diff options
| -rw-r--r-- | engines/dm/dm.cpp | 3 | ||||
| -rw-r--r-- | engines/dm/gfx.cpp | 4 | 
2 files changed, 3 insertions, 4 deletions
| diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp index cf0202e1a0..66475dbea4 100644 --- a/engines/dm/dm.cpp +++ b/engines/dm/dm.cpp @@ -927,10 +927,9 @@ void DMEngine::f445_STARTEND_fuseSequenceUpdate() {  	f65_playPendingSound();  	_eventMan->f357_discardAllInput();  	_displayMan->updateScreen(); -	f22_delay(1); +	f22_delay(2);  	_g313_gameTime++; /* BUG0_71 Some timings are too short on fast computers.  					  The ending animation when Lord Chaos is fused plays too quickly because the execution speed is not limited */ -  }  } // End of namespace DM diff --git a/engines/dm/gfx.cpp b/engines/dm/gfx.cpp index 62282e664e..3c4bfaca68 100644 --- a/engines/dm/gfx.cpp +++ b/engines/dm/gfx.cpp @@ -834,8 +834,8 @@ void DisplayMan::f135_fillBoxBitmap(byte* destBitmap, Box &box, Color color, int  void DisplayMan::f133_blitBoxFilledWithMaskedBitmap(byte* src, byte* dest, byte* mask, byte* tmp, Box& box,  													int16 lastUnitIndex, int16 firstUnitIndex, int16 destByteWidth, Color transparent,  													int16 xPos, int16 yPos, int16 destHeight, int16 height2) { -		 // make sure to take care of inclusive boundaries -	warning(false, "STUB FUNCTION: does nothing at all"); +		 // make sure to take care of inclusive boundaries, color can have 0x8000 flag to not use mask +  } | 
