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-rw-r--r--NEWS43
-rw-r--r--audio/softsynth/mt32.cpp18
-rw-r--r--backends/platform/tizen/system.cpp49
-rw-r--r--backends/saves/default/default-saves.cpp155
-rw-r--r--backends/saves/default/default-saves.h25
-rw-r--r--base/commandLine.cpp6
-rw-r--r--common/savefile.h45
-rw-r--r--devtools/create_project/msbuild.cpp4
-rw-r--r--engines/access/access.cpp17
-rw-r--r--engines/access/asurface.cpp196
-rw-r--r--engines/access/asurface.h24
-rw-r--r--engines/access/events.cpp5
-rw-r--r--engines/access/events.h2
-rw-r--r--engines/access/files.cpp21
-rw-r--r--engines/access/files.h6
-rw-r--r--engines/access/font.cpp5
-rw-r--r--engines/access/screen.cpp87
-rw-r--r--engines/access/screen.h30
-rw-r--r--engines/access/video.cpp2
-rw-r--r--engines/access/video/movie_decoder.cpp2
-rw-r--r--engines/bbvs/bbvs.cpp33
-rw-r--r--engines/mads/debugger.cpp2
-rw-r--r--engines/mads/dialogs.cpp50
-rw-r--r--engines/mads/dragonsphere/dragonsphere_scenes.cpp2
-rw-r--r--engines/mads/events.cpp6
-rw-r--r--engines/mads/font.cpp21
-rw-r--r--engines/mads/game.cpp5
-rw-r--r--engines/mads/mads.cpp4
-rw-r--r--engines/mads/mads.h2
-rw-r--r--engines/mads/menu_views.cpp30
-rw-r--r--engines/mads/msurface.cpp343
-rw-r--r--engines/mads/msurface.h142
-rw-r--r--engines/mads/nebular/dialogs_nebular.cpp32
-rw-r--r--engines/mads/nebular/menu_nebular.cpp4
-rw-r--r--engines/mads/nebular/nebular_scenes.cpp4
-rw-r--r--engines/mads/nebular/nebular_scenes3.cpp18
-rw-r--r--engines/mads/phantom/phantom_scenes.cpp2
-rw-r--r--engines/mads/rails.cpp2
-rw-r--r--engines/mads/scene.cpp9
-rw-r--r--engines/mads/scene_data.cpp13
-rw-r--r--engines/mads/screen.cpp106
-rw-r--r--engines/mads/screen.h36
-rw-r--r--engines/mads/sequence.cpp4
-rw-r--r--engines/mads/sprites.cpp26
-rw-r--r--engines/mads/user_interface.cpp46
-rw-r--r--engines/mads/user_interface.h2
-rw-r--r--engines/saga/interface.cpp6
-rw-r--r--engines/saga/saga.cpp8
-rw-r--r--engines/sci/detection_tables.h98
-rw-r--r--engines/sci/engine/kernel.h2
-rw-r--r--engines/sci/engine/kernel_tables.h12
-rw-r--r--engines/sci/engine/kgraphics32.cpp145
-rw-r--r--engines/sci/engine/kstring.cpp7
-rw-r--r--engines/sci/engine/savegame.cpp20
-rw-r--r--engines/sci/engine/workarounds.cpp1
-rw-r--r--engines/sci/graphics/cache.cpp4
-rw-r--r--engines/sci/graphics/cache.h2
-rw-r--r--engines/sci/graphics/celobj32.cpp346
-rw-r--r--engines/sci/graphics/celobj32.h25
-rw-r--r--engines/sci/graphics/compare.cpp4
-rw-r--r--engines/sci/graphics/frameout.cpp731
-rw-r--r--engines/sci/graphics/frameout.h82
-rw-r--r--engines/sci/graphics/plane32.cpp21
-rw-r--r--engines/sci/graphics/plane32.h11
-rw-r--r--engines/sci/graphics/remap.cpp19
-rw-r--r--engines/sci/graphics/remap.h7
-rw-r--r--engines/sci/graphics/screen_item32.cpp114
-rw-r--r--engines/sci/graphics/view.cpp9
-rw-r--r--engines/sci/graphics/view.h2
-rw-r--r--engines/sci/sci.cpp2
-rw-r--r--engines/sci/sci.h4
-rw-r--r--engines/scumm/players/player_ad.cpp30
-rw-r--r--engines/scumm/players/player_ad.h2
-rw-r--r--engines/sherlock/animation.cpp6
-rw-r--r--engines/sherlock/events.cpp8
-rw-r--r--engines/sherlock/fonts.cpp4
-rw-r--r--engines/sherlock/fonts.h2
-rw-r--r--engines/sherlock/image_file.h5
-rw-r--r--engines/sherlock/module.mk2
-rw-r--r--engines/sherlock/objects.cpp4
-rw-r--r--engines/sherlock/scalpel/3do/scalpel_3do_screen.cpp286
-rw-r--r--engines/sherlock/scalpel/3do/scalpel_3do_screen.h76
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp107
-rw-r--r--engines/sherlock/scalpel/scalpel_darts.cpp36
-rw-r--r--engines/sherlock/scalpel/scalpel_inventory.cpp8
-rw-r--r--engines/sherlock/scalpel/scalpel_map.cpp43
-rw-r--r--engines/sherlock/scalpel/scalpel_scene.cpp44
-rw-r--r--engines/sherlock/scalpel/scalpel_screen.cpp251
-rw-r--r--engines/sherlock/scalpel/scalpel_screen.h38
-rw-r--r--engines/sherlock/scalpel/scalpel_user_interface.cpp67
-rw-r--r--engines/sherlock/scalpel/tsage/logo.cpp8
-rw-r--r--engines/sherlock/scene.cpp11
-rw-r--r--engines/sherlock/screen.cpp121
-rw-r--r--engines/sherlock/screen.h48
-rw-r--r--engines/sherlock/sherlock.h6
-rw-r--r--engines/sherlock/surface.cpp260
-rw-r--r--engines/sherlock/surface.h152
-rw-r--r--engines/sherlock/tattoo/tattoo_darts.cpp59
-rw-r--r--engines/sherlock/tattoo/tattoo_journal.cpp28
-rw-r--r--engines/sherlock/tattoo/tattoo_map.cpp30
-rw-r--r--engines/sherlock/tattoo/tattoo_people.cpp6
-rw-r--r--engines/sherlock/tattoo/tattoo_scene.cpp22
-rw-r--r--engines/sherlock/tattoo/tattoo_screen.cpp37
-rw-r--r--engines/sherlock/tattoo/tattoo_screen.h44
-rw-r--r--engines/sherlock/tattoo/tattoo_user_interface.cpp16
-rw-r--r--engines/sherlock/tattoo/widget_base.cpp40
-rw-r--r--engines/sherlock/tattoo/widget_credits.cpp12
-rw-r--r--engines/sherlock/tattoo/widget_files.cpp28
-rw-r--r--engines/sherlock/tattoo/widget_foolscap.cpp4
-rw-r--r--engines/sherlock/tattoo/widget_inventory.cpp22
-rw-r--r--engines/sherlock/tattoo/widget_options.cpp32
-rw-r--r--engines/sherlock/tattoo/widget_password.cpp6
-rw-r--r--engines/sherlock/tattoo/widget_quit.cpp20
-rw-r--r--engines/sherlock/tattoo/widget_talk.cpp4
-rw-r--r--engines/sherlock/tattoo/widget_text.cpp4
-rw-r--r--engines/sherlock/tattoo/widget_tooltip.cpp4
-rw-r--r--engines/sherlock/tattoo/widget_verbs.cpp6
-rw-r--r--engines/sword25/fmv/movieplayer.cpp2
-rw-r--r--engines/tsage/blue_force/blueforce_dialogs.cpp4
-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp4
-rw-r--r--engines/tsage/blue_force/blueforce_scenes6.cpp4
-rw-r--r--engines/tsage/converse.cpp2
-rw-r--r--engines/tsage/core.cpp10
-rw-r--r--engines/tsage/events.cpp4
-rw-r--r--engines/tsage/globals.cpp4
-rw-r--r--engines/tsage/globals.h3
-rw-r--r--engines/tsage/graphics.cpp292
-rw-r--r--engines/tsage/graphics.h30
-rw-r--r--engines/tsage/module.mk1
-rw-r--r--engines/tsage/ringworld/ringworld_dialogs.cpp6
-rw-r--r--engines/tsage/ringworld/ringworld_logic.cpp2
-rw-r--r--engines/tsage/ringworld/ringworld_scenes3.cpp6
-rw-r--r--engines/tsage/ringworld/ringworld_scenes5.cpp4
-rw-r--r--engines/tsage/ringworld2/ringworld2_dialogs.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp35
-rw-r--r--engines/tsage/ringworld2/ringworld2_outpost.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp6
-rw-r--r--engines/tsage/saveload.cpp4
-rw-r--r--engines/tsage/scenes.cpp6
-rw-r--r--engines/tsage/screen.cpp46
-rw-r--r--engines/tsage/screen.h59
-rw-r--r--engines/tsage/tsage.h6
-rw-r--r--engines/tsage/user_interface.cpp12
-rw-r--r--engines/voyeur/animation.cpp7
-rw-r--r--engines/voyeur/data.cpp16
-rw-r--r--engines/voyeur/debugger.cpp2
-rw-r--r--engines/voyeur/events.cpp58
-rw-r--r--engines/voyeur/files.cpp115
-rw-r--r--engines/voyeur/files.h6
-rw-r--r--engines/voyeur/files_threads.cpp74
-rw-r--r--engines/voyeur/module.mk2
-rw-r--r--engines/voyeur/screen.cpp (renamed from engines/voyeur/graphics.cpp)127
-rw-r--r--engines/voyeur/screen.h (renamed from engines/voyeur/graphics.h)22
-rw-r--r--engines/voyeur/voyeur.cpp165
-rw-r--r--engines/voyeur/voyeur.h4
-rw-r--r--engines/voyeur/voyeur_game.cpp306
-rw-r--r--engines/wage/debugger.cpp97
-rw-r--r--engines/wage/debugger.h47
-rw-r--r--engines/wage/design.cpp10
-rw-r--r--engines/wage/detection.cpp1
-rw-r--r--engines/wage/detection_tables.h30
-rw-r--r--engines/wage/gui.cpp82
-rw-r--r--engines/wage/gui.h11
-rw-r--r--engines/wage/menu.cpp6
-rw-r--r--engines/wage/module.mk1
-rw-r--r--engines/wage/script.cpp2
-rw-r--r--engines/wage/script.h4
-rw-r--r--engines/wage/wage.cpp11
-rw-r--r--engines/wage/wage.h7
-rw-r--r--graphics/font.cpp15
-rw-r--r--graphics/font.h3
-rw-r--r--graphics/managed_surface.cpp260
-rw-r--r--graphics/managed_surface.h376
-rw-r--r--graphics/module.mk2
-rw-r--r--graphics/screen.cpp129
-rw-r--r--graphics/screen.h118
-rw-r--r--gui/themes/translations.datbin538061 -> 562190 bytes
-rw-r--r--po/zh-Latn_CN.po3730
-rw-r--r--ports.mk2
179 files changed, 7848 insertions, 3973 deletions
diff --git a/NEWS b/NEWS
index db78085413..84cf170bb2 100644
--- a/NEWS
+++ b/NEWS
@@ -3,15 +3,50 @@ For a more comprehensive changelog of the latest experimental code, see:
1.9.0 (XXXX-XX-XX)
AGI:
- - Added support for Hercules rendering (green + amber)
- - Added support for the Hercules hires font (also usable outside of Hercules rendering)
- - Added optional "pause, when entering commands" feature, that was only available
- in the original interpreter for Hercules rendering.
+ - Added support for Hercules rendering. Both green and amber modes are
+ supported.
+ - Added support for the Hercules high resolution font. The font is also
+ usable outside of Hercules rendering.
+ - Added optional "pause, when entering commands" feature, that was only
+ available in the original interpreter for Hercules rendering.
1.8.1 (XXXX-XX-XX)
+ General:
+ - Removed TESTING flag from several supported games.
+ - Added Chinese Pinyin translation.
+
+ BBVS:
+ - Fixed game restart.
+
+ CinE:
+ - Fixed sound effect loading.
+
+ Gob:
+ - Fixed lock up for some games during sound initialization.
+
+ Lab:
+ - Fixed lock-up during ending sequence.
+ - Improved internal game controls.
+
+ SAGA:
+ - Fixed user interface colors in the French and German versions of I Have No
+ Mouth and I Must Scream.
+
SCUMM:
- Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
version of ScummVM.
+ - Fixed a sound effect not stopping in Loom EGA with AdLib.
+
+ Broken Sword 2.5:
+ - Added option to use English speech instead of German one when no speech is
+ available for the selected language.
+ - Fixed resource releasing on game exit.
+ - Fixed game restart after language change in-game.
+ - Fixed flickering in main Menu.
+
+ Windows port:
+ - Fixed bug in MIDI device listing affecting cases where MIDI devices were
+ not usable.
1.8.0 (2016-03-04)
New Games:
diff --git a/audio/softsynth/mt32.cpp b/audio/softsynth/mt32.cpp
index 4420657854..d514e64fe9 100644
--- a/audio/softsynth/mt32.cpp
+++ b/audio/softsynth/mt32.cpp
@@ -140,10 +140,7 @@ MidiDriver_MT32::MidiDriver_MT32(Audio::Mixer *mixer) : MidiDriver_Emulated(mixe
}
_reportHandler = NULL;
_synth = NULL;
- // Unfortunately bugs in the emulator cause inaccurate tuning
- // at rates other than 32KHz, thus we produce data at 32KHz and
- // rely on Mixer to convert.
- _outputRate = 32000; //_mixer->getOutputRate();
+ _outputRate = 0;
_initializing = false;
// Initialized in open()
@@ -180,7 +177,6 @@ int MidiDriver_MT32::open() {
if (_isOpen)
return MERR_ALREADY_OPEN;
- MidiDriver_Emulated::open();
_reportHandler = new MT32Emu::ReportHandlerScummVM();
_synth = new MT32Emu::Synth(_reportHandler);
@@ -212,6 +208,18 @@ int MidiDriver_MT32::open() {
double gain = (double)ConfMan.getInt("midi_gain") / 100.0;
_synth->setOutputGain(1.0f * gain);
_synth->setReverbOutputGain(0.68f * gain);
+ // We let the synthesizer play MIDI messages immediately. Our MIDI
+ // handling is synchronous to sample generation. This makes delaying MIDI
+ // events result in odd sound output in some cases. For example, the
+ // shattering window in the Indiana Jones and the Fate of Atlantis intro
+ // will sound like a bell if we use any delay here.
+ // Bug #6242 "AUDIO: Built-In MT-32 MUNT Produces Wrong Sounds".
+ _synth->setMIDIDelayMode(MT32Emu::MIDIDelayMode_IMMEDIATE);
+
+ // We need to report the sample rate MUNT renders at as sample rate of our
+ // AudioStream.
+ _outputRate = _synth->getStereoOutputSampleRate();
+ MidiDriver_Emulated::open();
_initializing = false;
diff --git a/backends/platform/tizen/system.cpp b/backends/platform/tizen/system.cpp
index a235456670..1820a28791 100644
--- a/backends/platform/tizen/system.cpp
+++ b/backends/platform/tizen/system.cpp
@@ -81,36 +81,41 @@ struct TizenSaveFileManager : public DefaultSaveFileManager {
};
bool TizenSaveFileManager::removeSavefile(const Common::String &filename) {
- Common::String savePathName = getSavePath();
+ // Assure the savefile name cache is up-to-date.
+ assureCached(getSavePath());
+ if (getError().getCode() != Common::kNoError)
+ return false;
- checkPath(Common::FSNode(savePathName));
- if (getError().getCode() != Common::kNoError) {
+ // Obtain node if exists.
+ SaveFileCache::const_iterator file = _saveFileCache.find(filename);
+ if (file == _saveFileCache.end()) {
return false;
- }
+ } else {
+ const Common::FSNode fileNode = file->_value;
+ // Remove from cache, this invalidates the 'file' iterator.
+ _saveFileCache.erase(file);
+ file = _saveFileCache.end();
- // recreate FSNode since checkPath may have changed/created the directory
- Common::FSNode savePath(savePathName);
- Common::FSNode file = savePath.getChild(filename);
+ String unicodeFileName;
+ StringUtil::Utf8ToString(fileNode.getPath().c_str(), unicodeFileName);
- String unicodeFileName;
- StringUtil::Utf8ToString(file.getPath().c_str(), unicodeFileName);
+ switch (Tizen::Io::File::Remove(unicodeFileName)) {
+ case E_SUCCESS:
+ return true;
- switch (Tizen::Io::File::Remove(unicodeFileName)) {
- case E_SUCCESS:
- return true;
+ case E_ILLEGAL_ACCESS:
+ setError(Common::kWritePermissionDenied, "Search or write permission denied: " +
+ file.getName());
+ break;
- case E_ILLEGAL_ACCESS:
- setError(Common::kWritePermissionDenied, "Search or write permission denied: " +
- file.getName());
- break;
+ default:
+ setError(Common::kPathDoesNotExist, "removeSavefile: '" + file.getName() +
+ "' does not exist or path is invalid");
+ break;
+ }
- default:
- setError(Common::kPathDoesNotExist, "removeSavefile: '" + file.getName() +
- "' does not exist or path is invalid");
- break;
+ return false;
}
-
- return false;
}
//
diff --git a/backends/saves/default/default-saves.cpp b/backends/saves/default/default-saves.cpp
index 4f7013724a..daec36ae72 100644
--- a/backends/saves/default/default-saves.cpp
+++ b/backends/saves/default/default-saves.cpp
@@ -60,22 +60,15 @@ void DefaultSaveFileManager::checkPath(const Common::FSNode &dir) {
}
Common::StringArray DefaultSaveFileManager::listSavefiles(const Common::String &pattern) {
- Common::String savePathName = getSavePath();
- checkPath(Common::FSNode(savePathName));
+ // Assure the savefile name cache is up-to-date.
+ assureCached(getSavePath());
if (getError().getCode() != Common::kNoError)
return Common::StringArray();
- // recreate FSNode since checkPath may have changed/created the directory
- Common::FSNode savePath(savePathName);
-
- Common::FSDirectory dir(savePath);
- Common::ArchiveMemberList savefiles;
Common::StringArray results;
- Common::String search(pattern);
-
- if (dir.listMatchingMembers(savefiles, search) > 0) {
- for (Common::ArchiveMemberList::const_iterator file = savefiles.begin(); file != savefiles.end(); ++file) {
- results.push_back((*file)->getName());
+ for (SaveFileCache::const_iterator file = _saveFileCache.begin(), end = _saveFileCache.end(); file != end; ++file) {
+ if (file->_key.matchString(pattern, true)) {
+ results.push_back(file->_key);
}
}
@@ -83,68 +76,81 @@ Common::StringArray DefaultSaveFileManager::listSavefiles(const Common::String &
}
Common::InSaveFile *DefaultSaveFileManager::openForLoading(const Common::String &filename) {
- // Ensure that the savepath is valid. If not, generate an appropriate error.
- Common::String savePathName = getSavePath();
- checkPath(Common::FSNode(savePathName));
+ // Assure the savefile name cache is up-to-date.
+ assureCached(getSavePath());
if (getError().getCode() != Common::kNoError)
- return 0;
-
- // recreate FSNode since checkPath may have changed/created the directory
- Common::FSNode savePath(savePathName);
+ return nullptr;
- Common::FSNode file = savePath.getChild(filename);
- if (!file.exists())
- return 0;
-
- // Open the file for reading
- Common::SeekableReadStream *sf = file.createReadStream();
-
- return Common::wrapCompressedReadStream(sf);
+ SaveFileCache::const_iterator file = _saveFileCache.find(filename);
+ if (file == _saveFileCache.end()) {
+ return nullptr;
+ } else {
+ // Open the file for loading.
+ Common::SeekableReadStream *sf = file->_value.createReadStream();
+ return Common::wrapCompressedReadStream(sf);
+ }
}
Common::OutSaveFile *DefaultSaveFileManager::openForSaving(const Common::String &filename, bool compress) {
- // Ensure that the savepath is valid. If not, generate an appropriate error.
- Common::String savePathName = getSavePath();
- checkPath(Common::FSNode(savePathName));
+ // Assure the savefile name cache is up-to-date.
+ const Common::String savePathName = getSavePath();
+ assureCached(savePathName);
if (getError().getCode() != Common::kNoError)
- return 0;
+ return nullptr;
- // recreate FSNode since checkPath may have changed/created the directory
- Common::FSNode savePath(savePathName);
+ // Obtain node.
+ SaveFileCache::const_iterator file = _saveFileCache.find(filename);
+ Common::FSNode fileNode;
- Common::FSNode file = savePath.getChild(filename);
+ // If the file did not exist before, we add it to the cache.
+ if (file == _saveFileCache.end()) {
+ const Common::FSNode savePath(savePathName);
+ fileNode = savePath.getChild(filename);
+ } else {
+ fileNode = file->_value;
+ }
- // Open the file for saving
- Common::WriteStream *sf = file.createWriteStream();
+ // Open the file for saving.
+ Common::WriteStream *const sf = fileNode.createWriteStream();
+ Common::OutSaveFile *const result = compress ? Common::wrapCompressedWriteStream(sf) : sf;
- return compress ? Common::wrapCompressedWriteStream(sf) : sf;
+ // Add file to cache now that it exists.
+ _saveFileCache[filename] = Common::FSNode(fileNode.getPath());
+
+ return result;
}
bool DefaultSaveFileManager::removeSavefile(const Common::String &filename) {
- Common::String savePathName = getSavePath();
- checkPath(Common::FSNode(savePathName));
+ // Assure the savefile name cache is up-to-date.
+ assureCached(getSavePath());
if (getError().getCode() != Common::kNoError)
return false;
- // recreate FSNode since checkPath may have changed/created the directory
- Common::FSNode savePath(savePathName);
-
- Common::FSNode file = savePath.getChild(filename);
-
- // FIXME: remove does not exist on all systems. If your port fails to
- // compile because of this, please let us know (scummvm-devel or Fingolfin).
- // There is a nicely portable workaround, too: Make this method overloadable.
- if (remove(file.getPath().c_str()) != 0) {
+ // Obtain node if exists.
+ SaveFileCache::const_iterator file = _saveFileCache.find(filename);
+ if (file == _saveFileCache.end()) {
+ return false;
+ } else {
+ const Common::FSNode fileNode = file->_value;
+ // Remove from cache, this invalidates the 'file' iterator.
+ _saveFileCache.erase(file);
+ file = _saveFileCache.end();
+
+ // FIXME: remove does not exist on all systems. If your port fails to
+ // compile because of this, please let us know (scummvm-devel).
+ // There is a nicely portable workaround, too: Make this method overloadable.
+ if (remove(fileNode.getPath().c_str()) != 0) {
#ifndef _WIN32_WCE
- if (errno == EACCES)
- setError(Common::kWritePermissionDenied, "Search or write permission denied: "+file.getName());
+ if (errno == EACCES)
+ setError(Common::kWritePermissionDenied, "Search or write permission denied: "+fileNode.getName());
- if (errno == ENOENT)
- setError(Common::kPathDoesNotExist, "removeSavefile: '"+file.getName()+"' does not exist or path is invalid");
+ if (errno == ENOENT)
+ setError(Common::kPathDoesNotExist, "removeSavefile: '"+fileNode.getName()+"' does not exist or path is invalid");
#endif
- return false;
- } else {
- return true;
+ return false;
+ } else {
+ return true;
+ }
}
}
@@ -171,4 +177,43 @@ Common::String DefaultSaveFileManager::getSavePath() const {
return dir;
}
+void DefaultSaveFileManager::assureCached(const Common::String &savePathName) {
+ // Check that path exists and is usable.
+ checkPath(Common::FSNode(savePathName));
+
+ if (_cachedDirectory == savePathName) {
+ return;
+ }
+
+ _saveFileCache.clear();
+ _cachedDirectory.clear();
+
+ if (getError().getCode() != Common::kNoError) {
+ warning("DefaultSaveFileManager::assureCached: Can not cache path '%s': '%s'", savePathName.c_str(), getErrorDesc().c_str());
+ return;
+ }
+
+ // FSNode can cache its members, thus create it after checkPath to reflect
+ // actual file system state.
+ const Common::FSNode savePath(savePathName);
+
+ Common::FSList children;
+ if (!savePath.getChildren(children, Common::FSNode::kListFilesOnly)) {
+ return;
+ }
+
+ // Build the savefile name cache.
+ for (Common::FSList::const_iterator file = children.begin(), end = children.end(); file != end; ++file) {
+ if (_saveFileCache.contains(file->getName())) {
+ warning("DefaultSaveFileManager::assureCached: Name clash when building cache, ignoring file '%s'", file->getName().c_str());
+ } else {
+ _saveFileCache[file->getName()] = *file;
+ }
+ }
+
+ // Only now store that we cached 'savePathName' to indicate we successfully
+ // cached the directory.
+ _cachedDirectory = savePathName;
+}
+
#endif // !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
diff --git a/backends/saves/default/default-saves.h b/backends/saves/default/default-saves.h
index 81f45f96b8..bf4ca0229d 100644
--- a/backends/saves/default/default-saves.h
+++ b/backends/saves/default/default-saves.h
@@ -27,6 +27,7 @@
#include "common/savefile.h"
#include "common/str.h"
#include "common/fs.h"
+#include "common/hashmap.h"
/**
* Provides a default savefile manager implementation for common platforms.
@@ -54,6 +55,30 @@ protected:
* Sets the internal error and error message accordingly.
*/
virtual void checkPath(const Common::FSNode &dir);
+
+ /**
+ * Assure that the given save path is cached.
+ *
+ * @param savePathName String representation of save path to cache.
+ */
+ void assureCached(const Common::String &savePathName);
+
+ typedef Common::HashMap<Common::String, Common::FSNode, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> SaveFileCache;
+
+ /**
+ * Cache of all the save files in the currently cached directory.
+ *
+ * Modify with caution because we only re-cache when the save path changed!
+ * This needs to be updated inside at least openForSaving and
+ * removeSavefile.
+ */
+ SaveFileCache _saveFileCache;
+
+private:
+ /**
+ * The currently cached directory.
+ */
+ Common::String _cachedDirectory;
};
#endif
diff --git a/base/commandLine.cpp b/base/commandLine.cpp
index c34e4d43c0..a9116bf5f2 100644
--- a/base/commandLine.cpp
+++ b/base/commandLine.cpp
@@ -374,6 +374,12 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, const cha
// We defer checking whether this is a valid target to a later point.
return s;
} else {
+ // On MacOS X prior to 10.9 the OS is sometimes adding a -psn_X_XXXXXX argument (where X are digits)
+ // to pass the process serial number. We need to ignore it to avoid an error.
+#ifdef MACOSX
+ if (strncmp(s, "-psn_", 5) == 0)
+ continue;
+#endif
bool isLongCmd = (s[0] == '-' && s[1] == '-');
diff --git a/common/savefile.h b/common/savefile.h
index b0c4d31f53..9fca07f9d5 100644
--- a/common/savefile.h
+++ b/common/savefile.h
@@ -56,6 +56,12 @@ typedef WriteStream OutSaveFile;
* i.e. typically save states, but also configuration files and similar
* things.
*
+ * Savefile names represent SaveFiles. These names are case insensitive, that
+ * means a name of "Kq1.000" represents the same savefile as "kq1.000". In
+ * addition, SaveFileManager does not allow for names which contain path
+ * separators like '/' or '\'. This is because we do not support directories
+ * in SaveFileManager.
+ *
* While not declared as a singleton, it is effectively used as such,
* with OSystem::getSavefileManager returning a pointer to the single
* SaveFileManager instances to be used.
@@ -115,49 +121,56 @@ public:
* exports from the Quest for Glory series. QfG5 is a 3D game and won't be
* supported by ScummVM.
*
- * @param name the name of the savefile
- * @param compress toggles whether to compress the resulting save file
- * (default) or not.
- * @return pointer to an OutSaveFile, or NULL if an error occurred.
+ * @param name The name of the savefile.
+ * @param compress Toggles whether to compress the resulting save file
+ * (default) or not.
+ * @return Pointer to an OutSaveFile, or NULL if an error occurred.
*/
virtual OutSaveFile *openForSaving(const String &name, bool compress = true) = 0;
/**
* Open the file with the specified name in the given directory for loading.
- * @param name the name of the savefile
- * @return pointer to an InSaveFile, or NULL if an error occurred.
+ *
+ * @param name The name of the savefile.
+ * @return Pointer to an InSaveFile, or NULL if an error occurred.
*/
virtual InSaveFile *openForLoading(const String &name) = 0;
/**
* Removes the given savefile from the system.
- * @param name the name of the savefile to be removed.
+ *
+ * @param name The name of the savefile to be removed.
* @return true if no error occurred, false otherwise.
*/
virtual bool removeSavefile(const String &name) = 0;
/**
* Renames the given savefile.
- * @param oldName Old name.
- * @param newName New name.
+ *
+ * @param oldName Old name.
+ * @param newName New name.
* @return true if no error occurred. false otherwise.
*/
virtual bool renameSavefile(const String &oldName, const String &newName);
/**
* Copy the given savefile.
- * @param oldName Old name.
- * @param newName New name.
+ *
+ * @param oldName Old name.
+ * @param newName New name.
* @return true if no error occurred. false otherwise.
*/
virtual bool copySavefile(const String &oldName, const String &newName);
/**
- * Request a list of available savegames with a given DOS-style pattern,
- * also known as "glob" in the POSIX world. Refer to the Common::matchString()
- * function to learn about the precise pattern format.
- * @param pattern Pattern to match. Wildcards like * or ? are available.
- * @return list of strings for all present file names.
+ * List available savegames matching a given pattern.
+ *
+ * Our pattern format is based on DOS paterns, also known as "glob" in the
+ * POSIX world. Please refer to the Common::matchString() function to learn
+ * about the precise pattern format.
+ *
+ * @param pattern Pattern to match. Wildcards like * or ? are available.
+ * @return List of strings for all present file names.
* @see Common::matchString()
*/
virtual StringArray listSavefiles(const String &pattern) = 0;
diff --git a/devtools/create_project/msbuild.cpp b/devtools/create_project/msbuild.cpp
index 0f9819c308..a804205c42 100644
--- a/devtools/create_project/msbuild.cpp
+++ b/devtools/create_project/msbuild.cpp
@@ -434,7 +434,11 @@ void MSBuildProvider::createBuildProp(const BuildSetup &setup, bool isRelease, b
"\t\t\t<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>\n"
"\t\t\t<EnablePREfast>" << (configuration == "Analysis" ? "true" : "false") << "</EnablePREfast>\n"
"\t\t</ClCompile>\n"
+ "\t\t<Lib>\n"
+ "\t\t\t<LinkTimeCodeGeneration>true</LinkTimeCodeGeneration>\n"
+ "\t\t</Lib>\n"
"\t\t<Link>\n"
+ "\t\t\t<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>\n"
"\t\t\t<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>\n"
"\t\t\t<SetChecksum>true</SetChecksum>\n";
} else {
diff --git a/engines/access/access.cpp b/engines/access/access.cpp
index bc9bcb4b08..c12761af4a 100644
--- a/engines/access/access.cpp
+++ b/engines/access/access.cpp
@@ -436,20 +436,9 @@ void AccessEngine::copyBF1BF2() {
}
void AccessEngine::copyBF2Vid() {
- const byte *srcP = (const byte *)_buffer2.getPixels();
- byte *destP = (byte *)_screen->getBasePtr(_screen->_windowXAdd,
- _screen->_windowYAdd + _screen->_screenYOff);
-
- for (int yp = 0; yp < _screen->_vWindowLinesTall; ++yp) {
- Common::copy(srcP, srcP + _screen->_vWindowBytesWide, destP);
- srcP += _buffer2.pitch;
- destP += _screen->pitch;
- }
-
- // Add dirty rect for affected area
- Common::Rect r(_screen->_vWindowBytesWide, _screen->_vWindowLinesTall);
- r.moveTo(_screen->_windowXAdd, _screen->_windowYAdd + _screen->_screenYOff);
- _screen->addDirtyRect(r);
+ _screen->blitFrom(_buffer2,
+ Common::Rect(0, 0, _screen->_vWindowBytesWide, _screen->_vWindowLinesTall),
+ Common::Point(_screen->_windowXAdd, _screen->_windowYAdd));
}
void AccessEngine::playVideo(int videoNum, const Common::Point &pt) {
diff --git a/engines/access/asurface.cpp b/engines/access/asurface.cpp
index f693e6a3a0..2518ff6ad8 100644
--- a/engines/access/asurface.cpp
+++ b/engines/access/asurface.cpp
@@ -110,7 +110,7 @@ void ImageEntryList::addToList(ImageEntry &ie) {
int ASurface::_clipWidth;
int ASurface::_clipHeight;
-ASurface::ASurface(): Graphics::Surface() {
+ASurface::ASurface(): Graphics::ManagedSurface() {
_leftSkip = _rightSkip = 0;
_topSkip = _bottomSkip = 0;
_lastBoundsX = _lastBoundsY = 0;
@@ -122,65 +122,14 @@ ASurface::ASurface(): Graphics::Surface() {
}
ASurface::~ASurface() {
- free();
_savedBlock.free();
}
-void ASurface::create(uint16 width, uint16 height) {
- Graphics::Surface::create(width, height, Graphics::PixelFormat::createFormatCLUT8());
-}
-
void ASurface::clearBuffer() {
byte *pSrc = (byte *)getPixels();
Common::fill(pSrc, pSrc + w * h, 0);
}
-bool ASurface::clip(Common::Rect &r) {
- int skip;
- _leftSkip = _rightSkip = 0;
- _topSkip = _bottomSkip = 0;
-
- if (r.left > _clipWidth || r.left < 0) {
- if (r.left >= 0)
- return true;
-
- skip = -r.left;
- r.setWidth(r.width() - skip);
- _leftSkip = skip;
- r.moveTo(0, r.top);
- }
-
- int right = r.right - 1;
- if (right < 0)
- return true;
- else if (right > _clipWidth) {
- skip = right - _clipWidth;
- r.setWidth(r.width() - skip);
- _rightSkip = skip;
- }
-
- if (r.top > _clipHeight || r.top < 0) {
- if (r.top >= 0)
- return true;
-
- skip = -r.top;
- r.setHeight(r.height() - skip);
- _topSkip = skip;
- r.moveTo(r.left, 0);
- }
-
- int bottom = r.bottom - 1;
- if (bottom < 0)
- return true;
- else if (bottom > _clipHeight) {
- skip = bottom - _clipHeight;
- _bottomSkip = skip;
- r.setHeight(r.height() - skip);
- }
-
- return false;
-}
-
void ASurface::plotImage(SpriteResource *sprite, int frameNum, const Common::Point &pt) {
SpriteFrame *frame = sprite->getFrame(frameNum);
Common::Rect r(pt.x, pt.y, pt.x + frame->w, pt.y + frame->h);
@@ -195,81 +144,7 @@ void ASurface::plotImage(SpriteResource *sprite, int frameNum, const Common::Poi
}
}
-void ASurface::transBlitFrom(ASurface *src, const Common::Point &destPos) {
- if (getPixels() == nullptr)
- create(w, h);
-
- for (int yp = 0; yp < src->h; ++yp) {
- const byte *srcP = (const byte *)src->getBasePtr(0, yp);
- byte *destP = (byte *)getBasePtr(destPos.x, destPos.y + yp);
-
- for (int xp = 0; xp < this->w; ++xp, ++srcP, ++destP) {
- if (*srcP != TRANSPARENCY)
- *destP = *srcP;
- }
- }
-}
-
-void ASurface::transBlitFrom(ASurface *src, const Common::Rect &bounds) {
- const int SCALE_LIMIT = 0x100;
- int scaleX = SCALE_LIMIT * bounds.width() / src->w;
- int scaleY = SCALE_LIMIT * bounds.height() / src->h;
- int scaleXCtr = 0, scaleYCtr = 0;
-
- for (int yCtr = 0, destY = bounds.top; yCtr < src->h; ++yCtr) {
- // Handle skipping lines if Y scaling
- scaleYCtr += scaleY;
- if (scaleYCtr < SCALE_LIMIT)
- continue;
- scaleYCtr -= SCALE_LIMIT;
-
- // Handle off-screen lines
- if (destY >= this->h)
- break;
-
- if (destY >= 0) {
- // Handle drawing the line
- const byte *pSrc = (const byte *)src->getBasePtr(0, yCtr);
- byte *pDest = (byte *)getBasePtr(bounds.left, destY);
- scaleXCtr = 0;
- int x = bounds.left;
-
- for (int xCtr = 0; xCtr < src->w; ++xCtr, ++pSrc) {
- // Handle horizontal scaling
- scaleXCtr += scaleX;
- if (scaleXCtr < SCALE_LIMIT)
- continue;
- scaleXCtr -= SCALE_LIMIT;
-
- // Only handle on-screen pixels
- if (x >= this->w)
- break;
- if (x >= 0 && *pSrc != 0)
- *pDest = *pSrc;
-
- ++pDest;
- ++x;
- }
- }
-
- ++destY;
- }
-}
-
-void ASurface::transBlitFrom(ASurface &src) {
- blitFrom(src);
-}
-
-void ASurface::blitFrom(const Graphics::Surface &src) {
- assert(w >= src.w && h >= src.h);
- for (int y = 0; y < src.h; ++y) {
- const byte *srcP = (const byte *)src.getBasePtr(0, y);
- byte *destP = (byte *)getBasePtr(0, y);
- Common::copy(srcP, srcP + src.w, destP);
- }
-}
-
-void ASurface::copyBuffer(Graphics::Surface *src) {
+void ASurface::copyBuffer(Graphics::ManagedSurface *src) {
blitFrom(*src);
}
@@ -282,14 +157,11 @@ void ASurface::plotB(SpriteFrame *frame, const Common::Point &pt) {
}
void ASurface::sPlotF(SpriteFrame *frame, const Common::Rect &bounds) {
- transBlitFrom(frame, bounds);
+ transBlitFrom(*frame, Common::Rect(0, 0, frame->w, frame->h), bounds, TRANSPARENCY, false);
}
void ASurface::sPlotB(SpriteFrame *frame, const Common::Rect &bounds) {
- ASurface flippedFrame;
- frame->flipHorizontal(flippedFrame);
-
- transBlitFrom(&flippedFrame, bounds);
+ transBlitFrom(*frame, Common::Rect(0, 0, frame->w, frame->h), bounds, TRANSPARENCY, true);
}
void ASurface::copyBlock(ASurface *src, const Common::Rect &bounds) {
@@ -324,22 +196,22 @@ void ASurface::restoreBlock() {
}
void ASurface::drawRect() {
- Graphics::Surface::fillRect(Common::Rect(_orgX1, _orgY1, _orgX2, _orgY2), _lColor);
+ Graphics::ManagedSurface::fillRect(Common::Rect(_orgX1, _orgY1, _orgX2, _orgY2), _lColor);
}
void ASurface::drawLine(int x1, int y1, int x2, int y2, int col) {
- Graphics::Surface::drawLine(x1, y1, x2, y2, col);
+ Graphics::ManagedSurface::drawLine(x1, y1, x2, y2, col);
}
void ASurface::drawLine() {
- Graphics::Surface::drawLine(_orgX1, _orgY1, _orgX2, _orgY1, _lColor);
+ Graphics::ManagedSurface::drawLine(_orgX1, _orgY1, _orgX2, _orgY1, _lColor);
}
void ASurface::drawBox() {
- Graphics::Surface::drawLine(_orgX1, _orgY1, _orgX2, _orgY1, _lColor);
- Graphics::Surface::drawLine(_orgX1, _orgY2, _orgX2, _orgY2, _lColor);
- Graphics::Surface::drawLine(_orgX2, _orgY1, _orgX2, _orgY1, _lColor);
- Graphics::Surface::drawLine(_orgX2, _orgY2, _orgX2, _orgY2, _lColor);
+ Graphics::ManagedSurface::drawLine(_orgX1, _orgY1, _orgX2, _orgY1, _lColor);
+ Graphics::ManagedSurface::drawLine(_orgX1, _orgY2, _orgX2, _orgY2, _lColor);
+ Graphics::ManagedSurface::drawLine(_orgX2, _orgY1, _orgX2, _orgY1, _lColor);
+ Graphics::ManagedSurface::drawLine(_orgX2, _orgY2, _orgX2, _orgY2, _lColor);
}
void ASurface::flipHorizontal(ASurface &dest) {
@@ -373,4 +245,50 @@ void ASurface::moveBufferDown() {
Common::copy_backward(p, p + (pitch * (h - TILE_HEIGHT)), p + (pitch * h));
}
+bool ASurface::clip(Common::Rect &r) {
+ int skip;
+ _leftSkip = _rightSkip = 0;
+ _topSkip = _bottomSkip = 0;
+
+ if (r.left > _clipWidth || r.left < 0) {
+ if (r.left >= 0)
+ return true;
+
+ skip = -r.left;
+ r.setWidth(r.width() - skip);
+ _leftSkip = skip;
+ r.moveTo(0, r.top);
+ }
+
+ int right = r.right - 1;
+ if (right < 0)
+ return true;
+ else if (right > _clipWidth) {
+ skip = right - _clipWidth;
+ r.setWidth(r.width() - skip);
+ _rightSkip = skip;
+ }
+
+ if (r.top > _clipHeight || r.top < 0) {
+ if (r.top >= 0)
+ return true;
+
+ skip = -r.top;
+ r.setHeight(r.height() - skip);
+ _topSkip = skip;
+ r.moveTo(r.left, 0);
+ }
+
+ int bottom = r.bottom - 1;
+ if (bottom < 0)
+ return true;
+ else if (bottom > _clipHeight) {
+ skip = bottom - _clipHeight;
+ _bottomSkip = skip;
+ r.setHeight(r.height() - skip);
+ }
+
+ return false;
+}
+
} // End of namespace Access
diff --git a/engines/access/asurface.h b/engines/access/asurface.h
index dd05c8067b..ec18ec09c3 100644
--- a/engines/access/asurface.h
+++ b/engines/access/asurface.h
@@ -27,7 +27,7 @@
#include "common/array.h"
#include "common/memstream.h"
#include "common/rect.h"
-#include "graphics/surface.h"
+#include "graphics/managed_surface.h"
#include "access/data.h"
namespace Access {
@@ -35,7 +35,7 @@ namespace Access {
class SpriteResource;
class SpriteFrame;
-class ASurface : public Graphics::Surface {
+class ASurface : virtual public Graphics::ManagedSurface {
private:
Graphics::Surface _savedBlock;
@@ -61,14 +61,8 @@ public:
virtual ~ASurface();
- void create(uint16 width, uint16 height);
-
- bool empty() const { return w == 0 || h == 0 || pixels == nullptr; }
-
void clearBuffer();
- bool clip(Common::Rect &r);
-
void plotImage(SpriteResource *sprite, int frameNum, const Common::Point &pt);
/**
@@ -102,18 +96,8 @@ public:
virtual void drawLine();
virtual void drawBox();
-
- virtual void transBlitFrom(ASurface *src, const Common::Point &destPos);
-
- virtual void transBlitFrom(ASurface *src, const Common::Rect &bounds);
- virtual void transBlitFrom(ASurface &src);
-
- virtual void blitFrom(const Graphics::Surface &src);
-
- virtual void copyBuffer(Graphics::Surface *src);
-
- virtual void addDirtyRect(const Common::Rect &r) {}
+ virtual void copyBuffer(Graphics::ManagedSurface *src);
void copyTo(ASurface *dest);
@@ -126,6 +110,8 @@ public:
void moveBufferUp();
void moveBufferDown();
+
+ bool clip(Common::Rect &r);
};
class SpriteFrame : public ASurface {
diff --git a/engines/access/events.cpp b/engines/access/events.cpp
index d62b05c33f..21ff0d0928 100644
--- a/engines/access/events.cpp
+++ b/engines/access/events.cpp
@@ -115,7 +115,7 @@ void EventsManager::setCursor(CursorType cursorId) {
}
}
-void EventsManager::setCursorData(Graphics::Surface *src, const Common::Rect &r) {
+void EventsManager::setCursorData(Graphics::ManagedSurface *src, const Common::Rect &r) {
_invCursor.create(r.width(), r.height(), Graphics::PixelFormat::createFormatCLUT8());
_invCursor.copyRectToSurface(*src, 0, 0, r);
}
@@ -281,8 +281,7 @@ void EventsManager::nextFrame() {
// Give time to the debugger
_vm->_debugger->onFrame();
- // TODO: Refactor for dirty rects
- _vm->_screen->updateScreen();
+ _vm->_screen->update();
}
void EventsManager::nextTimer() {
diff --git a/engines/access/events.h b/engines/access/events.h
index b8c5f0ee5e..5acbb71c9d 100644
--- a/engines/access/events.h
+++ b/engines/access/events.h
@@ -100,7 +100,7 @@ public:
/**
* Set the image for the inventory cursor
*/
- void setCursorData(Graphics::Surface *src, const Common::Rect &r);
+ void setCursorData(Graphics::ManagedSurface *src, const Common::Rect &r);
/**
* Return the current cursor Id
diff --git a/engines/access/files.cpp b/engines/access/files.cpp
index b9c0f7080d..48276ee477 100644
--- a/engines/access/files.cpp
+++ b/engines/access/files.cpp
@@ -130,13 +130,13 @@ void FileManager::openFile(Resource *res, const Common::String &filename) {
error("Could not open file - %s", filename.c_str());
}
-void FileManager::loadScreen(Graphics::Surface *dest, int fileNum, int subfile) {
+void FileManager::loadScreen(Graphics::ManagedSurface *dest, int fileNum, int subfile) {
Resource *res = loadFile(fileNum, subfile);
handleScreen(dest, res);
delete res;
}
-void FileManager::handleScreen(Graphics::Surface *dest, Resource *res) {
+void FileManager::handleScreen(Graphics::ManagedSurface *dest, Resource *res) {
_vm->_screen->loadRawPalette(res->_stream);
if (_setPaletteFlag)
_vm->_screen->setPalette();
@@ -147,20 +147,17 @@ void FileManager::handleScreen(Graphics::Surface *dest, Resource *res) {
res->_size -= res->_stream->pos();
handleFile(res);
- if (dest != _vm->_screen)
- dest->w = _vm->_screen->w;
+ Graphics::Surface destSurface = dest->getSubArea(Common::Rect(0, 0,
+ _vm->_screen->w, _vm->_screen->h));
- if (dest->w == dest->pitch) {
- res->_stream->read((byte *)dest->getPixels(), dest->w * dest->h);
+ if (destSurface.w == destSurface.pitch) {
+ res->_stream->read((byte *)destSurface.getPixels(), destSurface.w * destSurface.h);
} else {
- for (int y = 0; y < dest->h; ++y) {
- byte *pDest = (byte *)dest->getBasePtr(0, y);
- res->_stream->read(pDest, dest->w);
+ for (int y = 0; y < destSurface.h; ++y) {
+ byte *pDest = (byte *)destSurface.getBasePtr(0, y);
+ res->_stream->read(pDest, destSurface.w);
}
}
-
- if (dest == _vm->_screen)
- _vm->_screen->addDirtyRect(Common::Rect(0, 0, dest->w, dest->h));
}
void FileManager::loadScreen(int fileNum, int subfile) {
diff --git a/engines/access/files.h b/engines/access/files.h
index d081934e91..61fccc2431 100644
--- a/engines/access/files.h
+++ b/engines/access/files.h
@@ -26,7 +26,7 @@
#include "common/scummsys.h"
#include "common/array.h"
#include "common/file.h"
-#include "graphics/surface.h"
+#include "graphics/managed_surface.h"
#include "access/decompress.h"
namespace Access {
@@ -81,7 +81,7 @@ private:
/**
* Handles loading a screen surface and palette with decoded resource
*/
- void handleScreen(Graphics::Surface *dest, Resource *res);
+ void handleScreen(Graphics::ManagedSurface *dest, Resource *res);
/**
* Open up a sub-file container file
@@ -133,7 +133,7 @@ public:
/**
* Load a screen resource onto a designated surface
*/
- void loadScreen(Graphics::Surface *dest, int fileNum, int subfile);
+ void loadScreen(Graphics::ManagedSurface *dest, int fileNum, int subfile);
};
} // End of namespace Access
diff --git a/engines/access/font.cpp b/engines/access/font.cpp
index 8af183f193..6ae65e43f0 100644
--- a/engines/access/font.cpp
+++ b/engines/access/font.cpp
@@ -151,13 +151,12 @@ void Font::drawString(ASurface *s, const Common::String &msg, const Common::Poin
int Font::drawChar(ASurface *s, char c, Common::Point &pt) {
Graphics::Surface &ch = _chars[c - ' '];
-
- s->addDirtyRect(Common::Rect(pt.x, pt.y, pt.x + ch.w, pt.y + ch.h));
+ Graphics::Surface dest = s->getSubArea(Common::Rect(pt.x, pt.y, pt.x + ch.w, pt.y + ch.h));
// Loop through the lines of the character
for (int y = 0; y < ch.h; ++y) {
byte *pSrc = (byte *)ch.getBasePtr(0, y);
- byte *pDest = (byte *)s->getBasePtr(pt.x, pt.y + y);
+ byte *pDest = (byte *)dest.getBasePtr(0, y);
// Loop through the horizontal pixels of the line
for (int x = 0; x < ch.w; ++x, ++pSrc, ++pDest) {
diff --git a/engines/access/screen.cpp b/engines/access/screen.cpp
index aa15abd59a..9700640b71 100644
--- a/engines/access/screen.cpp
+++ b/engines/access/screen.cpp
@@ -69,8 +69,6 @@ void Screen::clearScreen() {
clearBuffer();
if (_vesaMode)
_vm->_clearSummaryFlag = true;
-
- addDirtyRect(Common::Rect(0, 0, this->w, this->h));
}
void Screen::setDisplayScan() {
@@ -89,28 +87,14 @@ void Screen::setPanel(int num) {
_msVirtualOffset = _virtualOffsetsTable[num];
}
-void Screen::updateScreen() {
+void Screen::update() {
if (_vm->_startup >= 0) {
if (--_vm->_startup == -1)
_fadeIn = true;
return;
}
-
- // Merge the dirty rects
- mergeDirtyRects();
-
- // Loop through copying dirty areas to the physical screen
- Common::List<Common::Rect>::iterator i;
- for (i = _dirtyRects.begin(); i != _dirtyRects.end(); ++i) {
- const Common::Rect &r = *i;
- const byte *srcP = (const byte *)getBasePtr(r.left, r.top);
- g_system->copyRectToScreen(srcP, this->pitch, r.left, r.top,
- r.width(), r.height());
- }
-
- // Signal the physical screen to update
- g_system->updateScreen();
- _dirtyRects.clear();
+ markAllDirty();//****DEBUG****
+ Graphics::Screen::update();
}
void Screen::setInitialPalettte() {
@@ -153,7 +137,7 @@ void Screen::loadRawPalette(Common::SeekableReadStream *stream) {
void Screen::updatePalette() {
g_system->getPaletteManager()->setPalette(&_tempPalette[0], 0, PALETTE_COUNT);
- updateScreen();
+ update();
}
void Screen::savePalette() {
@@ -293,22 +277,7 @@ void Screen::drawBox() {
ASurface::drawBox();
}
-void Screen::transBlitFrom(ASurface *src, const Common::Point &destPos) {
- addDirtyRect(Common::Rect(destPos.x, destPos.y, destPos.x + src->w, destPos.y + src->h));
- ASurface::transBlitFrom(src, destPos);
-}
-
-void Screen::transBlitFrom(ASurface *src, const Common::Rect &bounds) {
- addDirtyRect(bounds);
- ASurface::transBlitFrom(src, bounds);
-}
-
-void Screen::blitFrom(const Graphics::Surface &src) {
- addDirtyRect(Common::Rect(0, 0, src.w, src.h));
- ASurface::blitFrom(src);
-}
-
-void Screen::copyBuffer(Graphics::Surface *src) {
+void Screen::copyBuffer(Graphics::ManagedSurface *src) {
addDirtyRect(Common::Rect(0, 0, src->w, src->h));
ASurface::copyBuffer(src);
}
@@ -349,51 +318,7 @@ void Screen::cyclePaletteBackwards() {
}
void Screen::flashPalette(int count) {
- warning("TODO: Implement flashPalette");
-}
-
-void Screen::addDirtyRect(const Common::Rect &r) {
- _dirtyRects.push_back(r);
- assert(r.isValidRect() && r.width() > 0 && r.height() > 0);
-}
-
-void Screen::mergeDirtyRects() {
- Common::List<Common::Rect>::iterator rOuter, rInner;
-
- // Ensure dirty rect list has at least two entries
- rOuter = _dirtyRects.begin();
- for (int i = 0; i < 2; ++i, ++rOuter) {
- if (rOuter == _dirtyRects.end())
- return;
- }
-
- // Process the dirty rect list to find any rects to merge
- for (rOuter = _dirtyRects.begin(); rOuter != _dirtyRects.end(); ++rOuter) {
- rInner = rOuter;
- while (++rInner != _dirtyRects.end()) {
-
- if ((*rOuter).intersects(*rInner)) {
- // these two rectangles overlap or
- // are next to each other - merge them
-
- unionRectangle(*rOuter, *rOuter, *rInner);
-
- // remove the inner rect from the list
- _dirtyRects.erase(rInner);
-
- // move back to beginning of list
- rInner = rOuter;
- }
- }
- }
+ // No implementation needed in ScummVM
}
-bool Screen::unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2) {
- destRect = src1;
- destRect.extend(src2);
-
- return !destRect.isEmpty();
-}
-
-
} // End of namespace Access
diff --git a/engines/access/screen.h b/engines/access/screen.h
index 6fa0fe3812..a022741f91 100644
--- a/engines/access/screen.h
+++ b/engines/access/screen.h
@@ -26,15 +26,13 @@
#include "common/scummsys.h"
#include "common/rect.h"
#include "common/stream.h"
+#include "graphics/screen.h"
#include "access/asurface.h"
namespace Access {
class AccessEngine;
-#define PALETTE_COUNT 256
-#define PALETTE_SIZE (256 * 3)
-
struct ScreenSave {
int _clipWidth;
int _clipHeight;
@@ -47,7 +45,7 @@ struct ScreenSave {
int _screenYOff;
};
-class Screen : public ASurface {
+class Screen : public virtual ASurface, public virtual Graphics::Screen {
private:
AccessEngine *_vm;
byte _tempPalette[PALETTE_SIZE];
@@ -66,10 +64,6 @@ private:
Common::List<Common::Rect> _dirtyRects;
void updatePalette();
-
- void mergeDirtyRects();
-
- bool unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2);
public:
int _vesaMode;
int _startColor, _numColors;
@@ -87,6 +81,11 @@ public:
bool _screenChangeFlag;
bool _fadeIn;
public:
+ /**
+ * Updates the screen
+ */
+ virtual void update();
+
virtual void copyBlock(ASurface *src, const Common::Rect &bounds);
virtual void restoreBlock();
@@ -95,15 +94,7 @@ public:
virtual void drawBox();
- virtual void transBlitFrom(ASurface *src, const Common::Point &destPos);
-
- virtual void transBlitFrom(ASurface *src, const Common::Rect &bounds);
-
- virtual void blitFrom(const Graphics::Surface &src);
-
- virtual void copyBuffer(Graphics::Surface *src);
-
- virtual void addDirtyRect(const Common::Rect &r);
+ virtual void copyBuffer(Graphics::ManagedSurface *src);
public:
Screen(AccessEngine *vm);
@@ -114,11 +105,6 @@ public:
void setPanel(int num);
/**
- * Update the underlying screen
- */
- void updateScreen();
-
- /**
* Fade out screen
*/
void forceFadeOut();
diff --git a/engines/access/video.cpp b/engines/access/video.cpp
index 5fc5f6762c..e3ff457c3b 100644
--- a/engines/access/video.cpp
+++ b/engines/access/video.cpp
@@ -157,7 +157,7 @@ void VideoPlayer::playVideo() {
// If the video is playing on the screen surface, add a dirty rect
if (_vidSurface == _vm->_screen)
- _vm->_screen->addDirtyRect(_videoBounds);
+ _vm->_screen->markAllDirty();
getFrame();
if (++_videoFrame == _frameCount) {
diff --git a/engines/access/video/movie_decoder.cpp b/engines/access/video/movie_decoder.cpp
index 05ec25d54c..1406e549ad 100644
--- a/engines/access/video/movie_decoder.cpp
+++ b/engines/access/video/movie_decoder.cpp
@@ -719,7 +719,7 @@ bool AccessEngine::playMovie(const Common::String &filename, const Common::Point
g_system->getPaletteManager()->setPalette(palette, 0, 256);
}
- _screen->updateScreen();
+ _screen->update();
}
}
diff --git a/engines/bbvs/bbvs.cpp b/engines/bbvs/bbvs.cpp
index d40d5e482f..6ae663479d 100644
--- a/engines/bbvs/bbvs.cpp
+++ b/engines/bbvs/bbvs.cpp
@@ -137,6 +137,21 @@ BbvsEngine::~BbvsEngine() {
}
void BbvsEngine::newGame() {
+ memset(_easterEggInput, 0, sizeof(_easterEggInput));
+ _gameTicks = 0;
+ _playVideoNumber = 0;
+ memset(_inventoryItemStatus, 0, sizeof(_inventoryItemStatus));
+ memset(_gameVars, 0, sizeof(_gameVars));
+ memset(_sceneVisited, 0, sizeof(_sceneVisited));
+
+ _mouseX = 160;
+ _mouseY = 120;
+ _mouseButtons = 0;
+
+ _currVerbNum = kVerbLook;
+ _currTalkObjectIndex = -1;
+ _currSceneNum = 0;
+
_currInventoryItem = -1;
_newSceneNum = 32;
}
@@ -162,24 +177,10 @@ Common::Error BbvsEngine::run() {
_sound = new SoundMan();
allocSnapshot();
- memset(_easterEggInput, 0, sizeof(_easterEggInput));
- _gameTicks = 0;
- _playVideoNumber = 0;
- _bootSaveSlot = -1;
-
- memset(_inventoryItemStatus, 0, sizeof(_inventoryItemStatus));
- memset(_gameVars, 0, sizeof(_gameVars));
- memset(_sceneVisited, 0, sizeof(_sceneVisited));
-
- _mouseX = 160;
- _mouseY = 120;
- _mouseButtons = 0;
+ newGame();
- _currVerbNum = kVerbLook;
- _currInventoryItem = -1;
- _currTalkObjectIndex = -1;
- _currSceneNum = 0;
+ _bootSaveSlot = -1;
_newSceneNum = 31;
if (ConfMan.hasKey("save_slot"))
diff --git a/engines/mads/debugger.cpp b/engines/mads/debugger.cpp
index 740c19abad..b9731b1d31 100644
--- a/engines/mads/debugger.cpp
+++ b/engines/mads/debugger.cpp
@@ -158,7 +158,7 @@ bool Debugger::Cmd_ShowCodes(int argc, const char **argv) {
Scene &scene = _vm->_game->_scene;
// Copy the depth/walk surface to the background and flag for screen refresh
- scene._depthSurface.copyTo(&scene._backgroundSurface);
+ scene._depthSurface.blitFrom(scene._backgroundSurface);
scene._spriteSlots.fullRefresh();
// Draw the locations of scene nodes onto the background
diff --git a/engines/mads/dialogs.cpp b/engines/mads/dialogs.cpp
index d9a1e53964..fa656a90c1 100644
--- a/engines/mads/dialogs.cpp
+++ b/engines/mads/dialogs.cpp
@@ -54,21 +54,19 @@ Dialog::~Dialog() {
void Dialog::save() {
_savedSurface = new MSurface(_width, _height);
- _vm->_screen.copyTo(_savedSurface,
+ _savedSurface->blitFrom(*_vm->_screen,
Common::Rect(_position.x, _position.y, _position.x + _width, _position.y + _height),
Common::Point());
- _vm->_screen.copyRectToScreen(getBounds());
+// _vm->_screen->copyRectToScreen(getBounds());
}
void Dialog::restore() {
if (_savedSurface) {
- _savedSurface->copyTo(&_vm->_screen, _position);
+ _vm->_screen->blitFrom(*_savedSurface, _position);
delete _savedSurface;
_savedSurface = nullptr;
- _vm->_screen.copyRectToScreen(getBounds());
-
Common::copy(&_dialogPalette[0], &_dialogPalette[8 * 3],
&_vm->_palette->_mainPalette[248 * 3]);
_vm->_palette->setPalette(&_vm->_palette->_mainPalette[248 * 3], 248, 8);
@@ -87,16 +85,16 @@ void Dialog::draw() {
// Draw the dialog
// Fill entire content of dialog
Common::Rect bounds = getBounds();
- _vm->_screen.fillRect(bounds, TEXTDIALOG_BACKGROUND);
+ _vm->_screen->fillRect(bounds, TEXTDIALOG_BACKGROUND);
// Draw the outer edge lines
- _vm->_screen.hLine(_position.x + 1, _position.y + _height - 2,
+ _vm->_screen->hLine(_position.x + 1, _position.y + _height - 2,
_position.x + _width - 2, TEXTDIALOG_EDGE);
- _vm->_screen.hLine(_position.x, _position.y + _height - 1,
+ _vm->_screen->hLine(_position.x, _position.y + _height - 1,
_position.x + _width - 1, TEXTDIALOG_EDGE);
- _vm->_screen.vLine(_position.x + _width - 2, _position.y + 2,
+ _vm->_screen->vLine(_position.x + _width - 2, _position.y + 2,
_position.y + _height - 2, TEXTDIALOG_EDGE);
- _vm->_screen.vLine(_position.x + _width - 1, _position.y + 1,
+ _vm->_screen->vLine(_position.x + _width - 1, _position.y + 1,
_position.y + _height - 1, TEXTDIALOG_EDGE);
// Draw the gravelly dialog content
@@ -125,8 +123,9 @@ void Dialog::calculateBounds() {
void Dialog::drawContent(const Common::Rect &r, int seed, byte color1, byte color2) {
uint16 currSeed = seed ? seed : 0xB78E;
+ Graphics::Surface dest = _vm->_screen->getSubArea(r);
for (int yp = 0; yp < r.height(); ++yp) {
- byte *destP = _vm->_screen.getBasePtr(r.left, r.top + yp);
+ byte *destP = (byte *)dest.getBasePtr(0, yp);
for (int xp = 0; xp < r.width(); ++xp) {
uint16 seedAdjust = currSeed;
@@ -326,7 +325,7 @@ void TextDialog::draw() {
for (int lineNum = 0; lineNum <= _numLines; ++lineNum) {
if (_lineXp[lineNum] == -1) {
// Draw a line across the entire dialog
- _vm->_screen.hLine(_position.x + 2,
+ _vm->_screen->hLine(_position.x + 2,
lineYp + (_font->getHeight() + 1) / 2,
_position.x + _width - 4, TEXTDIALOG_BLACK);
} else {
@@ -336,21 +335,19 @@ void TextDialog::draw() {
if (_lineXp[lineNum] & 0x40)
++yp;
- _font->writeString(&_vm->_screen, _lines[lineNum],
+ _font->writeString(_vm->_screen, _lines[lineNum],
Common::Point(xp, yp), 1);
if (_lineXp[lineNum] & 0x80) {
// Draw an underline under the text
int lineWidth = _font->getWidth(_lines[lineNum], 1);
- _vm->_screen.hLine(xp, yp + _font->getHeight(), xp + lineWidth,
+ _vm->_screen->hLine(xp, yp + _font->getHeight(), xp + lineWidth,
TEXTDIALOG_BLACK);
}
}
lineYp += _font->getHeight() + 1;
}
-
- _vm->_screen.copyRectToScreen(getBounds());
}
void TextDialog::calculateBounds() {
@@ -360,10 +357,10 @@ void TextDialog::calculateBounds() {
if (_position.y == -1)
_position.y = 100 - (_height / 2);
- if ((_position.x + _width) > _vm->_screen.getWidth())
- _position.x = _vm->_screen.getWidth() - (_position.x + _width);
- if ((_position.y + _height) > _vm->_screen.getHeight())
- _position.y = _vm->_screen.getHeight() - (_position.y + _height);
+ if ((_position.x + _width) > _vm->_screen->w)
+ _position.x = _vm->_screen->w - (_position.x + _width);
+ if ((_position.y + _height) > _vm->_screen->h)
+ _position.y = _vm->_screen->h - (_position.y + _height);
}
void TextDialog::drawWithInput() {
@@ -452,7 +449,7 @@ FullScreenDialog::FullScreenDialog(MADSEngine *vm) : _vm(vm) {
}
FullScreenDialog::~FullScreenDialog() {
- _vm->_screen.resetClipBounds();
+ _vm->_screen->resetClipBounds();
_vm->_game->_scene.restrictScene();
}
@@ -491,16 +488,13 @@ void FullScreenDialog::display() {
game._trigger = 0;
// Clear the screen and draw the upper and lower horizontal lines
- _vm->_screen.empty();
+ _vm->_screen->clear();
_vm->_palette->setLowRange();
- _vm->_screen.hLine(0, 20, MADS_SCREEN_WIDTH, 2);
- _vm->_screen.hLine(0, 179, MADS_SCREEN_WIDTH, 2);
- _vm->_screen.resetClipBounds();
- _vm->_screen.copyRectToScreen(Common::Rect(0, 0, MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT));
+ _vm->_screen->hLine(0, 20, MADS_SCREEN_WIDTH, 2);
+ _vm->_screen->hLine(0, 179, MADS_SCREEN_WIDTH, 2);
// Restrict the screen to the area between the two lines
- _vm->_screen.setClipBounds(Common::Rect(0, DIALOG_TOP, MADS_SCREEN_WIDTH,
- DIALOG_TOP + MADS_SCENE_HEIGHT));
+ _vm->_screen->setClipBounds(Common::Rect(0, DIALOG_TOP, MADS_SCREEN_WIDTH, DIALOG_TOP + MADS_SCENE_HEIGHT));
_vm->_game->_scene.restrictScene();
if (_screenId > 0)
diff --git a/engines/mads/dragonsphere/dragonsphere_scenes.cpp b/engines/mads/dragonsphere/dragonsphere_scenes.cpp
index 938931e80d..a18d03d143 100644
--- a/engines/mads/dragonsphere/dragonsphere_scenes.cpp
+++ b/engines/mads/dragonsphere/dragonsphere_scenes.cpp
@@ -218,7 +218,7 @@ void SceneInfoDragonsphere::loadCodes(MSurface &depthSurface, int variant) {
}
void SceneInfoDragonsphere::loadCodes(MSurface &depthSurface, Common::SeekableReadStream *stream) {
- byte *destP = depthSurface.getData();
+ byte *destP = (byte *)depthSurface.getPixels();
byte *walkMap = new byte[stream->size()];
stream->read(walkMap, stream->size());
diff --git a/engines/mads/events.cpp b/engines/mads/events.cpp
index 7463704c4b..de83260b0f 100644
--- a/engines/mads/events.cpp
+++ b/engines/mads/events.cpp
@@ -98,7 +98,7 @@ void EventsManager::changeCursor() {
// Check for hotspot indication pixels along the right-hand and bottom
// row. Put together, these give the cursor's hotspot x,y
int hotspotX = 0, hotspotY = 0;
- byte *cursorData = cursor->getData();
+ const byte *cursorData = (const byte *)cursor->getPixels();
for (int idx = 0; idx < cursor->w; ++idx) {
if (cursorData[(cursor->h - 1) * cursor->w + idx] != transIndex)
hotspotX = idx;
@@ -110,7 +110,7 @@ void EventsManager::changeCursor() {
// Reduce the cursor data to remove the last column from each row, since
// the cursor routines don't have a pitch option
byte *destCursor = new byte[(cursor->w - 1) * (cursor->h - 1)];
- byte *srcP = cursorData;
+ const byte *srcP = cursorData;
byte *destP = destCursor;
for (int idx = 0; idx < (cursor->h - 1); ++idx) {
@@ -217,7 +217,7 @@ bool EventsManager::checkForNextFrameCounter() {
_vm->_debugger->onFrame();
// Display the frame
- _vm->_screen.updateScreen();
+ _vm->_screen->update();
// Signal the ScummVM debugger
_vm->_debugger->onFrame();
diff --git a/engines/mads/font.cpp b/engines/mads/font.cpp
index 3e6d23fe6f..3828c3df8e 100644
--- a/engines/mads/font.cpp
+++ b/engines/mads/font.cpp
@@ -167,16 +167,13 @@ int Font::writeString(MSurface *surface, const Common::String &msg, const Common
return x;
int bottom = y + height - 1;
- if (bottom > surface->getHeight() - 1) {
- height -= MIN(height, bottom - (surface->getHeight() - 1));
+ if (bottom > surface->h - 1) {
+ height -= MIN(height, bottom - (surface->h - 1));
}
if (height <= 0)
return x;
- byte *destPtr = surface->getBasePtr(x, y);
- uint8 *oldDestPtr = destPtr;
-
int xPos = x;
const char *text = msg.c_str();
@@ -185,10 +182,11 @@ int Font::writeString(MSurface *surface, const Common::String &msg, const Common
int charWidth = _charWidths[(byte)theChar];
if (charWidth > 0) {
-
if (xPos + charWidth > xEnd)
return xPos;
+ Graphics::Surface dest = surface->getSubArea(
+ Common::Rect(xPos, y, xPos + charWidth, y + height));
uint8 *charData = &_charData[_charOffs[(byte)theChar]];
int bpp = getBpp(charWidth);
@@ -196,6 +194,8 @@ int Font::writeString(MSurface *surface, const Common::String &msg, const Common
charData += bpp * skipY;
for (int i = 0; i < height; i++) {
+ byte *destPtr = (byte *)dest.getBasePtr(0, i);
+
for (int j = 0; j < bpp; j++) {
if (*charData & 0xc0)
*destPtr = _fontColors[(*charData & 0xc0) >> 6];
@@ -211,22 +211,13 @@ int Font::writeString(MSurface *surface, const Common::String &msg, const Common
destPtr++;
charData++;
}
-
- destPtr += surface->getWidth() - bpp * 4;
-
}
-
- destPtr = oldDestPtr + charWidth + spaceWidth;
- oldDestPtr = destPtr;
-
}
xPos += charWidth + spaceWidth;
-
}
return xPos;
-
}
int Font::getWidth(const Common::String &msg, int spaceWidth) {
diff --git a/engines/mads/game.cpp b/engines/mads/game.cpp
index 8ebea2a3b2..0a6741ba7a 100644
--- a/engines/mads/game.cpp
+++ b/engines/mads/game.cpp
@@ -498,7 +498,7 @@ void Game::loadGame(int slotNumber) {
_scene._currentSceneId = -2;
_sectionNumber = _scene._nextSceneId / 100;
_scene._frameStartTime = _vm->_events->getFrameCounter();
- _vm->_screen._shakeCountdown = -1;
+ _vm->_screen->_shakeCountdown = -1;
// Default the selected inventory item to the first one, if the player has any
_scene._userInterface._selectedInvIndex = _objects._inventoryList.size() > 0 ? 0 : -1;
@@ -600,7 +600,8 @@ void Game::createThumbnail() {
uint8 thumbPalette[PALETTE_SIZE];
_vm->_palette->grabPalette(thumbPalette, 0, PALETTE_COUNT);
_saveThumb = new Graphics::Surface();
- ::createThumbnail(_saveThumb, _vm->_screen.getData(), MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT, thumbPalette);
+ ::createThumbnail(_saveThumb, (const byte *)_vm->_screen->getPixels(),
+ MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT, thumbPalette);
}
void Game::syncTimers(SyncType slaveType, int slaveId, SyncType masterType, int masterId) {
diff --git a/engines/mads/mads.cpp b/engines/mads/mads.cpp
index deccb5ba4f..29bcd10094 100644
--- a/engines/mads/mads.cpp
+++ b/engines/mads/mads.cpp
@@ -94,7 +94,7 @@ void MADSEngine::initialize() {
_palette = new Palette(this);
Font::init(this);
_font = new Font();
- _screen.init();
+ _screen = new Screen();
_sound = new SoundManager(this, _mixer);
_audio = new AudioPlayer(_mixer, getGameID());
_game = Game::init(this);
@@ -102,7 +102,7 @@ void MADSEngine::initialize() {
loadOptions();
- _screen.empty();
+ _screen->clear();
}
void MADSEngine::loadOptions() {
diff --git a/engines/mads/mads.h b/engines/mads/mads.h
index eb808de32f..52f71f7c79 100644
--- a/engines/mads/mads.h
+++ b/engines/mads/mads.h
@@ -100,7 +100,7 @@ public:
GameConversations * _gameConv;
Palette *_palette;
Resources *_resources;
- ScreenSurface _screen;
+ Screen *_screen;
SoundManager *_sound;
AudioPlayer *_audio;
bool _easyMouse;
diff --git a/engines/mads/menu_views.cpp b/engines/mads/menu_views.cpp
index 10d5a2179a..9050ca6081 100644
--- a/engines/mads/menu_views.cpp
+++ b/engines/mads/menu_views.cpp
@@ -253,7 +253,7 @@ void TextView::processCommand() {
SceneInfo *sceneInfo = SceneInfo::init(_vm);
sceneInfo->_width = MADS_SCREEN_WIDTH;
sceneInfo->_height = MADS_SCENE_HEIGHT;
- _spareScreens[spareIndex].setSize(MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
+ _spareScreens[spareIndex].create(MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
sceneInfo->loadMadsV1Background(screenId, "", SCENEFLAG_TRANSLATE,
_spareScreens[spareIndex]);
@@ -346,9 +346,11 @@ void TextView::doFrame() {
// If a screen transition is in progress and it's time for another column, handle it
if (_spareScreen) {
- byte *srcP = _spareScreen->getBasePtr(_translationX, 0);
- byte *bgP = scene._backgroundSurface.getBasePtr(_translationX, 0);
- byte *screenP = (byte *)_vm->_screen.getBasePtr(_translationX, 0);
+ const byte *srcP = (const byte *)_spareScreen->getBasePtr(_translationX, 0);
+ byte *bgP = (byte *)scene._backgroundSurface.getBasePtr(_translationX, 0);
+
+ Graphics::Surface dest = _vm->_screen->getSubArea(Common::Rect(_translationX, 0, _translationX + 1, 0));
+ byte *screenP = (byte *)dest.getBasePtr(0, 0);
for (int y = 0; y < MADS_SCENE_HEIGHT; ++y, srcP += MADS_SCREEN_WIDTH,
bgP += MADS_SCREEN_WIDTH, screenP += MADS_SCREEN_WIDTH) {
@@ -356,10 +358,6 @@ void TextView::doFrame() {
*screenP = *srcP;
}
- // Flag the column of the screen is modified
- _vm->_screen.copyRectToScreen(Common::Rect(_translationX, 0,
- _translationX + 1, MADS_SCENE_HEIGHT));
-
// Keep moving the column to copy to the right
if (++_translationX == MADS_SCREEN_WIDTH) {
// Surface transition is complete
@@ -571,6 +569,7 @@ void AnimationView::doFrame() {
void AnimationView::loadNextResource() {
Scene &scene = _vm->_game->_scene;
Palette &palette = *_vm->_palette;
+ Screen &screen = *_vm->_screen;
ResourceEntry &resEntry = _resources[_resourceIndex];
Common::Array<PaletteCycle> paletteCycles;
@@ -587,12 +586,15 @@ void AnimationView::loadNextResource() {
// Handle the bars at the top/bottom
if (resEntry._showWhiteBars) {
// For animations the screen has been clipped to the middle 156 rows.
