diff options
-rw-r--r-- | backends/platform/android/texture.cpp | 63 | ||||
-rw-r--r-- | common/xmlparser.cpp | 18 | ||||
-rwxr-xr-x | configure | 34 | ||||
-rw-r--r-- | engines/agi/detection.cpp | 15 | ||||
-rw-r--r-- | engines/cine/anim.cpp | 19 | ||||
-rw-r--r-- | engines/cine/anim.h | 2 | ||||
-rw-r--r-- | engines/cine/bg_list.cpp | 12 | ||||
-rw-r--r-- | engines/cine/cine.cpp | 2 | ||||
-rw-r--r-- | engines/cine/gfx.cpp | 70 | ||||
-rw-r--r-- | engines/cine/gfx.h | 9 | ||||
-rw-r--r-- | engines/cine/main_loop.cpp | 17 | ||||
-rw-r--r-- | engines/cine/saveload.cpp | 16 | ||||
-rw-r--r-- | engines/cine/script_fw.cpp | 19 | ||||
-rw-r--r-- | engines/cine/various.cpp | 21 | ||||
-rw-r--r-- | engines/cine/various.h | 2 | ||||
-rw-r--r-- | engines/saga/shorten.cpp | 3 | ||||
-rw-r--r-- | engines/sci/sound/audio.cpp | 3 | ||||
-rw-r--r-- | engines/sci/sound/soundcmd.cpp | 41 | ||||
-rw-r--r-- | engines/scumm/detection.cpp | 17 | ||||
-rw-r--r-- | engines/sword25/sfx/soundengine.cpp | 18 | ||||
-rw-r--r-- | engines/sword25/util/pluto/pluto.cpp | 4 | ||||
-rw-r--r-- | gui/saveload-dialog.cpp | 2 | ||||
-rw-r--r-- | gui/themes/translations.dat | bin | 342397 -> 345659 bytes | |||
-rw-r--r-- | po/hu_HU.po | 28 | ||||
-rw-r--r-- | po/pl_PL.po | 150 | ||||
-rw-r--r-- | ports.mk | 6 |
26 files changed, 295 insertions, 296 deletions
diff --git a/backends/platform/android/texture.cpp b/backends/platform/android/texture.cpp index 95c96e0d25..b174e93191 100644 --- a/backends/platform/android/texture.cpp +++ b/backends/platform/android/texture.cpp @@ -52,9 +52,6 @@ // Supported GL extensions static bool npot_supported = false; -#ifdef GL_OES_draw_texture -static bool draw_tex_supported = false; -#endif static inline GLfixed xdiv(int numerator, int denominator) { assert(numerator < (1 << 16)); @@ -85,11 +82,6 @@ void GLESBaseTexture::initGLExtensions() { if (token == "GL_ARB_texture_non_power_of_two") npot_supported = true; - -#ifdef GL_OES_draw_texture - if (token == "GL_OES_draw_texture") - draw_tex_supported = true; -#endif } } @@ -180,45 +172,28 @@ void GLESBaseTexture::allocBuffer(GLuint w, GLuint h) { void GLESBaseTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) { GLCALL(glBindTexture(GL_TEXTURE_2D, _texture_name)); -#ifdef GL_OES_draw_texture - // Great extension, but only works under specific conditions. - // Still a work-in-progress - disabled for now. - if (false && draw_tex_supported && !hasPalette()) { - //GLCALL(glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE)); - const GLint crop[4] = { 0, _surface.h, _surface.w, -_surface.h }; + const GLfixed tex_width = xdiv(_surface.w, _texture_width); + const GLfixed tex_height = xdiv(_surface.h, _texture_height); + const GLfixed texcoords[] = { + 0, 0, + tex_width, 0, + 0, tex_height, + tex_width, tex_height, + }; - GLCALL(glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop)); + GLCALL(glTexCoordPointer(2, GL_FIXED, 0, texcoords)); - // Android GLES bug? - GLCALL(glColor4ub(0xff, 0xff, 0xff, 0xff)); + const GLshort vertices[] = { + x, y, + x + w, y, + x, y + h, + x + w, y + h, + }; - GLCALL(glDrawTexiOES(x, y, 0, w, h)); - } else -#endif - { - const GLfixed tex_width = xdiv(_surface.w, _texture_width); - const GLfixed tex_height = xdiv(_surface.h, _texture_height); - const GLfixed texcoords[] = { - 0, 0, - tex_width, 0, - 0, tex_height, - tex_width, tex_height, - }; - - GLCALL(glTexCoordPointer(2, GL_FIXED, 0, texcoords)); - - const GLshort vertices[] = { - x, y, - x + w, y, - x, y + h, - x + w, y + h, - }; - - GLCALL(glVertexPointer(2, GL_SHORT, 0, vertices)); - - assert(ARRAYSIZE(vertices) == ARRAYSIZE(texcoords)); - GLCALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, ARRAYSIZE(vertices) / 2)); - } + GLCALL(glVertexPointer(2, GL_SHORT, 0, vertices)); + + assert(ARRAYSIZE(vertices) == ARRAYSIZE(texcoords)); + GLCALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, ARRAYSIZE(vertices) / 2)); clearDirty(); } diff --git a/common/xmlparser.cpp b/common/xmlparser.cpp index ea3d44cf87..f0b7f1cc81 100644 --- a/common/xmlparser.cpp +++ b/common/xmlparser.cpp @@ -20,15 +20,11 @@ * */ -// FIXME: Avoid using fprintf -#define FORBIDDEN_SYMBOL_EXCEPTION_fprintf -#define FORBIDDEN_SYMBOL_EXCEPTION_stderr - - #include "common/xmlparser.h" #include "common/archive.h" #include "common/fs.h" #include "common/memstream.h" +#include "common/system.h" namespace Common { @@ -123,17 +119,19 @@ bool XMLParser::parserError(const String &errStr) { keyClosing = currentPosition; } - fprintf(stderr, "\n File <%s>, line %d:\n", _fileName.c_str(), lineCount); + Common::String errorMessage = Common::String::format("\n File <%s>, line %d:\n", _fileName.c_str(), lineCount); currentPosition = (keyClosing - keyOpening); _stream->seek(keyOpening, SEEK_SET); while (currentPosition--) - fprintf(stderr, "%c", _stream->readByte()); + errorMessage += (char)_stream->readByte(); + + errorMessage += "\n\nParser error: "; + errorMessage += errStr; + errorMessage += "\n\n"; - fprintf(stderr, "\n\nParser error: "); - fprintf(stderr, "%s", errStr.c_str()); - fprintf(stderr, "\n\n"); + g_system->logMessage(LogMessageType::kError, errorMessage.c_str()); return false; } @@ -712,7 +712,7 @@ Usage: $0 [OPTIONS]... Configuration: -h, --help display this help and exit - --backend=BACKEND backend to build (android, bada, dc, dingux, ds, gp2x, gph, + --backend=BACKEND backend to build (android, bada, dc, dingux, ds, gph, iphone, linuxmoto, maemo, n64, null, openpandora, ps2, psp, samsungtv, sdl, webos, wii, wince) [sdl] @@ -2202,13 +2202,8 @@ if test -n "$_host"; then bfin*) ;; caanoo) - # This uses the GPH backend. - DEFINES="$DEFINES -DGPH_DEVICE" DEFINES="$DEFINES -DCAANOO" - DEFINES="$DEFINES -DREDUCE_MEMORY_USAGE" - if test "$_debug_build" = yes; then - DEFINES="$DEFINES -DGPH_DEBUG" - else + if test "$_debug_build" = no; then # Use -O3 on the Caanoo for non-debug builds. _optimization_level=-O3 fi @@ -2299,13 +2294,7 @@ if test -n "$_host"; then add_line_to_config_h "#define USE_WII_DI" ;; gp2x) - # This uses the GPH backend. - DEFINES="$DEFINES -DGPH_DEVICE" DEFINES="$DEFINES -DGP2X" - DEFINES="$DEFINES -DREDUCE_MEMORY_USAGE" - if test "$_debug_build" = yes; then - DEFINES="$DEFINES -DGPH_DEBUG" - fi CXXFLAGS="$CXXFLAGS -march=armv4t" ASFLAGS="$ASFLAGS -mfloat-abi=soft" LDFLAGS="$LDFLAGS -static" @@ -2319,13 +2308,7 @@ if test -n "$_host"; then _port_mk="backends/platform/gph/gp2x-bundle.mk" ;; gp2xwiz) - # This uses the GPH