim(Actor *a, int frame) {
+int ScummEngine::akos_frameToAnim(Actor *a, int frame) {
if (akos_hasManyDirections(a))
return toSimpleDir(1, a->getFacing()) + frame * 8;
else
return newDirToOldDir(a->getFacing()) + frame * 4;
}
-void Scumm::akos_decodeData(Actor *a, int frame, uint usemask) {
+void ScummEngine::akos_decodeData(Actor *a, int frame, uint usemask) {
uint anim;
const byte *akos, *r;
const AkosHeader *akhd;
@@ -1057,7 +1057,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
return 0;
}
-bool Scumm::akos_increaseAnims(const byte *akos, Actor *a) {
+bool ScummEngine::akos_increaseAnims(const byte *akos, Actor *a) {
const byte *aksq, *akfo;
int i;
uint size;
@@ -1080,7 +1080,7 @@ bool Scumm::akos_increaseAnims(const byte *akos, Actor *a) {
#define GUW(o) READ_LE_UINT16(aksq+curpos+(o))
#define GB(o) aksq[curpos+(o)]
-bool Scumm::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const uint16 *akfo, int numakfo) {
+bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const uint16 *akfo, int numakfo) {
byte active;
uint old_curpos, curpos, end;
uint code;
@@ -1313,7 +1313,7 @@ bool Scumm::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const uint16
return curpos != old_curpos;
}
-void Scumm::akos_queCommand(byte cmd, Actor *a, int param_1, int param_2) {
+void ScummEngine::akos_queCommand(byte cmd, Actor *a, int param_1, int param_2) {
switch (cmd) {
case 1:
a->putActor(0, 0, 0);
diff --git a/scumm/akos.h b/scumm/akos.h
index a7d81df81e..d693cad814 100644
--- a/scumm/akos.h
+++ b/scumm/akos.h
@@ -63,7 +63,7 @@ protected:
} akos16;
public:
- AkosRenderer(Scumm *scumm) : BaseCostumeRenderer(scumm) {
+ AkosRenderer(ScummEngine *scumm) : BaseCostumeRenderer(scumm) {
akos = 0;
akhd = 0;
akpl = 0;
diff --git a/scumm/base-costume.h b/scumm/base-costume.h
index bd20a07767..001637ba33 100644
--- a/scumm/base-costume.h
+++ b/scumm/base-costume.h
@@ -41,7 +41,7 @@ struct CostumeInfo {
#endif
class Actor;
-class Scumm;
+class ScummEngine;
/**
* Base class for both CostumeRenderer and AkosRenderer.
@@ -64,7 +64,7 @@ public:
uint _outwidth, _outheight;
protected:
- Scumm *_vm;
+ ScummEngine *_vm;
int32 _numStrips;
// Source pointer
@@ -95,7 +95,7 @@ protected:
} v1;
public:
- BaseCostumeRenderer(Scumm *scumm) {
+ BaseCostumeRenderer(ScummEngine *scumm) {
_dirty_id = 0;
_shadow_mode = 0;
_shadow_table = 0;
diff --git a/scumm/bomp.cpp b/scumm/bomp.cpp
index 3798a32333..2a51f61ec5 100644
--- a/scumm/bomp.cpp
+++ b/scumm/bomp.cpp
@@ -192,7 +192,7 @@ void bompScaleFuncX(byte *line_buffer, byte *scaling_x_ptr, byte skip, int32 siz
}
}
-void Scumm::drawBomp(const BompDrawData &bd, bool mirror) {
+void ScummEngine::drawBomp(const BompDrawData &bd, bool mirror) {
const byte *src;
byte *dst;
byte maskbit;
diff --git a/scumm/boxes.cpp b/scumm/boxes.cpp
index b4b50613d8..2f9e47ccc2 100644
--- a/scumm/boxes.cpp
+++ b/scumm/boxes.cpp
@@ -80,7 +80,7 @@ static bool compareSlope(int X1, int Y1, int X2, int Y2, int X3, int Y3);
static Common::Point closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int y);
-byte Scumm::getMaskFromBox(int box) {
+byte ScummEngine::getMaskFromBox(int box) {
// Fix for bug #740244 and #755863. This appears to have been a
// long standing bug in the original engine?
if (_version <= 3 && box == 255)
@@ -98,7 +98,7 @@ byte Scumm::getMaskFromBox(int box) {
return ptr->old.mask;
}
-void Scumm::setBoxFlags(int box, int val) {
+void ScummEngine::setBoxFlags(int box, int val) {
debug(2, "setBoxFlags(%d, 0x%02x)", box, val);
/* FULL_THROTTLE stuff */
@@ -117,7 +117,7 @@ void Scumm::setBoxFlags(int box, int val) {
}
}
-byte Scumm::getBoxFlags(int box) {
+byte ScummEngine::getBoxFlags(int box) {
Box *ptr = getBoxBaseAddr(box);
if (!ptr)
return 0;
@@ -129,7 +129,7 @@ byte Scumm::getBoxFlags(int box) {
return ptr->old.flags;
}
-void Scumm::setBoxScale(int box, int scale) {
+void ScummEngine::setBoxScale(int box, int scale) {
Box *ptr = getBoxBaseAddr(box);
assert(ptr);
if (_version == 8)
@@ -140,13 +140,13 @@ void Scumm::setBoxScale(int box, int scale) {
ptr->old.scale = TO_LE_16(scale);
}
-void Scumm::setBoxScaleSlot(int box, int slot) {
+void ScummEngine::setBoxScaleSlot(int box, int slot) {
Box *ptr = getBoxBaseAddr(box);
assert(ptr);
ptr->v8.scaleSlot = TO_LE_32(slot);
}
-int Scumm::getScale(int box, int x, int y) {
+int ScummEngine::getScale(int box, int x, int y) {
if (_features & GF_NO_SCALING)
return 255;
@@ -207,7 +207,7 @@ int Scumm::getScale(int box, int x, int y) {
return scale;
}
-int Scumm::getBoxScale(int box) {
+int ScummEngine::getBoxScale(int box) {
if (_features & GF_NO_SCALING)
return 255;
Box *ptr = getBoxBaseAddr(box);
@@ -233,7 +233,7 @@ int Scumm::getBoxScale(int box) {
* To accomodate old savegames, we attempt here to convert rtScaleTable
* resources to scale slots.
*/
-void Scumm::convertScaleTableToScaleSlot(int slot) {
+void ScummEngine::convertScaleTableToScaleSlot(int slot) {
assert(1 <= slot && slot <= ARRAYSIZE(_scaleSlots));
byte *resptr = getResourceAddress(rtScaleTable, slot);
@@ -333,7 +333,7 @@ void Scumm::convertScaleTableToScaleSlot(int slot) {
warning("scale item %d, variance %f exceeds 1 (room %d)\n", slot, variance, _currentRoom);
}
-void Scumm::setScaleSlot(int slot, int x1, int y1, int scale1, int x2, int y2, int scale2) {
+void ScummEngine::setScaleSlot(int slot, int x1, int y1, int scale1, int x2, int y2, int scale2) {
assert(1 <= slot && slot <= ARRAYSIZE(_scaleSlots));
ScaleSlot &s = _scaleSlots[slot-1];
s.x2 = x2;
@@ -344,7 +344,7 @@ void Scumm::setScaleSlot(int slot, int x1, int y1, int scale1, int x2, int y2, i
s.scale1 = scale1;
}
-byte Scumm::getNumBoxes() {
+byte ScummEngine::getNumBoxes() {
byte *ptr = getResourceAddress(rtMatrix, 2);
if (!ptr)
return 0;
@@ -354,7 +354,7 @@ byte Scumm::getNumBoxes() {
return ptr[0];
}
-Box *Scumm::getBoxBaseAddr(int box) {
+Box *ScummEngine::getBoxBaseAddr(int box) {
byte *ptr = getResourceAddress(rtMatrix, 2);
if (!ptr || box == 255)
return NULL;
@@ -391,7 +391,7 @@ Box *Scumm::getBoxBaseAddr(int box) {
return (Box *)(ptr + box * SIZEOF_BOX + 2);
}
-int Scumm::getSpecialBox(int x, int y) {
+int ScummEngine::getSpecialBox(int x, int y) {
int i;
int numOfBoxes;
byte flag;
@@ -411,7 +411,7 @@ int Scumm::getSpecialBox(int x, int y) {
return (-1);
}
-bool Scumm::checkXYInBoxBounds(int b, int x, int y) {
+bool ScummEngine::checkXYInBoxBounds(int b, int x, int y) {
BoxCoords box;
if (b < 0 || b == Actor::kInvalidBox)
@@ -455,7 +455,7 @@ bool Scumm::checkXYInBoxBounds(int b, int x, int y) {
return true;
}
-void Scumm::getBoxCoordinates(int boxnum, BoxCoords *box) {
+void ScummEngine::getBoxCoordinates(int boxnum, BoxCoords *box) {
Box *bp = getBoxBaseAddr(boxnum);
assert(bp);
@@ -514,7 +514,7 @@ void Scumm::getBoxCoordinates(int boxnum, BoxCoords *box) {
}
}
-uint Scumm::distanceFromPt(int x, int y, int ptx, int pty) {
+uint ScummEngine::distanceFromPt(int x, int y, int ptx, int pty) {
int diffx, diffy;
diffx = abs(ptx - x);
@@ -615,7 +615,7 @@ Common::Point closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int y)
return pt;
}
-bool Scumm::inBoxQuickReject(int b, int x, int y, int threshold) {
+bool ScummEngine::inBoxQuickReject(int b, int x, int y, int threshold) {
int t;
BoxCoords box;
@@ -640,7 +640,7 @@ bool Scumm::inBoxQuickReject(int b, int x, int y, int threshold) {
return false;
}
-int Scumm::getClosestPtOnBox(int b, int x, int y, int16& outX, int16& outY) {
+int ScummEngine::getClosestPtOnBox(int b, int x, int y, int16& outX, int16& outY) {
Common::Point pt;
uint dist;
uint bestdist = 0xFFFFFF;
@@ -683,7 +683,7 @@ int Scumm::getClosestPtOnBox(int b, int x, int y, int16& outX, int16& outY) {
return bestdist;
}
-byte *Scumm::getBoxMatrixBaseAddr() {
+byte *ScummEngine::getBoxMatrixBaseAddr() {
byte *ptr = getResourceAddress(rtMatrix, 1);
assert(ptr);
if (*ptr == 0xFF)
@@ -697,7 +697,7 @@ byte *Scumm::getBoxMatrixBaseAddr() {
* way to 'to' (this can be 'to' itself or a third box).
* If there is no connection -1 is return.
*/
-int Scumm::getPathToDestBox(byte from, byte to) {
+int ScummEngine::getPathToDestBox(byte from, byte to) {
const byte *boxm;
byte i;
const int numOfBoxes = getNumBoxes();
@@ -936,7 +936,7 @@ static void printMatrix2(byte *matrix, int num) {
}
#endif
-void Scumm::createBoxMatrix() {
+void ScummEngine::createBoxMatrix() {
int num, i, j, k;
byte *adjacentMatrix, *itineraryMatrix;
@@ -1033,7 +1033,7 @@ void Scumm::createBoxMatrix() {
}
/** Check if two boxes are neighbours. */
-bool Scumm::areBoxesNeighbours(int box1nr, int box2nr) {
+bool ScummEngine::areBoxesNeighbours(int box1nr, int box2nr) {
int j, k, m, n;
int tmp_x, tmp_y;
bool result;
@@ -1183,7 +1183,7 @@ void Actor::findPathTowardsOld(byte trap1, byte trap2, byte final_trap, Common::
* This way the lines bound a 'corridor' between the two boxes, through which
* the actor has to walk to get from trap1 to trap2.
*/
-void Scumm::getGates(int trap1, int trap2, Common::Point gateA[2], Common::Point gateB[2]) {
+void ScummEngine::getGates(int trap1, int trap2, Common::Point gateA[2], Common::Point gateB[2]) {
int i, j;
int dist[8];
int minDist[3];
diff --git a/scumm/camera.cpp b/scumm/camera.cpp
index ffa5a20389..50990528fc 100644
--- a/scumm/camera.cpp
+++ b/scumm/camera.cpp
@@ -25,7 +25,7 @@
#include "actor.h"
#include "charset.h"
-void Scumm::setCameraAtEx(int at) {
+void ScummEngine::setCameraAtEx(int at) {
if (!(_features & GF_NEW_CAMERA)) {
camera._mode = CM_NORMAL;
camera._cur.x = at;
@@ -34,7 +34,7 @@ void Scumm::setCameraAtEx(int at) {
}
}
-void Scumm::setCameraAt(int pos_x, int pos_y) {
+void ScummEngine::setCameraAt(int pos_x, int pos_y) {
if (camera._mode != CM_FOLLOW_ACTOR || abs(pos_x - camera._cur.x) > (_screenWidth / 2)) {
camera._cur.x = pos_x;
}
@@ -59,7 +59,7 @@ void Scumm::setCameraAt(int pos_x, int pos_y) {
stopTalk();
}
-void Scumm_v7::setCameraAt(int pos_x, int pos_y) {
+void ScummEngine_v7::setCameraAt(int pos_x, int pos_y) {
Common::Point old;
old = camera._cur;
@@ -83,7 +83,7 @@ void Scumm_v7::setCameraAt(int pos_x, int pos_y) {
}
}
-void Scumm::setCameraFollows(Actor *a) {
+void ScummEngine::setCameraFollows(Actor *a) {
int t, i;
@@ -109,7 +109,7 @@ void Scumm::setCameraFollows(Actor *a) {
runInventoryScript(0);
}
-void Scumm_v7::setCameraFollows(Actor *a) {
+void ScummEngine_v7::setCameraFollows(Actor *a) {
byte oldfollow = camera._follows;
int ax, ay;
@@ -133,7 +133,7 @@ void Scumm_v7::setCameraFollows(Actor *a) {
}
-void Scumm::clampCameraPos(Common::Point *pt) {
+void ScummEngine::clampCameraPos(Common::Point *pt) {
if (pt->x < VAR(VAR_CAMERA_MIN_X))
pt->x = (short) VAR(VAR_CAMERA_MIN_X);
@@ -147,7 +147,7 @@ void Scumm::clampCameraPos(Common::Point *pt) {
pt->y = (short) VAR(VAR_CAMERA_MAX_Y);
}
-void Scumm::moveCamera() {
+void ScummEngine::moveCamera() {
int pos = camera._cur.x;
int actorx, t;
Actor *a = NULL;
@@ -225,7 +225,7 @@ void Scumm::moveCamera() {
}
}
-void Scumm_v7::moveCamera() {
+void ScummEngine_v7::moveCamera() {
Common::Point old = camera._cur;
Actor *a = NULL;
@@ -310,7 +310,7 @@ void Scumm_v7::moveCamera() {
}
-void Scumm::cameraMoved() {
+void ScummEngine::cameraMoved() {
if (_features & GF_NEW_CAMERA) {
assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2));
} else {
@@ -349,19 +349,19 @@ void Scumm::cameraMoved() {
}
}
-void Scumm::panCameraTo(int x, int y) {
+void ScummEngine::panCameraTo(int x, int y) {
camera._dest.x = x;
camera._mode = CM_PANNING;
camera._movingToActor = false;
}
-void Scumm_v7::panCameraTo(int x, int y) {
+void ScummEngine_v7::panCameraTo(int x, int y) {
VAR(VAR_CAMERA_FOLLOWED_ACTOR) = camera._follows = 0;
VAR(VAR_CAMERA_DEST_X) = camera._dest.x = x;
VAR(VAR_CAMERA_DEST_Y) = camera._dest.y = y;
}
-void Scumm::actorFollowCamera(int act) {
+void ScummEngine::actorFollowCamera(int act) {
if (!(_features & GF_NEW_CAMERA)) {
int old;
diff --git a/scumm/charset.cpp b/scumm/charset.cpp
index f2dd44d28f..36362f0ea8 100644
--- a/scumm/charset.cpp
+++ b/scumm/charset.cpp
@@ -24,7 +24,7 @@
#include "nut_renderer.h"
#include "base/gameDetector.h"
-CharsetRenderer::CharsetRenderer(Scumm *vm) {
+CharsetRenderer::CharsetRenderer(ScummEngine *vm) {
_nextLeft = 0;
_nextTop = 0;
@@ -1219,7 +1219,7 @@ void CharsetRendererCommon::drawBits1(VirtScreen *vs, byte *dst, const byte *src
}
}
-CharsetRendererNut::CharsetRendererNut(Scumm *vm)
+CharsetRendererNut::CharsetRendererNut(ScummEngine *vm)
: CharsetRenderer(vm) {
_current = 0;
diff --git a/scumm/charset.h b/scumm/charset.h
index dd0375c01c..09e662b634 100644
--- a/scumm/charset.h
+++ b/scumm/charset.h
@@ -24,7 +24,7 @@
#include "common/rect.h"
#include "common/scummsys.h"
-class Scumm;
+class ScummEngine;
class NutRenderer;
struct VirtScreen;
@@ -51,13 +51,13 @@ public:
bool _disableOffsX;
protected:
- Scumm *_vm;
+ ScummEngine *_vm;
byte _curId;
virtual int getCharWidth(byte chr) = 0;
public:
- CharsetRenderer(Scumm *vm);
+ CharsetRenderer(ScummEngine *vm);
virtual ~CharsetRenderer() {}
virtual void printChar(int chr) = 0;
@@ -80,7 +80,7 @@ protected:
void drawBits1(VirtScreen *vs, byte *dst, const byte *src, byte *mask, int drawTop, int width, int height);
public:
- CharsetRendererCommon(Scumm *vm) : CharsetRenderer(vm) {}
+ CharsetRendererCommon(ScummEngine *vm) : CharsetRenderer(vm) {}
void setCurID(byte id);
@@ -94,7 +94,7 @@ protected:
void drawBitsN(VirtScreen *vs, byte *dst, const byte *src, byte *mask, byte bpp, int drawTop, int width, int height);
public:
- CharsetRendererClassic(Scumm *vm) : CharsetRendererCommon(vm) {}
+ CharsetRendererClassic(ScummEngine *vm) : CharsetRendererCommon(vm) {}
void printChar(int chr);
};
@@ -107,7 +107,7 @@ protected:
int getCharWidth(byte chr);
public:
- CharsetRendererV3(Scumm *vm) : CharsetRendererCommon(vm) {}
+ CharsetRendererV3(ScummEngine *vm) : CharsetRendererCommon(vm) {}
void printChar(int chr);
void setCurID(byte id);
@@ -120,7 +120,7 @@ protected:
int getCharWidth(byte chr) { return 8; }
public:
- CharsetRendererV2(Scumm *vm) : CharsetRendererV3(vm) {}
+ CharsetRendererV2(ScummEngine *vm) : CharsetRendererV3(vm) {}
void setCurID(byte id);
};
@@ -133,7 +133,7 @@ protected:
NutRenderer *_current;
public:
- CharsetRendererNut(Scumm *vm);
+ CharsetRendererNut(ScummEngine *vm);
~CharsetRendererNut();
void printChar(int chr);
diff --git a/scumm/costume.cpp b/scumm/costume.cpp
index cdc77fa2fe..9d04d34895 100644
--- a/scumm/costume.cpp
+++ b/scumm/costume.cpp
@@ -666,11 +666,11 @@ byte CostumeRenderer::drawLimb(const CostumeData &cost, int limb) {
}
-int Scumm::cost_frameToAnim(Actor *a, int frame) {
+int ScummEngine::cost_frameToAnim(Actor *a, int frame) {
return newDirToOldDir(a->getFacing()) + frame * 4;
}
-void Scumm::cost_decodeData(Actor *a, int frame, uint usemask) {
+void ScummEngine::cost_decodeData(Actor *a, int frame, uint usemask) {
const byte *r;
uint mask, j;
int i;
@@ -842,7 +842,7 @@ byte LoadedCostume::increaseAnim(Actor *a, int slot) {
} while (1);
}
-bool Scumm::isCostumeInUse(int cost) const {
+bool ScummEngine::isCostumeInUse(int cost) const {
int i;
Actor *a;
diff --git a/scumm/costume.h b/scumm/costume.h
index e43320e08f..2038b42839 100644
--- a/scumm/costume.h
+++ b/scumm/costume.h
@@ -25,7 +25,7 @@
class LoadedCostume {
protected:
- Scumm *_vm;
+ ScummEngine *_vm;
public:
int _id;
@@ -39,7 +39,7 @@ public:
byte _format;
bool _mirror;
- LoadedCostume(Scumm *vm) :
+ LoadedCostume(ScummEngine *vm) :
_vm(vm), _id(-1), _baseptr(0), _animCmds(0), _dataOffsets(0), _palette(0),
_frameOffsets(0), _numColors(0), _numAnim(0), _format(0), _mirror(false) {}
@@ -60,7 +60,7 @@ protected:
byte _palette[32];
public:
- CostumeRenderer(Scumm *vm) : BaseCostumeRenderer(vm), _loaded(vm) {}
+ CostumeRenderer(ScummEngine *vm) : BaseCostumeRenderer(vm), _loaded(vm) {}
void setPalette(byte *palette);
void setFacing(Actor *a);
diff --git a/scumm/debugger.cpp b/scumm/debugger.cpp
index 62c5200493..3eacb7734f 100644
--- a/scumm/debugger.cpp
+++ b/scumm/debugger.cpp
@@ -55,7 +55,7 @@ ScummDebugger::ScummDebugger() {
}
// Initialisation Functions
-void ScummDebugger::attach(Scumm *s, char *entry) {
+void ScummDebugger::attach(ScummEngine *s, char *entry) {
#ifdef _WIN32_WCE
force_keyboard(true);
@@ -850,7 +850,7 @@ void ScummDebugger::printBox(int box) {
static int gfxPrimitivesCompareInt(const void *a, const void *b);
-static void hlineColor(Scumm *scumm, int x1, int x2, int y, byte color)
+static void hlineColor(ScummEngine *scumm, int x1, int x2, int y, byte color)
{
VirtScreen *vs = &scumm->virtscr[0];
byte *ptr;
@@ -884,7 +884,7 @@ static int gfxPrimitivesCompareInt(const void *a, const void *b)
return (*(const int *)a) - (*(const int *)b);
}
-static void fillQuad(Scumm *scumm, int16 vx[4], int16 vy[4], int color)
+static void fillQuad(ScummEngine *scumm, int16 vx[4], int16 vy[4], int color)
{
const int N = 4;
int i;
diff --git a/scumm/debugger.h b/scumm/debugger.h
index 078db8a383..31c786799b 100644
--- a/scumm/debugger.h
+++ b/scumm/debugger.h
@@ -24,7 +24,7 @@
// Choose between text console or ScummConsole
#define USE_CONSOLE 1
-class Scumm;
+class ScummEngine;
class ScummDebugger;
typedef bool (ScummDebugger::*DebugProc)(int argc, const char **argv);
@@ -52,10 +52,10 @@ public:
ScummDebugger();
void on_frame();
- void attach(Scumm *s, char *entry);
+ void attach(ScummEngine *s, char *entry);
protected:
- Scumm *_s;
+ ScummEngine *_s;
int _frame_countdown, _dvar_count, _dcmd_count;
DVar _dvars[256];
DCmd _dcmds[256];
diff --git a/scumm/dialogs.cpp b/scumm/dialogs.cpp
index 63866b06df..8f022b2526 100644
--- a/scumm/dialogs.cpp
+++ b/scumm/dialogs.cpp
@@ -227,7 +227,7 @@ enum {
kQuitCmd = 'QUIT'
};
-SaveLoadDialog::SaveLoadDialog(NewGui *gui, Scumm *scumm)
+SaveLoadDialog::SaveLoadDialog(NewGui *gui, ScummEngine *scumm)
: ScummDialog(gui, scumm, 20, 8, 280, 184) {
const int x = _w - kButtonWidth - 8;
int y = 20;
@@ -423,10 +423,10 @@ enum {
};
#ifndef _WIN32_WCE
-OptionsDialog::OptionsDialog(NewGui *gui, Scumm *scumm)
+OptionsDialog::OptionsDialog(NewGui *gui, ScummEngine *scumm)
: ScummDialog(gui, scumm, 40, 30, 240, 124) {
#else
-OptionsDialog::OptionsDialog(NewGui *gui, Scumm *scumm)
+OptionsDialog::OptionsDialog(NewGui *gui, ScummEngine *scumm)
: ScummDialog(gui, scumm, 40, 30, 240, 124 + kButtonHeight + 4) {
#endif
//
@@ -580,7 +580,7 @@ enum {
kPrevCmd = 'PREV'
};
-HelpDialog::HelpDialog(NewGui *gui, Scumm *scumm)
+HelpDialog::HelpDialog(NewGui *gui, ScummEngine *scumm)
: ScummDialog(gui, scumm, 5, 5, 310, 190) {
_page = 1;
@@ -650,12 +650,12 @@ void HelpDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
#pragma mark -
-InfoDialog::InfoDialog(NewGui *gui, Scumm *scumm, int res)
+InfoDialog::InfoDialog(NewGui *gui, ScummEngine *scumm, int res)
: ScummDialog(gui, scumm, 0, 80, 0, 16) { // dummy x and w
setInfoText(queryResString (res));
}
-InfoDialog::InfoDialog(NewGui *gui, Scumm *scumm, const String& message)
+InfoDialog::InfoDialog(NewGui *gui, ScummEngine *scumm, const String& message)
: ScummDialog(gui, scumm, 0, 80, 0, 16) { // dummy x and w
setInfoText(message);
}
@@ -671,11 +671,11 @@ void InfoDialog::setInfoText(const String& message) {
#pragma mark -
-PauseDialog::PauseDialog(NewGui *gui, Scumm *scumm)
+PauseDialog::PauseDialog(NewGui *gui, ScummEngine *scumm)
: InfoDialog(gui, scumm, 10) {
}
-ConfirmExitDialog::ConfirmExitDialog(NewGui *gui, Scumm *scumm)
+ConfirmExitDialog::ConfirmExitDialog(NewGui *gui, ScummEngine *scumm)
: InfoDialog(gui, scumm, "Do you really want to quit (y/n)?") {
}
@@ -699,7 +699,7 @@ enum {
};
-KeysDialog::KeysDialog(NewGui *gui, Scumm *scumm)
+KeysDialog::KeysDialog(NewGui *gui, ScummEngine *scumm)
: ScummDialog(gui, scumm, 30, 20, 260, 160) {
addButton(160, 20, queryCustomString(24), kMapCmd, 'M'); // Map
addButton(160, 40, "OK", kOKCmd, 'O'); // OK
diff --git a/scumm/dialogs.h b/scumm/dialogs.h
index eb0e2eb14a..9b6aa359b9 100644
--- a/scumm/dialogs.h
+++ b/scumm/dialogs.h
@@ -30,17 +30,17 @@
#endif
class ListWidget;
-class Scumm;
+class ScummEngine;
class ScummDialog : public Dialog {
public:
- ScummDialog(NewGui *gui, Scumm *scumm, int x, int y, int w, int h)
+ ScummDialog(NewGui *gui, ScummEngine *scumm, int x, int y, int w, int h)
: Dialog(gui, x, y, w, h), _scumm(scumm) {}
protected:
typedef Common::String String;
- Scumm *_scumm;
+ ScummEngine *_scumm;
void addResText(int x, int y, int w, int h, int resID);
@@ -54,7 +54,7 @@ protected:
class SaveLoadDialog : public ScummDialog {
public:
- SaveLoadDialog(NewGui *gui, Scumm *scumm);
+ SaveLoadDialog(NewGui *gui, ScummEngine *scumm);
~SaveLoadDialog();
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
virtual void open();
@@ -84,7 +84,7 @@ protected:
class HelpDialog : public ScummDialog {
public:
- HelpDialog(NewGui *gui, Scumm *scumm);
+ HelpDialog(NewGui *gui, ScummEngine *scumm);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
@@ -112,7 +112,7 @@ protected:
#endif
public:
- OptionsDialog(NewGui *gui, Scumm *scumm);
+ OptionsDialog(NewGui *gui, ScummEngine *scumm);
~OptionsDialog();
virtual void open();
@@ -139,9 +139,9 @@ protected:
class InfoDialog : public ScummDialog {
public:
// arbitrary message
- InfoDialog(NewGui *gui, Scumm *scumm, const String& message);
+ InfoDialog(NewGui *gui, ScummEngine *scumm, const String& message);
// from resources
- InfoDialog(NewGui *gui, Scumm *scumm, int res);
+ InfoDialog(NewGui *gui, ScummEngine *scumm, int res);
virtual void handleMouseDown(int x, int y, int button, int clickCount) {
close();
@@ -157,7 +157,7 @@ protected:
class PauseDialog : public InfoDialog {
public:
- PauseDialog(NewGui *gui, Scumm *scumm);
+ PauseDialog(NewGui *gui, ScummEngine *scumm);
virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers)
{
if (ascii == ' ') // Close pause dialog if space key is pressed
@@ -169,7 +169,7 @@ public:
class ConfirmExitDialog : public InfoDialog {
public:
- ConfirmExitDialog(NewGui *gui, Scumm *scumm);
+ ConfirmExitDialog(NewGui *gui, ScummEngine *scumm);
virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
};
@@ -177,7 +177,7 @@ public:
class KeysDialog : public ScummDialog {
public:
- KeysDialog(NewGui *gui, Scumm *scumm);
+ KeysDialog(NewGui *gui, ScummEngine *scumm);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index c0f8452e49..3f52ed8a7d 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -193,7 +193,7 @@ static inline uint colorWeight(int red, int green, int blue) {
return 3 * red * red + 6 * green * green + 2 * blue * blue;
}
-void Scumm::getGraphicsPerformance() {
+void ScummEngine::getGraphicsPerformance() {
int i;
for (i = 10; i != 0; i--) {
@@ -217,7 +217,7 @@ void Scumm::getGraphicsPerformance() {
initScreens(0, 16, _screenWidth, 144);
}
-void Scumm::initScreens(int a, int b, int w, int h) {
+void ScummEngine::initScreens(int a, int b, int w, int h) {
int i;
for (i = 0; i < 3; i++) {
@@ -241,7 +241,7 @@ void Scumm::initScreens(int a, int b, int w, int h) {
}
-void Scumm::initVirtScreen(int slot, int number, int top, int width, int height, bool twobufs,
+void ScummEngine::initVirtScreen(int slot, int number, int top, int width, int height, bool twobufs,
bool scrollable) {
VirtScreen *vs = &virtscr[slot];
int size;
@@ -286,7 +286,7 @@ void Scumm::initVirtScreen(int slot, int number, int top, int width, int height,
}
}
-VirtScreen *Scumm::findVirtScreen(int y) {
+VirtScreen *ScummEngine::findVirtScreen(int y) {
VirtScreen *vs = virtscr;
int i;
@@ -298,7 +298,7 @@ VirtScreen *Scumm::findVirtScreen(int y) {
return NULL;
}
-void Scumm::updateDirtyRect(int virt, int left, int right, int top, int bottom, int dirtybit) {
+void ScummEngine::updateDirtyRect(int virt, int left, int right, int top, int bottom, int dirtybit) {
VirtScreen *vs = &virtscr[virt];
int lp, rp;
@@ -353,7 +353,7 @@ void Scumm::updateDirtyRect(int virt, int left, int right, int top, int bottom,
}
}
-void Scumm::drawDirtyScreenParts() {
+void ScummEngine::drawDirtyScreenParts() {
int i;
VirtScreen *vs;
byte *src;
@@ -386,7 +386,7 @@ void Scumm::drawDirtyScreenParts() {
}
}
-void Scumm::updateDirtyScreen(int slot) {
+void ScummEngine::updateDirtyScreen(int slot) {
gdi.updateDirtyScreen(&virtscr[slot]);
}
@@ -501,7 +501,7 @@ void Gdi::resetBackground(int top, int bottom, int strip) {
}
}
-void Scumm::blit(byte *dst, const byte *src, int w, int h) {
+void ScummEngine::blit(byte *dst, const byte *src, int w, int h) {
assert(h > 0);
assert(src != NULL);
assert(dst != NULL);
@@ -518,7 +518,7 @@ void Scumm::blit(byte *dst, const byte *src, int w, int h) {
}
}
-void Scumm::drawBox(int x, int y, int x2, int y2, int color) {
+void ScummEngine::drawBox(int x, int y, int x2, int y2, int color) {
int width, height;
VirtScreen *vs;
byte *backbuff, *bgbuff;
@@ -581,7 +581,7 @@ void Scumm::drawBox(int x, int y, int x2, int y2, int color) {
#pragma mark -
-void Scumm::initBGBuffers(int height) {
+void ScummEngine::initBGBuffers(int height) {
const byte *ptr;
int size, itemsize, i;
byte *room;
@@ -635,7 +635,7 @@ void Scumm::initBGBuffers(int height) {
}
}
-void Scumm::drawFlashlight() {
+void ScummEngine::drawFlashlight() {
int i, j, offset, x, y;
// Remove the flash light first if it was previously drawn
@@ -723,7 +723,7 @@ void Scumm::drawFlashlight() {
* Redraw background as needed, i.e. the left/right sides if scrolling took place etc.
* Note that this only updated the virtual screen, not the actual display.