- // So although it's slightly messy, bypass our screen class entirely,
- // and draw the horizontal lines directly on the physiacl screen surface
- Graphics::Surface *s = g_system->lockScreen();
- s->hLine(0, 20, MADS_SCREEN_WIDTH, 253);
- s->hLine(0, 179, MADS_SCREEN_WIDTH, 253);
- g_system->unlockScreen();
+ // So although it's slightly messy, temporarily reset clip bounds
+ // so we can redraw the white lines
+ Common::Rect clipBounds = screen.getClipBounds();
+ screen.resetClipBounds();
+
+ screen.hLine(0, 20, MADS_SCREEN_WIDTH, 253);
+ screen.hLine(0, 179, MADS_SCREEN_WIDTH, 253);
+
+ screen.setClipBounds(clipBounds);
}
// Load the new animation
diff --git a/engines/mads/msurface.cpp b/engines/mads/msurface.cpp
index f768624278..40c69c0f08 100644
--- a/engines/mads/msurface.cpp
+++ b/engines/mads/msurface.cpp
@@ -32,37 +32,6 @@ namespace MADS {
MADSEngine *MSurface::_vm = nullptr;
-MSurface::MSurface() {
- pixels = nullptr;
- _freeFlag = false;
-}
-
-MSurface::MSurface(int width, int height) {
- pixels = nullptr;
- _freeFlag = false;
- setSize(width, height);
-}
-
-MSurface::~MSurface() {
- if (_freeFlag)
- Graphics::Surface::free();
-}
-
-void MSurface::setSize(int width, int height) {
- if (_freeFlag)
- Graphics::Surface::free();
- Graphics::Surface::create(width, height, Graphics::PixelFormat::createFormatCLUT8());
- _freeFlag = true;
-}
-
-void MSurface::setPixels(byte *pData, int horizSize, int vertSize) {
- _freeFlag = false;
- pixels = pData;
- w = pitch = horizSize;
- h = vertSize;
- format.bytesPerPixel = 1;
-}
-
int MSurface::scaleValue(int value, int scale, int err) {
int scaled = 0;
while (value--) {
@@ -76,7 +45,6 @@ int MSurface::scaleValue(int value, int scale, int err) {
}
void MSurface::drawSprite(const Common::Point &pt, SpriteInfo &info, const Common::Rect &clipRect) {
-
enum {
kStatusSkip,
kStatusScale,
@@ -116,8 +84,8 @@ void MSurface::drawSprite(const Common::Point &pt, SpriteInfo &info, const Commo
return;
int heightAmt = scaledHeight;
- byte *src = info.sprite->getData();
- byte *dst = getBasePtr(x - info.hotX - clipX, y - info.hotY - clipY);
+ const byte *src = (const byte *)info.sprite->getPixels();
+ byte *dst = (byte *)getBasePtr(x - info.hotX - clipX, y - info.hotY - clipY);
int status = kStatusSkip;
byte *scaledLineBuf = new byte[scaledWidth];
@@ -138,7 +106,7 @@ void MSurface::drawSprite(const Common::Point &pt, SpriteInfo &info, const Commo
byte *lineDst = scaledLineBuf;
int curErrX = errX;
int width = scaledWidth;
- byte *tempSrc = src;
+ const byte *tempSrc = src;
int startX = clipX;
while (width > 0) {
byte pixel = *tempSrc++;
@@ -201,63 +169,136 @@ void MSurface::drawSprite(const Common::Point &pt, SpriteInfo &info, const Commo
}
delete[] scaledLineBuf;
-
}
-void MSurface::empty() {
- Common::fill(getBasePtr(0, 0), getBasePtr(0, h), 0);
+void MSurface::scrollX(int xAmount) {
+ if (xAmount == 0)
+ return;
+
+ byte buffer[80];
+ int direction = (xAmount > 0) ? -1 : 1;
+ int xSize = ABS(xAmount);
+ assert(xSize <= 80);
+
+ byte *srcP = (byte *)getBasePtr(0, 0);
+
+ for (int y = 0; y < this->h; ++y, srcP += pitch) {
+ if (direction < 0) {
+ // Copy area to be overwritten
+ Common::copy(srcP, srcP + xSize, &buffer[0]);
+ // Shift the remainder of the line over the given area
+ Common::copy(srcP + xSize, srcP + this->w, srcP);
+ // Move buffered area to the end of the line
+ Common::copy(&buffer[0], &buffer[xSize], srcP + this->w - xSize);
+ } else {
+ // Copy area to be overwritten
+ Common::copy_backward(srcP + this->w - xSize, srcP + this->w, &buffer[80]);
+ // Shift the remainder of the line over the given area
+ Common::copy_backward(srcP, srcP + this->w - xSize, srcP + this->w);
+ // Move buffered area to the start of the line
+ Common::copy_backward(&buffer[80 - xSize], &buffer[80], srcP + xSize);
+ }
+ }
+
+ markAllDirty();
}
-void MSurface::copyFrom(MSurface *src, const Common::Rect &srcBounds,
- const Common::Point &destPos, int transparentColor) {
- // Validation of the rectangle and position
- int destX = destPos.x, destY = destPos.y;
- if ((destX >= w) || (destY >= h))
+void MSurface::scrollY(int yAmount) {
+ if (yAmount == 0)
return;
- Common::Rect copyRect = srcBounds;
- if (destX < 0) {
- copyRect.left += -destX;
- destX = 0;
- } else if (destX + copyRect.width() > w) {
- copyRect.right -= destX + copyRect.width() - w;
- }
- if (destY < 0) {
- copyRect.top += -destY;
- destY = 0;
- } else if (destY + copyRect.height() > h) {
- copyRect.bottom -= destY + copyRect.height() - h;
+ int direction = (yAmount > 0) ? 1 : -1;
+ int ySize = ABS(yAmount);
+ assert(ySize < (this->h / 2));
+ assert(this->w == pitch);
+
+ int blockSize = ySize * this->w;
+ byte *tempData = new byte[blockSize];
+ byte *pixelsP = (byte *)getBasePtr(0, 0);
+
+ if (direction > 0) {
+ // Buffer the lines to be overwritten
+ byte *srcP = (byte *)getBasePtr(0, this->h - ySize);
+ Common::copy(srcP, srcP + (pitch * ySize), tempData);
+ // Vertically shift all the lines
+ Common::copy_backward(pixelsP, pixelsP + (pitch * (this->h - ySize)),
+ pixelsP + (pitch * this->h));
+ // Transfer the buffered lines top the top of the screen
+ Common::copy(tempData, tempData + blockSize, pixelsP);
+ } else {
+ // Buffer the lines to be overwritten
+ Common::copy(pixelsP, pixelsP + (pitch * ySize), tempData);
+ // Vertically shift all the lines
+ Common::copy(pixelsP + (pitch * ySize), pixelsP + (pitch * this->h), pixelsP);
+ // Transfer the buffered lines to the bottom of the screen
+ Common::copy(tempData, tempData + blockSize, pixelsP + (pitch * (this->h - ySize)));
}
- if (!copyRect.isValidRect())
- return;
+ markAllDirty();
+ delete[] tempData;
+}
- // Copy the specified area
+void MSurface::translate(Common::Array<RGB6> &palette) {
+ for (int y = 0; y < this->h; ++y) {
+ byte *pDest = (byte *)getBasePtr(0, y);
+
+ for (int x = 0; x < this->w; ++x, ++pDest) {
+ if (*pDest < 255) // scene 752 has some palette indices of 255
+ *pDest = palette[*pDest]._palIndex;
+ }
+ }
- byte *data = src->getData();
- byte *srcPtr = data + (src->getWidth() * copyRect.top + copyRect.left);
- byte *destPtr = (byte *)pixels + (destY * getWidth()) + destX;
+ markAllDirty();
+}
- for (int rowCtr = 0; rowCtr < copyRect.height(); ++rowCtr) {
- if (transparentColor == -1) {
- // No transparency, so copy line over
- Common::copy(srcPtr, srcPtr + copyRect.width(), destPtr);
- } else {
- // Copy each byte one at a time checking for the transparency color
- for (int xCtr = 0; xCtr < copyRect.width(); ++xCtr)
- if (srcPtr[xCtr] != transparentColor) destPtr[xCtr] = srcPtr[xCtr];
+void MSurface::translate(byte map[PALETTE_COUNT]) {
+ for (int y = 0; y < this->h; ++y) {
+ byte *pDest = (byte *)getBasePtr(0, y);
+
+ for (int x = 0; x < this->w; ++x, ++pDest) {
+ *pDest = map[*pDest];
}
+ }
+
+ markAllDirty();
+}
+
+MSurface *MSurface::flipHorizontal() const {
+ MSurface *dest = new MSurface(this->w, this->h);
+
+ for (int y = 0; y < this->h; ++y) {
+ const byte *srcP = getBasePtr(this->w - 1, y);
+ byte *destP = dest->getBasePtr(0, y);
- srcPtr += src->getWidth();
- destPtr += getWidth();
+ for (int x = 0; x < this->w; ++x)
+ *destP++ = *srcP--;
+ }
+
+ return dest;
+}
+
+void MSurface::copyRectTranslate(MSurface &srcSurface, const byte *paletteMap,
+ const Common::Point &destPos, const Common::Rect &srcRect) {
+ // Loop through the lines
+ for (int yCtr = 0; yCtr < srcRect.height(); ++yCtr) {
+ const byte *srcP = (const byte *)srcSurface.getBasePtr(srcRect.left, srcRect.top + yCtr);
+ byte *destP = (byte *)getBasePtr(destPos.x, destPos.y + yCtr);
+
+ // Copy the line over
+ for (int xCtr = 0; xCtr < srcRect.width(); ++xCtr, ++srcP, ++destP) {
+ *destP = paletteMap[*srcP];
+ }
}
+
+ addDirtyRect(Common::Rect(destPos.x, destPos.y, destPos.x + srcRect.width(),
+ destPos.y + srcRect.height()));
}
-void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth,
+void MSurface::copyFrom(MSurface &src, const Common::Point &destPos, int depth,
DepthSurface *depthSurface, int scale, bool flipped, int transparentColor) {
int destX = destPos.x, destY = destPos.y;
- int frameWidth = src->getWidth();
- int frameHeight = src->getHeight();
+ int frameWidth = src.w;
+ int frameHeight = src.h;
int direction = flipped ? -1 : 1;
int highestDim = MAX(frameWidth, frameHeight);
@@ -271,7 +312,8 @@ void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth,
distCtr += scale;
if (distCtr < 100) {
lineDist[distIndex] = false;
- } else {
+ }
+ else {
lineDist[distIndex] = true;
distCtr -= 100;
@@ -290,18 +332,20 @@ void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth,
// Special case for quicker drawing of non-scaled images
if (scale == 100 || scale == -1) {
// Copy the specified area
- Common::Rect copyRect(0, 0, src->getWidth(), src->getHeight());
+ Common::Rect copyRect(0, 0, src.w, src.h);
if (destX < 0) {
copyRect.left += -destX;
destX = 0;
- } else if (destX + copyRect.width() > w) {
+ }
+ else if (destX + copyRect.width() > w) {
copyRect.right -= destX + copyRect.width() - w;
}
if (destY < 0) {
copyRect.top += -destY;
destY = 0;
- } else if (destY + copyRect.height() > h) {
+ }
+ else if (destY + copyRect.height() > h) {
copyRect.bottom -= destY + copyRect.height() - h;
}
@@ -311,9 +355,9 @@ void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth,
if (flipped)
copyRect.moveTo(0, copyRect.top);
- byte *data = src->getData();
- byte *srcPtr = data + (src->getWidth() * copyRect.top + copyRect.left);
- byte *destPtr = (byte *)pixels + (destY * pitch) + destX;
+ byte *data = src.getPixels();
+ byte *srcPtr = data + (src.w * copyRect.top + copyRect.left);
+ byte *destPtr = (byte *)getPixels() + (destY * pitch) + destX;
if (flipped)
srcPtr += copyRect.width() - 1;
@@ -329,18 +373,18 @@ void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth,
destPtr[xCtr] = *srcP;
}
- srcPtr += src->getWidth();
- destPtr += getWidth();
+ srcPtr += src.w;
+ destPtr += this->w;
}
return;
}
// Start of draw logic for scaled sprites
- const byte *srcPixelsP = src->getData();
+ const byte *srcPixelsP = src.getPixels();
- int destRight = this->getWidth() - 1;
- int destBottom = this->getHeight() - 1;
+ int destRight = this->w - 1;
+ int destBottom = this->h - 1;
// Check x bounding area
int spriteLeft = 0;
@@ -387,7 +431,7 @@ void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth,
spriteLeft = spriteLeft * direction;
// Loop through the lines of the sprite
- for (int yp = 0, sprY = -1; yp < frameHeight; ++yp, srcPixelsP += src->pitch) {
+ for (int yp = 0, sprY = -1; yp < frameHeight; ++yp, srcPixelsP += src.pitch) {
if (!lineDist[yp])
// Not a display line, so skip it
continue;
@@ -411,8 +455,8 @@ void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth,
continue;
// Get depth of current output pixel in depth surface
- Common::Point pt((destP - (byte *)this->pixels) % this->pitch,
- (destP - (byte *)this->pixels) / this->pitch);
+ Common::Point pt((destP - (byte *)getPixels()) % this->pitch,
+ (destP - (byte *)getPixels()) / this->pitch);
int pixelDepth = (depthSurface == nullptr) ? 15 : depthSurface->getDepth(pt);
if ((*srcP != transparentColor) && (depth <= pixelDepth))
@@ -424,119 +468,8 @@ void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth,
// Move to the next destination line
destPixelsP += this->pitch;
}
-}
-
-void MSurface::scrollX(int xAmount) {
- if (xAmount == 0)
- return;
-
- byte buffer[80];
- int direction = (xAmount > 0) ? -1 : 1;
- int xSize = ABS(xAmount);
- assert(xSize <= 80);
-
- byte *srcP = getBasePtr(0, 0);
-
- for (int y = 0; y < this->h; ++y, srcP += pitch) {
- if (direction < 0) {
- // Copy area to be overwritten
- Common::copy(srcP, srcP + xSize, &buffer[0]);
- // Shift the remainder of the line over the given area
- Common::copy(srcP + xSize, srcP + this->w, srcP);
- // Move buffered area to the end of the line
- Common::copy(&buffer[0], &buffer[xSize], srcP + this->w - xSize);
- } else {
- // Copy area to be overwritten
- Common::copy_backward(srcP + this->w - xSize, srcP + this->w, &buffer[80]);
- // Shift the remainder of the line over the given area
- Common::copy_backward(srcP, srcP + this->w - xSize, srcP + this->w);
- // Move buffered area to the start of the line
- Common::copy_backward(&buffer[80 - xSize], &buffer[80], srcP + xSize);
- }
- }
-}
-
-void MSurface::scrollY(int yAmount) {
- if (yAmount == 0)
- return;
-
- int direction = (yAmount > 0) ? 1 : -1;
- int ySize = ABS(yAmount);
- assert(ySize < (this->h / 2));
- assert(this->w == pitch);
-
- int blockSize = ySize * this->w;
- byte *tempData = new byte[blockSize];
- byte *pixelsP = getBasePtr(0, 0);
-
- if (direction > 0) {
- // Buffer the lines to be overwritten
- byte *srcP = (byte *)getBasePtr(0, this->h - ySize);
- Common::copy(srcP, srcP + (pitch * ySize), tempData);
- // Vertically shift all the lines
- Common::copy_backward(pixelsP, pixelsP + (pitch * (this->h - ySize)),
- pixelsP + (pitch * this->h));
- // Transfer the buffered lines top the top of the screen
- Common::copy(tempData, tempData + blockSize, pixelsP);
- } else {
- // Buffer the lines to be overwritten
- Common::copy(pixelsP, pixelsP + (pitch * ySize), tempData);
- // Vertically shift all the lines
- Common::copy(pixelsP + (pitch * ySize), pixelsP + (pitch * this->h), pixelsP);
- // Transfer the buffered lines to the bottom of the screen
- Common::copy(tempData, tempData + blockSize, pixelsP + (pitch * (this->h - ySize)));
- }
-
- delete[] tempData;
-}
-
-void MSurface::translate(Common::Array<RGB6> &palette) {
- for (int y = 0; y < this->h; ++y) {
- byte *pDest = getBasePtr(0, y);
-
- for (int x = 0; x < this->w; ++x, ++pDest) {
- if (*pDest < 255) // scene 752 has some palette indices of 255
- *pDest = palette[*pDest]._palIndex;
- }
- }
-}
-
-void MSurface::translate(byte map[PALETTE_COUNT]) {
- for (int y = 0; y < this->h; ++y) {
- byte *pDest = getBasePtr(0, y);
-
- for (int x = 0; x < this->w; ++x, ++pDest) {
- *pDest = map[*pDest];
- }
- }
-}
-
-MSurface *MSurface::flipHorizontal() const {
- MSurface *dest = new MSurface(this->w, this->h);
-
- for (int y = 0; y < this->h; ++y) {
- const byte *srcP = getBasePtr(this->w - 1, y);
- byte *destP = dest->getBasePtr(0, y);
-
- for (int x = 0; x < this->w; ++x)
- *destP++ = *srcP--;
- }
-
- return dest;
-}
-
-void MSurface::copyRectTranslate(MSurface &srcSurface, const byte *paletteMap,
- const Common::Point &destPos, const Common::Rect &srcRect) {
- // Loop through the lines
- for (int yCtr = 0; yCtr < srcRect.height(); ++yCtr) {
- const byte *srcP = srcSurface.getBasePtr(srcRect.left, srcRect.top + yCtr);
- byte *destP = getBasePtr(destPos.x, destPos.y + yCtr);
- // Copy the line over
- for (int xCtr = 0; xCtr < srcRect.width(); ++xCtr, ++srcP, ++destP) {
- *destP = paletteMap[*srcP];
- }
- }
+ addDirtyRect(Common::Rect(destX, destY, destX + frameWidth, destY + frameHeight));
}
/*------------------------------------------------------------------------*/
@@ -544,26 +477,26 @@ void MSurface::copyRectTranslate(MSurface &srcSurface, const byte *paletteMap,
int DepthSurface::getDepth(const Common::Point &pt) {
if (_depthStyle == 2) {
int bits = (3 - (pt.x % 4)) * 2;
- byte v = *getBasePtr(pt.x >> 2, pt.y);
+ byte v = *(const byte *)getBasePtr(pt.x >> 2, pt.y);
return v >> bits;
} else {
if (pt.x < 0 || pt.y < 0 || pt.x >= this->w || pt.y >= this->h)
return 0;
- return *getBasePtr(pt.x, pt.y) & 0xF;
+ return *(const byte *)getBasePtr(pt.x, pt.y) & 0xF;
}
}
int DepthSurface::getDepthHighBit(const Common::Point &pt) {
if (_depthStyle == 2) {
int bits = (3 - (pt.x % 4)) * 2;
- byte v = *getBasePtr(pt.x >> 2, pt.y);
+ byte v = *(const byte *)getBasePtr(pt.x >> 2, pt.y);
return (v >> bits) & 2;
} else {
if (pt.x < 0 || pt.y < 0 || pt.x >= this->w || pt.y >= this->h)
return 0;
- return *getBasePtr(pt.x, pt.y) & 0x80;
+ return *(const byte *)getBasePtr(pt.x, pt.y) & 0x80;
}
}
diff --git a/engines/mads/msurface.h b/engines/mads/msurface.h
index 8930737b0a..e92770900d 100644
--- a/engines/mads/msurface.h
+++ b/engines/mads/msurface.h
@@ -25,7 +25,7 @@
#include "common/scummsys.h"
#include "common/rect.h"
-#include "graphics/surface.h"
+#include "graphics/managed_surface.h"
#include "mads/palette.h"
namespace MADS {
@@ -50,10 +50,14 @@ struct SpriteInfo {
/*
* MADS graphics surface
*/
-class MSurface : public Graphics::Surface {
+class MSurface : virtual public Graphics::ManagedSurface {
+private:
+ /**
+ * Helper method for calculating new dimensions when scaling a sprite
+ */
+ int scaleValue(int value, int scale, int err);
protected:
static MADSEngine *_vm;
- bool _freeFlag;
public:
/**
* Sets the engine reference used all surfaces
@@ -61,11 +65,6 @@ public:
static void setVm(MADSEngine *vm) { _vm = vm; }
/**
- * Helper method for calculating new dimensions when scaling a sprite
- */
- static int scaleValue(int value, int scale, int err);
-
- /**
* Base method for descendents to load their contents
*/
virtual void load(const Common::String &resName) {}
@@ -73,126 +72,50 @@ public:
/**
* Basic constructor
*/
- MSurface();
+ MSurface() : Graphics::ManagedSurface() {}
/**
* Constructor for a surface with fixed dimensions
*/
- MSurface(int width, int height);
+ MSurface(int width, int height) : Graphics::ManagedSurface(width, height) {}
/**
* Destructor
*/
- virtual ~MSurface();
-
- /**
- * Reinitializes a surface to have a given set of dimensions
- */
- void setSize(int width, int height);
-
- /**
- * Sets the pixels the surface is associated with
- * @remarks The surface will not free the data block
- */
- void setPixels(byte *pData, int horizSize, int vertSize);
-
- /**
- * Draws an arbitrary line on the screen using a specified color
- * @param startPos Starting position
- * @param endPos Ending position
- * @param color Color to use
- */
- void line(const Common::Point &startPos, const Common::Point &endPos, byte color);
-
- /**
- * Draws a sprite
- * @param pt Position to draw sprite at
- * @param info General sprite details
- * @param clipRect Clipping rectangle to constrain sprite drawing within
- */
- void drawSprite(const Common::Point &pt, SpriteInfo &info, const Common::Rect &clipRect);
-
- /**
- * Returns the width of the surface
- */
- int getWidth() const { return w; }
-
- /**
- * Returns the height of the surface
- */
- int getHeight() const { return h; }
+ virtual ~MSurface() {}
/**
- * Returns the size of the surface as a Rect
+ * Return a rect containing the bounds of the surface
*/
- Common::Rect getBounds() const {
- return Common::Rect(0, 0, w, h);
- }
+ Common::Rect getBounds() { return Common::Rect(0, 0, this->w, this->h); }
/**
- * Returns a pointer to the surface data
+ * Return the pixels for the surface
*/
- byte *getData() { return (byte *)Graphics::Surface::getPixels(); }
+ inline byte *getPixels() { return (byte *)Graphics::ManagedSurface::getPixels(); }
/**
- * Returns a pointer to a given position within the surface
+ * Return the pixels for the surface
*/
- byte *getBasePtr(int x, int y) { return (byte *)Graphics::Surface::getBasePtr(x, y); }
+ inline const void *getPixels() const { return (const byte *)Graphics::ManagedSurface::getPixels(); }
/**
- * Returns a pointer to a given position within the surface
- */
- const byte *getBasePtr(int x, int y) const { return (const byte *)Graphics::Surface::getBasePtr(x, y); }
-
- /**
- * Clears the surface
- */
- void empty();
-
- /**
- * Copys a sub-section of another surface into the current one.
- * @param src Source surface
- * @param srcBounds Area of source surface to copy
- * @param destPos Destination position to draw in current surface
- * @param transparentColor Transparency palette index
- */
- void copyFrom(MSurface *src, const Common::Rect &srcBounds, const Common::Point &destPos,
- int transparentColor = -1);
-
- /**
- * Copys a sub-section of another surface into the current one.
- * @param src Source surface
- * @param destPos Destination position to draw in current surface
- * @param depth Depth of sprite
- * @param depthSurface Depth surface to use with sprite depth
- * @param scale Scale for image
- * @param flipped Flag for whether image is to be flipped
- * @param transparentColor Transparency palette index
- */
- void copyFrom(MSurface *src, const Common::Point &destPos, int depth, DepthSurface *depthSurface,
- int scale, bool flipped, int transparentColor = -1);
-
- /**
- * Copies the surface to a given destination surface
+ * Return a pointer to a given position on the surface
*/
- void copyTo(MSurface *dest, int transparentColor = -1) {
- dest->copyFrom(this, Common::Rect(w, h), Common::Point(), transparentColor);
- }
+ byte *getBasePtr(int x, int y) { return (byte *)Graphics::ManagedSurface::getBasePtr(x, y); }
/**
- * Copies the surface to a given destination surface
+ * Return a pointer to a given position on the surface
*/
- void copyTo(MSurface *dest, const Common::Point &pt, int transparentColor = -1) {
- dest->copyFrom(this, Common::Rect(w, h), pt, transparentColor);
- }
+ inline const byte *getBasePtr(int x, int y) const { return (const byte *)Graphics::ManagedSurface::getBasePtr(x, y); }
/**
- * Copies the surface to a given destination surface
+ * Draws a sprite
+ * @param pt Position to draw sprite at
+ * @param info General sprite details
+ * @param clipRect Clipping rectangle to constrain sprite drawing within
*/
- void copyTo(MSurface *dest, const Common::Rect &srcBounds, const Common::Point &destPos,
- int transparentColor = -1) {
- dest->copyFrom(this, srcBounds, destPos, transparentColor);
- }
+ void drawSprite(const Common::Point &pt, SpriteInfo &info, const Common::Rect &clipRect);
/**
* Scroll the screen horizontally by a given amount
@@ -227,6 +150,19 @@ public:
*/
void copyRectTranslate(MSurface &srcSurface, const byte *paletteMap,
const Common::Point &destPos, const Common::Rect &srcRect);
+
+ /**
+ * Copys a sub-section of another surface into the current one.
