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-rw-r--r--README21
-rw-r--r--doc/04.tex4
-rw-r--r--doc/09.tex18
3 files changed, 22 insertions, 21 deletions
diff --git a/README b/README
index 0280b054b7..58e5894d3d 100644
--- a/README
+++ b/README
@@ -252,8 +252,8 @@ Google search. Many thanks to the effort of porters. If you have a port of
ScummVM and wish to commit it into the main CVS, feel free to contact us!
Windows - SDL
- Windows CE - SDL (iPaq and other handheld devices)
- Linux - X11/OSS audio (includes iPaqs running Linux)
+ Windows Mobile - SDL (iPAQ and other handheld devices)
+ Linux - X11/OSS audio (includes iPAQs running Linux)
Mac OS X - SDL
AmigaOS - SDL
MorphOS - Custom backend
@@ -1119,14 +1119,15 @@ messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).
Tools|Options|Projects|VC++ Directories
* Now it should compile successfully.
- PocketPC - Windows CE:
- * Download the SDLAudio library:
- http://arisme.free.fr/PocketScumm/sources/SDLAudio-1.2.3-src.zip
- * Open and compile the SDLAudio WCEBuild/WCEBuild workspace in EVC++
- * Open the ScummVM wince/PocketScumm workspace
- * Enter the SDLAudio directory to your includes path
- * Enter the compiled SDLAudio.lib to your link libraries list
- * Now it should compile successfully
+ Windows Mobile with Microsoft eMbedded Visual C++ 3 or 4 :
+ * Download SDL with additional Windows Mobile tweaks:
+ http://arisme.free.fr/ports/SDL.php
+ * Download additional third party libraries:
+ http://arisme.free.fr/ports
+ * Modify your include and library paths accordingly in EVC3/EVC4.
+ * Open the ScummVM project dists\msevc4\PocketSCUMM.vcw
+ * Modify the libraries and config parameters if necessary.
+ * Now it should compile successfully.
Debian GNU/Linux:
* Install the packages 'build-essential', 'fakeroot', 'debhelper',
diff --git a/doc/04.tex b/doc/04.tex
index 2eb37c8541..70c5b7036d 100644
--- a/doc/04.tex
+++ b/doc/04.tex
@@ -12,8 +12,8 @@ ScummVM and wish to commit it into the main CVS, feel free to contact us!
\begin{tabular}{lll}
Windows & SDL\\
-Windows CE & SDL &(iPaq and other handheld devices)\\
-Linux & X11/OSS audio &(includes iPaqs running Linux)\\
+Windows Mobile & SDL &(iPAQ and other handheld devices)\\
+Linux & X11/OSS audio &(includes iPAQs running Linux)\\
Mac OS X & SDL\\
AmigaOS & SDL\\
MorphOS & Custom backend\\
diff --git a/doc/09.tex b/doc/09.tex
index 8fb73203c9..953e22af7d 100644
--- a/doc/09.tex
+++ b/doc/09.tex
@@ -42,16 +42,16 @@ messages (see \url{http://www.sysinternals.com/ntw2k/freeware/debugview.shtml}).
Tools|Options|Directories
\item Now it should compile successfully.
\end{itemize}
-\subsection{PocketPC Windows CE}
+\subsection{Windows Mobile with Microsoft eMbedded Visual C++ 3 or 4}
\begin{itemize}
- \item Download the SDLAudio library:\\
- \url{http://arisme.free.fr/PocketScumm/sources/SDLAudio-1.2.3-src.zip}
- \item Open and compile the SDLAudio WCEBuild/WCEBuild workspace in
- EVC++
- \item Open the ScummVM wince/PocketScumm workspace
- \item Enter the SDLAudio directory to your includes path
- \item Enter the compiled SDLAudio.lib to your link libraries list
- \item Now it should compile successfully
+ \item Download SDL with additional Windows Mobile tweaks:\\
+ \url{http://arisme.free.fr/ports/SDL.php}
+ \item Download additional third party libraries:\\
+ \url{http://arisme.free.fr/ports}
+ \item Modify your include and library paths accordingly in EVC3/EVC4.
+ \item Open the ScummVM project dists\msevc4\PocketSCUMM.vcw
+ \item Modify the libraries and config parameters if necessary.
+ \item Now it should compile successfully.
\end{itemize}
\subsection{Debian GNU/Linux}
\begin{itemize}