*/
-void Scumm::redrawBGAreas() {
+void ScummEngine::redrawBGAreas() {
int i;
int val;
int diff;
@@ -773,7 +773,7 @@ void Scumm::redrawBGAreas() {
_BgNeedsRedraw = false;
}
-void Scumm::redrawBGStrip(int start, int num) {
+void ScummEngine::redrawBGStrip(int start, int num) {
int s = _screenStartStrip + start;
assert(s >= 0 && (size_t) s < sizeof(gfxUsageBits) / (3 * sizeof(gfxUsageBits[0])));
@@ -788,7 +788,7 @@ void Scumm::redrawBGStrip(int start, int num) {
&virtscr[0], s, 0, _roomWidth, virtscr[0].height, s, num, 0, _roomStrips);
}
-void Scumm::restoreCharsetBg() {
+void ScummEngine::restoreCharsetBg() {
if (_charset->_hasMask) {
restoreBG(gdi._mask);
_charset->_hasMask = false;
@@ -802,7 +802,7 @@ void Scumm::restoreCharsetBg() {
_charset->_nextTop = _string[0].ypos;
}
-void Scumm::restoreBG(Common::Rect rect, byte backColor) {
+void ScummEngine::restoreBG(Common::Rect rect, byte backColor) {
VirtScreen *vs;
int topline, height, width;
byte *backbuff, *bgbak;
@@ -872,13 +872,13 @@ void Scumm::restoreBG(Common::Rect rect, byte backColor) {
}
}
-bool Scumm::hasCharsetMask(int left, int top, int right, int bottom) {
+bool ScummEngine::hasCharsetMask(int left, int top, int right, int bottom) {
Common::Rect rect(left, top, right, bottom);
return _charset->_hasMask && rect.intersects(gdi._mask);
}
-byte *Scumm::getMaskBuffer(int x, int y, int z) {
+byte *ScummEngine::getMaskBuffer(int x, int y, int z) {
return getResourceAddress(rtBuffer, 9)
+ _screenStartStrip + (x / 8) + y * gdi._numStrips + gdi._imgBufOffs[z];
}
@@ -2172,7 +2172,7 @@ void Gdi::unkDecode11(byte *dst, const byte *src, int height) {
#pragma mark --- Transition effects ---
#pragma mark -
-void Scumm::fadeIn(int effect) {
+void ScummEngine::fadeIn(int effect) {
updatePalette();
switch (effect) {
@@ -2216,7 +2216,7 @@ void Scumm::fadeIn(int effect) {
_screenEffectFlag = true;
}
-void Scumm::fadeOut(int effect) {
+void ScummEngine::fadeOut(int effect) {
VirtScreen *vs = &virtscr[0];
vs->setDirtyRange(0, 0);
@@ -2274,7 +2274,7 @@ void Scumm::fadeOut(int effect) {
* in a certain order; the exact order determines how the effect appears to the user.
* @param a the transition effect to perform
*/
-void Scumm::transitionEffect(int a) {
+void ScummEngine::transitionEffect(int a) {
int delta[16]; // Offset applied during each iteration
int tab_2[16];
int i, j;
@@ -2335,7 +2335,7 @@ void Scumm::transitionEffect(int a) {
* dissolveEffect(8, 8) produces a square-by-square dissolve
* dissolveEffect(virtsrc[0].width, 1) produces a line-by-line dissolve
*/
-void Scumm::dissolveEffect(int width, int height) {
+void ScummEngine::dissolveEffect(int width, int height) {
VirtScreen *vs = &virtscr[0];
int *offsets;
int blits_before_refresh, blits;
@@ -2441,7 +2441,7 @@ void Scumm::dissolveEffect(int width, int height) {
}
}
-void Scumm::scrollEffect(int dir) {
+void ScummEngine::scrollEffect(int dir) {
VirtScreen *vs = &virtscr[0];
int x, y;
@@ -2518,7 +2518,7 @@ void Scumm::scrollEffect(int dir) {
}
}
-void Scumm::unkScreenEffect6() {
+void ScummEngine::unkScreenEffect6() {
// CD Loom (but not EGA Loom!) uses a more fine-grained dissolve
if (_gameId == GID_LOOM256)
dissolveEffect(1, 1);
@@ -2526,7 +2526,7 @@ void Scumm::unkScreenEffect6() {
dissolveEffect(8, 4);
}
-void Scumm::unkScreenEffect5(int a) {
+void ScummEngine::unkScreenEffect5(int a) {
// unkScreenEffect5(0), which is used by FOA during the opening
// cutscene when Indy opens the small statue, has been replaced by
// dissolveEffect(1, 1).
@@ -2537,7 +2537,7 @@ void Scumm::unkScreenEffect5(int a) {
warning("stub unkScreenEffect(%d)", a);
}
-void Scumm::setShake(int mode) {
+void ScummEngine::setShake(int mode) {
if (_shakeEnabled != (mode != 0))
_fullRedraw = true;
@@ -2550,7 +2550,7 @@ void Scumm::setShake(int mode) {
#pragma mark --- Palette ---
#pragma mark -
-void Scumm::setupAmigaPalette() {
+void ScummEngine::setupAmigaPalette() {
setPalColor( 0, 0, 0, 0);
setPalColor( 1, 0, 0, 187);
setPalColor( 2, 0, 187, 0);
@@ -2569,7 +2569,7 @@ void Scumm::setupAmigaPalette() {
setPalColor(15, 255, 255, 255);
}
-void Scumm::setupEGAPalette() {
+void ScummEngine::setupEGAPalette() {
setPalColor( 0, 0, 0, 0);
setPalColor( 1, 0, 0, 168);
setPalColor( 2, 0, 168, 0);
@@ -2588,7 +2588,7 @@ void Scumm::setupEGAPalette() {
setPalColor(15, 252, 252, 252);
}
-void Scumm::setupV1ManiacPalette() {
+void ScummEngine::setupV1ManiacPalette() {
setPalColor( 0, 0, 0, 0);
setPalColor( 1, 252, 252, 252);
setPalColor( 2, 168, 0, 0);
@@ -2607,7 +2607,7 @@ void Scumm::setupV1ManiacPalette() {
setPalColor(15, 84, 84, 84);
}
-void Scumm::setupV1ZakPalette() {
+void ScummEngine::setupV1ZakPalette() {
setPalColor( 0, 0, 0, 0);
setPalColor( 1, 252, 252, 252);
setPalColor( 2, 168, 0, 0);
@@ -2626,7 +2626,7 @@ void Scumm::setupV1ZakPalette() {
setPalColor(15, 168, 168, 168);
}
-void Scumm::setPaletteFromPtr(const byte *ptr) {
+void ScummEngine::setPaletteFromPtr(const byte *ptr) {
int i;
byte *dest, r, g, b;
int numcolor;
@@ -2668,20 +2668,20 @@ void Scumm::setPaletteFromPtr(const byte *ptr) {
setDirtyColors(0, numcolor - 1);
}
-void Scumm::setPaletteFromRes() {
+void ScummEngine::setPaletteFromRes() {
byte *ptr;
ptr = getResourceAddress(rtRoom, _roomResource) + _CLUT_offs;
setPaletteFromPtr(ptr);
}
-void Scumm::setDirtyColors(int min, int max) {
+void ScummEngine::setDirtyColors(int min, int max) {
if (_palDirtyMin > min)
_palDirtyMin = min;
if (_palDirtyMax < max)
_palDirtyMax = max;
}
-void Scumm::initCycl(const byte *ptr) {
+void ScummEngine::initCycl(const byte *ptr) {
int j;
ColorCycle *cycl;
@@ -2724,7 +2724,7 @@ void Scumm::initCycl(const byte *ptr) {
}
}
-void Scumm::stopCycle(int i) {
+void ScummEngine::stopCycle(int i) {
ColorCycle *cycl;
checkRange(16, 0, i, "Stop Cycle %d Out Of Range");
@@ -2782,7 +2782,7 @@ static void cycleIndirectPalette(byte *palette, int cycleStart, int cycleEnd, bo
}
-void Scumm::cyclePalette() {
+void ScummEngine::cyclePalette() {
ColorCycle *cycl;
int valueToAdd;
int i, j;
@@ -2834,7 +2834,7 @@ void Scumm::cyclePalette() {
* Perform color cycling on the palManipulate data, too, otherwise
* color cycling will be disturbed by the palette fade.
*/
-void Scumm::moveMemInPalRes(int start, int end, byte direction) {
+void ScummEngine::moveMemInPalRes(int start, int end, byte direction) {
if (!_palManipCounter)
return;
@@ -2842,7 +2842,7 @@ void Scumm::moveMemInPalRes(int start, int end, byte direction) {
::cyclePalette(_palManipIntermediatePal, start, end, 6, !direction);
}
-void Scumm::palManipulateInit(int start, int end, int string_id, int time) {
+void ScummEngine::palManipulateInit(int start, int end, int string_id, int time) {
byte *pal, *target, *between;
byte *string1, *string2, *string3;
int i;
@@ -2888,7 +2888,7 @@ void Scumm::palManipulateInit(int start, int end, int string_id, int time) {
_palManipCounter = time;
}
-void Scumm::palManipulate() {
+void ScummEngine::palManipulate() {
byte *target, *pal, *between;
int i, j;
@@ -2914,7 +2914,7 @@ void Scumm::palManipulate() {
_palManipCounter--;
}
-void Scumm::setupShadowPalette(int slot, int redScale, int greenScale, int blueScale, int startColor, int endColor) {
+void ScummEngine::setupShadowPalette(int slot, int redScale, int greenScale, int blueScale, int startColor, int endColor) {
byte *table;
int i;
byte *curpal;
@@ -2940,7 +2940,7 @@ void Scumm::setupShadowPalette(int slot, int redScale, int greenScale, int blueS
}
}
-void Scumm::setupShadowPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor) {
+void ScummEngine::setupShadowPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor) {
const byte *basepal = getPalettePtr();
const byte *pal = basepal;
const byte *compareptr;
@@ -3014,7 +3014,7 @@ void Scumm::setupShadowPalette(int redScale, int greenScale, int blueScale, int
}
/** This function create the specialPalette used for semi-transparency in SamnMax */
-void Scumm::createSpecialPalette(int16 from, int16 to, int16 redScale, int16 greenScale, int16 blueScale,
+void ScummEngine::createSpecialPalette(int16 from, int16 to, int16 redScale, int16 greenScale, int16 blueScale,
int16 startColor, int16 endColor) {
const byte *palPtr, *curPtr;
const byte *searchPtr;
@@ -3065,7 +3065,7 @@ void Scumm::createSpecialPalette(int16 from, int16 to, int16 redScale, int16 gre
}
}
-void Scumm::darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor) {
+void ScummEngine::darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor) {
if (_roomResource == 0) // FIXME - HACK to get COMI demo working
return;
@@ -3121,7 +3121,7 @@ static int value(int n1, int n2, int hue) {
* components of the palette colors. It's used in CMI when Guybrush
* walks from the beach towards the swamp.
*/
-void Scumm::desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor) {
+void ScummEngine::desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor) {
if (startColor <= endColor) {
const byte *cptr;
@@ -3195,7 +3195,7 @@ void Scumm::desaturatePalette(int hueScale, int satScale, int lightScale, int st
}
-int Scumm::remapPaletteColor(int r, int g, int b, uint threshold) {
+int ScummEngine::remapPaletteColor(int r, int g, int b, uint threshold) {
int i;
int ar, ag, ab;
uint sum, bestsum, bestitem = 0;
@@ -3244,7 +3244,7 @@ int Scumm::remapPaletteColor(int r, int g, int b, uint threshold) {
return bestitem;
}
-void Scumm::swapPalColors(int a, int b) {
+void ScummEngine::swapPalColors(int a, int b) {
byte *ap, *bp;
byte t;
@@ -3268,7 +3268,7 @@ void Scumm::swapPalColors(int a, int b) {
setDirtyColors(b, b);
}
-void Scumm::copyPalColor(int dst, int src) {
+void ScummEngine::copyPalColor(int dst, int src) {
byte *dp, *sp;
if ((uint) dst >= 256 || (uint) src >= 256)
@@ -3284,14 +3284,14 @@ void Scumm::copyPalColor(int dst, int src) {
setDirtyColors(dst, dst);
}
-void Scumm::setPalColor(int idx, int r, int g, int b) {
+void ScummEngine::setPalColor(int idx, int r, int g, int b) {
_currentPalette[idx * 3 + 0] = r;
_currentPalette[idx * 3 + 1] = g;
_currentPalette[idx * 3 + 2] = b;
setDirtyColors(idx, idx);
}
-void Scumm::setPalette(int palindex) {
+void ScummEngine::setPalette(int palindex) {
const byte *pals;
_curPalIndex = palindex;
@@ -3299,7 +3299,7 @@ void Scumm::setPalette(int palindex) {
setPaletteFromPtr(pals);
}
-const byte *Scumm::findPalInPals(const byte *pal, int idx) {
+const byte *ScummEngine::findPalInPals(const byte *pal, int idx) {
const byte *offs;
uint32 size;
@@ -3319,7 +3319,7 @@ const byte *Scumm::findPalInPals(const byte *pal, int idx) {
return offs + READ_LE_UINT32(offs + idx * sizeof(uint32));
}
-const byte *Scumm::getPalettePtr() {
+const byte *ScummEngine::getPalettePtr() {
const byte *cptr;
cptr = getResourceAddress(rtRoom, _roomResource);
@@ -3333,7 +3333,7 @@ const byte *Scumm::getPalettePtr() {
return cptr;
}
-void Scumm::updatePalette() {
+void ScummEngine::updatePalette() {
if (_palDirtyMax == -1)
return;
@@ -3388,7 +3388,7 @@ void Scumm::updatePalette() {
#pragma mark --- Cursor ---
#pragma mark -
-void Scumm::setupCursor() {
+void ScummEngine::setupCursor() {
_cursor.animate = 1;
if (_gameId == GID_TENTACLE && res.roomno[rtRoom][60]) {
// HACK: For DOTT we manually set the default cursor. See also bug #786994
@@ -3397,7 +3397,7 @@ void Scumm::setupCursor() {
}
}
-void Scumm::grabCursor(int x, int y, int w, int h) {
+void ScummEngine::grabCursor(int x, int y, int w, int h) {
VirtScreen *vs = findVirtScreen(y);
if (vs == NULL) {
@@ -3409,7 +3409,7 @@ void Scumm::grabCursor(int x, int y, int w, int h) {
}
-void Scumm::grabCursor(byte *ptr, int width, int height) {
+void ScummEngine::grabCursor(byte *ptr, int width, int height) {
uint size;
byte *dst;
@@ -3431,7 +3431,7 @@ void Scumm::grabCursor(byte *ptr, int width, int height) {
updateCursor();
}
-void Scumm::useIm01Cursor(const byte *im, int w, int h) {
+void ScummEngine::useIm01Cursor(const byte *im, int w, int h) {
VirtScreen *vs = &virtscr[0];
byte *buf, *dst;
const byte *src;
@@ -3471,14 +3471,14 @@ void Scumm::useIm01Cursor(const byte *im, int w, int h) {
free(buf);
}
-void Scumm::setCursor(int cursor) {
+void ScummEngine::setCursor(int cursor) {
if (cursor >= 0 && cursor <= 3)
_currentCursor = cursor;
else
warning("setCursor(%d)", cursor);
}
-void Scumm::setCursorHotspot(int x, int y) {
+void ScummEngine::setCursorHotspot(int x, int y) {
_cursor.hotspotX = x;
_cursor.hotspotY = y;
// FIXME this hacks around offset cursor in the humongous games
@@ -3488,12 +3488,12 @@ void Scumm::setCursorHotspot(int x, int y) {
}
}
-void Scumm::updateCursor() {
+void ScummEngine::updateCursor() {
_system->set_mouse_cursor(_grabbedCursor, _cursor.width, _cursor.height,
_cursor.hotspotX, _cursor.hotspotY);
}
-void Scumm::animateCursor() {
+void ScummEngine::animateCursor() {
if (_cursor.animate) {
if (!(_cursor.animateIndex & 0x1)) {
decompressDefaultCursor((_cursor.animateIndex >> 1) & 3);
@@ -3502,7 +3502,7 @@ void Scumm::animateCursor() {
}
}
-void Scumm::useBompCursor(const byte *im, int width, int height) {
+void ScummEngine::useBompCursor(const byte *im, int width, int height) {
uint size;
width <<= 3;
@@ -3527,7 +3527,7 @@ void Scumm::useBompCursor(const byte *im, int width, int height) {
updateCursor();
}
-void Scumm::decompressDefaultCursor(int idx) {
+void ScummEngine::decompressDefaultCursor(int idx) {
int i, j;
byte color;
@@ -3620,7 +3620,7 @@ void Scumm::decompressDefaultCursor(int idx) {
updateCursor();
}
-void Scumm::makeCursorColorTransparent(int a) {
+void ScummEngine::makeCursorColorTransparent(int a) {
int i, size;
size = _cursor.width * _cursor.height;
diff --git a/scumm/gfx.h b/scumm/gfx.h
index ebc40fde90..066fc9d183 100644
--- a/scumm/gfx.h
+++ b/scumm/gfx.h
@@ -25,7 +25,7 @@
#include "common/rect.h"
-class Scumm;
+class ScummEngine;
enum { /** Camera modes */
CM_NORMAL = 1,
@@ -81,7 +81,7 @@ struct BlastObject { /** BlastObjects to draw */
uint16 mode;
};
-/** Bomp graphics data, used as parameter to Scumm::drawBomp. */
+/** Bomp graphics data, used as parameter to ScummEngine::drawBomp. */
struct BompDrawData {
byte *out;
int outwidth, outheight;
@@ -107,9 +107,9 @@ struct StripTable {
};
class Gdi {
- friend class Scumm; // Mostly for the code in saveload.cpp ...
+ friend class ScummEngine; // Mostly for the code in saveload.cpp ...
public:
- Scumm *_vm;
+ ScummEngine *_vm;
int _numZBuffer;
int _imgBufOffs[8];
diff --git a/scumm/imuse.cpp b/scumm/imuse.cpp
index facc28ffb7..6b5b78523f 100644
--- a/scumm/imuse.cpp
+++ b/scumm/imuse.cpp
@@ -1298,7 +1298,7 @@ void *IMuseInternal::loadReference(void *me_ref, byte type, int ref) {
}
}
-int IMuseInternal::save_or_load(Serializer *ser, Scumm *scumm) {
+int IMuseInternal::save_or_load(Serializer *ser, ScummEngine *scumm) {
const SaveLoadEntry mainEntries[] = {
MKLINE(IMuseInternal, _queue_end, sleUint8, VER(8)),
MKLINE(IMuseInternal, _queue_pos, sleUint8, VER(8)),
@@ -1415,7 +1415,7 @@ void IMuseInternal::fix_parts_after_load() {
// Only call this routine from the main thread,
// since it uses getResourceAddress
-void IMuseInternal::fix_players_after_load(Scumm *scumm) {
+void IMuseInternal::fix_players_after_load(ScummEngine *scumm) {
Player *player = _players;
int i;
@@ -1757,7 +1757,7 @@ inline void IMuse::out() const { _system->unlock_mutex(_mutex); }
void IMuse::on_timer(MidiDriver *midi) { in(); _target->on_timer(midi); out(); }
void IMuse::pause(bool paused) { in(); _target->pause(paused); out(); }
-int IMuse::save_or_load(Serializer *ser, Scumm *scumm) { in(); int ret = _target->save_or_load(ser, scumm); out(); return ret; }
+int IMuse::save_or_load(Serializer *ser, ScummEngine *scumm) { in(); int ret = _target->save_or_load(ser, scumm); out(); return ret; }
int IMuse::set_music_volume(uint vol) { in(); int ret = _target->set_music_volume(vol); out(); return ret; }
int IMuse::get_music_volume() { in(); int ret = _target->get_music_volume(); out(); return ret; }
void IMuse::setMasterVolume(int vol) { in(); _target->setMasterVolume(vol); out(); }
diff --git a/scumm/imuse.h b/scumm/imuse.h
index 62012de460..9bb039a3ef 100644
--- a/scumm/imuse.h
+++ b/scumm/imuse.h
@@ -30,7 +30,7 @@
class IMuseInternal;
class MidiDriver;
class OSystem;
-class Scumm;
+class ScummEngine;
class Serializer;
class SoundMixer;
@@ -58,7 +58,7 @@ public:
void on_timer(MidiDriver *midi);
void pause(bool paused);
- int save_or_load(Serializer *ser, Scumm *scumm);
+ int save_or_load(Serializer *ser, ScummEngine *scumm);
int set_music_volume(uint vol);
int get_music_volume();
void setMasterVolume(int vol);
diff --git a/scumm/imuse_digi.cpp b/scumm/imuse_digi.cpp
index 7fb38a7b92..0ff02e51f9 100644
--- a/scumm/imuse_digi.cpp
+++ b/scumm/imuse_digi.cpp
@@ -694,7 +694,7 @@ void IMuseDigital::timer_handler(void *refCon) {
imuseDigital->musicTimer();
}
-IMuseDigital::IMuseDigital(Scumm *scumm)
+IMuseDigital::IMuseDigital(ScummEngine *scumm)
: _scumm(scumm) {
memset(_channel, 0, sizeof(Channel) * MAX_DIGITAL_CHANNELS);
for (int l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
diff --git a/scumm/imuse_digi.h b/scumm/imuse_digi.h
index 21f685f5a6..1892c9b256 100644
--- a/scumm/imuse_digi.h
+++ b/scumm/imuse_digi.h
@@ -31,7 +31,7 @@
#define MAX_IMUSE_JUMPS 1
#define MAX_IMUSE_REGIONS 3
-class Scumm;
+class ScummEngine;
class IMuseDigital : public MusicEngine {
private:
@@ -60,14 +60,14 @@ private:
Channel _channel[MAX_DIGITAL_CHANNELS];
- Scumm *_scumm;
+ ScummEngine *_scumm;
bool _pause;
static void timer_handler(void *engine);
void musicTimer();
public:
- IMuseDigital(Scumm *scumm);
+ IMuseDigital(ScummEngine *scumm);
~IMuseDigital();
void setMasterVolume(int vol) {}
diff --git a/scumm/imuse_internal.h b/scumm/imuse_internal.h
index 4af03f669e..3ff39541f7 100644
--- a/scumm/imuse_internal.h
+++ b/scumm/imuse_internal.h
@@ -43,7 +43,7 @@ class IMuseInternal;
// Some entities also referenced
class MidiParser;
-class Scumm;
+class ScummEngine;
class OSystem;
class SoundMixer;
@@ -429,7 +429,7 @@ protected:
int set_volchan(int sound, int volchan);
void fix_parts_after_load();
- void fix_players_after_load(Scumm *scumm);
+ void fix_players_after_load(ScummEngine *scumm);
static int saveReference(void *me_ref, byte type, void *ref);
static void *loadReference(void *me_ref, byte type, int ref);
@@ -451,7 +451,7 @@ public:
void pause(bool paused);
int terminate1();
int terminate2();
- int save_or_load(Serializer *ser, Scumm *scumm);
+ int save_or_load(Serializer *ser, ScummEngine *scumm);
int set_music_volume(uint vol);
int get_music_volume();
int setMasterVolume(uint vol);
diff --git a/scumm/intern.h b/scumm/intern.h
index 51c594e336..8725615c7f 100644
--- a/scumm/intern.h
+++ b/scumm/intern.h
@@ -26,9 +26,9 @@
#include "scumm.h"
class NutRenderer; // V8 Font Renderer
-class Scumm_v5 : public Scumm {
+class ScummEngine_v5 : public ScummEngine {
protected:
- typedef void (Scumm_v5::*OpcodeProcV5)();
+ typedef void (ScummEngine_v5::*OpcodeProcV5)();
struct OpcodeEntryV5 {
OpcodeProcV5 proc;
const char *desc;
@@ -37,7 +37,7 @@ protected:
const OpcodeEntryV5 *_opcodesV5;
public:
- Scumm_v5(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {}
+ ScummEngine_v5(GameDetector *detector, OSystem *syst) : ScummEngine(detector, syst) {}
protected:
virtual void setupOpcodes();
@@ -165,9 +165,9 @@ protected:
// FIXME - maybe we should move the opcodes from v5 to v3, and change the inheritance
// accordingly - that would be more logical I guess. However, if you do so, take care
// of preserving the right readIndexFile / loadCharset !!!
-class Scumm_v3 : public Scumm_v5 {
+class ScummEngine_v3 : public ScummEngine_v5 {
public:
- Scumm_v3(GameDetector *detector, OSystem *syst) : Scumm_v5(detector, syst) {}
+ ScummEngine_v3(GameDetector *detector, OSystem *syst) : ScummEngine_v5(detector, syst) {}
protected:
void readIndexFile();
@@ -177,7 +177,7 @@ protected:
void readGlobalObjects();
};
-class Scumm_v2 : public Scumm_v3 {
+class ScummEngine_v2 : public ScummEngine_v3 {
protected:
void readIndexFile();
void readClassicIndexFile(); // V1
@@ -185,7 +185,7 @@ protected:
void loadCharset(int no);
void readMAXS();
- typedef void (Scumm_v2::*OpcodeProcV2)();
+ typedef void (ScummEngine_v2::*OpcodeProcV2)();
struct OpcodeEntryV2 {
OpcodeProcV2 proc;
const char *desc;
@@ -194,7 +194,7 @@ protected:
const OpcodeEntryV2 *_opcodesV2;
public:
- Scumm_v2(GameDetector *detector, OSystem *syst) : Scumm_v3(detector, syst) {}
+ ScummEngine_v2(GameDetector *detector, OSystem *syst) : ScummEngine_v3(detector, syst) {}
protected:
virtual void setupOpcodes();
@@ -300,17 +300,17 @@ protected:
byte VAR_BACKUP_VERB;
};
-class Scumm_v4 : public Scumm_v3 {
+class ScummEngine_v4 : public ScummEngine_v3 {
public:
- Scumm_v4(GameDetector *detector, OSystem *syst) : Scumm_v3(detector, syst) {}
+ ScummEngine_v4(GameDetector *detector, OSystem *syst) : ScummEngine_v3(detector, syst) {}
protected:
void loadCharset(int no);
};
-class Scumm_v6 : public Scumm {
+class ScummEngine_v6 : public ScummEngine {
protected:
- typedef void (Scumm_v6::*OpcodeProcV6)();
+ typedef void (ScummEngine_v6::*OpcodeProcV6)();
struct OpcodeEntryV6 {
OpcodeProcV6 proc;
const char *desc;
@@ -321,7 +321,7 @@ protected:
File _hFileTable[17];
public:
- Scumm_v6(GameDetector *detector, OSystem *syst) : Scumm(detector, syst)
+ ScummEngine_v6(GameDetector *detector, OSystem *syst) : ScummEngine(detector, syst)
{
VAR_VIDEONAME = 0xFF;
@@ -530,9 +530,9 @@ protected:
byte VAR_TIMEDATE_SECOND;
};
-class Scumm_v7 : public Scumm_v6 {
+class ScummEngine_v7 : public ScummEngine_v6 {
public:
- Scumm_v7(GameDetector *detector, OSystem *syst) : Scumm_v6(detector, syst) {}
+ ScummEngine_v7(GameDetector *detector, OSystem *syst) : ScummEngine_v6(detector, syst) {}
protected:
virtual void setupScummVars();
@@ -543,9 +543,9 @@ protected:
virtual void panCameraTo(int x, int y);
};
-class Scumm_v8 : public Scumm_v7 {
+class ScummEngine_v8 : public ScummEngine_v7 {
protected:
- typedef void (Scumm_v8::*OpcodeProcV8)();
+ typedef void (ScummEngine_v8::*OpcodeProcV8)();
struct OpcodeEntryV8 {
OpcodeProcV8 proc;
const char *desc;
@@ -554,7 +554,7 @@ protected:
const OpcodeEntryV8 *_opcodesV8;
public:
- Scumm_v8(GameDetector *detector, OSystem *syst) : Scumm_v7(detector, syst) {}
+ ScummEngine_v8(GameDetector *detector, OSystem *syst) : ScummEngine_v7(detector, syst) {}
protected:
virtual void setupOpcodes();
diff --git a/scumm/nut_renderer.cpp b/scumm/nut_renderer.cpp
index a193e6a0b7..bae21dfbb4 100644
--- a/scumm/nut_renderer.cpp
+++ b/scumm/nut_renderer.cpp
@@ -24,7 +24,7 @@
#include "bomp.h"
-NutRenderer::NutRenderer(Scumm *vm) :
+NutRenderer::NutRenderer(ScummEngine *vm) :
_vm(vm),
_initialized(false),
_loaded(false),
diff --git a/scumm/nut_renderer.h b/scumm/nut_renderer.h
index 175f516ed9..4aa835c842 100644
--- a/scumm/nut_renderer.h
+++ b/scumm/nut_renderer.h
@@ -23,11 +23,11 @@
#include "common/file.h"
-class Scumm;
+class ScummEngine;
class NutRenderer {
protected:
- Scumm *_vm;
+ ScummEngine *_vm;
bool _initialized;
bool _loaded;
int _nbChars;
@@ -45,7 +45,7 @@ protected:
void draw2byte(byte *dst, byte *mask, int c, int x, int y, byte color);
public:
- NutRenderer(Scumm *vm);
+ NutRenderer(ScummEngine *vm);
virtual ~NutRenderer();
int getNbChars() { return _nbChars; }
diff --git a/scumm/object.cpp b/scumm/object.cpp
index 5e1c5b737e..359df5abe5 100644
--- a/scumm/object.cpp
+++ b/scumm/object.cpp
@@ -50,7 +50,7 @@ struct BompHeader { /* Bomp header */
#endif
-bool Scumm::getClass(int obj, int cls) const {
+bool ScummEngine::getClass(int obj, int cls) const {
checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getClass");
cls &= 0x7F;
checkRange(32, 1, cls, "Class %d out of range in getClass");
@@ -77,7 +77,7 @@ bool Scumm::getClass(int obj, int cls) const {
return (_classData[obj] & (1 << (cls - 1))) != 0;
}
-void Scumm::putClass(int obj, int cls, bool set) {
+void ScummEngine::putClass(int obj, int cls, bool set) {
checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in putClass");
cls &= 0x7F;
checkRange(32, 1, cls, "Class %d out of range in putClass");
@@ -111,12 +111,12 @@ void Scumm::putClass(int obj, int cls, bool set) {
}
}
-int Scumm::getOwner(int obj) const {
+int ScummEngine::getOwner(int obj) const {
checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getOwner");
return _objectOwnerTable[obj];
}
-void Scumm::putOwner(int obj, int owner) {
+void ScummEngine::putOwner(int obj, int owner) {
checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in putOwner");
checkRange(0xFF, 0, owner, "Owner %d out of range in putOwner");
_objectOwnerTable[obj] = owner;
@@ -126,7 +126,7 @@ void Scumm::putOwner(int obj, int owner) {
#define BYPASS_COPY_PROT
#endif
-int Scumm::getState(int obj) {
+int ScummEngine::getState(int obj) {
checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getState");
#if defined(BYPASS_COPY_PROT)
@@ -146,18 +146,18 @@ int Scumm::getState(int obj) {
return _objectStateTable[obj];
}
-void Scumm::putState(int obj, int state) {
+void ScummEngine::putState(int obj, int state) {
checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in putState");
checkRange(0xFF, 0, state, "State %d out of range in putState");
_objectStateTable[obj] = state;
}
-int Scumm::getObjectRoom(int obj) const {
+int ScummEngine::getObjectRoom(int obj) const {
checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getObjectRoom");
return _objectRoomTable[obj];
}
-int Scumm::getObjectIndex(int object) const {
+int ScummEngine::getObjectIndex(int object) const {
int i;
if (object < 1)
@@ -170,7 +170,7 @@ int Scumm::getObjectIndex(int object) const {
return -1;
}
-int Scumm::whereIsObject(int object) const {
+int ScummEngine::whereIsObject(int object) const {
int i;
if (object >= _numGlobalObjects)
@@ -196,7 +196,7 @@ int Scumm::whereIsObject(int object) const {
return WIO_NOT_FOUND;
}
-int Scumm::getObjectOrActorXY(int object, int &x, int &y) {
+int ScummEngine::getObjectOrActorXY(int object, int &x, int &y) {
if (object < _numActors) {
Actor *act = derefActorSafe(object, "getObjectOrActorXY");
if (act)
@@ -222,7 +222,7 @@ int Scumm::getObjectOrActorXY(int object, int &x, int &y) {
* Return the position of an object.