+ * @param src Source surface
+ * @param destPos Destination position to draw in current surface
+ * @param depth Depth of sprite
+ * @param depthSurface Depth surface to use with sprite depth
+ * @param scale Scale for image
+ * @param flipped Flag for whether image is to be flipped
+ * @param transparentColor Transparency palette index
+ */
+ void copyFrom(MSurface &src, const Common::Point &destPos, int depth, DepthSurface *depthSurface,
+ int scale, bool flipped, int transparentColor = -1);
};
class DepthSurface : public MSurface {
@@ -239,7 +175,7 @@ public:
/**
* Constructor
*/
- DepthSurface() : _depthStyle(0) {}
+ DepthSurface() : MSurface(), _depthStyle(0) {}
/**
* Returns the depth at a given position
diff --git a/engines/mads/nebular/dialogs_nebular.cpp b/engines/mads/nebular/dialogs_nebular.cpp
index 58e60fe323..2af80f517e 100644
--- a/engines/mads/nebular/dialogs_nebular.cpp
+++ b/engines/mads/nebular/dialogs_nebular.cpp
@@ -438,11 +438,10 @@ void CopyProtectionDialog::show() {
Common::KeyState curKey;
const Common::Rect inputArea(110, 165, 210, 175);
MSurface *origInput = new MSurface(inputArea.width(), inputArea.height());
- _vm->_screen.frameRect(inputArea, TEXTDIALOG_BLACK);
- _vm->_screen.copyTo(origInput, inputArea, Common::Point(0, 0));
- _font->setColors(TEXTDIALOG_FE, TEXTDIALOG_FE, TEXTDIALOG_FE, TEXTDIALOG_FE);
- _vm->_screen.copyRectToScreen(inputArea);
- _vm->_screen.updateScreen();
+ _vm->_screen->frameRect(inputArea, TEXTDIALOG_BLACK);
+ origInput->blitFrom(*_vm->_screen, inputArea, Common::Point(0, 0));
+ _font->setColors(TEXTDIALOG_FE, TEXTDIALOG_FE, TEXTDIALOG_FE, TEXTDIALOG_FE);
+ _vm->_screen->update();
bool firstTime = true;
@@ -470,11 +469,10 @@ void CopyProtectionDialog::show() {
_textInput = _hogEntry._word[0];
}
- _vm->_screen.copyFrom(origInput, Common::Rect(0, 0, inputArea.width(), inputArea.height()), Common::Point(inputArea.left, inputArea.top));
- _font->writeString(&_vm->_screen, _textInput,
+ _vm->_screen->blitFrom(*origInput, Common::Point(inputArea.left, inputArea.top));
+ _font->writeString(_vm->_screen, _textInput,
Common::Point(inputArea.left + 2, inputArea.top + 1), 1);
- _vm->_screen.copyRectToScreen(inputArea);
- _vm->_screen.updateScreen();
+ _vm->_screen->update();
}
origInput->free();
@@ -537,7 +535,7 @@ void PictureDialog::save() {
// Save the entire screen
_savedSurface = new MSurface(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT);
- _vm->_screen.copyTo(_savedSurface);
+ _savedSurface->blitFrom(*_vm->_screen);
// Save palette information
Common::copy(&palette._mainPalette[0], &palette._mainPalette[PALETTE_SIZE], &_palette[0]);
@@ -568,7 +566,7 @@ void PictureDialog::save() {
// Remap the greyed out screen to use the small greyscale range
// at the top end of the palette
- _vm->_screen.translate(map);
+ _vm->_screen->translate(map);
// Load the inventory picture
Common::String setName = Common::String::format("*OB%.3d.SS", _objectId);
@@ -578,13 +576,12 @@ void PictureDialog::save() {
// Get the inventory frame, and adjust the dialog position to allow for it
MSprite *frame = asset->getFrame(0);
_position.y = frame->h + 12;
- if ((_position.y + _height) > _vm->_screen.getHeight())
- _position.y -= (_position.y + _height) - _vm->_screen.getHeight();
+ if ((_position.y + _height) > _vm->_screen->h)
+ _position.y -= (_position.y + _height) - _vm->_screen->h;
// Draw the inventory picture
- frame->copyTo(&_vm->_screen, Common::Point(160 - frame->w / 2, 6),
+ _vm->_screen->transBlitFrom(*frame, Common::Point(160 - frame->w / 2, 6),
frame->getTransparencyIndex());
- _vm->_screen.copyRectToScreen(_vm->_screen.getBounds());
// Adjust the dialog colors to use
TEXTDIALOG_CONTENT1 -= 10;
@@ -598,13 +595,11 @@ void PictureDialog::save() {
void PictureDialog::restore() {
if (_savedSurface) {
- _savedSurface->copyTo(&_vm->_screen);
+ _vm->_screen->blitFrom(*_savedSurface);
_savedSurface->free();
delete _savedSurface;
_savedSurface = nullptr;
- _vm->_screen.copyRectToScreen(_vm->_screen.getBounds());
-
// Restore palette information
Palette &palette = *_vm->_palette;
Common::copy(&_palette[0], &_palette[PALETTE_SIZE], &palette._mainPalette[0]);
@@ -691,7 +686,6 @@ void GameDialog::display() {
}
GameDialog::~GameDialog() {
- _vm->_screen.resetClipBounds();
_vm->_game->_scene._currentSceneId = RETURNING_FROM_DIALOG;
}
diff --git a/engines/mads/nebular/menu_nebular.cpp b/engines/mads/nebular/menu_nebular.cpp
index 0520294b29..cd81efe0f0 100644
--- a/engines/mads/nebular/menu_nebular.cpp
+++ b/engines/mads/nebular/menu_nebular.cpp
@@ -384,8 +384,8 @@ void AdvertView::show() {
// Load the advert background onto the screen
SceneInfo *sceneInfo = SceneInfo::init(_vm);
sceneInfo->load(screenId, 0, Common::String(), 0, _vm->_game->_scene._depthSurface,
- _vm->_screen);
- _vm->_screen.copyRectToScreen(_vm->_screen.getBounds());
+ *_vm->_screen);
+ _vm->_screen->markAllDirty();
_vm->_palette->setFullPalette(_vm->_palette->_mainPalette);
delete sceneInfo;
diff --git a/engines/mads/nebular/nebular_scenes.cpp b/engines/mads/nebular/nebular_scenes.cpp
index da419a70a2..40228b4b7d 100644
--- a/engines/mads/nebular/nebular_scenes.cpp
+++ b/engines/mads/nebular/nebular_scenes.cpp
@@ -323,8 +323,8 @@ void SceneInfoNebular::loadCodes(MSurface &depthSurface, int variant) {
}
void SceneInfoNebular::loadCodes(MSurface &depthSurface, Common::SeekableReadStream *stream) {
- byte *destP = depthSurface.getData();
- byte *endP = depthSurface.getBasePtr(0, depthSurface.h);
+ byte *destP = (byte *)depthSurface.getPixels();
+ byte *endP = (byte *)depthSurface.getBasePtr(0, depthSurface.h);
byte runLength = stream->readByte();
while (destP < endP && runLength > 0) {
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp
index 0fb13a706c..7323ee893d 100644
--- a/engines/mads/nebular/nebular_scenes3.cpp
+++ b/engines/mads/nebular/nebular_scenes3.cpp
@@ -2818,7 +2818,7 @@ void Scene318::step() {
if (_internCounter >= 3600) {
_vm->_sound->command(59);
- _vm->_screen._shakeCountdown = 20;
+ _vm->_screen->_shakeCountdown = 20;
_internWalkingFl = true;
}
}
@@ -3288,22 +3288,22 @@ void Scene319::step() {
if (_animMode == 2) {
if (_animFrame == 13)
- _vm->_screen._shakeCountdown = 40;
+ _vm->_screen->_shakeCountdown = 40;
if (_animFrame == 16)
- _vm->_screen._shakeCountdown = 1;
+ _vm->_screen->_shakeCountdown = 1;
}
if (_animMode == 3) {
if (_animFrame == 11)
- _vm->_screen._shakeCountdown = 60;
+ _vm->_screen->_shakeCountdown = 60;
if (_animFrame == 18)
- _vm->_screen._shakeCountdown = 1;
+ _vm->_screen->_shakeCountdown = 1;
}
if ((_animMode == 4) && (_animFrame == 16))
- _vm->_screen._shakeCountdown = 80;
+ _vm->_screen->_shakeCountdown = 80;
if ((nextFrame >= 0) && (nextFrame != _scene->_animation[0]->getCurrentFrame())) {
_scene->_animation[0]->setCurrentFrame(nextFrame);
@@ -3326,7 +3326,7 @@ void Scene319::step() {
_animFrame = _scene->_animation[0]->getCurrentFrame();
_slacheTalkingFl = true;
- _vm->_screen._shakeCountdown = 1;
+ _vm->_screen->_shakeCountdown = 1;
for (int i = 0; i <= 1; i++) {
int oldIdx = _globals._sequenceIndexes[i];
@@ -3350,7 +3350,7 @@ void Scene319::step() {
_vm->_palette->setColorValues(0, 0, 0);
_vm->_palette->fadeOut(_vm->_palette->_mainPalette, nullptr, 18, 228,
248, 0, 1, 16);
- _vm->_screen._shakeCountdown = 1;
+ _vm->_screen->_shakeCountdown = 1;
_scene->_reloadSceneFlag = true;
break;
@@ -3731,7 +3731,7 @@ void Scene320::step() {
case 417:
case 457:
- _vm->_screen._shakeCountdown = 40;
+ _vm->_screen->_shakeCountdown = 40;
_vm->_sound->command(59);
break;
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index f7a7153fbe..7ef627ceeb 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -191,7 +191,7 @@ void SceneInfoPhantom::loadCodes(MSurface &depthSurface, int variant) {
}
void SceneInfoPhantom::loadCodes(MSurface &depthSurface, Common::SeekableReadStream *stream) {
- byte *destP = depthSurface.getData();
+ byte *destP = (byte *)depthSurface.getPixels();
byte *walkMap = new byte[stream->size()];
stream->read(walkMap, stream->size());
diff --git a/engines/mads/rails.cpp b/engines/mads/rails.cpp
index ee0ca98cd3..46d9e0ebd3 100644
--- a/engines/mads/rails.cpp
+++ b/engines/mads/rails.cpp
@@ -149,7 +149,7 @@ int Rails::scanPath(const Common::Point &srcPos, const Common::Point &destPos) {
++xDiff;
++yDiff;
- const byte *srcP = _depthSurface->getBasePtr(srcPos.x, srcPos.y);
+ const byte *srcP = (const byte *)_depthSurface->getBasePtr(srcPos.x, srcPos.y);
int index = xAmount;
// Outer loop
diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp
index 83ab1151a9..66f56f9407 100644
--- a/engines/mads/scene.cpp
+++ b/engines/mads/scene.cpp
@@ -89,8 +89,7 @@ Scene::~Scene() {
}
void Scene::restrictScene() {
- _sceneSurface.init(MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT, MADS_SCREEN_WIDTH,
- _vm->_screen.getPixels(), Graphics::PixelFormat::createFormatCLUT8());
+ _sceneSurface.create(*_vm->_screen, Common::Rect(0, 0, MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT));
}
void Scene::clearVocab() {
@@ -517,7 +516,7 @@ void Scene::drawElements(ScreenTransition transitionType, bool surfaceFlag) {
if (_posAdjust != Common::Point(0, 0))
warning("Adjust used %d %d", _posAdjust.x, _posAdjust.y);
// Copy background for the dirty areas to the screen
- _dirtyAreas.copy(&_backgroundSurface, &_vm->_screen, _posAdjust);
+ _dirtyAreas.copy(&_backgroundSurface, _vm->_screen, _posAdjust);
// Handle dirty areas for foreground objects
_spriteSlots.setDirtyAreas();
@@ -528,11 +527,11 @@ void Scene::drawElements(ScreenTransition transitionType, bool surfaceFlag) {
_spriteSlots.drawSprites(&_sceneSurface);
// Draw text elements onto the view
- _textDisplay.draw(&_vm->_screen);
+ _textDisplay.draw(_vm->_screen);
if (transitionType) {
// Fading in the screen
- _vm->_screen.transition(transitionType, surfaceFlag);
+ _vm->_screen->transition(transitionType, surfaceFlag);
_vm->_sound->startQueuedCommands();
} else {
// Copy dirty areas to the screen
diff --git a/engines/mads/scene_data.cpp b/engines/mads/scene_data.cpp
index 7b0e64c1fe..5323178ec7 100644
--- a/engines/mads/scene_data.cpp
+++ b/engines/mads/scene_data.cpp
@@ -242,13 +242,13 @@ void SceneInfo::load(int sceneId, int variant, const Common::String &resName,
int height = _height;
if (!bgSurface.getPixels() || (bgSurface.w != width) || (bgSurface.h != height)) {
- bgSurface.setSize(width, height);
+ bgSurface.create(width, height);
}
if (_depthStyle == 2)
width >>= 2;
if (!depthSurface.getPixels()) {
- depthSurface.setSize(width, height);
+ depthSurface.create(width, height);
}
loadCodes(depthSurface, variant);
@@ -288,7 +288,7 @@ void SceneInfo::load(int sceneId, int variant, const Common::String &resName,
assert(asset && _depthStyle != 2);
MSprite *spr = asset->getFrame(si._frameNumber);
- bgSurface.copyFrom(spr, si._position, si._depth, &depthSurface,
+ bgSurface.copyFrom(*spr, si._position, si._depth, &depthSurface,
si._scale, false, spr->getTransparencyIndex());
}
@@ -455,7 +455,7 @@ void SceneInfo::loadMadsV2Background(int sceneId, const Common::String &resName,
newHeight = tileCount * tileHeight;
if (bgSurface.w != newWidth || bgSurface.h != newHeight)
- bgSurface.setSize(newWidth, newHeight);
+ bgSurface.create(newWidth, newHeight);
// --------------------------------------------------------------------------------
@@ -477,7 +477,7 @@ void SceneInfo::loadMadsV2Background(int sceneId, const Common::String &resName,
//debugCN(kDebugGraphics, "Tile: %i, compressed size: %i\n", i, compressedTileDataSize);
- newTile->empty();
+ newTile->clear();
byte *compressedTileData = new byte[compressedTileDataSize];
@@ -503,7 +503,8 @@ void SceneInfo::loadMadsV2Background(int sceneId, const Common::String &resName,
TileSetIterator tile = tileSet.begin();
for (int i = 0; i < tileIndex; i++)
++tile;
- ((*tile).get())->copyTo(&bgSurface, Common::Point(x * tileWidth, y * tileHeight));
+
+ bgSurface.blitFrom(*(*tile).get(), Common::Point(x * tileWidth, y * tileHeight));
((*tile).get())->free();
}
}
diff --git a/engines/mads/screen.cpp b/engines/mads/screen.cpp
index 90fbbe7e2a..05f9de61e2 100644
--- a/engines/mads/screen.cpp
+++ b/engines/mads/screen.cpp
@@ -69,7 +69,6 @@ void DirtyArea::setArea(int width, int height, int maxWidth, int maxHeight) {
_active = true;
}
-
void DirtyArea::setSpriteSlot(const SpriteSlot *spriteSlot) {
int width, height;
Scene &scene = _vm->_game->_scene;
@@ -215,12 +214,13 @@ void DirtyAreas::copy(MSurface *srcSurface, MSurface *destSurface, const Common:
Common::Point destPos(srcBounds.left, srcBounds.top);
if ((*this)[i]._active && bounds.isValidRect()) {
- srcSurface->copyTo(destSurface, bounds, destPos);
+ destSurface->blitFrom(*srcSurface, bounds, destPos);
}
}
}
void DirtyAreas::copyToScreen() {
+/*
for (uint i = 0; i < size(); ++i) {
const Common::Rect &bounds = (*this)[i]._bounds;
@@ -229,9 +229,10 @@ void DirtyAreas::copyToScreen() {
continue;
if ((*this)[i]._active && (*this)[i]._bounds.isValidRect()) {
- _vm->_screen.copyRectToScreen(bounds);
+ _vm->_screen->copyRectToScreen(bounds);
}
}
+ */
}
void DirtyAreas::reset() {
@@ -554,38 +555,17 @@ void ScreenObjects::synchronize(Common::Serializer &s) {
/*------------------------------------------------------------------------*/
-ScreenSurface::ScreenSurface() {
+Screen::Screen(): Graphics::Screen(), MSurface() {
+ // Create the screen surface separately on another surface, since the screen
+ // surface will be subject to change as the clipping area is altered
+ _rawSurface.create(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT);
+ resetClipBounds();
+
_shakeCountdown = -1;
_random = 0x4D2;
- _surfacePixels = nullptr;
-}
-
-void ScreenSurface::init() {
- // Set the size for the screen
- setSize(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT);
-
- // Store a copy of the raw pixels pointer for the screen, since the surface
- // itself may be later changed to only a subset of the screen
- _surfacePixels = (byte *)getPixels();
- _freeFlag = false;
-}
-
-ScreenSurface::~ScreenSurface() {
- ::free(_surfacePixels);
}
-void ScreenSurface::copyRectToScreen(const Common::Rect &bounds) {
- const byte *buf = getBasePtr(bounds.left, bounds.top);
-
- Common::Rect destBounds = bounds;
- destBounds.translate(_clipBounds.left, _clipBounds.top);
-
- if (bounds.width() != 0 && bounds.height() != 0)
- g_system->copyRectToScreen(buf, this->pitch, destBounds.left, destBounds.top,
- destBounds.width(), destBounds.height());
-}
-
-void ScreenSurface::updateScreen() {
+void Screen::update() {
if (_shakeCountdown >= 0) {
_random = _random * 5 + 1;
int offset = (_random >> 8) & 3;
@@ -596,27 +576,42 @@ void ScreenSurface::updateScreen() {
// offset width shown at the very right. The offset changes to give
// an effect of shaking the screen
offset *= 4;
- const byte *buf = getBasePtr(offset, 0);
- g_system->copyRectToScreen(buf, this->pitch, 0, 0,
- this->pitch - offset, this->h);
+ const byte *buf = (const byte *)getBasePtr(offset, 0);
+ g_system->copyRectToScreen(buf, this->pitch, 0, 0, this->pitch - offset, this->h);
if (offset > 0)
- g_system->copyRectToScreen(this->pixels, this->pitch,
+ g_system->copyRectToScreen(getPixels(), this->pitch,
this->pitch - offset, 0, offset, this->h);
+ return;
}
- g_system->updateScreen();
+ // Reset any clip bounds if active whilst the screen is updated
+ Common::Rect clipBounds = getClipBounds();
+ resetClipBounds();
+
+ // Update the screen
+ Graphics::Screen::update();
+
+ // Revert back to whatever clipping is active
+ setClipBounds(clipBounds);
}
-void ScreenSurface::transition(ScreenTransition transitionType, bool surfaceFlag) {
+void Screen::transition(ScreenTransition transitionType, bool surfaceFlag) {
Palette &pal = *_vm->_palette;
Scene &scene = _vm->_game->_scene;
byte palData[PALETTE_SIZE];
+ // The original loads the new scene to the screen surface for some of the
+ // transition types like fade out/in, so we need to clear the dirty rects so
+ // it doesn't prematurely get blitted to the physical screen before fade out
+ Common::Rect clipBounds = getClipBounds();
+ clearDirtyRects();
+
switch (transitionType) {
case kTransitionFadeIn:
- case kTransitionFadeOutIn:
+ case kTransitionFadeOutIn: {
Common::fill(&pal._colorValues[0], &pal._colorValues[3], 0);
Common::fill(&pal._colorFlags[0], &pal._colorFlags[3], false);
+ resetClipBounds();
if (transitionType == kTransitionFadeOutIn) {
// Fade out
@@ -628,9 +623,11 @@ void ScreenSurface::transition(ScreenTransition transitionType, bool surfaceFlag
Common::fill(&palData[0], &palData[PALETTE_SIZE], 0);
pal.setFullPalette(palData);
- copyRectToScreen(getBounds());
+ markAllDirty();
+ update();
pal.fadeIn(palData, pal._mainPalette, 0, 256, 0, 1, 1, 16);
break;
+ }
case kTransitionBoxInBottomLeft:
case kTransitionBoxInBottomRight:
@@ -666,19 +663,13 @@ void ScreenSurface::transition(ScreenTransition transitionType, bool surfaceFlag
// Quick transitions
break;
}
-}
-void ScreenSurface::setClipBounds(const Common::Rect &r) {
- _clipBounds = r;
- setPixels(_surfacePixels + pitch * r.top + r.left, r.width(), r.height());
- this->pitch = MADS_SCREEN_WIDTH;
+ // Reset clipping
+ markAllDirty();
+ setClipBounds(clipBounds);
}
-void ScreenSurface::resetClipBounds() {
- setClipBounds(Common::Rect(0, 0, MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT));
-}
-
-void ScreenSurface::panTransition(MSurface &newScreen, byte *palData, int entrySide,
+void Screen::panTransition(MSurface &newScreen, byte *palData, int entrySide,
const Common::Point &srcPos, const Common::Point &destPos,
ThroughBlack throughBlack, bool setPalette, int numTicks) {
EventsManager &events = *_vm->_events;
@@ -735,8 +726,6 @@ void ScreenSurface::panTransition(MSurface &newScreen, byte *palData, int entryS
srcPos.x + xAt + 1, srcPos.y + size.y));
}
- copyRectToScreen(Common::Rect(xAt, destPos.y, xAt + 1, destPos.y + size.y));
-
// Slight delay
events.pollEvents();
g_system->delayMillis(1);
@@ -747,16 +736,18 @@ void ScreenSurface::panTransition(MSurface &newScreen, byte *palData, int entryS
}
if (throughBlack == THROUGH_BLACK2) {
+ /*
Common::Rect r(srcPos.x, srcPos.y, srcPos.x + size.x, srcPos.y + size.y);
copyRectToSurface(newScreen, destPos.x, destPos.y, r);
copyRectToScreen(r);
+ */
}
}
/**
* Translates the current screen from the old palette to the new palette
*/
-void ScreenSurface::swapForeground(byte newPalette[PALETTE_SIZE], byte *paletteMap) {
+void Screen::swapForeground(byte newPalette[PALETTE_SIZE], byte *paletteMap) {
Palette &palette = *_vm->_palette;
byte oldPalette[PALETTE_SIZE];
byte oldMap[PALETTE_COUNT];
@@ -775,7 +766,7 @@ void ScreenSurface::swapForeground(byte newPalette[PALETTE_SIZE], byte *paletteM
destP += 2 * RGB_SIZE;
}
- Common::Rect oldClip = _clipBounds;
+ Common::Rect oldClip = getClipBounds();
resetClipBounds();
copyRectTranslate(*this, oldMap, Common::Point(0, 0),
@@ -790,7 +781,7 @@ void ScreenSurface::swapForeground(byte newPalette[PALETTE_SIZE], byte *paletteM
* Palettes consist of 128 RGB entries for the foreground and background
* respectively, with the two interleaved together. So the start
*/
-void ScreenSurface::swapPalette(const byte *palData, byte swapTable[PALETTE_COUNT],
+void Screen::swapPalette(const byte *palData, byte swapTable[PALETTE_COUNT],
bool foreground) {
int start = foreground ? 1 : 0;
const byte *dynamicList = &palData[start * RGB_SIZE];
@@ -815,5 +806,12 @@ void ScreenSurface::swapPalette(const byte *palData, byte swapTable[PALETTE_COUN
}
}
+void Screen::setClipBounds(const Common::Rect &r) {
+ create(_rawSurface, r);
+}
+
+void Screen::resetClipBounds() {
+ setClipBounds(Common::Rect(0, 0, MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT));
+}
} // End of namespace MADS
diff --git a/engines/mads/screen.h b/engines/mads/screen.h
index d910e88633..626080580e 100644
--- a/engines/mads/screen.h
+++ b/engines/mads/screen.h
@@ -25,6 +25,7 @@
#include "common/scummsys.h"
#include "common/array.h"
+#include "graphics/screen.h"
#include "mads/msurface.h"
#include "mads/action.h"
@@ -207,11 +208,10 @@ public:
void synchronize(Common::Serializer &s);
};
-class ScreenSurface : public MSurface {
+class Screen : virtual public Graphics::Screen, virtual public MSurface {
private:
uint16 _random;
- byte *_surfacePixels;
- Common::Rect _clipBounds;
+ MSurface _rawSurface;
void panTransition(MSurface &newScreen, byte *palData, int entrySide,
const Common::Point &srcPos, const Common::Point &destPos,
@@ -226,36 +226,40 @@ public:
/**
* Constructor
*/
- ScreenSurface();
+ Screen();
/**
* Destructor
*/
- ~ScreenSurface();
+ virtual ~Screen() {}
/**
- * Initialize the surface
+ * Updates the physical screen with contents of the internal surface
*/
- void init();
+ virtual void update();
/**
- * Copys an area of the screen surface to the ScmmVM physical screen buffer
- * @param bounds Area of screen surface to copy
+ * Transition to a new screen with a given effect
*/
- void copyRectToScreen(const Common::Rect &bounds);
+ void transition(ScreenTransition transitionType, bool surfaceFlag);
/**
- * Updates the screen with the contents of the surface
+ * Set the screen drawing area to a sub-section of the real screen
*/
- void updateScreen();
-
- void transition(ScreenTransition transitionType, bool surfaceFlag);
-
void setClipBounds(const Common::Rect &r);
+ /**
+ * Reset back to drawing on the entirety of the screen
+ */
void resetClipBounds();
- const Common::Rect &getClipBounds() { return _clipBounds; }
+ /**
+ * Return the current drawing/clip area
+ */
+ const Common::Rect getClipBounds() const {
+ const Common::Point pt = getOffsetFromOwner();
+ return Common::Rect(pt.x, pt.y, pt.x + this->w, pt.y + this->h);
+ }
};
} // End of namespace MADS
diff --git a/engines/mads/sequence.cpp b/engines/mads/sequence.cpp
index 50b37de7ea..2afe089d4a 100644
--- a/engines/mads/sequence.cpp
+++ b/engines/mads/sequence.cpp
@@ -237,8 +237,8 @@ bool SequenceList::loadSprites(int seqIndex) {
if ((seqEntry._flags != 0) || (seqEntry._dynamicHotspotIndex >= 0)) {
SpriteAsset &spriteSet = *scene._sprites[seqEntry._spritesIndex];
MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1);
- int width = frame->getWidth() * seqEntry._scale / 200;
- int height = frame->getHeight() * seqEntry._scale / 100;
+ int width = frame->w * seqEntry._scale / 200;
+ int height = frame->h * seqEntry._scale / 100;
Common::Point pt = spriteSlot._position;
// Handle sprite movement, if present
diff --git a/engines/mads/sprites.cpp b/engines/mads/sprites.cpp
index 0a1c0b710d..fc8ddf22d2 100644
--- a/engines/mads/sprites.cpp
+++ b/engines/mads/sprites.cpp
@@ -59,10 +59,10 @@ MSprite::MSprite() : MSurface() {
}
MSprite::MSprite(Common::SeekableReadStream *source, const Common::Array<RGB6> &palette,
- const Common::Rect &bounds)
- : MSurface(bounds.width(), bounds.height()),
- _offset(Common::Point(bounds.left, bounds.top)), _transparencyIndex(TRANSPARENT_COLOR_INDEX) {
+ const Common::Rect &bounds): MSurface(), _transparencyIndex(TRANSPARENT_COLOR_INDEX),
+ _offset(Common::Point(bounds.left, bounds.top)) {
// Load the sprite data
+ create(bounds.width(), bounds.height());
loadSprite(source, palette);
}
@@ -74,8 +74,8 @@ void MSprite::loadSprite(Common::SeekableReadStream *source,
byte *outp, *lineStart;
bool newLine = false;
- outp = getData();
- lineStart = getData();
+ outp = getPixels();
+ lineStart = getPixels();
int spriteSize = this->w * this->h;
byte transIndex = getTransparencyIndex();
Common::fill(outp, outp + spriteSize, transIndex);
@@ -84,7 +84,7 @@ void MSprite::loadSprite(Common::SeekableReadStream *source,
byte cmd1, cmd2, count, pixel;
if (newLine) {
- outp = lineStart + getWidth();
+ outp = lineStart + this->w;
lineStart = outp;
newLine = false;
}
@@ -126,7 +126,7 @@ void MSprite::loadSprite(Common::SeekableReadStream *source,
// Do a final iteration over the sprite to convert it's pixels to
// the final positions in the main palette
spriteSize = this->w * this->h;
- for (outp = getData(); spriteSize > 0; --spriteSize, ++outp) {
+ for (outp = getPixels(); spriteSize > 0; --spriteSize, ++outp) {
if (*outp != transIndex)
*outp = palette[*outp]._palIndex;
}
@@ -257,12 +257,12 @@ void SpriteSlots::drawBackground() {
}
if (spriteSlot._depth <= 1) {
- frame->copyTo(&scene._backgroundSurface, pt, frame->getTransparencyIndex());
+ scene._backgroundSurface.transBlitFrom(*frame, pt, frame->getTransparencyIndex());
} else if (scene._depthStyle == 0) {
- scene._backgroundSurface.copyFrom(frame, pt, spriteSlot._depth, &scene._depthSurface,
+ scene._backgroundSurface.copyFrom(*frame, pt, spriteSlot._depth, &scene._depthSurface,
-1, false, frame->getTransparencyIndex());
} else {
- frame->copyTo(&scene._backgroundSurface, pt, frame->getTransparencyIndex());
+ scene._backgroundSurface.transBlitFrom(*frame, pt, frame->getTransparencyIndex());
}
}
}
@@ -319,7 +319,7 @@ void SpriteSlots::drawSprites(MSurface *s) {
if ((slot._scale < 100) && (slot._scale != -1)) {
// Scaled drawing
- s->copyFrom(sprite, slot._position, slot._depth, &scene._depthSurface,
+ s->copyFrom(*sprite, slot._position, slot._depth, &scene._depthSurface,
slot._scale, flipped, sprite->getTransparencyIndex());
} else {
int xp, yp;
@@ -334,7 +334,7 @@ void SpriteSlots::drawSprites(MSurface *s) {
if (slot._depth > 1) {
// Draw the frame with depth processing
- s->copyFrom(sprite, Common::Point(xp, yp), slot._depth, &scene._depthSurface,
+ s->copyFrom(*sprite, Common::Point(xp, yp), slot._depth, &scene._depthSurface,
-1, flipped, sprite->getTransparencyIndex());
} else {
MSurface *spr = sprite;
@@ -344,7 +344,7 @@ void SpriteSlots::drawSprites(MSurface *s) {
}
// No depth, so simply draw the image
- spr->copyTo(s, Common::Point(xp, yp), sprite->getTransparencyIndex());
+ s->transBlitFrom(*spr, Common::Point(xp, yp), sprite->getTransparencyIndex());
// Free sprite if it was a flipped one
if (flipped) {
diff --git a/engines/mads/user_interface.cpp b/engines/mads/user_interface.cpp
index e4b09ff54c..8f7cb0a24b 100644
--- a/engines/mads/user_interface.cpp
+++ b/engines/mads/user_interface.cpp
@@ -112,7 +112,7 @@ void UISlots::draw(bool updateFlag, bool delFlag) {
Common::Point(dirtyArea._bounds.left, dirtyArea._bounds.top));
} else {
// Copy area
- userInterface._surface.copyTo(&userInterface, dirtyArea._bounds,
+ userInterface.blitFrom(userInterface._surface, dirtyArea._bounds,
Common::Point(dirtyArea._bounds.left, dirtyArea._bounds.top));
}
}
@@ -155,7 +155,7 @@ void UISlots::draw(bool updateFlag, bool delFlag) {
if (slot._segmentId == IMG_SPINNING_OBJECT) {
MSprite *sprite = asset->getFrame(frameNumber - 1);
- sprite->copyTo(&userInterface, slot._position,
+ userInterface.transBlitFrom(*sprite, slot._position,
sprite->getTransparencyIndex());
} else {
MSprite *sprite = asset->getFrame(frameNumber - 1);
@@ -185,7 +185,7 @@ void UISlots::draw(bool updateFlag, bool delFlag) {
// Flag area of screen as needing update
Common::Rect r = dirtyArea._bounds;
r.translate(0, scene._interfaceY);
- _vm->_screen.copyRectToScreen(r);
+ //_vm->_screen->copyRectToScreen(r);
}
}
}
@@ -339,10 +339,10 @@ UserInterface::UserInterface(MADSEngine *vm) : _vm(vm), _dirtyAreas(vm),
Common::fill(&_categoryIndexes[0], &_categoryIndexes[7], 0);
// Map the user interface to the bottom of the game's screen surface
- byte *pData = _vm->_screen.getBasePtr(0, MADS_SCENE_HEIGHT);
- setPixels(pData, MADS_SCREEN_WIDTH, MADS_INTERFACE_HEIGHT);
+ create(*_vm->_screen, Common::Rect(0, MADS_SCENE_HEIGHT, MADS_SCREEN_WIDTH,
+ MADS_SCREEN_HEIGHT));
- _surface.setSize(MADS_SCREEN_WIDTH, MADS_INTERFACE_HEIGHT);
+ _surface.create(MADS_SCREEN_WIDTH, MADS_INTERFACE_HEIGHT);
}
void UserInterface::load(const Common::String &resName) {
@@ -367,7 +367,7 @@ void UserInterface::load(const Common::String &resName) {
// Read in the surface data
Common::SeekableReadStream *pixelsStream = madsPack.getItemStream(1);
- pixelsStream->read(_surface.getData(), MADS_SCREEN_WIDTH * MADS_INTERFACE_HEIGHT);
+ pixelsStream->read(_surface.getPixels(), MADS_SCREEN_WIDTH * MADS_INTERFACE_HEIGHT);
delete pixelsStream;
}
@@ -390,7 +390,7 @@ void UserInterface::setup(InputMode inputMode) {
resName += ".INT";
load(resName);
- _surface.copyTo(this);
+ blitFrom(_surface);
}
_vm->_game->_screenObjects._inputMode = inputMode;
@@ -455,9 +455,9 @@ void UserInterface::mergeFrom(MSurface *src, const Common::Rect &srcBounds,
// Copy the specified area
- byte *data = src->getData();
- byte *srcPtr = data + (src->getWidth() * copyRect.top + copyRect.left);
- byte *destPtr = (byte *)this->pixels + (destY * getWidth()) + destX;
+ byte *data = src->getPixels();
+ byte *srcPtr = data + (src->w * copyRect.top + copyRect.left);
+ byte *destPtr = (byte *)getPixels() + (destY * this->w) + destX;
for (int rowCtr = 0; rowCtr < copyRect.height(); ++rowCtr) {
// Process each line of the area
@@ -468,8 +468,8 @@ void UserInterface::mergeFrom(MSurface *src, const Common::Rect &srcBounds,
destPtr[xCtr] = srcPtr[xCtr];
}
- srcPtr += src->getWidth();
- destPtr += getWidth();
+ srcPtr += src->w;
+ destPtr += this->w;
}
}
@@ -593,7 +593,7 @@ void UserInterface::scrollbarChanged() {
_uiSlots.add(r);
_uiSlots.draw(false, false);
drawScroller();
- updateRect(r);
+// updateRect(r);
}
void UserInterface::writeVocab(ScrCategory category, int id) {
@@ -1012,7 +1012,7 @@ void UserInterface::selectObject(int invIndex) {
_uiSlots.add(bounds);
_uiSlots.draw(false, false);
drawItemVocabList();
- updateRect(bounds);
+ //updateRect(bounds);
}
}
@@ -1036,7 +1036,7 @@ void UserInterface::updateSelection(ScrCategory category, int newIndex, int *idx
_uiSlots.add(bounds);
_uiSlots.draw(false, false);
drawInventoryList();
- updateRect(bounds);
+ //updateRect(bounds);
_inventoryChanged = false;
if (invList.size() < 2) {
@@ -1052,25 +1052,19 @@ void UserInterface::updateSelection(ScrCategory category, int newIndex, int *idx
if (oldIndex >= 0) {
writeVocab(category, oldIndex);
- if (getBounds(category, oldIndex, bounds))
- updateRect(bounds);
+/* if (getBounds(category, oldIndex, bounds))
+ updateRect(bounds); */
}
if (newIndex >= 0) {
writeVocab(category, newIndex);
- if (getBounds(category, newIndex, bounds))
- updateRect(bounds);
+/* if (getBounds(category, newIndex, bounds))
+ updateRect(bounds); */
}
}
}
-void UserInterface::updateRect(const Common::Rect &bounds) {
- Common::Rect r = bounds;
- r.translate(0, MADS_SCENE_HEIGHT);
- _vm->_screen.copyRectToScreen(r);
-}
-
void UserInterface::scrollerChanged() {
warning("TODO: scrollerChanged");
}
diff --git a/engines/mads/user_interface.h b/engines/mads/user_interface.h
index 60cc1f736d..9232dc1bb1 100644
--- a/engines/mads/user_interface.h
+++ b/engines/mads/user_interface.h
@@ -190,8 +190,6 @@ private:
* Draw a UI textual element
*/
void writeVocab(ScrCategory category, int id);
-
- void updateRect(const Common::Rect &bounds);
public:
MSurface _surface;
UISlots _uiSlots;
diff --git a/engines/saga/interface.cpp b/engines/saga/interface.cpp
index cb42ac0aaa..ad940aaf8b 100644
--- a/engines/saga/interface.cpp
+++ b/engines/saga/interface.cpp
@@ -1862,8 +1862,10 @@ void Interface::drawStatusBar() {
int stringWidth;
int color;
// The default colors in the Spanish version of IHNM are shifted by one
- // Fixes bug #1848016 - "IHNM: Wrong Subtitles Color (Spanish)"
- int offset = (_vm->getLanguage() == Common::ES_ESP) ? 1 : 0;
+ // Fixes bug #1848016 - "IHNM: Wrong Subtitles Color (Spanish)". This
+ // also applies to the German and French versions (bug #7064 - "IHNM:
+ // text mistake in german version").
+ int offset = (_vm->getLanguage() == Common::ES_ESP || _vm->getLanguage() == Common::DE_DEU || _vm->getLanguage() == Common::FR_FRA) ? 1 : 0;
// Disable the status text in IHNM when the chapter is 8
if (_vm->getGameId() == GID_IHNM && _vm->_scene->currentChapterNumber() == 8)
diff --git a/engines/saga/saga.cpp b/engines/saga/saga.cpp
index 532b59d3c7..77a21e7f93 100644
--- a/engines/saga/saga.cpp
+++ b/engines/saga/saga.cpp
@@ -578,9 +578,11 @@ ColorId SagaEngine::KnownColor2ColorId(KnownColor knownColor) {
}
#ifdef ENABLE_IHNM
} else if (getGameId() == GID_IHNM) {
- // The default colors in the Spanish version of IHNM are shifted by one
- // Fixes bug #1848016 - "IHNM: Wrong Subtitles Color (Spanish)"
- int offset = (getLanguage() == Common::ES_ESP) ? 1 : 0;
+ // The default colors in the Spanish, version of IHNM are shifted by one
+ // Fixes bug #1848016 - "IHNM: Wrong Subtitles Color (Spanish)". This
+ // also applies to the German and French versions (bug #7064 - "IHNM:
+ // text mistake in german version").
+ int offset = (getLanguage() == Common::ES_ESP || getLanguage() == Common::DE_DEU || getLanguage() == Common::FR_FRA) ? 1 : 0;
switch (knownColor) {
case(kKnownColorTransparent):
diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h
index d84500cc60..76c819961e 100644
--- a/engines/sci/detection_tables.h
+++ b/engines/sci/detection_tables.h
@@ -1651,14 +1651,6 @@ static const struct ADGameDescription SciGameDescriptions[] = {
#ifdef ENABLE_SCI32
- // King's Quest 7 - English Windows (from abevi)
- // VERSION 1.65c
- {"kq7", "", {
- {"resource.000", 0, "4948e4e1506f1e1c4e1d47abfa06b7f8", 204385195},
- {"resource.map", 0, "40ccafb2195301504eba2e4f4f2c7f3d", 18925},
- AD_LISTEND},
- Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE | ADGF_CD, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
-
// King's Quest 7 - English Windows (from the King's Quest Collection)
// Executable scanning reports "2.100.002", VERSION file reports "1.4"
{"kq7", "", {
@@ -1667,6 +1659,33 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE | ADGF_CD, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ // King's Quest 7 - English Windows-interpreter-only (supplied by m_kiewitz)
+ // SCI interpreter version 2.100.002, VERSION file reports "1.51"
+ {"kq7", "", {
+ {"resource.map", 0, "838b9ff132bd6962026fee832e8a7ddb", 18697},
+ {"resource.000", 0, "eb63ea3a2c2469dc2d777d351c626404", 206626576},
+ {"resource.aud", 0, "c2a988a16053eb98c7b73a75139902a0", 217716879},
+ AD_LISTEND},
+ Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE | ADGF_CD, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
+ // King's Quest 7 - German Windows-interpreter-only (supplied by markcoolio in bug report #2727402)
+ // SCI interpreter version 2.100.002, VERSION file reports "1.51"
+ // same as English 1.51, only resource.aud/resource.sfx are different
+ {"kq7", "", {
+ {"resource.map", 0, "838b9ff132bd6962026fee832e8a7ddb", 18697},
+ {"resource.000", 0, "eb63ea3a2c2469dc2d777d351c626404", 206626576},
+ {"resource.aud", 0, "3f17bcaf8a9ff6a6c2d4de1a2078fdcc", 258119621},
+ AD_LISTEND},
+ Common::DE_DEU, Common::kPlatformWindows, ADGF_UNSTABLE | ADGF_CD, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
+ // King's Quest 7 - English Windows (from abevi)
+ // VERSION 1.65c
+ {"kq7", "", {
+ {"resource.000", 0, "4948e4e1506f1e1c4e1d47abfa06b7f8", 204385195},
+ {"resource.map", 0, "40ccafb2195301504eba2e4f4f2c7f3d", 18925},
+ AD_LISTEND},
+ Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE | ADGF_CD, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
// King's Quest 7 - English DOS (from FRG)
// SCI interpreter version 2.100.002, VERSION file reports "2.00b"
{"kq7", "", {
@@ -1683,14 +1702,6 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE | ADGF_CD, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
- // King's Quest 7 - German Windows (supplied by markcoolio in bug report #2727402)
- // SCI interpreter version 2.100.002
- {"kq7", "", {
- {"resource.map", 0, "838b9ff132bd6962026fee832e8a7ddb", 18697},
- {"resource.000", 0, "eb63ea3a2c2469dc2d777d351c626404", 206626576},
- AD_LISTEND},
- Common::DE_DEU, Common::kPlatformDOS, ADGF_UNSTABLE | ADGF_CD, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
-
// King's Quest 7 - Spanish DOS (from jvprat)
// Executable scanning reports "2.100.002", VERSION file reports "2.00"
{"kq7", "", {
@@ -2635,6 +2646,28 @@ static const struct ADGameDescription SciGameDescriptions[] = {
Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
#ifdef ENABLE_SCI32
+ // Phantasmagoria - English DOS/Windows (from csnover)
+ // Windows executable scanning reports "2.100.002" - "Aug 06 1995"
+ // DOS executable scanning reports "2.100.002" - "May 24 1995"
+ // VERSION file reports "1.000.000"
+ {"phantasmagoria", "", {
+ {"resmap.001", 0, "43c395f312a190e67b90b2c1e93a79e2", 11518},
+ {"ressci.001", 0, "3aae6559aa1df273bc542d5ac6330d75", 65844612},
+ {"resmap.002", 0, "94f142cfe8ec4107b6a42876cb603ed0", 12058},
+ {"ressci.002", 0, "3aae6559aa1df273bc542d5ac6330d75", 71588691},
+ {"resmap.003", 0, "39e9abd4501b5b6168dd07379c0be753", 12334},
+ {"ressci.003", 0, "3aae6559aa1df273bc542d5ac6330d75", 73651084},
+ {"resmap.004", 0, "434f9704658229fef322c863d2422a9a", 12556},
+ {"ressci.004", 0, "3aae6559aa1df273bc542d5ac6330d75", 75811935},
+ {"resmap.005", 0, "3ff9b4f7301800825c0ed008e091205e", 12604},
+ {"ressci.005", 0, "3aae6559aa1df273bc542d5ac6330d75", 78814934},
+ {"resmap.006", 0, "27ad413313e2a3ec3c53250e7ff5b2d1", 12532},
+ {"ressci.006", 0, "3aae6559aa1df273bc542d5ac6330d75", 77901360},
+ {"resmap.007", 0, "aa8175cfc93242af6f5e65bdceaafc0d", 7972},
+ //{"ressci.007", 0, "3aae6559aa1df273bc542d5ac6330d75", 25859038},
+ AD_LISTEND},
+ Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
// Phantasmagoria - English DOS (from jvprat)
// Executable scanning reports "2.100.002", VERSION file reports "1.100.000UK"
{"phantasmagoria", "", {
@@ -2733,7 +2766,12 @@ static const struct ADGameDescription SciGameDescriptions[] = {
Common::EN_ANY, Common::kPlatformMacintosh, ADGF_MACRESFORK | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
#ifdef ENABLE_SCI3_GAMES
- // Phantasmagoria 2 - English Windows (from jvprat)
+ // Some versions of Phantasmagoria 2 were heavily censored.
+ // Censored versions (data files are currently unknown to us): UK, Australia, first English release in Germany
+
+ // Phantasmagoria 2 - English Windows (from jvprat) - US release
+ // Note: Fully uncensored
+ //
// Executable scanning reports "3.000.000", VERSION file reports "001.0.06"
{"phantasmagoria2", "", {
{"resmap.001", 0, "0a961e135f4f7effb195158325856633", 1108},
@@ -2749,11 +2787,23 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
- // Phantasmagoria 2 - German DOS/Windows
+ // Phantasmagoria 2 - English DOS (GOG version) (supplied by littleboy in patch #1360)
+ // Note: Fully uncensored, basically the US release, but ressci.* merged into ressci.000
+ //
+ // Executable scanning reports "3.000.000" - "Dec 07 1996 09:29:03"
+ // VERSION file reports "001.0.06"
+ {"phantasmagoria2", "", {
+ {"ressci.000", 0, "c54f26d9f43f908151263254b6d97053", 108134481},
+ {"resmap.000", 0, "de154a223a9ef4ea7358b76adc38ef5b", 2956},
+ AD_LISTEND},
+ Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
+ // Phantasmagoria 2 - German DOS/Windows (supplied by AReim1982)
+ // Note: Fully uncensored, but one scene is missing probably because of a mastering error (Curtis + Therese meeting near water cooler)
+ //
// Windows executable scanning reports "unknown" - "Dec 07 1996 15:42:02"
// DOS executable scanning reports "unknown" - "Dec 07 1996 08:35:12"
// VERSION file reports "000.1.0vu" (HEX: 30 30 30 2E 31 00 2E 30 76 FA 0D 0A)
- // Supplied by AReim1982
{"phantasmagoria2", "", {
{"resmap.001", 0, "d62f48ff8bddb39503b97e33439482c9", 1114},
{"ressci.001", 0, "4ebc2b8455c74ad205ae592eec27313a", 24590716},
@@ -2767,16 +2817,6 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"ressci.005", 0, "e94005890d22dd3b7f605a2a7c025803", 68232146},
AD_LISTEND},
Common::DE_DEU, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
-
- // Phantasmagoria 2 - English DOS (GOG version) - ressci.* merged in ressci.000
- // Executable scanning reports "3.000.000" - "Dec 07 1996 09:29:03"
- // VERSION file reports "001.0.06"
- // Supplied by littleboy in patch #3112884
- {"phantasmagoria2", "", {
- {"ressci.000", 0, "c54f26d9f43f908151263254b6d97053", 108134481},
- {"resmap.000", 0, "de154a223a9ef4ea7358b76adc38ef5b", 2956},
- AD_LISTEND},
- Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
#endif // ENABLE_SCI3_GAMES
#endif // ENABLE_SCI32
diff --git a/engines/sci/engine/kernel.h b/engines/sci/engine/kernel.h
index 8321b8da82..62566a74b2 100644
--- a/engines/sci/engine/kernel.h
+++ b/engines/sci/engine/kernel.h
@@ -491,6 +491,8 @@ reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv);
reg_t kSetPalStyleRange(EngineState *s, int argc, reg_t *argv);
reg_t kGetHighPlanePri(EngineState *s, int argc, reg_t *argv);
reg_t kFrameOut(EngineState *s, int argc, reg_t *argv);
+reg_t kCelHigh32(EngineState *s, int argc, reg_t *argv);
+reg_t kCelWide32(EngineState *s, int argc, reg_t *argv);
reg_t kIsOnMe(EngineState *s, int argc, reg_t *argv); // kOnMe for SCI2, kIsOnMe for SCI2.1
reg_t kInPolygon(EngineState *s, int argc, reg_t *argv);
diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h
index a61eb5afa4..3463d05e77 100644
--- a/engines/sci/engine/kernel_tables.h
+++ b/engines/sci/engine/kernel_tables.h
@@ -461,8 +461,12 @@ static SciKernelMapEntry s_kernelMap[] = {
#ifdef ENABLE_SCI32
{ MAP_CALL(CantBeHere), SIG_SCI32, SIGFOR_ALL, "ol", NULL, NULL },
#endif
- { MAP_CALL(CelHigh), SIG_EVERYWHERE, "ii(i)", NULL, kCelHigh_workarounds },
- { MAP_CALL(CelWide), SIG_EVERYWHERE, "ii(i)", NULL, kCelWide_workarounds },
+ { MAP_CALL(CelHigh), SIG_SCI16, SIGFOR_ALL, "ii(i)", NULL, kCelHigh_workarounds },
+ { MAP_CALL(CelWide), SIG_SCI16, SIGFOR_ALL, "ii(i)", NULL, kCelWide_workarounds },
+#ifdef ENABLE_SCI32
+ { "CelHigh", kCelHigh32, SIG_SCI32, SIGFOR_ALL, "iii", NULL, NULL },
+ { "CelWide", kCelWide32, SIG_SCI32, SIGFOR_ALL, "iii", NULL, NULL },
+#endif
{ MAP_CALL(CheckFreeSpace), SIG_SCI32, SIGFOR_ALL, "r.*", NULL, NULL },
{ MAP_CALL(CheckFreeSpace), SIG_SCI11, SIGFOR_ALL, "r(i)", NULL, NULL },
{ MAP_CALL(CheckFreeSpace), SIG_EVERYWHERE, "r", NULL, NULL },
@@ -726,8 +730,8 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(WinHelp), SIG_EVERYWHERE, "(.*)", NULL, NULL },
{ MAP_CALL(GetConfig), SIG_EVERYWHERE, "ro", NULL, NULL },
{ MAP_CALL(GetSierraProfileInt), SIG_EVERYWHERE, "rri", NULL, NULL },
- { MAP_CALL(CelInfo), SIG_EVERYWHERE, "iiiiii", NULL, NULL },
- { MAP_CALL(SetLanguage), SIG_EVERYWHERE, "r", NULL, NULL },
+ { MAP_CALL(CelInfo), SIG_SINCE_SCI21MID, SIGFOR_ALL, "iiiiii", NULL, NULL },
+ { MAP_CALL(SetLanguage), SIG_SINCE_SCI21MID, SIGFOR_ALL, "r", NULL, NULL },
{ MAP_CALL(ScrollWindow), SIG_EVERYWHERE, "i(.*)", kScrollWindow_subops, NULL },
{ MAP_CALL(SetFontRes), SIG_SCI21EARLY, SIGFOR_ALL, "ii", NULL, NULL },
{ MAP_CALL(Font), SIG_SINCE_SCI21MID, SIGFOR_ALL, "i(.*)", kFont_subops, NULL },
diff --git a/engines/sci/engine/kgraphics32.cpp b/engines/sci/engine/kgraphics32.cpp
index b64aff704c..7850a10006 100644
--- a/engines/sci/engine/kgraphics32.cpp
+++ b/engines/sci/engine/kgraphics32.cpp
@@ -74,19 +74,19 @@ reg_t kIsHiRes(EngineState *s, int argc, reg_t *argv) {
reg_t kAddScreenItem(EngineState *s, int argc, reg_t *argv) {
debugC(6, kDebugLevelGraphics, "kAddScreenItem %x:%x (%s)", PRINT_REG(argv[0]), s->_segMan->getObjectName(argv[0]));
g_sci->_gfxFrameout->kernelAddScreenItem(argv[0]);
- return NULL_REG;
+ return s->r_acc;
}
reg_t kUpdateScreenItem(EngineState *s, int argc, reg_t *argv) {
debugC(7, kDebugLevelGraphics, "kUpdateScreenItem %x:%x (%s)", PRINT_REG(argv[0]), s->_segMan->getObjectName(argv[0]));
g_sci->_gfxFrameout->kernelUpdateScreenItem(argv[0]);
- return NULL_REG;
+ return s->r_acc;
}
reg_t kDeleteScreenItem(EngineState *s, int argc, reg_t *argv) {
debugC(6, kDebugLevelGraphics, "kDeleteScreenItem %x:%x (%s)", PRINT_REG(argv[0]), s->_segMan->getObjectName(argv[0]));
g_sci->_gfxFrameout->kernelDeleteScreenItem(argv[0]);
- return NULL_REG;
+ return s->r_acc;
}
reg_t kAddPlane(EngineState *s, int argc, reg_t *argv) {
@@ -114,7 +114,7 @@ reg_t kMovePlaneItems(EngineState *s, int argc, reg_t *argv) {
const bool scrollPics = argc > 3 ? argv[3].toUint16() : false;
g_sci->_gfxFrameout->kernelMovePlaneItems(plane, deltaX, deltaY, scrollPics);
- return NULL_REG;
+ return s->r_acc;
}
reg_t kAddPicAt(EngineState *s, int argc, reg_t *argv) {
@@ -125,7 +125,7 @@ reg_t kAddPicAt(EngineState *s, int argc, reg_t *argv) {
bool mirrorX = argc > 4 ? argv[4].toSint16() : false;
g_sci->_gfxFrameout->kernelAddPicAt(planeObj, pictureId, x, y, mirrorX);
- return NULL_REG;
+ return s->r_acc;
}
reg_t kGetHighPlanePri(EngineState *s, int argc, reg_t *argv) {
@@ -137,12 +137,12 @@ reg_t kFrameOut(EngineState *s, int argc, reg_t *argv) {
g_sci->_gfxFrameout->kernelFrameOut(showBits);
s->speedThrottler(16);
s->_throttleTrigger = true;
- return NULL_REG;
+ return s->r_acc;
}
reg_t kSetPalStyleRange(EngineState *s, int argc, reg_t *argv) {
g_sci->_gfxFrameout->kernelSetPalStyleRange(argv[0].toUint16(), argv[1].toUint16());
- return NULL_REG;
+ return s->r_acc;
}
reg_t kObjectIntersect(EngineState *s, int argc, reg_t *argv) {
@@ -228,7 +228,7 @@ reg_t kTextSize32(EngineState *s, int argc, reg_t *argv) {
rect[1] = make_reg(0, textRect.top);
rect[2] = make_reg(0, textRect.right - 1);
rect[3] = make_reg(0, textRect.bottom - 1);
- return NULL_REG;
+ return s->r_acc;
}
reg_t kTextWidth(EngineState *s, int argc, reg_t *argv) {
@@ -307,31 +307,50 @@ reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) {
// on the KernelMgr
g_sci->_gfxFrameout->kernelSetShowStyle(argc, planeObj, type, seconds, back, priority, animate, refFrame, pFadeArray, divisions, blackScreen);
- return NULL_REG;
+ return s->r_acc;
+}
+
+reg_t kCelHigh32(EngineState *s, int argc, reg_t *argv) {
+ GuiResourceId resourceId = argv[0].toUint16();
+ int16 loopNo = argv[1].toSint16();
+ int16 celNo = argv[2].toSint16();
+ CelObjView celObj(resourceId, loopNo, celNo);
+ return make_reg(0, mulru(celObj._height, Ratio(g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight, celObj._scaledHeight)));
+}
+
+reg_t kCelWide32(EngineState *s, int argc, reg_t *argv) {
+ GuiResourceId resourceId = argv[0].toUint16();
+ int16 loopNo = argv[1].toSint16();
+ int16 celNo = argv[2].toSint16();
+ CelObjView celObj(resourceId, loopNo, celNo);
+ return make_reg(0, mulru(celObj._width, Ratio(g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth, celObj._scaledWidth)));
}
reg_t kCelInfo(EngineState *s, int argc, reg_t *argv) {
// Used by Shivers 1, room 23601 to determine what blocks on the red door puzzle board
// are occupied by pieces already
- switch (argv[0].toUint16()) { // subops 0 - 4
- // 0 - return the view
- // 1 - return the loop
- // 2, 3 - nop
- case 4: {
- GuiResourceId viewId = argv[1].toSint16();
- int16 loopNo = argv[2].toSint16();
- int16 celNo = argv[3].toSint16();
- int16 x = argv[4].toUint16();
- int16 y = argv[5].toUint16();
- byte color = g_sci->_gfxCache->kernelViewGetColorAtCoordinate(viewId, loopNo, celNo, x, y);
- return make_reg(0, color);
- }
- default: {
- kStub(s, argc, argv);
- return s->r_acc;
- }
+ CelObjView view(argv[1].toUint16(), argv[2].toSint16(), argv[3].toSint16());
+
+ int16 result = 0;
+
+ switch (argv[0].toUint16()) {
+ case 0:
+ result = view._displace.x;
+ break;
+ case 1:
+ result = view._displace.y;
+ break;
+ case 2:
+ case 3:
+ // null operation
+ break;
+ case 4:
+ result = view.readPixel(argv[4].toSint16(), argv[5].toSint16(), view._mirrorX);
+ break;
}
+
+ return make_reg(0, result);
}
reg_t kScrollWindow(EngineState *s, int argc, reg_t *argv) {
@@ -488,13 +507,13 @@ reg_t kSetFontHeight(EngineState *s, int argc, reg_t *argv) {
// which case we could just get the font directly ourselves.
g_sci->_gfxText32->setFont(argv[0].toUint16());
g_sci->_gfxText32->_scaledHeight = (g_sci->_gfxText32->_font->getHeight() * g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight + g_sci->_gfxText32->_scaledHeight - 1) / g_sci->_gfxText32->_scaledHeight;
- return NULL_REG;
+ return make_reg(0, g_sci->_gfxText32->_scaledHeight);
}
reg_t kSetFontRes(EngineState *s, int argc, reg_t *argv) {
g_sci->_gfxText32->_scaledWidth = argv[0].toUint16();
g_sci->_gfxText32->_scaledHeight = argv[1].toUint16();
- return NULL_REG;
+ return s->r_acc;
}
reg_t kBitmap(EngineState *s, int argc, reg_t *argv) {
@@ -519,7 +538,7 @@ reg_t kBitmapCreate(EngineState *s, int argc, reg_t *argv) {
reg_t kBitmapDestroy(EngineState *s, int argc, reg_t *argv) {
s->_segMan->freeHunkEntry(argv[0]);
- return NULL_REG;
+ return s->r_acc;
}
reg_t kBitmapDrawLine(EngineState *s, int argc, reg_t *argv) {
@@ -573,7 +592,6 @@ reg_t kBitmapDrawView(EngineState *s, int argc, reg_t *argv) {
reg_t kBitmapDrawText(EngineState *s, int argc, reg_t *argv) {
// called e.g. from TextButton::createBitmap() in Torin's Passage, script 64894
- // bitmap, text, textLeft, textTop, textRight, textBottom, foreColor, backColor, skipColor, fontNo, alignment, borderColor, dimmed
BitmapResource bitmap(argv[0]);
Common::String text = s->_segMan->getString(argv[1]);
Common::Rect textRect(
@@ -604,36 +622,23 @@ reg_t kBitmapDrawText(EngineState *s, int argc, reg_t *argv) {
textCel.draw(bitmapBuffer, textRect, Common::Point(textRect.left, textRect.top), false);
s->_segMan->freeHunkEntry(textBitmapObject);
- return NULL_REG;
+ return s->r_acc;
}
reg_t kBitmapDrawColor(EngineState *s, int argc, reg_t *argv) {
- // bitmap, left, top, right, bottom, color
-
// called e.g. from TextView::init() and TextView::draw() in Torin's Passage, script 64890
- return kStubNull(s, argc + 1, argv - 1);
-#if 0
- reg_t hunkId = argv[1]; // obtained from kBitmap(0)
- uint16 x = argv[2].toUint16();
- uint16 y = argv[3].toUint16();
- uint16 fillWidth = argv[4].toUint16(); // width - 1
- uint16 fillHeight = argv[5].toUint16(); // height - 1
- uint16 back = argv[6].toUint16();
- byte *memoryPtr = s->_segMan->getHunkPointer(hunkId);
- // Get totalWidth, totalHeight
- uint16 totalWidth = READ_LE_UINT16(memoryPtr);
- uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2);
- uint16 width = MIN<uint16>(totalWidth - x, fillWidth);
- uint16 height = MIN<uint16>(totalHeight - y, fillHeight);
- byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE;
+ BitmapResource bitmap(argv[0]);
+ Common::Rect fillRect(
+ argv[1].toSint16(),
+ argv[2].toSint16(),
+ argv[3].toSint16() + 1,
+ argv[4].toSint16() + 1
+ );
- for (uint16 curY = 0; curY < height; curY++) {
- for (uint16 curX = 0; curX < width; curX++) {
- bitmap[(curY + y) * totalWidth + (curX + x)] = back;
- }
- }
-#endif
+ Buffer buffer(bitmap.getWidth(), bitmap.getHeight(), bitmap.getPixels());
+ buffer.fillRect(fillRect, argv[5].toSint16());
+ return s->r_acc;
}
reg_t kBitmapDrawBitmap(EngineState *s, int argc, reg_t *argv) {
@@ -649,9 +654,9 @@ reg_t kBitmapInvert(EngineState *s, int argc, reg_t *argv) {
}
reg_t kBitmapSetDisplace(EngineState *s, int argc, reg_t *argv) {
- // bitmap, x, y
-
- return kStubNull(s, argc + 1, argv - 1);
+ BitmapResource bitmap(argv[0]);
+ bitmap.setDisplace(Common::Point(argv[1].toSint16(), argv[2].toSint16()));
+ return s->r_acc;
}
reg_t kBitmapCreateFromView(EngineState *s, int argc, reg_t *argv) {
@@ -701,12 +706,12 @@ reg_t kAddLine(EngineState *s, int argc, reg_t *argv) {
reg_t plane = argv[0];
Common::Point startPoint(argv[1].toUint16(), argv[2].toUint16());
Common::Point endPoint(argv[3].toUint16(), argv[4].toUint16());
- // argv[5] is unknown (a number, usually 200)
+ byte priority = (byte)argv[5].toUint16();
byte color = (byte)argv[6].toUint16();
- byte priority = (byte)argv[7].toUint16();
- byte control = (byte)argv[8].toUint16();
- // argv[9] is unknown (usually a small number, 1 or 2). Thickness, perhaps?
-// return g_sci->_gfxFrameout->addPlaneLine(plane, startPoint, endPoint, color, priority, control);
+ byte style = (byte)argv[7].toUint16(); // 0: solid, 1: dashed, 2: pattern
+ byte pattern = (byte)argv[8].toUint16();
+ byte thickness = (byte)argv[9].toUint16();
+// return g_sci->_gfxFrameout->addPlaneLine(plane, startPoint, endPoint, color, priority, 0);
return s->r_acc;
#endif
}
@@ -765,7 +770,7 @@ reg_t kSetScroll(EngineState *s, int argc, reg_t *argv) {
// Used by SQ6, script 900, the datacorder reprogramming puzzle (from room 270)
reg_t kMorphOn(EngineState *s, int argc, reg_t *argv) {
g_sci->_gfxFrameout->_palMorphIsOn = true;
- return NULL_REG;
+ return s->r_acc;
}
reg_t kPaletteSetFade(EngineState *s, int argc, reg_t *argv) {
@@ -773,7 +778,7 @@ reg_t kPaletteSetFade(EngineState *s, int argc, reg_t *argv) {
uint16 toColor = argv[1].toUint16();
uint16 percent = argv[2].toUint16();
g_sci->_gfxPalette32->setFade(percent, fromColor, toColor);
- return NULL_REG;
+ return s->r_acc;
}
reg_t kPalVarySetVary(EngineState *s, int argc, reg_t *argv) {
@@ -791,18 +796,14 @@ reg_t kPalVarySetVary(EngineState *s, int argc, reg_t *argv) {
}
g_sci->_gfxPalette32->kernelPalVarySet(paletteId, percent, time, fromColor, toColor);
- return NULL_REG;
+ return s->r_acc;
}
reg_t kPalVarySetPercent(EngineState *s, int argc, reg_t *argv) {
int time = argc > 0 ? argv[0].toSint16() * 60 : 0;
int16 percent = argc > 1 ? argv[1].toSint16() : 0;
-
- // TODO: GK1 adds a third optional parameter here, at the end of chapter 1
- // (during the sunset/sunrise sequence, the parameter is 1)
-
g_sci->_gfxPalette32->setVaryPercent(percent, time, -1, -1);
- return NULL_REG;
+ return s->r_acc;
}
reg_t kPalVaryGetPercent(EngineState *s, int argc, reg_t *argv) {
@@ -811,7 +812,7 @@ reg_t kPalVaryGetPercent(EngineState *s, int argc, reg_t *argv) {
reg_t kPalVaryOff(EngineState *s, int argc, reg_t *argv) {
g_sci->_gfxPalette32->varyOff();
- return NULL_REG;
+ return s->r_acc;
}
reg_t kPalVaryMergeTarget(EngineState *s, int argc, reg_t *argv) {
@@ -823,7 +824,7 @@ reg_t kPalVaryMergeTarget(EngineState *s, int argc, reg_t *argv) {
reg_t kPalVarySetTime(EngineState *s, int argc, reg_t *argv) {
int time = argv[0].toSint16() * 60;
g_sci->_gfxPalette32->setVaryTime(time);
- return NULL_REG;
+ return s->r_acc;
}
reg_t kPalVarySetTarget(EngineState *s, int argc, reg_t *argv) {
diff --git a/engines/sci/engine/kstring.cpp b/engines/sci/engine/kstring.cpp
index f598cf7457..1c08bf597c 100644
--- a/engines/sci/engine/kstring.cpp
+++ b/engines/sci/engine/kstring.cpp
@@ -765,11 +765,14 @@ reg_t kStringCopy(EngineState *s, int argc, reg_t *argv) {
}
// The original engine ignores bad copies too
- if (index2 > string2Size)
+ if (index2 >= string2Size)
return NULL_REG;
// A count of -1 means fill the rest of the array
- uint32 count = argv[4].toSint16() == -1 ? string2Size - index2 + 1 : argv[4].toUint16();
+ uint32 count = string2Size - index2;
+ if (argv[4].toSint16() != -1) {
+ count = MIN(count, (uint32)argv[4].toUint16());
+ }
// reg_t strAddress = argv[0];
SciString *string1 = s->_segMan->lookupString(argv[0]);
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index ae7ab431f8..fcb65157d8 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -1012,6 +1012,26 @@ void gamestate_afterRestoreFixUp(EngineState *s, int savegameId) {
g_sci->_gfxMenu->kernelSetAttribute(1025 >> 8, 1025 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Status -> Statistics
g_sci->_gfxMenu->kernelSetAttribute(1026 >> 8, 1026 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Status -> Goals
break;
+ case GID_KQ6:
+ if (g_sci->isCD()) {
+ // WORKAROUND:
+ // For the CD version of King's Quest 6, set global depending on current hires/lowres state
+ // The game sets a global at the start depending on it and some things check that global
+ // instead of checking platform like for example the game action menu.
+ // This never happened in the original interpreter, because the original DOS interpreter
+ // was only capable of lowres graphics and the original Windows 3.11 interpreter was only capable
+ // of hires graphics. Saved games were not compatible between those two.
+ // Which means saving during lowres mode, then going into hires mode and restoring that saved game,
+ // will result in some graphics being incorrect (lowres).
+ // That's why we are setting the global after restoring a saved game depending on hires/lowres state.
+ // The CD demo of KQ6 does the same and uses the exact same global.
+ if ((g_sci->getPlatform() == Common::kPlatformWindows) || (g_sci->forceHiresGraphics())) {
+ s->variables[VAR_GLOBAL][0xA9].setOffset(1);
+ } else {
+ s->variables[VAR_GLOBAL][0xA9].setOffset(0);
+ }
+ }
+ break;
case GID_PQ2:
// HACK: Same as above - enable the save game menu option when loading in PQ2 (bug #6875).
// It gets disabled in the game's death screen.
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index a4e19dc8b9..3832f4cf04 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -378,6 +378,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_SQ6, -1, 64950, -1, "Feature", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // called when pressing "Start game" in the main menu, when entering the Orion's Belt bar (room 300), and perhaps other places
{ GID_SQ6, -1, 64964, 0, "DPath", "init", NULL, 1, { WORKAROUND_FAKE, 0 } }, // during the game
{ GID_TORIN, -1, 64017, 0, "oFlags", "clear", NULL, 0, { WORKAROUND_FAKE, 0 } }, // entering Torin's home in the French version
+ { GID_TORIN, 10000, 64029, 0, "oMessager", "nextMsg", NULL, 3, { WORKAROUND_FAKE, 0 } }, // start of chapter one
SCI_WORKAROUNDENTRY_TERMINATOR
};
diff --git a/engines/sci/graphics/cache.cpp b/engines/sci/graphics/cache.cpp
index 59af8334eb..fb1f557ad6 100644
--- a/engines/sci/graphics/cache.cpp
+++ b/engines/sci/graphics/cache.cpp
@@ -102,8 +102,4 @@ int16 GfxCache::kernelViewGetCelCount(GuiResourceId viewId, int16 loopNo) {
return getView(viewId)->getCelCount(loopNo);
}
-byte GfxCache::kernelViewGetColorAtCoordinate(GuiResourceId viewId, int16 loopNo, int16 celNo, int16 x, int16 y) {
- return getView(viewId)->getColorAtCoordinate(loopNo, celNo, x, y);
-}
-
} // End of namespace Sci
diff --git a/engines/sci/graphics/cache.h b/engines/sci/graphics/cache.h
index 33fa4fe399..61952718a9 100644
--- a/engines/sci/graphics/cache.h
+++ b/engines/sci/graphics/cache.h
@@ -49,8 +49,6 @@ public:
int16 kernelViewGetLoopCount(GuiResourceId viewId);
int16 kernelViewGetCelCount(GuiResourceId viewId, int16 loopNo);
- byte kernelViewGetColorAtCoordinate(GuiResourceId viewId, int16 loopNo, int16 celNo, int16 x, int16 y);
-
private:
void purgeFontCache();
void purgeViewCache();
diff --git a/engines/sci/graphics/celobj32.cpp b/engines/sci/graphics/celobj32.cpp
index acf499308a..693bc5f196 100644
--- a/engines/sci/graphics/celobj32.cpp
+++ b/engines/sci/graphics/celobj32.cpp
@@ -27,6 +27,7 @@
#include "sci/graphics/frameout.h"
#include "sci/graphics/palette32.h"
#include "sci/graphics/picture.h"
+#include "sci/graphics/remap.h"
#include "sci/graphics/text32.h"
#include "sci/graphics/view.h"
@@ -109,25 +110,42 @@ void CelObj::deinit() {
template<bool FLIP, typename READER>
struct SCALER_NoScale {
+#ifndef NDEBUG
+ const byte *_rowEdge;
+#endif
const byte *_row;
READER _reader;
const int16 _lastIndex;
+ const int16 _sourceX;
+ const int16 _sourceY;
- SCALER_NoScale(const CelObj &celObj, const int16 maxWidth) :
+ SCALER_NoScale(const CelObj &celObj, const int16 maxWidth, const Common::Point &scaledPosition) :
_reader(celObj, FLIP ? celObj._width : maxWidth),
- _lastIndex(celObj._width - 1) {}
+ _lastIndex(celObj._width - 1),
+ _sourceX(scaledPosition.x),
+ _sourceY(scaledPosition.y) {}
- inline void setSource(const int16 x, const int16 targetY, const int16 scaledPosY) {
- _row = _reader.getRow(targetY - scaledPosY);
+ inline void setTarget(const int16 x, const int16 y) {
+ _row = _reader.getRow(y - _sourceY);
if (FLIP) {
- _row += _lastIndex - x;
+#ifndef NDEBUG
+ _rowEdge = _row - 1;
+#endif
+ _row += _lastIndex - (x - _sourceX);
+ assert(_row > _rowEdge);
} else {
- _row += x;
+#ifndef NDEBUG
+ _rowEdge = _row + _lastIndex + 1;
+#endif
+ _row += x - _sourceX;
+ assert(_row < _rowEdge);
}
}
inline byte read() {
+ assert(_row != _rowEdge);
+
if (FLIP) {
return *_row--;
} else {
@@ -138,58 +156,96 @@ struct SCALER_NoScale {
template<bool FLIP, typename READER>
struct SCALER_Scale {
+#ifndef NDEBUG
+ int16 _maxX;
+#endif
const byte *_row;
READER _reader;
- const CelScalerTable *_table;
int16 _x;
- const uint16 _lastIndex;
+ static int16 _valuesX[1024];
+ static int16 _valuesY[1024];
- SCALER_Scale(const CelObj &celObj, const int16 maxWidth, const Ratio scaleX, const Ratio scaleY) :
+ SCALER_Scale(const CelObj &celObj, const Common::Rect &targetRect, const Common::Point &scaledPosition, const Ratio scaleX, const Ratio scaleY) :
+#ifndef NDEBUG
+ _maxX(targetRect.right - 1),
+#endif
// The maximum width of the scaled object may not be as
// wide as the source data it requires if downscaling,
// so just always make the reader decompress an entire
// line of source data when scaling
- _reader(celObj, celObj._width),
- _table(CelObj::_scaler->getScalerTable(scaleX, scaleY)),
- _lastIndex(maxWidth - 1) {}
-
- inline void setSource(const int16 x, const int16 targetY, const int16 scaledPosY) {
- // look up both targetY + scaledPosY in here, only subtract afterwards
- // otherwise y won't be correct all the time when uneven scaling is used (for example 5:12)
- int16 y = _table->valuesY[targetY] - _table->valuesY[scaledPosY];
- _row = _reader.getRow(y);
+ _reader(celObj, celObj._width) {
+ // In order for scaling ratios to apply equally across objects that
+ // start at different positions on the screen, the pixels that are
+ // read from the source bitmap must all use the same pattern of
+ // division. In other words, cels must follow the same scaling pattern
+ // as if they were drawn starting at an even multiple of the scaling
+ // ratio, even if they were not.
+ //
+ // To get the correct source pixel when reading out through the scaler,
+ // the engine creates a lookup table for each axis that translates
+ // directly from target positions to the indexes of source pixels using
+ // the global cadence for the given scaling ratio.