backend. - DEFINES="$DEFINES -DGPH_DEVICE" DEFINES="$DEFINES -DGP2XWIZ" - DEFINES="$DEFINES -DREDUCE_MEMORY_USAGE" - if test "$_debug_build" = yes; then - DEFINES="$DEFINES -DGPH_DEBUG" - fi CXXFLAGS="$CXXFLAGS -mcpu=arm926ej-s" CXXFLAGS="$CXXFLAGS -mtune=arm926ej-s" ASFLAGS="$ASFLAGS -mfloat-abi=soft" @@ -2611,9 +2594,14 @@ case $_backend in INCLUDES="$INCLUDES "'-I$(srcdir)/backends/platform/ds/commoninclude' INCLUDES="$INCLUDES "'-Ibackends/platform/ds/arm9/data' ;; - gp2x) - ;; gph) + # On the GPH devices we want fancy themes but do not want the load/save thumbnail grid. + DEFINES="$DEFINES -DDISABLE_SAVELOADCHOOSER_GRID" + DEFINES="$DEFINES -DGPH_DEVICE" + DEFINES="$DEFINES -DREDUCE_MEMORY_USAGE" + if test "$_debug_build" = yes; then + DEFINES="$DEFINES -DGPH_DEBUG" + fi ;; iphone) LIBS="$LIBS -lobjc -framework UIKit -framework CoreGraphics -framework OpenGLES" @@ -2709,7 +2697,7 @@ MODULES="$MODULES backends/platform/$_backend" # Setup SDL specifics for SDL based backends # case $_backend in - dingux | gp2x | gph | linuxmoto | maemo | openpandora | samsungtv | sdl) + dingux | gph | linuxmoto | maemo | openpandora | samsungtv | sdl) find_sdlconfig INCLUDES="$INCLUDES `$_sdlconfig --prefix="$_sdlpath" --cflags`" LIBS="$LIBS `$_sdlconfig --prefix="$_sdlpath" --libs`" @@ -3375,7 +3363,7 @@ if test "$_fluidsynth" = yes ; then esac INCLUDES="$INCLUDES $FLUIDSYNTH_CFLAGS" fi -define_in_config_h_if_yes "$_fluidsynth" 'USE_FLUIDSYNTH' +define_in_config_if_yes "$_fluidsynth" 'USE_FLUIDSYNTH' echo "$_fluidsynth" # diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp index 805fe7d366..5f7780bfe3 100644 --- a/engines/agi/detection.cpp +++ b/engines/agi/detection.cpp @@ -20,9 +20,6 @@ * */ -// FIXME: Avoid using printf -#define FORBIDDEN_SYMBOL_EXCEPTION_printf - #include "base/plugins.h" #include "engines/advancedDetector.h" @@ -491,10 +488,14 @@ const ADGameDescription *AgiMetaEngine::fallbackDetect(const FileMap &allFilesXX g_fallbackDesc.desc.gameid = _gameid.c_str(); g_fallbackDesc.desc.extra = _extra.c_str(); - printf("Your game version has been detected using fallback matching as a\n"); - printf("variant of %s (%s).\n", g_fallbackDesc.desc.gameid, g_fallbackDesc.desc.extra); - printf("If this is an original and unmodified version or new made Fanmade game,\n"); - printf("please report any, information previously printed by ScummVM to the team.\n"); + Common::String fallbackWarning; + + fallbackWarning = "Your game version has been detected using fallback matching as a\n"; + fallbackWarning += Common::String::format("variant of %s (%s).\n", g_fallbackDesc.desc.gameid, g_fallbackDesc.desc.extra); + fallbackWarning += "If this is an original and unmodified version or new made Fanmade game,\n"; + fallbackWarning += "please report any, information previously printed by ScummVM to the team.\n"; + + g_system->logMessage(LogMessageType::kWarning, fallbackWarning.c_str()); return (const ADGameDescription *)&g_fallbackDesc; } diff --git a/engines/cine/anim.cpp b/engines/cine/anim.cpp index 410fcca1f3..60168831a1 100644 --- a/engines/cine/anim.cpp +++ b/engines/cine/anim.cpp @@ -682,9 +682,10 @@ void convert8BBP2(byte *dest, byte *source, int16 width, int16 height) { * Load image set * @param resourceName Image set filename * @param idx Target index in animDataTable (-1 if any empty space will do) + * @param frameIndex frame of animation to load (-1 for all frames) * @return The number of the animDataTable entry after the loaded image set (-1 if error) */ -int loadSet(const char *resourceName, int16 idx) { +int loadSet(const char *resourceName, int16 idx, int16 frameIndex =-1 ) { AnimHeader2Struct header2; uint16 numSpriteInAnim; int16 foundFileIdx = findFileInBundle(resourceName); @@ -708,7 +709,17 @@ int loadSet(const char *resourceName, int16 idx) { entry = idx < 0 ? emptyAnimSpace() : idx; assert(entry >= 0); - for (int16 i = 0; i < numSpriteInAnim; i++, entry++) { + int16 startFrame = 0; + int16 endFrame = numSpriteInAnim; + + if(frameIndex>=0) + { + startFrame = frameIndex; + endFrame = frameIndex+1; + ptr += 0x10 * frameIndex; + } + + for (int16 i = startFrame; i < endFrame; i++, entry++) { Common::MemoryReadStream readS(ptr, 0x10); header2.field_0 = readS.readUint32BE(); @@ -767,7 +778,7 @@ int loadSeq(const char *resourceName, int16 idx) { * @return The number of the animDataTable entry after the loaded resource (-1 if error) * @todo Implement loading of all resource types */ -int loadResource(const char *resourceName, int16 idx) { +int loadResource(const char *resourceName, int16 idx, int16 frameIndex) { int result = -1; // Return an error by default if (strstr(resourceName, ".SPL")) { result = loadSpl(resourceName, idx); @@ -778,7 +789,7 @@ int loadResource(const char *resourceName, int16 idx) { } else if (strstr(resourceName, ".ANM")) { result = loadAni(resourceName, idx); } else if (strstr(resourceName, ".SET")) { - result = loadSet(resourceName, idx); + result = loadSet(resourceName, idx, frameIndex); } else if (strstr(resourceName, ".SEQ")) { result = loadSeq(resourceName, idx); } else if (strstr(resourceName, ".H32")) { diff --git a/engines/cine/anim.h b/engines/cine/anim.h index 9c06c260ce..c5130aab82 100644 --- a/engines/cine/anim.h +++ b/engines/cine/anim.h @@ -98,7 +98,7 @@ public: void freeAnimDataTable(); void freeAnimDataRange(byte startIdx, byte numIdx); -int loadResource(const char *resourceName, int16 idx = -1); +int loadResource(const char *resourceName, int16 idx = -1, int16 frameIndex = -1); void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGameFormat saveGameFormat); void generateMask(const byte *sprite, byte *mask, uint16 size, byte transparency); diff --git a/engines/cine/bg_list.cpp b/engines/cine/bg_list.cpp index 693fea3294..36ecf53dea 100644 --- a/engines/cine/bg_list.cpp +++ b/engines/cine/bg_list.cpp @@ -39,9 +39,9 @@ uint32 var8; * @param objIdx Sprite description */ void addToBGList(int16 objIdx) { - renderer->incrustSprite(g_cine->_objectTable[objIdx]); - createBgIncrustListElement(objIdx, 0); + + renderer->incrustSprite(g_cine->_bgIncrustList.back()); } /** @@ -49,9 +49,9 @@ void addToBGList(int16 objIdx) { * @param objIdx Sprite description */ void addSpriteFilledToBGList(int16 objIdx) { - renderer->incrustMask(g_cine->_objectTable[objIdx]); - createBgIncrustListElement(objIdx, 1); + + renderer->incrustMask(g_cine->_bgIncrustList.back()); } /** @@ -103,9 +103,9 @@ void loadBgIncrustFromSave(Common::SeekableReadStream &fHandle) { g_cine->_bgIncrustList.push_back(tmp); if (tmp.param == 0) { - renderer->incrustSprite(g_cine->_objectTable[tmp.objIdx]); + renderer->incrustSprite(tmp); } else { - renderer->incrustMask(g_cine->_objectTable[tmp.objIdx]); + renderer->incrustMask(tmp); } } } diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp index 6b94c33c31..bbe2cd4896 100644 --- a/engines/cine/cine.cpp +++ b/engines/cine/cine.cpp @@ -189,6 +189,8 @@ void CineEngine::initialize() { g_cine->_messageTable.clear(); resetObjectTable(); + disableSystemMenu = 1; + var8 = 0; var2 = var3 = var4 = var5 = 0; diff --git a/engines/cine/gfx.cpp b/engines/cine/gfx.cpp index d448f134ff..7a988227f6 100644 --- a/engines/cine/gfx.cpp +++ b/engines/cine/gfx.cpp @@ -113,7 +113,7 @@ FWRenderer::FWRenderer() : _background(NULL), _backupPal(), _cmd(""), assert(_backBuffer); memset(_backBuffer, 0, _screenSize); - memset(_bgName, 0, sizeof(_bgName)); + memset(_bgName, 0, sizeof (_bgName)); } @@ -174,7 +174,8 @@ void FWRenderer::fillSprite(const ObjectStruct &obj, uint8 color) { * @param obj Object info * @param fillColor Sprite color */ -void FWRenderer::incrustMask(const ObjectStruct &obj, uint8 color) { +void FWRenderer::incrustMask(const BGIncrust &incrust, uint8 color) { + const ObjectStruct &obj = g_cine->_objectTable[incrust.objIdx]; const byte *data = g_cine->_animDataTable[obj.frame].data(); int x, y, width, height; @@ -218,7 +219,9 @@ void FWRenderer::drawSprite(const ObjectStruct &obj) { * Draw color sprite on background * @param obj Object info */ -void FWRenderer::incrustSprite(const ObjectStruct &obj) { +void FWRenderer::incrustSprite(const BGIncrust &incrust) { + const ObjectStruct &obj = g_cine->_objectTable[incrust.objIdx]; + const byte *data = g_cine->_animDataTable[obj.frame].data(); const byte *mask = g_cine->_animDataTable[obj.frame].mask(); int x, y, width, height; @@ -246,14 +249,16 @@ void FWRenderer::drawCommand() { unsigned int i; int x = 10, y = _cmdY; - drawPlainBox(x, y, 301, 11, 0); - drawBorder(x - 1, y - 1, 302, 12, 2); + if(disableSystemMenu == 0) { + drawPlainBox(x, y, 301, 11, 0); + drawBorder(x - 1, y - 1, 302, 12, 2); - x += 2; - y += 2; + x += 2; + y += 2; - for (i = 0; i < _cmd.size(); i++) { - x = drawChar(_cmd[i], x, y); + for (i = 0; i < _cmd.size(); i++) { + x = drawChar(_cmd[i], x, y); + } } } @@ -298,10 +303,11 @@ void FWRenderer::drawMessage(const char *str, int x, int y, int width, int color for (i = 0; str[i]; i++, line--) { // Fit line of text into textbox if (!line) { - while (str[i] == ' ') i++; + while (str[i] == ' ') + i++; line = fitLine(str + i, tw, words, cw); - if (str[i + line] != '\0' && str[i + line] != 0x7C && words) { + if ( str[i + line] != '\0' && str[i + line] != 0x7C && words) { space = (tw - cw) / words; extraSpace = (tw - cw) % words; } else { @@ -1119,7 +1125,8 @@ void OSRenderer::clear() { * @param obj Object info * @param fillColor Sprite color */ -void OSRenderer::incrustMask(const ObjectStruct &obj, uint8 color) { +void OSRenderer::incrustMask(const BGIncrust &incrust, uint8 color) { + const ObjectStruct &obj = g_cine->_objectTable[incrust.objIdx]; const byte *data = g_cine->_animDataTable[obj.frame].data(); int x, y, width, height; @@ -1154,15 +1161,16 @@ void OSRenderer::drawSprite(const ObjectStruct &obj) { * Draw color sprite * @param obj Object info */ -void OSRenderer::incrustSprite(const ObjectStruct &obj) { - const byte *data = g_cine->_animDataTable[obj.frame].data(); +void OSRenderer::incrustSprite(const BGIncrust &incrust) { + const ObjectStruct &obj = g_cine->_objectTable[incrust.objIdx]; + const byte *data = g_cine->_animDataTable[incrust.frame].data(); int x, y, width, height, transColor; - x = obj.x; - y = obj.y; + x = incrust.x; + y = incrust.y; transColor = obj.part; - width = g_cine->_animDataTable[obj.frame]._realWidth; - height = g_cine->_animDataTable[obj.frame]._height; + width = g_cine->_animDataTable[incrust.frame]._realWidth; + height = g_cine->_animDataTable[incrust.frame]._height; if (_bgTable[_currentBg].bg) { drawSpriteRaw2(data, transColor, width, height, _bgTable[_currentBg].bg, x, y); @@ -1416,7 +1424,7 @@ void OSRenderer::selectBg(unsigned int idx) { if (_bgTable[idx].bg) { assert(_bgTable[idx].pal.isValid() && !(_bgTable[idx].pal.empty())); - _currentBg = idx; + _currentBg = idx; } else warning("OSRenderer::selectBg(%d) - attempt to select null background", idx); reloadPalette(); @@ -1742,23 +1750,23 @@ void OSRenderer::drawSprite(overlay *overlayPtr, const byte *spritePtr, int16 wi // draw the mask based on next objects in the list Common::List<overlay>::iterator it; - for (it = g_cine->_overlayList.begin(); it != g_cine->_overlayList.end(); ++it) { - if (&(*it) == overlayPtr) { + for (it = g_cine->_overlayList.begin(); it != g_cine->_overlayList.end(); ++it) { + if(&(*it) == overlayPtr) { break; } } - while (it != g_cine->_overlayList.end()) { + while(it != g_cine->_overlayList.end()) { overlay *pCurrentOverlay = &(*it); if ((pCurrentOverlay->type == 5) || ((pCurrentOverlay->type == 21) && (pCurrentOverlay->x == overlayPtr->objIdx))) { AnimData *sprite = &g_cine->_animDataTable[g_cine->_objectTable[it->objIdx].frame]; if (pMask == NULL) { - pMask = new byte[width * height]; + pMask = new byte[width*height]; for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { - byte spriteColor = spritePtr[width * i + j]; + byte spriteColor= spritePtr[width * i + j]; pMask[width * i + j] = spriteColor; } } @@ -1769,7 +1777,7 @@ void OSRenderer::drawSprite(overlay *overlayPtr, const byte *spritePtr, int16 wi int inMaskX = (g_cine->_objectTable[it->objIdx].x + i) - x; int inMaskY = (g_cine->_objectTable[it->objIdx].y + j) - y; - if (inMaskX >= 0 && inMaskX < width) { + if (inMaskX >=0 && inMaskX < width) { if (inMaskY >= 0 && inMaskY < height) { if (sprite->_bpp == 1) { if (!sprite->getColor(i, j)) { @@ -1780,23 +1788,27 @@ void OSRenderer::drawSprite(overlay *overlayPtr, const byte *spritePtr, int16 wi } } } - - } it++; } // now, draw with the mask we created - if (pMask) { + if(pMask) { spritePtr = pMask; } + + // ignore transparent color in 1bpp + if (bpp == 1) { + transparentColor = 1; + } + { for (int i = 0; i < height; i++) { byte *destPtr = page + x + y * 320; destPtr += i * 320; for (int j = 0; j < width; j++) { - byte color = *(spritePtr++); + byte color= *(spritePtr++); if ((transparentColor != color) && x + j >= 0 && x + j < 320 && i + y >= 0 && i + y < 