* Returns X, Y and direction in angles
*/
-void Scumm::getObjectXYPos(int object, int &x, int &y, int &dir) {
+void ScummEngine::getObjectXYPos(int object, int &x, int &y, int &dir) {
int idx = getObjectIndex(object);
assert(idx >= 0);
ObjectData &od = _objs[idx];
@@ -271,7 +271,7 @@ static int getDist(int x, int y, int x2, int y2) {
return MAX(a, b);
}
-int Scumm::getObjActToObjActDist(int a, int b) {
+int ScummEngine::getObjActToObjActDist(int a, int b) {
int x, y, x2, y2, dist;
Actor *acta = NULL;
Actor *actb = NULL;
@@ -312,7 +312,7 @@ int Scumm::getObjActToObjActDist(int a, int b) {
return dist;
}
-int Scumm::findObject(int x, int y) {
+int ScummEngine::findObject(int x, int y) {
int i, b;
byte a;
const int mask = (_version <= 2) ? 0x8 : 0xF;
@@ -337,7 +337,7 @@ int Scumm::findObject(int x, int y) {
return 0;
}
-void Scumm::drawRoomObject(int i, int arg) {
+void ScummEngine::drawRoomObject(int i, int arg) {
ObjectData *od;
byte a;
const int mask = (_version <= 2) ? 0x8 : 0xF;
@@ -356,7 +356,7 @@ void Scumm::drawRoomObject(int i, int arg) {
} while ((od->state & mask) == a);
}
-void Scumm::drawRoomObjects(int arg) {
+void ScummEngine::drawRoomObjects(int arg) {
int i;
const int mask = (_version <= 2) ? 0x8 : 0xF;
@@ -391,7 +391,7 @@ static const uint32 IMxx_tags[] = {
MKID('IM0F')
};
-void Scumm::drawObject(int obj, int arg) {
+void ScummEngine::drawObject(int obj, int arg) {
ObjectData &od = _objs[obj];
int xpos, ypos, height, width;
const byte *ptr;
@@ -455,7 +455,7 @@ void Scumm::drawObject(int obj, int arg) {
}
}
-void Scumm::clearRoomObjects() {
+void ScummEngine::clearRoomObjects() {
int i;
if (_features & GF_SMALL_HEADER) {
@@ -483,7 +483,7 @@ void Scumm::clearRoomObjects() {
}
}
-void Scumm::loadRoomObjects() {
+void ScummEngine::loadRoomObjects() {
int i, j;
ObjectData *od;
const byte *ptr;
@@ -575,7 +575,7 @@ void Scumm::loadRoomObjects() {
CHECK_HEAP
}
-void Scumm::loadRoomObjectsOldBundle() {
+void ScummEngine::loadRoomObjectsOldBundle() {
int i;
ObjectData *od;
const byte *room, *ptr;
@@ -615,7 +615,7 @@ void Scumm::loadRoomObjectsOldBundle() {
CHECK_HEAP
}
-void Scumm::loadRoomObjectsSmall() {
+void ScummEngine::loadRoomObjectsSmall() {
int i, j;
ObjectData *od;
const byte *ptr;
@@ -675,7 +675,7 @@ void Scumm::loadRoomObjectsSmall() {
CHECK_HEAP
}
-void Scumm::setupRoomObject(ObjectData *od, const byte *room, const byte *searchptr) {
+void ScummEngine::setupRoomObject(ObjectData *od, const byte *room, const byte *searchptr) {
const CodeHeader *cdhd = NULL;
const ImageHeader *imhd = NULL;
@@ -789,7 +789,7 @@ void Scumm::setupRoomObject(ObjectData *od, const byte *room, const byte *search
od->fl_object_index = 0;
}
-void Scumm::fixObjectFlags() {
+void ScummEngine::fixObjectFlags() {
int i;
ObjectData *od = &_objs[1];
for (i = 1; i < _numLocalObjects; i++, od++) {
@@ -798,7 +798,7 @@ void Scumm::fixObjectFlags() {
}
}
-void Scumm::processDrawQue() {
+void ScummEngine::processDrawQue() {
int i, j;
for (i = 0; i < _drawObjectQueNr; i++) {
j = _drawObjectQue[i];
@@ -808,7 +808,7 @@ void Scumm::processDrawQue() {
_drawObjectQueNr = 0;
}
-void Scumm::clearOwnerOf(int obj) {
+void ScummEngine::clearOwnerOf(int obj) {
int i, j;
uint16 *a;
@@ -849,7 +849,7 @@ void Scumm::clearOwnerOf(int obj) {
}
}
-void Scumm::removeObjectFromRoom(int obj) {
+void ScummEngine::removeObjectFromRoom(int obj) {
int i, j, strip;
for (i = 1; i < _numLocalObjects; i++) {
@@ -873,17 +873,17 @@ void Scumm::removeObjectFromRoom(int obj) {
}
}
-void Scumm::addObjectToDrawQue(int object) {
+void ScummEngine::addObjectToDrawQue(int object) {
_drawObjectQue[_drawObjectQueNr++] = object;
if ((unsigned int)_drawObjectQueNr > ARRAYSIZE(_drawObjectQue))
error("Draw Object Que overflow");
}
-void Scumm::clearDrawObjectQueue() {
+void ScummEngine::clearDrawObjectQueue() {
_drawObjectQueNr = 0;
}
-const byte *Scumm::getObjOrActorName(int obj) {
+const byte *ScummEngine::getObjOrActorName(int obj) {
byte *objptr;
int i;
@@ -920,7 +920,7 @@ const byte *Scumm::getObjOrActorName(int obj) {
return findResourceData(MKID('OBNA'), objptr);
}
-uint32 Scumm::getOBCDOffs(int object) const {
+uint32 ScummEngine::getOBCDOffs(int object) const {
int i;
if (_objectOwnerTable[object] != OF_OWNER_ROOM)
@@ -935,7 +935,7 @@ uint32 Scumm::getOBCDOffs(int object) const {
return 0;
}
-byte *Scumm::getOBCDFromObject(int obj) {
+byte *ScummEngine::getOBCDFromObject(int obj) {
int i;
byte *ptr;
@@ -962,7 +962,7 @@ byte *Scumm::getOBCDFromObject(int obj) {
return 0;
}
-const byte *Scumm::getOBIMFromObject(const ObjectData &od) {
+const byte *ScummEngine::getOBIMFromObject(const ObjectData &od) {
const byte *ptr;
if (od.fl_object_index) {
@@ -976,7 +976,7 @@ const byte *Scumm::getOBIMFromObject(const ObjectData &od) {
return ptr;
}
-const byte *Scumm::getObjectImage(const byte *ptr, int state) {
+const byte *ScummEngine::getObjectImage(const byte *ptr, int state) {
assert(ptr);
if (_features & GF_OLD_BUNDLE)
ptr += 0;
@@ -1007,7 +1007,7 @@ const byte *Scumm::getObjectImage(const byte *ptr, int state) {
return ptr;
}
-void Scumm::addObjectToInventory(uint obj, uint room) {
+void ScummEngine::addObjectToInventory(uint obj, uint room) {
int idx, slot;
uint32 size;
const byte *ptr;
@@ -1042,7 +1042,7 @@ void Scumm::addObjectToInventory(uint obj, uint room) {
CHECK_HEAP
}
-void Scumm::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, uint room) {
+void ScummEngine::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, uint room) {
const CodeHeader *cdhd;
int i, numobj;
@@ -1177,7 +1177,7 @@ void Scumm::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, uint
}
}
-int Scumm::getInventorySlot() {
+int ScummEngine::getInventorySlot() {
int i;
for (i = 1; i <= _maxInventoryItems; i++) {
if (_inventory[i] == 0)
@@ -1187,7 +1187,7 @@ int Scumm::getInventorySlot() {
return -1;
}
-void Scumm::SamInventoryHack(int obj) {
+void ScummEngine::SamInventoryHack(int obj) {
// FIXME: Sam and Max hack
int base = 6;
@@ -1204,7 +1204,7 @@ void Scumm::SamInventoryHack(int obj) {
}
}
-void Scumm::setOwnerOf(int obj, int owner) {
+void ScummEngine::setOwnerOf(int obj, int owner) {
ScriptSlot *ss;
if (owner == 0) {
clearOwnerOf(obj);
@@ -1223,7 +1223,7 @@ void Scumm::setOwnerOf(int obj, int owner) {
runInventoryScript(0);
}
-int Scumm::getObjX(int obj) {
+int ScummEngine::getObjX(int obj) {
if (obj < _numActors) {
if (obj < 1)
return 0; /* fix for indy4's map */
@@ -1237,7 +1237,7 @@ int Scumm::getObjX(int obj) {
}
}
-int Scumm::getObjY(int obj) {
+int ScummEngine::getObjY(int obj) {
if (obj < _numActors) {
if (obj < 1)
return 0; /* fix for indy4's map */
@@ -1251,11 +1251,11 @@ int Scumm::getObjY(int obj) {
}
}
-int Scumm::getObjOldDir(int obj) {
+int ScummEngine::getObjOldDir(int obj) {
return newDirToOldDir(getObjNewDir(obj));
}
-int Scumm::getObjNewDir(int obj) {
+int ScummEngine::getObjNewDir(int obj) {
int dir;
if (obj < _numActors) {
dir = derefActor(obj, "getObjNewDir")->getFacing();
@@ -1266,7 +1266,7 @@ int Scumm::getObjNewDir(int obj) {
return dir;
}
-int Scumm::findInventory(int owner, int idx) {
+int ScummEngine::findInventory(int owner, int idx) {
int count = 1, i, obj;
for (i = 0; i != _maxInventoryItems; i++) {
obj = _inventory[i];
@@ -1276,7 +1276,7 @@ int Scumm::findInventory(int owner, int idx) {
return 0;
}
-int Scumm::getInventoryCount(int owner) {
+int ScummEngine::getInventoryCount(int owner) {
int i, obj;
int count = 0;
for (i = 0; i != _maxInventoryItems; i++) {
@@ -1287,7 +1287,7 @@ int Scumm::getInventoryCount(int owner) {
return count;
}
-void Scumm::setObjectState(int obj, int state, int x, int y) {
+void ScummEngine::setObjectState(int obj, int state, int x, int y) {
int i;
i = getObjectIndex(obj);
@@ -1305,7 +1305,7 @@ void Scumm::setObjectState(int obj, int state, int x, int y) {
putState(obj, state);
}
-int Scumm::getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f) {
+int ScummEngine::getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f) {
int i, j;
int x, y;
int x2, y2;
@@ -1335,7 +1335,7 @@ int Scumm::getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e,
return getDist(x, y, x2, y2) * 0xFF / ((i + j) >> 1);
}
-void Scumm::setCursorImg(uint img, uint room, uint imgindex) {
+void ScummEngine::setCursorImg(uint img, uint room, uint imgindex) {
int w, h;
const byte *dataptr, *bomp;
uint32 size;
@@ -1382,7 +1382,7 @@ void Scumm::setCursorImg(uint img, uint room, uint imgindex) {
}
-void Scumm::nukeFlObjects(int min, int max) {
+void ScummEngine::nukeFlObjects(int min, int max) {
ObjectData *od;
int i;
@@ -1396,7 +1396,7 @@ void Scumm::nukeFlObjects(int min, int max) {
}
}
-void Scumm::enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth,
+void ScummEngine::enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth,
int objectHeight, int scaleX, int scaleY, int image, int mode) {
BlastObject *eo;
ObjectData *od;
@@ -1433,7 +1433,7 @@ void Scumm::enqueueObject(int objectNumber, int objectX, int objectY, int object
eo->mode = mode;
}
-void Scumm::drawBlastObjects() {
+void ScummEngine::drawBlastObjects() {
BlastObject *eo;
int i;
@@ -1443,7 +1443,7 @@ void Scumm::drawBlastObjects() {
}
}
-void Scumm::drawBlastObject(BlastObject *eo) {
+void ScummEngine::drawBlastObject(BlastObject *eo) {
VirtScreen *vs;
const byte *bomp, *ptr;
int objnum;
@@ -1517,7 +1517,7 @@ void Scumm::drawBlastObject(BlastObject *eo) {
updateDirtyRect(vs->number, bdd.x, bdd.x + bdd.srcwidth, bdd.y, bdd.y + bdd.srcheight, 0);
}
-void Scumm::removeBlastObjects() {
+void ScummEngine::removeBlastObjects() {
BlastObject *eo;
int i;
@@ -1529,7 +1529,7 @@ void Scumm::removeBlastObjects() {
clearEnqueue();
}
-void Scumm::removeBlastObject(BlastObject *eo) {
+void ScummEngine::removeBlastObject(BlastObject *eo) {
VirtScreen *vs = &virtscr[0];
int top, bottom, left, right;
@@ -1571,7 +1571,7 @@ void Scumm::removeBlastObject(BlastObject *eo) {
updateDirtyRect(0, left, right, top, bottom, USAGE_BIT_RESTORED);
}
-int Scumm::findLocalObjectSlot() {
+int ScummEngine::findLocalObjectSlot() {
int i;
for (i = 1; i < _numLocalObjects; i++) {
@@ -1582,7 +1582,7 @@ int Scumm::findLocalObjectSlot() {
return -1;
}
-int Scumm::findFlObjectSlot() {
+int ScummEngine::findFlObjectSlot() {
int i;
for (i = 1; i < _maxFLObject; i++) {
if (_baseFLObject[i] == NULL)
@@ -1592,7 +1592,7 @@ int Scumm::findFlObjectSlot() {
return -1;
}
-void Scumm::loadFlObject(uint object, uint room) {
+void ScummEngine::loadFlObject(uint object, uint room) {
FindObjectInRoom foir;
int slot, objslot;
ObjectData *od;
diff --git a/scumm/player_mod.cpp b/scumm/player_mod.cpp
index c541ab19d1..d0928a54ed 100644
--- a/scumm/player_mod.cpp
+++ b/scumm/player_mod.cpp
@@ -28,7 +28,7 @@
//
////////////////////////////////////////
-Player_MOD::Player_MOD(Scumm *scumm) {
+Player_MOD::Player_MOD(ScummEngine *scumm) {
int i;
_mixer = scumm->_mixer;
_samplerate = scumm->_system->property(OSystem::PROP_GET_SAMPLE_RATE, 0);
diff --git a/scumm/player_mod.h b/scumm/player_mod.h
index ffb1aab5a7..d815d9cfc4 100644
--- a/scumm/player_mod.h
+++ b/scumm/player_mod.h
@@ -32,7 +32,7 @@
class Player_MOD {
public:
- Player_MOD(Scumm *scumm);
+ Player_MOD(ScummEngine *scumm);
virtual ~Player_MOD();
virtual void setMasterVolume(int vol);
diff --git a/scumm/player_v1.cpp b/scumm/player_v1.cpp
index 549742aab3..95e2fc48af 100644
--- a/scumm/player_v1.cpp
+++ b/scumm/player_v1.cpp
@@ -35,7 +35,7 @@
////////////////////////////////////////
-Player_V1::Player_V1(Scumm *scumm) : Player_V2(scumm) {
+Player_V1::Player_V1(ScummEngine *scumm) : Player_V2(scumm) {
// Initialize channel code
for (int i = 0; i < 4; ++i)
clear_channel(i);
diff --git a/scumm/player_v1.h b/scumm/player_v1.h
index 2bab13a217..27d23aafbf 100644
--- a/scumm/player_v1.h
+++ b/scumm/player_v1.h
@@ -44,7 +44,7 @@ struct channel_data_v1 {
class Player_V1 : public Player_V2 {
public:
- Player_V1(Scumm *scumm);
+ Player_V1(ScummEngine *scumm);
~Player_V1();
void startSound(int nr);
diff --git a/scumm/player_v2.cpp b/scumm/player_v2.cpp
index 4bb7373053..929cce1468 100644
--- a/scumm/player_v2.cpp
+++ b/scumm/player_v2.cpp
@@ -345,7 +345,7 @@ static const uint16 pcjr_freq_table[12] = {
////////////////////////////////////////
-Player_V2::Player_V2(Scumm *scumm) {
+Player_V2::Player_V2(ScummEngine *scumm) {
int i;
// This simulates the pc speaker sound, which is driven
diff --git a/scumm/player_v2.h b/scumm/player_v2.h
index 55b054608d..c3608b5e1c 100644
--- a/scumm/player_v2.h
+++ b/scumm/player_v2.h
@@ -67,13 +67,13 @@ union ChannelInfo {
};
-class Scumm;
+class ScummEngine;
class SoundMixer;
class Player_V2 : public MusicEngine {
public:
- Player_V2(Scumm *scumm);
+ Player_V2(ScummEngine *scumm);
virtual ~Player_V2();
virtual void setMasterVolume(int vol);
@@ -88,7 +88,7 @@ protected:
bool _isV3Game;
SoundMixer *_mixer;
OSystem *_system;
- Scumm *_scumm;
+ ScummEngine *_scumm;
bool _pcjr;
int _header_len;
diff --git a/scumm/player_v2a.cpp b/scumm/player_v2a.cpp
index b1ac814886..37c1b4f817 100644
--- a/scumm/player_v2a.cpp
+++ b/scumm/player_v2a.cpp
@@ -1111,7 +1111,7 @@ static V2A_Sound *findSound (unsigned long crc) {
return NULL;
}
-Player_V2A::Player_V2A(Scumm *scumm) {
+Player_V2A::Player_V2A(ScummEngine *scumm) {
int i;
_scumm = scumm;
_system = scumm->_system;
diff --git a/scumm/player_v2a.h b/scumm/player_v2a.h
index 128899683b..fb18d5cd54 100644
--- a/scumm/player_v2a.h
+++ b/scumm/player_v2a.h
@@ -30,14 +30,14 @@
#define V2A_MAXSLOTS 8
-class Scumm;
+class ScummEngine;
class SoundMixer;
class V2A_Sound;
class Player_V2A : public MusicEngine {
public:
- Player_V2A(Scumm *scumm);
+ Player_V2A(ScummEngine *scumm);
virtual ~Player_V2A();
virtual void setMasterVolume(int vol);
@@ -49,7 +49,7 @@ public:
private:
OSystem *_system;
- Scumm *_scumm;
+ ScummEngine *_scumm;
Player_MOD *_mod;
struct soundSlot
diff --git a/scumm/player_v3a.cpp b/scumm/player_v3a.cpp
index bebc98cf6b..3c7d6766a9 100644
--- a/scumm/player_v3a.cpp
+++ b/scumm/player_v3a.cpp
@@ -38,7 +38,7 @@ static const uint16 note_freqs[4][12] = {
//
////////////////////////////////////////
-Player_V3A::Player_V3A(Scumm *scumm) {
+Player_V3A::Player_V3A(ScummEngine *scumm) {
int i;
_scumm = scumm;
_system = scumm->_system;
diff --git a/scumm/player_v3a.h b/scumm/player_v3a.h
index 020036a2c0..874057bb9c 100644
--- a/scumm/player_v3a.h
+++ b/scumm/player_v3a.h
@@ -31,12 +31,12 @@
#define V3A_MAXMUS 8
#define V3A_MAXSFX 8
-class Scumm;
+class ScummEngine;
class SoundMixer;
class Player_V3A : public MusicEngine {
public:
- Player_V3A(Scumm *scumm);
+ Player_V3A(ScummEngine *scumm);
virtual ~Player_V3A();
virtual void setMasterVolume(int vol);
@@ -48,7 +48,7 @@ public:
private:
OSystem *_system;
- Scumm *_scumm;
+ ScummEngine *_scumm;
Player_MOD *_mod;
struct musChan
diff --git a/scumm/resource.cpp b/scumm/resource.cpp
index ca7155ad7b..acaff01404 100644
--- a/scumm/resource.cpp
+++ b/scumm/resource.cpp
@@ -38,7 +38,7 @@ static uint16 newTag2Old(uint32 oldTag);
static const char *resTypeFromId(int id);
/* Open a room */
-void Scumm::openRoom(int room) {
+void ScummEngine::openRoom(int room) {
int room_offs, roomlimit;
bool result;
char buf[128];
@@ -147,7 +147,7 @@ void Scumm::openRoom(int room) {
_fileOffset = 0; // start of file
}
-void Scumm::closeRoom() {
+void ScummEngine::closeRoom() {
if (_lastLoadedRoom != -1) {
_lastLoadedRoom = -1;
deleteRoomOffsets();
@@ -156,7 +156,7 @@ void Scumm::closeRoom() {
}
/** Delete the currently loaded room offsets. */
-void Scumm::deleteRoomOffsets() {
+void ScummEngine::deleteRoomOffsets() {
if (!(_features & GF_SMALL_HEADER) && !_dynamicRoomOffsets)
return;
@@ -167,7 +167,7 @@ void Scumm::deleteRoomOffsets() {
}
/** Read room offsets */
-void Scumm::readRoomsOffsets() {
+void ScummEngine::readRoomsOffsets() {
int num, room, i;
byte *ptr;
@@ -207,7 +207,7 @@ void Scumm::readRoomsOffsets() {
}
}
-bool Scumm::openResourceFile(const char *filename, byte encByte) {
+bool ScummEngine::openResourceFile(const char *filename, byte encByte) {
debug(9, "openResourceFile(%s)", filename);
if (_fileHandle.isOpen()) {
@@ -219,7 +219,7 @@ bool Scumm::openResourceFile(const char *filename, byte encByte) {
return _fileHandle.isOpen();
}
-void Scumm::askForDisk(const char *filename, int disknum) {
+void ScummEngine::askForDisk(const char *filename, int disknum) {
char buf[128];
if (_version == 8) {
@@ -245,7 +245,7 @@ void Scumm::askForDisk(const char *filename, int disknum) {
}
}
-void Scumm::readIndexFile() {
+void ScummEngine::readIndexFile() {
uint32 blocktype, itemsize;
int numblock = 0;
int num, i;
@@ -439,7 +439,7 @@ void Scumm::readIndexFile() {
closeRoom();
}
-void Scumm::readArrayFromIndexFile() {
+void ScummEngine::readArrayFromIndexFile() {
int num;
int a, b, c;
@@ -472,7 +472,7 @@ void Scumm::readArrayFromIndexFile() {
}
}
-void Scumm::readResTypeList(int id, uint32 tag, const char *name) {
+void ScummEngine::readResTypeList(int id, uint32 tag, const char *name) {
int num;
int i;
@@ -528,7 +528,7 @@ void Scumm::readResTypeList(int id, uint32 tag, const char *name) {
}
}
-void Scumm::allocResTypeData(int id, uint32 tag, int num, const char *name, int mode) {
+void ScummEngine::allocResTypeData(int id, uint32 tag, int num, const char *name, int mode) {
debug(9, "allocResTypeData(%s/%s,%x,%d,%d)", resTypeFromId(id), name, FROM_LE_32(tag), num, mode);
assert(id >= 0 && id < (int)(ARRAYSIZE(res.mode)));
@@ -549,7 +549,7 @@ void Scumm::allocResTypeData(int id, uint32 tag, int num, const char *name, int
}
}
-void Scumm::loadCharset(int no) {
+void ScummEngine::loadCharset(int no) {
int i;
byte *ptr;
@@ -572,12 +572,12 @@ void Scumm::loadCharset(int no) {
}
}
-void Scumm::nukeCharset(int i) {
+void ScummEngine::nukeCharset(int i) {
checkRange(_maxCharsets - 1, 1, i, "Nuking illegal charset %d");
nukeResource(rtCharset, i);
}
-void Scumm::ensureResourceLoaded(int type, int i) {
+void ScummEngine::ensureResourceLoaded(int type, int i) {
void *addr = NULL;
debug(9, "ensureResourceLoaded(%s,%d)", resTypeFromId(type), i);
@@ -613,7 +613,7 @@ void Scumm::ensureResourceLoaded(int type, int i) {
VAR(VAR_ROOM_FLAG) = 1;
}
-int Scumm::loadResource(int type, int idx) {
+int ScummEngine::loadResource(int type, int idx) {
int roomNr;
uint32 fileOffs;
uint32 size, tag;
@@ -696,7 +696,7 @@ int Scumm::loadResource(int type, int idx) {
error("Cannot read resource");
}
-int Scumm::readSoundResource(int type, int idx) {
+int ScummEngine::readSoundResource(int type, int idx) {
uint32 pos, total_size, size, tag, basetag, max_total_size;
int pri, best_pri;
uint32 best_size = 0, best_offs = 0;
@@ -911,7 +911,7 @@ static const uint16 num_steps_table[] = {
240, 276, 340, 460,
600, 860, 1200, 1600
};
-int Scumm::convert_extraflags(byte * ptr, byte * src_ptr) {
+int ScummEngine::convert_extraflags(byte * ptr, byte * src_ptr) {
int flags = src_ptr[0];
int t1, t2, t3, t4, time;
@@ -1039,7 +1039,7 @@ static inline byte Mac0ToGMInstrument(uint32 type) {
}
}
-void Scumm::convertMac0Resource(int type, int idx, byte *src_ptr, int size) {
+void ScummEngine::convertMac0Resource(int type, int idx, byte *src_ptr, int size) {
/*
From Markus Magnuson (superqult) we got this information:
Mac0
@@ -1176,7 +1176,7 @@ void Scumm::convertMac0Resource(int type, int idx, byte *src_ptr, int size) {
#endif
}
-void Scumm::convertADResource(int type, int idx, byte *src_ptr, int size) {
+void ScummEngine::convertADResource(int type, int idx, byte *src_ptr, int size) {
// We will ignore the PPQN in the original resource, because
// it's invalid anyway. We use a constant PPQN of 480.
@@ -1565,7 +1565,7 @@ void Scumm::convertADResource(int type, int idx, byte *src_ptr, int size) {
}
-int Scumm::readSoundResourceSmallHeader(int type, int idx) {
+int ScummEngine::readSoundResourceSmallHeader(int type, int idx) {
uint32 pos, total_size, size, tag;
uint32 ad_size = 0, ad_offs = 0;
uint32 ro_size = 0, ro_offs = 0;
@@ -1683,20 +1683,20 @@ int Scumm::readSoundResourceSmallHeader(int type, int idx) {
}
-int Scumm::getResourceRoomNr(int type, int idx) {
+int ScummEngine::getResourceRoomNr(int type, int idx) {
if (type == rtRoom)
return idx;
return res.roomno[type][idx];
}
-int Scumm::getResourceSize(int type, int idx) {
+int ScummEngine::getResourceSize(int type, int idx) {
byte *ptr = getResourceAddress(type, idx);
MemBlkHeader *hdr = (MemBlkHeader *)(ptr - sizeof(MemBlkHeader));
return hdr->size;
}
-byte *Scumm::getResourceAddress(int type, int idx) {
+byte *ScummEngine::getResourceAddress(int type, int idx) {
byte *ptr;
CHECK_HEAP
@@ -1723,7 +1723,7 @@ byte *Scumm::getResourceAddress(int type, int idx) {
return ptr + sizeof(MemBlkHeader);
}
-byte *Scumm::getStringAddress(int i) {
+byte *ScummEngine::getStringAddress(int i) {
byte *b = getResourceAddress(rtString, i);
if (!b)
return NULL;
@@ -1733,7 +1733,7 @@ byte *Scumm::getStringAddress(int i) {
return b;
}
-byte *Scumm::getStringAddressVar(int i) {
+byte *ScummEngine::getStringAddressVar(int i) {
byte *addr;
addr = getResourceAddress(rtString, _scummVars[i]);
@@ -1749,7 +1749,7 @@ byte *Scumm::getStringAddressVar(int i) {
return (addr);
}
-void Scumm::setResourceCounter(int type, int idx, byte flag) {
+void ScummEngine::setResourceCounter(int type, int idx, byte flag) {
res.flags[type][idx] &= ~RF_USAGE;
res.flags[type][idx] |= flag;
}
@@ -1757,7 +1757,7 @@ void Scumm::setResourceCounter(int type, int idx, byte flag) {
/* 2 bytes safety area to make "precaching" of bytes in the gdi drawer easier */
#define SAFETY_AREA 2
-byte *Scumm::createResource(int type, int idx, uint32 size) {
+byte *ScummEngine::createResource(int type, int idx, uint32 size) {
byte *ptr;
CHECK_HEAP
@@ -1783,7 +1783,7 @@ byte *Scumm::createResource(int type, int idx, uint32 size) {
return ptr + sizeof(MemBlkHeader); /* skip header */
}
-bool Scumm::validateResource(const char *str, int type, int idx) const {
+bool ScummEngine::validateResource(const char *str, int type, int idx) const {
if (type < rtFirst || type > rtLast || (uint) idx >= (uint) res.num[type]) {
warning("%s Illegal Glob type %s (%d) num %d", str, resTypeFromId(type), type, idx);
return false;
@@ -1791,7 +1791,7 @@ bool Scumm::validateResource(const char *str, int type, int idx) const {
return true;
}
-void Scumm::nukeResource(int type, int idx) {
+void ScummEngine::nukeResource(int type, int idx) {
byte *ptr;
CHECK_HEAP
@@ -1816,7 +1816,7 @@ void Scumm::nukeResource(int type, int idx) {
}
}
-const byte *Scumm::findResourceData(uint32 tag, const byte *ptr) {
+const byte *ScummEngine::findResourceData(uint32 tag, const byte *ptr) {
if (_features & GF_OLD_BUNDLE)
error("findResourceData must not be used in GF_OLD_BUNDLE games");
else if (_features & GF_SMALL_HEADER)
@@ -1829,7 +1829,7 @@ const byte *Scumm::findResourceData(uint32 tag, const byte *ptr) {
return ptr + _resourceHeaderSize;
}
-int Scumm::getResourceDataSize(const byte *ptr) const {
+int ScummEngine::getResourceDataSize(const byte *ptr) const {
if (ptr == NULL)
return 0;
@@ -1841,7 +1841,7 @@ int Scumm::getResourceDataSize(const byte *ptr) const {
return READ_BE_UINT32(ptr - 4) - 8;
}
-void Scumm::lock(int type, int i) {
+void ScummEngine::lock(int type, int i) {
if (!validateResource("Locking", type, i))
return;
res.flags[type][i] |= RF_LOCK;
@@ -1849,7 +1849,7 @@ void Scumm::lock(int type, int i) {
// debug(1, "locking %d,%d", type, i);
}
-void Scumm::unlock(int type, int i) {
+void ScummEngine::unlock(int type, int i) {
if (!validateResource("Unlocking", type, i))
return;
res.flags[type][i] &= ~RF_LOCK;
@@ -1857,7 +1857,7 @@ void Scumm::unlock(int type, int i) {
// debug(1, "unlocking %d,%d", type, i);
}
-bool Scumm::isResourceInUse(int type, int i) const {
+bool ScummEngine::isResourceInUse(int type, int i) const {
if (!validateResource("isResourceInUse", type, i))
return false;
switch (type) {
@@ -1876,7 +1876,7 @@ bool Scumm::isResourceInUse(int type, int i) const {
}
}
-void Scumm::increaseResourceCounter() {
+void ScummEngine::increaseResourceCounter() {
int i, j;
byte counter;
@@ -1890,7 +1890,7 @@ void Scumm::increaseResourceCounter() {
}
}
-void Scumm::expireResources(uint32 size) {
+void ScummEngine::expireResources(uint32 size) {
int i, j;
byte flag;
byte best_counter;
@@ -1935,7 +1935,7 @@ void Scumm::expireResources(uint32 size) {
debug(5, "Expired resources, mem %d -> %d", oldAllocatedSize, _allocatedSize);
}
-void Scumm::freeResources() {
+void ScummEngine::freeResources() {
int i, j;
for (i = rtFirst; i <= rtLast; i++) {
for (j = res.num[i]; --j >= 0;) {
@@ -1949,7 +1949,7 @@ void Scumm::freeResources() {
}
}
-void Scumm::loadPtrToResource(int type, int resindex, const byte *source) {
+void ScummEngine::loadPtrToResource(int type, int resindex, const byte *source) {
byte *alloced;
int i, len;
@@ -1972,13 +1972,13 @@ void Scumm::loadPtrToResource(int type, int resindex, const byte *source) {
}
}
-bool Scumm::isResourceLoaded(int type, int idx) const {
+bool ScummEngine::isResourceLoaded(int type, int idx) const {
if (!validateResource("isLoaded", type, idx))
return false;
return res.address[type][idx] != NULL;
}
-void Scumm::resourceStats() {
+void ScummEngine::resourceStats() {
int i, j;
uint32 lockedSize = 0, lockedNum = 0;
byte flag;
@@ -1995,7 +1995,7 @@ void Scumm::resourceStats() {
debug(1, "Total allocated size=%d, locked=%d(%d)", _allocatedSize, lockedSize, lockedNum);
}
-void Scumm::readMAXS() {
+void ScummEngine::readMAXS() {
if (_version == 8) { // CMI
_fileHandle.seek(50 + 50, SEEK_CUR); // 176 - 8
_numVariables = _fileHandle.readUint32LE(); // 1500
@@ -2115,7 +2115,7 @@ void Scumm::readMAXS() {
_dynamicRoomOffsets = true;
}
-void Scumm::allocateArrays() {
+void ScummEngine::allocateArrays() {
// Note: Buffers are now allocated in scummMain to allow for
// early GUI init.
@@ -2150,14 +2150,14 @@ void Scumm::allocateArrays() {
}
-bool Scumm::isGlobInMemory(int type, int idx) const{
+bool ScummEngine::isGlobInMemory(int type, int idx) const{
if (!validateResource("isGlobInMemory", type, idx))
return false;
return res.address[type][idx] != NULL;
}
-void Scumm::dumpResource(const char *tag, int idx, const byte *ptr, int length) {
+void ScummEngine::dumpResource(const char *tag, int idx, const byte *ptr, int length) {
char buf[256];
File out;
diff --git a/scumm/resource_v2.cpp b/scumm/resource_v2.cpp
index 7738fc39e8..2e4d3f2884 100644
--- a/scumm/resource_v2.cpp
+++ b/scumm/resource_v2.cpp
@@ -27,7 +27,7 @@
#include "resource.h"
#include "sound/mididrv.h"
-void Scumm_v2::readClassicIndexFile() {
+void ScummEngine_v2::readClassicIndexFile() {
int i;
if (_gameId == GID_MANIAC) {
@@ -104,7 +104,7 @@ void Scumm_v2::readClassicIndexFile() {
}
}
-void Scumm_v2::readEnhancedIndexFile() {
+void ScummEngine_v2::readEnhancedIndexFile() {
if (!(_features & GF_AMIGA))
_musicEngine = _playerV2 = new Player_V2(this);
@@ -143,7 +143,7 @@ void Scumm_v2::readEnhancedIndexFile() {
readResTypeList(rtSound, MKID('SOUN'), "sound");
}
-void Scumm_v2::readIndexFile() {
+void ScummEngine_v2::readIndexFile() {
int magic = 0;
debug(9, "readIndexFile()");
@@ -177,7 +177,7 @@ void Scumm_v2::readIndexFile() {
closeRoom();
}
-void Scumm_v2::readMAXS() {
+void ScummEngine_v2::readMAXS() {
// FIXME - I'm not sure for those values yet, they will have to be rechecked
_numVariables = 800; // 800
@@ -199,6 +199,6 @@ void Scumm_v2::readMAXS() {
allocateArrays();
}
-void Scumm_v2::loadCharset(int num) {
+void ScummEngine_v2::loadCharset(int num) {
// Stub, V2 font resources are hardcoded into the engine.
