diff options
-rw-r--r-- | engines/illusions/bbdou/bbdou_cursor.cpp | 32 | ||||
-rw-r--r-- | engines/illusions/bbdou/bbdou_cursor.h | 9 | ||||
-rw-r--r-- | engines/illusions/bbdou/bbdou_specialcode.cpp | 45 | ||||
-rw-r--r-- | engines/illusions/bbdou/bbdou_specialcode.h | 17 |
4 files changed, 59 insertions, 44 deletions
diff --git a/engines/illusions/bbdou/bbdou_cursor.cpp b/engines/illusions/bbdou/bbdou_cursor.cpp index a6bc4a90ba..605919a29f 100644 --- a/engines/illusions/bbdou/bbdou_cursor.cpp +++ b/engines/illusions/bbdou/bbdou_cursor.cpp @@ -33,6 +33,8 @@ namespace Illusions { // NOTE It's assumed there's only one game cursor object // The original stores the _data inside the actor, here it's inside the Cursor class. +// BbdouCursor + BbdouCursor::BbdouCursor(IllusionsEngine_BBDOU *vm, BbdouSpecialCode *bbdou) : _vm(vm), _bbdou(bbdou) { } @@ -145,36 +147,6 @@ uint32 BbdouCursor::findCursorSequenceId(uint32 objectId) { return 0; } -void BbdouCursor::setObjectInteractMode(uint32 objectId, int value) { - ObjectInteractMode *objectInteractMode = 0; - for (uint i = 0; i < ARRAYSIZE(_objectVerbs); ++i) - if (_objectVerbs[i]._objectId == objectId) { - objectInteractMode = &_objectVerbs[i]; - break; - } - if (!objectInteractMode) { - for (uint i = 0; i < ARRAYSIZE(_objectVerbs); ++i) - if (_objectVerbs[i]._objectId == 0) { - objectInteractMode = &_objectVerbs[i]; - break; - } - } - if (value != 11) { - objectInteractMode->_objectId = objectId; - objectInteractMode->_interactMode = value; - } else if (objectInteractMode->_objectId == objectId) { - objectInteractMode->_objectId = 0; - objectInteractMode->_interactMode = 0; - } -} - -int BbdouCursor::getObjectInteractMode(uint32 objectId) { - for (uint i = 0; i < ARRAYSIZE(_objectVerbs); ++i) - if (_objectVerbs[i]._objectId == objectId) - return _objectVerbs[i]._interactMode; - return 11; -} - bool BbdouCursor::updateTrackingCursor(Control *control) { uint32 sequenceId; if (getTrackingCursorSequenceId(control, sequenceId)) { diff --git a/engines/illusions/bbdou/bbdou_cursor.h b/engines/illusions/bbdou/bbdou_cursor.h index c3f023a5e9..49082a02d6 100644 --- a/engines/illusions/bbdou/bbdou_cursor.h +++ b/engines/illusions/bbdou/bbdou_cursor.h @@ -69,12 +69,6 @@ struct CursorSequence { CursorSequence() : _objectId(0), _sequenceId(0) {} }; -struct ObjectInteractMode { - uint32 _objectId; - int _interactMode; - ObjectInteractMode() : _objectId(0), _interactMode(0) {} -}; - const uint kMaxCursorSequences = 100; class BbdouCursor { @@ -87,8 +81,6 @@ public: void reset(uint32 objectId); void addCursorSequenceId(uint32 objectId, uint32 sequenceId); uint32 findCursorSequenceId(uint32 objectId); - void setObjectInteractMode(uint32 objectId, int value); - int getObjectInteractMode(uint32 objectId); bool updateTrackingCursor(Control *control); void saveInfo(); void restoreInfo(); @@ -104,7 +96,6 @@ public: Control *_control; CursorData _data; CursorSequence _cursorSequences[kMaxCursorSequences]; - ObjectInteractMode _objectVerbs[512]; void resetActiveVerbs(); void show(Control *control); void hide(uint32 objectId); diff --git a/engines/illusions/bbdou/bbdou_specialcode.cpp b/engines/illusions/bbdou/bbdou_specialcode.cpp index 540a31e1a0..ed1ce5cb95 100644 --- a/engines/illusions/bbdou/bbdou_specialcode.cpp +++ b/engines/illusions/bbdou/bbdou_specialcode.cpp @@ -107,6 +107,41 @@ void RadarMicrophoneThread::initZones() { _currZoneIndex = 0; } +// ObjectInteractModeMap + +ObjectInteractModeMap::ObjectInteractModeMap() { +} + +void ObjectInteractModeMap::setObjectInteractMode(uint32 objectId, int value) { + ObjectInteractMode *objectInteractMode = 0; + for (uint i = 0; i < ARRAYSIZE(_objectVerbs); ++i) + if (_objectVerbs[i]._objectId == objectId) { + objectInteractMode = &_objectVerbs[i]; + break; + } + if (!objectInteractMode) { + for (uint i = 0; i < ARRAYSIZE(_objectVerbs); ++i) + if (_objectVerbs[i]._objectId == 0) { + objectInteractMode = &_objectVerbs[i]; + break; + } + } + if (value != 11) { + objectInteractMode->_objectId = objectId; + objectInteractMode->_interactMode = value; + } else if (objectInteractMode->_objectId == objectId) { + objectInteractMode->_objectId = 0; + objectInteractMode->_interactMode = 0; + } +} + +int ObjectInteractModeMap::getObjectInteractMode(uint32 objectId) { + for (uint i = 0; i < ARRAYSIZE(_objectVerbs); ++i) + if (_objectVerbs[i]._objectId == objectId) + return _objectVerbs[i]._interactMode; + return 11; +} + // BbdouSpecialCode BbdouSpecialCode::BbdouSpecialCode(IllusionsEngine_BBDOU *vm) @@ -252,7 +287,7 @@ void BbdouSpecialCode::spcSetObjectInteractMode(OpCall &opCall) { ARG_SKIP(4); ARG_UINT32(objectId); ARG_INT16(value); - _cursor->setObjectInteractMode(objectId, value); + _objectInteractModeMap.setObjectInteractMode(objectId, value); _vm->notifyThreadId(opCall._threadId); } @@ -530,7 +565,7 @@ void BbdouSpecialCode::showBubble(uint32 objectId, uint32 overlappedObjectId, ui verbState->_objectIds[1] = _bubble->addItem(0, 0x6005A); verbState->_index = 0; - int value = _cursor->getObjectInteractMode(overlappedControl->_objectId); + int value = _objectInteractModeMap.getObjectInteractMode(overlappedControl->_objectId); if (holdingObjectId) { verbState->_verbId = 0x1B0003; } else if (value == 9) { @@ -614,7 +649,7 @@ void BbdouSpecialCode::cursorInteractControlRoutine(Control *cursorControl, uint if (cursorData._verbState._isBubbleVisible) playSoundEffect(4); hideVerbBubble(cursorControl->_objectId, &cursorData._verbState); - int value = _cursor->getObjectInteractMode(overlappedControl->_objectId); + int value = _objectInteractModeMap.getObjectInteractMode(overlappedControl->_objectId); if (!testValueRange(value)) { if (cursorData._mode == 3) _cursor->restoreInfo(); @@ -785,7 +820,7 @@ void BbdouSpecialCode::cursorCrosshairControlRoutine(Control *cursorControl, uin if (foundOverlapped) { if (overlappedControl->_objectId != cursorData._currOverlappedObjectId) { hideVerbBubble(cursorControl->_objectId, &cursorData._verbState); - int value = _cursor->getObjectInteractMode(overlappedControl->_objectId); + int value = _objectInteractModeMap.getObjectInteractMode(overlappedControl->_objectId); if (value == 2 || value == 3 || value == 4 || value == 5 || value == 6 || value == 7) { if (cursorData._mode != 3) { _cursor->saveInfo(); @@ -921,7 +956,7 @@ bool BbdouSpecialCode::testVerbId(uint32 verbId, uint32 holdingObjectId, uint32 static const uint32 kVerbIdsH8[] = {0x001B0003, 0x001B0001, 0}; const uint32 *verbIds; - int value = _cursor->getObjectInteractMode(overlappedObjectId); + int value = _objectInteractModeMap.getObjectInteractMode(overlappedObjectId); if (holdingObjectId) { if (value == 9) diff --git a/engines/illusions/bbdou/bbdou_specialcode.h b/engines/illusions/bbdou/bbdou_specialcode.h index 567c9562ee..ad9d3b7a1d 100644 --- a/engines/illusions/bbdou/bbdou_specialcode.h +++ b/engines/illusions/bbdou/bbdou_specialcode.h @@ -89,6 +89,21 @@ struct ShooterStatus { bool flag; }; +struct ObjectInteractMode { + uint32 _objectId; + int _interactMode; + ObjectInteractMode() : _objectId(0), _interactMode(0) {} +}; + +class ObjectInteractModeMap { +public: + ObjectInteractModeMap(); + void setObjectInteractMode(uint32 objectId, int value); + int getObjectInteractMode(uint32 objectId); +protected: + ObjectInteractMode _objectVerbs[512]; +}; + class BbdouSpecialCode : public SpecialCode { public: BbdouSpecialCode(IllusionsEngine_BBDOU *vm); @@ -115,6 +130,8 @@ public: uint _shooterObjectIdIndex; BbdouFoodCtl *_foodCtl; + + ObjectInteractModeMap _objectInteractModeMap; // Special code interface functions void spcInitCursor(OpCall &opCall); |