200) { *(destPtr++) = color; } else { diff --git a/engines/cine/gfx.h b/engines/cine/gfx.h index 6ff5b08b77..3434cf9fc2 100644 --- a/engines/cine/gfx.h +++ b/engines/cine/gfx.h @@ -27,6 +27,7 @@ #include "common/rect.h" #include "common/stack.h" #include "cine/object.h" +#include "cine/bg_list.h" namespace Cine { @@ -177,8 +178,8 @@ public: void drawFrame(); void setCommand(Common::String cmd); - virtual void incrustMask(const ObjectStruct &obj, uint8 color = 0); - virtual void incrustSprite(const ObjectStruct &obj); + virtual void incrustMask(const BGIncrust &incrust, uint8 color = 0); + virtual void incrustSprite(const BGIncrust &incrust); virtual void loadBg16(const byte *bg, const char *name, unsigned int idx = 0); virtual void loadCt16(const byte *ct, const char *name); @@ -239,8 +240,8 @@ public: void clear(); - void incrustMask(const ObjectStruct &obj, uint8 color = 0); - void incrustSprite(const ObjectStruct &obj); + void incrustMask(const BGIncrust &incrust, uint8 color = 0); + void incrustSprite(const BGIncrust &incrust); void loadBg16(const byte *bg, const char *name, unsigned int idx = 0); void loadCt16(const byte *ct, const char *name); diff --git a/engines/cine/main_loop.cpp b/engines/cine/main_loop.cpp index 971830ce8f..f13f38a45e 100644 --- a/engines/cine/main_loop.cpp +++ b/engines/cine/main_loop.cpp @@ -56,6 +56,12 @@ static void processEvent(Common::Event &event) { case Common::EVENT_RBUTTONDOWN: mouseRight = 1; break; + case Common::EVENT_LBUTTONUP: + mouseLeft = 0; + break; + case Common::EVENT_RBUTTONUP: + mouseRight = 0; + break; case Common::EVENT_MOUSEMOVE: break; case Common::EVENT_KEYDOWN: @@ -115,7 +121,7 @@ static void processEvent(Common::Event &event) { } break; case Common::KEYCODE_F10: - if (!disableSystemMenu && !inMenu) { + if (!inMenu) { g_cine->makeSystemMenu(); } break; @@ -214,8 +220,6 @@ void manageEvents() { g_sound->update(); mouseData.left = mouseLeft; mouseData.right = mouseRight; - mouseLeft = 0; - mouseRight = 0; } void getMouseData(uint16 param, uint16 *pButton, uint16 *pX, uint16 *pY) { @@ -311,6 +315,7 @@ void CineEngine::mainLoop(int bootScriptIdx) { // HACK: Force amount of oxygen left to maximum during Operation Stealth's first arcade sequence. // This makes it possible to pass the arcade sequence for now. // FIXME: Remove the hack and make the first arcade sequence normally playable. + /* if (g_cine->getGameType() == Cine::GType_OS) { Common::String bgName(renderer->getBgName()); // Check if the background is one of the three backgrounds @@ -320,7 +325,7 @@ void CineEngine::mainLoop(int bootScriptIdx) { // Force the amount of oxygen left to the maximum. g_cine->_objectTable[oxygenObjNum].x = maxOxygen; } - } + }*/ // HACK: In Operation Stealth after the first arcade sequence jump player's position to avoid getting stuck. // After the first arcade sequence the player comes up stairs from @@ -379,8 +384,8 @@ void CineEngine::mainLoop(int bootScriptIdx) { playerAction = false; _messageLen <<= 3; - if (_messageLen < 0x800) - _messageLen = 0x800; + if (_messageLen < 800) + _messageLen = 800; do { manageEvents(); diff --git a/engines/cine/saveload.cpp b/engines/cine/saveload.cpp index 223099a587..20952eea52 100644 --- a/engines/cine/saveload.cpp +++ b/engines/cine/saveload.cpp @@ -991,7 +991,7 @@ void CineEngine::makeSave(char *saveFileName) { * at a time. */ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGameFormat saveGameFormat) { - int16 currentAnim, foundFileIdx; + int16 foundFileIdx; char *animName, part[256], name[10]; strcpy(part, currentPartName); @@ -1001,10 +1001,10 @@ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGam const int entrySize = ((saveGameFormat == ANIMSIZE_23) ? 23 : 30); const int fileStartPos = fHandle.pos(); - currentAnim = 0; - while (currentAnim < NUM_MAX_ANIMDATA) { + + for(int resourceIndex=0; resourceIndex<NUM_MAX_ANIMDATA; resourceIndex++) { // Seek to the start of the current animation's entry - fHandle.seek(fileStartPos + currentAnim * entrySize); + fHandle.seek(fileStartPos + resourceIndex * entrySize); // Read in the current animation entry fHandle.readUint16BE(); // width fHandle.readUint16BE(); @@ -1019,7 +1019,7 @@ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGam } foundFileIdx = fHandle.readSint16BE(); - fHandle.readSint16BE(); // frame + int16 frameIndex = fHandle.readSint16BE(); // frame fHandle.read(name, 10); // Handle variables only present in animation entries of size 23 @@ -1029,7 +1029,7 @@ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGam // Don't try to load invalid entries. if (foundFileIdx < 0 || !validPtr) { - currentAnim++; // Jump over the invalid entry + //resourceIndex++; // Jump over the invalid entry continue; } @@ -1041,9 +1041,7 @@ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGam animName = g_cine->_partBuffer[foundFileIdx].partName; loadRelatedPalette(animName); // Is this for Future Wars only? - const int16 prevAnim = currentAnim; - currentAnim = loadResource(animName, currentAnim); - assert(currentAnim > prevAnim); // Make sure we advance forward + loadResource(animName, resourceIndex, frameIndex); } loadPart(part); diff --git a/engines/cine/script_fw.cpp b/engines/cine/script_fw.cpp index 66150cc5b2..9cbe3c3fab 100644 --- a/engines/cine/script_fw.cpp +++ b/engines/cine/script_fw.cpp @@ -533,7 +533,6 @@ void RawScript::setData(const FWScriptInfo &info, const byte *data) { * @return Precalculated script labels */ const ScriptVars &RawScript::labels() const { - assert(_data); return _labels; } @@ -687,7 +686,7 @@ const char *FWScript::getNextString() { * @param pos Restored script position */ void FWScript::load(const ScriptVars &labels, const ScriptVars &local, uint16 compare, uint16 pos) { - assert(pos < _script._size); + assert(pos <= _script._size); _labels = labels; _localVars = local; _compare = compare; @@ -705,13 +704,15 @@ void FWScript::load(const ScriptVars &labels, const ScriptVars &local, uint16 co int FWScript::execute() { int ret = 0; - while (!ret) { - _line = _pos; - byte opcode = getNextByte(); - OpFunc handler = _info->opcodeHandler(opcode); + if(_script._size) { + while (!ret) { + _line = _pos; + byte opcode = getNextByte(); + OpFunc handler = _info->opcodeHandler(opcode); - if (handler) { - ret = (this->*handler)(); + if (handler) { + ret = (this->*handler)(); + } } } @@ -1861,7 +1862,7 @@ int FWScript::o1_disableSystemMenu() { byte param = getNextByte(); debugC(5, kCineDebugScript, "Line: %d: disableSystemMenu(%d)", _line, param); - disableSystemMenu = (param != 0); + disableSystemMenu = param; return 0; } diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp index 9b73ae1101..eccd71cf05 100644 --- a/engines/cine/various.cpp +++ b/engines/cine/various.cpp @@ -36,7 +36,7 @@ namespace Cine { -bool disableSystemMenu = false; +int16 disableSystemMenu = 0; bool inMenu; int16 commandVar3[4]; @@ -341,7 +341,7 @@ void CineEngine::makeSystemMenu() { int16 mouseX, mouseY, mouseButton; int16 selectedSave; - if (!disableSystemMenu) { + if (disableSystemMenu != 1) { inMenu = true; do { @@ -544,14 +544,16 @@ int16 buildObjectListCommand(int16 param) { int16 selectSubObject(int16 x, int16 y, int16 param) { int16 listSize = buildObjectListCommand(param); - int16 selectedObject; + int16 selectedObject = -1; bool osExtras = g_cine->getGameType() == Cine::GType_OS; if (!listSize) { return -2; } - selectedObject = makeMenuChoice(objectListCommand, listSize, x, y, 140, osExtras); + if (disableSystemMenu == 0) { + selectedObject = makeMenuChoice(objectListCommand, listSize, x, y, 140, osExtras); + } if (selectedObject == -1) return -1; @@ -691,9 +693,6 @@ int16 makeMenuChoice(const CommandeType commandList[], uint16 height, uint16 X, int16 var_4; SelectionMenu *menu; - if (disableSystemMenu) - return -1; - paramY = (height * 9) + 10; if (X + width > 319) { @@ -810,14 +809,18 @@ void makeActionMenu() { getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY); if (g_cine->getGameType() == Cine::GType_OS) { - playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70, true); + if(disableSystemMenu == 0) { + playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70, true); + } if (playerCommand >= 8000) { playerCommand -= 8000; canUseOnObject = canUseOnItemTable[playerCommand]; } } else { - playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70); + if(disableSystemMenu == 0) { + playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70); + } } inMenu = false; diff --git a/engines/cine/various.h b/engines/cine/various.h index 0c1883c323..813619816d 100644 --- a/engines/cine/various.h +++ b/engines/cine/various.h @@ -41,7 +41,7 @@ void makeActionMenu(); void waitPlayerInput(); void setTextWindow(uint16 param1, uint16 param2, uint16 param3, uint16 param4); -extern bool disableSystemMenu; +extern int16 disableSystemMenu; extern bool inMenu; extern CommandeType currentSaveName[10]; diff --git a/engines/saga/shorten.cpp b/engines/saga/shorten.cpp index 5efc8d1f67..69c27b6a6b 100644 --- a/engines/saga/shorten.cpp +++ b/engines/saga/shorten.cpp @@ -519,9 +519,6 @@ byte *loadShortenFromStream(Common::ReadStream &stream, int &size, int &rate, by if (maxLPC > 0) free(lpc); - if (size > 0) - free(unpackedBuffer); - delete gReader; return unpackedBuffer; } diff --git a/engines/sci/sound/audio.cpp b/engines/sci/sound/audio.cpp index 123dd21894..528bb51393 100644 --- a/engines/sci/sound/audio.cpp +++ b/engines/sci/sound/audio.cpp @@ -67,7 +67,8 @@ int AudioPlayer::startAudio(uint16 module, uint32 number) { if (audioStream) { _wPlayFlag = false; - _mixer->playStream(Audio::Mixer::kSpeechSoundType, &_audioHandle, audioStream); + Audio::Mixer::SoundType soundType = (module == 65535) ? Audio::Mixer::kSFXSoundType : Audio::Mixer::kSpeechSoundType; + _mixer->playStream(soundType, &_audioHandle, audioStream); return sampleLen; } else { // Don't throw a warning in this case. getAudioStream() already has. Some games diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index cbb5cab4fe..5d32f40f18 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -96,7 +96,7 @@ void SoundCommandParser::initSoundResource(MusicEntry *newSound) { if (_useDigitalSFX || !newSound->soundRes) { int sampleLen; newSound->pStreamAud = _audio->getAudioStream(newSound->resourceId, 65535, &sampleLen); - newSound->soundType = Audio::Mixer::kSpeechSoundType; + newSound->soundType = Audio::Mixer::kSFXSoundType; } } @@ -367,29 +367,36 @@ reg_t SoundCommandParser::kDoSoundFade(int argc, reg_t *argv, reg_t acc) { case 4: // SCI01+ case 5: // SCI1+ (SCI1 late sound scheme), with fade and continue - musicSlot->fadeTo = CLIP<uint16>(argv[1].toUint16(), 0, MUSIC_VOLUME_MAX); - // Check if the song is already at the requested volume. If it is, don't - // perform any fading. Happens for example during the intro of Longbow. - if (musicSlot->fadeTo == musicSlot->volume) - return acc; - - // sometimes we get objects in that position, fix it up (ffs. workarounds) - if (!argv[1].getSegment()) - musicSlot->fadeStep = volume > musicSlot->fadeTo ? -argv[3].toUint16() : argv[3].toUint16(); - else - musicSlot->fadeStep = volume > musicSlot->fadeTo ? -5 : 5; - musicSlot->fadeTickerStep = argv[2].toUint16() * 16667 / _music->soundGetTempo(); - musicSlot->fadeTicker = 0; - if (argc == 5) { // TODO: We currently treat this argument as a boolean, but may // have to handle different non-zero values differently. (e.g., - // some KQ6 scripts pass 3 here) - musicSlot->stopAfterFading = (argv[4].toUint16() != 0); + // some KQ6 scripts pass 3 here). + // There is a script bug in KQ6, room 460 (the room with the flying + // books). An object is passed here, which should not be treated as + // a true flag. Fixes bugs #3555404 and #3291115. + musicSlot->stopAfterFading = (argv[4].isNumber() && argv[4].toUint16() != 0); } else { musicSlot->stopAfterFading = false; } + musicSlot->fadeTo = CLIP<uint16>(argv[1].toUint16(), 0, MUSIC_VOLUME_MAX); + // Check if the song is already at the requested volume. If it is, don't + // perform any fading. Happens for example during the intro of Longbow. + if (musicSlot->fadeTo != musicSlot->volume) { + // sometimes we get objects in that position, fix it up (ffs. workarounds) + if (!argv[1].getSegment()) + musicSlot->fadeStep = volume > musicSlot->fadeTo ? -argv[3].toUint16() : argv[3].toUint16(); + else + musicSlot->fadeStep = volume > musicSlot->fadeTo ? -5 : 5; + musicSlot->fadeTickerStep = argv[2].toUint16() * 16667 / _music->soundGetTempo(); + } else { + // Stop the music, if requested. Fixes bug #3555404. + if (musicSlot->stopAfterFading) + processStopSound(obj, false); + } + + musicSlot->fadeTicker = 0; + // WORKAROUND/HACK: In the labyrinth in KQ6, when falling in the pit and // lighting the lantern, the game scripts perform a fade in of the game // music, but set it to stop after fading. Remove that flag here. This is diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp index 87305921c9..5404c7f8b1 