diff options
-rw-r--r-- | engines/titanic/game/dead_area.cpp | 5 | ||||
-rw-r--r-- | engines/titanic/game/dead_area.h | 5 |
2 files changed, 8 insertions, 2 deletions
diff --git a/engines/titanic/game/dead_area.cpp b/engines/titanic/game/dead_area.cpp index 1692d6b8d1..5d5b2d06aa 100644 --- a/engines/titanic/game/dead_area.cpp +++ b/engines/titanic/game/dead_area.cpp @@ -24,6 +24,11 @@ namespace Titanic { +BEGIN_MESSAGE_MAP(CDeadArea, CGameObject) + ON_MESSAGE(MouseButtonDownMsg) + ON_MESSAGE(MouseButtonUpMsg) +END_MESSAGE_MAP() + CDeadArea::CDeadArea() : CGameObject() { } diff --git a/engines/titanic/game/dead_area.h b/engines/titanic/game/dead_area.h index 6390475d4e..9a9de3ad92 100644 --- a/engines/titanic/game/dead_area.h +++ b/engines/titanic/game/dead_area.h @@ -32,9 +32,10 @@ namespace Titanic { * Implements a non-responsive screen area */ class CDeadArea : public CGameObject { + DECLARE_MESSAGE_MAP protected: - virtual bool handleMessage(CMouseButtonDownMsg &msg) { return true; } - virtual bool handleMessage(CMouseButtonUpMsg &msg) { return true; } + virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg) { return true; } + virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg) { return true; } public: CLASSDEF CDeadArea(); |