+
+ const CelScalerTable *table = CelObj::_scaler->getScalerTable(scaleX, scaleY);
+
+ const int16 unscaledX = (scaledPosition.x / scaleX).toInt();
if (FLIP) {
- _x = _lastIndex - x;
+ int lastIndex = celObj._width - 1;
+ for (int16 x = targetRect.left; x < targetRect.right; ++x) {
+ _valuesX[x] = lastIndex - (table->valuesX[x] - unscaledX);
+ }
} else {
- _x = x;
+ for (int16 x = targetRect.left; x < targetRect.right; ++x) {
+ _valuesX[x] = table->valuesX[x] - unscaledX;
+ }
+ }
+
+ const int16 unscaledY = (scaledPosition.y / scaleY).toInt();
+ for (int16 y = targetRect.top; y < targetRect.bottom; ++y) {
+ _valuesY[y] = table->valuesY[y] - unscaledY;
}
}
+ inline void setTarget(const int16 x, const int16 y) {
+ _row = _reader.getRow(_valuesY[y]);
+ _x = x;
+ assert(_x >= 0 && _x <= _maxX);
+ }
+
inline byte read() {
- if (FLIP) {
- return _row[_table->valuesX[_x--]];
- } else {
- return _row[_table->valuesX[_x++]];
- }
+ assert(_x >= 0 && _x <= _maxX);
+ return _row[_valuesX[_x++]];
}
};
+template<bool FLIP, typename READER>
+int16 SCALER_Scale<FLIP, READER>::_valuesX[1024];
+template<bool FLIP, typename READER>
+int16 SCALER_Scale<FLIP, READER>::_valuesY[1024];
+
#pragma mark -
#pragma mark CelObj - Resource readers
struct READER_Uncompressed {
private:
+#ifndef NDEBUG
+ const int16 _sourceHeight;
+#endif
byte *_pixels;
const int16 _sourceWidth;
public:
READER_Uncompressed(const CelObj &celObj, const int16) :
+#ifndef NDEBUG
+ _sourceHeight(celObj._height),
+#endif
_sourceWidth(celObj._width) {
byte *resource = celObj.getResPointer();
_pixels = resource + READ_SCI11ENDIAN_UINT32(resource + celObj._celHeaderOffset + 24);
}
inline const byte *getRow(const int16 y) const {
+ assert(y >= 0 && y < _sourceHeight);
return _pixels + y * _sourceWidth;
}
};
@@ -213,7 +269,7 @@ public:
_sourceHeight(celObj._height),
_transparentColor(celObj._transparentColor),
_maxWidth(maxWidth) {
- assert(_maxWidth <= celObj._width);
+ assert(maxWidth <= celObj._width);
byte *celHeader = _resource + celObj._celHeaderOffset;
_dataOffset = READ_SCI11ENDIAN_UINT32(celHeader + 24);
@@ -222,6 +278,7 @@ public:
}
inline const byte *getRow(const int16 y) {
+ assert(y >= 0 && y < _sourceHeight);
if (y != _y) {
// compressed data segment for row
byte *row = _resource + _dataOffset + READ_SCI11ENDIAN_UINT32(_resource + _controlOffset + y * 4);
@@ -230,7 +287,7 @@ public:
byte *literal = _resource + _uncompressedDataOffset + READ_SCI11ENDIAN_UINT32(_resource + _controlOffset + _sourceHeight * 4 + y * 4);
uint8 length;
- for (int i = 0; i < _maxWidth; i += length) {
+ for (int16 i = 0; i < _maxWidth; i += length) {
byte controlByte = *row++;
length = controlByte;
@@ -277,153 +334,101 @@ struct MAPPER_NoMDNoSkip {
}
};
+struct MAPPER_Map {
+ inline void draw(byte *target, const byte pixel, const uint8 skipColor) const {
+ if (pixel != skipColor) {
+ if (pixel < g_sci->_gfxRemap32->getStartColor()) {
+ *target = pixel;
+ } else {
+ if (g_sci->_gfxRemap32->remapEnabled(pixel))
+ *target = g_sci->_gfxRemap32->remapColor(pixel, *target);
+ }
+ }
+ }
+};
+
void CelObj::draw(Buffer &target, const ScreenItem &screenItem, const Common::Rect &targetRect) const {
- const Buffer &priorityMap = g_sci->_gfxFrameout->getPriorityMap();
const Common::Point &scaledPosition = screenItem._scaledPosition;
const Ratio &scaleX = screenItem._ratioX;
const Ratio &scaleY = screenItem._ratioY;
if (_remap) {
- if (g_sci->_gfxFrameout->_hasRemappedScreenItem) {
- const uint8 priority = MAX((int16)0, MIN((int16)255, screenItem._priority));
-
- // NOTE: In the original engine code, there was a second branch for
- // _remap here that would then call the following functions if _remap was false:
- //
- // drawHzFlip(Buffer &, Buffer &, Common::Rect &, Common::Point &, uint8)
- // drawNoFlip(Buffer &, Buffer &, Common::Rect &, Common::Point &, uint8)
- // drawUncompHzFlip(Buffer &, Buffer &, Common::Rect &, Common::Point &, uint8)
- // drawUncompNoFlip(Buffer &, Buffer &, Common::Rect &, Common::Point &, uint8)
- // scaleDraw(Buffer &, Buffer &, Ratio &, Ratio &, Common::Rect &, Common::Point &, uint8)
- // scaleDrawUncomp(Buffer &, Buffer &, Ratio &, Ratio &, Common::Rect &, Common::Point &, uint8)
- //
- // However, obviously, _remap cannot be false here. This dead code branch existed in
- // at least SCI2/GK1 and SCI2.1/SQ6.
-
+ // NOTE: In the original code this check was `g_Remap_numActiveRemaps && _remap`,
+ // but since we are already in a `_remap` branch, there is no reason to check it
+ // again
+ if (g_sci->_gfxRemap32->getRemapCount()) {
if (scaleX.isOne() && scaleY.isOne()) {
if (_compressionType == kCelCompressionNone) {
if (_drawMirrored) {
- drawUncompHzFlipMap(target, priorityMap, targetRect, scaledPosition, priority);
+ drawUncompHzFlipMap(target, targetRect, scaledPosition);
} else {
- drawUncompNoFlipMap(target, priorityMap, targetRect, scaledPosition, priority);
+ drawUncompNoFlipMap(target, targetRect, scaledPosition);
}
} else {
if (_drawMirrored) {
- drawHzFlipMap(target, priorityMap, targetRect, scaledPosition, priority);
+ drawHzFlipMap(target, targetRect, scaledPosition);
} else {
- drawNoFlipMap(target, priorityMap, targetRect, scaledPosition, priority);
+ drawNoFlipMap(target, targetRect, scaledPosition);
}
}
} else {
if (_compressionType == kCelCompressionNone) {
- scaleDrawUncompMap(target, priorityMap, scaleX, scaleY, targetRect, scaledPosition, priority);
+ scaleDrawUncompMap(target, scaleX, scaleY, targetRect, scaledPosition);
} else {
- scaleDrawMap(target, priorityMap, scaleX, scaleY, targetRect, scaledPosition, priority);
+ scaleDrawMap(target, scaleX, scaleY, targetRect, scaledPosition);
}
}
} else {
- // NOTE: In the original code this check was `g_Remap_numActiveRemaps && _remap`,
- // but since we are already in a `_remap` branch, there is no reason to check it
- // again
- if (/* TODO: g_Remap_numActiveRemaps */ false) {
- if (scaleX.isOne() && scaleY.isOne()) {
- if (_compressionType == kCelCompressionNone) {
- if (_drawMirrored) {
- drawUncompHzFlipMap(target, targetRect, scaledPosition);
- } else {
- drawUncompNoFlipMap(target, targetRect, scaledPosition);
- }
+ if (scaleX.isOne() && scaleY.isOne()) {
+ if (_compressionType == kCelCompressionNone) {
+ if (_drawMirrored) {
+ drawUncompHzFlip(target, targetRect, scaledPosition);
} else {
- if (_drawMirrored) {
- drawHzFlipMap(target, targetRect, scaledPosition);
- } else {
- drawNoFlipMap(target, targetRect, scaledPosition);
- }
+ drawUncompNoFlip(target, targetRect, scaledPosition);
}
} else {
- if (_compressionType == kCelCompressionNone) {
- scaleDrawUncompMap(target, scaleX, scaleY, targetRect, scaledPosition);
+ if (_drawMirrored) {
+ drawHzFlip(target, targetRect, scaledPosition);
} else {
- scaleDrawMap(target, scaleX, scaleY, targetRect, scaledPosition);
+ drawNoFlip(target, targetRect, scaledPosition);
}
}
} else {
- if (scaleX.isOne() && scaleY.isOne()) {
- if (_compressionType == kCelCompressionNone) {
- if (_drawMirrored) {
- drawUncompHzFlip(target, targetRect, scaledPosition);
- } else {
- drawUncompNoFlip(target, targetRect, scaledPosition);
- }
- } else {
- if (_drawMirrored) {
- drawHzFlip(target, targetRect, scaledPosition);
- } else {
- drawNoFlip(target, targetRect, scaledPosition);
- }
- }
+ if (_compressionType == kCelCompressionNone) {
+ scaleDrawUncomp(target, scaleX, scaleY, targetRect, scaledPosition);
} else {
- if (_compressionType == kCelCompressionNone) {
- scaleDrawUncomp(target, scaleX, scaleY, targetRect, scaledPosition);
- } else {
- scaleDraw(target, scaleX, scaleY, targetRect, scaledPosition);
- }
+ scaleDraw(target, scaleX, scaleY, targetRect, scaledPosition);
}
}
}
} else {
- if (g_sci->_gfxFrameout->_hasRemappedScreenItem) {
- const uint8 priority = MAX((int16)0, MIN((int16)255, screenItem._priority));
- if (scaleX.isOne() && scaleY.isOne()) {
- if (_compressionType == kCelCompressionNone) {
+ if (scaleX.isOne() && scaleY.isOne()) {
+ if (_compressionType == kCelCompressionNone) {
+ if (_transparent) {
if (_drawMirrored) {
- drawUncompHzFlipNoMD(target, priorityMap, targetRect, scaledPosition, priority);
+ drawUncompHzFlipNoMD(target, targetRect, scaledPosition);
} else {
- drawUncompNoFlipNoMD(target, priorityMap, targetRect, scaledPosition, priority);
+ drawUncompNoFlipNoMD(target, targetRect, scaledPosition);
}
} else {
if (_drawMirrored) {
- drawHzFlipNoMD(target, priorityMap, targetRect, scaledPosition, priority);
+ drawUncompHzFlipNoMDNoSkip(target, targetRect, scaledPosition);
} else {
- drawNoFlipNoMD(target, priorityMap, targetRect, scaledPosition, priority);
+ drawUncompNoFlipNoMDNoSkip(target, targetRect, scaledPosition);
}
}
} else {
- if (_compressionType == kCelCompressionNone) {
- scaleDrawUncompNoMD(target, priorityMap, scaleX, scaleY, targetRect, scaledPosition, priority);
+ if (_drawMirrored) {
+ drawHzFlipNoMD(target, targetRect, scaledPosition);
} else {
- scaleDrawNoMD(target, priorityMap, scaleX, scaleY, targetRect, scaledPosition, priority);
+ drawNoFlipNoMD(target, targetRect, scaledPosition);
}
}
} else {
- if (scaleX.isOne() && scaleY.isOne()) {
- if (_compressionType == kCelCompressionNone) {
- if (_transparent) {
- if (_drawMirrored) {
- drawUncompHzFlipNoMD(target, targetRect, scaledPosition);
- } else {
- drawUncompNoFlipNoMD(target, targetRect, scaledPosition);
- }
- } else {
- if (_drawMirrored) {
- drawUncompHzFlipNoMDNoSkip(target, targetRect, scaledPosition);
- } else {
- drawUncompNoFlipNoMDNoSkip(target, targetRect, scaledPosition);
- }
- }
- } else {
- if (_drawMirrored) {
- drawHzFlipNoMD(target, targetRect, scaledPosition);
- } else {
- drawNoFlipNoMD(target, targetRect, scaledPosition);
- }
- }
+ if (_compressionType == kCelCompressionNone) {
+ scaleDrawUncompNoMD(target, scaleX, scaleY, targetRect, scaledPosition);
} else {
- if (_compressionType == kCelCompressionNone) {
- scaleDrawUncompNoMD(target, scaleX, scaleY, targetRect, scaledPosition);
- } else {
- scaleDrawNoMD(target, scaleX, scaleY, targetRect, scaledPosition);
- }
+ scaleDrawNoMD(target, scaleX, scaleY, targetRect, scaledPosition);
}
}
}
@@ -577,18 +582,15 @@ struct RENDERER {
_skipColor(skipColor) {}
inline void draw(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const {
- const int16 sourceX = targetRect.left - scaledPosition.x;
- //const int16 sourceY = targetRect.top - scaledPosition.y;
-
byte *targetPixel = (byte *)target.getPixels() + target.screenWidth * targetRect.top + targetRect.left;
const int16 skipStride = target.screenWidth - targetRect.width();
const int16 targetWidth = targetRect.width();
const int16 targetHeight = targetRect.height();
- for (int y = 0; y < targetHeight; ++y) {
- _scaler.setSource(sourceX, targetRect.top + y, scaledPosition.y);
+ for (int16 y = 0; y < targetHeight; ++y) {
+ _scaler.setTarget(targetRect.left, targetRect.top + y);
- for (int x = 0; x < targetWidth; ++x) {
+ for (int16 x = 0; x < targetWidth; ++x) {
_mapper.draw(targetPixel++, _scaler.read(), _skipColor);
}
@@ -601,7 +603,7 @@ template<typename MAPPER, typename SCALER>
void CelObj::render(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const {
MAPPER mapper;
- SCALER scaler(*this, targetRect.left - scaledPosition.x + targetRect.width());
+ SCALER scaler(*this, targetRect.left - scaledPosition.x + targetRect.width(), scaledPosition);
RENDERER<MAPPER, SCALER> renderer(mapper, scaler, _transparentColor);
renderer.draw(target, targetRect, scaledPosition);
}
@@ -610,7 +612,7 @@ template<typename MAPPER, typename SCALER>
void CelObj::render(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, const Ratio &scaleX, const Ratio &scaleY) const {
MAPPER mapper;
- SCALER scaler(*this, targetRect.left - scaledPosition.x + targetRect.width(), scaleX, scaleY);
+ SCALER scaler(*this, targetRect, scaledPosition, scaleX, scaleY);
RENDERER<MAPPER, SCALER> renderer(mapper, scaler, _transparentColor);
renderer.draw(target, targetRect, scaledPosition);
}
@@ -623,49 +625,60 @@ void CelObj::drawHzFlip(Buffer &target, const Common::Rect &targetRect, const Co
debug("drawHzFlip");
dummyFill(target, targetRect);
}
+
void CelObj::drawNoFlip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const {
debug("drawNoFlip");
dummyFill(target, targetRect);
}
+
void CelObj::drawUncompNoFlip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const {
debug("drawUncompNoFlip");
dummyFill(target, targetRect);
}
+
void CelObj::drawUncompHzFlip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const {
debug("drawUncompHzFlip");
dummyFill(target, targetRect);
}
+
void CelObj::scaleDraw(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const {
debug("scaleDraw");
dummyFill(target, targetRect);
}
+
void CelObj::scaleDrawUncomp(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const {
debug("scaleDrawUncomp");
dummyFill(target, targetRect);
}
+
void CelObj::drawHzFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const {
- debug("drawHzFlipMap");
- dummyFill(target, targetRect);
+ render<MAPPER_Map, SCALER_NoScale<true, READER_Compressed> >(target, targetRect, scaledPosition);
}
+
void CelObj::drawNoFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const {
- debug("drawNoFlipMap");
- dummyFill(target, targetRect);
+ render<MAPPER_Map, SCALER_NoScale<false, READER_Compressed> >(target, targetRect, scaledPosition);
}
+
void CelObj::drawUncompNoFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const {
- debug("drawUncompNoFlipMap");
- dummyFill(target, targetRect);
+ render<MAPPER_Map, SCALER_NoScale<false, READER_Uncompressed> >(target, targetRect, scaledPosition);
}
+
void CelObj::drawUncompHzFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const {
- debug("drawUncompHzFlipMap");
- dummyFill(target, targetRect);
+ render<MAPPER_Map, SCALER_NoScale<true, READER_Uncompressed> >(target, targetRect, scaledPosition);
}
+
void CelObj::scaleDrawMap(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const {
- debug("scaleDrawMap");
- dummyFill(target, targetRect);
+ if (_drawMirrored)
+ render<MAPPER_Map, SCALER_Scale<true, READER_Compressed> >(target, targetRect, scaledPosition, scaleX, scaleY);
+ else
+ render<MAPPER_Map, SCALER_Scale<false, READER_Compressed> >(target, targetRect, scaledPosition, scaleX, scaleY);
}
+
void CelObj::scaleDrawUncompMap(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const {
- debug("scaleDrawUncompMap");
- dummyFill(target, targetRect);
+ if (_drawMirrored)
+ render<MAPPER_Map, SCALER_Scale<true, READER_Uncompressed> >(target, targetRect, scaledPosition, scaleX, scaleY);
+ else
+ render<MAPPER_Map, SCALER_Scale<false, READER_Uncompressed> >(target, targetRect, scaledPosition, scaleX, scaleY);
}
void CelObj::drawNoFlipNoMD(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const {
@@ -683,43 +696,29 @@ void CelObj::drawUncompNoFlipNoMD(Buffer &target, const Common::Rect &targetRect
void CelObj::drawUncompNoFlipNoMDNoSkip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const {
render<MAPPER_NoMDNoSkip, SCALER_NoScale<false, READER_Uncompressed> >(target, targetRect, scaledPosition);
}
+
void CelObj::drawUncompHzFlipNoMD(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const {
render<MAPPER_NoMD, SCALER_NoScale<true, READER_Uncompressed> >(target, targetRect, scaledPosition);
}
+
void CelObj::drawUncompHzFlipNoMDNoSkip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const {
render<MAPPER_NoMDNoSkip, SCALER_NoScale<true, READER_Uncompressed> >(target, targetRect, scaledPosition);
}
void CelObj::scaleDrawNoMD(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const {
- if (_drawMirrored) {
+ if (_drawMirrored)
render<MAPPER_NoMD, SCALER_Scale<true, READER_Compressed> >(target, targetRect, scaledPosition, scaleX, scaleY);
- } else {
+ else
render<MAPPER_NoMD, SCALER_Scale<false, READER_Compressed> >(target, targetRect, scaledPosition, scaleX, scaleY);
- }
}
void CelObj::scaleDrawUncompNoMD(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const {
- if (_drawMirrored) {
+ if (_drawMirrored)
render<MAPPER_NoMD, SCALER_Scale<true, READER_Uncompressed> >(target, targetRect, scaledPosition, scaleX, scaleY);
- } else {
+ else
render<MAPPER_NoMD, SCALER_Scale<false, READER_Uncompressed> >(target, targetRect, scaledPosition, scaleX, scaleY);
- }
}
-// TODO: These functions may all be vestigial.
-void CelObj::drawHzFlipMap(Buffer &target, const Buffer &priorityMap, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const {}
-void CelObj::drawNoFlipMap(Buffer &target, const Buffer &priorityMap, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const {}
-void CelObj::drawUncompNoFlipMap(Buffer &target, const Buffer &priorityMap, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const {}
-void CelObj::drawUncompHzFlipMap(Buffer &target, const Buffer &priorityMap, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const {}
-void CelObj::scaleDrawMap(Buffer &target, const Buffer &priorityMap, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const {}
-void CelObj::scaleDrawUncompMap(Buffer &target, const Buffer &priorityMap, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const {}
-void CelObj::drawHzFlipNoMD(Buffer &target, const Buffer &priorityMap, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const {}
-void CelObj::drawNoFlipNoMD(Buffer &target, const Buffer &priorityMap, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const {}
-void CelObj::drawUncompNoFlipNoMD(Buffer &target, const Buffer &priorityMap, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const {}
-void CelObj::drawUncompHzFlipNoMD(Buffer &target, const Buffer &priorityMap, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const {}
-void CelObj::scaleDrawNoMD(Buffer &target, const Buffer &priorityMap, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const {}
-void CelObj::scaleDrawUncompNoMD(Buffer &target, const Buffer &priorityMap, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const {}
-
#pragma mark -
#pragma mark CelObjView
CelObjView::CelObjView(const GuiResourceId viewId, const int16 loopNo, const int16 celNo) {
@@ -835,8 +834,8 @@ CelObjView::CelObjView(const GuiResourceId viewId, const int16 loopNo, const int
bool CelObjView::analyzeUncompressedForRemap() const {
byte *pixels = getResPointer() + READ_SCI11ENDIAN_UINT32(getResPointer() + _celHeaderOffset + 24);
for (int i = 0; i < _width * _height; ++i) {
- uint8 pixel = pixels[i];
- if (/* TODO: pixel >= Remap::minRemapColor && pixel <= Remap::maxRemapColor */ false && pixel != _transparentColor) {
+ byte pixel = pixels[i];
+ if (pixel >= g_sci->_gfxRemap32->getStartColor() && pixel <= g_sci->_gfxRemap32->getEndColor() && pixel != _transparentColor) {
return true;
}
}
@@ -844,7 +843,16 @@ bool CelObjView::analyzeUncompressedForRemap() const {
}
bool CelObjView::analyzeForRemap() const {
- // TODO: Implement decompression and analysis
+ READER_Compressed reader(*this, _width);
+ for (int y = 0; y < _height; y++) {
+ const byte *curRow = reader.getRow(y);
+ for (int x = 0; x < _width; x++) {
+ byte pixel = curRow[x];
+ if (pixel >= g_sci->_gfxRemap32->getStartColor() && pixel <= g_sci->_gfxRemap32->getEndColor() && pixel != _transparentColor) {
+ return true;
+ }
+ }
+ }
return false;
}
diff --git a/engines/sci/graphics/celobj32.h b/engines/sci/graphics/celobj32.h
index 8d030cfd4a..0bb4b03ae2 100644
--- a/engines/sci/graphics/celobj32.h
+++ b/engines/sci/graphics/celobj32.h
@@ -104,6 +104,10 @@ struct CelInfo32 {
bitmap == other.bitmap
);
}
+
+ inline bool operator!=(const CelInfo32 &other) {
+ return !(*this == other);
+ }
};
class CelObj;
@@ -180,13 +184,16 @@ public:
CelScaler() :
_scaleTables(),
_activeIndex(0) {
- CelScalerTable &table = _scaleTables[_activeIndex];
+ CelScalerTable &table = _scaleTables[0];
table.scaleX = Ratio();
table.scaleY = Ratio();
for (int i = 0; i < ARRAYSIZE(table.valuesX); ++i) {
table.valuesX[i] = i;
table.valuesY[i] = i;
}
+ for (int i = 1; i < ARRAYSIZE(_scaleTables); ++i) {
+ _scaleTables[i] = _scaleTables[0];
+ }
}
/**
@@ -391,18 +398,15 @@ private:
void drawUncompHzFlip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void scaleDraw(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void scaleDrawUncomp(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
+
void drawHzFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void drawNoFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void drawUncompNoFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void drawUncompHzFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void scaleDrawMap(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void scaleDrawUncompMap(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
- void drawHzFlipMap(Buffer &target, const Buffer &priorityMap, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const;
- void drawNoFlipMap(Buffer &target, const Buffer &priorityMap, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const;
- void drawUncompNoFlipMap(Buffer &target, const Buffer &priorityMap, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const;
- void drawUncompHzFlipMap(Buffer &target, const Buffer &priorityMap, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const;
- void scaleDrawMap(Buffer &target, const Buffer &priorityMap, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const;
- void scaleDrawUncompMap(Buffer &target, const Buffer &priorityMap, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const;
+ // NOTE: The original includes versions of the above functions with priority parameters, which were not actually used in SCI32
+
void drawHzFlipNoMD(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void drawNoFlipNoMD(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void drawUncompNoFlipNoMD(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
@@ -411,12 +415,7 @@ private:
void drawUncompHzFlipNoMDNoSkip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void scaleDrawNoMD(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void scaleDrawUncompNoMD(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
- void drawHzFlipNoMD(Buffer &target, const Buffer &priorityMap, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const;
- void drawNoFlipNoMD(Buffer &target, const Buffer &priorityMap, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const;
- void drawUncompNoFlipNoMD(Buffer &target, const Buffer &priorityMap, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const;
- void drawUncompHzFlipNoMD(Buffer &target, const Buffer &priorityMap, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const;
- void scaleDrawNoMD(Buffer &target, const Buffer &priorityMap, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const;
- void scaleDrawUncompNoMD(Buffer &target, const Buffer &priorityMap, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition, const uint8 priority) const;
+ // NOTE: The original includes versions of the above functions with priority parameters, which were not actually used in SCI32
#pragma mark -
#pragma mark CelObj - Caching
diff --git a/engines/sci/graphics/compare.cpp b/engines/sci/graphics/compare.cpp
index 8b2d5e247a..729eeeaf81 100644
--- a/engines/sci/graphics/compare.cpp
+++ b/engines/sci/graphics/compare.cpp
@@ -158,6 +158,10 @@ reg_t GfxCompare::kernelCanBeHere(reg_t curObject, reg_t listReference) {
}
reg_t GfxCompare::kernelCantBeHere32(const reg_t curObject, const reg_t listReference) const {
+ // Most of SCI32 graphics code converts rects from the VM to exclusive
+ // rects before operating on them, but this call leverages SCI16 engine
+ // code that operates on inclusive rects, so the rect's bottom-right
+ // point is not modified like in other SCI32 kernel calls
Common::Rect checkRect(
readSelectorValue(_segMan, curObject, SELECTOR(brLeft)),
readSelectorValue(_segMan, curObject, SELECTOR(brTop)),
diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp
index b124573ba1..6454a1eb32 100644
--- a/engines/sci/graphics/frameout.cpp
+++ b/engines/sci/graphics/frameout.cpp
@@ -56,8 +56,6 @@
namespace Sci {
-// TODO/FIXME: This is partially guesswork
-
static int dissolveSequences[2][20] = {
/* SCI2.1early- */ { 3, 6, 12, 20, 48, 96, 184, 272, 576, 1280, 3232, 6912, 13568, 24576, 46080 },
/* SCI2.1mid+ */ { 0, 0, 3, 6, 12, 20, 48, 96, 184, 272, 576, 1280, 3232, 6912, 13568, 24576, 46080, 73728, 132096, 466944 }
@@ -82,7 +80,6 @@ GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAd
_showStyles(nullptr),
// TODO: Stop using _gfxScreen
_currentBuffer(screen->getDisplayWidth(), screen->getDisplayHeight(), nullptr),
- _priorityMap(screen->getDisplayWidth(), screen->getDisplayHeight(), nullptr),
_remapOccurred(false),
_frameNowVisible(false),
_screenRect(screen->getDisplayWidth(), screen->getDisplayHeight()),
@@ -118,6 +115,22 @@ GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAd
_defaultUnknownC = unknownCDefaults[1];
}
+ switch (g_sci->getGameId()) {
+ case GID_GK2:
+ case GID_LIGHTHOUSE:
+ case GID_LSL7:
+ case GID_PHANTASMAGORIA2:
+ case GID_PQSWAT:
+ case GID_TORIN:
+ case GID_RAMA:
+ _currentBuffer.scriptWidth = 640;
+ _currentBuffer.scriptHeight = 480;
+ break;
+ default:
+ // default script width for other games is 320x200
+ break;
+ }
+
// TODO: Nothing in the renderer really uses this. Currently,
// the cursor renderer does, and kLocalToGlobal/kGlobalToLocal
// do, but in the real engine (1) the cursor is handled in
@@ -448,8 +461,7 @@ void GfxFrameout::frameOut(const bool shouldShowBits, const Common::Rect &rect)
eraseLists.resize(_planes.size());
if (g_sci->_gfxRemap32->getRemapCount() > 0 && _remapOccurred) {
- // TODO
- // remapMarkRedraw();
+ remapMarkRedraw();
}
calcLists(screenItemLists, eraseLists, rect);
@@ -773,16 +785,6 @@ void GfxFrameout::drawEraseList(const RectList &eraseList, const Plane &plane) {
}
void GfxFrameout::drawScreenItemList(const DrawList &screenItemList) {
- _hasRemappedScreenItem = false;
- if (/* TODO: g_Remap_UnknownCounter2 */ false && !_priorityMap.isNull()) {
- for (DrawList::const_iterator it = screenItemList.begin(); it != screenItemList.end(); ++it) {
- if ((*it)->screenItem->getCelObj()._remap) {
- _hasRemappedScreenItem = true;
- break;
- }
- }
- }
-
for (DrawList::const_iterator it = screenItemList.begin(); it != screenItemList.end(); ++it) {
DrawItem &drawItem = **it;
mergeToShowList(drawItem.rect, _showList, _overdrawThreshold);
@@ -827,9 +829,7 @@ void GfxFrameout::palMorphFrameOut(const int8 *styleRanges, const ShowStyleEntry
Palette sourcePalette(*_palette->getNextPalette());
alterVmap(sourcePalette, sourcePalette, -1, styleRanges);
- // TODO: unsure if this is what this variable actually
- // represents, but it is the correct variable number
- int16 lastRoom = g_sci->getEngineState()->variables[VAR_GLOBAL][12].toSint16();
+ int16 prevRoom = g_sci->getEngineState()->variables[VAR_GLOBAL][12].toSint16();
Common::Rect rect(_screen->getDisplayWidth(), _screen->getDisplayHeight());
_showList.add(rect);
@@ -846,8 +846,7 @@ void GfxFrameout::palMorphFrameOut(const int8 *styleRanges, const ShowStyleEntry
eraseLists.resize(_planes.size());
if (g_sci->_gfxRemap32->getRemapCount() > 0 && _remapOccurred) {
- // TODO
- //_screen->remapMarkRedraw();
+ remapMarkRedraw();
}
calcLists(screenItemLists, eraseLists, calcRect);
@@ -871,7 +870,7 @@ void GfxFrameout::palMorphFrameOut(const int8 *styleRanges, const ShowStyleEntry
Palette nextPalette(*_palette->getNextPalette());
- if (lastRoom < 1000) {
+ if (prevRoom < 1000) {
for (int i = 0; i < ARRAYSIZE(sourcePalette.colors); ++i) {
if (styleRanges[i] == -1 || styleRanges[i] == 0) {
sourcePalette.colors[i] = nextPalette.colors[i];
@@ -895,7 +894,7 @@ void GfxFrameout::palMorphFrameOut(const int8 *styleRanges, const ShowStyleEntry
if (showStyle && showStyle->type != kShowStyleUnknown) {
// TODO: SCI2.1mid transition effects
// processEffects();
- warning("Transition not implemented!");
+ warning("Transition %d not implemented!", showStyle->type);
} else {
showBits();
}
@@ -903,13 +902,11 @@ void GfxFrameout::palMorphFrameOut(const int8 *styleRanges, const ShowStyleEntry
_frameNowVisible = true;
for (PlaneList::iterator plane = _planes.begin(); plane != _planes.end(); ++plane) {
-// TODO:
-// plane->updateRedrawAllCount();
+ (*plane)->_redrawAllCount = getScreenCount();
}
if (g_sci->_gfxRemap32->getRemapCount() > 0 && _remapOccurred) {
- // TODO
- //_screen->remapMarkRedraw();
+ remapMarkRedraw();
}
calcLists(screenItemLists, eraseLists, calcRect);
@@ -1036,7 +1033,10 @@ void GfxFrameout::alterVmap(const Palette &palette1, const Palette &palette2, co
int8 styleRangeValue = styleRanges[currentValue];
if (styleRangeValue == -1 && styleRangeValue == style) {
currentValue = pixels[pixelIndex] = clut[currentValue];
- styleRangeValue = styleRanges[clut[currentValue]];
+ // NOTE: In original engine this assignment happens outside of the
+ // condition, but if the branch is not followed the value is just
+ // going to be the same as it was before
+ styleRangeValue = styleRanges[currentValue];
}
if (
@@ -1087,44 +1087,7 @@ inline ShowStyleEntry *GfxFrameout::deleteShowStyleInternal(ShowStyleEntry *cons
lastEntry->next = showStyle->next;
}
- // NOTE: Differences from SCI2/2.1early engine:
- // 1. Memory of ShowStyle-owned objects was freed before ShowStyle was
- // removed from the linked list, but since this operation is position
- // independent, it has been moved after removal from the list for
- // consistency with SCI2.1mid+
- // 2. In SCI2, `screenItems` was a pointer to an array of pointers, so
- // extra deletes were performed here; we use an owned container object
- // instead, which is automatically freed when ShowStyle is freed
-#if 0
- if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) {
- uint8 type = showStyle->type;
-
- if (type >= 1 && type <= 10) {
- ScreenItemList &styleItems = showStyle->screenItems;
- for (ScreenItemList::iterator it = styleItems.begin(); it != styleItems.end(); ++it) {
- if (active) {
- // TODO: _screen->deleteScreenItem(showStyle->plane, *it->id);
- _screenItems.remove(*it);
- }
- delete *it;
- }
- } else if (type == 11 || type == 12) {
- if (!showStyle->bitmapMemId.isNull()) {
- _segMan->freeHunkEntry(showStyle->bitmapMemId);
- }
- if (showStyle->bitmapScreenItem != nullptr) {
- // TODO: _screen->deleteScreenItem(showStyle->plane, showStyle->bitmapScreenItem->id);
- _screenItems.remove(showStyle->bitmapScreenItem);
- delete showStyle->bitmapScreenItem;
- }
- }
- } else {
-#endif
- delete[] showStyle->fadeColorRanges;
-#if 0
- }
-#endif
-
+ delete[] showStyle->fadeColorRanges;
delete showStyle;
// TODO: Verify that this is the correct entry to return
@@ -1136,11 +1099,20 @@ inline ShowStyleEntry *GfxFrameout::deleteShowStyleInternal(ShowStyleEntry *cons
// and need to be fixed in future
// TODO: SQ6 does not use 'priority' (exists since SCI2) or 'blackScreen' (exists since SCI3);
// check to see if other versions use or if they are just always ignored
-void GfxFrameout::kernelSetShowStyle(const uint16 argc, const reg_t &planeObj, const ShowStyleType type, const int16 seconds, const int16 back, const int16 priority, const int16 animate, const int16 frameOutNow, const reg_t &pFadeArray, const int16 divisions, const int16 blackScreen) {
+void GfxFrameout::kernelSetShowStyle(const uint16 argc, const reg_t planeObj, const ShowStyleType type, const int16 seconds, const int16 back, const int16 priority, const int16 animate, const int16 frameOutNow, reg_t pFadeArray, int16 divisions, const int16 blackScreen) {
bool hasDivisions = false;
bool hasFadeArray = false;
- if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) {
+
+ // KQ7 2.0b uses a mismatched version of the Styler script (SCI2.1early script
+ // for SCI2.1mid engine), so the calls it makes to kSetShowStyle are wrong and
+ // put `divisions` where `pFadeArray` is supposed to be
+ if (getSciVersion() == SCI_VERSION_2_1_MIDDLE && g_sci->getGameId() == GID_KQ7) {
+ hasDivisions = argc > 7;
+ hasFadeArray = false;
+ divisions = argc > 7 ? pFadeArray.toSint16() : -1;
+ pFadeArray = NULL_REG;
+ } else if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) {
hasDivisions = argc > 7;
hasFadeArray = false;
} else if (getSciVersion() < SCI_VERSION_3) {
@@ -1170,20 +1142,12 @@ void GfxFrameout::kernelSetShowStyle(const uint16 argc, const reg_t &planeObj, c
error("Plane %04x:%04x is not present in active planes list", PRINT_REG(planeObj));
}
- // TODO: This is Plane.gameRect in SCI engine, not planeRect. Engine uses
- // Plane::ConvGameRectToPlaneRect to convert from gameRect to planeRect.
- // Also this never gets used by SQ6 so it is not clear what it does yet
- // Common::Rect gameRect = plane.planeRect;
-
bool createNewEntry = true;
ShowStyleEntry *entry = findShowStyleForPlane(planeObj);
if (entry != nullptr) {
+ // TODO: SCI2.1early has different criteria for show style reuse
bool useExisting = true;
- if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) {
- useExisting = plane->_planeRect.width() == entry->width && plane->_planeRect.height() == entry->height;
- }
-
if (useExisting) {
useExisting = entry->divisions == (hasDivisions ? divisions : _defaultDivisions[type]) && entry->unknownC == _defaultUnknownC[type];
}
@@ -1212,39 +1176,28 @@ void GfxFrameout::kernelSetShowStyle(const uint16 argc, const reg_t &planeObj, c
entry->divisions = hasDivisions ? divisions : _defaultDivisions[type];
entry->plane = planeObj;
-#if 0
- if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) {
- entry->bitmapMemId = NULL_REG;
- entry->screenItems.empty();
- entry->width = plane->_planeRect.width();
- entry->height = plane->_planeRect.height();
- } else {
-#endif
- entry->fadeColorRanges = nullptr;
- if (hasFadeArray) {
- // NOTE: SCI2.1mid engine does no check to verify that an array is
- // successfully retrieved, and SegMan will cause a fatal error
- // if we try to use a memory segment that is not an array
- SciArray<reg_t> *table = _segMan->lookupArray(pFadeArray);
-
- uint32 rangeCount = table->getSize();
- entry->fadeColorRangesCount = rangeCount;
-
- // NOTE: SCI engine code always allocates memory even if the range
- // table has no entries, but this does not really make sense, so
- // we avoid the allocation call in this case
- if (rangeCount > 0) {
- entry->fadeColorRanges = new uint16[rangeCount];
- for (size_t i = 0; i < rangeCount; ++i) {
- entry->fadeColorRanges[i] = table->getValue(i).toUint16();
- }
+ entry->fadeColorRanges = nullptr;
+ if (hasFadeArray) {
+ // NOTE: SCI2.1mid engine does no check to verify that an array is
+ // successfully retrieved, and SegMan will cause a fatal error
+ // if we try to use a memory segment that is not an array
+ SciArray<reg_t> *table = _segMan->lookupArray(pFadeArray);
+
+ uint32 rangeCount = table->getSize();
+ entry->fadeColorRangesCount = rangeCount;
+
+ // NOTE: SCI engine code always allocates memory even if the range
+ // table has no entries, but this does not really make sense, so
+ // we avoid the allocation call in this case
+ if (rangeCount > 0) {
+ entry->fadeColorRanges = new uint16[rangeCount];
+ for (size_t i = 0; i < rangeCount; ++i) {
+ entry->fadeColorRanges[i] = table->getValue(i).toUint16();
}
- } else {
- entry->fadeColorRangesCount = 0;
}
-#if 0
+ } else {
+ entry->fadeColorRangesCount = 0;
}
-#endif
}
// NOTE: The original engine had no nullptr check and would just crash
@@ -1261,9 +1214,6 @@ void GfxFrameout::kernelSetShowStyle(const uint16 argc, const reg_t &planeObj, c
entry->delay = (seconds * 60 + entry->divisions - 1) / entry->divisions;
if (entry->delay == 0) {
-#if 0
- if (getSciVersion() >= SCI_VERSION_2_1_MIDDLE && entry->fadeColorRanges != nullptr) {
-#endif
if (entry->fadeColorRanges != nullptr) {
delete[] entry->fadeColorRanges;
}
@@ -1277,235 +1227,13 @@ void GfxFrameout::kernelSetShowStyle(const uint16 argc, const reg_t &planeObj, c
}
if (createNewEntry) {
- // TODO: Implement SCI3, which may or may not actually have
- // the same transitions as SCI2/SCI2.1early, but implemented
- // differently
-#if 0
- if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) {
- switch (entry->type) {
- case kShowStyleHShutterIn:
- case kShowStyleHShutterOut:
- prepareShowStyleWipe(entry, priority, 2, true);
- break;
-
- case kShowStyleVShutterIn:
- case kShowStyleVShutterOut:
- prepareShowStyleWipe(entry, priority, 2, false);
- break;
-
- case kShowStyleHWipe1:
- case kShowStyleHWipe2:
- prepareShowStyleWipe(entry, priority, 1, true);
- break;
-
- case kShowStyleVWipe1:
- case kShowStyleVWipe2:
- prepareShowStyleWipe(entry, priority, 1, false);
- break;
-
- case kShowStyleIrisIn:
- case kShowStyleIrisOut:
- prepareShowStyleIris(entry, priority);
- break;
-
- case kShowStyle11:
- case kShowStyle12:
- prepareShowStylePixels(entry, priority, plane->planeRect);
- break;
-
- default:
- break;
- }
- }
-#endif
-
+ // TODO: Implement SCI2.1early and SCI3
entry->next = _showStyles;
_showStyles = entry;
}
}
}
-#if 0
-void addFrameoutEntryInternal(ShowStyleEntry *const showStyle, const int16 priority, const CelInfo32 &celInfo, const Common::Rect &rect) {
- ScreenItem *screenItem = new ScreenItem;
- screenItem->plane = showStyle->plane;
- screenItem->celInfo = celInfo;
- screenItem->celRect = rect;
- screenItem->isInList = true;
- screenItem->priority = priority;
- screenItem->visible = true;
- showStyle->screenItems.push_back(screenItem);
-}
-
-void GfxFrameout::prepareShowStyleWipe(ShowStyleEntry *const showStyle, const int16 priority, const int16 edgeCount, const bool horizontal) {
- assert(edgeCount == 1 || edgeCount == 2);
-
- const int numScreenItems = showStyle->divisions * edgeCount;
- const int extra = edgeCount > 1 ? 1 : 0;
-
- showStyle->edgeCount = edgeCount;
- showStyle->screenItems.reserve(numScreenItems);
-
- CelInfo32 celInfo;
- celInfo.bitmap = NULL_REG;
- celInfo.type = kCelObjTypeView;
- celInfo.color = showStyle->color;
-
- for (int i = 0; i < numScreenItems; ++i) {
- Common::Rect rect;
-
- if (horizontal) {
- rect.top = 0;
- rect.bottom = showStyle->height - 1;
- rect.left = (showStyle->width * i) / (showStyle->divisions * edgeCount);
- rect.right = ((i + 1) * (showStyle->width + extra)) / (showStyle->divisions * edgeCount) - 1;
- } else {
- rect.left = 0;
- rect.right = showStyle->width - 1;
- rect.top = (showStyle->height * i) / (showStyle->divisions * edgeCount);
- rect.bottom = ((i + 1) * (showStyle->height + extra)) / (showStyle->divisions * edgeCount) - 1;
- }
-
- addFrameoutEntryInternal(showStyle, priority, celInfo, rect);
-
- if (edgeCount == 2) {
- if (horizontal) {
- int temp = rect.left;
- rect.left = showStyle->width - rect.right - 1;
- rect.right = showStyle->width - temp - 1;
- } else {
- int temp = rect.top;
- rect.top = showStyle->height - rect.bottom - 1;
- rect.bottom = showStyle->height - temp - 1;
- }
-
- addFrameoutEntryInternal(showStyle, priority, celInfo, rect);
- }
- }
-}
-
-void GfxFrameout::prepareShowStyleIris(ShowStyleEntry *const showStyle, const int16 priority) {
- const int edgeCount = 4;
- const int numScreenItems = showStyle->divisions * edgeCount;
-
- showStyle->edgeCount = edgeCount;
- showStyle->screenItems.reserve(numScreenItems);
-
- CelInfo32 celInfo;
- celInfo.bitmap = NULL_REG;
- celInfo.type = kCelObjTypeView;
- celInfo.color = showStyle->color;
-
- for (int i = 0; i < numScreenItems; ++i) {
- Common::Rect rect;
-
- rect.right = showStyle->width - ((showStyle->width * i) / (showStyle->divisions * 2)) - 1;
- rect.left = (showStyle->width * i) / (showStyle->divisions * 2);
- rect.top = (showStyle->height * i) / (showStyle->divisions * 2);
- rect.bottom = ((i + 1) * (showStyle->height + 1)) / (showStyle->divisions * 2) - 1;
-
- addFrameoutEntryInternal(showStyle, priority, celInfo, rect);
-
- {
- int temp = rect.top;
- rect.top = showStyle->height - rect.bottom - 1;
- rect.bottom = showStyle->height - temp - 1;
- }
-
- addFrameoutEntryInternal(showStyle, priority, celInfo, rect);
-
- rect.top = ((i + 1) * (showStyle->height + 1)) / (showStyle->divisions * 2);
- rect.right = ((i + 1) * (showStyle->width + 1)) / (showStyle->divisions * 2) - 1;
- rect.bottom = ((i + 1) * (showStyle->height + 1)) / (showStyle->divisions * 2) - 1;
-
- addFrameoutEntryInternal(showStyle, priority, celInfo, rect);
-
- {
- int temp = rect.left;
- rect.left = showStyle->width - rect.right - 1;
- rect.right = showStyle->width - temp - 1;
- }
-
- addFrameoutEntryInternal(showStyle, priority, celInfo, rect);
- }
-}
-
-void GfxFrameout::prepareShowStylePixels(ShowStyleEntry *const showStyle, const int16 priority, const Common::Rect planeGameRect) {
- const int bitmapSize = showStyle->width * showStyle->height;
-
- // TODO: Verify that memory type 0x200 (what GK1 engine uses)
- // is Hunk type
- reg_t bitmapMemId = _segMan->allocateHunkEntry("ShowStylePixels()", bitmapSize + sizeof(GfxBitmapHeader));
- showStyle->bitmapMemId = bitmapMemId;
-
- // TODO: SCI2 GK1 uses a Bitmap constructor function to
- // do this work
- byte *bitmap = _segMan->getHunkPointer(bitmapMemId);
- GfxBitmapHeader *header = (GfxBitmapHeader *)bitmap;
- byte *bitmapData = bitmap + sizeof(GfxBitmapHeader);
-
- // TODO: These are defaults from the Bitmap constructor in
- // GK1, not specific values set by this function.
- // TODO: This probably should not even be using a struct at
- // all since this information is machine endian dependent
- // and will be reversed for Mac versions or when running
- // ScummVM on big-endian systems. GK1 used packed structs
- // everywhere so this probably worked better there too.
- header->field_18 = 36;
- header->field_1c = 36;
- memset(header, 0, sizeof(GfxBitmapHeader));
-
- header->width = showStyle->width;
- header->height = showStyle->height;
- header->field_8 = 250;
- header->size = bitmapSize;
-
- // TODO: Scaled dimensions in bitmap headers was not added
- // until SCI2.1mid. It is not clear what the right thing to
- // do here is.
- if (getSciVersion() >= SCI_VERSION_2_1_MIDDLE) {
- header->scaledWidth = _currentBuffer.scriptWidth;
- header->scaledHeight = _currentBuffer.scriptHeight;
- }
-
- Common::Rect copyRect;
- // TODO: planeGameRect is supposedly in script coordinates,
- // which are usually 320x200. If bitsSaveDisplayScreen is
- // in native resolution then seemingly this function will
- // not work properly since we will be not copy enough bits,
- // or from the correct location.
- copyRect.left = planeGameRect.left;
- copyRect.top = planeGameRect.top;
- copyRect.right = planeGameRect.left + showStyle->width;
- copyRect.bottom = planeGameRect.top + showStyle->height;
- _screen->bitsSaveDisplayScreen(copyRect, bitmapData);
-
- CelInfo32 celInfo;
- celInfo.bitmap = bitmapMemId;
- celInfo.type = kCelObjTypeMem;
-
- ScreenItem *screenItem = new ScreenItem;
-
- screenItem->position.x = 0;
- screenItem->position.y = 0;
-
- showStyle->bitmapScreenItem = screenItem;
- screenItem->priority = priority;
-
- // TODO: Have not seen/identified this particular flag yet in
- // SCI2.1mid (SQ6) engine; maybe (1) a duplicate of `created`,
- // or (2) does not exist any more, or (3) one of the other
- // still-unidentified fields. Probably need to look at the
- // GK1 source for its use in drawing algorithms to determine
- // if/how this correlates to ScreenItem members in the
- // SCI2.1mid engine.
-// screenItem->isInList = true;
-
- Plane *plane = _planes.findByObject(showStyle.plane);
- plane->_screenItemList.add(screenItem);
-}
-#endif
-
// NOTE: Different version of SCI engine support different show styles
// SCI2 implements 0, 1/3/5/7/9, 2/4/6/8/10, 11, 12, 13, 14
// SCI2.1 implements 0, 1/2/3/4/5/6/7/8/9/10/11/12/15, 13, 14
@@ -1547,53 +1275,15 @@ void GfxFrameout::processShowStyles() {
case kShowStyleWipeLeft:
case kShowStyleWipeUp:
case kShowStyleIrisOut:
-#if 0
- if (getSciVersion() >= SCI_VERSION_2_1_MIDDLE) {
-#endif
- retval = processShowStyleMorph(showStyle);
-#if 0
- } else {
- retval = processShowStyleWipe(-1, showStyle);
- }
-#endif
- break;
case kShowStyleHShutterIn:
case kShowStyleVShutterIn:
case kShowStyleWipeRight:
case kShowStyleWipeDown:
case kShowStyleIrisIn:
-#if 0
- if (getSciVersion() >= SCI_VERSION_2_1_MIDDLE) {
-#endif
- retval = processShowStyleMorph(showStyle);
-#if 0
- } else {
- retval = processShowStyleWipe(1, showStyle);
- }
-#endif
- break;
case kShowStyle11:
-#if 0
- if (getSciVersion() >= SCI_VERSION_2_1_MIDDLE) {
-#endif
- retval = processShowStyleMorph(showStyle);
-#if 0
- } else {
- retval = processShowStyle11(showStyle);
- }
-#endif
- break;
case kShowStyle12:
case kShowStyleUnknown: {
-#if 0
- if (getSciVersion() >= SCI_VERSION_2_1_MIDDLE) {
-#endif
- retval = processShowStyleMorph(showStyle);
-#if 0
- } else {
- retval = processShowStyle12(showStyle);
- }
-#endif
+ retval = processShowStyleMorph(showStyle);
break;
}
case kShowStyleFadeOut: {
@@ -1687,285 +1377,6 @@ bool GfxFrameout::processShowStyleFade(const int direction, ShowStyleEntry *cons
return false;
}
-// TODO: Rect sizes are wrong, rects in SCI are inclusive of bottom/right but
-// in ScummVM are exclusive so extra ±1 operations here are wrong
-#if 0
-bool GfxFrameout::processShowStyleWipe(const ShowStyleEntry *const style) {
- const int16 divisions = style->divisions;
- Common::Rect rect(divisions, divisions);
-
- const Plane *const plane = _visibleScreen->planeList->findByObject(style->plane);
-
- const int16 planeLeft = plane->field_4C.left;
- const int16 planeTop = plane->field_4C.top;
- const int16 planeRight = plane->field_4C.right;
- const int16 planeBottom = plane->field_4C.bottom;
- const int16 planeWidth = planeRight - planeLeft + 1;
- const int16 planeHeight = planeBottom - planeTop + 1;
-
- const int16 divisionWidth = planeWidth / divisions - 1;
- int16 shutterDivisionWidth = planeWidth / (2 * divisions);
- if (shutterDivisionWidth >= 0) {
- const int16 heightPerDivision = planeHeight / divisions;
- int16 shutterMiddleX = divisions * shutterDivisionWidth;
- for (int16 x = divisionWidth - shutterDivisionWidth; x <= divisionWidth; ++x) {
- int16 divisionTop = 0;
- for (int16 y = 0; y < heightPerDivision; ++y, divisionTop += divisions) {
- rect.top = planeTop + divisionTop;
- rect.bottom = rect.top + divisions - 1;
- rect.left = planeLeft + shutterMiddleX;
- rect.right = rect.left + divisions - 1;
- // _screen->rectList.clear();
- // _screen->rectList.add(rect);
- // showBits();
- }
- // number of divisions does not divide evenly into plane height,
- // draw the remainder
- if (planeHeight % divisions) {
- rect.top = planeTop + divisionTop;
- rect.bottom = rect.top + planeHeight % divisions - 1;
- rect.left = planeLeft + shutterMiddleX;
- rect.right = rect.left + divisions - 1;
- // _screen->rectList.clear();
- // _screen->rectList.add(rect);
- // showBits();
- }
-
- divisionTop = 0;
- for (int16 y = 0; y < heightPerDivision; ++y, divisionTop += divisions) {
- rect.top = planeTop + divisionTop;
- rect.bottom = rect.top + divisions - 1;
- rect.left = planeLeft + divisions * x;
- rect.right = rect.left + divisions - 1;
- // _screen->rectList.clear();
- // _screen->rectList.add(rect);
- // showBits();
- }
- if (planeHeight % divisions) {
- rect.top = planeTop + divisionTop;
- rect.bottom = rect.top + planeHeight % divisions - 1;
- rect.left = planeLeft + divisions * x;
- rect.right = rect.left + divisions - 1;
- // _screen->rectList.clear();
- // _screen->rectList.add(rect);
- // showBits();
- }
-
- shutterMiddleX -= divisions;
- --shutterDivisionWidth;
- }
- }
-
- if (planeWidth % divisions) {
- const int16 roundedPlaneWidth = divisions * divisionWidth;
- int16 divisionTop = 0;
- for (int16 y = 0; y < planeHeight / divisions; ++y, divisionTop += divisions) {
- rect.top = planeTop + divisionTop;
- rect.bottom = rect.top + divisions - 1;
- rect.left = planeLeft + roundedPlaneWidth;
- rect.right = rect.left + planeWidth % divisions + divisions - 1;
- // _screen->rectList.clear();
- // _screen->rectList.add(rect);
- // showBits();
- }
- if (planeHeight % divisions) {
- rect.top = planeTop + divisionTop;
- rect.bottom = rect.top + planeHeight % divisions - 1;
- rect.left = planeLeft + roundedPlaneWidth;
- rect.right = rect.left + planeWidth % divisions + divisions - 1;
- // _screen->rectList.clear();
- // _screen->rectList.add(rect);
- // showBits();
- }
- }
-
- rect.right = planeRight;
- rect.left = planeLeft;
- rect.top = planeTop;
- rect.bottom = planeBottom;
- // _screen->rectList.clear();
- // _screen->rectList.add(rect);
- // showBits();
-}
-#endif
-#if 0
-bool GfxFrameout::processShowStyleWipe(const int direction, ShowStyleEntry *const showStyle) {
- if (showStyle->currentStep < showStyle->divisions) {
- int index;
- if (direction <= 0) {
- index = showStyle->divisions - showStyle->currentStep - 1;
- } else {
- index = showStyle->currentStep;
- }
-
- index *= showStyle->edgeCount;
-
- if (showStyle->edgeCount > 0) {
- for (int i = 0; i < showStyle->edgeCount; ++i) {
- if (showStyle->fadeUp) {
- ScreenItem *screenItem = showStyle->screenItems[index + i];
- if (screenItem != nullptr) {
- // TODO: _screen->deleteScreenItem(screenItem);
- _screenItems.remove(screenItem);
-
- delete screenItem;
- showStyle->screenItems[index + i] = nullptr;
- }
- } else {
- ScreenItem *screenItem = showStyle->screenItems[index + i];
- // TODO: _screen->addScreenItem(screenItem);
- _screenItems.push_back(screenItem);
- }
- }
-
- ++showStyle->currentStep;
- showStyle->nextTick += showStyle->delay;
- }
- }
-
- if (showStyle->currentStep >= showStyle->divisions) {
- if (showStyle->fadeUp) {
- showStyle->processed = true;
- }
-
- return true;
- }
-
- return false;
-}
-
-void fillRect(byte *data, const Common::Rect &rect, const int16 color, const int16 stride) {
-
-}
-
-bool GfxFrameout::processShowStyle11(ShowStyleEntry *const showStyle) {
- int divisions = showStyle->divisions * showStyle->divisions;
-
- byte *bitmapData = _segMan->getHunkPointer(showStyle->bitmapMemId) + sizeof(GfxBitmapHeader);
-
- int ebx;
-
- if (showStyle->currentStep == 0) {
- int ctr = 0;
- int bloot = divisions;
- do {
- bloot >>= 1;
- ++ctr;
- } while (bloot != 1);
-
- showStyle->dissolveSeed = _dissolveSequenceSeeds[ctr];
- ebx = 800;
- showStyle->unknown3A = 800;
- showStyle->dissolveInitial = 800;
- } else {
- int ebx = showStyle->unknown3A;
- do {
- int eax = ebx >> 1;
- if (ebx & 1) {
- ebx = showStyle->dissolveSeed ^ eax;
- } else {
- ebx = eax;
- }
- } while (ebx >= divisions);
-
- if (ebx == showStyle->dissolveInitial) {
- ebx = 0;
- }
- }
-
- Common::Rect rect;
-
- rect.left = (showStyle->width + showStyle->divisions - 1) / showStyle->divisions;
- rect.top = (showStyle->height + showStyle->divisions - 1) / showStyle->divisions;
-
- if (showStyle->currentStep <= showStyle->divisions) {
- int ebp = 0;
- do {
- int ecx = ebx % showStyle->divisions;
-
- Common::Rect drawRect;
- drawRect.left = rect.left * ecx;
- drawRect.right = drawRect.left + rect.left - 1;
- drawRect.top = rect.top * ebx;
- drawRect.bottom = rect.top * ebx + rect.top - 1;
-
- bool doit;
- if (drawRect.right >= 0 && drawRect.bottom >= 0 && drawRect.left <= rect.right && drawRect.top <= rect.bottom) {
- doit = true;
- } else {
- doit = false;
- }
-
- if (doit) {
- if (drawRect.left < 0) {
- drawRect.left = 0;
- }
-
- if (drawRect.top < 0) {
- drawRect.top = 0;
- }
-
- if (drawRect.right > rect.right) {
- drawRect.right = rect.right;
- }
-
- if (drawRect.bottom > rect.bottom) {
- drawRect.bottom = rect.bottom;
- }
- } else {
- drawRect.right = 0;
- drawRect.bottom = 0;
- drawRect.left = 0;
- drawRect.top = 0;
- }
-
- fillRect(bitmapData, drawRect, showStyle->color, showStyle->width);
-
- int eax = ebx;
- do {
- eax >>= 1;
- if (ebx & 1) {
- ebx = showStyle->dissolveSeed;
- ebx ^= eax;
- } else {
- ebx = eax;
- }
- } while (ebx >= divisions);
-
- if (showStyle->currentStep != showStyle->divisions) {
- ebp++;
- } else {
- drawRect.left = 0;
- drawRect.top = 0;
- drawRect.right = showStyle->width - 1;
- drawRect.bottom = showStyle->height - 1;
- fillRect(bitmapData, drawRect, showStyle->color, showStyle->width);
- }
-
- } while (ebp <= showStyle->divisions);
-
- showStyle->unknown3A = ebx;
- ++showStyle->currentStep;
- showStyle->nextTick += showStyle->delay;
- // _screen->updateScreenItem(showStyle->bitmapScreenItem);
- }
-
- if (showStyle->currentStep >= showStyle->divisions) {
- if (showStyle->fadeUp) {
- showStyle->processed = true;
- }
-
- return true;
- }
-
- return false;
-}
-
-bool GfxFrameout::processShowStyle12(ShowStyleEntry *const showStyle) {
- return true;
-}
-#endif
-
void GfxFrameout::kernelFrameOut(const bool shouldShowBits) {
if (_showStyles != nullptr) {
processShowStyles();
@@ -1974,8 +1385,8 @@ void GfxFrameout::kernelFrameOut(const bool shouldShowBits) {
_palMorphIsOn = false;
} else {
// TODO: Window scroll
-// if (g_ScrollWindow) {
-// doScroll();
+// if (g_PlaneScroll) {
+// processScrolls();
// }
frameOut(shouldShowBits);
@@ -1986,7 +1397,7 @@ void GfxFrameout::kernelFrameOut(const bool shouldShowBits) {
#pragma mark Mouse cursor
reg_t GfxFrameout::kernelIsOnMe(const reg_t object, const Common::Point &position, bool checkPixel) const {
- reg_t planeObject = readSelector(_segMan, object, SELECTOR(plane));
+ const reg_t planeObject = readSelector(_segMan, object, SELECTOR(plane));
Plane *plane = _visiblePlanes.findByObject(planeObject);
if (plane == nullptr) {
return make_reg(0, 0);
@@ -1997,6 +1408,13 @@ reg_t GfxFrameout::kernelIsOnMe(const reg_t object, const Common::Point &positio
return make_reg(0, 0);
}
+ // NOTE: The original engine passed a copy of the ScreenItem into isOnMe
+ // as a hack around the fact that the screen items in `_visiblePlanes`
+ // did not have their `_celObj` pointers cleared when their CelInfo was
+ // updated by `Plane::decrementScreenItemArrayCounts`. We handle this
+ // this more intelligently by clearing `_celObj` in the copy assignment
+ // operator, which is only ever called by `decrementScreenItemArrayCounts`
+ // anyway.
return make_reg(0, isOnMe(*screenItem, *plane, position, checkPixel));
}
@@ -2053,6 +1471,13 @@ void GfxFrameout::kernelSetNowSeen(const reg_t screenItemObject) const {
writeSelectorValue(_segMan, screenItemObject, SELECTOR(nsBottom), result.bottom - 1);
}
+void GfxFrameout::remapMarkRedraw() {
+ for (PlaneList::const_iterator it = _planes.begin(); it != _planes.end(); ++it) {
+ Plane *p = *it;
+ p->remapMarkRedraw();
+ }
+}
+
#pragma mark -
#pragma mark Debugging
diff --git a/engines/sci/graphics/frameout.h b/engines/sci/graphics/frameout.h
index 22c0e14829..8ed95a00de 100644
--- a/engines/sci/graphics/frameout.h
+++ b/engines/sci/graphics/frameout.h
@@ -130,64 +130,6 @@ struct ShowStyleEntry {
bool processed;
//
- // Engine-specific properties for SCI2 through 2.1early
- //
-
- // TODO: Could union this stuff to save literally
- // several bytes of memory.