100644 --- a/engines/scumm/detection.cpp +++ b/engines/scumm/detection.cpp @@ -20,9 +20,6 @@ * */ -// FIXME: Avoid using printf -#define FORBIDDEN_SYMBOL_EXCEPTION_printf - #include "base/plugins.h" #include "common/archive.h" @@ -1066,15 +1063,19 @@ Common::Error ScummMetaEngine::createInstance(OSystem *syst, Engine **engine) co // unknown MD5, or with a medium debug level in case of a known MD5 (for // debugging purposes). if (!findInMD5Table(res.md5.c_str())) { - printf("Your game version appears to be unknown. If this is *NOT* a fan-modified\n"); - printf("version (in particular, not a fan-made translation), please, report the\n"); - printf("following data to the ScummVM team along with name of the game you tried\n"); - printf("to add and its version/language/etc.:\n"); + Common::String md5Warning; + + md5Warning = "Your game version appears to be unknown. If this is *NOT* a fan-modified\n"; + md5Warning += "version (in particular, not a fan-made translation), please, report the\n"; + md5Warning += "following data to the ScummVM team along with name of the game you tried\n"; + md5Warning += "to add and its version/language/etc.:\n"; - printf(" SCUMM gameid '%s', file '%s', MD5 '%s'\n\n", + md5Warning += Common::String::format(" SCUMM gameid '%s', file '%s', MD5 '%s'\n\n", res.game.gameid, generateFilenameForDetection(res.fp.pattern, res.fp.genMethod).c_str(), res.md5.c_str()); + + g_system->logMessage(LogMessageType::kWarning, md5Warning.c_str()); } else { debug(1, "Using MD5 '%s'", res.md5.c_str()); } diff --git a/engines/sword25/sfx/soundengine.cpp b/engines/sword25/sfx/soundengine.cpp index 78b2db19eb..69fae3dc4e 100644 --- a/engines/sword25/sfx/soundengine.cpp +++ b/engines/sword25/sfx/soundengine.cpp @@ -239,16 +239,20 @@ void SoundEngine::setSoundVolume(uint handle, float volume) { debugC(1, kDebugSound, "SoundEngine::setSoundVolume(%d, %f)", handle, volume); SndHandle* sndHandle = findHandle(handle); - if (sndHandle != NULL) + if (sndHandle != NULL) { + sndHandle->volume = volume; _mixer->setChannelVolume(sndHandle->handle, (byte)(volume * 255)); + } } void SoundEngine::setSoundPanning(uint handle, float pan) { debugC(1, kDebugSound, "SoundEngine::setSoundPanning(%d, %f)", handle, pan); SndHandle* sndHandle = findHandle(handle); - if (sndHandle != NULL) + if (sndHandle != NULL) { + sndHandle->pan = pan; _mixer->setChannelBalance(sndHandle->handle, (int8)(pan * 127)); + } } void SoundEngine::pauseSound(uint handle) { @@ -324,13 +328,16 @@ bool SoundEngine::canLoadResource(const Common::String &fileName) { return fname.hasSuffix(".ogg"); } - - bool SoundEngine::persist(OutputPersistenceBlock &writer) { +bool SoundEngine::persist(OutputPersistenceBlock &writer) { writer.write(_maxHandleId); for (uint i = 0; i < SOUND_HANDLES; i++) { writer.write(_handles[i].id); + // Don't restart sounds which already finished playing. + if (_handles[i].type != kFreeHandle && !_mixer->isSoundHandleActive(_handles[i].handle)) + _handles[i].type = kFreeHandle; + writer.writeString(_handles[i].fileName); writer.write((int)_handles[i].sndType); writer.write(_handles[i].volume); @@ -374,7 +381,8 @@ bool SoundEngine::unpersist(InputPersistenceBlock &reader) { reader.read(layer); if (reader.isGood()) { - playSoundEx(fileName, (SOUND_TYPES)sndType, volume, pan, loop, loopStart, loopEnd, layer, i); + if (sndType != kFreeHandle) + playSoundEx(fileName, (SOUND_TYPES)sndType, volume, pan, loop, loopStart, loopEnd, layer, i); } else return false; } diff --git a/engines/sword25/util/pluto/pluto.cpp b/engines/sword25/util/pluto/pluto.cpp index d645e5ed2a..b7f5e30340 100644 --- a/engines/sword25/util/pluto/pluto.cpp +++ b/engines/sword25/util/pluto/pluto.cpp @@ -895,10 +895,10 @@ static void unpersistnumber(UnpersistInfo *upi) static void unpersiststring(UnpersistInfo *upi) { /* perms reftbl sptbl ref */ - int length; + size_t length; char* string; lua_checkstack(upi->L, 1); - verify(LIF(Z,read)(&upi->zio, &length, sizeof(int)) == 0); + verify(LIF(Z,read)(&upi->zio, &length, sizeof(size_t)) == 0); string = pdep_newvector(upi->L, length, char); verify(LIF(Z,read)(&upi->zio, string, length) == 0); lua_pushlstring(upi->L, string, length); diff --git a/gui/saveload-dialog.cpp b/gui/saveload-dialog.cpp index d1a66dc28a..850dfcc78f 100644 --- a/gui/saveload-dialog.cpp +++ b/gui/saveload-dialog.cpp @@ -535,7 +535,7 @@ const Common::String &SaveLoadChooserGrid::getResultString() const { } void SaveLoadChooserGrid::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { - if (cmd <= _entriesPerPage) { + if (cmd <= _entriesPerPage && cmd + _curPage * _entriesPerPage <= _saveList.size()) { const SaveStateDescriptor &desc = _saveList[cmd - 1 + _curPage * _entriesPerPage]; if (_saveMode) { diff --git a/gui/themes/translations.dat b/gui/themes/translations.dat Binary files differindex cabad0c0c4..d81c1a0475 100644 --- a/gui/themes/translations.dat +++ b/gui/themes/translations.dat diff --git a/po/hu_HU.po b/po/hu_HU.po index a34138c1bf..b263d2c539 100644 --- a/po/hu_HU.po +++ b/po/hu_HU.po @@ -8,7 +8,7 @@ msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" "POT-Creation-Date: 2012-08-12 14:57+0200\n" -"PO-Revision-Date: 2012-07-09 05:58+0100\n" +"PO-Revision-Date: 2012-08-14 07:29+0100\n" "Last-Translator: George Kormendi <grubycza@hotmail.com>\n" "Language-Team: Hungarian\n" "Language: Magyar\n" @@ -921,11 +921,11 @@ msgstr "" #: gui/saveload-dialog.cpp:158 msgid "List view" -msgstr "" +msgstr "Lista nézet" #: gui/saveload-dialog.cpp:159 msgid "Grid view" -msgstr "" +msgstr "Rács nézet" #: gui/saveload-dialog.cpp:202 gui/saveload-dialog.cpp:350 msgid "No date saved" @@ -965,31 +965,28 @@ msgstr "Névtelen játékállás" #: gui/saveload-dialog.cpp:517 msgid "Next" -msgstr "" +msgstr "Következő" #: gui/saveload-dialog.cpp:520 msgid "Prev" -msgstr "" +msgstr "Előző" #: gui/saveload-dialog.cpp:684 -#, fuzzy msgid "New Save" -msgstr "Mentés" +msgstr "Új Mentés" #: gui/saveload-dialog.cpp:684 -#, fuzzy msgid "Create a new save game" -msgstr "Játék mentés nem sikerült" +msgstr "Új játékmentés készítése" #: gui/saveload-dialog.cpp:789 -#, fuzzy msgid "Name: " msgstr "Név:" #: gui/saveload-dialog.cpp:861 #, c-format msgid "Enter a description for slot %d:" -msgstr "" +msgstr "Adj meg egy leírást a %d slothoz:" #: gui/themebrowser.cpp:44 msgid "Select a Theme" @@ -2230,12 +2227,11 @@ msgstr "" #: engines/queen/queen.cpp:59 msgid "Alternative intro" -msgstr "" +msgstr "Alternatív