diff options
| -rw-r--r-- | engines/lastexpress/game/action.cpp | 26 |
1 files changed, 11 insertions, 15 deletions
diff --git a/engines/lastexpress/game/action.cpp b/engines/lastexpress/game/action.cpp index b2c7fdef1f..b90ee40c6a 100644 --- a/engines/lastexpress/game/action.cpp +++ b/engines/lastexpress/game/action.cpp @@ -638,18 +638,14 @@ IMPLEMENT_ACTION(setItemLocation) return kSceneInvalid; Inventory::InventoryEntry* entry = getInventory()->get(item); - if (!entry->isPresent) + if (entry->isPresent) return kSceneInvalid; entry->location = (ObjectLocation)hotspot.param2; if (item == kItemCorpse) { ObjectLocation corpseLocation = getInventory()->get(kItemCorpse)->location; - - if (corpseLocation == kObjectLocation3 || corpseLocation == kObjectLocation4) - getProgress().eventCorpseMovedFromFloor = true; - else - getProgress().eventCorpseMovedFromFloor = false; + getProgress().eventCorpseMovedFromFloor = (corpseLocation == kObjectLocation3 || corpseLocation == kObjectLocation4); } return kSceneInvalid; @@ -1514,20 +1510,20 @@ void Action::pickCorpse(ObjectLocation bedPosition, bool process) const { // Floor case kObjectLocation1: - if (bedPosition != 4) { - playAnimation(getProgress().jacket == kJacketGreen ? kEventCorpsePickFloorGreen : kEventCorpsePickFloorOriginal); + // Bed is fully opened, move corpse directly there + if (bedPosition == 4) { + playAnimation(kEventCorpsePickFloorOpenedBedOriginal); + + getInventory()->get(kItemCorpse)->location = kObjectLocation5; break; } - if (getProgress().jacket) - playAnimation(kEventCorpsePickFloorOpenedBedOriginal); - - getInventory()->get(kItemCorpse)->location = kObjectLocation5; + playAnimation(getProgress().jacket == kJacketGreen ? kEventCorpsePickFloorGreen : kEventCorpsePickFloorOriginal); break; // Bed case kObjectLocation2: - playAnimation(getProgress().jacket == kJacketGreen ? kEventCorpsePickFloorGreen : kEventCorpsePickBedOriginal); + playAnimation(getProgress().jacket == kJacketGreen ? kEventCorpsePickBedGreen : kEventCorpsePickBedOriginal); break; } @@ -1535,7 +1531,7 @@ void Action::pickCorpse(ObjectLocation bedPosition, bool process) const { getScenes()->processScene(); // Add corpse to inventory - if (bedPosition != 4) { // bed position + if (bedPosition != 4) { // bed is not fully opened getInventory()->addItem(kItemCorpse); getInventory()->selectItem(kItemCorpse); _engine->getCursor()->setStyle(kCursorCorpse); @@ -1765,7 +1761,7 @@ CursorStyle Action::getCursor(const SceneHotspot &hotspot) const { return kCursorNormal; if ((!getInventory()->getSelectedItem() || getInventory()->getSelectedEntry()->manualSelect) - && (object != kObject21 || getProgress().eventCorpseMovedFromFloor == 1)) + && (object != kObject21 || getProgress().eventCorpseMovedFromFloor == true)) return kCursorHand; else return kCursorNormal; |