-
- /**
- * The width of the plane. Used to determine the correct
- * size of screen items for wipes.
- */
- int width;
-
- /**
- * The height of the plane. Used to determine the correct
- * size of screen items for wipes.
- */
- int height;
-
- /**
- * The number of edges that a transition operates on.
- * Slide wipe: 1 edge
- * Reveal wipe: 2 edges
- * Iris wipe: 4 edges
- */
- // TODO: I have no idea why SCI engine stores this instead
- // of a screenItems count
- int edgeCount;
-
- /**
- * Used by transition types 1 through 10.
- * One screen item per division per edge.
- */
- ScreenItemList screenItems;
-
- /**
- * Used by transition types 11 and 12. A copy of the
- * visible frame buffer.
- */
- // TODO: This is a reg_t in SCI engine; not sure if
- // we can avoid allocation through SegMan or not.
- reg_t bitmapMemId;
-
- /**
- * Used by transition types 11 and 12. A screen item
- * used to display the associated bitmap data.
- */
- ScreenItem *bitmapScreenItem;
-
- /**
- * A number used to pick pixels to dissolve by types
- * 11 and 12.
- */
- int dissolveSeed;
- int unknown3A;
- // max?
- int dissolveInitial;
-
- //
// Engine specific properties for SCI2.1mid through SCI3
//
@@ -240,6 +182,7 @@ public:
#pragma mark Screen items
private:
void deleteScreenItem(ScreenItem *screenItem, const reg_t plane);
+ void remapMarkRedraw();
public:
void kernelAddScreenItem(const reg_t object);
@@ -325,14 +268,11 @@ private:
bool processShowStyleNone(ShowStyleEntry *showStyle);
bool processShowStyleMorph(ShowStyleEntry *showStyle);
bool processShowStyleFade(const int direction, ShowStyleEntry *showStyle);
-#if 0
- bool processShowStyleWipe(const int direction, ShowStyleEntry *const showStyle);
-#endif
public:
// NOTE: This signature is taken from SCI3 Phantasmagoria 2
// and is valid for all implementations of SCI32
- void kernelSetShowStyle(const uint16 argc, const reg_t &planeObj, const ShowStyleType type, const int16 seconds, const int16 direction, const int16 priority, const int16 animate, const int16 frameOutNow, const reg_t &pFadeArray, const int16 divisions, const int16 blackScreen);
+ void kernelSetShowStyle(const uint16 argc, const reg_t planeObj, const ShowStyleType type, const int16 seconds, const int16 direction, const int16 priority, const int16 animate, const int16 frameOutNow, reg_t pFadeArray, int16 divisions, const int16 blackScreen);
#pragma mark -
#pragma mark Rendering
@@ -351,13 +291,6 @@ private:
*/
Buffer _currentBuffer;
- // TODO: In SCI2.1/SQ6, priority map pixels are not allocated
- // by default. In SCI2/GK1, pixels are allocated, but not used
- // anywhere except within CelObj::Draw in seemingly the same
- // way they are used in SCI2.1/SQ6: that is, never read, only
- // written.
- Buffer _priorityMap;
-
/**
* TODO: Documentation
*/
@@ -456,12 +389,6 @@ private:
public:
/**
- * TODO: Document
- * This is used by CelObj::Draw.
- */
- bool _hasRemappedScreenItem;
-
- /**
* Whether palMorphFrameOut should be used instead of
* frameOut for rendering. Used by kMorphOn to
* explicitly enable palMorphFrameOut for one frame.
@@ -487,11 +414,6 @@ public:
*/
void alterVmap(const Palette &palette1, const Palette &palette2, const int8 style, const int8 *const styleRanges);
- // TODO: SCI2 engine never uses priority map?
- inline Buffer &getPriorityMap() {
- return _priorityMap;
- }
-
// NOTE: This function is used within ScreenItem subsystem and assigned
// to various booleanish fields that seem to represent the state of the
// screen item (created, updated, deleted). In GK1/DOS, Phant1/m68k,
diff --git a/engines/sci/graphics/plane32.cpp b/engines/sci/graphics/plane32.cpp
index 099d4dd8c4..d05e4f79e1 100644
--- a/engines/sci/graphics/plane32.cpp
+++ b/engines/sci/graphics/plane32.cpp
@@ -27,6 +27,7 @@
#include "sci/graphics/frameout.h"
#include "sci/graphics/lists32.h"
#include "sci/graphics/plane32.h"
+#include "sci/graphics/remap.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/screen_item32.h"
@@ -317,7 +318,7 @@ void Plane::calcLists(Plane &visiblePlane, const PlaneList &planeList, DrawList
vitem != nullptr &&
!vitem->_screenRect.isEmpty()
) {
- if (/* TODO: g_Remap_numActiveRemaps */ false) { // active remaps?
+ if (g_sci->_gfxRemap32->getRemapCount()) {
mergeToRectList(vitem->_screenRect, eraseList);
} else {
eraseList.add(vitem->_screenRect);
@@ -328,7 +329,7 @@ void Plane::calcLists(Plane &visiblePlane, const PlaneList &planeList, DrawList
item->calcRects(*this);
if(!item->_screenRect.isEmpty()) {
- if (/* TODO: g_Remap_numActiveRemaps */ false) { // active remaps?
+ if (g_sci->_gfxRemap32->getRemapCount()) {
drawList.add(item, item->_screenRect);
mergeToRectList(item->_screenRect, eraseList);
} else {
@@ -338,7 +339,7 @@ void Plane::calcLists(Plane &visiblePlane, const PlaneList &planeList, DrawList
} else if (item->_updated) {
// add old rect to erase list, new item to draw list
item->calcRects(*this);
- if (/* TODO: g_Remap_numActiveRemaps */ false) { // active remaps
+ if (g_sci->_gfxRemap32->getRemapCount()) {
// if item and vitem don't overlap, ...
if (item->_screenRect.isEmpty() ||
i >= visiblePlaneItemCount ||
@@ -395,7 +396,6 @@ void Plane::calcLists(Plane &visiblePlane, const PlaneList &planeList, DrawList
// over the currently inserted entries later.
DrawList::size_type drawListSizePrimary = drawList.size();
- // NOTE: Setting this to true fixes the menu bars in GK1
if (/* TODO: dword_C6288 */ false) { // "high resolution pictures"????
_screenItemList.sort();
bool encounteredPic = false;
@@ -453,7 +453,7 @@ void Plane::calcLists(Plane &visiblePlane, const PlaneList &planeList, DrawList
}
}
- if (/* TODO: g_Remap_numActiveRemaps == 0 */ true) { // no remaps active?
+ if (g_sci->_gfxRemap32->getRemapCount() == 0) { // no remaps active?
// Add all items that overlap with items in the drawlist and have higher
// priority.
@@ -812,6 +812,17 @@ void Plane::scrollScreenItems(const int16 deltaX, const int16 deltaY, const bool
}
}
+void Plane::remapMarkRedraw() {
+ for (ScreenItemList::const_iterator screenItemPtr = _screenItemList.begin(); screenItemPtr != _screenItemList.end(); ++screenItemPtr) {
+ if (*screenItemPtr != nullptr) {
+ ScreenItem &screenItem = **screenItemPtr;
+ if (screenItem.getCelObj()._remap && !screenItem._deleted && !screenItem._created) {
+ screenItem._updated = g_sci->_gfxFrameout->getScreenCount();
+ }
+ }
+ }
+}
+
#pragma mark -
#pragma mark PlaneList
void PlaneList::add(Plane *plane) {
diff --git a/engines/sci/graphics/plane32.h b/engines/sci/graphics/plane32.h
index 51d93b78a5..770a6fa445 100644
--- a/engines/sci/graphics/plane32.h
+++ b/engines/sci/graphics/plane32.h
@@ -166,7 +166,7 @@ public:
* another plane and cleared when draw list calculation
* occurs.
*/
- int _priorityChanged; // ?
+ int _priorityChanged;
/**
* A handle to the VM object corresponding to this
@@ -182,7 +182,12 @@ public:
int16 _priority;
/**
- * TODO: Document
+ * Whether or not all screen items in this plane should
+ * be redrawn on the next frameout, instead of just
+ * the screen items marked as updated. This is set when
+ * visual changes to the plane itself are made that
+ * affect the rendering of the entire plane, and cleared
+ * once those changes are rendered by `redrawAll`.
*/
int _redrawAllCount;
@@ -430,6 +435,8 @@ public:
* and adds them to the given draw and erase lists.
*/
void redrawAll(Plane *visiblePlane, const PlaneList &planeList, DrawList &drawList, RectList &eraseList);
+
+ void remapMarkRedraw();
};
#pragma mark -
diff --git a/engines/sci/graphics/remap.cpp b/engines/sci/graphics/remap.cpp
index 999cfc7753..e331eaf971 100644
--- a/engines/sci/graphics/remap.cpp
+++ b/engines/sci/graphics/remap.cpp
@@ -32,8 +32,8 @@ namespace Sci {
#pragma mark -
#pragma mark SCI16 remapping (QFG4 demo)
-GfxRemap::GfxRemap(GfxScreen *screen, GfxPalette *palette)
- : _screen(screen), _palette(palette) {
+GfxRemap::GfxRemap(GfxPalette *palette)
+ : _palette(palette) {
_remapOn = false;
resetRemapping();
}
@@ -174,6 +174,21 @@ void GfxRemap32::setNoMatchRange(byte from, byte count) {
_noMapCount = count;
}
+bool GfxRemap32::remapEnabled(byte color) const {
+ assert(_remapEndColor - color >= 0 && _remapEndColor - color < REMAP_COLOR_COUNT);
+ const byte index = _remapEndColor - color;
+ return (_remaps[index].type != kRemappingNone);
+}
+
+byte GfxRemap32::remapColor(byte color, byte target) {
+ assert(_remapEndColor - color >= 0 && _remapEndColor - color < REMAP_COLOR_COUNT);
+ const byte index = _remapEndColor - color;
+ if (_remaps[index].type != kRemappingNone)
+ return _remaps[index].remap[target];
+ else
+ return target;
+}
+
void GfxRemap32::initColorArrays(byte index) {
Palette *curPalette = &_palette->_sysPalette;
RemapParams *curRemap = &_remaps[index];
diff --git a/engines/sci/graphics/remap.h b/engines/sci/graphics/remap.h
index cce48ec533..d012568f7f 100644
--- a/engines/sci/graphics/remap.h
+++ b/engines/sci/graphics/remap.h
@@ -46,7 +46,7 @@ enum ColorRemappingType {
*/
class GfxRemap {
public:
- GfxRemap(GfxScreen *screen, GfxPalette *_palette);
+ GfxRemap(GfxPalette *_palette);
~GfxRemap();
void resetRemapping();
@@ -128,9 +128,12 @@ public:
void setRemappingToGray(byte color, byte gray);
void setRemappingToPercentGray(byte color, byte gray, byte percent);
void setNoMatchRange(byte from, byte count);
+ bool remapEnabled(byte color) const;
+ byte remapColor(byte color, byte target);
bool remapAllTables(bool palChanged);
int getRemapCount() const { return _remapCount; }
-
+ int getStartColor() const { return _remapEndColor - REMAP_COLOR_COUNT + 1; }
+ int getEndColor() const { return _remapEndColor; }
private:
GfxPalette32 *_palette;
RemapParams _remaps[REMAP_COLOR_COUNT];
diff --git a/engines/sci/graphics/screen_item32.cpp b/engines/sci/graphics/screen_item32.cpp
index 41771c802c..c3fdbb6845 100644
--- a/engines/sci/graphics/screen_item32.cpp
+++ b/engines/sci/graphics/screen_item32.cpp
@@ -115,7 +115,17 @@ _screenRect(other._screenRect) {
}
void ScreenItem::operator=(const ScreenItem &other) {
- _celInfo = other._celInfo;
+ // NOTE: The original engine did not check for differences in `_celInfo`
+ // to clear `_celObj` here; instead, it unconditionally set `_celInfo`,
+ // didn't clear `_celObj`, and did hacky stuff in `kIsOnMe` to avoid
+ // testing a mismatched `_celObj`. See `GfxFrameout::kernelIsOnMe` for
+ // more detail.
+ if (_celInfo != other._celInfo) {
+ _celInfo = other._celInfo;
+ delete _celObj;
+ _celObj = nullptr;
+ }
+
_screenRect = other._screenRect;
_mirrorX = other._mirrorX;
_useInsetRect = other._useInsetRect;
@@ -241,28 +251,33 @@ void ScreenItem::calcRects(const Plane &plane) {
_insetRect = celRect;
}
- Ratio newRatioX;
- Ratio newRatioY;
+ Ratio scaleX, scaleY;
if (_scale.signal & kScaleSignalDoScaling32) {
if (_scale.signal & kScaleSignalUseVanishingPoint) {
int num = _scale.max * (_position.y - plane._vanishingPoint.y) / (scriptWidth - plane._vanishingPoint.y);
- newRatioX = Ratio(num, 128);
- newRatioY = Ratio(num, 128);
+ scaleX = Ratio(num, 128);
+ scaleY = Ratio(num, 128);
} else {
- newRatioX = Ratio(_scale.x, 128);
- newRatioY = Ratio(_scale.y, 128);
+ scaleX = Ratio(_scale.x, 128);
+ scaleY = Ratio(_scale.y, 128);
}
}
- if (newRatioX.getNumerator() && newRatioY.getNumerator()) {
+ if (scaleX.getNumerator() && scaleY.getNumerator()) {
_screenItemRect = _insetRect;
+ const Ratio celToScreenX(screenWidth, celObj._scaledWidth);
+ const Ratio celToScreenY(screenHeight, celObj._scaledHeight);
+
+ // Cel may use a coordinate system that is not the same size as the
+ // script coordinate system (usually this means high-resolution
+ // pictures with low-resolution scripts)
if (celObj._scaledWidth != scriptWidth || celObj._scaledHeight != scriptHeight) {
if (_useInsetRect) {
- Ratio celScriptXRatio(celObj._scaledWidth, scriptWidth);
- Ratio celScriptYRatio(celObj._scaledHeight, scriptHeight);
- mulru(_screenItemRect, celScriptXRatio, celScriptYRatio, 0);
+ const Ratio scriptToCelX(celObj._scaledWidth, scriptWidth);
+ const Ratio scriptToCelY(celObj._scaledHeight, scriptHeight);
+ mulru(_screenItemRect, scriptToCelX, scriptToCelY, 0);
if (_screenItemRect.intersects(celRect)) {
_screenItemRect.clip(celRect);
@@ -278,26 +293,25 @@ void ScreenItem::calcRects(const Plane &plane) {
displaceX = celObj._width - celObj._displace.x - 1;
}
- if (!newRatioX.isOne() || !newRatioY.isOne()) {
- mulinc(_screenItemRect, newRatioX, newRatioY);
- displaceX = (displaceX * newRatioX).toInt();
- displaceY = (displaceY * newRatioY).toInt();
+ if (!scaleX.isOne() || !scaleY.isOne()) {
+ mulinc(_screenItemRect, scaleX, scaleY);
+ displaceX = (displaceX * scaleX).toInt();
+ displaceY = (displaceY * scaleY).toInt();
}
- Ratio celXRatio(screenWidth, celObj._scaledWidth);
- Ratio celYRatio(screenHeight, celObj._scaledHeight);
-
- displaceX = (displaceX * celXRatio).toInt();
- displaceY = (displaceY * celYRatio).toInt();
+ mulinc(_screenItemRect, celToScreenX, celToScreenY);
+ displaceX = (displaceX * celToScreenX).toInt();
+ displaceY = (displaceY * celToScreenY).toInt();
- mulinc(_screenItemRect, celXRatio, celYRatio);
+ const Ratio scriptToScreenX = Ratio(screenWidth, scriptWidth);
+ const Ratio scriptToScreenY = Ratio(screenHeight, scriptHeight);
if (/* TODO: dword_C6288 */ false && _celInfo.type == kCelTypePic) {
_scaledPosition.x = _position.x;
_scaledPosition.y = _position.y;
} else {
- _scaledPosition.x = (_position.x * screenWidth / scriptWidth) - displaceX;
- _scaledPosition.y = (_position.y * screenHeight / scriptHeight) - displaceY;
+ _scaledPosition.x = (_position.x * scriptToScreenX).toInt() - displaceX;
+ _scaledPosition.y = (_position.y * scriptToScreenY).toInt() - displaceY;
}
_screenItemRect.translate(_scaledPosition.x, _scaledPosition.y);
@@ -305,14 +319,14 @@ void ScreenItem::calcRects(const Plane &plane) {
if (_mirrorX != celObj._mirrorX && _celInfo.type == kCelTypePic) {
Common::Rect temp(_insetRect);
- if (!newRatioX.isOne()) {
- mulinc(temp, newRatioX, Ratio());
+ if (!scaleX.isOne()) {
+ mulinc(temp, scaleX, Ratio());
}
- mulinc(temp, celXRatio, Ratio());
+ mulinc(temp, celToScreenX, Ratio());
CelObjPic *celObjPic = dynamic_cast<CelObjPic *>(_celObj);
- temp.translate(celObjPic->_relativePosition.x * screenWidth / scriptWidth - displaceX, 0);
+ temp.translate((celObjPic->_relativePosition.x * scriptToScreenX).toInt() - displaceX, 0);
// TODO: This is weird.
int deltaX = plane._planeRect.width() - temp.right - 1 - temp.left;
@@ -325,16 +339,16 @@ void ScreenItem::calcRects(const Plane &plane) {
_scaledPosition.y += plane._planeRect.top;
_screenItemRect.translate(plane._planeRect.left, plane._planeRect.top);
- _ratioX = newRatioX * Ratio(screenWidth, celObj._scaledWidth);
- _ratioY = newRatioY * Ratio(screenHeight, celObj._scaledHeight);
+ _ratioX = scaleX * celToScreenX;
+ _ratioY = scaleY * celToScreenY;
} else {
int displaceX = celObj._displace.x;
if (_mirrorX != celObj._mirrorX && _celInfo.type != kCelTypePic) {
displaceX = celObj._width - celObj._displace.x - 1;
}
- if (!newRatioX.isOne() || !newRatioY.isOne()) {
- mulinc(_screenItemRect, newRatioX, newRatioY);
+ if (!scaleX.isOne() || !scaleY.isOne()) {
+ mulinc(_screenItemRect, scaleX, scaleY);
// TODO: This was in the original code, baked into the
// multiplication though it is not immediately clear
// why this is the only one that reduces the BR corner
@@ -342,20 +356,20 @@ void ScreenItem::calcRects(const Plane &plane) {
_screenItemRect.bottom -= 1;
}
- _scaledPosition.x = _position.x - (displaceX * newRatioX).toInt();
- _scaledPosition.y = _position.y - (celObj._displace.y * newRatioY).toInt();
+ _scaledPosition.x = _position.x - (displaceX * scaleX).toInt();
+ _scaledPosition.y = _position.y - (celObj._displace.y * scaleY).toInt();
_screenItemRect.translate(_scaledPosition.x, _scaledPosition.y);
if (_mirrorX != celObj._mirrorX && _celInfo.type == kCelTypePic) {
Common::Rect temp(_insetRect);
- if (!newRatioX.isOne()) {
- mulinc(temp, newRatioX, Ratio());
+ if (!scaleX.isOne()) {
+ mulinc(temp, scaleX, Ratio());
temp.right -= 1;
}
CelObjPic *celObjPic = dynamic_cast<CelObjPic *>(_celObj);
- temp.translate(celObjPic->_relativePosition.x - (displaceX * newRatioX).toInt(), celObjPic->_relativePosition.y - (celObj._displace.y * newRatioY).toInt());
+ temp.translate(celObjPic->_relativePosition.x - (displaceX * scaleX).toInt(), celObjPic->_relativePosition.y - (celObj._displace.y * scaleY).toInt());
// TODO: This is weird.
int deltaX = plane._gameRect.width() - temp.right - 1 - temp.left;
@@ -368,15 +382,13 @@ void ScreenItem::calcRects(const Plane &plane) {
_scaledPosition.y += plane._gameRect.top;
_screenItemRect.translate(plane._gameRect.left, plane._gameRect.top);
- if (screenWidth != celObj._scaledWidth || celObj._scaledHeight != screenHeight) {
- Ratio celXRatio(screenWidth, celObj._scaledWidth);
- Ratio celYRatio(screenHeight, celObj._scaledHeight);
- mulru(_scaledPosition, celXRatio, celYRatio);
- mulru(_screenItemRect, celXRatio, celYRatio, 1);
+ if (celObj._scaledWidth != screenWidth || celObj._scaledHeight != screenHeight) {
+ mulru(_scaledPosition, celToScreenX, celToScreenY);
+ mulru(_screenItemRect, celToScreenX, celToScreenY, 1);
}
- _ratioX = newRatioX * Ratio(screenWidth, celObj._scaledWidth);
- _ratioY = newRatioY * Ratio(screenHeight, celObj._scaledHeight);
+ _ratioX = scaleX * celToScreenX;
+ _ratioY = scaleY * celToScreenY;
}
_screenRect = _screenItemRect;
@@ -547,9 +559,9 @@ Common::Rect ScreenItem::getNowSeenRect(const Plane &plane) const {
if (celObj._scaledWidth != scriptWidth || celObj._scaledHeight != scriptHeight) {
if (_useInsetRect) {
- Ratio scriptToScaledX(celObj._scaledWidth, scriptWidth);
- Ratio scriptToScaledY(celObj._scaledHeight, scriptHeight);
- mulru(nsRect, scriptToScaledX, scriptToScaledY, 0);
+ Ratio scriptToCelX(celObj._scaledWidth, scriptWidth);
+ Ratio scriptToCelY(celObj._scaledHeight, scriptHeight);
+ mulru(nsRect, scriptToCelX, scriptToCelY, 0);
// TODO: This is weird. Checking to see if the inset rect is
// fully inside the bounds of the celObjRect, and then
@@ -570,13 +582,13 @@ Common::Rect ScreenItem::getNowSeenRect(const Plane &plane) const {
nsRect.bottom -= 1;
}
- Ratio scaledToScriptX(scriptWidth, celObj._scaledWidth);
- Ratio scaledToScriptY(scriptHeight, celObj._scaledHeight);
+ Ratio celToScriptX(scriptWidth, celObj._scaledWidth);
+ Ratio celToScriptY(scriptHeight, celObj._scaledHeight);
- displaceX = (displaceX * scaleX * scaledToScriptX).toInt();
- displaceY = (displaceY * scaleY * scaledToScriptY).toInt();
+ displaceX = (displaceX * scaleX * celToScriptX).toInt();
+ displaceY = (displaceY * scaleY * celToScriptY).toInt();
- mulinc(nsRect, scaledToScriptX, scaledToScriptY);
+ mulinc(nsRect, celToScriptX, celToScriptY);
nsRect.translate(_position.x - displaceX, _position.y - displaceY);
} else {
if (!scaleX.isOne() || !scaleY.isOne()) {
diff --git a/engines/sci/graphics/view.cpp b/engines/sci/graphics/view.cpp
index ff3fc70619..1939e66179 100644
--- a/engines/sci/graphics/view.cpp
+++ b/engines/sci/graphics/view.cpp
@@ -975,13 +975,4 @@ void GfxView::adjustBackUpscaledCoordinates(int16 &y, int16 &x) {
_screen->adjustBackUpscaledCoordinates(y, x, _sci2ScaleRes);
}
-byte GfxView::getColorAtCoordinate(int16 loopNo, int16 celNo, int16 x, int16 y) {
- const CelInfo *celInfo = getCelInfo(loopNo, celNo);
- const byte *bitmap = getBitmap(loopNo, celNo);
- const int16 celWidth = celInfo->width;
-
- bitmap += (celWidth * y);
- return bitmap[x];
-}
-
} // End of namespace Sci
diff --git a/engines/sci/graphics/view.h b/engines/sci/graphics/view.h
index d8803db208..91590208c1 100644
--- a/engines/sci/graphics/view.h
+++ b/engines/sci/graphics/view.h
@@ -85,8 +85,6 @@ public:
void adjustToUpscaledCoordinates(int16 &y, int16 &x);
void adjustBackUpscaledCoordinates(int16 &y, int16 &x);
- byte getColorAtCoordinate(int16 loopNo, int16 celNo, int16 x, int16 y);
-
private:
void initData(GuiResourceId resourceId);
void unpackCel(int16 loopNo, int16 celNo, byte *outPtr, uint32 pixelCount);
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index f5ad048dba..e14d12b918 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -689,7 +689,7 @@ void SciEngine::initGraphics() {
#endif
_gfxPalette16 = new GfxPalette(_resMan, _gfxScreen);
if (getGameId() == GID_QFG4DEMO)
- _gfxRemap16 = new GfxRemap(_gfxScreen, _gfxPalette16);
+ _gfxRemap16 = new GfxRemap(_gfxPalette16);
#ifdef ENABLE_SCI32
}
#endif
diff --git a/engines/sci/sci.h b/engines/sci/sci.h
index 2474db81d9..7df3d38163 100644
--- a/engines/sci/sci.h
+++ b/engines/sci/sci.h
@@ -206,8 +206,8 @@ enum SciVersion {
SCI_VERSION_1_LATE, // Dr. Brain 1, EcoQuest 1, Longbow, PQ3, SQ1, LSL5, KQ5 CD
SCI_VERSION_1_1, // Dr. Brain 2, EcoQuest 1 CD, EcoQuest 2, KQ6, QFG3, SQ4CD, XMAS 1992 and many more
SCI_VERSION_2, // GK1, PQ4 floppy, QFG4 floppy
- SCI_VERSION_2_1_EARLY, // GK2 demo, KQ7, LSL6 hires, PQ4, QFG4 floppy
- SCI_VERSION_2_1_MIDDLE, // GK2, KQ7, MUMG Deluxe, Phantasmagoria 1, PQ4CD, PQ:SWAT, QFG4CD, Shivers 1, SQ6, Torin
+ SCI_VERSION_2_1_EARLY, // GK2 demo, KQ7 1.4/1.51, LSL6 hires, PQ4CD, QFG4 floppy
+ SCI_VERSION_2_1_MIDDLE, // GK2, KQ7 2.00b, MUMG Deluxe, Phantasmagoria 1, PQ:SWAT, QFG4CD, Shivers 1, SQ6, Torin
SCI_VERSION_2_1_LATE, // demos of LSL7, Lighthouse, RAMA
SCI_VERSION_3 // LSL7, Lighthouse, RAMA, Phantasmagoria 2
};
diff --git a/engines/scumm/players/player_ad.cpp b/engines/scumm/players/player_ad.cpp
index 4d4be2c3c2..55bbeeef98 100644
--- a/engines/scumm/players/player_ad.cpp
+++ b/engines/scumm/players/player_ad.cpp
@@ -50,7 +50,7 @@ Player_AD::Player_AD(ScummEngine *scumm)
writeReg(0x01, 0x20);
_engineMusicTimer = 0;
- _soundPlaying = -1;
+ _musicResource = -1;
_curOffset = 0;
@@ -104,8 +104,8 @@ void Player_AD::startSound(int sound) {
stopMusic();
// Lock the new music resource
- _soundPlaying = sound;
- _vm->_res->lock(rtSound, _soundPlaying);
+ _musicResource = sound;
+ _vm->_res->lock(rtSound, _musicResource);
// Start the new music resource
_musicData = res;
@@ -150,7 +150,7 @@ void Player_AD::startSound(int sound) {
void Player_AD::stopSound(int sound) {
Common::StackLock lock(_mutex);
- if (sound == _soundPlaying) {
+ if (sound == _musicResource) {
stopMusic();
} else {
for (int i = 0; i < ARRAYSIZE(_sfx); ++i) {
@@ -178,7 +178,17 @@ int Player_AD::getMusicTimer() {
}
int Player_AD::getSoundStatus(int sound) const {
- return (sound == _soundPlaying);
+ if (sound == _musicResource) {
+ return true;
+ }
+
+ for (int i = 0; i < ARRAYSIZE(_sfx); ++i) {
+ if (_sfx[i].resource == sound) {
+ return true;
+ }
+ }
+
+ return false;
}
void Player_AD::saveLoadWithSerializer(Serializer *ser) {
@@ -193,7 +203,7 @@ void Player_AD::saveLoadWithSerializer(Serializer *ser) {
if (ser->getVersion() >= VER(96)) {
int32 res[4] = {
- _soundPlaying, _sfx[0].resource, _sfx[1].resource, _sfx[2].resource
+ _musicResource, _sfx[0].resource, _sfx[1].resource, _sfx[2].resource
};
// The first thing we save is a list of sound resources being played
@@ -461,13 +471,13 @@ void Player_AD::startMusic() {
}
void Player_AD::stopMusic() {
- if (_soundPlaying == -1) {
+ if (_musicResource == -1) {
return;
}
// Unlock the music resource if present
- _vm->_res->unlock(rtSound, _soundPlaying);
- _soundPlaying = -1;
+ _vm->_res->unlock(rtSound, _musicResource);
+ _musicResource = -1;
// Stop the music playback
_curOffset = 0;
@@ -510,7 +520,7 @@ void Player_AD::updateMusic() {
// important to note that we need to parse a command directly
// at the new position, i.e. there is no time value we need to
// parse.
- if (_soundPlaying == -1) {
+ if (_musicResource == -1) {
return;
} else {
continue;
diff --git a/engines/scumm/players/player_ad.h b/engines/scumm/players/player_ad.h
index 63fda3cc7c..9cd1a06261 100644
--- a/engines/scumm/players/player_ad.h
+++ b/engines/scumm/players/player_ad.h
@@ -68,7 +68,7 @@ private:
OPL::OPL *_opl2;
- int _soundPlaying;
+ int _musicResource;
int32 _engineMusicTimer;
struct SfxSlot;
diff --git a/engines/sherlock/animation.cpp b/engines/sherlock/animation.cpp
index 681e71d0f6..4442c1da85 100644
--- a/engines/sherlock/animation.cpp
+++ b/engines/sherlock/animation.cpp
@@ -23,6 +23,8 @@
#include "sherlock/animation.h"
#include "sherlock/sherlock.h"
#include "sherlock/scalpel/scalpel_screen.h"
+#include "sherlock/scalpel/3do/scalpel_3do_screen.h"
+
#include "common/algorithm.h"
namespace Sherlock {
@@ -89,7 +91,7 @@ bool Animation::play(const Common::String &filename, bool intro, int minDelay, i
// Draw the sprite. Note that we explicitly use the raw frame below, rather than the ImageFrame,
// since we don't want the offsets in the image file to be used, just the explicit position we specify
- screen.transBlitFrom(images[imageFrame]._frame, pt);
+ screen.SHtransBlitFrom(images[imageFrame]._frame, pt);
} else {
// At this point, either the sprites for the frame has been complete, or there weren't any sprites
// at all to draw for the frame
@@ -201,7 +203,7 @@ bool Animation::play3DO(const Common::String &filename, bool intro, int minDelay
// Draw the sprite. Note that we explicitly use the raw frame below, rather than the ImageFrame,
// since we don't want the offsets in the image file to be used, just the explicit position we specify
- screen._backBuffer1.transBlitFrom(images[imageFrame]._frame, pt);
+ screen._backBuffer1.SHtransBlitFrom(images[imageFrame]._frame, pt);
if (!fadeActive)
screen.slamArea(pt.x, pt.y, images[imageFrame]._frame.w, images[imageFrame]._frame.h);
} else {
diff --git a/engines/sherlock/events.cpp b/engines/sherlock/events.cpp
index 4b0b7dfb3f..6cfee5d822 100644
--- a/engines/sherlock/events.cpp
+++ b/engines/sherlock/events.cpp
@@ -143,7 +143,7 @@ void Events::setCursor(CursorId cursorId, const Common::Point &cursorPos, const
// Form a single surface containing both frames
Surface s(r.width(), r.height());
- s.fill(TRANSPARENCY);
+ s.clear(TRANSPARENCY);
// Draw the passed image
Common::Point drawPos;
@@ -151,11 +151,11 @@ void Events::setCursor(CursorId cursorId, const Common::Point &cursorPos, const
drawPos.x = -cursorPt.x;
if (cursorPt.y < 0)
drawPos.y = -cursorPt.y;
- s.blitFrom(surface, Common::Point(drawPos.x, drawPos.y));
+ s.SHblitFrom(surface, Common::Point(drawPos.x, drawPos.y));
// Draw the cursor image
drawPos = Common::Point(MAX(cursorPt.x, (int16)0), MAX(cursorPt.y, (int16)0));
- s.transBlitFrom(cursorImg, Common::Point(drawPos.x, drawPos.y));
+ s.SHtransBlitFrom(cursorImg, Common::Point(drawPos.x, drawPos.y));
// Set up hotspot position for cursor, adjusting for cursor image's position within the surface
Common::Point hotspot;
@@ -163,7 +163,7 @@ void Events::setCursor(CursorId cursorId, const Common::Point &cursorPos, const
hotspot = Common::Point(8, 8);
hotspot += drawPos;
// Set the cursor
- setCursor(s.getRawSurface(), hotspot.x, hotspot.y);
+ setCursor(s, hotspot.x, hotspot.y);
}
void Events::animateCursorIfNeeded() {
diff --git a/engines/sherlock/fonts.cpp b/engines/sherlock/fonts.cpp
index 8e36c3908a..5a14881f1c 100644
--- a/engines/sherlock/fonts.cpp
+++ b/engines/sherlock/fonts.cpp
@@ -43,7 +43,7 @@ void Fonts::setVm(SherlockEngine *vm) {
_charCount = 0;
}
-void Fonts::free() {
+void Fonts::freeFont() {
delete _font;
}
@@ -213,7 +213,7 @@ void Fonts::writeString(Surface *surface, const Common::String &str,
if (curChar < _charCount) {
ImageFrame &frame = (*_font)[curChar];
- surface->transBlitFrom(frame, Common::Point(charPos.x, charPos.y + _yOffsets[curChar]), false, overrideColor);
+ surface->SHtransBlitFrom(frame, Common::Point(charPos.x, charPos.y + _yOffsets[curChar]), false, overrideColor);
charPos.x += frame._frame.w + 1;
} else {
warning("Invalid character encountered - %d", (int)curChar);
diff --git a/engines/sherlock/fonts.h b/engines/sherlock/fonts.h
index a527cc73c0..3594d466c2 100644
--- a/engines/sherlock/fonts.h
+++ b/engines/sherlock/fonts.h
@@ -57,7 +57,7 @@ public:
/**
* Frees the font manager
*/
- static void free();
+ static void freeFont();
/**
* Set the font to use for writing text on the screen
diff --git a/engines/sherlock/image_file.h b/engines/sherlock/image_file.h
index da260ab30b..778332b726 100644
--- a/engines/sherlock/image_file.h
+++ b/engines/sherlock/image_file.h
@@ -46,6 +46,11 @@ struct ImageFrame {
Graphics::Surface _frame;
/**
+ * Converts an ImageFrame record to a surface for convenience in passing to drawing methods
+ */
+ operator const Graphics::Surface &() { return _frame; }
+
+ /**
* Decompress a single frame for the sprite
*/
void decompressFrame(const byte *src, bool isRoseTattoo);
diff --git a/engines/sherlock/module.mk b/engines/sherlock/module.mk
index 7fa7896691..0d17d0b249 100644
--- a/engines/sherlock/module.mk
+++ b/engines/sherlock/module.mk
@@ -3,6 +3,7 @@ MODULE := engines/sherlock
MODULE_OBJS = \
scalpel/scalpel.o \
scalpel/3do/movie_decoder.o \
+ scalpel/3do/scalpel_3do_screen.o \
scalpel/drivers/adlib.o \
scalpel/drivers/mt32.o \
scalpel/tsage/logo.o \
@@ -30,6 +31,7 @@ MODULE_OBJS = \
tattoo/tattoo_people.o \
tattoo/tattoo_resources.o \
tattoo/tattoo_scene.o \
+ tattoo/tattoo_screen.o \
tattoo/tattoo_talk.o \
tattoo/tattoo_user_interface.o \
tattoo/widget_base.o \
diff --git a/engines/sherlock/objects.cpp b/engines/sherlock/objects.cpp
index a89b8dce86..644c0c74c9 100644
--- a/engines/sherlock/objects.cpp
+++ b/engines/sherlock/objects.cpp
@@ -365,8 +365,8 @@ bool BaseObject::checkEndOfSequence() {
if (seq == 99) {
--_frameNumber;
- screen._backBuffer1.transBlitFrom(*_imageFrame, _position);
- screen._backBuffer2.transBlitFrom(*_imageFrame, _position);
+ screen._backBuffer1.SHtransBlitFrom(*_imageFrame, _position);
+ screen._backBuffer2.SHtransBlitFrom(*_imageFrame, _position);
_type = INVALID;
} else if (IS_ROSE_TATTOO && _talkSeq && seq == 0) {
setObjTalkSequence(_talkSeq);
diff --git a/engines/sherlock/scalpel/3do/scalpel_3do_screen.cpp b/engines/sherlock/scalpel/3do/scalpel_3do_screen.cpp
new file mode 100644
index 0000000000..f848394864
--- /dev/null
+++ b/engines/sherlock/scalpel/3do/scalpel_3do_screen.cpp
@@ -0,0 +1,286 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/scalpel/scalpel_screen.h"
+#include "sherlock/scalpel/scalpel.h"
+#include "sherlock/scalpel/3do/scalpel_3do_screen.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+Scalpel3DOScreen::Scalpel3DOScreen(SherlockEngine *vm): ScalpelScreen(vm) {
+}
+
+void Scalpel3DOScreen::SHblitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds) {
+ if (!_vm->_isScreenDoubled) {
+ ScalpelScreen::SHblitFrom(src, pt, srcBounds);
+ return;
+ }
+
+ Common::Rect srcRect = srcBounds;
+ Common::Rect destRect(pt.x, pt.y, pt.x + srcRect.width(), pt.y + srcRect.height());
+
+ if (!srcRect.isValidRect() || !clip(srcRect, destRect))
+ return;
+
+ // Add dirty area remapped to the 640x200 surface
+ addDirtyRect(Common::Rect(destRect.left * 2, destRect.top * 2, destRect.right * 2, destRect.bottom * 2));
+
+ // Transfer the area, doubling each pixel
+ for (int yp = 0; yp < srcRect.height(); ++yp) {
+ const uint16 *srcP = (const uint16 *)src.getBasePtr(srcRect.left, srcRect.top + yp);
+ uint16 *destP = (uint16 *)getBasePtr(destRect.left * 2, (destRect.top + yp) * 2);
+
+ for (int xp = srcRect.left; xp < srcRect.right; ++xp, ++srcP, destP += 2) {
+ *destP = *srcP;
+ *(destP + 1) = *srcP;
+ *(destP + 640) = *srcP;
+ *(destP + 640 + 1) = *srcP;
+ }
+ }
+}
+
+void Scalpel3DOScreen::transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt,
+ bool flipped, int overrideColor) {
+ error("TODO: Refactor");
+#if 0
+ if (!_vm->_isScreenDoubled) {
+ ScalpelScreen::transBlitFromUnscaled(src, pt, flipped, overrideColor);
+ return;
+ }
+
+ Common::Rect drawRect(0, 0, src.w, src.h);
+ Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h);
+
+ // Clip the display area to on-screen
+ if (!clip(drawRect, destRect))
+ // It's completely off-screen
+ return;
+
+ if (flipped)
+ drawRect = Common::Rect(src.w - drawRect.right, src.h - drawRect.bottom,
+ src.w - drawRect.left, src.h - drawRect.top);
+
+ Common::Point destPt(destRect.left, destRect.top);
+ addDirtyRect(Common::Rect(destPt.x * 2, destPt.y * 2, (destPt.x + drawRect.width()) * 2,
+ (destPt.y + drawRect.height()) * 2));
+
+ assert(src.format.bytesPerPixel == 2 && _surface.format.bytesPerPixel == 2);
+
+ for (int yp = 0; yp < drawRect.height(); ++yp) {
+ const uint16 *srcP = (const uint16 *)src.getBasePtr(
+ flipped ? drawRect.right - 1 : drawRect.left, drawRect.top + yp);
+ uint16 *destP = (uint16 *)getBasePtr(destPt.x * 2, (destPt.y + yp) * 2);
+
+ for (int xp = 0; xp < drawRect.width(); ++xp, destP += 2) {
+ // RGB 0, 0, 0 -> transparent on 3DO
+ if (*srcP) {
+ *destP = *srcP;
+ *(destP + 1) = *srcP;
+ *(destP + 640) = *srcP;
+ *(destP + 640 + 1) = *srcP;
+ }
+
+ srcP = flipped ? srcP - 1 : srcP + 1;
+ }
+ }
+#endif
+}
+
+void Scalpel3DOScreen::fillRect(const Common::Rect &r, uint color) {
+ if (_vm->_isScreenDoubled)
+ ScalpelScreen::fillRect(Common::Rect(r.left * 2, r.top * 2, r.right * 2, r.bottom * 2), color);
+ else
+ ScalpelScreen::fillRect(r, color);
+}
+
+void Scalpel3DOScreen::fadeIntoScreen3DO(int speed) {
+ Events &events = *_vm->_events;
+ uint16 *currentScreenBasePtr = (uint16 *)getPixels();
+ uint16 *targetScreenBasePtr = (uint16 *)_backBuffer->getPixels();
+ uint16 currentScreenPixel = 0;
+ uint16 targetScreenPixel = 0;
+
+ uint16 currentScreenPixelRed = 0;
+ uint16 currentScreenPixelGreen = 0;
+ uint16 currentScreenPixelBlue = 0;
+
+ uint16 targetScreenPixelRed = 0;
+ uint16 targetScreenPixelGreen = 0;
+ uint16 targetScreenPixelBlue = 0;
+
+ uint16 screenWidth = SHERLOCK_SCREEN_WIDTH;
+ uint16 screenHeight = SHERLOCK_SCREEN_HEIGHT;
+ uint16 screenX = 0;
+ uint16 screenY = 0;
+ uint16 pixelsChanged = 0;
+
+ clearDirtyRects();
+
+ do {
+ pixelsChanged = 0;
+ uint16 *currentScreenPtr = currentScreenBasePtr;
+ uint16 *targetScreenPtr = targetScreenBasePtr;
+
+ for (screenY = 0; screenY < screenHeight; screenY++) {
+ for (screenX = 0; screenX < screenWidth; screenX++) {
+ currentScreenPixel = *currentScreenPtr;
+ targetScreenPixel = *targetScreenPtr;
+
+ if (currentScreenPixel != targetScreenPixel) {
+ // pixel doesn't match, adjust accordingly
+ currentScreenPixelRed = currentScreenPixel & 0xF800;
+ currentScreenPixelGreen = currentScreenPixel & 0x07E0;
+ currentScreenPixelBlue = currentScreenPixel & 0x001F;
+ targetScreenPixelRed = targetScreenPixel & 0xF800;
+ targetScreenPixelGreen = targetScreenPixel & 0x07E0;
+ targetScreenPixelBlue = targetScreenPixel & 0x001F;
+
+ if (currentScreenPixelRed != targetScreenPixelRed) {
+ if (currentScreenPixelRed < targetScreenPixelRed) {
+ currentScreenPixelRed += 0x0800;
+ } else {
+ currentScreenPixelRed -= 0x0800;
+ }
+ }
+ if (currentScreenPixelGreen != targetScreenPixelGreen) {
+ // Adjust +2/-2 because we are running RGB555 at RGB565
+ if (currentScreenPixelGreen < targetScreenPixelGreen) {
+ currentScreenPixelGreen += 0x0040;
+ } else {
+ currentScreenPixelGreen -= 0x0040;
+ }
+ }
+ if (currentScreenPixelBlue != targetScreenPixelBlue) {
+ if (currentScreenPixelBlue < targetScreenPixelBlue) {
+ currentScreenPixelBlue += 0x0001;
+ } else {
+ currentScreenPixelBlue -= 0x0001;
+ }
+ }
+
+ uint16 v = currentScreenPixelRed | currentScreenPixelGreen | currentScreenPixelBlue;
+ *currentScreenPtr = v;
+ if (_vm->_isScreenDoubled) {
+ *(currentScreenPtr + 1) = v;
+ *(currentScreenPtr + 640) = v;
+ *(currentScreenPtr + 640 + 1) = v;
+ }
+
+ pixelsChanged++;
+ }
+
+ currentScreenPtr += _vm->_isScreenDoubled ? 2 : 1;
+ targetScreenPtr++;
+ }
+
+ if (_vm->_isScreenDoubled)
+ currentScreenPtr += 640;
+ }
+
+ // Too much considered dirty at the moment
+ if (_vm->_isScreenDoubled)
+ addDirtyRect(Common::Rect(0, 0, screenWidth * 2, screenHeight * 2));
+ else
+ addDirtyRect(Common::Rect(0, 0, screenWidth, screenHeight));
+
+ events.pollEvents();
+ events.delay(10 * speed);
+ } while ((pixelsChanged) && (!_vm->shouldQuit()));
+}
+
+void Scalpel3DOScreen::blitFrom3DOcolorLimit(uint16 limitColor) {
+ uint16 *currentScreenPtr = (uint16 *)getPixels();
+ uint16 *targetScreenPtr = (uint16 *)_backBuffer->getPixels();
+ uint16 currentScreenPixel = 0;
+
+ uint16 screenWidth = SHERLOCK_SCREEN_WIDTH;
+ uint16 screenHeight = SHERLOCK_SCREEN_HEIGHT;
+ uint16 screenX = 0;
+ uint16 screenY = 0;
+
+ uint16 currentScreenPixelRed = 0;
+ uint16 currentScreenPixelGreen = 0;
+ uint16 currentScreenPixelBlue = 0;
+
+ uint16 limitPixelRed = limitColor & 0xF800;
+ uint16 limitPixelGreen = limitColor & 0x07E0;
+ uint16 limitPixelBlue = limitColor & 0x001F;
+
+ for (screenY = 0; screenY < screenHeight; screenY++) {
+ for (screenX = 0; screenX < screenWidth; screenX++) {
+ currentScreenPixel = *targetScreenPtr;
+
+ currentScreenPixelRed = currentScreenPixel & 0xF800;
+ currentScreenPixelGreen = currentScreenPixel & 0x07E0;
+ currentScreenPixelBlue = currentScreenPixel & 0x001F;
+
+ if (currentScreenPixelRed < limitPixelRed)
+ currentScreenPixelRed = limitPixelRed;
+ if (currentScreenPixelGreen < limitPixelGreen)
+ currentScreenPixelGreen = limitPixelGreen;
+ if (currentScreenPixelBlue < limitPixelBlue)
+ currentScreenPixelBlue = limitPixelBlue;
+
+ uint16 v = currentScreenPixelRed | currentScreenPixelGreen | currentScreenPixelBlue;
+ *currentScreenPtr = v;
+ if (_vm->_isScreenDoubled) {
+ *(currentScreenPtr + 1) = v;
+ *(currentScreenPtr + 640) = v;
+ *(currentScreenPtr + 640 + 1) = v;
+ }
+
+ currentScreenPtr += _vm->_isScreenDoubled ? 2 : 1;
+ targetScreenPtr++;
+ }
+
+ if (_vm->_isScreenDoubled)
+ currentScreenPtr += 640;
+ }
+
+ // Too much considered dirty at the moment
+ if (_vm->_isScreenDoubled)
+ addDirtyRect(Common::Rect(0, 0, screenWidth * 2, screenHeight * 2));
+ else
+ addDirtyRect(Common::Rect(0, 0, screenWidth, screenHeight));
+}
+
+uint16 Scalpel3DOScreen::width() const {
+ return _vm->_isScreenDoubled ? this->w / 2 : this->w;
+}
+
+uint16 Scalpel3DOScreen::height() const {
+ return _vm->_isScreenDoubled ? this->h / 2 : this->h;
+}
+
+void Scalpel3DOScreen::rawBlitFrom(const Graphics::Surface &src, const Common::Point &pt) {
+ Common::Rect srcRect(0, 0, src.w, src.h);
+ Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h);
+
+ addDirtyRect(destRect);
+ copyRectToSurface(src, destRect.left, destRect.top, srcRect);
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/3do/scalpel_3do_screen.h b/engines/sherlock/scalpel/3do/scalpel_3do_screen.h
new file mode 100644
index 0000000000..422f588b17
--- /dev/null
+++ b/engines/sherlock/scalpel/3do/scalpel_3do_screen.h
@@ -0,0 +1,76 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_3DO_SCREEN_H
+#define SHERLOCK_SCALPEL_3DO_SCREEN_H
+
+#include "sherlock/scalpel/scalpel_screen.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Scalpel {
+
+class Scalpel3DOScreen : public ScalpelScreen {
+protected:
+ /**
+ * Draws a sub-section of a surface at a given position within this surface
+ * Overriden for the 3DO to automatically double the size of everything to the underlying 640x400 surface
+ */
+ virtual void SHblitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds);
+
+ /**
+ * Draws a surface at a given position within this surface with transparency
+ */
+ virtual void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped,
+ int overrideColor);
+public:
+ Scalpel3DOScreen(SherlockEngine *vm);
+ virtual ~Scalpel3DOScreen() {}
+
+ /**
+ * Draws a sub-section of a surface at a given position within this surface
+ */
+ void rawBlitFrom(const Graphics::Surface &src, const Common::Point &pt);
+
+ /**
+ * Fade backbuffer 1 into screen (3DO RGB!)
+ */
+ void fadeIntoScreen3DO(int speed);
+
+ void blitFrom3DOcolorLimit(uint16 color);
+
+ /**
+ * Fill a given area of the surface with a given color
+ */
+ virtual void fillRect(const Common::Rect &r, uint color);
+
+ virtual uint16 width() const;
+ virtual uint16 height() const;
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index b17f38b218..cbb202095f 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -29,6 +29,7 @@
#include "sherlock/scalpel/scalpel_people.h"
#include "sherlock/scalpel/scalpel_scene.h"
#include "sherlock/scalpel/scalpel_screen.h"
+#include "sherlock/scalpel/3do/scalpel_3do_screen.h"
#include "sherlock/scalpel/tsage/logo.h"
#include "sherlock/sherlock.h"
#include "sherlock/music.h"
@@ -371,8 +372,8 @@ bool ScalpelEngine::showCityCutscene() {
if (finished) {
ImageFile titleImages_LondonNovember("title2.vgs", true);
- _screen->_backBuffer1.blitFrom(*_screen);
- _screen->_backBuffer2.blitFrom(*_screen);
+ _screen->_backBuffer1.SHblitFrom(*_screen);
+ _screen->_backBuffer2.SHblitFrom(*_screen);
Common::Point londonPosition;
@@ -386,19 +387,19 @@ bool ScalpelEngine::showCityCutscene() {
}
// London, England
- _screen->_backBuffer1.transBlitFrom(titleImages_LondonNovember[0], londonPosition);
+ _screen->_backBuffer1.SHtransBlitFrom(titleImages_LondonNovember[0], londonPosition);
_screen->randomTransition();
finished = _events->delay(1000, true);
// November, 1888
if (finished) {
- _screen->_backBuffer1.transBlitFrom(titleImages_LondonNovember[1], Common::Point(100, 100));
+ _screen->_backBuffer1.SHtransBlitFrom(titleImages_LondonNovember[1], Common::Point(100, 100));
_screen->randomTransition();
finished = _events->delay(5000, true);
}
// Transition out the title
- _screen->_backBuffer1.blitFrom(_screen->_backBuffer2);
+ _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2);
_screen->randomTransition();
}
@@ -407,8 +408,8 @@ bool ScalpelEngine::showCityCutscene() {
if (finished) {
ImageFile titleImages_SherlockHolmesTitle("title.vgs", true);
- _screen->_backBuffer1.blitFrom(*_screen);
- _screen->_backBuffer2.blitFrom(*_screen);
+ _screen->_backBuffer1.SHblitFrom(*_screen);
+ _screen->_backBuffer2.SHblitFrom(*_screen);
Common::Point lostFilesPosition;
Common::Point sherlockHolmesPosition;
@@ -427,17 +428,17 @@ bool ScalpelEngine::showCityCutscene() {
}
// The Lost Files of
- _screen->_backBuffer1.transBlitFrom(titleImages_SherlockHolmesTitle[0], lostFilesPosition);
+ _screen->_backBuffer1.SHtransBlitFrom(titleImages_SherlockHolmesTitle[0], lostFilesPosition);
// Sherlock Holmes
- _screen->_backBuffer1.transBlitFrom(titleImages_SherlockHolmesTitle[1], sherlockHolmesPosition);
+ _screen->_backBuffer1.SHtransBlitFrom(titleImages_SherlockHolmesTitle[1], sherlockHolmesPosition);
// copyright
- _screen->_backBuffer1.transBlitFrom(titleImages_SherlockHolmesTitle[2], copyrightPosition);
+ _screen->_backBuffer1.SHtransBlitFrom(titleImages_SherlockHolmesTitle[2], copyrightPosition);
_screen->verticalTransition();
finished = _events->delay(4000, true);
if (finished) {
- _screen->_backBuffer1.blitFrom(_screen->_backBuffer2);
+ _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2);
_screen->randomTransition();
finished = _events->delay(2000);
}
@@ -461,7 +462,7 @@ bool ScalpelEngine::showCityCutscene() {
// English, width 175, height 38
alleyPosition = Common::Point(72, 51);
}
- _screen->transBlitFrom(titleImages_SherlockHolmesTitle[3], alleyPosition);
+ _screen->SHtransBlitFrom(titleImages_SherlockHolmesTitle[3], alleyPosition);
_screen->fadeIn(palette, 3);
// Wait until the track got looped and the first few notes were played
@@ -537,7 +538,7 @@ bool ScalpelEngine::showAlleyCutscene() {
earlyTheFollowingMorningPosition = Common::Point(35, 52);
}
- _screen->transBlitFrom(titleImages_EarlyTheFollowingMorning[0], earlyTheFollowingMorningPosition);
+ _screen->SHtransBlitFrom(titleImages_EarlyTheFollowingMorning[0], earlyTheFollowingMorningPosition);
// fast fade-in
_screen->fadeIn(palette, 1);
@@ -641,23 +642,23 @@ bool ScalpelEngine::scrollCredits() {
delete stream;
// Save a copy of the screen background for use in drawing each credit frame
- _screen->_backBuffer1.blitFrom(*_screen);
+ _screen->_backBuffer1.SHblitFrom(*_screen);
// Loop for showing the credits
for(int idx = 0; idx < 600 && !_events->kbHit() && !shouldQuit(); ++idx) {
// Copy the entire screen background before writing text
- _screen->blitFrom(_screen->_backBuffer1);
+ _screen->SHblitFrom(_screen->_backBuffer1);
// Write the text appropriate for the next frame
if (idx < 400)
- _screen->transBlitFrom(creditsImages[0], Common::Point(10, 200 - idx), false, 0);
+ _screen->SHtransBlitFrom(creditsImages[0], Common::Point(10, 200 - idx), false, 0);
if (idx > 200)
- _screen->transBlitFrom(creditsImages[1], Common::Point(10, 400 - idx), false, 0);
+ _screen->SHtransBlitFrom(creditsImages[1], Common::Point(10, 400 - idx), false, 0);
// Don't show credit text on the top and bottom ten rows of the screen
- _screen->blitFrom(_screen->_backBuffer1, Common::Point(0, 0), Common::Rect(0, 0, _screen->w(), 10));
- _screen->blitFrom(_screen->_backBuffer1, Common::Point(0, _screen->h() - 10),
- Common::Rect(0, _screen->h() - 10, _screen->w(), _screen->h()));
+ _screen->SHblitFrom(_screen->_backBuffer1, Common::Point(0, 0), Common::Rect(0, 0, _screen->width(), 10));
+ _screen->SHblitFrom(_screen->_backBuffer1, Common::Point(0, _screen->height() - 10),
+ Common::Rect(0, _screen->height() - 10, _screen->width(), _screen->height()));
_events->delay(100);
}
@@ -670,7 +671,7 @@ bool ScalpelEngine::show3DOSplash() {
// 3DO EA Splash screen
ImageFile3DO titleImage_3DOSplash("3DOSplash.cel", kImageFile3DOType_Cel);
- _screen->transBlitFrom(titleImage_3DOSplash[0]._frame, Common::Point(0, -20));
+ _screen->SHtransBlitFrom(titleImage_3DOSplash[0]._frame, Common::Point(0, -20));
bool finished = _events->delay(3000, true);
if (finished) {
@@ -706,7 +707,7 @@ bool ScalpelEngine::showCityCutscene3DO() {
_sound->playAiff("prologue/sounds/rain.aiff", 15, true);
// Fade screen to grey
- screen._backBuffer1.fill(0xCE59); // RGB565: 25, 50, 25 (grey)
+ screen._backBuffer1.clear(0xCE59); // RGB565: 25, 50, 25 (grey)
screen.fadeIntoScreen3DO(2);
}
@@ -715,16 +716,16 @@ bool ScalpelEngine::showCityCutscene3DO() {
}
if (finished) {
- screen._backBuffer1.fill(0); // fill backbuffer with black to avoid issues during fade from white
+ screen._backBuffer1.clear(0); // fill backbuffer with black to avoid issues during fade from white
finished = _animation->play3DO("26open1", true, 1, true, 2);
}
if (finished) {
- screen._backBuffer2.blitFrom(screen._backBuffer1);
+ screen._backBuffer2.SHblitFrom(screen._backBuffer1);
// "London, England"
ImageFile3DO titleImage_London("title2a.cel", kImageFile3DOType_Cel);
- screen._backBuffer1.transBlitFrom(titleImage_London[0]._frame, Common::Point(30, 50));
+ screen._backBuffer1.SHtransBlitFrom(titleImage_London[0]._frame, Common::Point(30, 50));
screen.fadeIntoScreen3DO(1);
finished = _events->delay(1500, true);
@@ -732,7 +733,7 @@ bool ScalpelEngine::showCityCutscene3DO() {
if (finished) {
// "November, 1888"
ImageFile3DO titleImage_November("title2b.cel", kImageFile3DOType_Cel);
- screen._backBuffer1.transBlitFrom(titleImage_November[0]._frame, Common::Point(100, 100));
+ screen._backBuffer1.SHtransBlitFrom(titleImage_November[0]._frame, Common::Point(100, 100));
screen.fadeIntoScreen3DO(1);
finished = _music->waitUntilMSec(14700, 0, 0, 5000);
@@ -740,8 +741,8 @@ bool ScalpelEngine::showCityCutscene3DO() {
if (finished) {
// Restore screen
- _screen->_backBuffer1.blitFrom(screen._backBuffer2);
- _screen->blitFrom(screen._backBuffer1);
+ _screen->_backBuffer1.SHblitFrom(screen._backBuffer2);
+ _screen->SHblitFrom(screen._backBuffer1);
}
}
@@ -751,7 +752,7 @@ bool ScalpelEngine::showCityCutscene3DO() {
if (finished) {
// "Sherlock Holmes" (title)
ImageFile3DO titleImage_SherlockHolmesTitle("title1ab.cel", kImageFile3DOType_Cel);
- screen._backBuffer1.transBlitFrom(titleImage_SherlockHolmesTitle[0]._frame, Common::Point(34, 5));
+ screen._backBuffer1.SHtransBlitFrom(titleImage_SherlockHolmesTitle[0]._frame, Common::Point(34, 5));
// Blend in
screen.fadeIntoScreen3DO(2);
@@ -761,7 +762,7 @@ bool ScalpelEngine::showCityCutscene3DO() {
if (finished) {
ImageFile3DO titleImage_Copyright("title1c.cel", kImageFile3DOType_Cel);
- screen.transBlitFrom(titleImage_Copyright[0]._frame, Common::Point(20, 190));
+ screen.SHtransBlitFrom(titleImage_Copyright[0]._frame, Common::Point(20, 190));
finished = _events->delay(3500, true);
}
}
@@ -780,7 +781,7 @@ bool ScalpelEngine::showCityCutscene3DO() {
if (finished) {
// "In the alley behind the Regency Theatre..."