}
diff --git a/scumm/resource_v3.cpp b/scumm/resource_v3.cpp
index bb1c5ccd21..1404845885 100644
--- a/scumm/resource_v3.cpp
+++ b/scumm/resource_v3.cpp
@@ -26,7 +26,7 @@
#include "resource.h"
-void Scumm_v3::readIndexFile() {
+void ScummEngine_v3::readIndexFile() {
if (_features & GF_OLD_BUNDLE) {
int magic = 0;
debug(9, "readIndexFile()");
@@ -163,7 +163,7 @@ void Scumm_v3::readIndexFile() {
}
}
-void Scumm_v3::loadCharset(int no) {
+void ScummEngine_v3::loadCharset(int no) {
uint32 size;
memset(_charsetData, 0, sizeof(_charsetData));
@@ -190,7 +190,7 @@ void Scumm_v3::loadCharset(int no) {
file.close();
}
-void Scumm_v3::readMAXS() {
+void ScummEngine_v3::readMAXS() {
// FIXME - I'm not sure for those values yet, they will have to be rechecked
_numVariables = 800; // 800
@@ -212,7 +212,7 @@ void Scumm_v3::readMAXS() {
allocateArrays();
}
-void Scumm_v3::readGlobalObjects() {
+void ScummEngine_v3::readGlobalObjects() {
int num = _fileHandle.readUint16LE();
assert(num == _numGlobalObjects);
for (int i = 0; i != num; i++) {
diff --git a/scumm/resource_v4.cpp b/scumm/resource_v4.cpp
index d11aa2355b..425954f455 100644
--- a/scumm/resource_v4.cpp
+++ b/scumm/resource_v4.cpp
@@ -24,7 +24,7 @@
#include "scumm.h"
#include "intern.h"
-void Scumm_v4::loadCharset(int no) {
+void ScummEngine_v4::loadCharset(int no) {
uint32 size;
memset(_charsetData, 0, sizeof(_charsetData));
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index 49f08f1e18..1c99d298b8 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -46,20 +46,20 @@ struct SaveGameHeader {
};
-void Scumm::requestSave(int slot, const char *name) {
+void ScummEngine::requestSave(int slot, const char *name) {
_saveLoadSlot = slot;
_saveLoadCompatible = false;
_saveLoadFlag = 1; // 1 for save
strcpy(_saveLoadName, name);
}
-void Scumm::requestLoad(int slot) {
+void ScummEngine::requestLoad(int slot) {
_saveLoadSlot = slot;
_saveLoadCompatible = false;
_saveLoadFlag = 2; // 2 for load
}
-bool Scumm::saveState(int slot, bool compat, SaveFileManager *mgr) {
+bool ScummEngine::saveState(int slot, bool compat, SaveFileManager *mgr) {
char filename[256];
SaveFile *out;
SaveGameHeader hdr;
@@ -84,7 +84,7 @@ bool Scumm::saveState(int slot, bool compat, SaveFileManager *mgr) {
return true;
}
-bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) {
+bool ScummEngine::loadState(int slot, bool compat, SaveFileManager *mgr) {
char filename[256];
SaveFile *out;
int i, j;
@@ -225,18 +225,18 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) {
return true;
}
-void Scumm::makeSavegameName(char *out, int slot, bool compatible) {
+void ScummEngine::makeSavegameName(char *out, int slot, bool compatible) {
sprintf(out, "%s.%c%.2d", _game_name, compatible ? 'c' : 's', slot);
}
-void Scumm::listSavegames(bool *marks, int num, SaveFileManager *mgr) {
+void ScummEngine::listSavegames(bool *marks, int num, SaveFileManager *mgr) {
char prefix[256];
makeSavegameName(prefix, 99, false);
prefix[strlen(prefix)-2] = 0;
mgr->list_savefiles(prefix, getSavePath(), marks, num);
}
-bool Scumm::getSavegameName(int slot, char *desc, SaveFileManager *mgr) {
+bool ScummEngine::getSavegameName(int slot, char *desc, SaveFileManager *mgr) {
char filename[256];
SaveFile *out;
SaveGameHeader hdr;
@@ -267,7 +267,7 @@ bool Scumm::getSavegameName(int slot, char *desc, SaveFileManager *mgr) {
return true;
}
-void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) {
+void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
const SaveLoadEntry objectEntries[] = {
MKLINE(ObjectData, OBIMoffset, sleUint32, VER(8)),
MKLINE(ObjectData, OBCDoffset, sleUint32, VER(8)),
@@ -317,154 +317,154 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) {
};
const SaveLoadEntry mainEntries[] = {
- MKLINE(Scumm, _roomWidth, sleUint16, VER(8)),
- MKLINE(Scumm, _roomHeight, sleUint16, VER(8)),
- MKLINE(Scumm, _ENCD_offs, sleUint32, VER(8)),
- MKLINE(Scumm, _EXCD_offs, sleUint32, VER(8)),
- MKLINE(Scumm, _IM00_offs, sleUint32, VER(8)),
- MKLINE(Scumm, _CLUT_offs, sleUint32, VER(8)),
- MK_OBSOLETE(Scumm, _EPAL_offs, sleUint32, VER(8), VER(9)),
- MKLINE(Scumm, _PALS_offs, sleUint32, VER(8)),
- MKLINE(Scumm, _curPalIndex, sleByte, VER(8)),
- MKLINE(Scumm, _currentRoom, sleByte, VER(8)),
- MKLINE(Scumm, _roomResource, sleByte, VER(8)),
- MKLINE(Scumm, _numObjectsInRoom, sleByte, VER(8)),
- MKLINE(Scumm, _currentScript, sleByte, VER(8)),
- MKARRAY(Scumm, _localScriptList[0], sleUint32, NUM_LOCALSCRIPT, VER(8)),
+ MKLINE(ScummEngine, _roomWidth, sleUint16, VER(8)),
+ MKLINE(ScummEngine, _roomHeight, sleUint16, VER(8)),
+ MKLINE(ScummEngine, _ENCD_offs, sleUint32, VER(8)),
+ MKLINE(ScummEngine, _EXCD_offs, sleUint32, VER(8)),
+ MKLINE(ScummEngine, _IM00_offs, sleUint32, VER(8)),
+ MKLINE(ScummEngine, _CLUT_offs, sleUint32, VER(8)),
+ MK_OBSOLETE(ScummEngine, _EPAL_offs, sleUint32, VER(8), VER(9)),
+ MKLINE(ScummEngine, _PALS_offs, sleUint32, VER(8)),
+ MKLINE(ScummEngine, _curPalIndex, sleByte, VER(8)),
+ MKLINE(ScummEngine, _currentRoom, sleByte, VER(8)),
+ MKLINE(ScummEngine, _roomResource, sleByte, VER(8)),
+ MKLINE(ScummEngine, _numObjectsInRoom, sleByte, VER(8)),
+ MKLINE(ScummEngine, _currentScript, sleByte, VER(8)),
+ MKARRAY(ScummEngine, _localScriptList[0], sleUint32, NUM_LOCALSCRIPT, VER(8)),
// vm.localvar grew from 25 to 40 script entries and then from
// 16 to 32 bit variables (but that wasn't reflect here)... and
// THEN from 16 to 25 variables.
- MKARRAY2_OLD(Scumm, vm.localvar[0][0], sleUint16, 17, 25, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(8), VER(8)),
- MKARRAY2_OLD(Scumm, vm.localvar[0][0], sleUint16, 17, 40, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(9), VER(14)),
+ MKARRAY2_OLD(ScummEngine, vm.localvar[0][0], sleUint16, 17, 25, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(8), VER(8)),
+ MKARRAY2_OLD(ScummEngine, vm.localvar[0][0], sleUint16, 17, 40, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(9), VER(14)),
// We used to save 25 * 40 = 1000 blocks; but actually, each 'row consisted of 26 entry,
// i.e. 26 * 40 = 1040. Thus the last 40 blocks of localvar where not saved at all. To be
// able to load this screwed format, we use a trick: We load 26 * 38 = 988 blocks.
// Then, we mark the followin 12 blocks (24 bytes) as obsolete.
- MKARRAY2_OLD(Scumm, vm.localvar[0][0], sleUint16, 26, 38, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(15), VER(17)),
- MK_OBSOLETE_ARRAY(Scumm, vm.localvar[39][0], sleUint16, 12, VER(15), VER(17)),
+ MKARRAY2_OLD(ScummEngine, vm.localvar[0][0], sleUint16, 26, 38, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(15), VER(17)),
+ MK_OBSOLETE_ARRAY(ScummEngine, vm.localvar[39][0], sleUint16, 12, VER(15), VER(17)),
// This was the first proper multi dimensional version of the localvars, with 32 bit values
- MKARRAY2_OLD(Scumm, vm.localvar[0][0], sleUint32, 26, 40, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(18), VER(19)),
+ MKARRAY2_OLD(ScummEngine, vm.localvar[0][0], sleUint32, 26, 40, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(18), VER(19)),
// Then we doubled the script slots again, from 40 to 80
- MKARRAY2(Scumm, vm.localvar[0][0], sleUint32, 26, NUM_SCRIPT_SLOT, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(20)),
+ MKARRAY2(ScummEngine, vm.localvar[0][0], sleUint32, 26, NUM_SCRIPT_SLOT, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(20)),
- MKARRAY(Scumm, _resourceMapper[0], sleByte, 128, VER(8)),
- MKARRAY(Scumm, _charsetColorMap[0], sleByte, 16, VER(8)),
+ MKARRAY(ScummEngine, _resourceMapper[0], sleByte, 128, VER(8)),
+ MKARRAY(ScummEngine, _charsetColorMap[0], sleByte, 16, VER(8)),
// _charsetData grew from 10*16 to 15*16 bytes
- MKARRAY_OLD(Scumm, _charsetData[0][0], sleByte, 10 * 16, VER(8), VER(9)),
- MKARRAY(Scumm, _charsetData[0][0], sleByte, 15 * 16, VER(10)),
-
- MKLINE(Scumm, _curExecScript, sleUint16, VER(8)),
-
- MKLINE(Scumm, camera._dest.x, sleInt16, VER(8)),
- MKLINE(Scumm, camera._dest.y, sleInt16, VER(8)),
- MKLINE(Scumm, camera._cur.x, sleInt16, VER(8)),
- MKLINE(Scumm, camera._cur.y, sleInt16, VER(8)),
- MKLINE(Scumm, camera._last.x, sleInt16, VER(8)),
- MKLINE(Scumm, camera._last.y, sleInt16, VER(8)),
- MKLINE(Scumm, camera._accel.x, sleInt16, VER(8)),
- MKLINE(Scumm, camera._accel.y, sleInt16, VER(8)),
- MKLINE(Scumm, _screenStartStrip, sleInt16, VER(8)),
- MKLINE(Scumm, _screenEndStrip, sleInt16, VER(8)),
- MKLINE(Scumm, camera._mode, sleByte, VER(8)),
- MKLINE(Scumm, camera._follows, sleByte, VER(8)),
- MKLINE(Scumm, camera._leftTrigger, sleInt16, VER(8)),
- MKLINE(Scumm, camera._rightTrigger, sleInt16, VER(8)),
- MKLINE(Scumm, camera._movingToActor, sleUint16, VER(8)),
-
- MKLINE(Scumm, _actorToPrintStrFor, sleByte, VER(8)),
- MKLINE(Scumm, _charsetColor, sleByte, VER(8)),
+ MKARRAY_OLD(ScummEngine, _charsetData[0][0], sleByte, 10 * 16, VER(8), VER(9)),
+ MKARRAY(ScummEngine, _charsetData[0][0], sleByte, 15 * 16, VER(10)),
+
+ MKLINE(ScummEngine, _curExecScript, sleUint16, VER(8)),
+
+ MKLINE(ScummEngine, camera._dest.x, sleInt16, VER(8)),
+ MKLINE(ScummEngine, camera._dest.y, sleInt16, VER(8)),
+ MKLINE(ScummEngine, camera._cur.x, sleInt16, VER(8)),
+ MKLINE(ScummEngine, camera._cur.y, sleInt16, VER(8)),
+ MKLINE(ScummEngine, camera._last.x, sleInt16, VER(8)),
+ MKLINE(ScummEngine, camera._last.y, sleInt16, VER(8)),
+ MKLINE(ScummEngine, camera._accel.x, sleInt16, VER(8)),
+ MKLINE(ScummEngine, camera._accel.y, sleInt16, VER(8)),
+ MKLINE(ScummEngine, _screenStartStrip, sleInt16, VER(8)),
+ MKLINE(ScummEngine, _screenEndStrip, sleInt16, VER(8)),
+ MKLINE(ScummEngine, camera._mode, sleByte, VER(8)),
+ MKLINE(ScummEngine, camera._follows, sleByte, VER(8)),
+ MKLINE(ScummEngine, camera._leftTrigger, sleInt16, VER(8)),
+ MKLINE(ScummEngine, camera._rightTrigger, sleInt16, VER(8)),
+ MKLINE(ScummEngine, camera._movingToActor, sleUint16, VER(8)),
+
+ MKLINE(ScummEngine, _actorToPrintStrFor, sleByte, VER(8)),
+ MKLINE(ScummEngine, _charsetColor, sleByte, VER(8)),
// _charsetBufPos was changed from byte to int
- MKLINE_OLD(Scumm, _charsetBufPos, sleByte, VER(8), VER(9)),
- MKLINE(Scumm, _charsetBufPos, sleInt16, VER(10)),
-
- MKLINE(Scumm, _haveMsg, sleByte, VER(8)),
- MKLINE(Scumm, _useTalkAnims, sleByte, VER(8)),
-
- MKLINE(Scumm, _talkDelay, sleInt16, VER(8)),
- MKLINE(Scumm, _defaultTalkDelay, sleInt16, VER(8)),
- MKLINE(Scumm, _numInMsgStack, sleInt16, VER(8)),
- MKLINE(Scumm, _sentenceNum, sleByte, VER(8)),
-
- MKLINE(Scumm, vm.cutSceneStackPointer, sleByte, VER(8)),
- MKARRAY(Scumm, vm.cutScenePtr[0], sleUint32, 5, VER(8)),
- MKARRAY(Scumm, vm.cutSceneScript[0], sleByte, 5, VER(8)),
- MKARRAY(Scumm, vm.cutSceneData[0], sleInt16, 5, VER(8)),
- MKLINE(Scumm, vm.cutSceneScriptIndex, sleInt16, VER(8)),
-
- MKLINE(Scumm, vm.numNestedScripts, sleByte, VER(8)),
- MKLINE(Scumm, _userPut, sleByte, VER(8)),
- MKLINE(Scumm, _userState, sleUint16, VER(17)),
- MKLINE(Scumm, _cursor.state, sleByte, VER(8)),
- MK_OBSOLETE(Scumm, gdi._cursorActive, sleByte, VER(8), VER(20)),
- MKLINE(Scumm, _currentCursor, sleByte, VER(8)),
- MKARRAY(Scumm, _grabbedCursor[0], sleByte, 8192, VER(20)),
- MKLINE(Scumm, _cursor.width, sleInt16, VER(20)),
- MKLINE(Scumm, _cursor.height, sleInt16, VER(20)),
- MKLINE(Scumm, _cursor.hotspotX, sleInt16, VER(20)),
- MKLINE(Scumm, _cursor.hotspotY, sleInt16, VER(20)),
- MKLINE(Scumm, _cursor.animate, sleByte, VER(20)),
- MKLINE(Scumm, _cursor.animateIndex, sleByte, VER(20)),
- MKLINE(Scumm, _mouse.x, sleInt16, VER(20)),
- MKLINE(Scumm, _mouse.y, sleInt16, VER(20)),
-
- MKLINE(Scumm, _doEffect, sleByte, VER(8)),
- MKLINE(Scumm, _switchRoomEffect, sleByte, VER(8)),
- MKLINE(Scumm, _newEffect, sleByte, VER(8)),
- MKLINE(Scumm, _switchRoomEffect2, sleByte, VER(8)),
- MKLINE(Scumm, _BgNeedsRedraw, sleByte, VER(8)),
+ MKLINE_OLD(ScummEngine, _charsetBufPos, sleByte, VER(8), VER(9)),
+ MKLINE(ScummEngine, _charsetBufPos, sleInt16, VER(10)),
+
+ MKLINE(ScummEngine, _haveMsg, sleByte, VER(8)),
+ MKLINE(ScummEngine, _useTalkAnims, sleByte, VER(8)),
+
+ MKLINE(ScummEngine, _talkDelay, sleInt16, VER(8)),
+ MKLINE(ScummEngine, _defaultTalkDelay, sleInt16, VER(8)),
+ MKLINE(ScummEngine, _numInMsgStack, sleInt16, VER(8)),
+ MKLINE(ScummEngine, _sentenceNum, sleByte, VER(8)),
+
+ MKLINE(ScummEngine, vm.cutSceneStackPointer, sleByte, VER(8)),
+ MKARRAY(ScummEngine, vm.cutScenePtr[0], sleUint32, 5, VER(8)),
+ MKARRAY(ScummEngine, vm.cutSceneScript[0], sleByte, 5, VER(8)),
+ MKARRAY(ScummEngine, vm.cutSceneData[0], sleInt16, 5, VER(8)),
+ MKLINE(ScummEngine, vm.cutSceneScriptIndex, sleInt16, VER(8)),
+
+ MKLINE(ScummEngine, vm.numNestedScripts, sleByte, VER(8)),
+ MKLINE(ScummEngine, _userPut, sleByte, VER(8)),
+ MKLINE(ScummEngine, _userState, sleUint16, VER(17)),
+ MKLINE(ScummEngine, _cursor.state, sleByte, VER(8)),
+ MK_OBSOLETE(ScummEngine, gdi._cursorActive, sleByte, VER(8), VER(20)),
+ MKLINE(ScummEngine, _currentCursor, sleByte, VER(8)),
+ MKARRAY(ScummEngine, _grabbedCursor[0], sleByte, 8192, VER(20)),
+ MKLINE(ScummEngine, _cursor.width, sleInt16, VER(20)),
+ MKLINE(ScummEngine, _cursor.height, sleInt16, VER(20)),
+ MKLINE(ScummEngine, _cursor.hotspotX, sleInt16, VER(20)),
+ MKLINE(ScummEngine, _cursor.hotspotY, sleInt16, VER(20)),
+ MKLINE(ScummEngine, _cursor.animate, sleByte, VER(20)),
+ MKLINE(ScummEngine, _cursor.animateIndex, sleByte, VER(20)),
+ MKLINE(ScummEngine, _mouse.x, sleInt16, VER(20)),
+ MKLINE(ScummEngine, _mouse.y, sleInt16, VER(20)),
+
+ MKLINE(ScummEngine, _doEffect, sleByte, VER(8)),
+ MKLINE(ScummEngine, _switchRoomEffect, sleByte, VER(8)),
+ MKLINE(ScummEngine, _newEffect, sleByte, VER(8)),
+ MKLINE(ScummEngine, _switchRoomEffect2, sleByte, VER(8)),
+ MKLINE(ScummEngine, _BgNeedsRedraw, sleByte, VER(8)),
// The state of palManipulate is stored only since V10
- MKLINE(Scumm, _palManipStart, sleByte, VER(10)),
- MKLINE(Scumm, _palManipEnd, sleByte, VER(10)),
- MKLINE(Scumm, _palManipCounter, sleUint16, VER(10)),
+ MKLINE(ScummEngine, _palManipStart, sleByte, VER(10)),
+ MKLINE(ScummEngine, _palManipEnd, sleByte, VER(10)),
+ MKLINE(ScummEngine, _palManipCounter, sleUint16, VER(10)),
// gfxUsageBits grew from 200 to 410 entries. Then 3 * 410 entries:
- MKARRAY_OLD(Scumm, gfxUsageBits[0], sleUint32, 200, VER(8), VER(9)),
- MKARRAY_OLD(Scumm, gfxUsageBits[0], sleUint32, 410, VER(10), VER(13)),
- MKARRAY(Scumm, gfxUsageBits[0], sleUint32, 3 * 410, VER(14)),
+ MKARRAY_OLD(ScummEngine, gfxUsageBits[0], sleUint32, 200, VER(8), VER(9)),
+ MKARRAY_OLD(ScummEngine, gfxUsageBits[0], sleUint32, 410, VER(10), VER(13)),
+ MKARRAY(ScummEngine, gfxUsageBits[0], sleUint32, 3 * 410, VER(14)),
- MKLINE(Scumm, gdi._transparentColor, sleByte, VER(8)),
- MKARRAY(Scumm, _currentPalette[0], sleByte, 768, VER(8)),
+ MKLINE(ScummEngine, gdi._transparentColor, sleByte, VER(8)),
+ MKARRAY(ScummEngine, _currentPalette[0], sleByte, 768, VER(8)),
- MKARRAY(Scumm, _proc_special_palette[0], sleByte, 256, VER(8)),
+ MKARRAY(ScummEngine, _proc_special_palette[0], sleByte, 256, VER(8)),
- MKARRAY(Scumm, _charsetBuffer[0], sleByte, 256, VER(8)),
+ MKARRAY(ScummEngine, _charsetBuffer[0], sleByte, 256, VER(8)),
- MKLINE(Scumm, _egoPositioned, sleByte, VER(8)),
+ MKLINE(ScummEngine, _egoPositioned, sleByte, VER(8)),
// gdi._imgBufOffs grew from 4 to 5 entries :
- MKARRAY_OLD(Scumm, gdi._imgBufOffs[0], sleUint16, 4, VER(8), VER(9)),
- MKARRAY(Scumm, gdi._imgBufOffs[0], sleUint16, 5, VER(10)),
+ MKARRAY_OLD(ScummEngine, gdi._imgBufOffs[0], sleUint16, 4, VER(8), VER(9)),
+ MKARRAY(ScummEngine, gdi._imgBufOffs[0], sleUint16, 5, VER(10)),
- MKLINE(Scumm, gdi._numZBuffer, sleByte, VER(8)),
+ MKLINE(ScummEngine, gdi._numZBuffer, sleByte, VER(8)),
- MKLINE(Scumm, _screenEffectFlag, sleByte, VER(8)),
+ MKLINE(ScummEngine, _screenEffectFlag, sleByte, VER(8)),
- MK_OBSOLETE(Scumm, _randSeed1, sleUint32, VER(8), VER(9)),
- MK_OBSOLETE(Scumm, _randSeed2, sleUint32, VER(8), VER(9)),
+ MK_OBSOLETE(ScummEngine, _randSeed1, sleUint32, VER(8), VER(9)),
+ MK_OBSOLETE(ScummEngine, _randSeed2, sleUint32, VER(8), VER(9)),
// Converted _shakeEnabled to boolean and added a _shakeFrame field.
- MKLINE_OLD(Scumm, _shakeEnabled, sleInt16, VER(8), VER(9)),
- MKLINE(Scumm, _shakeEnabled, sleByte, VER(10)),
- MKLINE(Scumm, _shakeFrame, sleUint32, VER(10)),
+ MKLINE_OLD(ScummEngine, _shakeEnabled, sleInt16, VER(8), VER(9)),
+ MKLINE(ScummEngine, _shakeEnabled, sleByte, VER(10)),
+ MKLINE(ScummEngine, _shakeFrame, sleUint32, VER(10)),
- MKLINE(Scumm, _keepText, sleByte, VER(8)),
+ MKLINE(ScummEngine, _keepText, sleByte, VER(8)),
- MKLINE(Scumm, _screenB, sleUint16, VER(8)),
- MKLINE(Scumm, _screenH, sleUint16, VER(8)),
+ MKLINE(ScummEngine, _screenB, sleUint16, VER(8)),
+ MKLINE(ScummEngine, _screenH, sleUint16, VER(8)),
- MK_OBSOLETE(Scumm, _cd_track, sleInt16, VER(9), VER(9)),
- MK_OBSOLETE(Scumm, _cd_loops, sleInt16, VER(9), VER(9)),
- MK_OBSOLETE(Scumm, _cd_frame, sleInt16, VER(9), VER(9)),
- MK_OBSOLETE(Scumm, _cd_end, sleInt16, VER(9), VER(9)),
+ MK_OBSOLETE(ScummEngine, _cd_track, sleInt16, VER(9), VER(9)),
+ MK_OBSOLETE(ScummEngine, _cd_loops, sleInt16, VER(9), VER(9)),
+ MK_OBSOLETE(ScummEngine, _cd_frame, sleInt16, VER(9), VER(9)),
+ MK_OBSOLETE(ScummEngine, _cd_end, sleInt16, VER(9), VER(9)),
MKEND()
};
@@ -679,7 +679,7 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) {
}
}
-void Scumm::saveLoadResource(Serializer *ser, int type, int idx) {
+void ScummEngine::saveLoadResource(Serializer *ser, int type, int idx) {
byte *ptr;
uint32 size;
diff --git a/scumm/script.cpp b/scumm/script.cpp
index 29c94efd21..e4b966952e 100644
--- a/scumm/script.cpp
+++ b/scumm/script.cpp
@@ -30,7 +30,7 @@
#include "scumm/scumm.h"
/* Start executing script 'script' with the given parameters */
-void Scumm::runScript(int script, bool freezeResistant, bool recursive, int *lvarptr) {
+void ScummEngine::runScript(int script, bool freezeResistant, bool recursive, int *lvarptr) {
ScriptSlot *s;
byte *scriptPtr;
uint32 scriptOffs;
@@ -71,7 +71,7 @@ void Scumm::runScript(int script, bool freezeResistant, bool recursive, int *lva
runScriptNested(slot);
}
-void Scumm::runObjectScript(int object, int entry, bool freezeResistant, bool recursive, int *vars, int slot) {
+void ScummEngine::runObjectScript(int object, int entry, bool freezeResistant, bool recursive, int *vars, int slot) {
ScriptSlot *s;
uint32 obcd;
int where, offs;
@@ -118,7 +118,7 @@ void Scumm::runObjectScript(int object, int entry, bool freezeResistant, bool re
#define BYPASS_COPY_PROT
#endif
-void Scumm::initializeLocals(int slot, int *vars) {
+void ScummEngine::initializeLocals(int slot, int *vars) {
int i;
if (!vars) {
for (i = 0; i < 16; i++)
@@ -129,7 +129,7 @@ void Scumm::initializeLocals(int slot, int *vars) {
}
}
-int Scumm::getVerbEntrypoint(int obj, int entry) {
+int ScummEngine::getVerbEntrypoint(int obj, int entry) {
const byte *objptr, *verbptr;
int verboffs;
@@ -194,7 +194,7 @@ int Scumm::getVerbEntrypoint(int obj, int entry) {
}
/* Stop script 'script' */
-void Scumm::stopScript(int script) {
+void ScummEngine::stopScript(int script) {
ScriptSlot *ss;
NestedScript *nest;
int i, num;
@@ -231,7 +231,7 @@ void Scumm::stopScript(int script) {
}
/* Stop an object script 'script'*/
-void Scumm::stopObjectScript(int script) {
+void ScummEngine::stopObjectScript(int script) {
ScriptSlot *ss;
NestedScript *nest;
int i, num;
@@ -268,7 +268,7 @@ void Scumm::stopObjectScript(int script) {
}
/* Return a free script slot */
-int Scumm::getScriptSlot() {
+int ScummEngine::getScriptSlot() {
ScriptSlot *ss;
int i;
@@ -282,7 +282,7 @@ int Scumm::getScriptSlot() {
}
/* Run script 'script' nested - eg, within the parent script.*/
-void Scumm::runScriptNested(int script) {
+void ScummEngine::runScriptNested(int script) {
NestedScript *nest;
ScriptSlot *slot;
@@ -329,7 +329,7 @@ void Scumm::runScriptNested(int script) {
_currentScript = 0xFF;
}
-void Scumm::updateScriptPtr() {
+void ScummEngine::updateScriptPtr() {
if (_currentScript == 0xFF)
return;
@@ -337,7 +337,7 @@ void Scumm::updateScriptPtr() {
}
/* Get the code pointer to a script */
-void Scumm::getScriptBaseAddress() {
+void ScummEngine::getScriptBaseAddress() {
ScriptSlot *ss;
int idx;
@@ -386,14 +386,14 @@ void Scumm::getScriptBaseAddress() {
}
-void Scumm::getScriptEntryPoint() {
+void ScummEngine::getScriptEntryPoint() {
if (_currentScript == 0xFF)
return;
_scriptPointer = _scriptOrgPointer + vm.slot[_currentScript].offs;
}
/* Execute a script - Read opcode, and execute it from the table */
-void Scumm::executeScript() {
+void ScummEngine::executeScript() {
int c;
while (_currentScript != 0xFF) {
@@ -422,7 +422,7 @@ void Scumm::executeScript() {
CHECK_HEAP;
}
-byte Scumm::fetchScriptByte() {
+byte ScummEngine::fetchScriptByte() {
if (*_lastCodePtr + sizeof(MemBlkHeader) != _scriptOrgPointer) {
uint32 oldoffs = _scriptPointer - _scriptOrgPointer;
getScriptBaseAddress();
@@ -431,7 +431,7 @@ byte Scumm::fetchScriptByte() {
return *_scriptPointer++;
}
-uint Scumm::fetchScriptWord() {
+uint ScummEngine::fetchScriptWord() {
int a;
if (*_lastCodePtr + sizeof(MemBlkHeader) != _scriptOrgPointer) {
uint32 oldoffs = _scriptPointer - _scriptOrgPointer;
@@ -443,11 +443,11 @@ uint Scumm::fetchScriptWord() {
return a;
}
-int Scumm::fetchScriptWordSigned() {
+int ScummEngine::fetchScriptWordSigned() {
return (int16)fetchScriptWord();
}
-int Scumm::readVar(uint var) {
+int ScummEngine::readVar(uint var) {
int a;
#if defined(BYPASS_COPY_PROT)
static byte copyprotbypassed = false;
@@ -529,7 +529,7 @@ int Scumm::readVar(uint var) {
return -1;
}
-void Scumm::writeVar(uint var, int value) {
+void ScummEngine::writeVar(uint var, int value) {
if (!(var & 0xF000)) {
checkRange(_numVariables - 1, 0, var, "Variable %d out of range(w)");
@@ -592,7 +592,7 @@ void Scumm::writeVar(uint var, int value) {
error("Illegal varbits (w)");
}
-void Scumm::getResultPos() {
+void ScummEngine::getResultPos() {
int a;
_resultVarNumber = fetchScriptWord();
@@ -607,16 +607,16 @@ void Scumm::getResultPos() {
}
}
-void Scumm::setResult(int value) {
+void ScummEngine::setResult(int value) {
writeVar(_resultVarNumber, value);
}
-void Scumm::push(int a) {
+void ScummEngine::push(int a) {
assert(_scummStackPos >= 0 && _scummStackPos < ARRAYSIZE(_scummStack));
_scummStack[_scummStackPos++] = a;
}
-int Scumm::pop() {
+int ScummEngine::pop() {
if (_scummStackPos < 1 || _scummStackPos > ARRAYSIZE(_scummStack)) {
error("No items on stack to pop() for %s (0x%X) at [%d-%d]", getOpcodeDesc(_opcode), _opcode, _roomResource, vm.slot[_currentScript].number);
}
@@ -624,7 +624,7 @@ int Scumm::pop() {
return _scummStack[--_scummStackPos];
}
-void Scumm::stopObjectCode() {
+void ScummEngine::stopObjectCode() {
ScriptSlot *ss;
ss = &vm.slot[_currentScript];
@@ -649,7 +649,7 @@ void Scumm::stopObjectCode() {
_currentScript = 0xFF;
}
-void Scumm::runInventoryScript(int i) {
+void ScummEngine::runInventoryScript(int i) {
if (_version <= 2) {
redrawV2Inventory();
} else {
@@ -661,7 +661,7 @@ void Scumm::runInventoryScript(int i) {
}
}
-void Scumm::freezeScripts(int flag) {
+void ScummEngine::freezeScripts(int flag) {
int i;
if (_version <= 2) {
@@ -690,7 +690,7 @@ void Scumm::freezeScripts(int flag) {
}
}
-void Scumm::unfreezeScripts() {
+void ScummEngine::unfreezeScripts() {
int i;
if (_version <= 2) {
@@ -716,7 +716,7 @@ void Scumm::unfreezeScripts() {
}
-void Scumm::runAllScripts() {
+void ScummEngine::runAllScripts() {
int i;
for (i = 0; i < NUM_SCRIPT_SLOT; i++)
@@ -737,7 +737,7 @@ void Scumm::runAllScripts() {
}
}
-void Scumm::runExitScript() {
+void ScummEngine::runExitScript() {
if (_version > 2 && VAR(VAR_EXIT_SCRIPT))
runScript(VAR(VAR_EXIT_SCRIPT), 0, 0, 0);
if (_EXCD_offs) {
@@ -770,7 +770,7 @@ void Scumm::runExitScript() {
runScript(VAR(VAR_EXIT_SCRIPT2), 0, 0, 0);
}
-void Scumm::runEntryScript() {
+void ScummEngine::runEntryScript() {
if (_version > 2 && VAR(VAR_ENTRY_SCRIPT))
runScript(VAR(VAR_ENTRY_SCRIPT), 0, 0, 0);
if (_ENCD_offs) {
@@ -789,7 +789,7 @@ void Scumm::runEntryScript() {
runScript(VAR(VAR_ENTRY_SCRIPT2), 0, 0, 0);
}
-void Scumm::killScriptsAndResources() {
+void ScummEngine::killScriptsAndResources() {
ScriptSlot *ss;
int i;
@@ -823,14 +823,14 @@ void Scumm::killScriptsAndResources() {
}
}
-void Scumm::killAllScriptsExceptCurrent() {
+void ScummEngine::killAllScriptsExceptCurrent() {
for (int i = 0; i < NUM_SCRIPT_SLOT; i++) {
if (i != _currentScript)
vm.slot[i].status = ssDead;
}
}
-void Scumm::doSentence(int verb, int objectA, int objectB) {
+void ScummEngine::doSentence(int verb, int objectA, int objectB) {
SentenceTab *st;
if (_version >= 7) {
@@ -858,7 +858,7 @@ void Scumm::doSentence(int verb, int objectA, int objectB) {
st->freezeCount = 0;
}
-void Scumm::checkAndRunSentenceScript() {
+void ScummEngine::checkAndRunSentenceScript() {
int i;
int localParamList[16];
const ScriptSlot *ss;
@@ -900,7 +900,7 @@ void Scumm::checkAndRunSentenceScript() {
runScript(sentenceScript, 0, 0, localParamList);
}
-void Scumm::runInputScript(int a, int cmd, int mode) {
+void ScummEngine::runInputScript(int a, int cmd, int mode) {
int args[16];
int verbScript;
@@ -927,7 +927,7 @@ void Scumm::runInputScript(int a, int cmd, int mode) {
runScript(verbScript, 0, 0, args);
}
-void Scumm::decreaseScriptDelay(int amount) {
+void ScummEngine::decreaseScriptDelay(int amount) {
ScriptSlot *ss = vm.slot;
int i;
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) {
@@ -941,7 +941,7 @@ void Scumm::decreaseScriptDelay(int amount) {
}
}
-bool Scumm::isScriptInUse(int script) const {
+bool ScummEngine::isScriptInUse(int script) const {
int i;
const ScriptSlot *ss = vm.slot;
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++)
@@ -950,7 +950,7 @@ bool Scumm::isScriptInUse(int script) const {
return false;
}
-bool Scumm::isScriptRunning(int script) const {
+bool ScummEngine::isScriptRunning(int script) const {
int i;
const ScriptSlot *ss = vm.slot;
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++)
@@ -959,7 +959,7 @@ bool Scumm::isScriptRunning(int script) const {
return false;
}
-bool Scumm::isRoomScriptRunning(int script) const {
+bool ScummEngine::isRoomScriptRunning(int script) const {
int i;
const ScriptSlot *ss = vm.slot;
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++)
@@ -968,7 +968,7 @@ bool Scumm::isRoomScriptRunning(int script) const {
return false;
}
-int Scumm::defineArray(int array, int type, int dim2, int dim1) {
+int ScummEngine::defineArray(int array, int type, int dim2, int dim1) {
int id;
int size;
ArrayHeader *ah;
@@ -1015,7 +1015,7 @@ int Scumm::defineArray(int array, int type, int dim2, int dim1) {
return id;
}
-void Scumm::nukeArray(int a) {
+void ScummEngine::nukeArray(int a) {
int data;
data = readVar(a);
@@ -1026,7 +1026,7 @@ void Scumm::nukeArray(int a) {
writeVar(a, 0);
}
-int Scumm::getArrayId() {
+int ScummEngine::getArrayId() {
byte **addr = _baseArrays;
int i;
@@ -1038,7 +1038,7 @@ int Scumm::getArrayId() {
return -1;
}
-void Scumm::copyScriptString(byte *dst) {
+void ScummEngine::copyScriptString(byte *dst) {
int len = resStrLen(_scriptPointer) + 1;
while (len--)
*dst++ = fetchScriptByte();
@@ -1050,7 +1050,7 @@ void Scumm::copyScriptString(byte *dst) {
// special characters embedded into the string. The reason for this function is that
// sometimes this embedded data contains zero bytes, thus we can't just use strlen.
