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-rw-r--r--engines/gob/hotspots.cpp69
-rw-r--r--engines/gob/hotspots.h5
2 files changed, 47 insertions, 27 deletions
diff --git a/engines/gob/hotspots.cpp b/engines/gob/hotspots.cpp
index 396d9f0a22..1edb7fc0cb 100644
--- a/engines/gob/hotspots.cpp
+++ b/engines/gob/hotspots.cpp
@@ -257,7 +257,7 @@ uint16 Hotspots::add(const Hotspot &hotspot) {
// Remember the current script
spot.script = _vm->_game->_script;
- debugC(1, kDebugHotspots, "Adding hotspot %03d: %3d+%3d+%3d+%3d - %04X, %04X, %04X - %5d, %5d, %5d",
+ debugC(1, kDebugHotspots, "Adding hotspot %03d: Coord:%3d+%3d+%3d+%3d - id:%04X, key:%04X, flag:%04X - fcts:%5d, %5d, %5d",
i, spot.left, spot.top, spot.right, spot.bottom,
spot.id, spot.key, spot.flags, spot.funcEnter, spot.funcLeave, spot.funcPos);
@@ -537,10 +537,12 @@ int16 Hotspots::curWindow(int16 &dx, int16 &dy) const {
if (_vm->_global->_inter_mouseX < _vm->_draw->_fascinWin[i].left + 12 &&
_vm->_global->_inter_mouseY < _vm->_draw->_fascinWin[i].top + 12 &&
(VAR((_vm->_draw->_winVarArrayStatus / 4) + i) & 2))
+ // Cursor on 'Close Window'
return(5);
if (_vm->_global->_inter_mouseX >= _vm->_draw->_fascinWin[i].left + _vm->_draw->_fascinWin[i].width - 12 &&
_vm->_global->_inter_mouseY < _vm->_draw->_fascinWin[i].top + 12 &&
(VAR((_vm->_draw->_winVarArrayStatus / 4) + i) & 4))
+ // Cursor on 'Move Window'
return(6);
return(-i);
}
@@ -637,7 +639,6 @@ uint16 Hotspots::checkMouse(Type type, uint16 &id, uint16 &index) const {
return kKeyEscape;
return 0;
-
}
return 0;
@@ -798,11 +799,11 @@ uint16 Hotspots::check(uint8 handleMouse, int16 delay, uint16 &id, uint16 &index
if (isValid(_currentKey, _currentId, _currentIndex))
enter(_currentIndex);
} else {
- WRITE_VAR(16, (int32) i);
+ WRITE_VAR(16, (int32)i);
if (id)
- id=0;
+ id = 0;
if (index)
- index=0;
+ index = 0;
return(0);
}
} else
@@ -1104,7 +1105,6 @@ uint16 Hotspots::updateInput(uint16 xPos, uint16 yPos, uint16 width, uint16 heig
// Add character
_vm->_util->insertStr(tempStr, str, pos - 1);
}
-
}
}
}
@@ -1204,13 +1204,13 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs,
// Type and window
byte type = _vm->_game->_script->readByte();
- byte window = 0;
+ byte windowNum = 0;
if ((type & 0x40) != 0) {
// Got a window ID
type -= 0x40;
- window = _vm->_game->_script->readByte();
+ windowNum = _vm->_game->_script->readByte();
}
// Coordinates
@@ -1238,21 +1238,21 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs,
_vm->_draw->_invalidatedRights[0] = 319;
_vm->_draw->_invalidatedBottoms[0] = 199;
_vm->_draw->_invalidatedCount = 1;
- if (window == 0) {
+ if (windowNum == 0) {
_vm->_video->drawLine(*_vm->_draw->_spritesArray[_vm->_draw->_destSurface], left + width - 1, top, left + width - 1, top + height - 1, 0);
_vm->_video->drawLine(*_vm->_draw->_spritesArray[_vm->_draw->_destSurface], left, top, left, top + height - 1, 0);
_vm->_video->drawLine(*_vm->_draw->_spritesArray[_vm->_draw->_destSurface], left, top, left + width - 1, top, 0);