ImageFile3DO titleImage_InTheAlley("title1d.cel", kImageFile3DOType_Cel);
- screen._backBuffer1.transBlitFrom(titleImage_InTheAlley[0]._frame, Common::Point(72, 51));
+ screen._backBuffer1.SHtransBlitFrom(titleImage_InTheAlley[0]._frame, Common::Point(72, 51));
// Fade in
screen.fadeIntoScreen3DO(4);
@@ -819,7 +820,7 @@ bool ScalpelEngine::showAlleyCutscene3DO() {
ImageFile3DO titleImage_ScreamingVictim("scream.cel", kImageFile3DOType_Cel);
screen.clear();
- screen.transBlitFrom(titleImage_ScreamingVictim[0]._frame, Common::Point(0, 0));
+ screen.SHtransBlitFrom(titleImage_ScreamingVictim[0]._frame, Common::Point(0, 0));
// Play "scream.aiff"
if (_sound->_voices)
@@ -848,7 +849,7 @@ bool ScalpelEngine::showAlleyCutscene3DO() {
if (finished) {
// "Early the following morning on Baker Street..."
ImageFile3DO titleImage_EarlyTheFollowingMorning("title3.cel", kImageFile3DOType_Cel);
- screen._backBuffer1.transBlitFrom(titleImage_EarlyTheFollowingMorning[0]._frame, Common::Point(35, 51));
+ screen._backBuffer1.SHtransBlitFrom(titleImage_EarlyTheFollowingMorning[0]._frame, Common::Point(35, 51));
// Fade in
screen.fadeIntoScreen3DO(4);
@@ -908,7 +909,7 @@ bool ScalpelEngine::showOfficeCutscene3DO() {
ImageFile3DO titleImage_CoffeeNote("note.cel", kImageFile3DOType_Cel);
_screen->clear();
- _screen->transBlitFrom(titleImage_CoffeeNote[0]._frame, Common::Point(0, 0));
+ _screen->SHtransBlitFrom(titleImage_CoffeeNote[0]._frame, Common::Point(0, 0));
if (_sound->_voices) {
finished = _sound->playSound("prologue/sounds/note.aiff", WAIT_KBD_OR_FINISH);
@@ -937,7 +938,7 @@ bool ScalpelEngine::showOfficeCutscene3DO() {
// TODO: Brighten the image, possibly by doing a partial fade
// to white.
- _screen->_backBuffer2.blitFrom(_screen->_backBuffer1);
+ _screen->_backBuffer2.SHblitFrom(_screen->_backBuffer1);
for (int nr = 1; finished && nr <= 4; nr++) {
char filename[15];
@@ -945,8 +946,8 @@ bool ScalpelEngine::showOfficeCutscene3DO() {
ImageFile3DO *creditsImage = new ImageFile3DO(filename, kImageFile3DOType_Cel);
ImageFrame *creditsFrame = &(*creditsImage)[0];
for (int i = 0; finished && i < 200 + creditsFrame->_height; i++) {
- _screen->blitFrom(_screen->_backBuffer2);
- _screen->transBlitFrom(creditsFrame->_frame, Common::Point((320 - creditsFrame->_width) / 2, 200 - i));
+ _screen->SHblitFrom(_screen->_backBuffer2);
+ _screen->SHtransBlitFrom(creditsFrame->_frame, Common::Point((320 - creditsFrame->_width) / 2, 200 - i));
if (!_events->delay(70, true))
finished = false;
}
@@ -998,7 +999,7 @@ void ScalpelEngine::showLBV(const Common::String &filename) {
delete stream;
_screen->setPalette(images._palette);
- _screen->_backBuffer1.blitFrom(images[0]);
+ _screen->_backBuffer1.SHblitFrom(images[0]);
_screen->verticalTransition();
}
@@ -1156,7 +1157,7 @@ void ScalpelEngine::eraseBrumwellMirror() {
// If player is in range of the mirror, then restore background from the secondary back buffer
if (Common::Rect(70, 100, 200, 200).contains(pt)) {
- _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(137, 18),
+ _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2, Common::Point(137, 18),
Common::Rect(137, 18, 184, 74));
}
}
@@ -1218,20 +1219,20 @@ void ScalpelEngine::doBrumwellMirror() {
bool flipped = people[HOLMES]._sequenceNumber == WALK_LEFT || people[HOLMES]._sequenceNumber == STOP_LEFT
|| people[HOLMES]._sequenceNumber == WALK_UPRIGHT || people[HOLMES]._sequenceNumber == STOP_UPRIGHT
|| people[HOLMES]._sequenceNumber == WALK_DOWNLEFT || people[HOLMES]._sequenceNumber == STOP_DOWNLEFT;
- _screen->_backBuffer1.transBlitFrom(imageFrame, pt + Common::Point(38, -imageFrame._frame.h - 25), flipped);
+ _screen->_backBuffer1.SHtransBlitFrom(imageFrame, pt + Common::Point(38, -imageFrame._frame.h - 25), flipped);
// Redraw the mirror borders to prevent the drawn image of Holmes from appearing outside of the mirror
- _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(114, 18),
+ _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2, Common::Point(114, 18),
Common::Rect(114, 18, 137, 114));
- _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(137, 70),
+ _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2, Common::Point(137, 70),
Common::Rect(137, 70, 142, 114));
- _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(142, 71),
+ _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2, Common::Point(142, 71),
Common::Rect(142, 71, 159, 114));
- _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(159, 72),
+ _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2, Common::Point(159, 72),
Common::Rect(159, 72, 170, 116));
- _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(170, 73),
+ _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2, Common::Point(170, 73),
Common::Rect(170, 73, 184, 114));
- _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(184, 18),
+ _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2, Common::Point(184, 18),
Common::Rect(184, 18, 212, 114));
}
}
@@ -1272,7 +1273,7 @@ void ScalpelEngine::showScummVMRestoreDialog() {
bool ScalpelEngine::play3doMovie(const Common::String &filename, const Common::Point &pos, bool isPortrait) {
Scalpel3DOScreen &screen = *(Scalpel3DOScreen *)_screen;
Scalpel3DOMovieDecoder *videoDecoder = new Scalpel3DOMovieDecoder();
- Graphics::Surface tempSurface;
+ Graphics::ManagedSurface tempSurface;
Common::Point framePos(pos.x, pos.y);
ImageFile3DO *frameImageFile = nullptr;
@@ -1307,7 +1308,7 @@ bool ScalpelEngine::play3doMovie(const Common::String &filename, const Common::P
// If we're to show the movie at half-size, we'll need a temporary intermediate surface
if (halfSize)
- tempSurface.create(width / 2, height / 2, _screen->getPixelFormat());
+ tempSurface.create(width / 2, height / 2);
while (!shouldQuit() && !videoDecoder->endOfVideo() && !skipVideo) {
if (videoDecoder->needsUpdate()) {
@@ -1371,19 +1372,19 @@ bool ScalpelEngine::play3doMovie(const Common::String &filename, const Common::P
}
// Point the drawing frame to the temporary surface
- frame = &tempSurface;
+ frame = &tempSurface.rawSurface();
}
if (isPortrait && !frameShown) {
// Draw the frame (not the frame of the video, but a frame around the video) itself
- _screen->transBlitFrom(frameImage->_frame, framePos);
+ _screen->SHtransBlitFrom(frameImage->_frame, framePos);
frameShown = true;
}
if (isPortrait && !halfSize) {
screen.rawBlitFrom(*frame, Common::Point(pos.x * 2, pos.y * 2));
} else {
- _screen->blitFrom(*frame, pos);
+ _screen->SHblitFrom(*frame, pos);
}
_screen->update();
@@ -1413,9 +1414,9 @@ bool ScalpelEngine::play3doMovie(const Common::String &filename, const Common::P
}
// Restore scene
- screen._backBuffer1.blitFrom(screen._backBuffer2);
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2);
_scene->updateBackground();
- screen.slamArea(0, 0, screen.w(), CONTROLS_Y);
+ screen.slamArea(0, 0, screen.width(), CONTROLS_Y);
return !skipVideo;
}
diff --git a/engines/sherlock/scalpel/scalpel_darts.cpp b/engines/sherlock/scalpel/scalpel_darts.cpp
index 87f4566837..c5ba8032f3 100644
--- a/engines/sherlock/scalpel/scalpel_darts.cpp
+++ b/engines/sherlock/scalpel/scalpel_darts.cpp
@@ -102,7 +102,7 @@ void Darts::playDarts() {
score -= lastDart;
_roundScore += lastDart;
- screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1),
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1),
Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
screen.print(Common::Point(DART_INFO_X, DART_INFO_Y), DART_COL_FORE, "Dart # %d", idx + 1);
screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 10), DART_COL_FORE, "Scored %d points", lastDart);
@@ -154,7 +154,7 @@ void Darts::playDarts() {
events.wait(20);
}
- screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1),
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1),
Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
}
@@ -166,8 +166,8 @@ void Darts::playDarts() {
done |= _vm->shouldQuit();
if (!done) {
- screen._backBuffer2.blitFrom((*_dartImages)[0], Common::Point(0, 0));
- screen._backBuffer1.blitFrom(screen._backBuffer2);
+ screen._backBuffer2.SHblitFrom((*_dartImages)[0], Common::Point(0, 0));
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2);
screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
}
} while (!done);
@@ -185,7 +185,7 @@ void Darts::loadDarts() {
_dartImages = new ImageFile("darts.vgs");
screen.setPalette(_dartImages->_palette);
- screen._backBuffer1.blitFrom((*_dartImages)[0], Common::Point(0, 0));
+ screen._backBuffer1.SHblitFrom((*_dartImages)[0], Common::Point(0, 0));
screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
}
@@ -245,7 +245,7 @@ void Darts::showNames(int playerNum) {
screen.slamArea(STATUS_INFO_X + 50, STATUS_INFO_Y + 10, 81, 12);
// Make a copy of the back buffer to the secondary one
- screen._backBuffer2.blitFrom(screen._backBuffer1);
+ screen._backBuffer2.SHblitFrom(screen._backBuffer1);
}
void Darts::showStatus(int playerNum) {
@@ -253,7 +253,7 @@ void Darts::showStatus(int playerNum) {
byte color;
// Copy scoring screen from secondary back buffer. This will erase any previously displayed status/score info
- screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 10),
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 10),
Common::Rect(STATUS_INFO_X, STATUS_INFO_Y + 10, SHERLOCK_SCREEN_WIDTH, STATUS_INFO_Y + 48));
color = (playerNum == 0) ? PLAYER_COLOR : DART_COL_FORE;
@@ -292,7 +292,7 @@ int Darts::throwDart(int dartNum, int computer) {
if (_vm->shouldQuit())
return 0;
- screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1),
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1),
Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
screen.slamRect(Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
@@ -309,9 +309,9 @@ int Darts::throwDart(int dartNum, int computer) {
// Copy the bars to the secondary back buffer so that they remain fixed at their selected values
// whilst the dart is being animated at being thrown at the board
- screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(DARTBARHX - 1, DARTHORIZY - 1),
+ screen._backBuffer2.SHblitFrom(screen._backBuffer1, Common::Point(DARTBARHX - 1, DARTHORIZY - 1),
Common::Rect(DARTBARHX - 1, DARTHORIZY - 1, DARTBARHX + DARTBARSIZE + 3, DARTHORIZY + 10));
- screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(DARTBARVX - 1, DARTHEIGHTY - 1),
+ screen._backBuffer2.SHblitFrom(screen._backBuffer1, Common::Point(DARTBARVX - 1, DARTHEIGHTY - 1),
Common::Rect(DARTBARVX - 1, DARTHEIGHTY - 1, DARTBARVX + 11, DARTHEIGHTY + DARTBARSIZE + 3));
// Convert height and width to relative range of -50 to 50, where 0,0 is the exact centre of the board
@@ -344,7 +344,7 @@ void Darts::drawDartThrow(const Common::Point &pt) {
// Draw the dart
Common::Point drawPos(pos.x - frame._width / 2, pos.y - frame._height);
- screen._backBuffer1.transBlitFrom(frame, drawPos);
+ screen._backBuffer1.SHtransBlitFrom(frame, drawPos);
screen.slamArea(drawPos.x, drawPos.y, frame._width, frame._height);
// Handle erasing old dart frame area
@@ -352,14 +352,14 @@ void Darts::drawDartThrow(const Common::Point &pt) {
screen.slamRect(oldDrawBounds);
oldDrawBounds = Common::Rect(drawPos.x, drawPos.y, drawPos.x + frame._width, drawPos.y + frame._height);
- screen._backBuffer1.blitFrom(screen._backBuffer2, drawPos, oldDrawBounds);
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, drawPos, oldDrawBounds);
events.wait(2);
}
// Draw dart in final "stuck to board" form
- screen._backBuffer1.transBlitFrom((*_dartImages)[22], Common::Point(oldDrawBounds.left, oldDrawBounds.top));
- screen._backBuffer2.transBlitFrom((*_dartImages)[22], Common::Point(oldDrawBounds.left, oldDrawBounds.top));
+ screen._backBuffer1.SHtransBlitFrom((*_dartImages)[22], Common::Point(oldDrawBounds.left, oldDrawBounds.top));
+ screen._backBuffer2.SHtransBlitFrom((*_dartImages)[22], Common::Point(oldDrawBounds.left, oldDrawBounds.top));
screen.slamRect(oldDrawBounds);
}
@@ -368,8 +368,8 @@ void Darts::erasePowerBars() {
screen._backBuffer1.fillRect(Common::Rect(DARTBARHX, DARTHORIZY, DARTBARHX + DARTBARSIZE, DARTHORIZY + 10), BLACK);
screen._backBuffer1.fillRect(Common::Rect(DARTBARVX, DARTHEIGHTY, DARTBARVX + 10, DARTHEIGHTY + DARTBARSIZE), BLACK);
- screen._backBuffer1.transBlitFrom((*_dartImages)[2], Common::Point(DARTBARHX - 1, DARTHORIZY - 1));
- screen._backBuffer1.transBlitFrom((*_dartImages)[3], Common::Point(DARTBARVX - 1, DARTHEIGHTY - 1));
+ screen._backBuffer1.SHtransBlitFrom((*_dartImages)[2], Common::Point(DARTBARHX - 1, DARTHORIZY - 1));
+ screen._backBuffer1.SHtransBlitFrom((*_dartImages)[3], Common::Point(DARTBARVX - 1, DARTHEIGHTY - 1));
screen.slamArea(DARTBARHX - 1, DARTHORIZY - 1, DARTBARSIZE + 3, 11);
screen.slamArea(DARTBARVX - 1, DARTHEIGHTY - 1, 11, DARTBARSIZE + 3);
}
@@ -398,11 +398,11 @@ int Darts::doPowerBar(const Common::Point &pt, byte color, int goToPower, bool i
if (isVertical) {
screen._backBuffer1.hLine(pt.x, pt.y + DARTBARSIZE - 1 - idx, pt.x + 8, color);
- screen._backBuffer1.transBlitFrom((*_dartImages)[3], Common::Point(pt.x - 1, pt.y - 1));
+ screen._backBuffer1.SHtransBlitFrom((*_dartImages)[3], Common::Point(pt.x - 1, pt.y - 1));
screen.slamArea(pt.x, pt.y + DARTBARSIZE - 1 - idx, 8, 2);
} else {
screen._backBuffer1.vLine(pt.x + idx, pt.y, pt.y + 8, color);
- screen._backBuffer1.transBlitFrom((*_dartImages)[2], Common::Point(pt.x - 1, pt.y - 1));
+ screen._backBuffer1.SHtransBlitFrom((*_dartImages)[2], Common::Point(pt.x - 1, pt.y - 1));
screen.slamArea(pt.x + idx, pt.y, 1, 8);
}
diff --git a/engines/sherlock/scalpel/scalpel_inventory.cpp b/engines/sherlock/scalpel/scalpel_inventory.cpp
index c3e20295fd..e8d4d3b934 100644
--- a/engines/sherlock/scalpel/scalpel_inventory.cpp
+++ b/engines/sherlock/scalpel/scalpel_inventory.cpp
@@ -201,7 +201,7 @@ void ScalpelInventory::highlight(int index, byte color) {
ImageFrame &frame = (*_invShapes[slot])[0];
bb.fillRect(Common::Rect(8 + slot * 52, 165, (slot + 1) * 52, 194), color);
- bb.transBlitFrom(frame, Common::Point(6 + slot * 52 + ((47 - frame._width) / 2),
+ bb.SHtransBlitFrom(frame, Common::Point(6 + slot * 52 + ((47 - frame._width) / 2),
163 + ((33 - frame._height) / 2)));
screen.slamArea(8 + slot * 52, 165, 44, 30);
}
@@ -217,12 +217,12 @@ void ScalpelInventory::refreshInv() {
ui._infoFlag = true;
ui.clearInfo();
- screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(0, CONTROLS_Y),
+ screen._backBuffer2.SHblitFrom(screen._backBuffer1, Common::Point(0, CONTROLS_Y),
Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
ui.examine();
if (!talk._talkToAbort) {
- screen._backBuffer2.blitFrom((*ui._controlPanel)[0], Common::Point(0, CONTROLS_Y));
+ screen._backBuffer2.SHblitFrom((*ui._controlPanel)[0], Common::Point(0, CONTROLS_Y));
loadInv();
}
}
@@ -264,7 +264,7 @@ void ScalpelInventory::putInv(InvSlamMode slamIt) {
// Draw the item image
ImageFrame &frame = (*_invShapes[itemNum])[0];
- bb.transBlitFrom(frame, Common::Point(6 + itemNum * 52 + ((47 - frame._width) / 2),
+ bb.SHtransBlitFrom(frame, Common::Point(6 + itemNum * 52 + ((47 - frame._width) / 2),
163 + ((33 - frame._height) / 2)));
}
diff --git a/engines/sherlock/scalpel/scalpel_map.cpp b/engines/sherlock/scalpel/scalpel_map.cpp
index 0924581e38..ba14b5b300 100644
--- a/engines/sherlock/scalpel/scalpel_map.cpp
+++ b/engines/sherlock/scalpel/scalpel_map.cpp
@@ -167,13 +167,13 @@ int ScalpelMap::show() {
setupSprites();
if (!IS_3DO) {
- screen._backBuffer1.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
- screen._backBuffer1.blitFrom((*bigMap)[1], Common::Point(-_bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
- screen._backBuffer1.blitFrom((*bigMap)[2], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, -_bigPos.y));
- screen._backBuffer1.blitFrom((*bigMap)[3], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
+ screen._backBuffer1.SHblitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
+ screen._backBuffer1.SHblitFrom((*bigMap)[1], Common::Point(-_bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
+ screen._backBuffer1.SHblitFrom((*bigMap)[2], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, -_bigPos.y));
+ screen._backBuffer1.SHblitFrom((*bigMap)[3], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
} else {
- screen._backBuffer1.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
- screen.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
+ screen._backBuffer1.SHblitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
+ screen.SHblitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
}
_drawMap = true;
@@ -238,12 +238,12 @@ int ScalpelMap::show() {
changed = false;
if (!IS_3DO) {
- screen._backBuffer1.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
- screen._backBuffer1.blitFrom((*bigMap)[1], Common::Point(-_bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
- screen._backBuffer1.blitFrom((*bigMap)[2], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, -_bigPos.y));
- screen._backBuffer1.blitFrom((*bigMap)[3], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
+ screen._backBuffer1.SHblitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
+ screen._backBuffer1.SHblitFrom((*bigMap)[1], Common::Point(-_bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
+ screen._backBuffer1.SHblitFrom((*bigMap)[2], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, -_bigPos.y));
+ screen._backBuffer1.SHblitFrom((*bigMap)[3], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
} else {
- screen._backBuffer1.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
+ screen._backBuffer1.SHblitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
}
showPlaces();
@@ -359,7 +359,6 @@ void ScalpelMap::freeSprites() {
delete _mapCursors;
delete _shapes;
delete _iconShapes;
- _iconSave.free();
}
void ScalpelMap::showPlaces() {
@@ -376,7 +375,7 @@ void ScalpelMap::showPlaces() {
if (pt.x >= _bigPos.x && (pt.x - _bigPos.x) < SHERLOCK_SCREEN_WIDTH
&& pt.y >= _bigPos.y && (pt.y - _bigPos.y) < SHERLOCK_SCREEN_HEIGHT) {
if (_vm->readFlags(idx)) {
- screen._backBuffer1.transBlitFrom((*_iconShapes)[pt._translate],
+ screen._backBuffer1.SHtransBlitFrom((*_iconShapes)[pt._translate],
Common::Point(pt.x - _bigPos.x - 6, pt.y - _bigPos.y - 12));
}
}
@@ -388,13 +387,13 @@ void ScalpelMap::showPlaces() {
}
void ScalpelMap::saveTopLine() {
- _topLine.blitFrom(_vm->_screen->_backBuffer1, Common::Point(0, 0), Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, 12));
+ _topLine.SHblitFrom(_vm->_screen->_backBuffer1, Common::Point(0, 0), Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, 12));
}
void ScalpelMap::eraseTopLine() {
Screen &screen = *_vm->_screen;
- screen._backBuffer1.blitFrom(_topLine, Common::Point(0, 0));
- screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, _topLine.h());
+ screen._backBuffer1.SHblitFrom(_topLine, Common::Point(0, 0));
+ screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, _topLine.height());
}
void ScalpelMap::showPlaceName(int idx, bool highlighted) {
@@ -409,7 +408,7 @@ void ScalpelMap::showPlaceName(int idx, bool highlighted) {
bool flipped = people[HOLMES]._sequenceNumber == MAP_DOWNLEFT || people[HOLMES]._sequenceNumber == MAP_LEFT
|| people[HOLMES]._sequenceNumber == MAP_UPLEFT;
- screen._backBuffer1.transBlitFrom(*people[HOLMES]._imageFrame, _lDrawnPos, flipped);
+ screen._backBuffer1.SHtransBlitFrom(*people[HOLMES]._imageFrame, _lDrawnPos, flipped);
}
if (highlighted) {
@@ -451,9 +450,9 @@ void ScalpelMap::updateMap(bool flushScreen) {
saveIcon(people[HOLMES]._imageFrame, hPos);
if (people[HOLMES]._sequenceNumber == MAP_DOWNLEFT || people[HOLMES]._sequenceNumber == MAP_LEFT
|| people[HOLMES]._sequenceNumber == MAP_UPLEFT)
- screen._backBuffer1.transBlitFrom(*people[HOLMES]._imageFrame, hPos, true);
+ screen._backBuffer1.SHtransBlitFrom(*people[HOLMES]._imageFrame, hPos, true);
else
- screen._backBuffer1.transBlitFrom(*people[HOLMES]._imageFrame, hPos, false);
+ screen._backBuffer1.SHtransBlitFrom(*people[HOLMES]._imageFrame, hPos, false);
if (flushScreen) {
screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
@@ -553,8 +552,8 @@ void ScalpelMap::saveIcon(ImageFrame *src, const Common::Point &pt) {
return;
}
- assert(size.x <= _iconSave.w() && size.y <= _iconSave.h());
- _iconSave.blitFrom(screen._backBuffer1, Common::Point(0, 0),
+ assert(size.x <= _iconSave.width() && size.y <= _iconSave.height());
+ _iconSave.SHblitFrom(screen._backBuffer1, Common::Point(0, 0),
Common::Rect(pos.x, pos.y, pos.x + size.x, pos.y + size.y));
_savedPos = pos;
_savedSize = size;
@@ -565,7 +564,7 @@ void ScalpelMap::restoreIcon() {
if (_savedPos.x >= 0 && _savedPos.y >= 0 && _savedPos.x <= SHERLOCK_SCREEN_WIDTH
&& _savedPos.y < SHERLOCK_SCREEN_HEIGHT)
- screen._backBuffer1.blitFrom(_iconSave, _savedPos, Common::Rect(0, 0, _savedSize.x, _savedSize.y));
+ screen._backBuffer1.SHblitFrom(_iconSave, _savedPos, Common::Rect(0, 0, _savedSize.x, _savedSize.y));
}
void ScalpelMap::highlightIcon(const Common::Point &pt) {
diff --git a/engines/sherlock/scalpel/scalpel_scene.cpp b/engines/sherlock/scalpel/scalpel_scene.cpp
index b62703e0fb..83e49bb3fa 100644
--- a/engines/sherlock/scalpel/scalpel_scene.cpp
+++ b/engines/sherlock/scalpel/scalpel_scene.cpp
@@ -71,26 +71,26 @@ void ScalpelScene::drawAllShapes() {
// Draw all active shapes which are behind the person
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
if (_bgShapes[idx]._type == ACTIVE_BG_SHAPE && _bgShapes[idx]._misc == BEHIND)
- screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED);
}
// Draw all canimations which are behind the person
for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
if (_canimShapes[idx]->_type == ACTIVE_BG_SHAPE && _canimShapes[idx]->_misc == BEHIND)
- screen._backBuffer->transBlitFrom(*_canimShapes[idx]->_imageFrame,
+ screen._backBuffer->SHtransBlitFrom(*_canimShapes[idx]->_imageFrame,
_canimShapes[idx]->_position, _canimShapes[idx]->_flags & OBJ_FLIPPED);
}
// Draw all active shapes which are normal and behind the person
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
if (_bgShapes[idx]._type == ACTIVE_BG_SHAPE && _bgShapes[idx]._misc == NORMAL_BEHIND)
- screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED);
}
// Draw all canimations which are normal and behind the person
for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
if (_canimShapes[idx]->_type == ACTIVE_BG_SHAPE && _canimShapes[idx]->_misc == NORMAL_BEHIND)
- screen._backBuffer->transBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position,
+ screen._backBuffer->SHtransBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position,
_canimShapes[idx]->_flags & OBJ_FLIPPED);
}
@@ -103,7 +103,7 @@ void ScalpelScene::drawAllShapes() {
p._sequenceNumber == WALK_UPLEFT || p._sequenceNumber == STOP_UPLEFT ||
p._sequenceNumber == WALK_DOWNRIGHT || p._sequenceNumber == STOP_DOWNRIGHT);
- screen._backBuffer->transBlitFrom(*p._imageFrame, Common::Point(p._position.x / FIXED_INT_MULTIPLIER,
+ screen._backBuffer->SHtransBlitFrom(*p._imageFrame, Common::Point(p._position.x / FIXED_INT_MULTIPLIER,
p._position.y / FIXED_INT_MULTIPLIER - p.frameHeight()), flipped);
}
}
@@ -112,7 +112,7 @@ void ScalpelScene::drawAllShapes() {
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
if ((_bgShapes[idx]._type == ACTIVE_BG_SHAPE || _bgShapes[idx]._type == STATIC_BG_SHAPE) &&
_bgShapes[idx]._misc == NORMAL_FORWARD)
- screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position,
+ screen._backBuffer->SHtransBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position,
_bgShapes[idx]._flags & OBJ_FLIPPED);
}
@@ -120,7 +120,7 @@ void ScalpelScene::drawAllShapes() {
for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
if ((_canimShapes[idx]->_type == ACTIVE_BG_SHAPE || _canimShapes[idx]->_type == STATIC_BG_SHAPE) &&
_canimShapes[idx]->_misc == NORMAL_FORWARD)
- screen._backBuffer->transBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position,
+ screen._backBuffer->SHtransBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position,
_canimShapes[idx]->_flags & OBJ_FLIPPED);
}
@@ -132,7 +132,7 @@ void ScalpelScene::drawAllShapes() {
if ((_bgShapes[idx]._type == ACTIVE_BG_SHAPE || _bgShapes[idx]._type == STATIC_BG_SHAPE) &&
_bgShapes[idx]._misc == FORWARD)
- screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position,
+ screen._backBuffer->SHtransBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position,
_bgShapes[idx]._flags & OBJ_FLIPPED);
}
@@ -140,7 +140,7 @@ void ScalpelScene::drawAllShapes() {
for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
if ((_canimShapes[idx]->_type == ACTIVE_BG_SHAPE || _canimShapes[idx]->_type == STATIC_BG_SHAPE) &&
_canimShapes[idx]->_misc == FORWARD)
- screen._backBuffer->transBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position,
+ screen._backBuffer->SHtransBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position,
_canimShapes[idx]->_flags & OBJ_FLIPPED);
}
@@ -242,7 +242,7 @@ void ScalpelScene::doBgAnim() {
if (people[HOLMES]._type == CHARACTER)
screen.restoreBackground(bounds);
else if (people[HOLMES]._type == REMOVE)
- screen._backBuffer->blitFrom(screen._backBuffer2, pt, bounds);
+ screen._backBuffer->SHblitFrom(screen._backBuffer2, pt, bounds);
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
Object &o = _bgShapes[idx];
@@ -261,7 +261,7 @@ void ScalpelScene::doBgAnim() {
Object &o = _bgShapes[idx];
if (o._type == NO_SHAPE && ((o._flags & OBJ_BEHIND) == 0)) {
// Restore screen area
- screen._backBuffer->blitFrom(screen._backBuffer2, o._position,
+ screen._backBuffer->SHblitFrom(screen._backBuffer2, o._position,
Common::Rect(o._position.x, o._position.y,
o._position.x + o._noShapeSize.x, o._position.y + o._noShapeSize.y));
@@ -309,14 +309,14 @@ void ScalpelScene::doBgAnim() {
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
Object &o = _bgShapes[idx];
if (o._type == ACTIVE_BG_SHAPE && o._misc == BEHIND)
- screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
}
// Draw all canimations which are behind the person
for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
Object &o = *_canimShapes[idx];
if (o._type == ACTIVE_BG_SHAPE && o._misc == BEHIND) {
- screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
}
}
@@ -324,14 +324,14 @@ void ScalpelScene::doBgAnim() {
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
Object &o = _bgShapes[idx];
if (o._type == ACTIVE_BG_SHAPE && o._misc == NORMAL_BEHIND)
- screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
}
// Draw all canimations which are NORMAL and behind the person
for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
Object &o = *_canimShapes[idx];
if (o._type == ACTIVE_BG_SHAPE && o._misc == NORMAL_BEHIND) {
- screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
}
}
@@ -344,7 +344,7 @@ void ScalpelScene::doBgAnim() {
bool flipped = people[HOLMES]._sequenceNumber == WALK_LEFT || people[HOLMES]._sequenceNumber == STOP_LEFT ||
people[HOLMES]._sequenceNumber == WALK_UPLEFT || people[HOLMES]._sequenceNumber == STOP_UPLEFT ||
people[HOLMES]._sequenceNumber == WALK_DOWNRIGHT || people[HOLMES]._sequenceNumber == STOP_DOWNRIGHT;
- screen._backBuffer->transBlitFrom(*people[HOLMES]._imageFrame,
+ screen._backBuffer->SHtransBlitFrom(*people[HOLMES]._imageFrame,
Common::Point(tempX, people[HOLMES]._position.y / FIXED_INT_MULTIPLIER - people[HOLMES]._imageFrame->_frame.h), flipped);
}
@@ -352,14 +352,14 @@ void ScalpelScene::doBgAnim() {
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
Object &o = _bgShapes[idx];
if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == NORMAL_FORWARD)
- screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
}
// Draw all static and active canimations that are NORMAL and are in front of the person
for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
Object &o = *_canimShapes[idx];
if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == NORMAL_FORWARD) {
- screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
}
}
@@ -367,19 +367,19 @@ void ScalpelScene::doBgAnim() {
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
Object &o = _bgShapes[idx];
if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == FORWARD)
- screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
}
// Draw any active portrait
if (people._portraitLoaded && people._portrait._type == ACTIVE_BG_SHAPE)
- screen._backBuffer->transBlitFrom(*people._portrait._imageFrame,
+ screen._backBuffer->SHtransBlitFrom(*people._portrait._imageFrame,
people._portrait._position, people._portrait._flags & OBJ_FLIPPED);
// Draw all static and active canimations that are in front of the person
for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
Object &o = *_canimShapes[idx];
if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == FORWARD) {
- screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
}
}
@@ -387,7 +387,7 @@ void ScalpelScene::doBgAnim() {
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
Object &o = _bgShapes[idx];
if (o._type == NO_SHAPE && (o._flags & OBJ_BEHIND) == 0)
- screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
}
// Bring the newly built picture to the screen
diff --git a/engines/sherlock/scalpel/scalpel_screen.cpp b/engines/sherlock/scalpel/scalpel_screen.cpp
index 197a2a2634..37e5294c02 100644
--- a/engines/sherlock/scalpel/scalpel_screen.cpp
+++ b/engines/sherlock/scalpel/scalpel_screen.cpp
@@ -28,6 +28,8 @@ namespace Sherlock {
namespace Scalpel {
ScalpelScreen::ScalpelScreen(SherlockEngine *vm) : Screen(vm) {
+ _backBuffer1.create(320, 200);
+ _backBuffer2.create(320, 200);
}
void ScalpelScreen::makeButton(const Common::Rect &bounds, int textX,
@@ -123,255 +125,6 @@ void ScalpelScreen::makeField(const Common::Rect &r) {
_backBuffer->vLine(r.right - 1, r.top + 1, r.bottom - 2, BUTTON_TOP);
}
-/*----------------------------------------------------------------*/
-
-void Scalpel3DOScreen::blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds) {
- if (!_vm->_isScreenDoubled) {
- ScalpelScreen::blitFrom(src, pt, srcBounds);
- return;
- }
-
- Common::Rect srcRect = srcBounds;
- Common::Rect destRect(pt.x, pt.y, pt.x + srcRect.width(), pt.y + srcRect.height());
-
- if (!srcRect.isValidRect() || !clip(srcRect, destRect))
- return;
-
- // Add dirty area remapped to the 640x200 surface
- addDirtyRect(Common::Rect(destRect.left * 2, destRect.top * 2, destRect.right * 2, destRect.bottom * 2));
-
- // Transfer the area, doubling each pixel
- for (int yp = 0; yp < srcRect.height(); ++yp) {
- const uint16 *srcP = (const uint16 *)src.getBasePtr(srcRect.left, srcRect.top + yp);
- uint16 *destP = (uint16 *)getBasePtr(destRect.left * 2, (destRect.top + yp) * 2);
-
- for (int xp = srcRect.left; xp < srcRect.right; ++xp, ++srcP, destP += 2) {
- *destP = *srcP;
- *(destP + 1) = *srcP;
- *(destP + 640) = *srcP;
- *(destP + 640 + 1) = *srcP;
- }
- }
-}
-
-void Scalpel3DOScreen::transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt,
- bool flipped, int overrideColor) {
- if (!_vm->_isScreenDoubled) {
- ScalpelScreen::transBlitFromUnscaled(src, pt, flipped, overrideColor);
- return;
- }
-
- Common::Rect drawRect(0, 0, src.w, src.h);
- Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h);
-
- // Clip the display area to on-screen
- if (!clip(drawRect, destRect))
- // It's completely off-screen
- return;
-
- if (flipped)
- drawRect = Common::Rect(src.w - drawRect.right, src.h - drawRect.bottom,
- src.w - drawRect.left, src.h - drawRect.top);
-
- Common::Point destPt(destRect.left, destRect.top);
- addDirtyRect(Common::Rect(destPt.x * 2, destPt.y * 2, (destPt.x + drawRect.width()) * 2,
- (destPt.y + drawRect.height()) * 2));
-
- assert(src.format.bytesPerPixel == 2 && _surface.format.bytesPerPixel == 2);
-
- for (int yp = 0; yp < drawRect.height(); ++yp) {
- const uint16 *srcP = (const uint16 *)src.getBasePtr(
- flipped ? drawRect.right - 1 : drawRect.left, drawRect.top + yp);
- uint16 *destP = (uint16 *)getBasePtr(destPt.x * 2, (destPt.y + yp) * 2);
-
- for (int xp = 0; xp < drawRect.width(); ++xp, destP += 2) {
- // RGB 0, 0, 0 -> transparent on 3DO
- if (*srcP) {
- *destP = *srcP;
- *(destP + 1) = *srcP;
- *(destP + 640) = *srcP;
- *(destP + 640 + 1) = *srcP;
- }
-
- srcP = flipped ? srcP - 1 : srcP + 1;
- }
- }
-}
-
-void Scalpel3DOScreen::fillRect(const Common::Rect &r, uint color) {
- if (_vm->_isScreenDoubled)
- ScalpelScreen::fillRect(Common::Rect(r.left * 2, r.top * 2, r.right * 2, r.bottom * 2), color);
- else
- ScalpelScreen::fillRect(r, color);
-}
-
-void Scalpel3DOScreen::fadeIntoScreen3DO(int speed) {
- Events &events = *_vm->_events;
- uint16 *currentScreenBasePtr = (uint16 *)getPixels();
- uint16 *targetScreenBasePtr = (uint16 *)_backBuffer->getPixels();
- uint16 currentScreenPixel = 0;
- uint16 targetScreenPixel = 0;
-
- uint16 currentScreenPixelRed = 0;
- uint16 currentScreenPixelGreen = 0;
- uint16 currentScreenPixelBlue = 0;
-
- uint16 targetScreenPixelRed = 0;
- uint16 targetScreenPixelGreen = 0;
- uint16 targetScreenPixelBlue = 0;
-
- uint16 screenWidth = SHERLOCK_SCREEN_WIDTH;
- uint16 screenHeight = SHERLOCK_SCREEN_HEIGHT;
- uint16 screenX = 0;
- uint16 screenY = 0;
- uint16 pixelsChanged = 0;
-
- clearDirtyRects();
-
- do {
- pixelsChanged = 0;
- uint16 *currentScreenPtr = currentScreenBasePtr;
- uint16 *targetScreenPtr = targetScreenBasePtr;
-
- for (screenY = 0; screenY < screenHeight; screenY++) {
- for (screenX = 0; screenX < screenWidth; screenX++) {
- currentScreenPixel = *currentScreenPtr;
- targetScreenPixel = *targetScreenPtr;
-
- if (currentScreenPixel != targetScreenPixel) {
- // pixel doesn't match, adjust accordingly
- currentScreenPixelRed = currentScreenPixel & 0xF800;
- currentScreenPixelGreen = currentScreenPixel & 0x07E0;
- currentScreenPixelBlue = currentScreenPixel & 0x001F;
- targetScreenPixelRed = targetScreenPixel & 0xF800;
- targetScreenPixelGreen = targetScreenPixel & 0x07E0;
- targetScreenPixelBlue = targetScreenPixel & 0x001F;
-
- if (currentScreenPixelRed != targetScreenPixelRed) {
- if (currentScreenPixelRed < targetScreenPixelRed) {
- currentScreenPixelRed += 0x0800;
- } else {
- currentScreenPixelRed -= 0x0800;
- }
- }
- if (currentScreenPixelGreen != targetScreenPixelGreen) {
- // Adjust +2/-2 because we are running RGB555 at RGB565
- if (currentScreenPixelGreen < targetScreenPixelGreen) {
- currentScreenPixelGreen += 0x0040;
- } else {
- currentScreenPixelGreen -= 0x0040;
- }
- }
- if (currentScreenPixelBlue != targetScreenPixelBlue) {
- if (currentScreenPixelBlue < targetScreenPixelBlue) {
- currentScreenPixelBlue += 0x0001;
- } else {
- currentScreenPixelBlue -= 0x0001;
- }
- }
-
- uint16 v = currentScreenPixelRed | currentScreenPixelGreen | currentScreenPixelBlue;
- *currentScreenPtr = v;
- if (_vm->_isScreenDoubled) {
- *(currentScreenPtr + 1) = v;
- *(currentScreenPtr + 640) = v;
- *(currentScreenPtr + 640 + 1) = v;
- }
-
- pixelsChanged++;
- }
-
- currentScreenPtr += _vm->_isScreenDoubled ? 2 : 1;
- targetScreenPtr++;
- }
-
- if (_vm->_isScreenDoubled)
- currentScreenPtr += 640;
- }
-
- // Too much considered dirty at the moment
- if (_vm->_isScreenDoubled)
- addDirtyRect(Common::Rect(0, 0, screenWidth * 2, screenHeight * 2));
- else
- addDirtyRect(Common::Rect(0, 0, screenWidth, screenHeight));
-
- events.pollEvents();
- events.delay(10 * speed);
- } while ((pixelsChanged) && (!_vm->shouldQuit()));
-}
-
-void Scalpel3DOScreen::blitFrom3DOcolorLimit(uint16 limitColor) {
- uint16 *currentScreenPtr = (uint16 *)getPixels();
- uint16 *targetScreenPtr = (uint16 *)_backBuffer->getPixels();
- uint16 currentScreenPixel = 0;
-
- uint16 screenWidth = SHERLOCK_SCREEN_WIDTH;
- uint16 screenHeight = SHERLOCK_SCREEN_HEIGHT;
- uint16 screenX = 0;
- uint16 screenY = 0;
-
- uint16 currentScreenPixelRed = 0;
- uint16 currentScreenPixelGreen = 0;
- uint16 currentScreenPixelBlue = 0;
-
- uint16 limitPixelRed = limitColor & 0xF800;
- uint16 limitPixelGreen = limitColor & 0x07E0;
- uint16 limitPixelBlue = limitColor & 0x001F;
-
- for (screenY = 0; screenY < screenHeight; screenY++) {
- for (screenX = 0; screenX < screenWidth; screenX++) {
- currentScreenPixel = *targetScreenPtr;
-
- currentScreenPixelRed = currentScreenPixel & 0xF800;
- currentScreenPixelGreen = currentScreenPixel & 0x07E0;
- currentScreenPixelBlue = currentScreenPixel & 0x001F;
-
- if (currentScreenPixelRed < limitPixelRed)
- currentScreenPixelRed = limitPixelRed;
- if (currentScreenPixelGreen < limitPixelGreen)
- currentScreenPixelGreen = limitPixelGreen;
- if (currentScreenPixelBlue < limitPixelBlue)
- currentScreenPixelBlue = limitPixelBlue;
-
- uint16 v = currentScreenPixelRed | currentScreenPixelGreen | currentScreenPixelBlue;
- *currentScreenPtr = v;
- if (_vm->_isScreenDoubled) {
- *(currentScreenPtr + 1) = v;
- *(currentScreenPtr + 640) = v;
- *(currentScreenPtr + 640 + 1) = v;
- }
-
- currentScreenPtr += _vm->_isScreenDoubled ? 2 : 1;
- targetScreenPtr++;
- }
-
- if (_vm->_isScreenDoubled)
- currentScreenPtr += 640;
- }
-
- // Too much considered dirty at the moment
- if (_vm->_isScreenDoubled)
- addDirtyRect(Common::Rect(0, 0, screenWidth * 2, screenHeight * 2));
- else
- addDirtyRect(Common::Rect(0, 0, screenWidth, screenHeight));
-}
-
-uint16 Scalpel3DOScreen::w() const {
- return _vm->_isScreenDoubled ? _surface.w / 2 : _surface.w;
-}
-
-uint16 Scalpel3DOScreen::h() const {
- return _vm->_isScreenDoubled ? _surface.h / 2 : _surface.h;
-}
-
-void Scalpel3DOScreen::rawBlitFrom(const Graphics::Surface &src, const Common::Point &pt) {
- Common::Rect srcRect(0, 0, src.w, src.h);
- Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h);
-
- addDirtyRect(destRect);
- _surface.copyRectToSurface(src, destRect.left, destRect.top, srcRect);
-}
-
} // End of namespace Scalpel
} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel_screen.h b/engines/sherlock/scalpel/scalpel_screen.h
index cee33b8c6c..d9be29c8b2 100644
--- a/engines/sherlock/scalpel/scalpel_screen.h
+++ b/engines/sherlock/scalpel/scalpel_screen.h
@@ -61,44 +61,6 @@ public:
void makeField(const Common::Rect &r);
};
-class Scalpel3DOScreen : public ScalpelScreen {
-protected:
- /**
- * Draws a sub-section of a surface at a given position within this surface
- * Overriden for the 3DO to automatically double the size of everything to the underlying 640x400 surface
- */
- virtual void blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds);
-
- /**
- * Draws a surface at a given position within this surface with transparency
- */
- virtual void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped,
- int overrideColor);
-public:
- Scalpel3DOScreen(SherlockEngine *vm) : ScalpelScreen(vm) {}
- virtual ~Scalpel3DOScreen() {}
-
- /**
- * Draws a sub-section of a surface at a given position within this surface
- */
- void rawBlitFrom(const Graphics::Surface &src, const Common::Point &pt);
-
- /**
- * Fade backbuffer 1 into screen (3DO RGB!)
- */
- void fadeIntoScreen3DO(int speed);
-
- void blitFrom3DOcolorLimit(uint16 color);
-
- /**
- * Fill a given area of the surface with a given color
- */
- virtual void fillRect(const Common::Rect &r, uint color);
-
- virtual uint16 w() const;
- virtual uint16 h() const;
-};
-
} // End of namespace Scalpel
} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp
index 7ac8d0d5cf..6534f61a87 100644
--- a/engines/sherlock/scalpel/scalpel_user_interface.cpp
+++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp
@@ -148,23 +148,24 @@ void ScalpelUserInterface::reset() {
void ScalpelUserInterface::drawInterface(int bufferNum) {
Screen &screen = *_vm->_screen;
- const ImageFrame &src = (*_controlPanel)[0];
+ const Graphics::Surface &src = (*_controlPanel)[0]._frame;
int16 x = (!IS_3DO) ? 0 : UI_OFFSET_3DO;
if (bufferNum & 1) {
if (IS_3DO)
screen._backBuffer1.fillRect(Common::Rect(0, CONTROLS_Y,
SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BLACK);
- screen._backBuffer1.transBlitFrom(src, Common::Point(x, CONTROLS_Y));
+ screen._backBuffer1.SHtransBlitFrom(src, Common::Point(x, CONTROLS_Y));
}
if (bufferNum & 2) {
if (IS_3DO)
screen._backBuffer2.fillRect(Common::Rect(0, CONTROLS_Y,
SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BLACK);
- screen._backBuffer2.transBlitFrom(src, Common::Point(x, CONTROLS_Y));
+ screen._backBuffer2.SHtransBlitFrom(src, Common::Point(x, CONTROLS_Y));
}
if (bufferNum == 3)
- screen._backBuffer2.fillRect(0, INFO_LINE, SHERLOCK_SCREEN_WIDTH, INFO_LINE + 10, INFO_BLACK);
+ screen._backBuffer2.SHfillRect(Common::Rect(0, INFO_LINE,
+ SHERLOCK_SCREEN_WIDTH, INFO_LINE + 10), INFO_BLACK);
}
void ScalpelUserInterface::handleInput() {
@@ -426,7 +427,7 @@ void ScalpelUserInterface::depressButton(int num) {
offsetButton3DO(pt, num);
ImageFrame &frame = (*_controls)[num];
- screen._backBuffer1.transBlitFrom(frame, pt);
+ screen._backBuffer1.SHtransBlitFrom(frame, pt);
screen.slamArea(pt.x, pt.y, pt.x + frame._width, pt.y + frame._height);
}
@@ -442,7 +443,7 @@ void ScalpelUserInterface::restoreButton(int num) {
events.setCursor(ARROW);
// Restore the UI on the back buffer
- screen._backBuffer1.blitFrom(screen._backBuffer2, pt,
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, pt,
Common::Rect(pt.x, pt.y, pt.x + 90, pt.y + 19));
screen.slamArea(pt.x, pt.y, pt.x + frame.w, pt.y + frame.h);
@@ -489,7 +490,7 @@ void ScalpelUserInterface::toggleButton(uint16 num) {
ImageFrame &frame = (*_controls)[num];
Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]);
offsetButton3DO(pt, num);
- screen._backBuffer1.transBlitFrom(frame, pt);
+ screen._backBuffer1.SHtransBlitFrom(frame, pt);
screen.slamArea(pt.x, pt.y, pt.x + frame._width, pt.y + frame._height);
}
} else {
@@ -1272,7 +1273,7 @@ void ScalpelUserInterface::doLookControl() {
// Need to close the window and depress the Look button
Common::Point pt(MENU_POINTS[0][0], MENU_POINTS[0][1]);
offsetButton3DO(pt, 0);
- screen._backBuffer2.blitFrom((*_controls)[0], pt);
+ screen._backBuffer2.SHblitFrom((*_controls)[0], pt);
banishWindow(true);
_windowBounds.top = CONTROLS_Y1;
@@ -1296,14 +1297,14 @@ void ScalpelUserInterface::doLookControl() {
// Looking at an inventory object
// Backup the user interface
Surface tempSurface(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y1);
- tempSurface.blitFrom(screen._backBuffer2, Common::Point(0, 0),
+ tempSurface.SHblitFrom(screen._backBuffer2, Common::Point(0, 0),
Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
inv.drawInventory(INVENTORY_DONT_DISPLAY);
banishWindow(true);
// Restore the ui
- screen._backBuffer2.blitFrom(tempSurface, Common::Point(0, CONTROLS_Y1));
+ screen._backBuffer2.SHblitFrom(tempSurface, Common::Point(0, CONTROLS_Y1));
_windowBounds.top = CONTROLS_Y1;
_key = _oldKey = _hotkeyLook;
@@ -1887,7 +1888,7 @@ void ScalpelUserInterface::journalControl() {
// Reset the palette
screen.setPalette(screen._cMap);
- screen._backBuffer1.blitFrom(screen._backBuffer2);
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2);
scene.updateBackground();
screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
}
@@ -1921,9 +1922,9 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first
Common::Point pt(MENU_POINTS[0][0], MENU_POINTS[0][1]);
offsetButton3DO(pt, 0);
- tempSurface.blitFrom(screen._backBuffer2, Common::Point(0, 0),
- Common::Rect(pt.x, pt.y, pt.x + tempSurface.w(), pt.y + tempSurface.h()));
- screen._backBuffer2.transBlitFrom((*_controls)[0], pt);
+ tempSurface.SHblitFrom(screen._backBuffer2, Common::Point(0, 0),
+ Common::Rect(pt.x, pt.y, pt.x + tempSurface.width(), pt.y + tempSurface.height()));
+ screen._backBuffer2.SHtransBlitFrom((*_controls)[0], pt);
banishWindow(1);
events.setCursor(MAGNIFY);
@@ -1933,7 +1934,7 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first
_menuMode = LOOK_MODE;
events.clearEvents();
- screen._backBuffer2.blitFrom(tempSurface, pt);
+ screen._backBuffer2.SHblitFrom(tempSurface, pt);
} else {
events.setCursor(ARROW);
banishWindow(true);
@@ -2071,9 +2072,9 @@ void ScalpelUserInterface::summonWindow(const Surface &bgSurface, bool slideUp)
if (slideUp) {
// Gradually slide up the display of the window
- for (int idx = 1; idx <= bgSurface.h(); idx += 2) {
- screen._backBuffer->blitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - idx),
- Common::Rect(0, 0, bgSurface.w(), idx));
+ for (int idx = 1; idx <= bgSurface.height(); idx += 2) {
+ screen._backBuffer->SHblitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - idx),
+ Common::Rect(0, 0, bgSurface.width(), idx));
screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - idx,
SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
@@ -2081,21 +2082,21 @@ void ScalpelUserInterface::summonWindow(const Surface &bgSurface, bool slideUp)
}
} else {
// Gradually slide down the display of the window
- for (int idx = 1; idx <= bgSurface.h(); idx += 2) {
- screen._backBuffer->blitFrom(bgSurface,
- Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h()),
- Common::Rect(0, bgSurface.h() - idx, bgSurface.w(), bgSurface.h()));
- screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h(),
- SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - bgSurface.h() + idx));
+ for (int idx = 1; idx <= bgSurface.height(); idx += 2) {
+ screen._backBuffer->SHblitFrom(bgSurface,
+ Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height()),
+ Common::Rect(0, bgSurface.height() - idx, bgSurface.width(), bgSurface.height()));
+ screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height(),
+ SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - bgSurface.height() + idx));
events.delay(10);
}
}
// Final display of the entire window
- screen._backBuffer->blitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h()),
- Common::Rect(0, 0, bgSurface.w(), bgSurface.h()));
- screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h(), bgSurface.w(), bgSurface.h());
+ screen._backBuffer->SHblitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height()),
+ Common::Rect(0, 0, bgSurface.width(), bgSurface.height()));
+ screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height(), bgSurface.width(), bgSurface.height());
_windowOpen = true;
}
@@ -2106,10 +2107,10 @@ void ScalpelUserInterface::summonWindow(bool slideUp, int height) {
// Extract the window that's been drawn on the back buffer
Surface tempSurface(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - height);
Common::Rect r(0, height, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
- tempSurface.blitFrom(screen._backBuffer1, Common::Point(0, 0), r);
+ tempSurface.SHblitFrom(screen._backBuffer1, Common::Point(0, 0), r);
// Remove drawn window with original user interface
- screen._backBuffer1.blitFrom(screen._backBuffer2,
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2,
Common::Point(0, height), r);
// Display the window gradually on-screen
@@ -2133,7 +2134,7 @@ void ScalpelUserInterface::banishWindow(bool slideUp) {
Common::copy_backward(pSrc, pSrcEnd, pDest);
// Restore lines from the ui in the secondary back buffer
- screen._backBuffer1.blitFrom(screen._backBuffer2,
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2,
Common::Point(0, CONTROLS_Y),
Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y + idx));
@@ -2143,14 +2144,14 @@ void ScalpelUserInterface::banishWindow(bool slideUp) {
}
// Restore final two old lines
- screen._backBuffer1.blitFrom(screen._backBuffer2,
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2,
Common::Point(0, SHERLOCK_SCREEN_HEIGHT - 2),
Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 2,
SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - 2, SHERLOCK_SCREEN_WIDTH, 2);
} else {
// Restore old area to completely erase window
- screen._backBuffer1.blitFrom(screen._backBuffer2,
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2,
Common::Point(0, CONTROLS_Y),
Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH,
@@ -2170,7 +2171,7 @@ void ScalpelUserInterface::banishWindow(bool slideUp) {
}
// Show entire final area
- screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(0, CONTROLS_Y1),
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(0, CONTROLS_Y1),
Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
}
diff --git a/engines/sherlock/scalpel/tsage/logo.cpp b/engines/sherlock/scalpel/tsage/logo.cpp
index 273d26df74..a885057f35 100644
--- a/engines/sherlock/scalpel/tsage/logo.cpp
+++ b/engines/sherlock/scalpel/tsage/logo.cpp
@@ -217,7 +217,7 @@ void Object::erase() {
Screen &screen = *_vm->_screen;
if (_visage.isLoaded() && !_oldBounds.isEmpty())
- screen.blitFrom(screen._backBuffer1, Common::Point(_oldBounds.left, _oldBounds.top), _oldBounds);
+ screen.SHblitFrom(screen._backBuffer1, Common::Point(_oldBounds.left, _oldBounds.top), _oldBounds);
}
void Object::update() {
@@ -246,9 +246,9 @@ void Object::update() {
_visage.getFrame(s, _frame);
// Display the frame
- _oldBounds = Common::Rect(_position.x, _position.y, _position.x + s.w(), _position.y + s.h());
+ _oldBounds = Common::Rect(_position.x, _position.y, _position.x + s.width(), _position.y + s.height());
_oldBounds.translate(-s._centroid.x, -s._centroid.y);
- screen.transBlitFrom(s, Common::Point(_oldBounds.left, _oldBounds.top));
+ screen.SHtransBlitFrom(s, Common::Point(_oldBounds.left, _oldBounds.top));
}
}
@@ -652,7 +652,7 @@ void Logo::loadBackground() {
screen.setPalette(palette);
// Copy the surface to the screen
- screen.blitFrom(screen._backBuffer1);
+ screen.SHblitFrom(screen._backBuffer1);
}
void Logo::fade(const byte palette[PALETTE_SIZE], int step) {
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp
index 6f9ef179a3..78d0cd862c 100644
--- a/engines/sherlock/scene.cpp
+++ b/engines/sherlock/scene.cpp
@@ -27,6 +27,7 @@
#include "sherlock/scalpel/scalpel_people.h"
#include "sherlock/scalpel/scalpel_scene.h"
#include "sherlock/scalpel/scalpel_screen.h"
+#include "sherlock/scalpel/3do/scalpel_3do_screen.h"
#include "sherlock/tattoo/tattoo.h"
#include "sherlock/tattoo/tattoo_scene.h"
#include "sherlock/tattoo/tattoo_user_interface.h"
@@ -356,7 +357,7 @@ bool Scene::loadScene(const Common::String &filename) {
if (IS_ROSE_TATTOO) {
// Resize the screen if necessary
int fullWidth = SHERLOCK_SCREEN_WIDTH + bgHeader._scrollSize;
- if (screen._backBuffer1.w() != fullWidth) {
+ if (screen._backBuffer1.width() != fullWidth) {
screen._backBuffer1.create(fullWidth, SHERLOCK_SCREEN_HEIGHT);
screen._backBuffer2.create(fullWidth, SHERLOCK_SCREEN_HEIGHT);
}
@@ -649,7 +650,7 @@ bool Scene::loadScene(const Common::String &filename) {
}
// Backup the image and set the palette
- screen._backBuffer2.blitFrom(screen._backBuffer1);
+ screen._backBuffer2.SHblitFrom(screen._backBuffer1);
screen.setPalette(screen._cMap);
delete rrmStream;
@@ -996,12 +997,12 @@ bool Scene::loadScene(const Common::String &filename) {
#if 0
// code to show the background
- screen.blitFrom(screen._backBuffer1);
+ screen.SHblitFrom(screen._backBuffer1);
_vm->_events->wait(10000);
#endif
// Backup the image
- screen._backBuffer2.blitFrom(screen._backBuffer1);
+ screen._backBuffer2.SHblitFrom(screen._backBuffer1);
}
// Handle drawing any on-screen interface
@@ -1236,7 +1237,7 @@ void Scene::transitionToScene() {
// If the scene is capable of scrolling, set the current scroll so that whoever has control
// of the scroll code is in the middle of the screen
- if (screen._backBuffer1.w() > SHERLOCK_SCREEN_WIDTH)
+ if (screen._backBuffer1.width() > SHERLOCK_SCREEN_WIDTH)
people[people._walkControl].centerScreenOnPerson();
for (uint objIdx = 0; objIdx < _bgShapes.size(); ++objIdx) {
diff --git a/engines/sherlock/screen.cpp b/engines/sherlock/screen.cpp
index 74da2a80ea..33e12530ed 100644
--- a/engines/sherlock/screen.cpp
+++ b/engines/sherlock/screen.cpp
@@ -23,6 +23,8 @@
#include "sherlock/screen.h"
#include "sherlock/sherlock.h"
#include "sherlock/scalpel/scalpel_screen.h"
+#include "sherlock/scalpel/3do/scalpel_3do_screen.h"
+#include "sherlock/tattoo/tattoo_screen.h"
#include "common/system.h"
#include "common/util.h"
#include "graphics/palette.h"
@@ -31,17 +33,14 @@ namespace Sherlock {
Screen *Screen::init(SherlockEngine *vm) {
if (vm->getGameID() == GType_RoseTattoo)
- return new Screen(vm);
+ return new Tattoo::TattooScreen(vm);
else if (vm->getPlatform() == Common::kPlatform3DO)
return new Scalpel::Scalpel3DOScreen(vm);
else
return new Scalpel::ScalpelScreen(vm);
}
-Screen::Screen(SherlockEngine *vm) : Surface(g_system->getWidth(), g_system->getHeight()), _vm(vm),
- _backBuffer1(vm->getGameID() == GType_RoseTattoo ? 640 : 320, vm->getGameID() == GType_RoseTattoo ? 480 : 200),
- _backBuffer2(vm->getGameID() == GType_RoseTattoo ? 640 : 320, vm->getGameID() == GType_RoseTattoo ? 480 : 200),
- _backBuffer(&_backBuffer1) {
+Screen::Screen(SherlockEngine *vm) : Graphics::Screen(), _vm(vm), _backBuffer(&_backBuffer1) {
_transitionSeed = 1;
_fadeStyle = false;
Common::fill(&_cMap[0], &_cMap[PALETTE_SIZE], 0);
@@ -58,37 +57,7 @@ Screen::Screen(SherlockEngine *vm) : Surface(g_system->getWidth(), g_system->get
}
Screen::~Screen() {
- Fonts::free();
-}
-
-void Screen::update() {
- // Merge the dirty rects
- mergeDirtyRects();
-
- // Loop through copying dirty areas to the physical screen
- Common::List<Common::Rect>::iterator i;
- for (i = _dirtyRects.begin(); i != _dirtyRects.end(); ++i) {
- const Common::Rect &r = *i;
- const byte *srcP = (const byte *)getBasePtr(r.left, r.top);
- g_system->copyRectToScreen(srcP, _surface.pitch, r.left, r.top,
- r.width(), r.height());
- }
-
- // Signal the physical screen to update
- g_system->updateScreen();
- _dirtyRects.clear();
-}
-
-void Screen::makeAllDirty() {
- addDirtyRect(Common::Rect(0, 0, this->w(), this->h()));
-}
-
-void Screen::getPalette(byte palette[PALETTE_SIZE]) {
- g_system->getPaletteManager()->grabPalette(palette, 0, PALETTE_COUNT);
-}
-
-void Screen::setPalette(const byte palette[PALETTE_SIZE]) {
- g_system->getPaletteManager()->setPalette(palette, 0, PALETTE_COUNT);
+ Fonts::freeFont();
}
int Screen::equalizePalette(const byte palette[PALETTE_SIZE]) {
@@ -124,7 +93,7 @@ void Screen::fadeToBlack(int speed) {
}
setPalette(tempPalette);
- fillRect(Common::Rect(0, 0, _surface.w, _surface.h), 0);
+ fillRect(Common::Rect(0, 0, this->w, this->h), 0);
}
void Screen::fadeIn(const byte palette[PALETTE_SIZE], int speed) {
@@ -136,59 +105,23 @@ void Screen::fadeIn(const byte palette[PALETTE_SIZE], int speed) {
setPalette(palette);
}
-void Screen::addDirtyRect(const Common::Rect &r) {
- _dirtyRects.push_back(r);
- assert(r.width() > 0 && r.height() > 0);
-}
-
-void Screen::mergeDirtyRects() {
- Common::List<Common::Rect>::iterator rOuter, rInner;
-
- // Process the dirty rect list to find any rects to merge
- for (rOuter = _dirtyRects.begin(); rOuter != _dirtyRects.end(); ++rOuter) {
- rInner = rOuter;
- while (++rInner != _dirtyRects.end()) {
-
- if ((*rOuter).intersects(*rInner)) {
- // these two rectangles overlap or
- // are next to each other - merge them
-
- unionRectangle(*rOuter, *rOuter, *rInner);
-
- // remove the inner rect from the list
- _dirtyRects.erase(rInner);
-
- // move back to beginning of list
- rInner = rOuter;
- }
- }
- }
-}
-
-bool Screen::unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2) {
- destRect = src1;
- destRect.extend(src2);
-
- return !destRect.isEmpty();
-}
-
void Screen::randomTransition() {
Events &events = *_vm->_events;
const int TRANSITION_MULTIPLIER = 0x15a4e35;
- _dirtyRects.clear();
+ clearDirtyRects();
assert(IS_SERRATED_SCALPEL);
for (int idx = 0; idx <= 65535 && !_vm->shouldQuit(); ++idx) {
_transitionSeed = _transitionSeed * TRANSITION_MULTIPLIER + 1;
int offset = _transitionSeed & 0xFFFF;
- if (offset < (this->w() * this->h()))
+ if (offset < (this->width() * this->height()))
*((byte *)getPixels() + offset) = *((const byte *)_backBuffer->getPixels() + offset);
if (idx != 0 && (idx % 300) == 0) {
// Ensure there's a full screen dirty rect for the next frame update
- if (_dirtyRects.empty())
- addDirtyRect(Common::Rect(0, 0, _surface.w, _surface.h));
+ if (!isDirty())
+ addDirtyRect(Common::Rect(0, 0, this->w, this->h));
events.pollEvents();
events.delay(1);
@@ -196,7 +129,7 @@ void Screen::randomTransition() {
}
// Make sure everything has been transferred
- blitFrom(*_backBuffer);
+ SHblitFrom(*_backBuffer);
}
void Screen::verticalTransition() {
@@ -205,13 +138,13 @@ void Screen::verticalTransition() {
byte table[640];
Common::fill(&table[0], &table[640], 0);
- for (int yp = 0; yp < this->h(); ++yp) {
- for (int xp = 0; xp < this->w(); ++xp) {
- int temp = (table[xp] >= (this->h() - 3)) ? this->h() - table[xp] :
+ for (int yp = 0; yp < this->height(); ++yp) {
+ for (int xp = 0; xp < this->width(); ++xp) {
+ int temp = (table[xp] >= (this->height() - 3)) ? this->height() - table[xp] :
_vm->getRandomNumber(3) + 1;
if (temp) {
- blitFrom(_backBuffer1, Common::Point(xp, table[xp]),
+ SHblitFrom(_backBuffer1, Common::Point(xp, table[xp]),
Common::Rect(xp, table[xp], xp + 1, table[xp] + temp));
table[xp] += temp;
}
@@ -223,7 +156,7 @@ void Screen::verticalTransition() {
void Screen::restoreBackground(const Common::Rect &r) {
if (r.width() > 0 && r.height() > 0)
- _backBuffer->blitFrom(_backBuffer2, Common::Point(r.left, r.top), r);
+ _backBuffer->SHblitFrom(_backBuffer2, Common::Point(r.left, r.top), r);
}
void Screen::slamArea(int16 xp, int16 yp, int16 width, int16 height) {
@@ -254,11 +187,10 @@ void Screen::slamRect(const Common::Rect &r) {
}
if (srcRect.isValidRect())
- blitFrom(*_backBuffer, Common::Point(destRect.left, destRect.top), srcRect);
+ SHblitFrom(*_backBuffer, Common::Point(destRect.left, destRect.top), srcRect);
}
}
-
void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp,
int16 *width, int16 *height) {
Common::Point imgPos = pt + frame->_offset;
@@ -335,7 +267,7 @@ void Screen::blockMove(const Common::Rect &r) {
}
void Screen::blockMove() {
- blockMove(Common::Rect(0, 0, w(), h()));
+ blockMove(Common::Rect(0, 0, width(), height()));
}
void Screen::print(const Common::Point &pt, uint color, const char *formatStr, ...) {
@@ -351,13 +283,13 @@ void Screen::print(const Common::Point &pt, uint color, const char *formatStr, .