intro" #: engines/queen/queen.cpp:60 -#, fuzzy msgid "Use an alternative game intro (CD version only)" -msgstr "A floppy verzió intro használata (csak CD verziónál)" +msgstr "Alternatív játékintro használata (csak CD verziónál)" #: engines/sky/compact.cpp:130 msgid "" @@ -2336,13 +2332,15 @@ msgstr "Tárgycimke látható ha az egér felette van" #: engines/teenagent/resources.cpp:68 msgid "" "You're missing the 'teenagent.dat' file. Get it from the ScummVM website" -msgstr "" +msgstr "Hiányzik a 'teenagent.dat' fájl. Szerezd be a ScummVM website-ról" #: engines/teenagent/resources.cpp:89 msgid "" "The teenagent.dat file is compressed and zlib hasn't been included in this " "executable. Please decompress it" msgstr "" +"A teenagent.dat fájl tömörített és a zlib nem része ennek a futtatható " +"állománynak. Kérlek tömörítsd ki" #: engines/parallaction/saveload.cpp:133 #, c-format diff --git a/po/pl_PL.po b/po/pl_PL.po index c2c5c09e19..1bf44d1a66 100644 --- a/po/pl_PL.po +++ b/po/pl_PL.po @@ -1,14 +1,14 @@ # Polish translation for ScummVM. # Copyright (C) 2010-2012 ScummVM Team # This file is distributed under the same license as the ScummVM package. -# Grajpopolsku.pl <grajpopolsku@gmail.com>, 2011. +# Grajpopolsku.pl <grajpopolsku@gmail.com>, 2011-2012. # msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" "POT-Creation-Date: 2012-08-12 14:57+0200\n" -"PO-Revision-Date: 2011-10-24 21:14+0100\n" +"PO-Revision-Date: 2012-07-29 15:49+0100\n" "Last-Translator: Michał Ziąbkowski <mziab@o2.pl>\n" "Language-Team: Grajpopolsku.pl <grajpopolsku@gmail.com>\n" "Language: Polski\n" @@ -82,7 +82,6 @@ msgid "Remap keys" msgstr "Dostosuj klawisze" #: gui/gui-manager.cpp:129 base/main.cpp:307 -#, fuzzy msgid "Toggle FullScreen" msgstr "Włącz/wyłącz pełny ekran" @@ -196,9 +195,8 @@ msgid "Platform:" msgstr "Platforma:" #: gui/launcher.cpp:231 -#, fuzzy msgid "Engine" -msgstr "Zbadaj" +msgstr "Silnik" #: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "Graphics" @@ -1197,19 +1195,18 @@ msgstr "" "sprawdź plik README." #: engines/dialogs.cpp:228 -#, fuzzy, c-format +#, c-format msgid "" "Gamestate save failed (%s)! Please consult the README for basic information, " "and for instructions on how to obtain further assistance." msgstr "" -"Przepraszamy, ten silnik obecnie nie oferuje pomocy wewnątrz gry. Aby " -"uzyskać podstawowe informacje oraz dowiedzieć jak szukać dalszej pomocy, " -"sprawdź plik README." +"Zapis stanu gry nie powiódł się (%s)! Aby uzyskać podstawowe informacje oraz " +"dowiedzieć jak szukać dalszej pomocy, sprawdź plik README." #: engines/dialogs.cpp:301 engines/mohawk/dialogs.cpp:109 #: engines/mohawk/dialogs.cpp:174 msgid "~O~K" -msgstr "~O~K" +msgstr "" #: engines/dialogs.cpp:302 engines/mohawk/dialogs.cpp:110 #: engines/mohawk/dialogs.cpp:175 @@ -1261,14 +1258,13 @@ msgstr "" "Dalsze informacje są dostępne w pliku README." #: engines/engine.cpp:426 -#, fuzzy, c-format +#, c-format msgid "" "Gamestate load failed (%s)! Please consult the README for basic information, " "and for instructions on how to obtain further assistance." msgstr "" -"Przepraszamy, ten silnik obecnie nie oferuje pomocy wewnątrz gry. Aby " -"uzyskać podstawowe informacje oraz dowiedzieć jak szukać dalszej pomocy, " -"sprawdź plik README." +"Odczyt stanu gry nie powiódł się (%s)! Aby uzyskać podstawowe informacje " +"oraz dowiedzieć jak szukać dalszej pomocy, sprawdź plik README." #: engines/engine.cpp:439 msgid "" @@ -1287,12 +1283,12 @@ msgstr "Włącz mimo tego" #: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47 #: engines/sci/detection.cpp:390 msgid "Use original save/load screens" -msgstr "" +msgstr "Użyj oryginalnych ekranów odczytu/zapisu" #: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48 #: engines/sci/detection.cpp:391 msgid "Use the original save/load screens, instead of the ScummVM ones" -msgstr "" +msgstr "Użyj oryginalnych ekranów odczytu/zapisu zamiast tych ze ScummVM" #: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838 msgid "Restore game:" @@ -1303,68 +1299,68 @@ msgid "Restore" msgstr "Wznów" #: engines/dreamweb/detection.cpp:57 -#, fuzzy msgid "Use bright palette mode" -msgstr "Przedmiot u góry, z prawej" +msgstr "Użyj trybu jasnej palety" #: engines/dreamweb/detection.cpp:58 msgid "Display graphics using the game's bright palette" -msgstr "" +msgstr "Wyświetlaj grafikę za pomocą jasnej palety gry" #: engines/sci/detection.cpp:370 msgid "EGA undithering" msgstr "Anty-dithering EGA" #: engines/sci/detection.cpp:371 -#, fuzzy msgid "Enable undithering in EGA games" msgstr "Włącz anty-dithering we wspieranych grach EGA" #: engines/sci/detection.cpp:380 -#, fuzzy msgid "Prefer digital sound effects" -msgstr "Głośność efektów dźw." +msgstr "Preferuj cyfrowe efekty dźwiękowe" #: engines/sci/detection.cpp:381 msgid "Prefer digital sound effects instead of synthesized ones" -msgstr "" +msgstr "Preferuj cyfrowe efekty dźwiękowe zamiast syntezowanych" #: engines/sci/detection.cpp:400 msgid "Use IMF/Yamaha FB-01 for MIDI output" -msgstr "" +msgstr "Użyj IMF/Yamaha FB-01 dla wyjścia MIDI" #: engines/sci/detection.cpp:401 msgid "" "Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI " "output" msgstr "" +"Użyj karty IBM Music Feature lub modułu syntezy FM Yamaha FB-01 dla wyjścia " +"MIDI" #: engines/sci/detection.cpp:411 msgid "Use CD audio" -msgstr "" +msgstr "Użyj CD audio" #: engines/sci/detection.cpp:412 msgid "Use CD audio instead of in-game audio, if available" -msgstr "" +msgstr "Użyj CD audio zamiast muzyki w grze, jeśli jest dostępne" #: engines/sci/detection.cpp:422 msgid "Use Windows cursors" -msgstr "" +msgstr "Użyj windowsowych kursorów" #: engines/sci/detection.cpp:423 msgid "" "Use the Windows cursors (smaller and monochrome) instead of the DOS ones" msgstr "" +"Użyj windowsowych kursorów (mniejsze i monochromatyczne) zamiast DOS-owych" #: engines/sci/detection.cpp:433 -#, fuzzy msgid "Use silver cursors" -msgstr "Zwykły kursor" +msgstr "Użyj srebrnych kursorów" #: engines/sci/detection.cpp:434 msgid "" "Use the alternate set of silver cursors, instead of the normal golden ones" msgstr "" +"Użyj alternatywnego zestawu srebrnych kursorów zamiast zwykłych złotych" #: engines/scumm/dialogs.cpp:175 #, c-format @@ -1482,24 +1478,23 @@ msgstr "Mowa i napisy" #: engines/scumm/dialogs.cpp:653 msgid "Select a Proficiency Level." -msgstr "" +msgstr "Wybierz poziom umiejętności." #: engines/scumm/dialogs.cpp:655 msgid "Refer to your