diff options
| -rw-r--r-- | engines/wage/entities.cpp | 3 | ||||
| -rw-r--r-- | engines/wage/entities.h | 1 | ||||
| -rw-r--r-- | engines/wage/script.cpp | 8 | ||||
| -rw-r--r-- | engines/wage/wage.h | 5 | 
4 files changed, 13 insertions, 4 deletions
| diff --git a/engines/wage/entities.cpp b/engines/wage/entities.cpp index 8472e7844b..e229daf2fb 100644 --- a/engines/wage/entities.cpp +++ b/engines/wage/entities.cpp @@ -439,5 +439,8 @@ const char *Chr::getDefiniteArticle(bool capitalize) {  	return "";  } +void Chr::printPlayerCondition() { +	warning("STUB: printPlayerCondition()"); +}  } // End of namespace Wage diff --git a/engines/wage/entities.h b/engines/wage/entities.h index 6a97abf39e..0a3fa28e9f 100644 --- a/engines/wage/entities.h +++ b/engines/wage/entities.h @@ -222,6 +222,7 @@ public:  	WeaponArray *getWeapons(bool includeMagic);  	ObjArray *getMagicalObjects();  	const char *getDefiniteArticle(bool capitalize); +	void printPlayerCondition();  public:  	bool hasNativeWeapon1() { diff --git a/engines/wage/script.cpp b/engines/wage/script.cpp index 48e01c029f..0b38f37579 100644 --- a/engines/wage/script.cpp +++ b/engines/wage/script.cpp @@ -1034,7 +1034,13 @@ void Script::handleStatusCommand() {  }  void Script::handleRestCommand() { -	warning("STUB: handleRestCommand"); +	if (_callbacks->getMonster() != NULL) { +		appendText("This is no time to rest!"); +		_callbacks->_commandWasQuick = true; +	} else { +		_callbacks->regen(); +		_world->_player->printPlayerCondition(); +	}  }  void Script::handleAcceptCommand() { diff --git a/engines/wage/wage.h b/engines/wage/wage.h index 2eb9803695..10541b3c12 100644 --- a/engines/wage/wage.h +++ b/engines/wage/wage.h @@ -120,13 +120,13 @@ public:  	const char *getGameFile() const;  	void processTurn(Common::String *textInput, Designed *clickInput); +	void regen();  private:  	bool loadWorld(Common::MacResManager *resMan);  	void performInitialSetup();  	void wearObjs(Chr *chr);  	void processTurnInternal(Common::String *textInput, Designed *clickInput); -	void regen();  	void performCombatAction(Chr *npc, Chr *player);  	int getValidMoveDirections(Chr *npc);  	void performAttack(Chr *attacker, Chr *victim, Weapon *weapon); @@ -150,6 +150,7 @@ public:  	int _aim;  	bool _temporarilyHidden;  	bool _isGameOver; +	bool _commandWasQuick;  	Common::String _inputText; @@ -172,8 +173,6 @@ private:  	Common::MacResManager *_resManager; -	bool _commandWasQuick; -  	bool _shouldQuit;  }; | 
