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-rw-r--r--engines/cge2/vga13h.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/cge2/vga13h.h b/engines/cge2/vga13h.h
index 32cf38df59..a6e12fe8a1 100644
--- a/engines/cge2/vga13h.h
+++ b/engines/cge2/vga13h.h
@@ -193,22 +193,22 @@ public:
int _ref;
signed char _scene;
struct Flags {
- bool _hide : true; // general visibility switch
- bool _drag : true; // sprite is moveable
- bool _hold : true; // sprite is held with mouse
- bool _trim : true; // Trim flag
- bool _slav : true; // slave object
- bool _kill : true; // dispose memory after remove
- bool _xlat : true; // 2nd way display: xlat table
- bool _port : true; // portable
- bool _kept : true; // kept in pocket
- bool _frnt : true; // stay in front of sprite
- bool _east : true; // talk to east (in opposite to west)
- bool _near : true; // Near action lock
- bool _shad : true; // shadow
- bool _back : true; // 'send to background' request
- bool _zmov : true; // sprite needs Z-update in queue
- bool _tran : true; // transparent (untouchable)
+ bool _hide; // general visibility switch
+ bool _drag; // sprite is moveable
+ bool _hold; // sprite is held with mouse
+ bool _trim; // Trim flag
+ bool _slav; // slave object
+ bool _kill; // dispose memory after remove
+ bool _xlat; // 2nd way display: xlat table
+ bool _port; // portable
+ bool _kept; // kept in pocket
+ bool _frnt; // stay in front of sprite
+ bool _east; // talk to east (in opposite to west)
+ bool _near; // Near action lock
+ bool _shad; // shadow
+ bool _back; // 'send to background' request
+ bool _zmov; // sprite needs Z-update in queue
+ bool _tran; // transparent (untouchable)
} _flags;
V2D _pos2D;
V3D _pos3D;