//
-int Scumm::resStrLen(const byte *src) const {
+int ScummEngine::resStrLen(const byte *src) const {
int num = 0;
byte chr;
if (src == NULL)
@@ -1075,7 +1075,7 @@ int Scumm::resStrLen(const byte *src) const {
return num;
}
-void Scumm::beginCutscene(int *args) {
+void ScummEngine::beginCutscene(int *args) {
int scr = _currentScript;
vm.slot[scr].cutsceneOverride++;
@@ -1092,7 +1092,7 @@ void Scumm::beginCutscene(int *args) {
vm.cutSceneScriptIndex = 0xFF;
}
-void Scumm::endCutscene() {
+void ScummEngine::endCutscene() {
ScriptSlot *ss = &vm.slot[_currentScript];
int args[16];
@@ -1115,7 +1115,7 @@ void Scumm::endCutscene() {
runScript(VAR(VAR_CUTSCENE_END_SCRIPT), 0, 0, args);
}
-void Scumm::abortCutscene() {
+void ScummEngine::abortCutscene() {
uint32 offs = vm.cutScenePtr[vm.cutSceneStackPointer];
if (offs) {
ScriptSlot *ss = &vm.slot[vm.cutSceneScript[vm.cutSceneStackPointer]];
@@ -1131,7 +1131,7 @@ void Scumm::abortCutscene() {
}
}
-void Scumm::beginOverride() {
+void ScummEngine::beginOverride() {
int idx;
idx = vm.cutSceneStackPointer;
@@ -1150,7 +1150,7 @@ void Scumm::beginOverride() {
VAR(VAR_OVERRIDE) = 0;
}
-void Scumm::endOverride() {
+void ScummEngine::endOverride() {
int idx;
idx = vm.cutSceneStackPointer;
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp
index 34e08be9bc..6d262b1d0d 100644
--- a/scumm/script_v2.cpp
+++ b/scumm/script_v2.cpp
@@ -29,9 +29,9 @@
#include "scumm/sound.h"
#include "scumm/verbs.h"
-#define OPCODE(x) { &Scumm_v2::x, #x }
+#define OPCODE(x) { &ScummEngine_v2::x, #x }
-void Scumm_v2::setupOpcodes() {
+void ScummEngine_v2::setupOpcodes() {
static const OpcodeEntryV2 opcodes[256] = {
/* 00 */
OPCODE(o5_stopObjectCode),
@@ -360,22 +360,22 @@ void Scumm_v2::setupOpcodes() {
#define SENTENCE_SCRIPT 2
-void Scumm_v2::executeOpcode(byte i) {
+void ScummEngine_v2::executeOpcode(byte i) {
OpcodeProcV2 op = _opcodesV2[i].proc;
(this->*op) ();
}
-const char *Scumm_v2::getOpcodeDesc(byte i) {
+const char *ScummEngine_v2::getOpcodeDesc(byte i) {
return _opcodesV2[i].desc;
}
-int Scumm_v2::getVar() {
+int ScummEngine_v2::getVar() {
return readVar(fetchScriptByte());
}
int v1_mm_actor_speech_color[] = {1, 7, 2, 14, 8, 1, 3, 7, 7, 12, 1, 13, 1, 4, 5, 5, 4, 3, 1, 5, 1, 1, 1, 7, 7, 0};
-void Scumm_v2::decodeParseString() {
+void ScummEngine_v2::decodeParseString() {
byte buffer[512];
byte *ptr = buffer;
byte c;
@@ -442,7 +442,7 @@ void Scumm_v2::decodeParseString() {
}
}
-int Scumm_v2::readVar(uint var) {
+int ScummEngine_v2::readVar(uint var) {
if (var >= 14 && var <= 16)
var = _scummVars[var];
@@ -451,79 +451,79 @@ int Scumm_v2::readVar(uint var) {
return _scummVars[var];
}
-void Scumm_v2::writeVar(uint var, int value) {
+void ScummEngine_v2::writeVar(uint var, int value) {
checkRange(_numVariables - 1, 0, var, "Variable %d out of range(r)");
debug(6, "writeVar(%d) = %d", var, value);
_scummVars[var] = value;
}
-void Scumm_v2::getResultPosIndirect() {
+void ScummEngine_v2::getResultPosIndirect() {
_resultVarNumber = _scummVars[fetchScriptByte()];
}
-void Scumm_v2::getResultPos() {
+void ScummEngine_v2::getResultPos() {
_resultVarNumber = fetchScriptByte();
}
-void Scumm_v2::setStateCommon(byte type) {
+void ScummEngine_v2::setStateCommon(byte type) {
int obj = getVarOrDirectWord(0x80);
putState(obj, getState(obj) | type);
}
-void Scumm_v2::clearStateCommon(byte type) {
+void ScummEngine_v2::clearStateCommon(byte type) {
int obj = getVarOrDirectWord(0x80);
putState(obj, getState(obj) & ~type);
}
-void Scumm_v2::o2_setState08() {
+void ScummEngine_v2::o2_setState08() {
int obj = getVarOrDirectWord(0x80);
putState(obj, getState(obj) | 0x08);
removeObjectFromRoom(obj);
clearDrawObjectQueue();
}
-void Scumm_v2::o2_clearState08() {
+void ScummEngine_v2::o2_clearState08() {
int obj = getVarOrDirectWord(0x80);
putState(obj, getState(obj) & ~0x08);
removeObjectFromRoom(obj);
clearDrawObjectQueue();
}
-void Scumm_v2::o2_setState04() {
+void ScummEngine_v2::o2_setState04() {
setStateCommon(0x04);
}
-void Scumm_v2::o2_clearState04() {
+void ScummEngine_v2::o2_clearState04() {
clearStateCommon(0x04);
}
-void Scumm_v2::o2_setState02() {
+void ScummEngine_v2::o2_setState02() {
setStateCommon(0x02);
}
-void Scumm_v2::o2_clearState02() {
+void ScummEngine_v2::o2_clearState02() {
clearStateCommon(0x02);
}
-void Scumm_v2::o2_setState01() {
+void ScummEngine_v2::o2_setState01() {
setStateCommon(0x01);
}
-void Scumm_v2::o2_clearState01() {
+void ScummEngine_v2::o2_clearState01() {
clearStateCommon(0x01);
}
-void Scumm_v2::o2_assignVarWordIndirect() {
+void ScummEngine_v2::o2_assignVarWordIndirect() {
getResultPosIndirect();
setResult(getVarOrDirectWord(0x80));
}
-void Scumm_v2::o2_assignVarByte() {
+void ScummEngine_v2::o2_assignVarByte() {
getResultPos();
setResult(fetchScriptByte());
}
-void Scumm_v2::o2_setObjPreposition() {
+void ScummEngine_v2::o2_setObjPreposition() {
int obj = getVarOrDirectWord(0x80);
int unk = fetchScriptByte();
@@ -535,7 +535,7 @@ void Scumm_v2::o2_setObjPreposition() {
}
}
-void Scumm_v2::o2_getObjPreposition() {
+void ScummEngine_v2::o2_getObjPreposition() {
getResultPos();
int obj = getVarOrDirectWord(0x80);
@@ -547,7 +547,7 @@ void Scumm_v2::o2_getObjPreposition() {
}
}
-void Scumm_v2::o2_setBitVar() {
+void ScummEngine_v2::o2_setBitVar() {
int var = fetchScriptWord();
byte a = getVarOrDirectByte(0x80);
@@ -562,7 +562,7 @@ void Scumm_v2::o2_setBitVar() {
}
-void Scumm_v2::o2_getBitVar() {
+void ScummEngine_v2::o2_getBitVar() {
getResultPos();
int var = fetchScriptWord();
byte a = getVarOrDirectByte(0x80);
@@ -574,7 +574,7 @@ void Scumm_v2::o2_getBitVar() {
setResult((_scummVars[bit_var] & (1 << bit_offset)) ? 1 : 0);
}
-void Scumm_v2::ifStateCommon(byte type) {
+void ScummEngine_v2::ifStateCommon(byte type) {
int obj = getVarOrDirectWord(0x80);
if ((getState(obj) & type) == 0)
@@ -583,7 +583,7 @@ void Scumm_v2::ifStateCommon(byte type) {
ignoreScriptWord();
}
-void Scumm_v2::ifNotStateCommon(byte type) {
+void ScummEngine_v2::ifNotStateCommon(byte type) {
int obj = getVarOrDirectWord(0x80);
if ((getState(obj) & type) != 0)
@@ -592,67 +592,67 @@ void Scumm_v2::ifNotStateCommon(byte type) {
ignoreScriptWord();
}
-void Scumm_v2::o2_ifState08() {
+void ScummEngine_v2::o2_ifState08() {
ifStateCommon(0x08);
}
-void Scumm_v2::o2_ifNotState08() {
+void ScummEngine_v2::o2_ifNotState08() {
ifNotStateCommon(0x08);
}
-void Scumm_v2::o2_ifState04() {
+void ScummEngine_v2::o2_ifState04() {
ifStateCommon(0x04);
}
-void Scumm_v2::o2_ifNotState04() {
+void ScummEngine_v2::o2_ifNotState04() {
ifNotStateCommon(0x04);
}
-void Scumm_v2::o2_ifState02() {
+void ScummEngine_v2::o2_ifState02() {
ifStateCommon(0x02);
}
-void Scumm_v2::o2_ifNotState02() {
+void ScummEngine_v2::o2_ifNotState02() {
ifNotStateCommon(0x02);
}
-void Scumm_v2::o2_ifState01() {
+void ScummEngine_v2::o2_ifState01() {
ifStateCommon(0x01);
}
-void Scumm_v2::o2_ifNotState01() {
+void ScummEngine_v2::o2_ifNotState01() {
ifNotStateCommon(0x01);
}
-void Scumm_v2::o2_addIndirect() {
+void ScummEngine_v2::o2_addIndirect() {
int a;
getResultPosIndirect();
a = getVarOrDirectWord(0x80);
_scummVars[_resultVarNumber] += a;
}
-void Scumm_v2::o2_subIndirect() {
+void ScummEngine_v2::o2_subIndirect() {
int a;
getResultPosIndirect();
a = getVarOrDirectWord(0x80);
_scummVars[_resultVarNumber] -= a;
}
-void Scumm_v2::o2_add() {
+void ScummEngine_v2::o2_add() {
int a;
getResultPos();
a = getVarOrDirectWord(0x80);
_scummVars[_resultVarNumber] += a;
}
-void Scumm_v2::o2_subtract() {
+void ScummEngine_v2::o2_subtract() {
int a;
getResultPos();
a = getVarOrDirectWord(0x80);
_scummVars[_resultVarNumber] -= a;
}
-void Scumm_v2::o2_waitForActor() {
+void ScummEngine_v2::o2_waitForActor() {
Actor *a = derefActor(getVarOrDirectByte(0x80), "o2_waitForActor");
if (a->moving) {
_scriptPointer -= 2;
@@ -660,7 +660,7 @@ void Scumm_v2::o2_waitForActor() {
}
}
-void Scumm_v2::o2_waitForMessage() {
+void ScummEngine_v2::o2_waitForMessage() {
if (VAR(VAR_HAVE_MSG)) {
_scriptPointer--;
@@ -668,7 +668,7 @@ void Scumm_v2::o2_waitForMessage() {
}
}
-void Scumm_v2::o2_waitForSentence() {
+void ScummEngine_v2::o2_waitForSentence() {
if (!_sentenceNum && !isScriptInUse(SENTENCE_SCRIPT))
return;
@@ -676,7 +676,7 @@ void Scumm_v2::o2_waitForSentence() {
o5_breakHere();
}
-void Scumm_v2::o2_actorSet() {
+void ScummEngine_v2::o2_actorSet() {
int act = getVarOrDirectByte(0x80);
int arg = getVarOrDirectByte(0x40);
Actor *a;
@@ -721,11 +721,11 @@ void Scumm_v2::o2_actorSet() {
}
}
-void Scumm_v2::o2_restart() {
+void ScummEngine_v2::o2_restart() {
restart();
}
-void Scumm_v2::o2_drawObject() {
+void ScummEngine_v2::o2_drawObject() {
int obj, idx, i;
ObjectData *od;
uint16 x, y, w, h;
@@ -762,7 +762,7 @@ void Scumm_v2::o2_drawObject() {
putState(obj, getState(od->obj_nr) | 0x08);
}
-void Scumm_v2::o2_resourceRoutines() {
+void ScummEngine_v2::o2_resourceRoutines() {
const ResTypes resTypes[] = {
rtNumTypes, // Invalid
rtNumTypes, // Invalid
@@ -792,7 +792,7 @@ void Scumm_v2::o2_resourceRoutines() {
}
}
-void Scumm_v2::o2_verbOps() {
+void ScummEngine_v2::o2_verbOps() {
int verb = fetchScriptByte();
int slot, state;
@@ -880,7 +880,7 @@ void Scumm_v2::o2_verbOps() {
verbMouseOver(0);
}
-void Scumm_v2::o2_doSentence() {
+void ScummEngine_v2::o2_doSentence() {
int a;
SentenceTab *st;
@@ -914,7 +914,7 @@ void Scumm_v2::o2_doSentence() {
_sentenceNum--;
if (st->verb == 254) {
- Scumm::stopObjectScript(st->objectA);
+ ScummEngine::stopObjectScript(st->objectA);
} else {
bool isBackgroundScript;
bool isSpecialVerb;
@@ -970,7 +970,7 @@ void Scumm_v2::o2_doSentence() {
}
}
-void Scumm_v2::o2_drawSentence() {
+void ScummEngine_v2::o2_drawSentence() {
Common::Rect sentenceline;
static char sentence[256];
const byte *temp;
@@ -1065,7 +1065,7 @@ void Scumm_v2::o2_drawSentence() {
drawString(2);
}
-void Scumm_v2::o2_ifClassOfIs() {
+void ScummEngine_v2::o2_ifClassOfIs() {
int obj = getVarOrDirectWord(0x80);
int clsop = getVarOrDirectByte(0x40);
byte *obcd = getOBCDFromObject(obj);
@@ -1083,7 +1083,7 @@ void Scumm_v2::o2_ifClassOfIs() {
ignoreScriptWord();
}
-void Scumm_v2::o2_walkActorTo() {
+void ScummEngine_v2::o2_walkActorTo() {
int x, y;
Actor *a;
a = derefActor(getVarOrDirectByte(0x80), "o2_walkActorTo");
@@ -1094,7 +1094,7 @@ void Scumm_v2::o2_walkActorTo() {
a->startWalkActor(x, y, -1);
}
-void Scumm_v2::o2_putActor() {
+void ScummEngine_v2::o2_putActor() {
int act = getVarOrDirectByte(0x80);
int x, y;
Actor *a;
@@ -1107,16 +1107,16 @@ void Scumm_v2::o2_putActor() {
a->putActor(x, y, a->room);
}
-void Scumm_v2::o2_startScript() {
+void ScummEngine_v2::o2_startScript() {
int script = getVarOrDirectByte(0x80);
runScript(script, 0, 0, 0);
}
-void Scumm_v2::o2_panCameraTo() {
+void ScummEngine_v2::o2_panCameraTo() {
panCameraTo(getVarOrDirectByte(0x80) * 8, 0);
}
-void Scumm_v2::o2_walkActorToObject() {
+void ScummEngine_v2::o2_walkActorToObject() {
int obj;
Actor *a;
@@ -1129,7 +1129,7 @@ void Scumm_v2::o2_walkActorToObject() {
}
}
-void Scumm_v2::o2_putActorAtObject() {
+void ScummEngine_v2::o2_putActorAtObject() {
int obj, x, y;
Actor *a;
@@ -1146,14 +1146,14 @@ void Scumm_v2::o2_putActorAtObject() {
a->putActor(x, y, a->room);
}
-void Scumm_v2::o2_getActorElevation() {
+void ScummEngine_v2::o2_getActorElevation() {
getResultPos();
int act = getVarOrDirectByte(0x80);
Actor *a = derefActor(act, "o2_getActorElevation");
setResult(a->elevation / 2);
}
-void Scumm_v2::o2_setActorElevation() {
+void ScummEngine_v2::o2_setActorElevation() {
int act = getVarOrDirectByte(0x80);
int elevation = (int8)getVarOrDirectByte(0x40);
@@ -1161,7 +1161,7 @@ void Scumm_v2::o2_setActorElevation() {
a->elevation = elevation * 2;
}
-void Scumm_v2::o2_animateActor() {
+void ScummEngine_v2::o2_animateActor() {
int act = getVarOrDirectByte(0x80);
int anim = getVarOrDirectByte(0x40);
@@ -1169,7 +1169,7 @@ void Scumm_v2::o2_animateActor() {
a->animateActor(anim);
}
-void Scumm_v2::o2_actorFromPos() {
+void ScummEngine_v2::o2_actorFromPos() {
int x, y;
getResultPos();
x = getVarOrDirectByte(0x80) * 8;
@@ -1177,14 +1177,14 @@ void Scumm_v2::o2_actorFromPos() {
setResult(getActorFromPos(x, y));
}
-void Scumm_v2::o2_findObject() {
+void ScummEngine_v2::o2_findObject() {
getResultPos();
int x = getVarOrDirectByte(0x80) * 8;
int y = getVarOrDirectByte(0x40) * 2;
setResult(findObject(x, y));
}
-void Scumm_v2::o2_getActorX() {
+void ScummEngine_v2::o2_getActorX() {
int a;
getResultPos();
@@ -1192,7 +1192,7 @@ void Scumm_v2::o2_getActorX() {
setResult(getObjX(a) / 8);
}
-void Scumm_v2::o2_getActorY() {
+void ScummEngine_v2::o2_getActorY() {
int a;
getResultPos();
@@ -1200,7 +1200,7 @@ void Scumm_v2::o2_getActorY() {
setResult(getObjY(a) / 2);
}
-void Scumm_v2::o2_isGreater() {
+void ScummEngine_v2::o2_isGreater() {
uint16 a = getVar();
uint16 b = getVarOrDirectWord(0x80);
if (b > a)
@@ -1209,7 +1209,7 @@ void Scumm_v2::o2_isGreater() {
o5_jumpRelative();
}
-void Scumm_v2::o2_isGreaterEqual() {
+void ScummEngine_v2::o2_isGreaterEqual() {
uint16 a = getVar();
uint16 b = getVarOrDirectWord(0x80);
if (b >= a)
@@ -1218,7 +1218,7 @@ void Scumm_v2::o2_isGreaterEqual() {
o5_jumpRelative();
}
-void Scumm_v2::o2_isLess() {
+void ScummEngine_v2::o2_isLess() {
uint16 a = getVar();
uint16 b = getVarOrDirectWord(0x80);
@@ -1228,7 +1228,7 @@ void Scumm_v2::o2_isLess() {
o5_jumpRelative();
}
-void Scumm_v2::o2_isLessEqual() {
+void ScummEngine_v2::o2_isLessEqual() {
uint16 a = getVar();
uint16 b = getVarOrDirectWord(0x80);
if (b <= a)
@@ -1237,7 +1237,7 @@ void Scumm_v2::o2_isLessEqual() {
o5_jumpRelative();
}
-void Scumm_v2::o2_lights() {
+void ScummEngine_v2::o2_lights() {
int a, b, c;
a = getVarOrDirectByte(0x80);
@@ -1266,7 +1266,7 @@ void Scumm_v2::o2_lights() {
_fullRedraw = 1;
}
-void Scumm_v2::o2_loadRoomWithEgo() {
+void ScummEngine_v2::o2_loadRoomWithEgo() {
Actor *a;
int obj, room, x, y, x2, y2, dir;
@@ -1301,7 +1301,7 @@ void Scumm_v2::o2_loadRoomWithEgo() {
runScript(5, 0, 0, 0);
}
-void Scumm_v2::o2_setOwnerOf() {
+void ScummEngine_v2::o2_setOwnerOf() {
int obj, owner;
obj = getVarOrDirectWord(0x80);
@@ -1310,7 +1310,7 @@ void Scumm_v2::o2_setOwnerOf() {
setOwnerOf(obj, owner);
}
-void Scumm_v2::o2_delay() {
+void ScummEngine_v2::o2_delay() {
int delay = fetchScriptByte();
delay |= fetchScriptByte() << 8;
delay |= fetchScriptByte() << 16;
@@ -1321,7 +1321,7 @@ void Scumm_v2::o2_delay() {
o5_breakHere();
}
-void Scumm_v2::o2_setBoxFlags() {
+void ScummEngine_v2::o2_setBoxFlags() {
int a, b;
a = getVarOrDirectByte(0x80);
@@ -1329,11 +1329,11 @@ void Scumm_v2::o2_setBoxFlags() {
setBoxFlags(a, b);
}
-void Scumm_v2::o2_setCameraAt() {
+void ScummEngine_v2::o2_setCameraAt() {
setCameraAtEx(getVarOrDirectByte(0x80) * 8);
}
-void Scumm_v2::o2_roomOps() {
+void ScummEngine_v2::o2_roomOps() {
int a = getVarOrDirectByte(0x80);
int b = getVarOrDirectByte(0x40);
@@ -1367,7 +1367,7 @@ void Scumm_v2::o2_roomOps() {
}
}
-void Scumm_v2::o2_cutscene() {
+void ScummEngine_v2::o2_cutscene() {
//warning("TODO o2_cutscene()");
vm.cutSceneData[0] = _userState | (_userPut ? 16 : 0);
@@ -1391,7 +1391,7 @@ void Scumm_v2::o2_cutscene() {
vm.cutScenePtr[0] = 0;
}
-void Scumm_v2::o2_endCutscene() {
+void ScummEngine_v2::o2_endCutscene() {
//warning("TODO o2_endCutscene()");
vm.cutSceneStackPointer = 0;
@@ -1417,7 +1417,7 @@ void Scumm_v2::o2_endCutscene() {
}
}
-void Scumm_v2::o2_beginOverride() {
+void ScummEngine_v2::o2_beginOverride() {
vm.cutScenePtr[0] = _scriptPointer - _scriptOrgPointer;
vm.cutSceneScript[0] = _currentScript;
@@ -1426,14 +1426,14 @@ void Scumm_v2::o2_beginOverride() {
fetchScriptWord();
}
-void Scumm_v2::o2_chainScript() {
+void ScummEngine_v2::o2_chainScript() {
int data = getVarOrDirectByte(0x80);
stopScript(vm.slot[_currentScript].number);
_currentScript = 0xFF;
runScript(data, 0, 0, 0);
}
-void Scumm_v2::o2_pickupObject() {
+void ScummEngine_v2::o2_pickupObject() {
int obj = getVarOrDirectWord(0x80);
if (obj < 1) {
@@ -1455,7 +1455,7 @@ void Scumm_v2::o2_pickupObject() {
runInventoryScript(1);
}
-void Scumm_v2::o2_setObjectName() {
+void ScummEngine_v2::o2_setObjectName() {
int obj = getVarOrDirectWord(0x80);
int size = 0;
int a;
@@ -1503,7 +1503,7 @@ void Scumm_v2::o2_setObjectName() {
runInventoryScript(0);
}
-void Scumm_v2::o2_cursorCommand() { // TODO: Define the magic numbers
+void ScummEngine_v2::o2_cursorCommand() { // TODO: Define the magic numbers
uint16 cmd = getVarOrDirectWord(0x80);
byte state = cmd >> 8;
@@ -1514,7 +1514,7 @@ void Scumm_v2::o2_cursorCommand() { // TODO: Define the magic numbers
setUserState(state);
}
-void Scumm_v2::setUserState(byte state) {
+void ScummEngine_v2::setUserState(byte state) {
if (state & 4) { // Userface
_userState = state & (32 | 64 | 128);
}
@@ -1549,20 +1549,20 @@ void Scumm_v2::setUserState(byte state) {
runInventoryScript(1);
}
-void Scumm_v2::o2_getActorWalkBox() {
+void ScummEngine_v2::o2_getActorWalkBox() {
Actor *a;
getResultPos();
a = derefActor(getVarOrDirectByte(0x80), "o2_getActorWalkbox");
setResult(a->walkbox);
}
-void Scumm_v2::o2_dummy() {
+void ScummEngine_v2::o2_dummy() {
// Opcode 238 is used in Zak but has no purpose
if (!(_gameId == GID_ZAK && _opcode == 238))
warning("o2_dummy invoked (opcode %d)", _opcode);
}
-void Scumm_v2::o2_switchCostumeSet() {
+void ScummEngine_v2::o2_switchCostumeSet() {
// NES version of maniac uses this to switch between the two
// groups of costumes it has
if (_features & GF_NES) {
@@ -1572,7 +1572,7 @@ void Scumm_v2::o2_switchCostumeSet() {
o2_dummy();
}
-void Scumm_v2::resetSentence() {
+void ScummEngine_v2::resetSentence() {
VAR(VAR_SENTENCE_VERB) = VAR(VAR_BACKUP_VERB);
VAR(VAR_SENTENCE_OBJECT1) = 0;
VAR(VAR_SENTENCE_OBJECT2) = 0;
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index abe0111fd8..6d695c7864 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -29,9 +29,9 @@
#include "scumm/sound.h"
#include "scumm/verbs.h"
-#define OPCODE(x) { &Scumm_v5::x, #x }
+#define OPCODE(x) { &ScummEngine_v5::x, #x }
-void Scumm_v5::setupOpcodes() {
+void ScummEngine_v5::setupOpcodes() {
static const OpcodeEntryV5 opcodes[256] = {
/* 00 */
OPCODE(o5_stopObjectCode),
@@ -358,36 +358,36 @@ void Scumm_v5::setupOpcodes() {
_opcodesV5 = opcodes;
}
-void Scumm_v5::executeOpcode(byte i) {
+void ScummEngine_v5::executeOpcode(byte i) {
OpcodeProcV5 op = _opcodesV5[i].proc;
(this->*op) ();
}
-const char *Scumm_v5::getOpcodeDesc(byte i) {
+const char *ScummEngine_v5::getOpcodeDesc(byte i) {
return _opcodesV5[i].desc;
}
-int Scumm_v5::getVar() {
+int ScummEngine_v5::getVar() {
return readVar(fetchScriptWord());
}
-int Scumm_v5::getVarOrDirectByte(byte mask) {
+int ScummEngine_v5::getVarOrDirectByte(byte mask) {
if (_opcode & mask)
return getVar();
return fetchScriptByte();
}
-int Scumm_v5::getVarOrDirectWord(byte mask) {
+int ScummEngine_v5::getVarOrDirectWord(byte mask) {
if (_opcode & mask)
return getVar();
return (int16)fetchScriptWord();
}
-void Scumm_v5::o5_actorFollowCamera() {
+void ScummEngine_v5::o5_actorFollowCamera() {
actorFollowCamera(getVarOrDirectByte(0x80));
}
-void Scumm_v5::o5_actorFromPos() {
+void ScummEngine_v5::o5_actorFromPos() {
int x, y;
getResultPos();
x = getVarOrDirectWord(0x80);
@@ -395,7 +395,7 @@ void Scumm_v5::o5_actorFromPos() {
setResult(getActorFromPos(x, y));
}
-void Scumm_v5::o5_actorSet() {
+void ScummEngine_v5::o5_actorSet() {
static const byte convertTable[20] =
{ 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 20 };
int act = getVarOrDirectByte(0x80);
@@ -527,7 +527,7 @@ void Scumm_v5::o5_actorSet() {
}
}
-void Scumm_v5::o5_setClass() {
+void ScummEngine_v5::o5_setClass() {
int obj = getVarOrDirectWord(0x80);
int newClass;
@@ -546,7 +546,7 @@ void Scumm_v5::o5_setClass() {
}
}
-void Scumm_v5::o5_add() {
+void ScummEngine_v5::o5_add() {
int a;
getResultPos();
a = getVarOrDirectWord(0x80);
@@ -583,26 +583,26 @@ void Scumm_v5::o5_add() {
setResult(readVar(_resultVarNumber) + a);
}
-void Scumm_v5::o5_and() {
+void ScummEngine_v5::o5_and() {
int a;
getResultPos();
a = getVarOrDirectWord(0x80);
setResult(readVar(_resultVarNumber) & a);
}
-void Scumm_v5::o5_animateActor() {
+void ScummEngine_v5::o5_animateActor() {
int act = getVarOrDirectByte(0x80);
int anim = getVarOrDirectByte(0x40);
Actor *a = derefActor(act, "o5_animateActor");
a->animateActor(anim);
}
-void Scumm_v5::o5_breakHere() {
+void ScummEngine_v5::o5_breakHere() {
updateScriptPtr();
_currentScript = 0xFF;
}
-void Scumm_v5::o5_chainScript() {
+void ScummEngine_v5::o5_chainScript() {
int vars[16];
int script;
int cur;
@@ -630,7 +630,7 @@ void Scumm_v5::o5_chainScript() {
runScript(script, vm.slot[cur].freezeResistant, vm.slot[cur].recursive, vars);
}
-void Scumm_v5::o5_cursorCommand() {
+void ScummEngine_v5::o5_cursorCommand() {
int i, j, k;
int table[16];
switch ((_opcode = fetchScriptByte()) & 0x1F) {
@@ -707,27 +707,27 @@ void Scumm_v5::o5_cursorCommand() {
}
}
-void Scumm_v5::o5_cutscene() {
+void ScummEngine_v5::o5_cutscene() {
int args[16];
getWordVararg(args);
beginCutscene(args);
}
-void Scumm_v5::o5_endCutscene() {
+void ScummEngine_v5::o5_endCutscene() {
endCutscene();
}
-void Scumm_v5::o5_debug() {
+void ScummEngine_v5::o5_debug() {
int a = getVarOrDirectWord(0x80);
debug(1, "o5_debug(%d)", a);
}
-void Scumm_v5::o5_decrement() {
+void ScummEngine_v5::o5_decrement() {
getResultPos();
setResult(readVar(_resultVarNumber) - 1);
}
-void Scumm_v5::o5_delay() {
+void ScummEngine_v5::o5_delay() {
int delay = fetchScriptByte();
delay |= fetchScriptByte() << 8;
delay |= fetchScriptByte() << 16;
@@ -736,13 +736,13 @@ void Scumm_v5::o5_delay() {
o5_breakHere();
}
-void Scumm_v5::o5_delayVariable() {
+void ScummEngine_v5::o5_delayVariable() {
vm.slot[_currentScript].delay = getVar();
vm.slot[_currentScript].status = ssPaused;
o5_breakHere();
}
-void Scumm_v5::o5_divide() {
+void ScummEngine_v5::o5_divide() {
int a;
getResultPos();
a = getVarOrDirectWord(0x80);
@@ -753,7 +753,7 @@ void Scumm_v5::o5_divide() {
setResult(readVar(_resultVarNumber) / a);
}
-void Scumm_v5::o5_doSentence() {
+void ScummEngine_v5::o5_doSentence() {
int verb;
SentenceTab *st;
@@ -774,7 +774,7 @@ void Scumm_v5::o5_doSentence() {
st->freezeCount = 0;
}
-void Scumm_v5::o5_drawBox() {
+void ScummEngine_v5::o5_drawBox() {
int x, y, x2, y2, color;
x = getVarOrDirectWord(0x80);
@@ -788,7 +788,7 @@ void Scumm_v5::o5_drawBox() {
drawBox(x, y, x2, y2, color);
}
-void Scumm_v5::o5_drawObject() {
+void ScummEngine_v5::o5_drawObject() {
int state, obj, idx, i;
ObjectData *od;
uint16 x, y, w, h;
@@ -845,7 +845,7 @@ void Scumm_v5::o5_drawObject() {
putState(obj, state);
}
-void Scumm_v5::o5_getStringWidth() {
+void ScummEngine_v5::o5_getStringWidth() {
// TODO - not sure if this is correct... needs testing
int string, width = 0;
byte *ptr;
@@ -861,7 +861,7 @@ void Scumm_v5::o5_getStringWidth() {