pos.y--; // Font is always drawing one line higher
if (!pos.x)
// Center text horizontally
- pos.x = (this->w() - width) / 2;
+ pos.x = (this->width() - width) / 2;
Common::Rect textBounds(pos.x, pos.y, pos.x + width, pos.y + _fontHeight);
- if (textBounds.right > this->w())
- textBounds.moveTo(this->w() - width, textBounds.top);
- if (textBounds.bottom > this->h())
- textBounds.moveTo(textBounds.left, this->h() - _fontHeight);
+ if (textBounds.right > this->width())
+ textBounds.moveTo(this->width() - width, textBounds.top);
+ if (textBounds.bottom > this->height())
+ textBounds.moveTo(textBounds.left, this->height() - _fontHeight);
// Write out the string at the given position
writeString(str, Common::Point(textBounds.left, textBounds.top), color);
@@ -387,7 +319,8 @@ void Screen::vgaBar(const Common::Rect &r, int color) {
}
void Screen::setDisplayBounds(const Common::Rect &r) {
- _sceneSurface.setPixels(_backBuffer1.getBasePtr(r.left, r.top), r.width(), r.height(), _backBuffer1.getPixelFormat());
+ _sceneSurface.setPixelsData((byte *)_backBuffer1.getBasePtr(r.left, r.top),
+ r.width(), r.height(), _backBuffer1.format);
_backBuffer = &_sceneSurface;
}
@@ -397,8 +330,8 @@ void Screen::resetDisplayBounds() {
}
Common::Rect Screen::getDisplayBounds() {
- return (_backBuffer == &_sceneSurface) ? Common::Rect(0, 0, _sceneSurface.w(), _sceneSurface.h()) :
- Common::Rect(0, 0, this->w(), this->h());
+ return (_backBuffer == &_sceneSurface) ? Common::Rect(0, 0, _sceneSurface.width(), _sceneSurface.height()) :
+ Common::Rect(0, 0, this->width(), this->height());
}
void Screen::synchronize(Serializer &s) {
diff --git a/engines/sherlock/screen.h b/engines/sherlock/screen.h
index 04a0c1e505..ceeb1297a3 100644
--- a/engines/sherlock/screen.h
+++ b/engines/sherlock/screen.h
@@ -25,52 +25,30 @@
#include "common/list.h"
#include "common/rect.h"
+#include "graphics/screen.h"
+#include "sherlock/image_file.h"
#include "sherlock/surface.h"
#include "sherlock/resources.h"
#include "sherlock/saveload.h"
namespace Sherlock {
-#define PALETTE_SIZE 768
-#define PALETTE_COUNT 256
#define VGA_COLOR_TRANS(x) ((x) * 255 / 63)
#define BG_GREYSCALE_RANGE_END 229
#define BLACK 0
class SherlockEngine;
-class Screen : public Surface {
+class Screen : virtual public Graphics::Screen, virtual public Surface {
private:
- Common::List<Common::Rect> _dirtyRects;
uint32 _transitionSeed;
Surface _sceneSurface;
// Rose Tattoo fields
int _fadeBytesRead, _fadeBytesToRead;
int _oldFadePercent;
-private:
- /**
- * Merges together overlapping dirty areas of the screen
- */
- void mergeDirtyRects();
-
- /**
- * Returns the union of two dirty area rectangles
- */
- bool unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2);
protected:
SherlockEngine *_vm;
-
- /**
- * Clear the current dirty rects list
- */
- void clearDirtyRects() { _dirtyRects.clear(); }
-
- /**
- * Adds a rectangle to the list of modified areas of the screen during the
- * current frame
- */
- virtual void addDirtyRect(const Common::Rect &r);
public:
Surface _backBuffer1, _backBuffer2;
Surface *_backBuffer;
@@ -86,26 +64,6 @@ public:
virtual ~Screen();
/**
- * Handles updating any dirty areas of the screen Surface object to the physical screen
- */
- void update();
-
- /**
- * Makes the whole screen dirty
- */
- void makeAllDirty();
-
- /**
- * Return the currently active palette
- */
- void getPalette(byte palette[PALETTE_SIZE]);
-
- /**
- * Set the palette
- */
- void setPalette(const byte palette[PALETTE_SIZE]);
-
- /**
* Fades from the currently active palette to the passed palette
*/
int equalizePalette(const byte palette[PALETTE_SIZE]);
diff --git a/engines/sherlock/sherlock.h b/engines/sherlock/sherlock.h
index b85321c385..d3b2d0cac8 100644
--- a/engines/sherlock/sherlock.h
+++ b/engines/sherlock/sherlock.h
@@ -63,9 +63,9 @@ enum GameType {
GType_RoseTattoo = 1
};
-#define SHERLOCK_SCREEN_WIDTH _vm->_screen->w()
-#define SHERLOCK_SCREEN_HEIGHT _vm->_screen->h()
-#define SHERLOCK_SCENE_WIDTH _vm->_screen->_backBuffer1.w()
+#define SHERLOCK_SCREEN_WIDTH _vm->_screen->width()
+#define SHERLOCK_SCREEN_HEIGHT _vm->_screen->height()
+#define SHERLOCK_SCENE_WIDTH _vm->_screen->_backBuffer1.width()
#define SHERLOCK_SCENE_HEIGHT (IS_SERRATED_SCALPEL ? 138 : 480)
#define SCENES_COUNT (IS_SERRATED_SCALPEL ? 63 : 101)
#define MAX_BGSHAPES (IS_SERRATED_SCALPEL ? 64 : 150)
diff --git a/engines/sherlock/surface.cpp b/engines/sherlock/surface.cpp
index b7fc76325c..b9df33a309 100644
--- a/engines/sherlock/surface.cpp
+++ b/engines/sherlock/surface.cpp
@@ -21,245 +21,24 @@
*/
#include "sherlock/surface.h"
-#include "sherlock/sherlock.h"
-#include "sherlock/resources.h"
-#include "common/system.h"
-#include "graphics/palette.h"
+#include "sherlock/fonts.h"
namespace Sherlock {
-Surface::Surface(uint16 width, uint16 height) : Fonts(), _freePixels(true) {
- create(width, height);
-}
-
-Surface::Surface() : Fonts(), _freePixels(false) {
-}
-
-Surface::~Surface() {
- if (_freePixels)
- _surface.free();
-}
-
-void Surface::create(uint16 width, uint16 height) {
- if (_freePixels)
- _surface.free();
-
- if (_vm->getPlatform() == Common::kPlatform3DO) {
- _surface.create(width, height, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
- } else {
- _surface.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
- }
- _freePixels = true;
-}
-
-Graphics::PixelFormat Surface::getPixelFormat() {
- return _surface.format;
-}
-
-void Surface::blitFrom(const Surface &src) {
- blitFrom(src, Common::Point(0, 0));
-}
-
-void Surface::blitFrom(const ImageFrame &src) {
- blitFrom(src._frame, Common::Point(0, 0));
-}
-
-void Surface::blitFrom(const Graphics::Surface &src) {
- blitFrom(src, Common::Point(0, 0));
-}
-
-void Surface::blitFrom(const Surface &src, const Common::Point &pt) {
- blitFrom(src, pt, Common::Rect(0, 0, src._surface.w, src._surface.h));
-}
-
-void Surface::blitFrom(const ImageFrame &src, const Common::Point &pt) {
- blitFrom(src._frame, pt, Common::Rect(0, 0, src._frame.w, src._frame.h));
-}
-
-void Surface::blitFrom(const Graphics::Surface &src, const Common::Point &pt) {
- blitFrom(src, pt, Common::Rect(0, 0, src.w, src.h));
-}
-
-void Surface::blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds) {
- Common::Rect srcRect = srcBounds;
- Common::Rect destRect(pt.x, pt.y, pt.x + srcRect.width(), pt.y + srcRect.height());
-
- if (srcRect.isValidRect() && clip(srcRect, destRect)) {
- // Surface is at least partially or completely on-screen
- addDirtyRect(destRect);
- _surface.copyRectToSurface(src, destRect.left, destRect.top, srcRect);
- }
-}
-
-void Surface::blitFrom(const ImageFrame &src, const Common::Point &pt, const Common::Rect &srcBounds) {
- blitFrom(src._frame, pt, srcBounds);
-}
-
-void Surface::blitFrom(const Surface &src, const Common::Point &pt, const Common::Rect &srcBounds) {
- blitFrom(src._surface, pt, srcBounds);
-}
-
-void Surface::transBlitFrom(const ImageFrame &src, const Common::Point &pt,
- bool flipped, int overrideColor, int scaleVal) {
- Common::Point drawPt(pt.x + src.sDrawXOffset(scaleVal), pt.y + src.sDrawYOffset(scaleVal));
- transBlitFrom(src._frame, drawPt, flipped, overrideColor, scaleVal);
-}
-
-void Surface::transBlitFrom(const Surface &src, const Common::Point &pt,
- bool flipped, int overrideColor, int scaleVal) {
- const Graphics::Surface &s = src._surface;
- transBlitFrom(s, pt, flipped, overrideColor, scaleVal);
-}
-
-void Surface::transBlitFrom(const Graphics::Surface &src, const Common::Point &pt,
- bool flipped, int overrideColor, int scaleVal) {
- if (scaleVal == SCALE_THRESHOLD) {
- transBlitFromUnscaled(src, pt, flipped, overrideColor);
- return;
- }
-
- int destWidth = src.w * SCALE_THRESHOLD / scaleVal;
- int destHeight = src.h * SCALE_THRESHOLD / scaleVal;
-
- // Loop through drawing output lines
- for (int destY = pt.y, scaleYCtr = 0; destY < (pt.y + destHeight); ++destY, scaleYCtr += scaleVal) {
- if (destY < 0 || destY >= this->h())
- continue;
- const byte *srcLine = (const byte *)src.getBasePtr(0, scaleYCtr / SCALE_THRESHOLD);
- byte *destLine = (byte *)getBasePtr(pt.x, destY);
-
- // Loop through drawing individual rows
- for (int xCtr = 0, scaleXCtr = 0; xCtr < destWidth; ++xCtr, scaleXCtr += scaleVal) {
- int destX = pt.x + xCtr;
- if (destX < 0 || destX >= this->w())
- continue;
-
- byte srcVal = srcLine[flipped ? src.w - scaleXCtr / SCALE_THRESHOLD - 1 : scaleXCtr / SCALE_THRESHOLD];
- if (srcVal != TRANSPARENCY)
- destLine[xCtr] = srcVal;
- }
- }
-
- // Mark the affected area
- addDirtyRect(Common::Rect(pt.x, pt.y, pt.x + destWidth, pt.y + destHeight));
-}
-
-void Surface::transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt,
- bool flipped, int overrideColor) {
- Common::Rect drawRect(0, 0, src.w, src.h);
- Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h);
-
- // Clip the display area to on-screen
- if (!clip(drawRect, destRect))
- // It's completely off-screen
- return;
-
- if (flipped)
- drawRect = Common::Rect(src.w - drawRect.right, drawRect.top,
- src.w - drawRect.left, drawRect.bottom);
-
- Common::Point destPt(destRect.left, destRect.top);
- addDirtyRect(Common::Rect(destPt.x, destPt.y, destPt.x + drawRect.width(),
- destPt.y + drawRect.height()));
-
- switch (src.format.bytesPerPixel) {
- case 1:
- // 8-bit palettized: Draw loop
- assert(_surface.format.bytesPerPixel == 1); // Security check
- for (int yp = 0; yp < drawRect.height(); ++yp) {
- const byte *srcP = (const byte *)src.getBasePtr(
- flipped ? drawRect.right - 1 : drawRect.left, drawRect.top + yp);
- byte *destP = (byte *)getBasePtr(destPt.x, destPt.y + yp);
-
- for (int xp = 0; xp < drawRect.width(); ++xp, ++destP) {
- if (*srcP != TRANSPARENCY)
- *destP = overrideColor ? overrideColor : *srcP;
-
- srcP = flipped ? srcP - 1 : srcP + 1;
- }
- }
- break;
- case 2:
- // 3DO 15-bit RGB565: Draw loop
- assert(_surface.format.bytesPerPixel == 2); // Security check
- for (int yp = 0; yp < drawRect.height(); ++yp) {
- const uint16 *srcP = (const uint16 *)src.getBasePtr(
- flipped ? drawRect.right - 1 : drawRect.left, drawRect.top + yp);
- uint16 *destP = (uint16 *)getBasePtr(destPt.x, destPt.y + yp);
-
- for (int xp = 0; xp < drawRect.width(); ++xp, ++destP) {
- if (*srcP) // RGB 0, 0, 0 -> transparent on 3DO
- *destP = *srcP; // overrideColor ? overrideColor : *srcP;
-
- srcP = flipped ? srcP - 1 : srcP + 1;
- }
- }
- break;
- default:
- error("Surface: unsupported bytesperpixel");
- break;
- }
+Surface::Surface() : Graphics::ManagedSurface(), Fonts() {
}
-void Surface::fillRect(int x1, int y1, int x2, int y2, uint color) {
- fillRect(Common::Rect(x1, y1, x2, y2), color);
-}
-
-void Surface::fillRect(const Common::Rect &r, uint color) {
- _surface.fillRect(r, color);
- addDirtyRect(r);
-}
-
-void Surface::fill(uint color) {
- fillRect(Common::Rect(_surface.w, _surface.h), color);
-}
-
-bool Surface::clip(Common::Rect &srcBounds, Common::Rect &destBounds) {
- if (destBounds.left >= w() || destBounds.top >= h() ||
- destBounds.right <= 0 || destBounds.bottom <= 0)
- return false;
-
- // Clip the bounds if necessary to fit on-screen
- if (destBounds.right > w()) {
- srcBounds.right -= destBounds.right - w();
- destBounds.right = w();
- }
-
- if (destBounds.bottom > h()) {
- srcBounds.bottom -= destBounds.bottom - h();
- destBounds.bottom = h();
- }
-
- if (destBounds.top < 0) {
- srcBounds.top += -destBounds.top;
- destBounds.top = 0;
- }
-
- if (destBounds.left < 0) {
- srcBounds.left += -destBounds.left;
- destBounds.left = 0;
- }
-
- return true;
-}
-
-void Surface::clear() {
- fillRect(Common::Rect(0, 0, w(), h()), 0);
-}
-
-void Surface::free() {
- if (_freePixels) {
- _surface.free();
- _freePixels = false;
- }
+Surface::Surface(int width, int height) : Graphics::ManagedSurface(width, height),
+ Fonts() {
+ create(width, height);
}
-void Surface::setPixels(byte *pixels, int width, int height, Graphics::PixelFormat pixelFormat) {
- _surface.format = pixelFormat;
- _surface.w = width;
- _surface.h = height;
- _surface.pitch = width * pixelFormat.bytesPerPixel;
- _surface.setPixels(pixels);
+void Surface::setPixelsData(byte *pixelsPtr, int sizeX, int sizeY, const Graphics::PixelFormat &pixFormat) {
+ Graphics::ManagedSurface::setPixels(pixelsPtr);
+ this->format = pixFormat;
+ this->w = sizeX;
+ this->h = sizeY;
+ this->pitch = sizeX * pixFormat.bytesPerPixel;
}
void Surface::writeString(const Common::String &str, const Common::Point &pt, uint overrideColor) {
@@ -278,4 +57,21 @@ void Surface::writeFancyString(const Common::String &str, const Common::Point &p
writeString(str, Common::Point(pt.x + 1, pt.y + 1), overrideColor2);
}
+void Surface::SHtransBlitFrom(const ImageFrame &src, const Common::Point &pt,
+ bool flipped, int overrideColor, int scaleVal) {
+ Common::Point drawPt(pt.x + src.sDrawXOffset(scaleVal), pt.y + src.sDrawYOffset(scaleVal));
+ SHtransBlitFrom(src._frame, drawPt, flipped, overrideColor, scaleVal);
+}
+
+void Surface::SHtransBlitFrom(const Graphics::Surface &src, const Common::Point &pt,
+ bool flipped, int overrideColor, int scaleVal) {
+ Common::Rect srcRect(0, 0, src.w, src.h);
+ Common::Rect destRect(pt.x, pt.y, pt.x + src.w * SCALE_THRESHOLD / scaleVal,
+ pt.y + src.h * SCALE_THRESHOLD / scaleVal);
+
+ Graphics::ManagedSurface::transBlitFrom(src, srcRect, destRect, TRANSPARENCY,
+ flipped, overrideColor);
+}
+
+
} // End of namespace Sherlock
diff --git a/engines/sherlock/surface.h b/engines/sherlock/surface.h
index 378c9be9cd..856d0edc9b 100644
--- a/engines/sherlock/surface.h
+++ b/engines/sherlock/surface.h
@@ -20,165 +20,101 @@
*
*/
-#ifndef SHERLOCK_GRAPHICS_H
-#define SHERLOCK_GRAPHICS_H
+#ifndef SHERLOCK_SURFACE_H
+#define SHERLOCK_SURFACE_H
#include "common/rect.h"
#include "common/platform.h"
-#include "graphics/surface.h"
+#include "graphics/managed_surface.h"
#include "sherlock/fonts.h"
+#include "sherlock/image_file.h"
namespace Sherlock {
#define SCALE_THRESHOLD 0x100
#define TRANSPARENCY 255
-struct ImageFrame;
-
-class Surface: public Fonts {
-private:
- bool _freePixels;
-
- /**
- * Copy a surface into this one
- */
- void blitFrom(const Graphics::Surface &src);
-protected:
- Graphics::Surface _surface;
-
- /**
- * Clips the given source bounds so the passed destBounds will be entirely on-screen
- */
- bool clip(Common::Rect &srcBounds, Common::Rect &destBounds);
-
- /**
- * Base method stub for signalling dirty rect areas
- */
- virtual void addDirtyRect(const Common::Rect &r) {}
-
- /**
- * Draws a sub-section of a surface at a given position within this surface
- */
- virtual void blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds);
-
+/**
+ * Implements a descendent surface that combines both a managed surface and the font
+ * drawing code. It also introduces a series of drawing method stubs that the 3DO
+ * Serrated Scalpel screen overrides to implement sprite doubling
+ */
+class Surface: virtual public Graphics::ManagedSurface, public Fonts {
+public:
/**
- * Draws a surface at a given position within this surface with transparency
+ * Constructor
*/
- virtual void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped,
- int overrideColor);
-public:
- Surface(uint16 width, uint16 height);
Surface();
- virtual ~Surface();
-
+
/**
- * Sets up an internal surface with the specified dimensions that will be automatically freed
- * when the surface object is destroyed
+ * Constructor
*/
- void create(uint16 width, uint16 height);
-
- Graphics::PixelFormat getPixelFormat();
+ Surface(int width, int height);
/**
- * Copy a surface into this one
+ * Set the surface details
*/
- void blitFrom(const Surface &src);
+ void setPixelsData(byte *pixelsPtr, int sizeX, int sizeY, const Graphics::PixelFormat &pixFormat);
/**
- * Copy an image frame into this surface
+ * Draws a surface on this surface
*/
- void blitFrom(const ImageFrame &src);
+ virtual void SHblitFrom(const Graphics::Surface &src) {
+ Graphics::ManagedSurface::blitFrom(src);
+ }
/**
* Draws a surface at a given position within this surface
*/
- void blitFrom(const Surface &src, const Common::Point &pt);
-
- /**
- * Copy an image frame onto this surface at a given position
- */
- void blitFrom(const ImageFrame &src, const Common::Point &pt);
+ virtual void SHblitFrom(const Graphics::Surface &src, const Common::Point &destPos) {
+ Graphics::ManagedSurface::blitFrom(src, destPos);
+ }
/**
* Draws a sub-section of a surface at a given position within this surface
*/
- void blitFrom(const Surface &src, const Common::Point &pt, const Common::Rect &srcBounds);
-
- /**
- * Copy a sub-area of a source image frame into this surface at a given position
- */
- void blitFrom(const ImageFrame &src, const Common::Point &pt, const Common::Rect &srcBounds);
-
- /**
- * Draws a surface at a given position within this surface
- */
- void blitFrom(const Graphics::Surface &src, const Common::Point &pt);
+ virtual void SHblitFrom(const Graphics::Surface &src, const Common::Point &destPos, const Common::Rect &srcBounds) {
+ Graphics::ManagedSurface::blitFrom(src, srcBounds, destPos);
+ }
/**
* Draws an image frame at a given position within this surface with transparency
*/
- void transBlitFrom(const ImageFrame &src, const Common::Point &pt,
- bool flipped = false, int overrideColor = 0, int scaleVal = 256);
-
- /**
- * Draws a surface at a given position within this surface with transparency
- */
- void transBlitFrom(const Surface &src, const Common::Point &pt,
- bool flipped = false, int overrideColor = 0, int scaleVal = 256);
+ void SHtransBlitFrom(const ImageFrame &src, const Common::Point &pt,
+ bool flipped = false, int overrideColor = 0, int scaleVal = SCALE_THRESHOLD);
/**
- * Draws a surface at a given position within this surface with transparency
+ * Draws an image frame at a given position within this surface with transparency
*/
- void transBlitFrom(const Graphics::Surface &src, const Common::Point &pt,
- bool flipped = false, int overrideColor = 0, int scaleVal = 256);
+ void SHtransBlitFrom(const Graphics::Surface &src, const Common::Point &pt,
+ bool flipped = false, int overrideColor = 0, int scaleVal = SCALE_THRESHOLD);
/**
* Fill a given area of the surface with a given color
*/
- void fillRect(int x1, int y1, int x2, int y2, uint color);
-
- /**
- * Fill a given area of the surface with a given color
- */
- virtual void fillRect(const Common::Rect &r, uint color);
-
- void fill(uint color);
-
- /**
- * Clear the surface
- */
- void clear();
+ virtual void SHfillRect(const Common::Rect &r, uint color) {
+ Graphics::ManagedSurface::fillRect(r, color);
+ }
/**
- * Free the underlying surface
+ * Return the width of the surface
*/
- void free();
-
+ virtual uint16 width() const { return this->w; }
+
/**
- * Returns true if the surface is empty
+ * Return the height of the surface
*/
- bool empty() const { return _surface.getPixels() == nullptr; }
+ virtual uint16 height() const { return this->h; }
/**
- * Set the pixels for the surface to an existing data block
+ * Draws the given string into the back buffer using the images stored in _font
*/
- void setPixels(byte *pixels, int width, int height, Graphics::PixelFormat format);
-
+ void writeString(const Common::String &str, const Common::Point &pt, uint overrideColor);
+
/**
- * Draws the given string into the back buffer using the images stored in _font
+ * Draws a fancy version of the given string at the given position
*/
- virtual void writeString(const Common::String &str, const Common::Point &pt, uint overrideColor);
void writeFancyString(const Common::String &str, const Common::Point &pt, uint overrideColor1, uint overrideColor2);
-
- inline virtual uint16 w() const { return _surface.w; }
- inline virtual uint16 h() const { return _surface.h; }
- inline const byte *getPixels() const { return (const byte *)_surface.getPixels(); }
- inline byte *getPixels() { return (byte *)_surface.getPixels(); }
- inline byte *getBasePtr(int x, int y) { return (byte *)_surface.getBasePtr(x, y); }
- inline const byte *getBasePtr(int x, int y) const { return (const byte *)_surface.getBasePtr(x, y); }
- inline Graphics::Surface &getRawSurface() { return _surface; }
- inline void hLine(int x, int y, int x2, uint color) { _surface.hLine(x, y, x2, color); }
- inline void vLine(int x, int y, int y2, uint color) { _surface.vLine(x, y, y2, color); }
};
} // End of namespace Sherlock
diff --git a/engines/sherlock/tattoo/tattoo_darts.cpp b/engines/sherlock/tattoo/tattoo_darts.cpp
index 0a815af39e..cbc3ea1fe8 100644
--- a/engines/sherlock/tattoo/tattoo_darts.cpp
+++ b/engines/sherlock/tattoo/tattoo_darts.cpp
@@ -163,7 +163,7 @@ void Darts::playDarts(GameType gameType) {
// Show scores
showStatus(playerNum);
- screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(_dartInfo.left, _dartInfo.top - 1),
+ screen._backBuffer2.SHblitFrom(screen._backBuffer1, Common::Point(_dartInfo.left, _dartInfo.top - 1),
Common::Rect(_dartInfo.left, _dartInfo.top - 1, _dartInfo.right, _dartInfo.bottom - 1));
screen.print(Common::Point(_dartInfo.left, _dartInfo.top), 0, FIXED(DartsCurrentDart), idx + 1);
@@ -267,10 +267,11 @@ void Darts::playDarts(GameType gameType) {
} else {
events.wait(40);
}
+
// Clears the status part of the board
- screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_dartInfo.left, _dartInfo.top - 1),
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(_dartInfo.left, _dartInfo.top - 1),
Common::Rect(_dartInfo.left, _dartInfo.top - 1, _dartInfo.right, _dartInfo.bottom - 1));
- screen.blitFrom(screen._backBuffer1);
+ screen.SHblitFrom(screen._backBuffer1);
}
playerNum ^= 1;
@@ -278,9 +279,9 @@ void Darts::playDarts(GameType gameType) {
++_roundNum;
if (!done) {
- screen._backBuffer2.blitFrom((*_dartBoard)[0], Common::Point(0, 0));
- screen._backBuffer1.blitFrom(screen._backBuffer2);
- screen.blitFrom(screen._backBuffer2);
+ screen._backBuffer2.SHblitFrom((*_dartBoard)[0], Common::Point(0, 0));
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2);
+ screen.SHblitFrom(screen._backBuffer2);
}
}
@@ -367,9 +368,9 @@ void Darts::loadDarts() {
delete stream;
// Load the initial background
- screen._backBuffer1.blitFrom((*_dartBoard)[0], Common::Point(0, 0));
- screen._backBuffer2.blitFrom(screen._backBuffer1);
- screen.blitFrom(screen._backBuffer1);
+ screen._backBuffer1.SHblitFrom((*_dartBoard)[0], Common::Point(0, 0));
+ screen._backBuffer2.SHblitFrom(screen._backBuffer1);
+ screen.SHblitFrom(screen._backBuffer1);
}
void Darts::closeDarts() {
@@ -399,14 +400,14 @@ void Darts::showNames(int playerNum) {
screen.fillRect(Common::Rect(STATUS2_INFO_X, STATUS_INFO_Y + _spacing + 1,
STATUS2_INFO_X + 50, STATUS_INFO_Y + _spacing + 3), color);
- screen._backBuffer2.blitFrom(screen._backBuffer1);
+ screen._backBuffer2.SHblitFrom(screen._backBuffer1);
}
void Darts::showStatus(int playerNum) {
Screen &screen = *_vm->_screen;
const char *const CRICKET_SCORE_NAME[7] = { "20", "19", "18", "17", "16", "15", FIXED(DartsBull) };
- screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 10),
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 10),
Common::Rect(STATUS_INFO_X, STATUS_INFO_Y + 10, STATUS_INFO_X + STATUS_INFO_WIDTH,
STATUS_INFO_Y + STATUS_INFO_HEIGHT - 10));
screen.print(Common::Point(STATUS_INFO_X + 30, STATUS_INFO_Y + _spacing + 4), 0, "%d", _score1);
@@ -447,7 +448,7 @@ void Darts::showStatus(int playerNum) {
}
}
- screen.blitFrom(screen._backBuffer1, Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 10),
+ screen.SHblitFrom(screen._backBuffer1, Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 10),
Common::Rect(STATUS_INFO_X, STATUS_INFO_Y + 10, STATUS_INFO_X + STATUS_INFO_WIDTH,
STATUS_INFO_Y + STATUS_INFO_HEIGHT - 10));
}
@@ -457,7 +458,7 @@ void Darts::erasePowerBars() {
// Erase the old power bars and replace them with empty ones
screen._backBuffer1.fillRect(Common::Rect(DART_BAR_VX, DART_HEIGHT_Y, DART_BAR_VX + 9, DART_HEIGHT_Y + DART_BAR_SIZE), 0);
- screen._backBuffer1.transBlitFrom((*_dartGraphics)[0], Common::Point(DART_BAR_VX - 1, DART_HEIGHT_Y - 1));
+ screen._backBuffer1.SHtransBlitFrom((*_dartGraphics)[0], Common::Point(DART_BAR_VX - 1, DART_HEIGHT_Y - 1));
screen.slamArea(DART_BAR_VX - 1, DART_HEIGHT_Y - 1, 10, DART_BAR_SIZE + 2);
}
@@ -497,7 +498,7 @@ int Darts::doPowerBar(const Common::Point &pt, byte color, int goToPower, int or
}
screen._backBuffer1.hLine(pt.x, pt.y + DART_BAR_SIZE- 1 - idx, pt.x + 8, color);
- screen._backBuffer1.transBlitFrom((*_dartGraphics)[0], Common::Point(pt.x - 1, pt.y - 1));
+ screen._backBuffer1.SHtransBlitFrom((*_dartGraphics)[0], Common::Point(pt.x - 1, pt.y - 1));
screen.slamArea(pt.x, pt.y + DART_BAR_SIZE - 1 - idx, 8, 2);
if (!(idx % 8))
@@ -544,7 +545,7 @@ int Darts::drawHand(int goToPower, int computer) {
break;
}
- screen._backBuffer1.transBlitFrom((*hands)[0], pt);
+ screen._backBuffer1.SHtransBlitFrom((*hands)[0], pt);
screen.slamArea(pt.x - 1, pt.y, _handSize.x + 1, _handSize.y);
screen.restoreBackground(Common::Rect(pt.x, pt.y, pt.x + _handSize.x, pt.y + _handSize.y));
@@ -631,7 +632,7 @@ void Darts::drawDartThrow(const Common::Point &dartPos, int computer) {
_handSize.y = hands[idx]._offset.y + hands[idx]._height;
int handCy = SHERLOCK_SCREEN_HEIGHT - _handSize.y;
- screen._backBuffer1.transBlitFrom(hands[idx], Common::Point(_handX, handCy));
+ screen._backBuffer1.SHtransBlitFrom(hands[idx], Common::Point(_handX, handCy));
screen.slamArea(_handX, handCy, _handSize.x + 1, _handSize.y);
screen.slamArea(handOCx, handOCy, handOldxSize, handOldySize);
screen.restoreBackground(Common::Rect(_handX, handCy, _handX + _handSize.x, handCy + _handSize.y));
@@ -653,7 +654,7 @@ void Darts::drawDartThrow(const Common::Point &dartPos, int computer) {
ocy = drawPos.y = cy - (*_dartGraphics)[dartNum]._height;
// Draw dart
- screen._backBuffer1.transBlitFrom((*_dartGraphics)[dartNum], drawPos);
+ screen._backBuffer1.SHtransBlitFrom((*_dartGraphics)[dartNum], drawPos);
if (drawPos.x < 0) {
xSize += drawPos.x;
@@ -675,7 +676,7 @@ void Darts::drawDartThrow(const Common::Point &dartPos, int computer) {
// Flush the erased dart area
screen.slamArea(oldDrawPos.x, oldDrawPos.y, oldxSize, oldySize);
- screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(drawPos.x, drawPos.y),
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(drawPos.x, drawPos.y),
Common::Rect(drawPos.x, drawPos.y, drawPos.x + xSize, drawPos.y + ySize));
oldDrawPos.x = drawPos.x;
@@ -696,7 +697,7 @@ void Darts::drawDartThrow(const Common::Point &dartPos, int computer) {
if (oldDrawPos.x != -1)
screen.slamArea(oldDrawPos.x, oldDrawPos.y, oldxSize, oldySize);
- screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(drawPos.x, drawPos.y),
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(drawPos.x, drawPos.y),
Common::Rect(drawPos.x, drawPos.y, drawPos.x + xSize, drawPos.y + ySize));
cx = dartPos.x;
@@ -722,7 +723,7 @@ void Darts::drawDartThrow(const Common::Point &dartPos, int computer) {
ocx = drawPos.x = cx - (*_dartGraphics)[dartNum]._width / 2;
ocy = drawPos.y = cy - (*_dartGraphics)[dartNum]._height;
- screen._backBuffer1.transBlitFrom((*_dartGraphics)[dartNum], Common::Point(drawPos.x, drawPos.y));
+ screen._backBuffer1.SHtransBlitFrom((*_dartGraphics)[dartNum], Common::Point(drawPos.x, drawPos.y));
if (drawPos.x < 0) {
xSize += drawPos.x;
@@ -744,7 +745,7 @@ void Darts::drawDartThrow(const Common::Point &dartPos, int computer) {
screen.slamArea(oldDrawPos.x, oldDrawPos.y, oldxSize, oldySize);
if (idx != 23)
- screen._backBuffer1.blitFrom(screen._backBuffer2, drawPos,
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, drawPos,
Common::Rect(drawPos.x, drawPos.y, drawPos.x + xSize, drawPos.y + ySize)); // erase dart
events.wait(1);
@@ -761,8 +762,8 @@ void Darts::drawDartThrow(const Common::Point &dartPos, int computer) {
ySize = (*_dartGraphics)[dartNum]._height;
// Draw final dart on the board
- screen._backBuffer1.transBlitFrom((*_dartGraphics)[dartNum], Common::Point(ocx, ocy));
- screen._backBuffer2.transBlitFrom((*_dartGraphics)[dartNum], Common::Point(ocx, ocy));
+ screen._backBuffer1.SHtransBlitFrom((*_dartGraphics)[dartNum], Common::Point(ocx, ocy));
+ screen._backBuffer2.SHtransBlitFrom((*_dartGraphics)[dartNum], Common::Point(ocx, ocy));
screen.slamArea(ocx, ocy, xSize, ySize);
}
@@ -955,9 +956,9 @@ int Darts::throwDart(int dartNum, int computer) {
}
drawDartsLeft(dartNum + 1, computer);
- screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_dartInfo.left, _dartInfo.top - 1),
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(_dartInfo.left, _dartInfo.top - 1),
Common::Rect(_dartInfo.left, _dartInfo.top - 1, _dartInfo.right, _dartInfo.bottom - 1));
- screen.blitFrom(screen._backBuffer1, Common::Point(_dartInfo.left, _dartInfo.top - 1),
+ screen.SHblitFrom(screen._backBuffer1, Common::Point(_dartInfo.left, _dartInfo.top - 1),
Common::Rect(_dartInfo.left, _dartInfo.top - 1, _dartInfo.right, _dartInfo.bottom - 1));
if (computer) {
@@ -979,7 +980,7 @@ int Darts::throwDart(int dartNum, int computer) {
height = 101 - height;
// Copy power bars to the secondary back buffer
- screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(DART_BAR_VX - 1, DART_HEIGHT_Y - 1),
+ screen._backBuffer2.SHblitFrom(screen._backBuffer1, Common::Point(DART_BAR_VX - 1, DART_HEIGHT_Y - 1),
Common::Rect(DART_BAR_VX - 1, DART_HEIGHT_Y - 1, DART_BAR_VX - 1 + 10,
DART_HEIGHT_Y - 1 + DART_BAR_SIZE + 2));
@@ -1023,14 +1024,14 @@ void Darts::drawDartsLeft(int dartNum, int computer) {
const int DART_X2[3] = { 393, 441, 502 };
const int DART_Y2[3] = { 373, 373, 373 };
- screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(DART_X1[0], DART_Y1[0]),
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(DART_X1[0], DART_Y1[0]),
Common::Rect(DART_X1[0], DART_Y1[0], SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
for (int idx = 2; idx >= dartNum - 1; --idx) {
if (computer)
- screen._backBuffer1.transBlitFrom((*_dartsLeft)[idx + 3], Common::Point(DART_X2[idx], DART_Y2[idx]));
+ screen._backBuffer1.SHtransBlitFrom((*_dartsLeft)[idx + 3], Common::Point(DART_X2[idx], DART_Y2[idx]));
else
- screen._backBuffer1.transBlitFrom((*_dartsLeft)[idx], Common::Point(DART_X1[idx], DART_Y1[idx]));
+ screen._backBuffer1.SHtransBlitFrom((*_dartsLeft)[idx], Common::Point(DART_X1[idx], DART_Y1[idx]));
}
screen.slamArea(DART_X1[0], DART_Y1[0], SHERLOCK_SCREEN_WIDTH - DART_X1[0], SHERLOCK_SCREEN_HEIGHT - DART_Y1[0]);
diff --git a/engines/sherlock/tattoo/tattoo_journal.cpp b/engines/sherlock/tattoo/tattoo_journal.cpp
index dac0760ad2..918887f320 100644
--- a/engines/sherlock/tattoo/tattoo_journal.cpp
+++ b/engines/sherlock/tattoo/tattoo_journal.cpp
@@ -65,7 +65,7 @@ void TattooJournal::show() {
delete stream;
// Set screen to black, and set background
- screen._backBuffer1.blitFrom((*_journalImages)[0], Common::Point(0, 0));
+ screen._backBuffer1.SHblitFrom((*_journalImages)[0], Common::Point(0, 0));
screen.empty();
screen.setPalette(palette);
@@ -461,7 +461,7 @@ void TattooJournal::loadLocations() {
void TattooJournal::drawFrame() {
Screen &screen = *_vm->_screen;
- screen._backBuffer1.blitFrom((*_journalImages)[0], Common::Point(0, 0));
+ screen._backBuffer1.SHblitFrom((*_journalImages)[0], Common::Point(0, 0));
drawControls(0);
}
@@ -486,10 +486,10 @@ void TattooJournal::drawControls(int mode) {
screen._backBuffer1.fillRect(inner, MENU_BACKGROUND);
// Draw the four corners of the info box
- screen._backBuffer1.transBlitFrom(images[0], Common::Point(r.left, r.top));
- screen._backBuffer1.transBlitFrom(images[1], Common::Point(r.right - images[1]._width, r.top));
- screen._backBuffer1.transBlitFrom(images[1], Common::Point(r.left, r.bottom - images[1]._height));
- screen._backBuffer1.transBlitFrom(images[1], Common::Point(r.right - images[1]._width, r.bottom - images[1]._height));
+ screen._backBuffer1.SHtransBlitFrom(images[0], Common::Point(r.left, r.top));
+ screen._backBuffer1.SHtransBlitFrom(images[1], Common::Point(r.right - images[1]._width, r.top));
+ screen._backBuffer1.SHtransBlitFrom(images[1], Common::Point(r.left, r.bottom - images[1]._height));
+ screen._backBuffer1.SHtransBlitFrom(images[1], Common::Point(r.right - images[1]._width, r.bottom - images[1]._height));
// Draw the top of the info box
screen._backBuffer1.hLine(r.left + images[0]._width, r.top, r.right - images[0]._height, INFO_TOP);
@@ -513,8 +513,8 @@ void TattooJournal::drawControls(int mode) {
// Draw the sides of the separator bar above the scroll bar
int yp = r.top + screen.fontHeight() + 7;
- screen._backBuffer1.transBlitFrom(images[4], Common::Point(r.left, yp - 1));
- screen._backBuffer1.transBlitFrom(images[5], Common::Point(r.right - images[5]._width, yp - 1));
+ screen._backBuffer1.SHtransBlitFrom(images[4], Common::Point(r.left, yp - 1));
+ screen._backBuffer1.SHtransBlitFrom(images[5], Common::Point(r.right - images[5]._width, yp - 1));
// Draw the bar above the scroll bar
screen._backBuffer1.hLine(r.left + images[4]._width, yp, r.right - images[5]._width, INFO_TOP);
@@ -525,8 +525,8 @@ void TattooJournal::drawControls(int mode) {
// Draw the Bars separating the Journal Commands
int xp = r.right / 3;
for (int idx = 0; idx < 2; ++idx) {
- screen._backBuffer1.transBlitFrom(images[6], Common::Point(xp - 2, r.top + 1));
- screen._backBuffer1.transBlitFrom(images[7], Common::Point(xp - 2, yp - 1));
+ screen._backBuffer1.SHtransBlitFrom(images[6], Common::Point(xp - 2, r.top + 1));
+ screen._backBuffer1.SHtransBlitFrom(images[7], Common::Point(xp - 2, yp - 1));
screen._backBuffer1.hLine(xp - 1, r.top + 4, yp - 2, INFO_TOP);
screen._backBuffer1.hLine(xp, r.top + 4, yp - 2, INFO_MIDDLE);
@@ -779,7 +779,7 @@ int TattooJournal::getFindName(bool printError) {
// Backup the area under the text entry
Surface bgSurface(r.width() - 6, screen.fontHeight());
- bgSurface.blitFrom(screen._backBuffer1, Common::Point(0, 0), Common::Rect(r.left + 3, cursorY,
+ bgSurface.SHblitFrom(screen._backBuffer1, Common::Point(0, 0), Common::Rect(r.left + 3, cursorY,
r.right - 3, cursorY + screen.fontHeight()));
if (printError) {
@@ -810,7 +810,7 @@ int TattooJournal::getFindName(bool printError) {
events.clearEvents();
// Restore the text background
- screen._backBuffer1.blitFrom(bgSurface, Common::Point(r.left, cursorY));
+ screen._backBuffer1.SHblitFrom(bgSurface, Common::Point(r.left, cursorY));
// If there was a name already entered, copy it to name and display it
if (!_find.empty()) {
@@ -846,7 +846,7 @@ int TattooJournal::getFindName(bool printError) {
}
else {
// Erase cursor by restoring background and writing current text
- screen._backBuffer1.blitFrom(bgSurface, Common::Point(r.left + 3, cursorY));
+ screen._backBuffer1.SHblitFrom(bgSurface, Common::Point(r.left + 3, cursorY));
screen.gPrint(Common::Point(r.left + screen.widestChar() + 3, cursorY), COMMAND_HIGHLIGHTED, "%s", name.c_str());
screen.slamArea(r.left + 3, cursorY, r.width() - 3, screen.fontHeight());
}
@@ -912,7 +912,7 @@ int TattooJournal::getFindName(bool printError) {
}
// Redraw the text
- screen._backBuffer1.blitFrom(bgSurface, Common::Point(r.left + 3, cursorY));
+ screen._backBuffer1.SHblitFrom(bgSurface, Common::Point(r.left + 3, cursorY));
screen.gPrint(Common::Point(r.left + screen.widestChar() + 3, cursorY), COMMAND_HIGHLIGHTED,
"%s", name.c_str());
screen.slamArea(r.left + 3, cursorY, r.right - 3, screen.fontHeight());
diff --git a/engines/sherlock/tattoo/tattoo_map.cpp b/engines/sherlock/tattoo/tattoo_map.cpp
index 4c7e8c8fef..0839e46260 100644
--- a/engines/sherlock/tattoo/tattoo_map.cpp
+++ b/engines/sherlock/tattoo/tattoo_map.cpp
@@ -105,7 +105,7 @@ int TattooMap::show() {
// Load the map image and draw it to the back buffer
ImageFile *map = new ImageFile("map.vgs");
screen._backBuffer1.create(SHERLOCK_SCREEN_WIDTH * 2, SHERLOCK_SCREEN_HEIGHT * 2);
- screen._backBuffer1.blitFrom((*map)[0], Common::Point(0, 0));
+ screen._backBuffer1.SHblitFrom((*map)[0], Common::Point(0, 0));
delete map;
screen.clear();
@@ -114,7 +114,7 @@ int TattooMap::show() {
// Copy the map drawn in the back buffer to the secondary back buffer
screen._backBuffer2.create(SHERLOCK_SCREEN_WIDTH * 2, SHERLOCK_SCREEN_HEIGHT * 2);
- screen._backBuffer2.blitFrom(screen._backBuffer1);
+ screen._backBuffer2.SHblitFrom(screen._backBuffer1);
// Display the built map to the screen
screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
@@ -148,12 +148,12 @@ int TattooMap::show() {
if (_targetScroll.x < 0)
_targetScroll.x = 0;
- if ((_targetScroll.x + SHERLOCK_SCREEN_WIDTH) > screen._backBuffer1.w())
- _targetScroll.x = screen._backBuffer1.w() - SHERLOCK_SCREEN_WIDTH;
+ if ((_targetScroll.x + SHERLOCK_SCREEN_WIDTH) > screen._backBuffer1.width())
+ _targetScroll.x = screen._backBuffer1.width() - SHERLOCK_SCREEN_WIDTH;
if (_targetScroll.y < 0)
_targetScroll.y = 0;
- if ((_targetScroll.y + SHERLOCK_SCREEN_HEIGHT) > screen._backBuffer1.h())
- _targetScroll.y = screen._backBuffer1.h() - SHERLOCK_SCREEN_HEIGHT;
+ if ((_targetScroll.y + SHERLOCK_SCREEN_HEIGHT) > screen._backBuffer1.height())
+ _targetScroll.y = screen._backBuffer1.height() - SHERLOCK_SCREEN_HEIGHT;
// Check the keyboard
if (events.kbHit()) {
@@ -166,8 +166,8 @@ int TattooMap::show() {
break;
case Common::KEYCODE_END:
- _targetScroll.x = screen._backBuffer1.w() - SHERLOCK_SCREEN_WIDTH;
- _targetScroll.y = screen._backBuffer1.h() - SHERLOCK_SCREEN_HEIGHT;
+ _targetScroll.x = screen._backBuffer1.width() - SHERLOCK_SCREEN_WIDTH;
+ _targetScroll.y = screen._backBuffer1.height() - SHERLOCK_SCREEN_HEIGHT;
break;
case Common::KEYCODE_PAGEUP:
@@ -178,8 +178,8 @@ int TattooMap::show() {
case Common::KEYCODE_PAGEDOWN:
_targetScroll.y += SHERLOCK_SCREEN_HEIGHT;
- if (_targetScroll.y > (screen._backBuffer1.h() - SHERLOCK_SCREEN_HEIGHT))
- _targetScroll.y = screen._backBuffer1.h() - SHERLOCK_SCREEN_HEIGHT;
+ if (_targetScroll.y > (screen._backBuffer1.height() - SHERLOCK_SCREEN_HEIGHT))
+ _targetScroll.y = screen._backBuffer1.height() - SHERLOCK_SCREEN_HEIGHT;
break;
case Common::KEYCODE_SPACE:
@@ -304,7 +304,7 @@ void TattooMap::drawMapIcons() {
if (_data[idx]._iconNum != -1 && _vm->readFlags(idx + 1)) {
MapEntry &mapEntry = _data[idx];
ImageFrame &img = (*_iconImages)[mapEntry._iconNum];
- screen._backBuffer1.transBlitFrom(img._frame, Common::Point(mapEntry.x - img._width / 2,
+ screen._backBuffer1.SHtransBlitFrom(img._frame, Common::Point(mapEntry.x - img._width / 2,
mapEntry.y - img._height / 2));
}
}
@@ -355,10 +355,10 @@ void TattooMap::restoreArea(const Common::Rect &bounds) {
Screen &screen = *_vm->_screen;
Common::Rect r = bounds;
- r.clip(Common::Rect(0, 0, screen._backBuffer1.w(), screen._backBuffer1.h()));
+ r.clip(Common::Rect(0, 0, screen._backBuffer1.width(), screen._backBuffer1.height()));
if (!r.isEmpty())
- screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(r.left, r.top), r);
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(r.left, r.top), r);
}
void TattooMap::showCloseUp(int closeUpNum) {
@@ -407,7 +407,7 @@ void TattooMap::showCloseUp(int closeUpNum) {
screen._currentScroll.y + closeUp.y / 100 - picSize.y / 2);
restoreArea(oldBounds);
- screen._backBuffer1.transBlitFrom(pic[0], pt, false, 0, scaleVal);
+ screen._backBuffer1.SHtransBlitFrom(pic[0], pt, false, 0, scaleVal);
screen.slamRect(oldBounds);
screen.slamArea(pt.x, pt.y, picSize.x, picSize.y);
@@ -426,7 +426,7 @@ void TattooMap::showCloseUp(int closeUpNum) {
screen._currentScroll.y + SHERLOCK_SCREEN_HEIGHT / 2 - pic[0]._height / 2 + pic[0]._height);
restoreArea(oldBounds);
- screen._backBuffer1.transBlitFrom(pic[0], Common::Point(r.left, r.top));
+ screen._backBuffer1.SHtransBlitFrom(pic[0], Common::Point(r.left, r.top));
screen.slamRect(oldBounds);
screen.slamRect(r);
diff --git a/engines/sherlock/tattoo/tattoo_people.cpp b/engines/sherlock/tattoo/tattoo_people.cpp
index b83a977a77..65cc283b66 100644
--- a/engines/sherlock/tattoo/tattoo_people.cpp
+++ b/engines/sherlock/tattoo/tattoo_people.cpp
@@ -1042,7 +1042,7 @@ void TattooPerson::walkHolmesToNPC() {
holmes._walkDest.x = MAX(_position.x / FIXED_INT_MULTIPLIER - imgFrame.sDrawXSize(scaleVal), 0);
} else {
holmes._walkDest.x = MIN(_position.x / FIXED_INT_MULTIPLIER + imgFrame.sDrawXSize(scaleVal) * 2,
- screen._backBuffer1.w() - 1);
+ screen._backBuffer1.width() - 1);
}
// See where Holmes is with respect to the NPC (y coords)
@@ -1168,7 +1168,7 @@ void TattooPerson::centerScreenOnPerson() {
TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
ui._targetScroll.x = CLIP(_position.x / FIXED_INT_MULTIPLIER - SHERLOCK_SCREEN_WIDTH / 2,
- 0, screen._backBuffer1.w() - SHERLOCK_SCREEN_WIDTH);
+ 0, screen._backBuffer1.width() - SHERLOCK_SCREEN_WIDTH);
screen._currentScroll = ui._targetScroll;
// Reset the default look position to the center of the screen
@@ -1478,7 +1478,7 @@ const Common::Point TattooPeople::restrictToZone(int zoneId, const Common::Point
Screen &screen = *_vm->_screen;
Common::Rect &r = scene._zones[zoneId];
- if (destPos.x < 0 || destPos.x > screen._backBuffer1.w())
+ if (destPos.x < 0 || destPos.x > screen._backBuffer1.width())
return destPos;
else if (destPos.y < r.top && r.left < destPos.x && destPos.x < r.right)
return Common::Point(destPos.x, r.top);
diff --git a/engines/sherlock/tattoo/tattoo_scene.cpp b/engines/sherlock/tattoo/tattoo_scene.cpp
index 27f37665dc..00015cb189 100644
--- a/engines/sherlock/tattoo/tattoo_scene.cpp
+++ b/engines/sherlock/tattoo/tattoo_scene.cpp
@@ -141,15 +141,15 @@ void TattooScene::drawAllShapes() {
if (obj._type == ACTIVE_BG_SHAPE && obj._misc == BEHIND) {
if (obj._quickDraw && obj._scaleVal == SCALE_THRESHOLD)
- screen._backBuffer1.blitFrom(*obj._imageFrame, obj._position);
+ screen._backBuffer1.SHblitFrom(*obj._imageFrame, obj._position);
else
- screen._backBuffer1.transBlitFrom(*obj._imageFrame, obj._position, obj._flags & OBJ_FLIPPED, 0, obj._scaleVal);
+ screen._backBuffer1.SHtransBlitFrom(*obj._imageFrame, obj._position, obj._flags & OBJ_FLIPPED, 0, obj._scaleVal);
}
}
// Draw the animation if it is behind the person
if (_activeCAnim.active() && _activeCAnim._zPlacement == BEHIND)
- screen._backBuffer1.transBlitFrom(_activeCAnim._imageFrame, _activeCAnim._position,
+ screen._backBuffer1.SHtransBlitFrom(_activeCAnim._imageFrame, _activeCAnim._position,
(_activeCAnim._flags & 4) >> 1, 0, _activeCAnim._scaleVal);
screen.resetDisplayBounds();
@@ -194,13 +194,13 @@ void TattooScene::drawAllShapes() {
if (se._shape) {
// it's a bg shape
if (se._shape->_quickDraw && se._shape->_scaleVal == SCALE_THRESHOLD)
- screen._backBuffer1.blitFrom(*se._shape->_imageFrame, se._shape->_position);
+ screen._backBuffer1.SHblitFrom(*se._shape->_imageFrame, se._shape->_position);
else
- screen._backBuffer1.transBlitFrom(*se._shape->_imageFrame, se._shape->_position,
+ screen._backBuffer1.SHtransBlitFrom(*se._shape->_imageFrame, se._shape->_position,
se._shape->_flags & OBJ_FLIPPED, 0, se._shape->_scaleVal);
} else if (se._isAnimation) {
// It's an active animation
- screen._backBuffer1.transBlitFrom(_activeCAnim._imageFrame, _activeCAnim._position,
+ screen._backBuffer1.SHtransBlitFrom(_activeCAnim._imageFrame, _activeCAnim._position,
(_activeCAnim._flags & 4) >> 1, 0, _activeCAnim._scaleVal);
} else {
// Drawing person
@@ -212,7 +212,7 @@ void TattooScene::drawAllShapes() {
if (p._tempScaleVal == SCALE_THRESHOLD) {
p._tempX += adjust.x;
- screen._backBuffer1.transBlitFrom(*p._imageFrame, Common::Point(p._tempX, p._position.y / FIXED_INT_MULTIPLIER
+ screen._backBuffer1.SHtransBlitFrom(*p._imageFrame, Common::Point(p._tempX, p._position.y / FIXED_INT_MULTIPLIER
- p.frameHeight() - adjust.y), p._walkSequences[p._sequenceNumber]._horizFlip, 0, p._tempScaleVal);
} else {
if (adjust.x) {
@@ -242,7 +242,7 @@ void TattooScene::drawAllShapes() {
++adjust.y;
}
- screen._backBuffer1.transBlitFrom(*p._imageFrame, Common::Point(p._tempX, p._position.y / FIXED_INT_MULTIPLIER
+ screen._backBuffer1.SHtransBlitFrom(*p._imageFrame, Common::Point(p._tempX, p._position.y / FIXED_INT_MULTIPLIER
- p._imageFrame->sDrawYSize(p._tempScaleVal) - adjust.y), p._walkSequences[p._sequenceNumber]._horizFlip, 0, p._tempScaleVal);
}
}
@@ -255,15 +255,15 @@ void TattooScene::drawAllShapes() {
if (obj._type == ACTIVE_BG_SHAPE && obj._misc == FORWARD) {
if (obj._quickDraw && obj._scaleVal == SCALE_THRESHOLD)
- screen._backBuffer1.blitFrom(*obj._imageFrame, obj._position);
+ screen._backBuffer1.SHblitFrom(*obj._imageFrame, obj._position);
else
- screen._backBuffer1.transBlitFrom(*obj._imageFrame, obj._position, obj._flags & OBJ_FLIPPED, 0, obj._scaleVal);
