diff options
| -rw-r--r-- | engines/sci/graphics/screen.cpp | 2 | ||||
| -rw-r--r-- | engines/sci/sci.cpp | 3 | 
2 files changed, 3 insertions, 2 deletions
diff --git a/engines/sci/graphics/screen.cpp b/engines/sci/graphics/screen.cpp index 07ba7441ca..839b9975c5 100644 --- a/engines/sci/graphics/screen.cpp +++ b/engines/sci/graphics/screen.cpp @@ -62,7 +62,7 @@ GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) {  	}  	// Japanese versions of games use hi-res font on upscaled version of the game. -	if ((g_sci->getPlatform() == Common::kPlatformPC98) && (getSciVersion() <= SCI_VERSION_1_1)) +	if ((g_sci->getLanguage() == Common::JA_JPN) && (getSciVersion() <= SCI_VERSION_1_1))  		_upscaledHires = GFX_SCREEN_UPSCALED_640x400;  	_pixels = _width * _height; diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index ba2779e84d..6abe52fea4 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -239,7 +239,8 @@ Common::Error SciEngine::run() {  	if (_gameDescription->flags & ADGF_ADDENGLISH) {  		// if game is multilingual -		if (getLanguage() == Common::EN_ANY) { +		Common::Language selectedLanguage = Common::parseLanguage(ConfMan.get("language")); +		if (selectedLanguage == Common::EN_ANY) {  			// and english was selected as language  			if (SELECTOR(printLang) != -1) // set text language to english  				writeSelectorValue(segMan, _gameObj, SELECTOR(printLang), 1);  | 