warning("o5_getStringWidth, result %d", width);
}
-void Scumm_v5::o5_saveLoadVars() {
+void ScummEngine_v5::o5_saveLoadVars() {
// TODO
if (fetchScriptByte() == 1)
saveVars();
@@ -869,7 +869,7 @@ void Scumm_v5::o5_saveLoadVars() {
loadVars();
}
-void Scumm_v5::saveVars() {
+void ScummEngine_v5::saveVars() {
int a, b;
while ((_opcode = fetchScriptByte()) != 0) {
@@ -902,7 +902,7 @@ void Scumm_v5::saveVars() {
}
}
-void Scumm_v5::loadVars() {
+void ScummEngine_v5::loadVars() {
int a, b;
hexdump(_scriptPointer, 64);
@@ -936,7 +936,7 @@ void Scumm_v5::loadVars() {
}
}
-void Scumm_v5::o5_expression() {
+void ScummEngine_v5::o5_expression() {
int dst, i;
_scummStackPos = 0;
@@ -978,28 +978,28 @@ void Scumm_v5::o5_expression() {
setResult(pop());
}
-void Scumm_v5::o5_faceActor() {
+void ScummEngine_v5::o5_faceActor() {
int act = getVarOrDirectByte(0x80);
int obj = getVarOrDirectWord(0x40);
Actor *a = derefActor(act, "o5_faceActor");
a->faceToObject(obj);
}
-void Scumm_v5::o5_findInventory() {
+void ScummEngine_v5::o5_findInventory() {
getResultPos();
int x = getVarOrDirectByte(0x80);
int y = getVarOrDirectByte(0x40);
setResult(findInventory(x, y));
}
-void Scumm_v5::o5_findObject() {
+void ScummEngine_v5::o5_findObject() {
getResultPos();
int x = getVarOrDirectByte(0x80);
int y = getVarOrDirectByte(0x40);
setResult(findObject(x, y));
}
-void Scumm_v5::o5_freezeScripts() {
+void ScummEngine_v5::o5_freezeScripts() {
int scr = getVarOrDirectByte(0x80);
if (scr != 0)
@@ -1008,35 +1008,35 @@ void Scumm_v5::o5_freezeScripts() {
unfreezeScripts();
}
-void Scumm_v5::o5_getActorCostume() {
+void ScummEngine_v5::o5_getActorCostume() {
getResultPos();
int act = getVarOrDirectByte(0x80);
Actor *a = derefActor(act, "o5_getActorCostume");
setResult(a->costume);
}
-void Scumm_v5::o5_getActorElevation() {
+void ScummEngine_v5::o5_getActorElevation() {
getResultPos();
int act = getVarOrDirectByte(0x80);
Actor *a = derefActor(act, "o5_getActorElevation");
setResult(a->elevation);
}
-void Scumm_v5::o5_getActorFacing() {
+void ScummEngine_v5::o5_getActorFacing() {
getResultPos();
int act = getVarOrDirectByte(0x80);
Actor *a = derefActor(act, "o5_getActorFacing");
setResult(newDirToOldDir(a->getFacing()));
}
-void Scumm_v5::o5_getActorMoving() {
+void ScummEngine_v5::o5_getActorMoving() {
getResultPos();
int act = getVarOrDirectByte(0x80);
Actor *a = derefActor(act, "o5_getActorMoving");
setResult(a->moving);
}
-void Scumm_v5::o5_getActorRoom() {
+void ScummEngine_v5::o5_getActorRoom() {
getResultPos();
int act = getVarOrDirectByte(0x80);
// WORKAROUND bug #746349. This is a really odd bug in either the script
@@ -1051,7 +1051,7 @@ void Scumm_v5::o5_getActorRoom() {
setResult(a->room);
}
-void Scumm_v5::o5_getActorScale() {
+void ScummEngine_v5::o5_getActorScale() {
Actor *a;
// dummy opcode in the loom
@@ -1075,21 +1075,21 @@ void Scumm_v5::o5_getActorScale() {
setResult(a->scalex);
}
-void Scumm_v5::o5_getActorWalkBox() {
+void ScummEngine_v5::o5_getActorWalkBox() {
getResultPos();
int act = getVarOrDirectByte(0x80);
Actor *a = derefActor(act, "o5_getActorWalkBox");
setResult(a->walkbox);
}
-void Scumm_v5::o5_getActorWidth() {
+void ScummEngine_v5::o5_getActorWidth() {
getResultPos();
int act = getVarOrDirectByte(0x80);
Actor *a = derefActor(act, "o5_getActorWidth");
setResult(a->width);
}
-void Scumm_v5::o5_getActorX() {
+void ScummEngine_v5::o5_getActorX() {
int a;
getResultPos();
@@ -1101,7 +1101,7 @@ void Scumm_v5::o5_getActorX() {
setResult(getObjX(a));
}
-void Scumm_v5::o5_getActorY() {
+void ScummEngine_v5::o5_getActorY() {
int a;
getResultPos();
@@ -1119,7 +1119,7 @@ void Scumm_v5::o5_getActorY() {
setResult(getObjY(a));
}
-void Scumm_v5::o5_saveLoadGame() {
+void ScummEngine_v5::o5_saveLoadGame() {
getResultPos();
byte a = getVarOrDirectByte(0x80);
byte slot = (a & 0x1F) + 1;
@@ -1173,7 +1173,7 @@ void Scumm_v5::o5_saveLoadGame() {
setResult(result);
}
-void Scumm_v5::o5_getAnimCounter() {
+void ScummEngine_v5::o5_getAnimCounter() {
if (_version == 3) {
o5_saveLoadGame();
return;
@@ -1186,7 +1186,7 @@ void Scumm_v5::o5_getAnimCounter() {
setResult(a->cost.animCounter);
}
-void Scumm_v5::o5_getClosestObjActor() {
+void ScummEngine_v5::o5_getClosestObjActor() {
int obj;
int act;
int dist;
@@ -1217,7 +1217,7 @@ void Scumm_v5::o5_getClosestObjActor() {
setResult(closest_obj);
}
-void Scumm_v5::o5_getDist() {
+void ScummEngine_v5::o5_getDist() {
int o1, o2;
int r;
getResultPos();
@@ -1232,17 +1232,17 @@ void Scumm_v5::o5_getDist() {
setResult(r);
}
-void Scumm_v5::o5_getInventoryCount() {
+void ScummEngine_v5::o5_getInventoryCount() {
getResultPos();
setResult(getInventoryCount(getVarOrDirectByte(0x80)));
}
-void Scumm_v5::o5_getObjectOwner() {
+void ScummEngine_v5::o5_getObjectOwner() {
getResultPos();
setResult(getOwner(getVarOrDirectWord(0x80)));
}
-void Scumm_v5::o5_getObjectState() {
+void ScummEngine_v5::o5_getObjectState() {
if (_features & GF_SMALL_HEADER) {
o5_ifState();
} else {
@@ -1251,7 +1251,7 @@ void Scumm_v5::o5_getObjectState() {
}
}
-void Scumm_v5::o5_ifState() {
+void ScummEngine_v5::o5_ifState() {
int a = getVarOrDirectWord(0x80);
int b = getVarOrDirectByte(0x40);
@@ -1261,7 +1261,7 @@ void Scumm_v5::o5_ifState() {
ignoreScriptWord();
}
-void Scumm_v5::o5_ifNotState() {
+void ScummEngine_v5::o5_ifNotState() {
int a = getVarOrDirectWord(0x80);
int b = getVarOrDirectByte(0x40);
@@ -1271,17 +1271,17 @@ void Scumm_v5::o5_ifNotState() {
ignoreScriptWord();
}
-void Scumm_v5::o5_getRandomNr() {
+void ScummEngine_v5::o5_getRandomNr() {
getResultPos();
setResult(_rnd.getRandomNumber(getVarOrDirectByte(0x80)));
}
-void Scumm_v5::o5_isScriptRunning() {
+void ScummEngine_v5::o5_isScriptRunning() {
getResultPos();
setResult(isScriptRunning(getVarOrDirectByte(0x80)));
}
-void Scumm_v5::o5_getVerbEntrypoint() {
+void ScummEngine_v5::o5_getVerbEntrypoint() {
int a, b;
getResultPos();
a = getVarOrDirectWord(0x80);
@@ -1290,7 +1290,7 @@ void Scumm_v5::o5_getVerbEntrypoint() {
setResult(getVerbEntrypoint(a, b));
}
-void Scumm_v5::o5_ifClassOfIs() {
+void ScummEngine_v5::o5_ifClassOfIs() {
int act, cls, b = 0;
bool cond = true;
@@ -1313,12 +1313,12 @@ void Scumm_v5::o5_ifClassOfIs() {
o5_jumpRelative();
}
-void Scumm_v5::o5_increment() {
+void ScummEngine_v5::o5_increment() {
getResultPos();
setResult(readVar(_resultVarNumber) + 1);
}
-void Scumm_v5::o5_isActorInBox() {
+void ScummEngine_v5::o5_isActorInBox() {
int act = getVarOrDirectByte(0x80);
int box = getVarOrDirectByte(0x40);
Actor *a = derefActor(act, "o5_isActorInBox");
@@ -1329,7 +1329,7 @@ void Scumm_v5::o5_isActorInBox() {
ignoreScriptWord();
}
-void Scumm_v5::o5_isEqual() {
+void ScummEngine_v5::o5_isEqual() {
int16 a, b;
int var;
@@ -1355,7 +1355,7 @@ void Scumm_v5::o5_isEqual() {
}
-void Scumm_v5::o5_isGreater() {
+void ScummEngine_v5::o5_isGreater() {
int16 a = getVar();
int16 b = getVarOrDirectWord(0x80);
if (b > a)
@@ -1364,7 +1364,7 @@ void Scumm_v5::o5_isGreater() {
o5_jumpRelative();
}
-void Scumm_v5::o5_isGreaterEqual() {
+void ScummEngine_v5::o5_isGreaterEqual() {
int16 a = getVar();
int16 b = getVarOrDirectWord(0x80);
if (b >= a)
@@ -1373,7 +1373,7 @@ void Scumm_v5::o5_isGreaterEqual() {
o5_jumpRelative();
}
-void Scumm_v5::o5_isLess() {
+void ScummEngine_v5::o5_isLess() {
int16 a = getVar();
int16 b = getVarOrDirectWord(0x80);
@@ -1383,7 +1383,7 @@ void Scumm_v5::o5_isLess() {
o5_jumpRelative();
}
-void Scumm_v5::o5_lessOrEqual() {
+void ScummEngine_v5::o5_lessOrEqual() {
int16 a = getVar();
int16 b = getVarOrDirectWord(0x80);
if (b <= a)
@@ -1392,7 +1392,7 @@ void Scumm_v5::o5_lessOrEqual() {
o5_jumpRelative();
}
-void Scumm_v5::o5_isNotEqual() {
+void ScummEngine_v5::o5_isNotEqual() {
int16 a = getVar();
int16 b = getVarOrDirectWord(0x80);
if (b != a)
@@ -1401,7 +1401,7 @@ void Scumm_v5::o5_isNotEqual() {
o5_jumpRelative();
}
-void Scumm_v5::o5_notEqualZero() {
+void ScummEngine_v5::o5_notEqualZero() {
int a = getVar();
if (a != 0)
ignoreScriptWord();
@@ -1409,7 +1409,7 @@ void Scumm_v5::o5_notEqualZero() {
o5_jumpRelative();
}
-void Scumm_v5::o5_equalZero() {
+void ScummEngine_v5::o5_equalZero() {
int a = getVar();
if (a == 0)
ignoreScriptWord();
@@ -1417,11 +1417,11 @@ void Scumm_v5::o5_equalZero() {
o5_jumpRelative();
}
-void Scumm_v5::o5_jumpRelative() {
+void ScummEngine_v5::o5_jumpRelative() {
_scriptPointer += (int16)fetchScriptWord();
}
-void Scumm_v5::o5_lights() {
+void ScummEngine_v5::o5_lights() {
int a, b, c;
a = getVarOrDirectByte(0x80);
@@ -1437,7 +1437,7 @@ void Scumm_v5::o5_lights() {
_fullRedraw = 1;
}
-void Scumm_v5::o5_loadRoom() {
+void ScummEngine_v5::o5_loadRoom() {
int room;
room = getVarOrDirectByte(0x80);
@@ -1451,7 +1451,7 @@ void Scumm_v5::o5_loadRoom() {
_fullRedraw = 1;
}
-void Scumm_v5::o5_loadRoomWithEgo() {
+void ScummEngine_v5::o5_loadRoomWithEgo() {
Actor *a;
int obj, room, x, y;
int x2, y2, dir, oldDir;
@@ -1497,7 +1497,7 @@ void Scumm_v5::o5_loadRoomWithEgo() {
}
}
-void Scumm_v5::o5_matrixOps() {
+void ScummEngine_v5::o5_matrixOps() {
int a, b;
if (_version == 3) {
@@ -1530,37 +1530,37 @@ void Scumm_v5::o5_matrixOps() {
}
}
-void Scumm_v5::o5_move() {
+void ScummEngine_v5::o5_move() {
getResultPos();
setResult(getVarOrDirectWord(0x80));
}
-void Scumm_v5::o5_multiply() {
+void ScummEngine_v5::o5_multiply() {
int a;
getResultPos();
a = getVarOrDirectWord(0x80);
setResult(readVar(_resultVarNumber) * a);
}
-void Scumm_v5::o5_or() {
+void ScummEngine_v5::o5_or() {
int a;
getResultPos();
a = getVarOrDirectWord(0x80);
setResult(readVar(_resultVarNumber) | a);
}
-void Scumm_v5::o5_beginOverride() {
+void ScummEngine_v5::o5_beginOverride() {
if (fetchScriptByte() != 0)
beginOverride();
else
endOverride();
}
-void Scumm_v5::o5_panCameraTo() {
+void ScummEngine_v5::o5_panCameraTo() {
panCameraTo(getVarOrDirectWord(0x80), 0);
}
-void Scumm_v5::o5_pickupObject() {
+void ScummEngine_v5::o5_pickupObject() {
int obj, room;
if (_version == 3 || _version == 4) {
o5_drawObject();
@@ -1580,17 +1580,17 @@ void Scumm_v5::o5_pickupObject() {
runInventoryScript(1);
}
-void Scumm_v5::o5_print() {
+void ScummEngine_v5::o5_print() {
_actorToPrintStrFor = getVarOrDirectByte(0x80);
decodeParseString();
}
-void Scumm_v5::o5_printEgo() {
+void ScummEngine_v5::o5_printEgo() {
_actorToPrintStrFor = (byte)VAR(VAR_EGO);
decodeParseString();
}
-void Scumm_v5::o5_pseudoRoom() {
+void ScummEngine_v5::o5_pseudoRoom() {
int i = fetchScriptByte(), j;
while ((j = fetchScriptByte()) != 0) {
if (j >= 0x80) {
@@ -1599,7 +1599,7 @@ void Scumm_v5::o5_pseudoRoom() {
}
}
-void Scumm_v5::o5_putActor() {
+void ScummEngine_v5::o5_putActor() {
int x, y;
Actor *a;
@@ -1609,7 +1609,7 @@ void Scumm_v5::o5_putActor() {
a->putActor(x, y, a->room);
}
-void Scumm_v5::o5_putActorAtObject() {
+void ScummEngine_v5::o5_putActorAtObject() {
int obj, x, y;
Actor *a;
@@ -1624,7 +1624,7 @@ void Scumm_v5::o5_putActorAtObject() {
a->putActor(x, y, a->room);
}
-void Scumm_v5::o5_putActorInRoom() {
+void ScummEngine_v5::o5_putActorInRoom() {
Actor *a;
int act = getVarOrDirectByte(0x80);
int room = getVarOrDirectByte(0x40);
@@ -1655,7 +1655,7 @@ void Scumm_v5::o5_putActorInRoom() {
a->putActor(0, 0, 0);
}
-void Scumm_v5::o5_quitPauseRestart() {
+void ScummEngine_v5::o5_quitPauseRestart() {
byte subOp = fetchScriptByte();
switch (subOp) {
case 1: // Restart
@@ -1672,7 +1672,7 @@ void Scumm_v5::o5_quitPauseRestart() {
}
}
-void Scumm_v5::o5_resourceRoutines() {
+void ScummEngine_v5::o5_resourceRoutines() {
const ResTypes resType[4] = { rtScript, rtSound, rtCostume, rtRoom };
int resid = 0;
int foo, bar;
@@ -1799,7 +1799,7 @@ void Scumm_v5::o5_resourceRoutines() {
}
}
-void Scumm_v5::o5_roomOps() {
+void ScummEngine_v5::o5_roomOps() {
int a = 0, b = 0, c, d, e;
if (_version == 3) {
@@ -2004,7 +2004,7 @@ void Scumm_v5::o5_roomOps() {
}
}
-void Scumm_v5::o5_saveRestoreVerbs() {
+void ScummEngine_v5::o5_saveRestoreVerbs() {
int a, b, c, slot, slot2;
_opcode = fetchScriptByte();
@@ -2053,11 +2053,11 @@ void Scumm_v5::o5_saveRestoreVerbs() {
}
}
-void Scumm_v5::o5_setCameraAt() {
+void ScummEngine_v5::o5_setCameraAt() {
setCameraAtEx(getVarOrDirectWord(0x80));
}
-void Scumm_v5::o5_setObjectName() {
+void ScummEngine_v5::o5_setObjectName() {
int obj = getVarOrDirectWord(0x80);
int size;
int a;
@@ -2165,7 +2165,7 @@ void Scumm_v5::o5_setObjectName() {
runInventoryScript(0);
}
-void Scumm_v5::o5_setOwnerOf() {
+void ScummEngine_v5::o5_setOwnerOf() {
int obj, owner;
obj = getVarOrDirectWord(0x80);
@@ -2174,7 +2174,7 @@ void Scumm_v5::o5_setOwnerOf() {
setOwnerOf(obj, owner);
}
-void Scumm_v5::o5_setState() {
+void ScummEngine_v5::o5_setState() {
int obj, state;
obj = getVarOrDirectWord(0x80);
state = getVarOrDirectByte(0x40);
@@ -2184,7 +2184,7 @@ void Scumm_v5::o5_setState() {
clearDrawObjectQueue();
}
-void Scumm_v5::o5_setVarRange() {
+void ScummEngine_v5::o5_setVarRange() {
int a, b;
getResultPos();
@@ -2200,7 +2200,7 @@ void Scumm_v5::o5_setVarRange() {
} while (--a);
}
-void Scumm_v5::o5_startMusic() {
+void ScummEngine_v5::o5_startMusic() {
if (_features & GF_FMTOWNS) {
// In FM Towns games this is some kind of Audio CD status query function.
// See also bug #762589 (thanks to Hibernatus for providing the information).
@@ -2236,20 +2236,20 @@ void Scumm_v5::o5_startMusic() {
}
}
-void Scumm_v5::o5_startSound() {
+void ScummEngine_v5::o5_startSound() {
VAR(VAR_MUSIC_TIMER) = 0;
_sound->addSoundToQueue(getVarOrDirectByte(0x80));
}
-void Scumm_v5::o5_stopMusic() {
+void ScummEngine_v5::o5_stopMusic() {
_sound->stopAllSounds();
}
-void Scumm_v5::o5_stopSound() {
+void ScummEngine_v5::o5_stopSound() {
_sound->stopSound(getVarOrDirectByte(0x80));
}
-void Scumm_v5::o5_isSoundRunning() {
+void ScummEngine_v5::o5_isSoundRunning() {
int snd;
getResultPos();
snd = getVarOrDirectByte(0x80);
@@ -2258,7 +2258,7 @@ void Scumm_v5::o5_isSoundRunning() {
setResult(snd);
}
-void Scumm_v5::o5_soundKludge() {
+void ScummEngine_v5::o5_soundKludge() {
int items[16];
int i;
@@ -2282,7 +2282,7 @@ void Scumm_v5::o5_soundKludge() {
_sound->soundKludge(items, num);
}
-void Scumm_v5::o5_startObject() {
+void ScummEngine_v5::o5_startObject() {
int obj, script;
int data[16];
@@ -2293,7 +2293,7 @@ void Scumm_v5::o5_startObject() {
runObjectScript(obj, script, 0, 0, data);
}
-void Scumm_v5::o5_startScript() {
+void ScummEngine_v5::o5_startScript() {
int op, script;
int data[16];
@@ -2305,15 +2305,15 @@ void Scumm_v5::o5_startScript() {
runScript(script, (op & 0x20) != 0, (op & 0x40) != 0, data);
}
-void Scumm_v5::o5_stopObjectCode() {
+void ScummEngine_v5::o5_stopObjectCode() {
stopObjectCode();
}
-void Scumm_v5::o5_stopObjectScript() {
+void ScummEngine_v5::o5_stopObjectScript() {
stopObjectScript(getVarOrDirectWord(0x80));
}
-void Scumm_v5::o5_stopScript() {
+void ScummEngine_v5::o5_stopScript() {
int script;
script = getVarOrDirectByte(0x80);
@@ -2332,7 +2332,7 @@ void Scumm_v5::o5_stopScript() {
stopScript(script);
}
-void Scumm_v5::o5_stringOps() {
+void ScummEngine_v5::o5_stringOps() {
int a, b, c, i;
byte *ptr;
@@ -2387,14 +2387,14 @@ void Scumm_v5::o5_stringOps() {
}
}
-void Scumm_v5::o5_subtract() {
+void ScummEngine_v5::o5_subtract() {
int a;
getResultPos();
a = getVarOrDirectWord(0x80);
setResult(readVar(_resultVarNumber) - a);
}
-void Scumm_v5::o5_verbOps() {
+void ScummEngine_v5::o5_verbOps() {
int verb, slot;
VerbSlot *vs;
int a, b;
@@ -2565,7 +2565,7 @@ void Scumm_v5::o5_verbOps() {
verbMouseOver(0);
}
-void Scumm_v5::o5_wait() {
+void ScummEngine_v5::o5_wait() {
const byte *oldaddr = _scriptPointer - 1;
if ((_gameId == GID_INDY3) && !(_features & GF_MACINTOSH)) {
@@ -2606,7 +2606,7 @@ void Scumm_v5::o5_wait() {
o5_breakHere();
}
-void Scumm_v5::o5_walkActorTo() {
+void ScummEngine_v5::o5_walkActorTo() {
int x, y;
Actor *a;
@@ -2616,7 +2616,7 @@ void Scumm_v5::o5_walkActorTo() {
a->startWalkActor(x, y, -1);
}
-void Scumm_v5::o5_walkActorToActor() {
+void ScummEngine_v5::o5_walkActorToActor() {
int x, y;
Actor *a, *a2;
int nr = getVarOrDirectByte(0x80);
@@ -2677,7 +2677,7 @@ void Scumm_v5::o5_walkActorToActor() {
a->startWalkActor(x, y, -1);
}
-void Scumm_v5::o5_walkActorToObject() {
+void ScummEngine_v5::o5_walkActorToObject() {
int obj;
Actor *a;
@@ -2690,7 +2690,7 @@ void Scumm_v5::o5_walkActorToObject() {
}
}
-int Scumm_v5::getWordVararg(int *ptr) {
+int ScummEngine_v5::getWordVararg(int *ptr) {
int i;
for (i = 0; i < 16; i++)
@@ -2703,7 +2703,7 @@ int Scumm_v5::getWordVararg(int *ptr) {
return i;
}
-void Scumm_v5::decodeParseString() {
+void ScummEngine_v5::decodeParseString() {
int textSlot;
switch (_actorToPrintStrFor) {
@@ -2739,7 +2739,7 @@ void Scumm_v5::decodeParseString() {
{
int a = getVarOrDirectWord(0x80);
int b = getVarOrDirectWord(0x40);
- warning("Scumm_v5::decodeParseString: Unhandled case 3: %d, %d", a, b);
+ warning("ScummEngine_v5::decodeParseString: Unhandled case 3: %d, %d", a, b);
}
break;
case 4: /* center */
@@ -2821,7 +2821,7 @@ void Scumm_v5::decodeParseString() {
_scriptPointer = _messagePtr;
return;
default:
- warning("Scumm_v5::decodeParseString: Unhandled case %d", _opcode & 0xF);
+ warning("ScummEngine_v5::decodeParseString: Unhandled case %d", _opcode & 0xF);
return;
}
}
@@ -2835,7 +2835,7 @@ void Scumm_v5::decodeParseString() {
_string[textSlot].t_charset = _string[textSlot].charset;
}
-void Scumm_v5::o5_oldRoomEffect() {
+void ScummEngine_v5::o5_oldRoomEffect() {
int a;
_opcode = fetchScriptByte();
@@ -2907,7 +2907,7 @@ printf("o5_oldRoomEffect ODDBALL: _opcode = 0x%x, a = 0x%x\n", _opcode, a);
}
}
-void Scumm_v5::o5_pickupObjectOld() {
+void ScummEngine_v5::o5_pickupObjectOld() {
int obj = getVarOrDirectWord(0x80);
if (obj < 1) {
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp
index 6dc24eee59..8ea37363e7 100644
--- a/scumm/script_v6.cpp
+++ b/scumm/script_v6.cpp
@@ -40,9 +40,9 @@
#include "scumm/dialogs.h" // FIXME: This is just for the FT-INSANE warning.
// Remove when INSANE is implemented
-#define OPCODE(x) { &Scumm_v6::x, #x }
+#define OPCODE(x) { &ScummEngine_v6::x, #x }
-void Scumm_v6::setupOpcodes() {
+void ScummEngine_v6::setupOpcodes() {
static const OpcodeEntryV6 opcodes[256] = {
/* 00 */
OPCODE(o6_pushByte),
@@ -369,16 +369,16 @@ void Scumm_v6::setupOpcodes() {
_opcodesV6 = opcodes;
}
-void Scumm_v6::executeOpcode(byte i) {
+void ScummEngine_v6::executeOpcode(byte i) {
OpcodeProcV6 op = _opcodesV6[i].proc;
(this->*op) ();
}
-const char *Scumm_v6::getOpcodeDesc(byte i) {
+const char *ScummEngine_v6::getOpcodeDesc(byte i) {
return _opcodesV6[i].desc;
}
-int Scumm_v6::popRoomAndObj(int *room) {
+int ScummEngine_v6::popRoomAndObj(int *room) {
int obj;
if (_version >= 7) {
@@ -393,7 +393,7 @@ int Scumm_v6::popRoomAndObj(int *room) {
}
-int Scumm::readArray(int array, int idx, int base) {
+int ScummEngine::readArray(int array, int idx, int base) {
ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, readVar(array));
if (ah == NULL || ah->data == NULL) {
@@ -418,7 +418,7 @@ int Scumm::readArray(int array, int idx, int base) {
}
}
-void Scumm::writeArray(int array, int idx, int base, int value) {
+void ScummEngine::writeArray(int array, int idx, int base, int value) {
ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, readVar(array));
if (!ah)
return;
@@ -445,7 +445,7 @@ void Scumm::writeArray(int array, int idx, int base, int value) {
}
}
-int Scumm_v6::getStackList(int *args, uint maxnum) {
+int ScummEngine_v6::getStackList(int *args, uint maxnum) {
uint num, i;
for (i = 0; i < maxnum; i++)
@@ -464,225 +464,225 @@ int Scumm_v6::getStackList(int *args, uint maxnum) {
return num;
}
-void Scumm_v6::o6_pushByte() {
+void ScummEngine_v6::o6_pushByte() {
push(fetchScriptByte());
}
-void Scumm_v6::o6_pushWord() {
+void ScummEngine_v6::o6_pushWord() {
push(fetchScriptWordSigned());
}
-void Scumm_v6::o6_pushByteVar() {
+void ScummEngine_v6::o6_pushByteVar() {
push(readVar(fetchScriptByte()));
}
-void Scumm_v6::o6_pushWordVar() {
+void ScummEngine_v6::o6_pushWordVar() {
push(readVar(fetchScriptWord()));
}
-void Scumm_v6::o6_invalid() {
+void ScummEngine_v6::o6_invalid() {
error("Invalid opcode '%x' at %x", _opcode, _scriptPointer - _scriptOrgPointer);
}
-void Scumm_v6::o6_byteArrayRead() {
+void ScummEngine_v6::o6_byteArrayRead() {
int base = pop();
push(readArray(fetchScriptByte(), 0, base));
}
-void Scumm_v6::o6_wordArrayRead() {
+void ScummEngine_v6::o6_wordArrayRead() {
int base = pop();
push(readArray(fetchScriptWord(), 0, base));
}
-void Scumm_v6::o6_byteArrayIndexedRead() {
+void ScummEngine_v6::o6_byteArrayIndexedRead() {
int base = pop();
int idx = pop();
push(readArray(fetchScriptByte(), idx, base));
}
-void Scumm_v6::o6_wordArrayIndexedRead() {
+void ScummEngine_v6::o6_wordArrayIndexedRead() {
int base = pop();
int idx = pop();
push(readArray(fetchScriptWord(), idx, base));
}
-void Scumm_v6::o6_dup() {
+void ScummEngine_v6::o6_dup() {
int a = pop();
push(a);
push(a);
}
-void Scumm_v6::o6_not() {
+void ScummEngine_v6::o6_not() {
push(pop() == 0);
}
-void Scumm_v6::o6_eq() {
+void ScummEngine_v6::o6_eq() {
push(pop() == pop());
}
-void Scumm_v6::o6_neq() {
+void ScummEngine_v6::o6_neq() {
push(pop() != pop());
}
-void Scumm_v6::o6_gt() {
+void ScummEngine_v6::o6_gt() {
int a = pop();
push(pop() > a);
}
-void Scumm_v6::o6_lt() {
+void ScummEngine_v6::o6_lt() {
int a = pop();
push(pop() < a);
}
-void Scumm_v6::o6_le() {
+void ScummEngine_v6::o6_le() {
int a = pop();
push(pop() <= a);
}
-void Scumm_v6::o6_ge() {
+void ScummEngine_v6::o6_ge() {
int a = pop();
push(pop() >= a);
}
-void Scumm_v6::o6_add() {
+void ScummEngine_v6::o6_add() {
int a = pop();
push(pop() + a);
}
-void Scumm_v6::o6_sub() {
+void ScummEngine_v6::o6_sub() {
int a = pop();
push(pop() - a);
}
-void Scumm_v6::o6_mul() {
+void ScummEngine_v6::o6_mul() {
int a = pop();
push(pop() * a);
}
-void Scumm_v6::o6_div() {
+void ScummEngine_v6::o6_div() {
int a = pop();
if (a == 0)
error("division by zero");
push(pop() / a);
}
-void Scumm_v6::o6_land() {
+void ScummEngine_v6::o6_land() {
int a = pop();
push(pop() && a);
}
-void Scumm_v6::o6_lor() {
+void ScummEngine_v6::o6_lor() {
int a = pop();
push(pop() || a);
}
-void Scumm_v6::o6_bor() {
+void ScummEngine_v6::o6_bor() {
int a = pop();
push(pop() | a);
}
-void Scumm_v6::o6_band() {
+void ScummEngine_v6::o6_band() {
int a = pop();
push(pop() & a);
}
-void Scumm_v6::o6_pop() {
+void ScummEngine_v6::o6_pop() {
pop();
}
-void Scumm_v6::o6_writeByteVar() {
+void ScummEngine_v6::o6_writeByteVar() {
writeVar(fetchScriptByte(), pop());
}
-void Scumm_v6::o6_writeWordVar() {
+void ScummEngine_v6::o6_writeWordVar() {
writeVar(fetchScriptWord(), pop());
}
-void Scumm_v6::o6_byteArrayWrite() {
+void ScummEngine_v6::o6_byteArrayWrite() {
int a = pop();
writeArray(fetchScriptByte(), 0, pop(), a);
}
-void Scumm_v6::o6_wordArrayWrite() {
