diff options
| -rw-r--r-- | engines/avalanche/graphics.cpp | 8 | ||||
| -rw-r--r-- | engines/avalanche/graphics.h | 8 | ||||
| -rw-r--r-- | engines/avalanche/nim.cpp | 8 | 
3 files changed, 12 insertions, 12 deletions
| diff --git a/engines/avalanche/graphics.cpp b/engines/avalanche/graphics.cpp index a512e3a7c3..f23ef2a78c 100644 --- a/engines/avalanche/graphics.cpp +++ b/engines/avalanche/graphics.cpp @@ -464,7 +464,7 @@ void GraphicManager::drawRectangle(Common::Rect rect, Color color) {  	_surface.frameRect(rect, color);  } -void GraphicManager::loadNim() { +void GraphicManager::nimLoad() {  	Common::File file;  	Common::String filename = "nim.avd"; @@ -481,16 +481,16 @@ void GraphicManager::loadNim() {  	file.close();  } -void GraphicManager::drawNimStone(int x, int y) { +void GraphicManager::nimDrawStone(int x, int y) {  	drawPicture(_surface, _nimStone, x, y);  } -void GraphicManager::drawNimInitials() { +void GraphicManager::nimDrawInitials() {  	for (int i = 0; i < 3; i++)  		drawPicture(_surface, _nimInitials[i], 0, 75 + i * 35);  } -void GraphicManager::drawNimLogo() { +void GraphicManager::nimDrawLogo() {  	drawPicture(_surface, _nimLogo, 392, 5);  } diff --git a/engines/avalanche/graphics.h b/engines/avalanche/graphics.h index d54160229a..e230896ce2 100644 --- a/engines/avalanche/graphics.h +++ b/engines/avalanche/graphics.h @@ -80,10 +80,10 @@ public:  	// For the mini-game "Nim".  	void drawFilledRectangle(Common::Rect rect, Color color);  	void drawRectangle(Common::Rect rect, Color color); -	void loadNim(); -	void drawNimStone(int x, int y); -	void drawNimInitials(); -	void drawNimLogo(); +	void nimLoad(); +	void nimDrawStone(int x, int y); +	void nimDrawInitials(); +	void nimDrawLogo();  	void clearAlso();  	void clearTextBar(); diff --git a/engines/avalanche/nim.cpp b/engines/avalanche/nim.cpp index 7b944c166a..6b36ab8b17 100644 --- a/engines/avalanche/nim.cpp +++ b/engines/avalanche/nim.cpp @@ -150,7 +150,7 @@ void Nim::chalk(int x, int y, Common::String text) {  void Nim::setup() {  	_vm->fadeIn(); -	_vm->_graphics->loadNim(); +	_vm->_graphics->nimLoad();  	_vm->_graphics->drawFilledRectangle(Common::Rect(0, 0, 640, 200), kColorBlack);  	// Upper left rectangle. @@ -160,8 +160,8 @@ void Nim::setup() {  	_vm->_graphics->drawRectangle(Common::Rect(394, 50, 635, 198), kColorRed);  	_vm->_graphics->drawFilledRectangle(Common::Rect(395, 51, 634, 197), kColorBrown); -	_vm->_graphics->drawNimLogo(); -	_vm->_graphics->drawNimInitials(); +	_vm->_graphics->nimDrawLogo(); +	_vm->_graphics->nimDrawInitials();  	_vm->_graphics->drawNormalText("SCOREBOARD:", _vm->_font, 8, 475, 45, kColorWhite);  	_vm->_graphics->drawNormalText("Turn:", _vm->_font, 8, 420, 55, kColorYellow); @@ -194,7 +194,7 @@ void Nim::board() {  	_vm->_graphics->drawFilledRectangle(Common::Rect(57, 72, 393, 200), kColorBlack);  	for (int i = 0; i < 3; i++)  		for (int j = 0; j < _stones[i]; j++) -			_vm->_graphics->drawNimStone(64 + j * 8 * 8, 75 + i * 35); +			_vm->_graphics->nimDrawStone(64 + j * 8 * 8, 75 + i * 35);  			// It's practically the body of the Pascal function "plotstone()", reimplemented.  			// It's the only place where we use it, so there's no reason to keep it separated as a function.  	_vm->_graphics->refreshScreen(); | 
