diff options
-rw-r--r-- | engines/cge2/vga13h.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/cge2/vga13h.h b/engines/cge2/vga13h.h index 32cf38df59..a6e12fe8a1 100644 --- a/engines/cge2/vga13h.h +++ b/engines/cge2/vga13h.h @@ -193,22 +193,22 @@ public: int _ref; signed char _scene; struct Flags { - bool _hide : true; // general visibility switch - bool _drag : true; // sprite is moveable - bool _hold : true; // sprite is held with mouse - bool _trim : true; // Trim flag - bool _slav : true; // slave object - bool _kill : true; // dispose memory after remove - bool _xlat : true; // 2nd way display: xlat table - bool _port : true; // portable - bool _kept : true; // kept in pocket - bool _frnt : true; // stay in front of sprite - bool _east : true; // talk to east (in opposite to west) - bool _near : true; // Near action lock - bool _shad : true; // shadow - bool _back : true; // 'send to background' request - bool _zmov : true; // sprite needs Z-update in queue - bool _tran : true; // transparent (untouchable) + bool _hide; // general visibility switch + bool _drag; // sprite is moveable + bool _hold; // sprite is held with mouse + bool _trim; // Trim flag + bool _slav; // slave object + bool _kill; // dispose memory after remove + bool _xlat; // 2nd way display: xlat table + bool _port; // portable + bool _kept; // kept in pocket + bool _frnt; // stay in front of sprite + bool _east; // talk to east (in opposite to west) + bool _near; // Near action lock + bool _shad; // shadow + bool _back; // 'send to background' request + bool _zmov; // sprite needs Z-update in queue + bool _tran; // transparent (untouchable) } _flags; V2D _pos2D; V3D _pos3D; |