+void ScummEngine_v6::o6_wordArrayWrite() {
int a = pop();
writeArray(fetchScriptWord(), 0, pop(), a);
}
-void Scumm_v6::o6_byteArrayIndexedWrite() {
+void ScummEngine_v6::o6_byteArrayIndexedWrite() {
int val = pop();
int base = pop();
writeArray(fetchScriptByte(), pop(), base, val);
}
-void Scumm_v6::o6_wordArrayIndexedWrite() {
+void ScummEngine_v6::o6_wordArrayIndexedWrite() {
int val = pop();
int base = pop();
writeArray(fetchScriptWord(), pop(), base, val);
}
-void Scumm_v6::o6_byteVarInc() {
+void ScummEngine_v6::o6_byteVarInc() {
int var = fetchScriptByte();
writeVar(var, readVar(var) + 1);
}
-void Scumm_v6::o6_wordVarInc() {
+void ScummEngine_v6::o6_wordVarInc() {
int var = fetchScriptWord();
writeVar(var, readVar(var) + 1);
}
-void Scumm_v6::o6_byteArrayInc() {
+void ScummEngine_v6::o6_byteArrayInc() {
int var = fetchScriptByte();
int base = pop();
writeArray(var, 0, base, readArray(var, 0, base) + 1);
}
-void Scumm_v6::o6_wordArrayInc() {
+void ScummEngine_v6::o6_wordArrayInc() {
int var = fetchScriptWord();
int base = pop();
writeArray(var, 0, base, readArray(var, 0, base) + 1);
}
-void Scumm_v6::o6_byteVarDec() {
+void ScummEngine_v6::o6_byteVarDec() {
int var = fetchScriptByte();
writeVar(var, readVar(var) - 1);
}
-void Scumm_v6::o6_wordVarDec() {
+void ScummEngine_v6::o6_wordVarDec() {
int var = fetchScriptWord();
writeVar(var, readVar(var) - 1);
}
-void Scumm_v6::o6_byteArrayDec() {
+void ScummEngine_v6::o6_byteArrayDec() {
int var = fetchScriptByte();
int base = pop();
writeArray(var, 0, base, readArray(var, 0, base) - 1);
}
-void Scumm_v6::o6_wordArrayDec() {
+void ScummEngine_v6::o6_wordArrayDec() {
int var = fetchScriptWord();
int base = pop();
writeArray(var, 0, base, readArray(var, 0, base) - 1);
}
-void Scumm_v6::o6_jumpTrue() {
+void ScummEngine_v6::o6_jumpTrue() {
if (pop())
o6_jump();
else
fetchScriptWord();
}
-void Scumm_v6::o6_jumpFalse() {
+void ScummEngine_v6::o6_jumpFalse() {
if (!pop())
o6_jump();
else
fetchScriptWord();
}
-void Scumm_v6::o6_jump() {
+void ScummEngine_v6::o6_jump() {
_scriptPointer += fetchScriptWordSigned();
}
-void Scumm_v6::o6_startScriptEx() {
+void ScummEngine_v6::o6_startScriptEx() {
int args[16];
int script, flags;
@@ -692,7 +692,7 @@ void Scumm_v6::o6_startScriptEx() {
runScript(script, (flags & 1) != 0, (flags & 2) != 0, args);
}
-void Scumm_v6::o6_jumpToScript() {
+void ScummEngine_v6::o6_jumpToScript() {
int args[16];
int script, flags;
@@ -703,7 +703,7 @@ void Scumm_v6::o6_jumpToScript() {
runScript(script, (flags & 1) != 0, (flags & 2) != 0, args);
}
-void Scumm_v6::o6_startScript() {
+void ScummEngine_v6::o6_startScript() {
int args[16];
int script;
getStackList(args, ARRAYSIZE(args));
@@ -711,7 +711,7 @@ void Scumm_v6::o6_startScript() {
runScript(script, 0, 0, args);
}
-void Scumm_v6::o6_startScriptQuick() {
+void ScummEngine_v6::o6_startScriptQuick() {
int args[16];
int script;
getStackList(args, ARRAYSIZE(args));
@@ -719,7 +719,7 @@ void Scumm_v6::o6_startScriptQuick() {
runScript(script, 0, 1, args);
}
-void Scumm_v6::o6_startObjectEx() {
+void ScummEngine_v6::o6_startObjectEx() {
int args[16];
int script, entryp;
int flags;
@@ -730,7 +730,7 @@ void Scumm_v6::o6_startObjectEx() {
runObjectScript(script, entryp, (flags & 1) != 0, (flags & 2) != 0, args);
}
-void Scumm_v6::o6_startObjectQuick() {
+void ScummEngine_v6::o6_startObjectQuick() {
int args[16];
int script, entryp;
getStackList(args, ARRAYSIZE(args));
@@ -739,7 +739,7 @@ void Scumm_v6::o6_startObjectQuick() {
runObjectScript(script, entryp, 0, 1, args);
}
-void Scumm_v6::o6_setObjectState() {
+void ScummEngine_v6::o6_setObjectState() {
int a = pop();
int b = pop();
if (a == 0)
@@ -749,7 +749,7 @@ void Scumm_v6::o6_setObjectState() {
setObjectState(b, a, -1, -1);
}
-void Scumm_v6::o6_setObjectXY() {
+void ScummEngine_v6::o6_setObjectXY() {
int y = pop();
int x = pop();
int obj = pop();
@@ -757,25 +757,25 @@ void Scumm_v6::o6_setObjectXY() {
setObjectState(obj, 1, x, y);
}
-void Scumm_v6::o6_stopObjectCode() {
+void ScummEngine_v6::o6_stopObjectCode() {
stopObjectCode();
}
-void Scumm_v6::o6_endCutscene() {
+void ScummEngine_v6::o6_endCutscene() {
endCutscene();
}
-void Scumm_v6::o6_cutscene() {
+void ScummEngine_v6::o6_cutscene() {
int args[16];
getStackList(args, ARRAYSIZE(args));
beginCutscene(args);
}
-void Scumm_v6::o6_stopMusic() {
+void ScummEngine_v6::o6_stopMusic() {
_sound->stopAllSounds();
}
-void Scumm_v6::o6_freezeUnfreeze() {
+void ScummEngine_v6::o6_freezeUnfreeze() {
int a = pop();
if (a)
freezeScripts(a);
@@ -783,7 +783,7 @@ void Scumm_v6::o6_freezeUnfreeze() {
unfreezeScripts();
}
-void Scumm_v6::o6_cursorCommand() {
+void ScummEngine_v6::o6_cursorCommand() {
int a, i;
int args[16];
int op = fetchScriptByte();
@@ -851,12 +851,12 @@ void Scumm_v6::o6_cursorCommand() {
VAR(VAR_USERPUT) = _userPut;
}
-void Scumm_v6::o6_breakHere() {
+void ScummEngine_v6::o6_breakHere() {
updateScriptPtr();
_currentScript = 0xFF;
}
-void Scumm_v6::o6_ifClassOfIs() {
+void ScummEngine_v6::o6_ifClassOfIs() {
int args[16];
int num, obj, cls;
bool b;
@@ -874,7 +874,7 @@ void Scumm_v6::o6_ifClassOfIs() {
push(cond);
}
-void Scumm_v6::o6_setClass() {
+void ScummEngine_v6::o6_setClass() {
int args[16];
int num, obj, cls;
@@ -892,11 +892,11 @@ void Scumm_v6::o6_setClass() {
}
}
-void Scumm_v6::o6_getState() {
+void ScummEngine_v6::o6_getState() {
push(getState(pop()));
}
-void Scumm_v6::o6_setState() {
+void ScummEngine_v6::o6_setState() {
int state = pop();
int obj = pop();
@@ -913,36 +913,36 @@ void Scumm_v6::o6_setState() {
clearDrawObjectQueue();
}
-void Scumm_v6::o6_setOwner() {
+void ScummEngine_v6::o6_setOwner() {
int owner = pop();
int obj = pop();
setOwnerOf(obj, owner);
}
-void Scumm_v6::o6_getOwner() {
+void ScummEngine_v6::o6_getOwner() {
push(getOwner(pop()));
}
-void Scumm_v6::o6_startSound() {
+void ScummEngine_v6::o6_startSound() {
if ((_features & GF_HUMONGOUS) && (_gameId != GID_PUTTDEMO))
pop(); // offset which seems to always be zero
_sound->addSoundToQueue(pop());
}
-void Scumm_v6::o6_stopSound() {
+void ScummEngine_v6::o6_stopSound() {
_sound->stopSound(pop());
}
-void Scumm_v6::o6_startMusic() {
+void ScummEngine_v6::o6_startMusic() {
_sound->addSoundToQueue(pop());
}
-void Scumm_v6::o6_stopObjectScript() {
+void ScummEngine_v6::o6_stopObjectScript() {
stopObjectScript(pop());
}
-void Scumm_v6::o6_panCameraTo() {
+void ScummEngine_v6::o6_panCameraTo() {
if (_version >= 7) {
int y = pop();
int x = pop();
@@ -952,14 +952,14 @@ void Scumm_v6::o6_panCameraTo() {
}
}
-void Scumm_v6::o6_actorFollowCamera() {
+void ScummEngine_v6::o6_actorFollowCamera() {
if (_version >= 7)
setCameraFollows(derefActor(pop(), "actorFollowCamera"));
else
actorFollowCamera(pop());
}
-void Scumm_v6::o6_setCameraAt() {
+void ScummEngine_v6::o6_setCameraAt() {
if (_version >= 7) {
int x, y;
@@ -975,13 +975,13 @@ void Scumm_v6::o6_setCameraAt() {
}
}
-void Scumm_v6::o6_loadRoom() {
+void ScummEngine_v6::o6_loadRoom() {
int room = pop();
startScene(room, 0, 0);
_fullRedraw = 1;
}
-void Scumm_v6::o6_stopScript() {
+void ScummEngine_v6::o6_stopScript() {
int script = pop();
if (script == 0)
stopObjectCode();
@@ -989,7 +989,7 @@ void Scumm_v6::o6_stopScript() {
stopScript(script);
}
-void Scumm_v6::o6_walkActorToObj() {
+void ScummEngine_v6::o6_walkActorToObj() {
int act, obj, dist;
Actor *a, *a2;
int x, y;
@@ -1033,7 +1033,7 @@ void Scumm_v6::o6_walkActorToObj() {
}
}
-void Scumm_v6::o6_walkActorTo() {
+void ScummEngine_v6::o6_walkActorTo() {
int x, y;
y = pop();
x = pop();
@@ -1041,7 +1041,7 @@ void Scumm_v6::o6_walkActorTo() {
a->startWalkActor(x, y, -1);
}
-void Scumm_v6::o6_putActorInRoom() {
+void ScummEngine_v6::o6_putActorInRoom() {
int room, x, y, act;
Actor *a;
@@ -1064,7 +1064,7 @@ void Scumm_v6::o6_putActorInRoom() {
}
-void Scumm_v6::o6_putActorAtObject() {
+void ScummEngine_v6::o6_putActorAtObject() {
int room, obj, x, y;
Actor *a;
@@ -1082,13 +1082,13 @@ void Scumm_v6::o6_putActorAtObject() {
a->putActor(x, y, room);
}
-void Scumm_v6::o6_faceActor() {
+void ScummEngine_v6::o6_faceActor() {
int obj = pop();
Actor *a = derefActor(pop(), "o6_faceActor");
a->faceToObject(obj);
}
-void Scumm_v6::o6_animateActor() {
+void ScummEngine_v6::o6_animateActor() {
int anim = pop();
int act = pop();
if (_gameId == GID_TENTACLE && _roomResource == 57 &&
@@ -1104,7 +1104,7 @@ void Scumm_v6::o6_animateActor() {
a->animateActor(anim);
}
-void Scumm_v6::o6_doSentence() {
+void ScummEngine_v6::o6_doSentence() {
int verb, objectA, objectB, dummy = 0;
objectB = pop();
@@ -1116,7 +1116,7 @@ void Scumm_v6::o6_doSentence() {
doSentence(verb, objectA, objectB);
}
-void Scumm_v6::o6_pickupObject() {
+void ScummEngine_v6::o6_pickupObject() {
int obj, room;
int i;
@@ -1141,7 +1141,7 @@ void Scumm_v6::o6_pickupObject() {
runInventoryScript(obj); /* Difference */
}
-void Scumm_v6::o6_loadRoomWithEgo() {
+void ScummEngine_v6::o6_loadRoomWithEgo() {
Actor *a;
int obj, room, x, y;
@@ -1172,7 +1172,7 @@ void Scumm_v6::o6_loadRoomWithEgo() {
}
}
-void Scumm_v6::o6_getRandomNumber() {
+void ScummEngine_v6::o6_getRandomNumber() {
int rnd;
rnd = _rnd.getRandomNumber(pop());
if (VAR_V6_RANDOM_NR != 0xFF)
@@ -1180,7 +1180,7 @@ void Scumm_v6::o6_getRandomNumber() {
push(rnd);
}
-void Scumm_v6::o6_getRandomNumberRange() {
+void ScummEngine_v6::o6_getRandomNumberRange() {
int max = pop();
int min = pop();
int rnd = _rnd.getRandomNumberRng(min, max);
@@ -1189,20 +1189,20 @@ void Scumm_v6::o6_getRandomNumberRange() {
push(rnd);
}
-void Scumm_v6::o6_isScriptRunning() {
+void ScummEngine_v6::o6_isScriptRunning() {
push(isScriptRunning(pop()));
}
-void Scumm_v6::o6_isRoomScriptRunning() {
+void ScummEngine_v6::o6_isRoomScriptRunning() {
push(isRoomScriptRunning(pop()));
}
-void Scumm_v6::o6_getActorMoving() {
+void ScummEngine_v6::o6_getActorMoving() {
Actor *a = derefActor(pop(), "o6_getActorMoving");
push(a->moving);
}
-void Scumm_v6::o6_getActorRoom() {
+void ScummEngine_v6::o6_getActorRoom() {
int act = pop();
if (act == 0) {
@@ -1228,80 +1228,80 @@ void Scumm_v6::o6_getActorRoom() {
push(a->room);
}
-void Scumm_v6::o6_getActorWalkBox() {
+void ScummEngine_v6::o6_getActorWalkBox() {
Actor *a = derefActor(pop(), "o6_getActorWalkBox");
push(a->ignoreBoxes ? 0 : a->walkbox);
}
-void Scumm_v6::o6_getActorCostume() {
+void ScummEngine_v6::o6_getActorCostume() {
Actor *a = derefActor(pop(), "o6_getActorCostume");
push(a->costume);
}
-void Scumm_v6::o6_getActorElevation() {
+void ScummEngine_v6::o6_getActorElevation() {
Actor *a = derefActor(pop(), "o6_getActorElevation");
push(a->elevation);
}
-void Scumm_v6::o6_getActorWidth() {
+void ScummEngine_v6::o6_getActorWidth() {
Actor *a = derefActor(pop(), "o6_getActorWidth");
push(a->width);
}
-void Scumm_v6::o6_getActorScaleX() {
+void ScummEngine_v6::o6_getActorScaleX() {
Actor *a = derefActor(pop(), "o6_getActorScale");
push(a->scalex);
}
-void Scumm_v6::o6_getActorAnimCounter1() {
+void ScummEngine_v6::o6_getActorAnimCounter1() {
Actor *a = derefActor(pop(), "o6_getActorAnimCounter");
push(a->cost.animCounter);
}
-void Scumm_v6::o6_getAnimateVariable() {
+void ScummEngine_v6::o6_getAnimateVariable() {
int var = pop();
Actor *a = derefActor(pop(), "o6_getAnimateVariable");
push(a->getAnimVar(var));
}
-void Scumm_v6::o6_isActorInBox() {
+void ScummEngine_v6::o6_isActorInBox() {
int box = pop();
Actor *a = derefActor(pop(), "o6_isActorInBox");
push(checkXYInBoxBounds(box, a->_pos.x, a->_pos.y));
}
-void Scumm_v6::o6_getActorLayer() {
+void ScummEngine_v6::o6_getActorLayer() {
Actor *a = derefActor(pop(), "getActorLayer");
push(a->layer);
}
-void Scumm_v6::o6_getObjectX() {
+void ScummEngine_v6::o6_getObjectX() {
push(getObjX(pop()));
}
-void Scumm_v6::o6_getObjectY() {
+void ScummEngine_v6::o6_getObjectY() {
push(getObjY(pop()));
}
-void Scumm_v6::o6_getObjectOldDir() {
+void ScummEngine_v6::o6_getObjectOldDir() {
push(getObjOldDir(pop()));
}
-void Scumm_v6::o6_getObjectNewDir() {
+void ScummEngine_v6::o6_getObjectNewDir() {
push(getObjNewDir(pop()));
}
-void Scumm_v6::o6_findInventory() {
+void ScummEngine_v6::o6_findInventory() {
int idx = pop();
int owner = pop();
push(findInventory(owner, idx));
}
-void Scumm_v6::o6_getInventoryCount() {
+void ScummEngine_v6::o6_getInventoryCount() {
push(getInventoryCount(pop()));
}
-void Scumm_v6::o6_getVerbFromXY() {
+void ScummEngine_v6::o6_getVerbFromXY() {
int y = pop();
int x = pop();
int over = checkMouseOver(x, y);
@@ -1310,15 +1310,15 @@ void Scumm_v6::o6_getVerbFromXY() {
push(over);
}
-void Scumm_v6::o6_beginOverride() {
+void ScummEngine_v6::o6_beginOverride() {
beginOverride();
}
-void Scumm_v6::o6_endOverride() {
+void ScummEngine_v6::o6_endOverride() {
endOverride();
}
-void Scumm_v6::o6_setObjectName() {
+void ScummEngine_v6::o6_setObjectName() {
int obj = pop();
int i;
@@ -1348,7 +1348,7 @@ void Scumm_v6::o6_setObjectName() {
error("New name of %d overflows name table (max = %d)", obj, 50);
}
-void Scumm_v6::o6_isSoundRunning() {
+void ScummEngine_v6::o6_isSoundRunning() {
int snd = pop();
if (snd)
@@ -1357,7 +1357,7 @@ void Scumm_v6::o6_isSoundRunning() {
push(snd);
}
-void Scumm_v6::o6_setBoxFlags() {
+void ScummEngine_v6::o6_setBoxFlags() {
int table[65];
int num, value;
@@ -1369,11 +1369,11 @@ void Scumm_v6::o6_setBoxFlags() {
}
}
-void Scumm_v6::o6_createBoxMatrix() {
+void ScummEngine_v6::o6_createBoxMatrix() {
createBoxMatrix();
}
-void Scumm_v6::o6_resourceRoutines() {
+void ScummEngine_v6::o6_resourceRoutines() {
int resid, op;
op = fetchScriptByte();
@@ -1486,7 +1486,7 @@ void Scumm_v6::o6_resourceRoutines() {
}
-void Scumm_v6::o6_roomOps() {
+void ScummEngine_v6::o6_roomOps() {
int a, b, c, d, e;
byte op;
@@ -1615,7 +1615,7 @@ void Scumm_v6::o6_roomOps() {
}
}
-void Scumm_v6::o6_actorOps() {
+void ScummEngine_v6::o6_actorOps() {
Actor *a;
int i, j, k;
int args[8];
@@ -1803,7 +1803,7 @@ void Scumm_v6::o6_actorOps() {
}
}
-void Scumm_v6::o6_verbOps() {
+void ScummEngine_v6::o6_verbOps() {
int slot, a, b;
VerbSlot *vs;
byte op;
@@ -1926,20 +1926,20 @@ void Scumm_v6::o6_verbOps() {
}
}
-void Scumm_v6::o6_getActorFromXY() {
+void ScummEngine_v6::o6_getActorFromXY() {
int y = pop();
int x = pop();
push(getActorFromPos(x, y));
}
-void Scumm_v6::o6_findObject() {
+void ScummEngine_v6::o6_findObject() {
int y = pop();
int x = pop();
int r = findObject(x, y);
push(r);
}
-void Scumm_v6::o6_pseudoRoom() {
+void ScummEngine_v6::o6_pseudoRoom() {
int list[100];
int num, a, value;
@@ -1953,13 +1953,13 @@ void Scumm_v6::o6_pseudoRoom() {
}
}
-void Scumm_v6::o6_getVerbEntrypoint() {
+void ScummEngine_v6::o6_getVerbEntrypoint() {
int e = pop();
int v = pop();
push(getVerbEntrypoint(v, e));
}
-void Scumm_v6::o6_arrayOps() {
+void ScummEngine_v6::o6_arrayOps() {
byte subOp = fetchScriptByte();
int array = fetchScriptWord();
int b, c, d, len;
@@ -2001,7 +2001,7 @@ void Scumm_v6::o6_arrayOps() {
}
}
-void Scumm_v6::o6_saveRestoreVerbs() {
+void ScummEngine_v6::o6_saveRestoreVerbs() {
int a, b, c;
int slot, slot2;
@@ -2054,7 +2054,7 @@ void Scumm_v6::o6_saveRestoreVerbs() {
}
}
-void Scumm_v6::o6_drawBox() {
+void ScummEngine_v6::o6_drawBox() {
int x, y, x2, y2, color;
color = pop();
y2 = pop();
@@ -2064,7 +2064,7 @@ void Scumm_v6::o6_drawBox() {
drawBox(x, y, x2, y2, color);
}
-void Scumm_v6::o6_wait() {
+void ScummEngine_v6::o6_wait() {
int actnum;
int offs = -2;
Actor *a;
@@ -2136,14 +2136,14 @@ void Scumm_v6::o6_wait() {
o6_breakHere();
}
-void Scumm_v6::o6_soundKludge() {
+void ScummEngine_v6::o6_soundKludge() {
int list[16];
int num = getStackList(list, ARRAYSIZE(list));
_sound->soundKludge(list, num);
}
-void Scumm_v6::o6_isAnyOf() {
+void ScummEngine_v6::o6_isAnyOf() {
int list[100];
int num;
int16 val;
@@ -2161,7 +2161,7 @@ void Scumm_v6::o6_isAnyOf() {
return;
}
-void Scumm_v6::o6_quitPauseRestart() {
+void ScummEngine_v6::o6_quitPauseRestart() {
byte subOp = fetchScriptByte();
switch (subOp) {
case 158: // Restart
@@ -2178,7 +2178,7 @@ void Scumm_v6::o6_quitPauseRestart() {
}
}
-void Scumm_v6::o6_delay() {
+void ScummEngine_v6::o6_delay() {
// FIXME - what exactly are we measuring here? In order for the other two
// delay functions to be right, it should be 1/60th of a second. But for
// CMI it would seem this should delay for 1/10th of a second...
@@ -2188,7 +2188,7 @@ void Scumm_v6::o6_delay() {
o6_breakHere();
}
-void Scumm_v6::o6_delaySeconds() {
+void ScummEngine_v6::o6_delaySeconds() {
uint32 delay = (uint32)pop();
if (_gameId != GID_CMI)
// FIXME - are we really measuring minutes here?
@@ -2203,7 +2203,7 @@ void Scumm_v6::o6_delaySeconds() {
o6_breakHere();
}
-void Scumm_v6::o6_delayMinutes() {
+void ScummEngine_v6::o6_delayMinutes() {
// FIXME - are we really measuring minutes here?
uint32 delay = (uint16)pop() * 3600;
vm.slot[_currentScript].delay = delay;
@@ -2211,39 +2211,39 @@ void Scumm_v6::o6_delayMinutes() {
o6_breakHere();
}
-void Scumm_v6::o6_stopSentence() {
+void ScummEngine_v6::o6_stopSentence() {
_sentenceNum = 0;
stopScript(VAR(VAR_SENTENCE_SCRIPT));
clearClickedStatus();
}
-void Scumm_v6::o6_printLine() {
+void ScummEngine_v6::o6_printLine() {
_actorToPrintStrFor = 0xFF;
decodeParseString(0, 0);
}
-void Scumm_v6::o6_printCursor() {
+void ScummEngine_v6::o6_printCursor() {
decodeParseString(1, 0);
}
-void Scumm_v6::o6_printDebug() {
+void ScummEngine_v6::o6_printDebug() {
decodeParseString(2, 0);
}
-void Scumm_v6::o6_printSystem() {
+void ScummEngine_v6::o6_printSystem() {
decodeParseString(3, 0);
}
-void Scumm_v6::o6_printActor() {
+void ScummEngine_v6::o6_printActor() {
decodeParseString(0, 1);
}
-void Scumm_v6::o6_printEgo() {
+void ScummEngine_v6::o6_printEgo() {
push(VAR(VAR_EGO));
decodeParseString(0, 1);
}
-void Scumm_v6::o6_talkActor() {
+void ScummEngine_v6::o6_talkActor() {
_actorToPrintStrFor = pop();
_messagePtr = translateTextAndPlaySpeech(_scriptPointer);
@@ -2253,12 +2253,12 @@ void Scumm_v6::o6_talkActor() {
actorTalk();
}
-void Scumm_v6::o6_talkEgo() {
+void ScummEngine_v6::o6_talkEgo() {
push(VAR(VAR_EGO));
o6_talkActor();
}
-void Scumm_v6::o6_dim() {
+void ScummEngine_v6::o6_dim() {
int data;
switch (fetchScriptByte()) {
@@ -2287,13 +2287,13 @@ void Scumm_v6::o6_dim() {
defineArray(fetchScriptWord(), data, 0, pop());
}
-void Scumm_v6::o6_dummy() {
+void ScummEngine_v6::o6_dummy() {
/* nothing */
if (_features & GF_HUMONGOUS)
stopObjectCode();
}
-void Scumm_v6::o6_dim2() {
+void ScummEngine_v6::o6_dim2() {
int a, b, data;
switch (fetchScriptByte()) {
case 199:
@@ -2320,19 +2320,19 @@ void Scumm_v6::o6_dim2() {
defineArray(fetchScriptWord(), data, a, b);
}
-void Scumm_v6::o6_abs() {
+void ScummEngine_v6::o6_abs() {
int a = pop(); // palmos: prevent multi pop if we use an abs function defined as : #define abs(a) ((a) < 0 ? -(a) : (a))
push(abs(a));
}
-void Scumm_v6::o6_distObjectObject() {
+void ScummEngine_v6::o6_distObjectObject() {
int a, b;
b = pop();
a = pop();
push(getDistanceBetween(true, a, 0, true, b, 0));
}
-void Scumm_v6::o6_distObjectPt() {
+void ScummEngine_v6::o6_distObjectPt() {
int a, b, c;
c = pop();
b = pop();
@@ -2340,7 +2340,7 @@ void Scumm_v6::o6_distObjectPt() {
push(getDistanceBetween(true, a, 0, false, b, c));
}
-void Scumm_v6::o6_distPtPt() {
+void ScummEngine_v6::o6_distPtPt() {
int a, b, c, d;
d = pop();
c = pop();
@@ -2349,7 +2349,7 @@ void Scumm_v6::o6_distPtPt() {
push(getDistanceBetween(false, a, b, false, c, d));
}
-void Scumm_v6::o6_drawBlastObject() {
+void ScummEngine_v6::o6_drawBlastObject() {
int args[16];
int a, b, c, d, e;
@@ -2363,7 +2363,7 @@ void Scumm_v6::o6_drawBlastObject() {
}
// Set BOMP processing window
-void Scumm_v6::o6_setBlastObjectWindow() {
+void ScummEngine_v6::o6_setBlastObjectWindow() {
// TODO - implement this
int a, b, c, d;
@@ -2375,7 +2375,7 @@ void Scumm_v6::o6_setBlastObjectWindow() {
warning("o6_setBlastObjectWindow(%d, %d, %d, %d)", a, b, c, d);
}
-void Scumm_v6::o6_kernelSetFunctions() {
+void ScummEngine_v6::o6_kernelSetFunctions() {
int args[30];
int num;
Actor *a;
@@ -2656,7 +2656,7 @@ void Scumm_v6::o6_kernelSetFunctions() {
}
}
-void Scumm_v6::o6_kernelGetFunctions() {
+void ScummEngine_v6::o6_kernelGetFunctions() {
int args[30];
int i;
Actor *a;
@@ -2755,7 +2755,7 @@ void Scumm_v6::o6_kernelGetFunctions() {
}
}
-void Scumm_v6::o6_delayFrames() {
+void ScummEngine_v6::o6_delayFrames() {
ScriptSlot *ss = &vm.slot[_currentScript];
if (ss->delayFrameCount == 0) {
ss->delayFrameCount = pop();
@@ -2768,7 +2768,7 @@ void Scumm_v6::o6_delayFrames() {
}
}
-void Scumm_v6::o6_pickOneOf() {
+void ScummEngine_v6::o6_pickOneOf() {
int args[100];
int i, num;
@@ -2779,7 +2779,7 @@ void Scumm_v6::o6_pickOneOf() {
push(args[i]);
}
-void Scumm_v6::o6_pickOneOfDefault() {
+void ScummEngine_v6::o6_pickOneOfDefault() {
int args[100];
int i, num, def;
@@ -2793,7 +2793,7 @@ void Scumm_v6::o6_pickOneOfDefault() {
push(i);
}
-void Scumm_v6::o6_stampObject() {
+void ScummEngine_v6::o6_stampObject() {
int object, x, y, state;
// V6 version
@@ -2846,11 +2846,11 @@ void Scumm_v6::o6_stampObject() {
}
}
-void Scumm_v6::o6_stopTalking() {
+void ScummEngine_v6::o6_stopTalking() {
stopTalk();
}
-void Scumm_v6::o6_openFile() {
+void ScummEngine_v6::o6_openFile() {
int mode, len, slot, l, r;
byte filename[100];
@@ -2888,13 +2888,13 @@ void Scumm_v6::o6_openFile() {
push(slot);
}
-void Scumm_v6::o6_closeFile() {
+void ScummEngine_v6::o6_closeFile() {
int slot = pop();
_hFileTable[slot].close();
warning("o6_closeFile(%d)", slot);
}
-void Scumm_v6::o6_deleteFile() {
+void ScummEngine_v6::o6_deleteFile() {
int len, r;
byte filename[100];
@@ -2913,7 +2913,7 @@ void Scumm_v6::o6_deleteFile() {
warning("stub o6_deleteFile(\"%s\")", filename + r);
}
-int Scumm_v6::readFileToArray(int slot, int32 size) {
+int ScummEngine_v6::readFileToArray(int slot, int32 size) {
if (size == 0)
size = _hFileTable[slot].size() - _hFileTable[slot].pos();
writeVar(0, 0);
@@ -2923,7 +2923,7 @@ int Scumm_v6::readFileToArray(int slot, int32 size) {
return readVar(0);
}
-void Scumm_v6::o6_readFile() {
+void ScummEngine_v6::o6_readFile() {
int32 size = pop();
int slot = pop();
@@ -2937,14 +2937,14 @@ void Scumm_v6::o6_readFile() {
warning("o6_readFile(%d, %d)", slot, size);
}
-void Scumm_v6::writeFileFromArray(int slot, int resID) {
+void ScummEngine_v6::writeFileFromArray(int slot, int resID) {
byte *ptr = getResourceAddress(rtString, resID);
// FIXME: hack for proper size: / 2 - 5
int32 size = getResourceSize(rtString, resID) / 2 - 5;
_hFileTable[slot].write(ptr, size);
}
-void Scumm_v6::o6_writeFile() {
+void ScummEngine_v6::o6_writeFile() {
int32 size = pop();
int16 resID = pop();
int slot = pop();
@@ -2959,7 +2959,7 @@ void Scumm_v6::o6_writeFile() {
warning("o6_writeFile(%d, %d)", slot, resID);
}
-void Scumm_v6::o6_findAllObjects() {
+void ScummEngine_v6::o6_findAllObjects() {
// FIXME is this even remotely correct?