_vm->_video->drawLine(*_vm->_draw->_spritesArray[_vm->_draw->_destSurface], left, top + height - 1, left + width - 1, top + height - 1, 0);
} else
- if ((_vm->_draw->_fascinWin[window].id != -1) && (_vm->_draw->_fascinWin[window].id == _vm->_draw->_winCount - 1)) {
- left += _vm->_draw->_fascinWin[window].left;
- top += _vm->_draw->_fascinWin[window].top;
+ if ((_vm->_draw->_fascinWin[windowNum].id != -1) && (_vm->_draw->_fascinWin[windowNum].id == _vm->_draw->_winCount - 1)) {
+ left += _vm->_draw->_fascinWin[windowNum].left;
+ top += _vm->_draw->_fascinWin[windowNum].top;
_vm->_video->drawLine(*_vm->_draw->_spritesArray[_vm->_draw->_destSurface], left + width - 1, top, left + width - 1, top + height - 1, 0);
_vm->_video->drawLine(*_vm->_draw->_spritesArray[_vm->_draw->_destSurface], left, top, left, top + height - 1, 0);
_vm->_video->drawLine(*_vm->_draw->_spritesArray[_vm->_draw->_destSurface], left, top, left + width - 1, top, 0);
_vm->_video->drawLine(*_vm->_draw->_spritesArray[_vm->_draw->_destSurface], left, top + height - 1, left + width - 1, top + height - 1, 0);
- left -= _vm->_draw->_fascinWin[window].left;
- top -= _vm->_draw->_fascinWin[window].top;
+ left -= _vm->_draw->_fascinWin[windowNum].left;
+ top -= _vm->_draw->_fascinWin[windowNum].top;
}
}
type &= 0x7F;
@@ -1296,6 +1296,9 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs,
Font *font = 0;
uint32 funcEnter = 0, funcLeave = 0;
+ if ((windowNum != 0) && (type != 0) && (type != 2))
+ warning("evaluateNew - type %d, win %d\n",type, windowNum);
+
// Evaluate parameters for the new hotspot
switch (type) {
case kTypeNone:
@@ -1308,7 +1311,7 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs,
_vm->_game->_script->skipBlock();
key = i + ((kStateFilled | kStateType2) << 12);
- flags = type + (window << 8);
+ flags = type + (windowNum << 8);
break;
case kTypeMove:
@@ -1325,7 +1328,7 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs,
if (key == 0)
key = i + ((kStateFilled | kStateType2) << 12);
- flags = type + (window << 8) + (flags << 4);
+ flags = type + (windowNum << 8) + (flags << 4);
break;
case kTypeInput1NoLeave:
@@ -1390,12 +1393,15 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs,
ids[i] = _vm->_game->_script->readInt16();
flags = _vm->_game->_script->readInt16();
+ if (flags > 3)
+ warning("evaluateNew: Warning, use of type 2 or 20. flags = %d, should be %d\n", flags, flags&3);
+
funcEnter = 0;
funcLeave = _vm->_game->_script->pos();
_vm->_game->_script->skipBlock();
- flags = ((uint16) kTypeClick) + (window << 8) + (flags << 4);
+ flags = ((uint16) kTypeClick) + (windowNum << 8) + (flags << 4);
break;
case kTypeClickEnter:
@@ -1408,7 +1414,7 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs,
funcLeave = 0;
- flags = ((uint16) kTypeClick) + (window << 8) + (flags << 4);
+ flags = ((uint16) kTypeClick) + (windowNum << 8) + (flags << 4);
break;
}
@@ -1418,8 +1424,10 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs,
}
bool Hotspots::evaluateFind(uint16 key, int16 timeVal, const uint16 *ids,