Loom(TM) manual for help." -msgstr "" +msgstr "Pomocy szukaj w instrukcji dołączonej do Loom(TM)." #: engines/scumm/dialogs.cpp:658 -#, fuzzy msgid "Standard" -msgstr "Standardowy (16bpp)" +msgstr "Standardowy" #: engines/scumm/dialogs.cpp:659 msgid "Practice" -msgstr "" +msgstr "Trening" #: engines/scumm/dialogs.cpp:660 msgid "Expert" -msgstr "" +msgstr "Ekspert" #: engines/scumm/help.cpp:73 msgid "Common keyboard commands:" @@ -2118,118 +2113,109 @@ msgstr "Nie udało się zapisać stanu gry" #. Malcolm makes a joke. #: engines/kyra/detection.cpp:62 msgid "Studio audience" -msgstr "" +msgstr "Publiczność studyjna" #: engines/kyra/detection.cpp:63 msgid "Enable studio audience" -msgstr "" +msgstr "Włącz publiczność studyjną" #. I18N: This option allows the user to skip text and cutscenes. #: engines/kyra/detection.cpp:73 msgid "Skip support" -msgstr "" +msgstr "Obsługa pomijania" #: engines/kyra/detection.cpp:74 msgid "Allow text and cutscenes to be skipped" -msgstr "" +msgstr "Pozwól pomijać tekst i przerywniki" #. I18N: Helium mode makes people sound like they've inhaled Helium. #: engines/kyra/detection.cpp:84 msgid "Helium mode" -msgstr "" +msgstr "Tryb helowy" #: engines/kyra/detection.cpp:85 -#, fuzzy msgid "Enable helium mode" -msgstr "Włącz tryb Roland GS" +msgstr "Włącz tryb helowy" #. I18N: When enabled, this option makes scrolling smoother when #. changing from one screen to another. #: engines/kyra/detection.cpp:99 msgid "Smooth scrolling" -msgstr "" +msgstr "Płynne przewijanie" #: engines/kyra/detection.cpp:100 msgid "Enable smooth scrolling when walking" -msgstr "" +msgstr "Włącz płynne przewijanie przy chodzeniu" #. I18N: When enabled, this option changes the cursor when it floats to the #. edge of the screen to a directional arrow. The player can then click to #. walk towards that direction. #: engines/kyra/detection.cpp:112 -#, fuzzy msgid "Floating cursors" -msgstr "Zwykły kursor" +msgstr "Pływające kursory" #: engines/kyra/detection.cpp:113 msgid "Enable floating cursors" -msgstr "" +msgstr "Włącz pływające kursory" #. I18N: HP stands for Hit Points #: engines/kyra/detection.cpp:127 msgid "HP bar graphs" -msgstr "" +msgstr "Histogramy HP" #: engines/kyra/detection.cpp:128 msgid "Enable hit point bar graphs" -msgstr "" +msgstr "Włącz histogramy punktów życia" #: engines/kyra/lol.cpp:478 msgid "Attack 1" -msgstr "" +msgstr "Atak 1" #: engines/kyra/lol.cpp:479 msgid "Attack 2" -msgstr "" +msgstr "Atak 2" #: engines/kyra/lol.cpp:480 msgid "Attack 3" -msgstr "" +msgstr "Atak 3" #: engines/kyra/lol.cpp:481 msgid "Move Forward" -msgstr "" +msgstr "Ruch naprzód" #: engines/kyra/lol.cpp:482 msgid "Move Back" -msgstr "" +msgstr "Ruch wstecz" #: engines/kyra/lol.cpp:483 msgid "Slide Left" -msgstr "" +msgstr "Ślizg w lewo" #: engines/kyra/lol.cpp:484 -#, fuzzy msgid "Slide Right" -msgstr "W prawo" +msgstr "Ślizg w prawo" #: engines/kyra/lol.cpp:485 -#, fuzzy msgid "Turn Left" -msgstr "Wyłącz" +msgstr "Obrót w lewo" #: engines/kyra/lol.cpp:486 -#, fuzzy msgid "Turn Right" -msgstr "Kursor w prawo" +msgstr "Obrót w prawo" #: engines/kyra/lol.cpp:487 -#, fuzzy msgid "Rest" -msgstr "Wznów" +msgstr "Odpoczynek" #: engines/kyra/lol.cpp:488 -#, fuzzy msgid "Options" -msgstr "~O~pcje" +msgstr "Opcje" #: engines/kyra/lol.cpp:489 -#, fuzzy msgid "Choose Spell" -msgstr "Wybierz" +msgstr "Wybierz zaklęcie" #: engines/kyra/sound_midi.cpp:475 -#, fuzzy msgid "" "You appear to be using a General MIDI device,\n" "but your game only supports Roland MT32 MIDI.\n" @@ -2247,8 +2233,9 @@ msgid "Alternative intro" msgstr "" #: engines/queen/queen.cpp:60 +#, fuzzy msgid "Use an alternative game intro (CD version only)" -msgstr "" +msgstr "Użyj intra z wersji dyskietkowej (tylko dla wersji CD)" #: engines/sky/compact.cpp:130 msgid "" @@ -2268,16 +2255,18 @@ msgstr "" #: engines/sky/detection.cpp:44 msgid "Floppy intro" -msgstr "" +msgstr "Intro z wersji dyskietkowej" #: engines/sky/detection.cpp:45 msgid "Use the floppy version's intro (CD version only)" -msgstr "" +msgstr "Użyj intra z wersji dyskietkowej (tylko dla wersji CD)" #: engines/sword1/animation.cpp:539 #, c-format msgid "PSX stream cutscene '%s' cannot be played in paletted mode" msgstr "" +"Przerywnik w formacie strumieniowym PSX '%s' nie może zostać odtworzony w " +"trybie indeksowanym" #: engines/sword1/animation.cpp:560 engines/sword2/animation.cpp:455 msgid "DXA cutscenes found but ScummVM has been built without zlib support" @@ -2334,20 +2323,19 @@ msgid "This is the end of the Broken Sword 1 Demo" msgstr "To koniec dema Broken Sword 1" #: engines/sword2/animation.cpp:435 -#, fuzzy msgid "" "PSX cutscenes found but ScummVM has been built without RGB color support" msgstr "" -"Znaleziono przerywniki w formacie DXA, ale ScummVM jest skompilowany bez " -"obsługi zlib" +"Znaleziono przerywniki PSX, ale ScummVM jest skompilowany bez obsługi trybu " +"RGB" #: engines/sword2/sword2.cpp:79 msgid "Show object labels" -msgstr "" +msgstr "Pokaż etykiety obiektów" #: engines/sword2/sword2.cpp:80 msgid "Show labels for objects on mouse hover" -msgstr "" +msgstr "Pokaż etykiety obiektów przy najechaniu myszką" #: engines/teenagent/resources.cpp:68 msgid "" @@ -2499,9 +2487,8 @@ msgid "Keymap:" msgstr "Klawisze:" #: backends/keymapper/remap-dialog.cpp:66 -#, fuzzy msgid " (Effective)" -msgstr " (Aktywny)" +msgstr " (Działa)" #: backends/keymapper/remap-dialog.cpp:106 msgid " (Active)" @@ -2509,7 +2496,7 @@ msgstr " (Aktywny)" #: backends/keymapper/remap-dialog.cpp:106 msgid " (Blocked)" -msgstr "" +msgstr " (Zablokowany)" #: backends/keymapper/remap-dialog.cpp:119 msgid " (Global)" @@ -2613,7 +2600,7 @@ msgstr "Tryb touchpada wyłączony." #: backends/platform/maemo/maemo.cpp:209 msgid "Click Mode" -msgstr "" +msgstr "Tryb klikania" #: backends/platform/maemo/maemo.cpp:215 #: backends/platform/symbian/src/SymbianActions.cpp:42 @@ -2624,9 +2611,8 @@ msgid "Left Click" msgstr "Kliknięcie LPM" #: backends/platform/maemo/maemo.cpp:218 -#, fuzzy msgid "Middle Click" -msgstr "Przedmiot na środku, z lewej" +msgstr "Środkowy przycisk" #: backends/platform/maemo/maemo.cpp:221 #: backends/platform/symbian/src/SymbianActions.cpp:43 @@ -96,6 +96,12 @@ ifdef USE_FLAC OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libFLAC.a endif +ifdef USE_FLUIDSYNTH +OSX_STATIC_LIBS += \ + -framework CoreAudio \ + $(STATICLIBPATH)/lib/libfluidsynth.a +endif + ifdef USE_MAD OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libmad.a endif |