// see http://users.bigpond.net.au/tgray2/findallobjects.txt
// for asm
@@ -2981,7 +2981,7 @@ void Scumm_v6::o6_findAllObjects() {
push(readVar(0));
}
-void Scumm_v6::shuffleArray(int num, int minIdx, int maxIdx) {
+void ScummEngine_v6::shuffleArray(int num, int minIdx, int maxIdx) {
int range = maxIdx - minIdx;
int count = range * 2;
@@ -2999,11 +2999,11 @@ void Scumm_v6::shuffleArray(int num, int minIdx, int maxIdx) {
}
}
-void Scumm_v6::o6_shuffle() {
+void ScummEngine_v6::o6_shuffle() {
shuffleArray(fetchScriptWord(), pop(), pop());
}
-void Scumm_v6::o6_pickVarRandom() {
+void ScummEngine_v6::o6_pickVarRandom() {
int num;
int args[100];
int var_C, var_A;
@@ -3051,7 +3051,7 @@ void Scumm_v6::o6_pickVarRandom() {
push(readArray(value, 0, num));
}
-void Scumm_v6::o6_getDateTime() {
+void ScummEngine_v6::o6_getDateTime() {
struct tm *t;
time_t now = time(NULL);
@@ -3067,7 +3067,7 @@ void Scumm_v6::o6_getDateTime() {
VAR(VAR_TIMEDATE_SECOND) = t->tm_sec;
}
-void Scumm_v6::o6_unknownE1() {
+void ScummEngine_v6::o6_unknownE1() {
// this opcode check ground area in minigame "Asteroid Lander" in the dig
int y = pop();
int x = pop();
@@ -3099,7 +3099,7 @@ void Scumm_v6::o6_unknownE1() {
push(area);
}
-void Scumm_v6::o6_unknownE0() {
+void ScummEngine_v6::o6_unknownE0() {
int a = fetchScriptByte();
a -= 222;
if (a != 0) {
@@ -3112,11 +3112,11 @@ void Scumm_v6::o6_unknownE0() {
}
}
-void Scumm_v6::o6_unknownE4() {
+void ScummEngine_v6::o6_unknownE4() {
warning("o6_unknownE4(%d) stub", pop());
}
-void Scumm_v6::o6_unknownFA() {
+void ScummEngine_v6::o6_unknownFA() {
int len, a = fetchScriptByte();
len = resStrLen(_scriptPointer);
@@ -3124,7 +3124,7 @@ void Scumm_v6::o6_unknownFA() {
_scriptPointer += len + 1;
}
-void Scumm_v6::o6_unknownEA() {
+void ScummEngine_v6::o6_unknownEA() {
int edi, esi, eax;
edi = pop();
esi = pop();
@@ -3148,11 +3148,11 @@ void Scumm_v6::o6_unknownEA() {
}
}
-void Scumm_v6::unknownEA_func(int a, int b, int c, int d, int e) {
+void ScummEngine_v6::unknownEA_func(int a, int b, int c, int d, int e) {
warning("unknownEA_func(%d, %d, %d, %d, %d) stub", a, b, c, d, e);
}
-void Scumm_v6::o6_readINI() {
+void ScummEngine_v6::o6_readINI() {
int len;
len = resStrLen(_scriptPointer);
@@ -3163,11 +3163,11 @@ void Scumm_v6::o6_readINI() {
}
-void Scumm_v6::o6_localizeArray() {
+void ScummEngine_v6::o6_localizeArray() {
warning("stub localizeArray(%d)", pop());
}
-void Scumm_v6::decodeParseString(int m, int n) {
+void ScummEngine_v6::decodeParseString(int m, int n) {
byte b;
b = fetchScriptByte();
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp
index 82a4763306..1bfb99aa96 100644
--- a/scumm/script_v8.cpp
+++ b/scumm/script_v8.cpp
@@ -33,9 +33,9 @@
#include "sound/mixer.h"
-#define OPCODE(x) { &Scumm_v8::x, #x }
+#define OPCODE(x) { &ScummEngine_v8::x, #x }
-void Scumm_v8::setupOpcodes() {
+void ScummEngine_v8::setupOpcodes() {
static const OpcodeEntryV8 opcodes[256] = {
/* 00 */
OPCODE(o6_invalid),
@@ -362,17 +362,17 @@ void Scumm_v8::setupOpcodes() {
_opcodesV8 = opcodes;
}
-void Scumm_v8::executeOpcode(byte i) {
+void ScummEngine_v8::executeOpcode(byte i) {
OpcodeProcV8 op = _opcodesV8[i].proc;
(this->*op) ();
}
-const char *Scumm_v8::getOpcodeDesc(byte i) {
+const char *ScummEngine_v8::getOpcodeDesc(byte i) {
return _opcodesV8[i].desc;
}
// In V8, the word size is 4 byte, not 2 bytes as in V6/V7 games
-uint Scumm_v8::fetchScriptWord() {
+uint ScummEngine_v8::fetchScriptWord() {
int a;
if (*_lastCodePtr + sizeof(MemBlkHeader) != _scriptOrgPointer) {
uint32 oldoffs = _scriptPointer - _scriptOrgPointer;
@@ -384,11 +384,11 @@ uint Scumm_v8::fetchScriptWord() {
return a;
}
-int Scumm_v8::fetchScriptWordSigned() {
+int ScummEngine_v8::fetchScriptWordSigned() {
return (int32)fetchScriptWord();
}
-int Scumm_v8::readVar(uint var) {
+int ScummEngine_v8::readVar(uint var) {
debug(9, "readvar(%d)", var);
if (!(var & 0xF0000000)) {
@@ -412,7 +412,7 @@ int Scumm_v8::readVar(uint var) {
return -1;
}
-void Scumm_v8::writeVar(uint var, int value) {
+void ScummEngine_v8::writeVar(uint var, int value) {
debug(9, "writeVar(%d, %d)", var, value);
if (!(var & 0xF0000000)) {
@@ -450,7 +450,7 @@ void Scumm_v8::writeVar(uint var, int value) {
error("Illegal varbits (w)");
}
-void Scumm_v8::decodeParseString(int m, int n) {
+void ScummEngine_v8::decodeParseString(int m, int n) {
byte b;
b = fetchScriptByte();
@@ -531,12 +531,12 @@ void Scumm_v8::decodeParseString(int m, int n) {
}
}
-void Scumm_v8::o8_mod() {
+void ScummEngine_v8::o8_mod() {
int a = pop();
push(pop() % a);
}
-void Scumm_v8::o8_wait() {
+void ScummEngine_v8::o8_wait() {
int actnum;
int offs = -2;
Actor *a;
@@ -589,7 +589,7 @@ void Scumm_v8::o8_wait() {
o6_breakHere();
}
-void Scumm_v8::o8_dim() {
+void ScummEngine_v8::o8_dim() {
byte subOp = fetchScriptByte();
int array = fetchScriptWord();
@@ -608,7 +608,7 @@ void Scumm_v8::o8_dim() {
}
}
-void Scumm_v8::o8_dim2() {
+void ScummEngine_v8::o8_dim2() {
byte subOp = fetchScriptByte();
int array = fetchScriptWord(), a, b;
@@ -631,7 +631,7 @@ void Scumm_v8::o8_dim2() {
}
}
-void Scumm_v8::o8_arrayOps() {
+void ScummEngine_v8::o8_arrayOps() {
byte subOp = fetchScriptByte();
int array = fetchScriptWord();
int b, c, d, len;
@@ -673,12 +673,12 @@ void Scumm_v8::o8_arrayOps() {
}
}
-void Scumm_v8::o8_blastText() {
+void ScummEngine_v8::o8_blastText() {
// FIXME
decodeParseString(5, 0);
}
-void Scumm_v8::o8_cursorCommand() {
+void ScummEngine_v8::o8_cursorCommand() {
byte subOp = fetchScriptByte();
int a, i;
int args[16];
@@ -757,7 +757,7 @@ void Scumm_v8::o8_cursorCommand() {
VAR(VAR_USERPUT) = _userPut;
}
-void Scumm_v8::o8_createBoxMatrix() {
+void ScummEngine_v8::o8_createBoxMatrix() {
int i;
Actor *a;
@@ -770,7 +770,7 @@ void Scumm_v8::o8_createBoxMatrix() {
}
}
-void Scumm_v8::o8_resourceRoutines() {
+void ScummEngine_v8::o8_resourceRoutines() {
byte subOp = fetchScriptByte();
int resid = pop();
@@ -838,7 +838,7 @@ void Scumm_v8::o8_resourceRoutines() {
}
}
-void Scumm_v8::o8_roomOps() {
+void ScummEngine_v8::o8_roomOps() {
byte subOp = fetchScriptByte();
int a, b, c, d, e;
@@ -912,7 +912,7 @@ void Scumm_v8::o8_roomOps() {
}
}
-void Scumm_v8::o8_actorOps() {
+void ScummEngine_v8::o8_actorOps() {
byte subOp = fetchScriptByte();
Actor *a;
int i, j;
@@ -1085,7 +1085,7 @@ void Scumm_v8::o8_actorOps() {
}
}
-void Scumm_v8::o8_cameraOps() {
+void ScummEngine_v8::o8_cameraOps() {
// TODO
byte subOp = fetchScriptByte();
switch (subOp) {
@@ -1100,7 +1100,7 @@ void Scumm_v8::o8_cameraOps() {
}
}
-void Scumm_v8::o8_verbOps() {
+void ScummEngine_v8::o8_verbOps() {
byte subOp = fetchScriptByte();
VerbSlot *vs = NULL;
int slot, a, b;
@@ -1218,7 +1218,7 @@ void Scumm_v8::o8_verbOps() {
}
}
-void Scumm_v8::o8_system() {
+void ScummEngine_v8::o8_system() {
byte subOp = fetchScriptByte();
switch (subOp) {
case 0x28: // SO_SYSTEM_RESTART Restart game
@@ -1233,7 +1233,7 @@ void Scumm_v8::o8_system() {
}
-void Scumm_v8::o8_startVideo() {
+void ScummEngine_v8::o8_startVideo() {
int len = resStrLen(_scriptPointer);
debug(4, "o8_startVideo(%s/%s)", getGameDataPath(), (const char*)_scriptPointer);
@@ -1245,7 +1245,7 @@ void Scumm_v8::o8_startVideo() {
_scriptPointer += len + 1;
}
-void Scumm_v8::o8_kernelSetFunctions() {
+void ScummEngine_v8::o8_kernelSetFunctions() {
// TODO
Actor *a;
int args[30];
@@ -1387,7 +1387,7 @@ void Scumm_v8::o8_kernelSetFunctions() {
}
}
-void Scumm_v8::o8_kernelGetFunctions() {
+void ScummEngine_v8::o8_kernelGetFunctions() {
// TODO
int args[30];
int len = getStackList(args, ARRAYSIZE(args));
@@ -1510,7 +1510,7 @@ void Scumm_v8::o8_kernelGetFunctions() {
}
-void Scumm_v8::o8_getActorChore() {
+void ScummEngine_v8::o8_getActorChore() {
int actnum = pop();
Actor *a = derefActor(actnum, "o8_getActorChore");
@@ -1524,7 +1524,7 @@ void Scumm_v8::o8_getActorChore() {
push(a->frame);
}
-void Scumm_v8::o8_getActorZPlane() {
+void ScummEngine_v8::o8_getActorZPlane() {
int actnum = pop();
Actor *a = derefActor(actnum, "o8_getActorZPlane");
@@ -1539,27 +1539,27 @@ void Scumm_v8::o8_getActorZPlane() {
}
-void Scumm_v8::o8_getObjectImageX() {
+void ScummEngine_v8::o8_getObjectImageX() {
int i = getObjectIndex(pop());
push(_objs[i].x_pos);
}
-void Scumm_v8::o8_getObjectImageY() {
+void ScummEngine_v8::o8_getObjectImageY() {
int i = getObjectIndex(pop());
push(_objs[i].y_pos);
}
-void Scumm_v8::o8_getObjectImageWidth() {
+void ScummEngine_v8::o8_getObjectImageWidth() {
int i = getObjectIndex(pop());
push(_objs[i].width);
}
-void Scumm_v8::o8_getObjectImageHeight() {
+void ScummEngine_v8::o8_getObjectImageHeight() {
int i = getObjectIndex(pop());
push(_objs[i].height);
}
-void Scumm_v8::o8_getStringWidth() {
+void ScummEngine_v8::o8_getStringWidth() {
int charset = pop();
int oldID = _charset->getCurID();
int width;
@@ -1584,7 +1584,7 @@ void Scumm_v8::o8_getStringWidth() {
push(width);
}
-void Scumm_v8::o8_drawObject() {
+void ScummEngine_v8::o8_drawObject() {
int state = pop(), y = pop(), x = pop(), obj = pop(), objnum = getObjectIndex(obj);
ObjectData *od;
diff --git a/scumm/scumm.h b/scumm/scumm.h
index 47d91fd9ed..4dc98f37dc 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -45,7 +45,7 @@ class NewGui;
class Player_V2;
class Player_V2A;
class Player_V3A;
-class Scumm;
+class ScummEngine;
class ScummDebugger;
class Serializer;
class Sound;
@@ -57,7 +57,7 @@ struct FindObjectInRoom;
typedef Common::Map<Common::String, int> ObjectIDMap;
// Use g_scumm from error() ONLY
-extern Scumm *g_scumm;
+extern ScummEngine *g_scumm;
/* System Wide Constants */
enum {
@@ -250,7 +250,7 @@ struct LangIndexNode {
int32 offset;
};
-class Scumm : public Engine {
+class ScummEngine : public Engine {
friend class ScummDebugger;
friend class SmushPlayer;
void errorString(const char *buf_input, char *buf_output);
@@ -291,8 +291,8 @@ protected:
public:
// Constructor / Destructor
- Scumm(GameDetector *detector, OSystem *syst);
- virtual ~Scumm();
+ ScummEngine(GameDetector *detector, OSystem *syst);
+ virtual ~ScummEngine();
// Init functions
void scummInit();
@@ -715,7 +715,7 @@ protected:
void setVerbObject(uint room, uint object, uint verb);
- // TODO: This should be moved into Scumm_v2 if possible
+ // TODO: This should be moved into ScummEngine_v2 if possible
V2MouseoverBox v2_mouseover_boxes[7];
int8 v2_mouseover_box;
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index e87fc556b5..b143bbd11b 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -69,7 +69,7 @@ enum MouseButtonStatus {
};
// Use g_scumm from error() ONLY
-Scumm *g_scumm = 0;
+ScummEngine *g_scumm = 0;
ScummDebugger *g_debugger;
extern NewGui *g_gui;
@@ -292,25 +292,25 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) {
switch (detector->_game.version) {
case 1:
case 2:
- engine = new Scumm_v2(detector, syst);
+ engine = new ScummEngine_v2(detector, syst);
break;
case 3:
- engine = new Scumm_v3(detector, syst);
+ engine = new ScummEngine_v3(detector, syst);
break;
case 4:
- engine = new Scumm_v4(detector, syst);
+ engine = new ScummEngine_v4(detector, syst);
break;
case 5:
- engine = new Scumm_v5(detector, syst);
+ engine = new ScummEngine_v5(detector, syst);
break;
case 6:
- engine = new Scumm_v6(detector, syst);
+ engine = new ScummEngine_v6(detector, syst);
break;
case 7:
- engine = new Scumm_v7(detector, syst);
+ engine = new ScummEngine_v7(detector, syst);
break;
case 8:
- engine = new Scumm_v8(detector, syst);
+ engine = new ScummEngine_v8(detector, syst);
break;
default:
error("Engine_SCUMM_create(): Unknown version of game engine");
@@ -321,7 +321,7 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) {
REGISTER_PLUGIN("Scumm Engine", Engine_SCUMM_targetList, Engine_SCUMM_create);
-Scumm::Scumm (GameDetector *detector, OSystem *syst)
+ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst)
: Engine(detector, syst), _pauseDialog(0), _optionsDialog(0), _saveLoadDialog(0) {
OSystem::Property prop;
@@ -824,7 +824,7 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
_audioNames = NULL;
}
-Scumm::~Scumm () {
+ScummEngine::~ScummEngine() {
delete [] _actors;
delete _2byteFontPtr;
@@ -868,7 +868,7 @@ Scumm::~Scumm () {
delete g_debugger;
}
-void Scumm::go() {
+void ScummEngine::go() {
launch();
mainRun();
}
@@ -877,7 +877,7 @@ void Scumm::go() {
#pragma mark --- Initialization ---
#pragma mark -
-void Scumm::launch() {
+void ScummEngine::launch() {
gdi._vm = this;
#ifdef __PALM_OS__
@@ -961,7 +961,7 @@ void Scumm::launch() {
_saveLoadFlag = 0;
}
-void Scumm::setFeatures (uint32 newFeatures) {
+void ScummEngine::setFeatures (uint32 newFeatures) {
bool newCostumes = (_features & GF_NEW_COSTUMES) != 0;
bool newNewCostumes = (newFeatures & GF_NEW_COSTUMES) != 0;
bool amigaPalette = (_features & GF_AMIGA) != 0;
@@ -985,7 +985,7 @@ void Scumm::setFeatures (uint32 newFeatures) {
}
}
-void Scumm::scummInit() {
+void ScummEngine::scummInit() {
int i;
tempMusic = 0;
@@ -1152,7 +1152,7 @@ void Scumm::scummInit() {
}
-void Scumm::initScummVars() {
+void ScummEngine::initScummVars() {
// FIXME
if (_version <= 2) {
@@ -1237,7 +1237,7 @@ void Scumm::initScummVars() {
#pragma mark --- Main loop ---
#pragma mark -
-void Scumm::mainRun() {
+void ScummEngine::mainRun() {
int delta = 0;
int diff = _system->get_msecs();
@@ -1261,7 +1261,7 @@ void Scumm::mainRun() {
}
}
-void Scumm::waitForTimer(int msec_delay) {
+void ScummEngine::waitForTimer(int msec_delay) {
uint32 start_time;
if (_fastMode & 2)
@@ -1281,7 +1281,7 @@ void Scumm::waitForTimer(int msec_delay) {
}
}
-int Scumm::scummLoop(int delta) {
+int ScummEngine::scummLoop(int delta) {
if (_debugger)
_debugger->on_frame();
@@ -1571,7 +1571,7 @@ load_game:
#pragma mark --- Events / Input ---
#pragma mark -
-void Scumm::parseEvents() {
+void ScummEngine::parseEvents() {
OSystem::Event event;
while (_system->poll_event(&event)) {
@@ -1671,14 +1671,14 @@ void Scumm::parseEvents() {
}
}
-void Scumm::clearClickedStatus() {
+void ScummEngine::clearClickedStatus() {
_keyPressed = 0;
_mouseButStat = 0;
_leftBtnPressed &= ~msClicked;
_rightBtnPressed &= ~msClicked;
}
-void Scumm::processKbd() {
+void ScummEngine::processKbd() {
int saveloadkey;
_lastKeyHit = _keyPressed;
@@ -1907,7 +1907,7 @@ void Scumm::processKbd() {
* Start a 'scene' by loading the specified room with the given main actor.
* The actor is placed next to the object indicated by objectNr.
*/
-void Scumm::startScene(int room, Actor *a, int objectNr) {
+void ScummEngine::startScene(int room, Actor *a, int objectNr) {
int i, where;
CHECK_HEAP;
@@ -2082,7 +2082,7 @@ void Scumm::startScene(int room, Actor *a, int objectNr) {
CHECK_HEAP;
}
-void Scumm::initRoomSubBlocks() {
+void ScummEngine::initRoomSubBlocks() {
int i;
const byte *ptr;
byte *roomptr, *searchptr, *roomResPtr;
@@ -2430,15 +2430,15 @@ void Scumm::initRoomSubBlocks() {
initBGBuffers(_roomHeight);
}
-void Scumm::pauseGame() {
+void ScummEngine::pauseGame() {
pauseDialog();
}
-void Scumm::shutDown() {
+void ScummEngine::shutDown() {
_quit = true;
}
-void Scumm::restart() {
+void ScummEngine::restart() {
// TODO: Check this function - we should probably be reinitting a lot more stuff, and I suspect
// this leaks memory like a sieve
@@ -2470,7 +2470,7 @@ void Scumm::restart() {
runScript(1, 0, 0, &_bootParam);
}
-void Scumm::startManiac() {
+void ScummEngine::startManiac() {
warning("stub startManiac()");
}
@@ -2478,7 +2478,7 @@ void Scumm::startManiac() {
#pragma mark --- GUI ---
#pragma mark -
-int Scumm::runDialog(Dialog &dialog) {
+int ScummEngine::runDialog(Dialog &dialog) {
// Pause sound put
bool old_soundsPaused = _sound->_soundsPaused;
_sound->pauseSounds(true);
@@ -2503,25 +2503,25 @@ int Scumm::runDialog(Dialog &dialog) {
return result;
}
-void Scumm::pauseDialog() {
+void ScummEngine::pauseDialog() {
if (!_pauseDialog)
_pauseDialog = new PauseDialog(_newgui, this);
runDialog(*_pauseDialog);
}
-void Scumm::saveloadDialog() {
+void ScummEngine::saveloadDialog() {
if (!_saveLoadDialog)
_saveLoadDialog = new SaveLoadDialog(_newgui, this);
runDialog(*_saveLoadDialog);
}
-void Scumm::optionsDialog() {
+void ScummEngine::optionsDialog() {
if (!_optionsDialog)
_optionsDialog = new OptionsDialog(_newgui, this);
runDialog(*_optionsDialog);
}
-void Scumm::confirmexitDialog() {
+void ScummEngine::confirmexitDialog() {
if (!_confirmExitDialog)
_confirmExitDialog = new ConfirmExitDialog(_newgui, this);
@@ -2530,7 +2530,7 @@ void Scumm::confirmexitDialog() {
}
}
-char Scumm::displayError(bool showCancel, const char *message, ...) {
+char ScummEngine::displayError(bool showCancel, const char *message, ...) {
#ifdef __PALM_OS__
char buf[256]; // 1024 is too big overflow the stack
#else
@@ -2550,7 +2550,7 @@ char Scumm::displayError(bool showCancel, const char *message, ...) {
#pragma mark --- Miscellaneous ---
#pragma mark -
-byte *Scumm::get2byteCharPtr(int idx) {
+byte *ScummEngine::get2byteCharPtr(int idx) {
/*
switch(language)
case korean:
@@ -2565,7 +2565,7 @@ byte *Scumm::get2byteCharPtr(int idx) {
}
-const char *Scumm::getGameDataPath() const {
+const char *ScummEngine::getGameDataPath() const {
#ifdef MACOSX
if (_version == 8 && !memcmp(_gameDataPath, "/Volumes/MONKEY3_", 17)) {
// Special case for COMI on Mac OS X. The mount points on OS X depend
@@ -2594,7 +2594,7 @@ const char *Scumm::getGameDataPath() const {
return _gameDataPath;
}
-void Scumm::errorString(const char *buf1, char *buf2) {
+void ScummEngine::errorString(const char *buf1, char *buf2) {
if (_currentScript != 0xFF) {
ScriptSlot *ss = &vm.slot[_currentScript];
sprintf(buf2, "(%d:%d:0x%X): %s", _roomResource,
diff --git a/scumm/smush/smush_player.cpp b/scumm/smush/smush_player.cpp
index 549cafb539..0b23287cfe 100644
--- a/scumm/smush/smush_player.cpp
+++ b/scumm/smush/smush_player.cpp
@@ -196,7 +196,7 @@ static StringResource *getStrings(const char *file, const char *directory, bool
SmushPlayer *player;
void SmushPlayer::timerCallback(void *refCon) {
- Scumm *scumm = (Scumm *)refCon;
+ ScummEngine *scumm = (ScummEngine *)refCon;
if (!scumm->_smushPlay)
return;
@@ -205,7 +205,7 @@ void SmushPlayer::timerCallback(void *refCon) {
player->_smushProcessFrame = false;
}
-SmushPlayer::SmushPlayer(Scumm *scumm, int speed, bool subtitles) {
+SmushPlayer::SmushPlayer(ScummEngine *scumm, int speed, bool subtitles) {
player = this;
_scumm = scumm;
diff --git a/scumm/smush/smush_player.h b/scumm/smush/smush_player.h
index 0289394d71..42275bfa90 100644
--- a/scumm/smush/smush_player.h
+++ b/scumm/smush/smush_player.h
@@ -34,7 +34,7 @@ class StringResource;
class SmushPlayer {
private:
- Scumm *_scumm;
+ ScummEngine *_scumm;
int _version;
int32 _nbframes;
SmushMixer *_smixer;
@@ -68,7 +68,7 @@ private:
volatile bool _smushProcessFrame;
public:
- SmushPlayer(Scumm *, int, bool);
+ SmushPlayer(ScummEngine *, int, bool);
~SmushPlayer();
void play(const char *filename, const char *directory);
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index 0668402844..7e91ba76bf 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -90,7 +90,7 @@ public:
-Sound::Sound(Scumm *parent) {
+Sound::Sound(ScummEngine *parent) {
memset(this,0,sizeof(Sound)); // palmos
_scumm = parent;
@@ -640,7 +640,7 @@ int Sound::isSoundRunning(int sound) const {
/**
* Check whether the sound resource with the specified ID is still
- * used. This is invoked by Scumm::isResourceInUse, to determine
+ * used. This is invoked by ScummEngine::isResourceInUse, to determine
* which resources can be expired from memory.
* Technically, this works very similar to isSoundRunning, however it
* calls IMuse::get_sound_active() instead of IMuse::getSoundStatus().
@@ -1060,7 +1060,7 @@ void Sound::stopBundleMusic() {
_musicBundleToBeRemoved = true;
}
-void Sound::bundleMusicHandler(Scumm *scumm) {
+void Sound::bundleMusicHandler(ScummEngine *scumm) {
byte *ptr;
int32 l, num = _numberSamplesBundleMusic, length, k;
int32 rate = 22050;
@@ -1399,7 +1399,7 @@ void Sound::playSfxSound_Vorbis(File *file, uint32 size, PlayingSoundHandle *han
// necessary for games like Loom CD.
static void cd_timer_handler(void *refCon) {
- Scumm *scumm = (Scumm *)refCon;
+ ScummEngine *scumm = (ScummEngine *)refCon;
// FIXME: Turn off the timer when it's no longer needed. In theory, it
// should be possible to check with pollCD(), but since CD sound isn't
diff --git a/scumm/sound.h b/scumm/sound.h
index 0d745dedfb..45e117872b 100644
--- a/scumm/sound.h
+++ b/scumm/sound.h
@@ -27,7 +27,7 @@
class Bundle;
class DigitalTrackInfo;
class File;
-class Scumm;
+class ScummEngine;
struct MP3OffsetTable;
@@ -93,7 +93,7 @@ protected:
DigitalTrackInfo *_track_info[CACHE_TRACKS];
int _current_cache;
- Scumm *_scumm;
+ ScummEngine *_scumm;
public:
int32 _bundleMusicPosition;
@@ -106,10 +106,10 @@ public:
// update iMuse/iMuseDigi/Player_v2/SoundMIxer, too
int16 _sound_volume_master, _sound_volume_music, _sound_volume_sfx;
- Bundle *_bundle; // FIXME: should be protected but is used by Scumm::askForDisk
+ Bundle *_bundle; // FIXME: should be protected but is used by ScummEngine::askForDisk
public:
- Sound(Scumm *parent);
+ Sound(ScummEngine *parent);
~Sound();
void addSoundToQueue(int sound);
void addSoundToQueue2(int sound);
@@ -131,7 +131,7 @@ public:
void playBundleMusic(const char *song);
void pauseBundleMusic(bool state);
- void bundleMusicHandler(Scumm *scumm);
+ void bundleMusicHandler(ScummEngine *scumm);
void stopBundleMusic();
void playBundleSound(char *sound, PlayingSoundHandle *handle);
diff --git a/scumm/string.cpp b/scumm/string.cpp
index 903c9dd4e2..c9183e938a 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -28,7 +28,7 @@
#include "verbs.h"
#include "scumm/sound.h"
-void Scumm::setStringVars(int slot) {
+void ScummEngine::setStringVars(int slot) {
StringTab *st = &_string[slot];
st->xpos = st->t_xpos;
st->ypos = st->t_ypos;
@@ -40,7 +40,7 @@ void Scumm::setStringVars(int slot) {
st->charset = st->t_charset;
}
-void Scumm::unkMessage1() {
+void ScummEngine::unkMessage1() {
byte buffer[100];
_msgPtrToAdd = buffer;
_messagePtr = addMessageToStack(_messagePtr);
@@ -66,7 +66,7 @@ void Scumm::unkMessage1() {
}
}
-void Scumm::unkMessage2() {
+void ScummEngine::unkMessage2() {
byte buf[100];
const byte *tmp;
@@ -84,7 +84,7 @@ void Scumm::unkMessage2() {
_messagePtr = tmp;
}
-void Scumm::CHARSET_1() {
+void ScummEngine::CHARSET_1() {
uint32 talk_sound_a = 0;
uint32 talk_sound_b = 0;
int s, i, t, c;
@@ -344,7 +344,7 @@ void Scumm::CHARSET_1() {
gdi._mask = _charset->_str;
}
-void Scumm::drawString(int a) {
+void ScummEngine::drawString(int a) {
byte buf[256];
byte *space;
int i, c;
@@ -460,7 +460,7 @@ void Scumm::drawString(int a) {
}
}
-const byte *Scumm::addMessageToStack(const byte *msg) {
+const byte *ScummEngine::addMessageToStack(const byte *msg) {
int num, numorg;
unsigned char *ptr, chr;
@@ -580,14 +580,14 @@ const byte *Scumm::addMessageToStack(const byte *msg) {
return msg;
}
-void Scumm::addIntToStack(int var) {
+void ScummEngine::addIntToStack(int var) {
int num;
num = readVar(var);
_msgPtrToAdd += sprintf((char *)_msgPtrToAdd, "%d", num);
}
-void Scumm::addVerbToStack(int var)
+void ScummEngine::addVerbToStack(int var)
{
int num, k;
@@ -606,7 +606,7 @@ void Scumm::addVerbToStack(int var)
}
}
-void Scumm::addNameToStack(int var)
+void ScummEngine::addNameToStack(int var)
{
int num;
const byte *ptr = 0;
@@ -626,7 +626,7 @@ void Scumm::addNameToStack(int var)
}
}
-void Scumm::addStringToStack(int var) {
+void ScummEngine::addStringToStack(int var) {
const byte *ptr;
if (_version == 3 || _version >= 6)
@@ -646,7 +646,7 @@ void Scumm::addStringToStack(int var) {
addMessageToStack((const byte *)"");
}
-void Scumm::initCharset(int charsetno) {
+void ScummEngine::initCharset(int charsetno) {
int i;
if (!getResourceAddress(rtCharset, charsetno))
@@ -659,7 +659,7 @@ void Scumm::initCharset(int charsetno) {
_charsetColorMap[i] = _charsetData[charsetno][i];
}
-void Scumm::enqueueText(const byte *text, int x, int y, byte color, byte charset, bool center) {
+void ScummEngine::enqueueText(const byte *text, int x, int y, byte color, byte charset, bool center) {
// The Dig will keep enqueueing texts long after they've scrolled off
// the screen, eventually overflowing the blast text queue if left
// unchecked.
@@ -688,7 +688,7 @@ void Scumm::enqueueText(const byte *text, int x, int y, byte color, byte charset
bt.center = center;
}
-void Scumm::drawBlastTexts() {
+void ScummEngine::drawBlastTexts() {
byte *buf;
int c;
int i;
@@ -733,7 +733,7 @@ void Scumm::drawBlastTexts() {
_charset->_ignoreCharsetMask = false;
}
-void Scumm::removeBlastTexts() {
+void ScummEngine::removeBlastTexts() {
int i;
for (i = 0; i < _blastTextQueuePos; i++) {
@@ -749,7 +749,7 @@ int indexCompare(const void *p1, const void *p2) {
return strcmp(i1->tag, i2->tag);
}
-void Scumm::loadLanguageBundle() {
+void ScummEngine::loadLanguageBundle() {
File file;
int32 size;
@@ -883,7 +883,7 @@ void Scumm::loadLanguageBundle() {
qsort(_languageIndex, _languageIndexSize, sizeof(LangIndexNode), indexCompare);
}
-const byte *Scumm::translateTextAndPlaySpeech(const byte *ptr) {
+const byte *ScummEngine::translateTextAndPlaySpeech(const byte *ptr) {
if ((_gameId == GID_DIG || _gameId == GID_CMI) && (ptr[0] == '/')) {
char pointer[20];
int i, j;
@@ -903,7 +903,7 @@ const byte *Scumm::translateTextAndPlaySpeech(const byte *ptr) {
return ptr;
}
-void Scumm::translateText(const byte *text, byte *trans_buff) {
+void ScummEngine::translateText(const byte *text, byte *trans_buff) {
int l;
if ((text[0] == '/') && _existLanguageFile) {
diff --git a/scumm/usage_bits.cpp b/scumm/usage_bits.cpp
index 6c6f34421d..3e09f0f98e 100644
--- a/scumm/usage_bits.cpp
+++ b/scumm/usage_bits.cpp
@@ -20,7 +20,7 @@
#include "scumm.h"
#include "usage_bits.h"
-void Scumm::upgradeGfxUsageBits() {
+void ScummEngine::upgradeGfxUsageBits() {
int i;
for (i = 409; i >= 0; i--) {
@@ -35,25 +35,25 @@ void Scumm::upgradeGfxUsageBits() {
}
}
-void Scumm::setGfxUsageBit(int strip, int bit) {
+void ScummEngine::setGfxUsageBit(int strip, int bit) {
assert(1 <= bit && bit <= 96);
bit--;
gfxUsageBits[3 * strip + bit / 32] |= (1 << (bit % 32));
}
-void Scumm::clearGfxUsageBit(int strip, int bit) {
+void ScummEngine::clearGfxUsageBit(int strip, int bit) {
assert(1 <= bit && bit <= 96);
bit--;
gfxUsageBits[3 * strip + bit / 32] &= ~(1 << (bit % 32));
}
-bool Scumm::testGfxUsageBit(int strip, int bit) {
+bool ScummEngine::testGfxUsageBit(int strip, int bit) {
assert(1 <= bit && bit <= 96);
bit--;
return (gfxUsageBits[3 * strip + bit / 32] & (1 << (bit % 32))) != 0;
}
-bool Scumm::testGfxAnyUsageBits(int strip) {
+bool ScummEngine::testGfxAnyUsageBits(int strip) {
// Exclude the DIRTY and RESTORED bits from the test
uint32 bitmask[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0x3FFFFFFF };
int i;
@@ -65,7 +65,7 @@ bool Scumm::testGfxAnyUsageBits(int strip) {
return false;
}
-bool Scumm::testGfxOtherUsageBits(int strip, int bit) {
+bool ScummEngine::testGfxOtherUsageBits(int strip, int bit) {
// Don't exclude the DIRTY and RESTORED bits from the test
uint32 bitmask[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
int i;
diff --git a/scumm/vars.cpp b/scumm/vars.cpp
index 41280447be..834951d561 100644
--- a/scumm/vars.cpp
+++ b/scumm/vars.cpp
@@ -25,7 +25,7 @@
#include "scumm.h"
#include "intern.h"
-void Scumm::setupScummVars() {
+void ScummEngine::setupScummVars() {
VAR_KEYPRESS = 0;
VAR_EGO = 1;
VAR_CAMERA_POS_X = 2;
@@ -99,7 +99,7 @@ void Scumm::setupScummVars() {
VAR_VERSION = 75;
}
-void Scumm_v2::setupScummVars() {
+void ScummEngine_v2::setupScummVars() {
VAR_EGO = 0;
VAR_CAMERA_POS_X = 2;
VAR_HAVE_MSG = 3;
@@ -136,9 +136,9 @@ void Scumm_v2::setupScummVars() {
VAR_TALK_ACTOR = 41;
}
-void Scumm_v6::setupScummVars() {
+void ScummEngine_v6::setupScummVars() {
// Many vars are the same as in V5 games, so just call the inherited method first
- Scumm::setupScummVars();
+ ScummEngine::setupScummVars();
VAR_V6_SCREEN_WIDTH = 41;
VAR_V6_SCREEN_HEIGHT = 54;
@@ -154,7 +154,7 @@ void Scumm_v6::setupScummVars() {
VAR_TIMEDATE_MINUTE = 126;
}
-void Scumm_v7::setupScummVars() {
+void ScummEngine_v7::setupScummVars() {
VAR_MOUSE_X = 1;
VAR_MOUSE_Y = 2;
VAR_VIRT_MOUSE_X = 3;
@@ -238,7 +238,7 @@ void Scumm_v7::setupScummVars() {
VAR_STRING2DRAW = 130;
}
-void Scumm_v8::setupScummVars() {
+void ScummEngine_v8::setupScummVars() {
// VAR_ROOM_HEIGHT = 1;
// VAR_ROOM_WIDTH = 2;
diff --git a/scumm/verbs.cpp b/scumm/verbs.cpp
index 992b3e5817..42bf9befa8 100644
--- a/scumm/verbs.cpp
+++ b/scumm/verbs.cpp
@@ -33,7 +33,7 @@ enum {
kSentenceLine = 6
};
-void Scumm::initV2MouseOver() {
+void ScummEngine::initV2MouseOver() {
int i;
int arrow_color, color, hi_color;
@@ -99,7 +99,7 @@ void Scumm::initV2MouseOver() {
v2_mouseover_boxes[kSentenceLine].hicolor = hi_color;
}
-void Scumm::checkV2MouseOver(Common::Point pos) {
+void ScummEngine::checkV2MouseOver(Common::Point pos) {
VirtScreen *vs = &virtscr[2];
Common::Rect rect;
byte *ptr, *dst;
@@ -159,7 +159,7 @@ void Scumm::checkV2MouseOver(Common::Point pos) {
}
}
-void Scumm::checkV2Inventory(int x, int y) {
+void ScummEngine::checkV2Inventory(int x, int y) {
int object = 0;
y -= virtscr[2].topline;
@@ -194,7 +194,7 @@ void Scumm::checkV2Inventory(int x, int y) {
}
}
-void Scumm::redrawV2Inventory() {
+void ScummEngine::redrawV2Inventory() {
int i;
int max_inv;
Common::Rect inventoryBox;
@@ -259,7 +259,7 @@ void Scumm::redrawV2Inventory() {
}
}
-void Scumm::redrawVerbs() {
+void ScummEngine::redrawVerbs() {
if (_version <= 2 && !(_userState & 128)) // Don't draw verbs unless active
return;
@@ -274,7 +274,7 @@ void Scumm::redrawVerbs() {
_verbMouseOver = verb;
}
-void Scumm::checkExecVerbs() {
+void ScummEngine::checkExecVerbs() {
int i, over;
VerbSlot *vs;
@@ -317,7 +317,7 @@ void Scumm::checkExecVerbs() {
}
}
-void Scumm::verbMouseOver(int verb) {
+void ScummEngine::verbMouseOver(int verb) {
// Don't do anything unless verbs are active
if (_version <= 2 && !(_userState & 128))
return;
@@ -336,7 +336,7 @@ void Scumm::verbMouseOver(int verb) {
}
}
-int Scumm::checkMouseOver(int x, int y) const {
+int ScummEngine::checkMouseOver(int x, int y) const {
VerbSlot *vs;
int i = _maxVerbs - 1;
@@ -358,7 +358,7 @@ int Scumm::checkMouseOver(int x, int y) const {
return 0;
}
-void Scumm::drawVerb(int verb, int mode) {
+void ScummEngine::drawVerb(int verb, int mode) {
VerbSlot *vs;
bool tmp;
@@ -418,7 +418,7 @@ void Scumm::drawVerb(int verb, int mode) {
}
}
-void Scumm::restoreVerbBG(int verb) {
+void ScummEngine::restoreVerbBG(int verb) {
VerbSlot *vs;
vs = &_verbs[verb];
@@ -429,7 +429,7 @@ void Scumm::restoreVerbBG(int verb) {
}
}
-void Scumm::drawVerbBitmap(int verb, int x, int y) {
+void ScummEngine::drawVerbBitmap(int verb, int x, int y) {
VirtScreen *vs;
VerbSlot *vst;
byte twobufs;
@@ -499,7 +499,7 @@ void Scumm::drawVerbBitmap(int verb, int x, int y) {
vs->alloctwobuffers = twobufs;
}
-int Scumm::getVerbSlot(int id, int mode) const {
+int ScummEngine::getVerbSlot(int id, int mode) const {
int i;
for (i = 1; i < _maxVerbs; i++) {
if (_verbs[i].verbid == id && _verbs[i].saveid == mode) {
@@ -509,7 +509,7 @@ int Scumm::getVerbSlot(int id, int mode) const {
return 0;
}
-void Scumm::killVerb(int slot) {
+void ScummEngine::killVerb(int slot) {
VerbSlot *vs;
if (slot == 0)
@@ -528,7 +528,7 @@ void Scumm::killVerb(int slot) {
vs->saveid = 0;
}
-void Scumm::setVerbObject(uint room, uint object, uint verb) {
+void ScummEngine::setVerbObject(uint room, uint object, uint verb) {
const byte *obimptr;
const byte *obcdptr;
uint32 size, size2;