- uint16 hotspotIndex1, uint16 hotspotIndex2, uint16 endIndex,
- int16 &duration, uint16 &id, uint16 &index, bool &finished) {
+ uint16 leaveWindowIndex, uint16 hotspotIndex1, uint16 hotspotIndex2,
+ uint16 endIndex, int16 &duration, uint16 &id, uint16 &index, bool &finished) {
+
+ bool fascinCheck = false;
if (id != 0)
// We already found a hotspot, nothing to do
@@ -1442,8 +1450,10 @@ bool Hotspots::evaluateFind(uint16 key, int16 timeVal, const uint16 *ids,
return false;
}
+ if ((_vm->getGameType() == kGameTypeFascination) && (getCurrentHotspot()))
+ fascinCheck = true;
- if (duration != 0) {
+ if ((duration != 0) && (!fascinCheck)) {
// We've got a time duration
if (hotspotIndex1 != 0) {
@@ -1473,6 +1483,12 @@ bool Hotspots::evaluateFind(uint16 key, int16 timeVal, const uint16 *ids,
return true;
return false;
+ } else {
+ if (leaveWindowIndex != 0)
+ findNthPlain(leaveWindowIndex, endIndex, id, index);
+
+ if (id != 0)
+ return true;
}
return false;
@@ -1500,6 +1516,11 @@ void Hotspots::evaluate() {
// Parameters of this block
_vm->_game->_handleMouse = _vm->_game->_script->peekByte(0);
int16 duration = _vm->_game->_script->peekByte(1);
+
+ byte leaveWindowIndex = 0;
+ if ( _vm->getGameType() == kGameTypeFascination )
+ leaveWindowIndex = _vm->_game->_script->peekByte(2);
+
byte hotspotIndex1 = _vm->_game->_script->peekByte(3);
byte hotspotIndex2 = _vm->_game->_script->peekByte(4);
bool needRecalculation = _vm->_game->_script->peekByte(5) != 0;
@@ -1562,7 +1583,7 @@ void Hotspots::evaluate() {
key = convertSpecialKey(key);
// Try to find a fitting hotspot
- Hotspots::evaluateFind(key, timeVal, ids, hotspotIndex1, hotspotIndex2, endIndex,
+ evaluateFind(key, timeVal, ids, leaveWindowIndex, hotspotIndex1, hotspotIndex2, endIndex,
duration, id, index, finishedDuration);
if (finishedDuration)
@@ -1623,9 +1644,9 @@ int16 Hotspots::findCursor(uint16 x, uint16 y) const {
int16 deltax = 0;
int16 deltay = 0;
- if ( _vm->getGameType() == kGameTypeFascination ) {
+ if ( _vm->getGameType() == kGameTypeFascination )
cursor = curWindow(deltax, deltay);
- }
+
if (cursor == 0) {
for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
const Hotspot &spot = _hotspots[i];
diff --git a/engines/gob/hotspots.h b/engines/gob/hotspots.h
index a7cbf9d6e8..cba400d5b6 100644
--- a/engines/gob/hotspots.h
+++ b/engines/gob/hotspots.h
@@ -104,7 +104,6 @@ public:
/** implementation of oPlaytoons_F_1B code*/
void oPlaytoons_F_1B();
-
private:
struct Hotspot {
uint16 id;
@@ -225,8 +224,8 @@ private:
uint16 &inputId, bool &hasInput, uint16 &inputCount);
/** Find the hotspot requested by script commands. */
bool evaluateFind(uint16 key, int16 timeVal, const uint16 *ids,
- uint16 hotspotIndex1, uint16 hotspotIndex2, uint16 endIndex,
- int16 &duration, uint16 &id, uint16 &index, bool &finished);
+ uint16 leaveWindowIndex, uint16 hotspotIndex1, uint16 hotspotIndex2,
+ uint16 endIndex, int16 &duration, uint16 &id, uint16 &index, bool &finished);
// Finding specific hotspots
/** Find the hotspot index that corresponds to the input index. */