+ screen._backBuffer1.SHtransBlitFrom(*obj._imageFrame, obj._position, obj._flags & OBJ_FLIPPED, 0, obj._scaleVal);
}
}
// Draw the canimation if it is set as FORWARD
if (_activeCAnim.active() && _activeCAnim._zPlacement == FORWARD)
- screen._backBuffer1.transBlitFrom(_activeCAnim._imageFrame, _activeCAnim._position, (_activeCAnim._flags & 4) >> 1, 0, _activeCAnim._scaleVal);
+ screen._backBuffer1.SHtransBlitFrom(_activeCAnim._imageFrame, _activeCAnim._position, (_activeCAnim._flags & 4) >> 1, 0, _activeCAnim._scaleVal);
// Draw all NO_SHAPE shapes which have their flag bits clear
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
diff --git a/engines/sherlock/tattoo/tattoo_screen.cpp b/engines/sherlock/tattoo/tattoo_screen.cpp
new file mode 100644
index 0000000000..c98ae2679d
--- /dev/null
+++ b/engines/sherlock/tattoo/tattoo_screen.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/tattoo/tattoo_screen.h"
+#include "sherlock/tattoo/tattoo.h"
+
+namespace Sherlock {
+
+namespace Tattoo {
+
+TattooScreen::TattooScreen(SherlockEngine *vm) : Screen(vm) {
+ _backBuffer1.create(640, 480);
+ _backBuffer2.create(640, 480);
+}
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/tattoo/tattoo_screen.h b/engines/sherlock/tattoo/tattoo_screen.h
new file mode 100644
index 0000000000..b55e9bb0dd
--- /dev/null
+++ b/engines/sherlock/tattoo/tattoo_screen.h
@@ -0,0 +1,44 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_TATTOO_SCREEN_H
+#define SHERLOCK_TATTOO_SCREEN_H
+
+#include "sherlock/screen.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Tattoo {
+
+class TattooScreen : public Screen {
+public:
+ TattooScreen(SherlockEngine *vm);
+ virtual ~TattooScreen() {}
+};
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/tattoo/tattoo_user_interface.cpp b/engines/sherlock/tattoo/tattoo_user_interface.cpp
index ee028f89c2..677a662535 100644
--- a/engines/sherlock/tattoo/tattoo_user_interface.cpp
+++ b/engines/sherlock/tattoo/tattoo_user_interface.cpp
@@ -72,7 +72,7 @@ TattooUserInterface::~TattooUserInterface() {
void TattooUserInterface::initScrollVars() {
Screen &screen = *_vm->_screen;
- _scrollSize = screen._backBuffer1.w() - SHERLOCK_SCREEN_WIDTH;
+ _scrollSize = screen._backBuffer1.width() - SHERLOCK_SCREEN_WIDTH;
_targetScroll = Common::Point(0, 0);
screen._currentScroll = Common::Point(0, 0);
}
@@ -233,7 +233,7 @@ void TattooUserInterface::doJournal() {
Common::copy(&lookupTable1[0], &lookupTable1[PALETTE_COUNT], &_lookupTable1[0]);
// Restore the scene
- screen._backBuffer1.blitFrom(screen._backBuffer2);
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2);
scene.updateBackground();
screen.slamArea(screen._currentScroll.x, screen._currentScroll.y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
}
@@ -727,7 +727,7 @@ void TattooUserInterface::doBgAnimEraseBackground() {
if (_mask != nullptr) {
// Since a mask is active, restore the screen from the secondary back buffer prior to applying the mask
- screen._backBuffer1.blitFrom(screen._backBuffer2, screen._currentScroll, Common::Rect(screen._currentScroll.x, 0,
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, screen._currentScroll, Common::Rect(screen._currentScroll.x, 0,
screen._currentScroll.x + SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
switch (scene._currentScene) {
@@ -757,7 +757,7 @@ void TattooUserInterface::doBgAnimEraseBackground() {
case 53:
if (++_maskCounter == 2) {
_maskCounter = 0;
- if (++_maskOffset.x == screen._backBuffer1.w())
+ if (++_maskOffset.x == screen._backBuffer1.width())
_maskOffset.x = 0;
}
break;
@@ -779,7 +779,7 @@ void TattooUserInterface::doBgAnimEraseBackground() {
if ((obj._type == ACTIVE_BG_SHAPE && (obj._maxFrames > 1 || obj._delta.x != 0 || obj._delta.y != 0)) ||
obj._type == HIDE_SHAPE || obj._type == REMOVE)
- screen._backBuffer1.blitFrom(screen._backBuffer2, obj._oldPosition,
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, obj._oldPosition,
Common::Rect(obj._oldPosition.x, obj._oldPosition.y, obj._oldPosition.x + obj._oldSize.x,
obj._oldPosition.y + obj._oldSize.y));
}
@@ -793,7 +793,7 @@ void TattooUserInterface::doBgAnimEraseBackground() {
Object &obj = scene._bgShapes[idx];
if (obj._type == NO_SHAPE && (obj._flags & 1) == 0) {
- screen._backBuffer1.blitFrom(screen._backBuffer2, obj._position, obj.getNoShapeBounds());
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, obj._position, obj.getNoShapeBounds());
obj._oldPosition = obj._position;
obj._oldSize = obj._noShapeSize;
@@ -870,7 +870,7 @@ void TattooUserInterface::maskArea(Common::SeekableReadStream &mask, const Commo
int pixel, len, xp, yp;
for (yp = 0; yp < ySize; ++yp) {
- byte *ptr = bb1.getBasePtr(pt.x, pt.y + yp);
+ byte *ptr = (byte *)bb1.getBasePtr(pt.x, pt.y + yp);
for (xp = 0; xp < xSize;) {
// The mask data consists of pairs of pixel/lengths, where all non-zero pixels means that the
@@ -893,7 +893,7 @@ void TattooUserInterface::makeBGArea(const Common::Rect &r) {
Screen &screen = *_vm->_screen;
for (int yp = r.top; yp < r.bottom; ++yp) {
- byte *ptr = screen._backBuffer1.getBasePtr(r.left, yp);
+ byte *ptr = (byte *)screen._backBuffer1.getBasePtr(r.left, yp);
for (int xp = r.left; xp < r.right; ++xp, ++ptr)
*ptr = _lookupTable[*ptr];
diff --git a/engines/sherlock/tattoo/widget_base.cpp b/engines/sherlock/tattoo/widget_base.cpp
index 8f0649130a..a35f4e5d74 100644
--- a/engines/sherlock/tattoo/widget_base.cpp
+++ b/engines/sherlock/tattoo/widget_base.cpp
@@ -88,7 +88,7 @@ void WidgetBase::erase() {
if (_oldBounds.width() > 0) {
// Restore the affected area from the secondary back buffer into the first one, and then copy to screen
- screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_oldBounds.left, _oldBounds.top), _oldBounds);
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(_oldBounds.left, _oldBounds.top), _oldBounds);
screen.slamRect(_oldBounds);
// Reset the old bounds so it won't be erased again
@@ -111,7 +111,7 @@ void WidgetBase::draw() {
drawBackground();
// Draw the widget onto the back buffer and then slam it to the screen
- screen._backBuffer1.transBlitFrom(_surface, Common::Point(_bounds.left, _bounds.top));
+ screen._backBuffer1.SHtransBlitFrom(_surface, Common::Point(_bounds.left, _bounds.top));
screen.slamRect(_bounds);
// Store a copy of the drawn area for later erasing
@@ -183,8 +183,8 @@ void WidgetBase::restrictToScreen() {
_bounds.moveTo(_bounds.left, 0);
if (_bounds.right > (screen._currentScroll.x + SHERLOCK_SCREEN_WIDTH))
_bounds.moveTo(screen._currentScroll.x + SHERLOCK_SCREEN_WIDTH - _bounds.width(), _bounds.top);
- if (_bounds.bottom > screen._backBuffer1.h())
- _bounds.moveTo(_bounds.left, screen._backBuffer1.h() - _bounds.height());
+ if (_bounds.bottom > screen._backBuffer1.height())
+ _bounds.moveTo(_bounds.left, screen._backBuffer1.height() - _bounds.height());
}
void WidgetBase::makeInfoArea(Surface &s) {
@@ -192,30 +192,30 @@ void WidgetBase::makeInfoArea(Surface &s) {
ImageFile &images = *ui._interfaceImages;
// Draw the four corners of the Info Box
- s.transBlitFrom(images[0], Common::Point(0, 0));
- s.transBlitFrom(images[1], Common::Point(s.w() - images[1]._width, 0));
- s.transBlitFrom(images[2], Common::Point(0, s.h() - images[2]._height));
- s.transBlitFrom(images[3], Common::Point(s.w() - images[3]._width, s.h()));
+ s.SHtransBlitFrom(images[0], Common::Point(0, 0));
+ s.SHtransBlitFrom(images[1], Common::Point(s.width() - images[1]._width, 0));
+ s.SHtransBlitFrom(images[2], Common::Point(0, s.height() - images[2]._height));
+ s.SHtransBlitFrom(images[3], Common::Point(s.width() - images[3]._width, s.height()));
// Draw the top of the Info Box
- s.hLine(images[0]._width, 0, s.w() - images[1]._width, INFO_TOP);
- s.hLine(images[0]._width, 1, s.w() - images[1]._width, INFO_MIDDLE);
- s.hLine(images[0]._width, 2, s.w() - images[1]._width, INFO_BOTTOM);
+ s.hLine(images[0]._width, 0, s.width() - images[1]._width, INFO_TOP);
+ s.hLine(images[0]._width, 1, s.width() - images[1]._width, INFO_MIDDLE);
+ s.hLine(images[0]._width, 2, s.width() - images[1]._width, INFO_BOTTOM);
// Draw the bottom of the Info Box
- s.hLine(images[0]._width, s.h()- 3, s.w() - images[1]._width, INFO_TOP);
- s.hLine(images[0]._width, s.h()- 2, s.w() - images[1]._width, INFO_MIDDLE);
- s.hLine(images[0]._width, s.h()- 1, s.w() - images[1]._width, INFO_BOTTOM);
+ s.hLine(images[0]._width, s.height()- 3, s.width() - images[1]._width, INFO_TOP);
+ s.hLine(images[0]._width, s.height()- 2, s.width() - images[1]._width, INFO_MIDDLE);
+ s.hLine(images[0]._width, s.height()- 1, s.width() - images[1]._width, INFO_BOTTOM);
// Draw the left Side of the Info Box
- s.vLine(0, images[0]._height, s.h()- images[2]._height, INFO_TOP);
- s.vLine(1, images[0]._height, s.h()- images[2]._height, INFO_MIDDLE);
- s.vLine(2, images[0]._height, s.h()- images[2]._height, INFO_BOTTOM);
+ s.vLine(0, images[0]._height, s.height()- images[2]._height, INFO_TOP);
+ s.vLine(1, images[0]._height, s.height()- images[2]._height, INFO_MIDDLE);
+ s.vLine(2, images[0]._height, s.height()- images[2]._height, INFO_BOTTOM);
// Draw the right Side of the Info Box
- s.vLine(s.w() - 3, images[0]._height, s.h()- images[2]._height, INFO_TOP);
- s.vLine(s.w() - 2, images[0]._height, s.h()- images[2]._height, INFO_MIDDLE);
- s.vLine(s.w() - 1, images[0]._height, s.h()- images[2]._height, INFO_BOTTOM);
+ s.vLine(s.width() - 3, images[0]._height, s.height()- images[2]._height, INFO_TOP);
+ s.vLine(s.width() - 2, images[0]._height, s.height()- images[2]._height, INFO_MIDDLE);
+ s.vLine(s.width() - 1, images[0]._height, s.height()- images[2]._height, INFO_BOTTOM);
}
void WidgetBase::makeInfoArea() {
diff --git a/engines/sherlock/tattoo/widget_credits.cpp b/engines/sherlock/tattoo/widget_credits.cpp
index 2b37dd304b..1c878daaf6 100644
--- a/engines/sherlock/tattoo/widget_credits.cpp
+++ b/engines/sherlock/tattoo/widget_credits.cpp
@@ -37,7 +37,7 @@ void WidgetCredits::initCredits() {
Screen &screen = *_vm->_screen;
Common::SeekableReadStream *stream = res.load("credits.txt");
int spacing = screen.fontHeight() * 2;
- int yp = screen.h();
+ int yp = screen.height();
_creditsActive = true;
_creditLines.clear();
@@ -60,7 +60,7 @@ void WidgetCredits::initCredits() {
} else {
int width = screen.stringWidth(line) + 2;
- _creditLines.push_back(CreditLine(line, Common::Point((screen.w() - width) / 2 + 1, yp), width));
+ _creditLines.push_back(CreditLine(line, Common::Point((screen.width() - width) / 2 + 1, yp), width));
yp += spacing;
}
}
@@ -120,10 +120,10 @@ void WidgetCredits::close() {
void WidgetCredits::drawCredits() {
Screen &screen = *_vm->_screen;
- Common::Rect screenRect(0, 0, screen.w(), screen.h());
+ Common::Rect screenRect(0, 0, screen.width(), screen.height());
Surface &bb1 = screen._backBuffer1;
- for (uint idx = 0; idx < _creditLines.size() && _creditLines[idx]._position.y < screen.h(); ++idx) {
+ for (uint idx = 0; idx < _creditLines.size() && _creditLines[idx]._position.y < screen.height(); ++idx) {
if (screenRect.contains(_creditLines[idx]._position)) {
if (!_creditLines[idx]._line2.empty()) {
int x1 = _creditLines[idx]._position.x;
@@ -176,7 +176,7 @@ void WidgetCredits::drawCredits() {
void WidgetCredits::blitCredits() {
Screen &screen = *_vm->_screen;
- Common::Rect screenRect(0, -_creditSpeed, screen.w(), screen.h() + _creditSpeed);
+ Common::Rect screenRect(0, -_creditSpeed, screen.width(), screen.height() + _creditSpeed);
for (uint idx = 0; idx < _creditLines.size(); ++idx) {
if (screenRect.contains(_creditLines[idx]._position)) {
@@ -190,7 +190,7 @@ void WidgetCredits::blitCredits() {
void WidgetCredits::eraseCredits() {
Screen &screen = *_vm->_screen;
- Common::Rect screenRect(0, -_creditSpeed, screen.w(), screen.h() + _creditSpeed);
+ Common::Rect screenRect(0, -_creditSpeed, screen.width(), screen.height() + _creditSpeed);
for (uint idx = 0; idx < _creditLines.size(); ++idx) {
if (screenRect.contains(_creditLines[idx]._position)) {
diff --git a/engines/sherlock/tattoo/widget_files.cpp b/engines/sherlock/tattoo/widget_files.cpp
index ff8cb83dca..7666e81480 100644
--- a/engines/sherlock/tattoo/widget_files.cpp
+++ b/engines/sherlock/tattoo/widget_files.cpp
@@ -107,36 +107,36 @@ void WidgetFiles::render(FilesRenderMode mode) {
byte color;
if (mode == RENDER_ALL) {
- _surface.fill(TRANSPARENCY);
+ _surface.clear(TRANSPARENCY);
makeInfoArea();
switch (_fileMode) {
case SAVEMODE_LOAD:
_surface.writeString(FIXED(LoadGame),
- Common::Point((_surface.w() - _surface.stringWidth(FIXED(LoadGame))) / 2, 5), INFO_TOP);
+ Common::Point((_surface.width() - _surface.stringWidth(FIXED(LoadGame))) / 2, 5), INFO_TOP);
break;
case SAVEMODE_SAVE:
_surface.writeString(FIXED(SaveGame),
- Common::Point((_surface.w() - _surface.stringWidth(FIXED(SaveGame))) / 2, 5), INFO_TOP);
+ Common::Point((_surface.width() - _surface.stringWidth(FIXED(SaveGame))) / 2, 5), INFO_TOP);
break;
default:
break;
}
- _surface.hLine(3, _surface.fontHeight() + 7, _surface.w() - 4, INFO_TOP);
- _surface.hLine(3, _surface.fontHeight() + 8, _surface.w() - 4, INFO_MIDDLE);
- _surface.hLine(3, _surface.fontHeight() + 9, _surface.w() - 4, INFO_BOTTOM);
- _surface.transBlitFrom(images[4], Common::Point(0, _surface.fontHeight() + 6));
- _surface.transBlitFrom(images[5], Common::Point(_surface.w() - images[5]._width, _surface.fontHeight() + 6));
+ _surface.hLine(3, _surface.fontHeight() + 7, _surface.width() - 4, INFO_TOP);
+ _surface.hLine(3, _surface.fontHeight() + 8, _surface.width() - 4, INFO_MIDDLE);
+ _surface.hLine(3, _surface.fontHeight() + 9, _surface.width() - 4, INFO_BOTTOM);
+ _surface.SHtransBlitFrom(images[4], Common::Point(0, _surface.fontHeight() + 6));
+ _surface.SHtransBlitFrom(images[5], Common::Point(_surface.width() - images[5]._width, _surface.fontHeight() + 6));
- int xp = _surface.w() - BUTTON_SIZE - 6;
+ int xp = _surface.width() - BUTTON_SIZE - 6;
_surface.vLine(xp, _surface.fontHeight() + 10, _bounds.height() - 4, INFO_TOP);
_surface.vLine(xp + 1, _surface.fontHeight() + 10, _bounds.height() - 4, INFO_MIDDLE);
_surface.vLine(xp + 2, _surface.fontHeight() + 10, _bounds.height() - 4, INFO_BOTTOM);
- _surface.transBlitFrom(images[6], Common::Point(xp - 1, _surface.fontHeight() + 8));
- _surface.transBlitFrom(images[7], Common::Point(xp - 1, _bounds.height() - 4));
+ _surface.SHtransBlitFrom(images[6], Common::Point(xp - 1, _surface.fontHeight() + 8));
+ _surface.SHtransBlitFrom(images[7], Common::Point(xp - 1, _bounds.height() - 4));
}
int xp = _surface.stringWidth("00.") + _surface.widestChar() + 5;
@@ -149,7 +149,7 @@ void WidgetFiles::render(FilesRenderMode mode) {
color = INFO_TOP;
if (mode == RENDER_NAMES_AND_SCROLLBAR)
- _surface.fillRect(Common::Rect(4, yp, _surface.w() - BUTTON_SIZE - 9, yp + _surface.fontHeight()), TRANSPARENCY);
+ _surface.fillRect(Common::Rect(4, yp, _surface.width() - BUTTON_SIZE - 9, yp + _surface.fontHeight()), TRANSPARENCY);
Common::String numStr = Common::String::format("%d.", idx + 1);
_surface.writeString(numStr, Common::Point(_surface.widestChar(), yp), color);
@@ -324,7 +324,7 @@ bool WidgetFiles::getFilename() {
filename.setChar(' ', index);
}
- _surface.fillRect(Common::Rect(pt.x, pt.y, _surface.w() - BUTTON_SIZE - 9, pt.y + _surface.fontHeight() - 1), TRANSPARENCY);
+ _surface.fillRect(Common::Rect(pt.x, pt.y, _surface.width() - BUTTON_SIZE - 9, pt.y + _surface.fontHeight() - 1), TRANSPARENCY);
_surface.writeString(filename.c_str() + index, pt, COMMAND_HIGHLIGHTED);
} else if ((keyState.keycode == Common::KEYCODE_LEFT && index > 0)
@@ -387,7 +387,7 @@ bool WidgetFiles::getFilename() {
}
if ((keyState.ascii >= ' ') && (keyState.ascii <= 'z') && (index < 50)) {
- if (pt.x + _surface.charWidth(keyState.ascii) < _surface.w() - BUTTON_SIZE - 20) {
+ if (pt.x + _surface.charWidth(keyState.ascii) < _surface.w - BUTTON_SIZE - 20) {
if (insert)
filename.insertChar(keyState.ascii, index);
else
diff --git a/engines/sherlock/tattoo/widget_foolscap.cpp b/engines/sherlock/tattoo/widget_foolscap.cpp
index c8df71e873..8225946838 100644
--- a/engines/sherlock/tattoo/widget_foolscap.cpp
+++ b/engines/sherlock/tattoo/widget_foolscap.cpp
@@ -103,7 +103,7 @@ void WidgetFoolscap::show() {
// Set up the window background
_surface.create(_bounds.width(), _bounds.height());
- _surface.blitFrom(paperFrame, Common::Point(0, 0));
+ _surface.SHblitFrom(paperFrame, Common::Point(0, 0));
// If they have already solved the puzzle, put the answer on the graphic
if (_vm->readFlags(299)) {
@@ -265,7 +265,7 @@ void WidgetFoolscap::handleKeyboardEvents() {
void WidgetFoolscap::restoreChar() {
Screen &screen = *_vm->_screen;
ImageFrame &bgFrame = (*_images)[0];
- _surface.blitFrom(bgFrame, _cursorPos, Common::Rect(_cursorPos.x, _cursorPos.y,
+ _surface.SHblitFrom(bgFrame, _cursorPos, Common::Rect(_cursorPos.x, _cursorPos.y,
_cursorPos.x + screen.widestChar(), _cursorPos.y + screen.fontHeight()));
}
diff --git a/engines/sherlock/tattoo/widget_inventory.cpp b/engines/sherlock/tattoo/widget_inventory.cpp
index b49e30b30d..34331f0eae 100644
--- a/engines/sherlock/tattoo/widget_inventory.cpp
+++ b/engines/sherlock/tattoo/widget_inventory.cpp
@@ -94,7 +94,7 @@ void WidgetInventoryTooltip::setText(const Common::String &str) {
// Allocate a fresh surface for the new string
_bounds = Common::Rect(width, height);
_surface.create(width, height);
- _surface.fill(TRANSPARENCY);
+ _surface.clear(TRANSPARENCY);
if (line2.empty()) {
_surface.writeFancyString(str, Common::Point(0, 0), BLACK, INFO_TOP);
@@ -338,7 +338,7 @@ void WidgetInventoryVerbs::load() {
// Create the surface
_surface.create(_bounds.width(), _bounds.height());
- _surface.fill(TRANSPARENCY);
+ _surface.clear(TRANSPARENCY);
makeInfoArea();
// Draw the Verb commands and the lines separating them
@@ -352,8 +352,8 @@ void WidgetInventoryVerbs::load() {
_surface.vLine(3, (_surface.fontHeight() + 7) * (idx + 1) + 1, _bounds.right - 4, INFO_MIDDLE);
_surface.vLine(3, (_surface.fontHeight() + 7) * (idx + 1) + 2, _bounds.right - 4, INFO_BOTTOM);
- _surface.transBlitFrom(images[4], Common::Point(0, (_surface.fontHeight() + 7) * (idx + 1)));
- _surface.transBlitFrom(images[5], Common::Point(_bounds.width() - images[5]._width,
+ _surface.SHtransBlitFrom(images[4], Common::Point(0, (_surface.fontHeight() + 7) * (idx + 1)));
+ _surface.SHtransBlitFrom(images[5], Common::Point(_bounds.width() - images[5]._width,
(_surface.fontHeight() + 7) * (idx + 1) - 1));
}
}
@@ -515,7 +515,7 @@ void WidgetInventory::load(int mode) {
// Redraw the inventory menu on the widget surface
_surface.create(_bounds.width(), _bounds.height());
- _surface.fill(TRANSPARENCY);
+ _surface.clear(TRANSPARENCY);
// Draw the window background and then the inventory on top of it
makeInfoArea(_surface);
@@ -531,7 +531,7 @@ void WidgetInventory::drawBars() {
_surface.hLine(3, INVENTORY_YSIZE + 3, _bounds.width() - 4, INFO_TOP);
_surface.hLine(3, INVENTORY_YSIZE + 4, _bounds.width() - 4, INFO_MIDDLE);
_surface.hLine(3, INVENTORY_YSIZE + 5, _bounds.width() - 4, INFO_BOTTOM);
- _surface.transBlitFrom(images[4], Common::Point(0, INVENTORY_YSIZE + 2));
+ _surface.SHtransBlitFrom(images[4], Common::Point(0, INVENTORY_YSIZE + 2));
for (int idx = 1; idx <= NUM_INVENTORY_SHOWN / 2; ++idx) {
x = idx * (INVENTORY_XSIZE + 3);
@@ -540,10 +540,10 @@ void WidgetInventory::drawBars() {
_surface.vLine(x + 1, 3, _bounds.height() - 4, INFO_MIDDLE);
_surface.vLine(x + 2, 3, _bounds.height() - 4, INFO_BOTTOM);
- _surface.transBlitFrom(images[6], Common::Point(x - 1, 1));
- _surface.transBlitFrom(images[7], Common::Point(x - 1, _bounds.height() - 4));
- _surface.transBlitFrom(images[6], Common::Point(x - 1, INVENTORY_YSIZE + 5));
- _surface.transBlitFrom(images[7], Common::Point(x - 1, INVENTORY_YSIZE + 2));
+ _surface.SHtransBlitFrom(images[6], Common::Point(x - 1, 1));
+ _surface.SHtransBlitFrom(images[7], Common::Point(x - 1, _bounds.height() - 4));
+ _surface.SHtransBlitFrom(images[6], Common::Point(x - 1, INVENTORY_YSIZE + 5));
+ _surface.SHtransBlitFrom(images[7], Common::Point(x - 1, INVENTORY_YSIZE + 2));
}
_surface.hLine(x + 2, INVENTORY_YSIZE + 2, INVENTORY_YSIZE + 8, INFO_BOTTOM);
@@ -566,7 +566,7 @@ void WidgetInventory::drawInventory() {
// Draw the item
if (itemId < inv._holdings) {
ImageFrame &img = (*inv._invShapes[idx])[0];
- _surface.transBlitFrom(img, Common::Point(pt.x + (INVENTORY_XSIZE - img._width) / 2,
+ _surface.SHtransBlitFrom(img, Common::Point(pt.x + (INVENTORY_XSIZE - img._width) / 2,
pt.y + (INVENTORY_YSIZE - img._height) / 2));
}
}
diff --git a/engines/sherlock/tattoo/widget_options.cpp b/engines/sherlock/tattoo/widget_options.cpp
index 92bd10bbf6..81f50f3bc5 100644
--- a/engines/sherlock/tattoo/widget_options.cpp
+++ b/engines/sherlock/tattoo/widget_options.cpp
@@ -257,17 +257,17 @@ void WidgetOptions::render(OptionRenderMode mode) {
// Setup the dialog
_surface.create(_bounds.width(), _bounds.height());
- _surface.fill(TRANSPARENCY);
+ _surface.clear(TRANSPARENCY);
makeInfoArea();
// Draw the lines separating options in the dialog
int yp = _surface.fontHeight() + 7;
for (int idx = 0; idx < 7; ++idx) {
- _surface.transBlitFrom(images[4], Common::Point(0, yp - 1));
- _surface.transBlitFrom(images[5], Common::Point(_surface.w() - images[5]._width, yp - 1));
- _surface.hLine(3, yp, _surface.w() - 4, INFO_TOP);
- _surface.hLine(3, yp + 1, _surface.w() - 4, INFO_MIDDLE);
- _surface.hLine(3, yp + 2, _surface.w() - 4, INFO_BOTTOM);
+ _surface.SHtransBlitFrom(images[4], Common::Point(0, yp - 1));
+ _surface.SHtransBlitFrom(images[5], Common::Point(_surface.width() - images[5]._width, yp - 1));
+ _surface.hLine(3, yp, _surface.width() - 4, INFO_TOP);
+ _surface.hLine(3, yp + 1, _surface.width() - 4, INFO_MIDDLE);
+ _surface.hLine(3, yp + 2, _surface.width() - 4, INFO_BOTTOM);
yp += _surface.fontHeight() + 7;
if (idx == 1)
@@ -281,7 +281,7 @@ void WidgetOptions::render(OptionRenderMode mode) {
for (int idx = 0, yp = 5; idx < 11; ++idx, yp += _surface.fontHeight() + 7) {
if (mode == OP_ALL || idx == _selector || idx == _oldSelector) {
if (mode == OP_NAMES)
- _surface.fillRect(Common::Rect(4, yp, _surface.w() - 5, yp + _surface.fontHeight() - 1), TRANSPARENCY);
+ _surface.fillRect(Common::Rect(4, yp, _surface.width() - 5, yp + _surface.fontHeight() - 1), TRANSPARENCY);
byte color = (idx == _selector) ? COMMAND_HIGHLIGHTED : INFO_TOP;
Common::String str;
@@ -302,11 +302,11 @@ void WidgetOptions::render(OptionRenderMode mode) {
int num = (_surface.fontHeight() + 4) & 0xfe;
int sliderY = yp + num / 2 - 8;
- _surface.fillRect(Common::Rect(4, sliderY - (num - 6) / 2, _surface.w() - 5,
+ _surface.fillRect(Common::Rect(4, sliderY - (num - 6) / 2, _surface.width() - 5,
sliderY - (num - 6) / 2 + num - 1), TRANSPARENCY);
_surface.fillRect(Common::Rect(_surface.widestChar(), sliderY + 2,
- _surface.w() - _surface.widestChar() - 1, sliderY + 3), INFO_MIDDLE);
- drawDialogRect(Common::Rect(_surface.widestChar(), sliderY, _surface.w() - _surface.widestChar(), sliderY + 6));
+ _surface.width() - _surface.widestChar() - 1, sliderY + 3), INFO_MIDDLE);
+ drawDialogRect(Common::Rect(_surface.widestChar(), sliderY, _surface.width() - _surface.widestChar(), sliderY + 6));
_surface.fillRect(Common::Rect(_midiSliderX - 1, sliderY - (num - 6) / 2 + 2,
_midiSliderX + 1, sliderY - (num - 6) / 2 + num - 3), INFO_MIDDLE);
@@ -315,7 +315,7 @@ void WidgetOptions::render(OptionRenderMode mode) {
if (_midiSliderX - 4 > _surface.widestChar())
_surface.fillRect(Common::Rect(_midiSliderX - 4, sliderY, _midiSliderX - 4, sliderY + 4), INFO_BOTTOM);
- if (_midiSliderX + 4 < _surface.w() - _surface.widestChar())
+ if (_midiSliderX + 4 < _surface.width() - _surface.widestChar())
_surface.fillRect(Common::Rect(_midiSliderX + 4, sliderY, _midiSliderX + 4, sliderY + 4), INFO_BOTTOM);
break;
}
@@ -332,18 +332,18 @@ void WidgetOptions::render(OptionRenderMode mode) {
int num = (_surface.fontHeight() + 4) & 0xfe;
int sliderY = yp + num / 2 - 8;
- _surface.fillRect(Common::Rect(4, sliderY - (num - 6) / 2, _surface.w() - 5,
+ _surface.fillRect(Common::Rect(4, sliderY - (num - 6) / 2, _surface.width() - 5,
sliderY - (num - 6) / 2 + num - 1), TRANSPARENCY);
- _surface.fillRect(Common::Rect(_surface.widestChar(), sliderY + 2, _surface.w() - _surface.widestChar() - 1,
+ _surface.fillRect(Common::Rect(_surface.widestChar(), sliderY + 2, _surface.width() - _surface.widestChar() - 1,
sliderY + 3), INFO_MIDDLE);
- drawDialogRect(Common::Rect(_surface.widestChar(), sliderY, _surface.w() - _surface.widestChar(), sliderY + 6));
+ drawDialogRect(Common::Rect(_surface.widestChar(), sliderY, _surface.width() - _surface.widestChar(), sliderY + 6));
_surface.fillRect(Common::Rect(_digiSliderX - 1, sliderY - (num - 6) / 2 + 2, _digiSliderX + 1,
sliderY - (num - 6) / 2 + num - 3), INFO_MIDDLE);
drawDialogRect(Common::Rect(_digiSliderX - 3, sliderY - (num - 6) / 2, _digiSliderX + 4,
sliderY - (num - 6) / 2 + num));
if (_digiSliderX - 4 > _surface.widestChar())
_surface.fillRect(Common::Rect(_digiSliderX - 4, sliderY, _digiSliderX - 4, sliderY + 4), INFO_BOTTOM);
- if (_digiSliderX + 4 < _surface.w() - _surface.widestChar())
+ if (_digiSliderX + 4 < _surface.width() - _surface.widestChar())
_surface.fillRect(Common::Rect(_digiSliderX + 4, sliderY, _digiSliderX + 4, sliderY + 4), INFO_BOTTOM);
break;
}
@@ -375,7 +375,7 @@ void WidgetOptions::render(OptionRenderMode mode) {
// Unless we're doing one of the Slider Controls, print the text for the line
if (idx != 3 && idx != 6) {
- int xp = (_surface.w() - _surface.stringWidth(str)) / 2;
+ int xp = (_surface.width() - _surface.stringWidth(str)) / 2;
_surface.writeString(str, Common::Point(xp, yp), color);
}
}
diff --git a/engines/sherlock/tattoo/widget_password.cpp b/engines/sherlock/tattoo/widget_password.cpp
index 57a5e02653..2a2921026d 100644
--- a/engines/sherlock/tattoo/widget_password.cpp
+++ b/engines/sherlock/tattoo/widget_password.cpp
@@ -47,7 +47,7 @@ void WidgetPassword::show() {
// Create the surface
_surface.create(_bounds.width(), _bounds.height());
- _surface.fill(TRANSPARENCY);
+ _surface.clear(TRANSPARENCY);
makeInfoArea();
// Draw the header area
@@ -55,8 +55,8 @@ void WidgetPassword::show() {
_surface.hLine(3, _surface.fontHeight() + 7, _bounds.width() - 4, INFO_TOP);
_surface.hLine(3, _surface.fontHeight() + 8, _bounds.width() - 4, INFO_MIDDLE);
_surface.hLine(3, _surface.fontHeight() + 9, _bounds.width() - 4, INFO_BOTTOM);
- _surface.transBlitFrom(images[4], Common::Point(0, _surface.fontHeight() + 7 - 1));
- _surface.transBlitFrom(images[5], Common::Point(_bounds.width() - images[5]._width, _surface.fontHeight() + 7 - 1));
+ _surface.SHtransBlitFrom(images[4], Common::Point(0, _surface.fontHeight() + 7 - 1));
+ _surface.SHtransBlitFrom(images[5], Common::Point(_bounds.width() - images[5]._width, _surface.fontHeight() + 7 - 1));
// Set the password entry data
_cursorPos = Common::Point(_surface.widestChar(), _surface.fontHeight() + 12);
diff --git a/engines/sherlock/tattoo/widget_quit.cpp b/engines/sherlock/tattoo/widget_quit.cpp
index f853e7f47f..ea8f2e080c 100644
--- a/engines/sherlock/tattoo/widget_quit.cpp
+++ b/engines/sherlock/tattoo/widget_quit.cpp
@@ -48,22 +48,22 @@ void WidgetQuit::show() {
// Create the surface
_surface.create(_bounds.width(), _bounds.height());
- _surface.fill(TRANSPARENCY);
+ _surface.clear(TRANSPARENCY);
makeInfoArea();
// Draw the message text
- _surface.writeString(FIXED(AreYouSureYou), Common::Point((_surface.w() - _surface.stringWidth(FIXED(AreYouSureYou))) / 2, 5), INFO_TOP);
- _surface.writeString(FIXED(WishToQuit), Common::Point((_surface.w() - _surface.stringWidth(FIXED(WishToQuit))) / 2,
+ _surface.writeString(FIXED(AreYouSureYou), Common::Point((_surface.width() - _surface.stringWidth(FIXED(AreYouSureYou))) / 2, 5), INFO_TOP);
+ _surface.writeString(FIXED(WishToQuit), Common::Point((_surface.width() - _surface.stringWidth(FIXED(WishToQuit))) / 2,
_surface.fontHeight() + 9), INFO_TOP);
// Draw the horizontal bars seperating the commands and the message
int yp = (_surface.fontHeight() + 4) * 2 + 3;
for (int idx = 0; idx < 2; ++idx) {
- _surface.transBlitFrom(images[4], Common::Point(0, yp - 1));
- _surface.transBlitFrom(images[5], Common::Point(_surface.w() - images[5]._width, yp - 1));
- _surface.hLine(3, yp, _surface.w() - 4, INFO_TOP);
- _surface.hLine(3, yp + 1, _surface.w() - 4, INFO_MIDDLE);
- _surface.hLine(3, yp + 2, _surface.w() - 4, INFO_BOTTOM);
+ _surface.SHtransBlitFrom(images[4], Common::Point(0, yp - 1));
+ _surface.SHtransBlitFrom(images[5], Common::Point(_surface.width() - images[5]._width, yp - 1));
+ _surface.hLine(3, yp, _surface.width() - 4, INFO_TOP);
+ _surface.hLine(3, yp + 1, _surface.width() - 4, INFO_MIDDLE);
+ _surface.hLine(3, yp + 2, _surface.width() - 4, INFO_BOTTOM);
const char *btn = (idx == 0) ? YES : NO;
_surface.writeString(btn, Common::Point((_bounds.width() - _surface.stringWidth(btn)) / 2, yp + 5), INFO_TOP);
@@ -129,11 +129,11 @@ void WidgetQuit::handleEvents() {
if (_select != _oldSelect) {
byte color = (_select == 1) ? COMMAND_HIGHLIGHTED : INFO_TOP;
int yp = (_surface.fontHeight() + 4) * 2 + 8;
- _surface.writeString(FIXED(Yes), Common::Point((_surface.w() - _surface.stringWidth(FIXED(Yes))) / 2, yp), color);
+ _surface.writeString(FIXED(Yes), Common::Point((_surface.width() - _surface.stringWidth(FIXED(Yes))) / 2, yp), color);
color = (_select == 0) ? COMMAND_HIGHLIGHTED : INFO_TOP;
yp += (_surface.fontHeight() + 7);
- _surface.writeString(FIXED(No), Common::Point((_surface.w() - _surface.stringWidth(FIXED(No))) / 2, yp), color);
+ _surface.writeString(FIXED(No), Common::Point((_surface.width() - _surface.stringWidth(FIXED(No))) / 2, yp), color);
}
_oldSelect = _select;
diff --git a/engines/sherlock/tattoo/widget_talk.cpp b/engines/sherlock/tattoo/widget_talk.cpp
index 6e7bde292f..b673f32d31 100644
--- a/engines/sherlock/tattoo/widget_talk.cpp
+++ b/engines/sherlock/tattoo/widget_talk.cpp
@@ -100,7 +100,7 @@ void WidgetTalk::load() {
// Set up the surface
_surface.create(_bounds.width(), _bounds.height());
- _surface.fill(TRANSPARENCY);
+ _surface.clear(TRANSPARENCY);
// Form the background for the new window
makeInfoArea();
@@ -389,7 +389,7 @@ void WidgetTalk::render(Highlight highlightMode) {
if (highlightMode == HL_NO_HIGHLIGHTING || _statementLines[idx]._num == _selector ||
_statementLines[idx]._num == _oldSelector) {
// Erase the line contents
- _surface.fillRect(Common::Rect(3, yp, _surface.w() - BUTTON_SIZE - 3, yp + _surface.fontHeight()), TRANSPARENCY);
+ _surface.fillRect(Common::Rect(3, yp, _surface.width() - BUTTON_SIZE - 3, yp + _surface.fontHeight()), TRANSPARENCY);
// Different coloring based on whether the option has been previously chosen or not
byte color = (!talk._talkHistory[talk._converseNum][_statementLines[idx]._num]) ?
diff --git a/engines/sherlock/tattoo/widget_text.cpp b/engines/sherlock/tattoo/widget_text.cpp
index d8d229d277..a29cd2700f 100644
--- a/engines/sherlock/tattoo/widget_text.cpp
+++ b/engines/sherlock/tattoo/widget_text.cpp
@@ -166,7 +166,7 @@ void WidgetText::render(const Common::String &str) {
// Allocate a surface for the window
_surface.create(_bounds.width(), _bounds.height());
- _surface.fill(TRANSPARENCY);
+ _surface.clear(TRANSPARENCY);
// Form the background for the new window
makeInfoArea();
@@ -195,7 +195,7 @@ void WidgetMessage::load(const Common::String &str, int time) {
// Allocate a surface for the window
_surface.create(_bounds.width(), _bounds.height());
- _surface.fill(TRANSPARENCY);
+ _surface.clear(TRANSPARENCY);
// Form the background for the new window and write the line of text
makeInfoArea();
diff --git a/engines/sherlock/tattoo/widget_tooltip.cpp b/engines/sherlock/tattoo/widget_tooltip.cpp
index b29f45f531..1560cb9a80 100644
--- a/engines/sherlock/tattoo/widget_tooltip.cpp
+++ b/engines/sherlock/tattoo/widget_tooltip.cpp
@@ -47,7 +47,7 @@ void WidgetTooltipBase::draw() {
// Draw the widget directly onto the screen. Unlike other widgets, we don't draw to the back buffer,
// since nothing should be drawing on top of tooltips, so there's no need to store in the back buffer
- screen.transBlitFrom(_surface, Common::Point(_bounds.left - screen._currentScroll.x,
+ screen.SHtransBlitFrom(_surface, Common::Point(_bounds.left - screen._currentScroll.x,
_bounds.top - screen._currentScroll.y));
// Store a copy of the drawn area for later erasing
@@ -126,7 +126,7 @@ void WidgetTooltip::setText(const Common::String &str) {
// Reallocate the text surface with the new size
_surface.create(width, height);
- _surface.fill(TRANSPARENCY);
+ _surface.clear(TRANSPARENCY);
if (line2.empty()) {
// Only a single line
diff --git a/engines/sherlock/tattoo/widget_verbs.cpp b/engines/sherlock/tattoo/widget_verbs.cpp
index 499afb2e79..5041888ffb 100644
--- a/engines/sherlock/tattoo/widget_verbs.cpp
+++ b/engines/sherlock/tattoo/widget_verbs.cpp
@@ -127,7 +127,7 @@ void WidgetVerbs::render() {
// Create the drawing surface
_surface.create(_bounds.width(), _bounds.height());
- _surface.fill(TRANSPARENCY);
+ _surface.clear(TRANSPARENCY);
// Draw basic background
makeInfoArea();
@@ -142,8 +142,8 @@ void WidgetVerbs::render() {
_surface.hLine(3, (_surface.fontHeight() + 7) * (idx + 1) + 1, _bounds.width() - 4, INFO_MIDDLE);
_surface.hLine(3, (_surface.fontHeight() + 7) * (idx + 1) + 2, _bounds.width() - 4, INFO_BOTTOM);
- _surface.transBlitFrom(images[4], Common::Point(0, (_surface.fontHeight() + 7) * (idx + 1) - 1));
- _surface.transBlitFrom(images[5], Common::Point(_bounds.width() - images[5]._width,
+ _surface.SHtransBlitFrom(images[4], Common::Point(0, (_surface.fontHeight() + 7) * (idx + 1) - 1));
+ _surface.SHtransBlitFrom(images[5], Common::Point(_bounds.width() - images[5]._width,
(_surface.fontHeight() + 7) * (idx + 1) - 1));
}
}
diff --git a/engines/sword25/fmv/movieplayer.cpp b/engines/sword25/fmv/movieplayer.cpp
index eb0f0390dc..62a897a332 100644
--- a/engines/sword25/fmv/movieplayer.cpp
+++ b/engines/sword25/fmv/movieplayer.cpp
@@ -58,6 +58,8 @@ MoviePlayer::~MoviePlayer() {
}
bool MoviePlayer::loadMovie(const Common::String &filename, uint z) {
+ if (isMovieLoaded())
+ unloadMovie();
// Get the file and load it into the decoder
Common::SeekableReadStream *in = Kernel::getInstance()->getPackage()->getStream(filename);
_decoder.loadStream(in);
diff --git a/engines/tsage/blue_force/blueforce_dialogs.cpp b/engines/tsage/blue_force/blueforce_dialogs.cpp
index 5be27c9ae7..3697ca700e 100644
--- a/engines/tsage/blue_force/blueforce_dialogs.cpp
+++ b/engines/tsage/blue_force/blueforce_dialogs.cpp
@@ -161,7 +161,7 @@ void RightClickDialog::execute() {
}
g_system->delayMillis(10);
- GLOBALS._screenSurface.updateScreen();
+ GLOBALS._screen.update();
}
// Deactivate the graphics manager used for the dialog
@@ -242,7 +242,7 @@ void AmmoBeltDialog::execute() {
}
g_system->delayMillis(10);
- GLOBALS._screenSurface.updateScreen();
+ GLOBALS._screen.update();
}
_gfxManager.deactivate();
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index e6e71399dc..2c5f9bd738 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -859,7 +859,7 @@ void SceneExt::endStrip() {
}
void SceneExt::clearScreen() {
- BF_GLOBALS._screenSurface.fillRect(BF_GLOBALS._screenSurface.getBounds(), 0);
+ BF_GLOBALS._screen.clear();
}
/*--------------------------------------------------------------------------*/
@@ -1411,7 +1411,7 @@ void SceneMessage::process(Event &event) {
void SceneMessage::draw() {
- GfxSurface &surface = BF_GLOBALS._screenSurface;
+ GfxSurface &surface = BF_GLOBALS._screen;
// Clear the game area
surface.fillRect(Rect(0, 0, SCREEN_WIDTH, UI_INTERFACE_Y), 0);
diff --git a/engines/tsage/blue_force/blueforce_scenes6.cpp b/engines/tsage/blue_force/blueforce_scenes6.cpp
index 92534d3095..0d6b5c2487 100644
--- a/engines/tsage/blue_force/blueforce_scenes6.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes6.cpp
@@ -78,7 +78,7 @@ void Scene600::Action1::signal() {
pObj->animate(ANIM_MODE_NONE, NULL);
}
- BF_GLOBALS._screenSurface.fillRect(BF_GLOBALS._screenSurface.getBounds(), 0);
+ BF_GLOBALS._screen.fillRect(BF_GLOBALS._screen.getBounds(), 0);
scene->loadScene(999);
setDelay(5);
break;
@@ -275,7 +275,7 @@ void Scene666::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
BF_GLOBALS._interfaceY = SCREEN_HEIGHT;
loadScene(999);
- BF_GLOBALS._screenSurface.fillRect(BF_GLOBALS._screenSurface.getBounds(), 0);
+ BF_GLOBALS._screen.fillRect(BF_GLOBALS._screen.getBounds(), 0);
if (BF_GLOBALS._dayNumber == 0) {
BF_GLOBALS._dayNumber = 1;
diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp
index d1faca5dac..7240c91720 100644
--- a/engines/tsage/converse.cpp
+++ b/engines/tsage/converse.cpp
@@ -469,7 +469,7 @@ int ConversationChoiceDialog::execute(const Common::StringArray &choiceList) {
while (!g_globals->_events.getEvent(event, EVENT_KEYPRESS | EVENT_BUTTON_DOWN | EVENT_MOUSE_MOVE) &&
!g_vm->shouldQuit()) {
g_system->delayMillis(10);
- GLOBALS._screenSurface.updateScreen();
+ GLOBALS._screen.update();
}
if (g_vm->shouldQuit())
break;
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index d4068c25c9..985d16b031 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -1467,7 +1467,7 @@ void ScenePalette::fade(const byte *adjustData, bool fullAdjust, int percent) {
// Set the altered palette
g_system->getPaletteManager()->setPalette((const byte *)&tempPalette[0], 0, 256);
- GLOBALS._screenSurface.updateScreen();
+ GLOBALS._screen.update();
}
PaletteRotation *ScenePalette::addRotation(int start, int end, int rotationMode, int duration, Action *action) {
@@ -1524,11 +1524,11 @@ void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) {
if (g_vm->getGameID() != GType_Ringworld && g_vm->getGameID() != GType_Sherlock1)
tempRect.setHeight(T2_GLOBALS._interfaceY);
- g_globals->_screenSurface.copyFrom(g_globals->_sceneManager._scene->_backSurface,
+ g_globals->_screen.copyFrom(g_globals->_sceneManager._scene->_backSurface,
tempRect, Rect(0, 0, tempRect.width(), tempRect.height()), NULL);
if (g_vm->getGameID() == GType_Ringworld2 && !GLOBALS._player._uiEnabled
&& T2_GLOBALS._interfaceY == UI_INTERFACE_Y) {
- g_globals->_screenSurface.fillRect(Rect(0, UI_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT - 1), 0);
+ g_globals->_screen.fillRect(Rect(0, UI_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT - 1), 0);
}
for (SynchronizedList<PaletteModifier *>::iterator i = tempPalette._listeners.begin(); i != tempPalette._listeners.end(); ++i)
@@ -1796,7 +1796,7 @@ void SceneItem::display(int resNum, int lineNum, ...) {
// Keep event on-screen until a mouse or keypress
while (!g_vm->shouldQuit() && !g_globals->_events.getEvent(event,
EVENT_BUTTON_DOWN | EVENT_KEYPRESS)) {
- GLOBALS._screenSurface.updateScreen();
+ GLOBALS._screen.update();
g_system->delayMillis(10);
if ((g_vm->getGameID() == GType_Ringworld2) && (R2_GLOBALS._speechSubtitles & SPEECH_VOICE)) {
@@ -2816,7 +2816,7 @@ void SceneObject::updateScreen() {
destRect.translate(-sceneBounds.left, -sceneBounds.top);
srcRect.translate(-g_globals->_sceneOffset.x, -g_globals->_sceneOffset.y);
- g_globals->_screenSurface.copyFrom(g_globals->_sceneManager._scene->_backSurface, srcRect, destRect);
+ g_globals->_screen.copyFrom(g_globals->_sceneManager._scene->_backSurface, srcRect, destRect);
}
}
diff --git a/engines/tsage/events.cpp b/engines/tsage/events.cpp
index 0491c043a4..1fa17022de 100644
--- a/engines/tsage/events.cpp
+++ b/engines/tsage/events.cpp
@@ -50,7 +50,7 @@ bool EventsClass::pollEvent() {
++_frameNumber;
// Update screen
- GLOBALS._screenSurface.updateScreen();
+ GLOBALS._screen.update();
}
if (!g_system->getEventManager()->pollEvent(_event)) return false;
@@ -400,7 +400,7 @@ void EventsClass::delay(int numFrames) {
_priorFrameTime = g_system->getMillis();
}
- GLOBALS._screenSurface.updateScreen();
+ GLOBALS._screen.update();
_prevDelayFrame = _frameNumber;
_priorFrameTime = g_system->getMillis();
}
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index b880f35007..b95bea3b23 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -59,7 +59,7 @@ static SavedObject *classFactoryProc(const Common::String &className) {
/*--------------------------------------------------------------------------*/
-Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface),
+Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screen),
_randomSource("tsage"), _color1(0), _color2(255), _color3(255) {
reset();
_stripNum = 0;
@@ -119,7 +119,7 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface
_color3 = 4;
_dialogCenter.y = 100;
}
- _screenSurface.setScreenSurface();
+
_gfxManagers.push_back(&_gfxManagerInstance);
_sceneObjects = &_sceneObjectsInstance;
diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h
index 1194fe8b9c..e1ebe261dc 100644
--- a/engines/tsage/globals.h
+++ b/engines/tsage/globals.h
@@ -30,6 +30,7 @@
#include "tsage/events.h"
#include "tsage/sound.h"
#include "tsage/saveload.h"
+#include "tsage/screen.h"
#include "tsage/user_interface.h"
namespace TsAGE {
@@ -38,7 +39,7 @@ class Globals : public SavedObject {
private:
static void dispatchSound(ASound *obj);
public:
- GfxSurface _screenSurface;
+ Screen _screen;
GfxManager _gfxManagerInstance;
Common::List<GfxManager *> _gfxManagers;
SceneHandler *_sceneHandler;
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index 156503fb51..58fa5b8094 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -229,123 +229,43 @@ void Rect::synchronize(Serializer &s) {
/*--------------------------------------------------------------------------*/
-GfxSurface::GfxSurface() : _bounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) {
+GfxSurface::GfxSurface() : Graphics::ManagedSurface(), _bounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) {
_disableUpdates = false;
_lockSurfaceCtr = 0;
- _customSurface = NULL;
_transColor = -1;
- _trackDirtyRects = false;
_flags = 0;
}
-GfxSurface::GfxSurface(const GfxSurface &s) {
+GfxSurface::GfxSurface(const GfxSurface &s): Graphics::ManagedSurface() {
_lockSurfaceCtr = 0;
- _customSurface = NULL;
- _trackDirtyRects = false;
- *this = s;
+
+ operator=(s);
}
GfxSurface::~GfxSurface() {
- clear();
+ // Sanity check.. GfxSurface should always be just referencing _rawSurface,
+ // and not directly managing it's own surface
+ assert(disposeAfterUse() == DisposeAfterUse::NO);
}
-void GfxSurface::clear() {
- if (_customSurface) {
- _customSurface->free();
- delete _customSurface;
- _customSurface = NULL;
- }
-}
-
-/**
- * Specifies that the surface will encapsulate the ScummVM screen surface
- */
-void GfxSurface::setScreenSurface() {
- _trackDirtyRects = true;
- create(SCREEN_WIDTH, SCREEN_HEIGHT);
-}
-
-/**
- * Updates the physical screen with the screen surface buffer
- */
-void GfxSurface::updateScreen() {
- assert(_trackDirtyRects);
-
- // Merge any overlapping dirty rects
- mergeDirtyRects();
-
- // Loop through the dirty rect list to copy the affected areas to the sc
- for (Common::List<Rect>::iterator i = _dirtyRects.begin(); i != _dirtyRects.end(); ++i) {
- Rect r = *i;
-
- // Make sure that there is something to update. If not, skip this
- // rectangle. An example case is the speedbike closeup at the beginning
- // of Ringworld (third screen).
- if (r.isEmpty())
- continue;
-
- const byte *srcP = (const byte *)_customSurface->getBasePtr(r.left, r.top);
- g_system->copyRectToScreen(srcP, _customSurface->pitch, r.left, r.top,
- r.width(), r.height());
- }
-
- // Update the physical screen
- g_system->updateScreen();
-
- // Now that the dirty rects have been copied, clear the dirty rect list
- _dirtyRects.clear();
-}
+void GfxSurface::create(uint16 width, uint16 height) {
+ free();
-/**
- * Adds a rect to the dirty rect list
- */
-void GfxSurface::addDirtyRect(const Rect &r) {
- if (_trackDirtyRects) {
- // Get the bounds and adjust to allow for sub-screen areas
- Rect r2 = r;
- r2.translate(_bounds.left, _bounds.top);
-
- // Add to the dirty rect list
- r2.right = MIN(r2.right + 1, SCREEN_WIDTH);
- r2.bottom = MIN(r2.bottom + 1, SCREEN_HEIGHT);
-
- if (r2.isValidRect())
- _dirtyRects.push_back(r2);
- }
+ _rawSurface.create(width, height);
+ setBounds(Rect(0, 0, width, height));
}
-
-
-/**
- * Specifies that the surface should maintain it's own internal surface
- */
-void GfxSurface::create(int width, int height) {
- assert((width >= 0) && (height >= 0));
-
- if (_customSurface) {
- _customSurface->free();
- delete _customSurface;
- }
- _customSurface = new Graphics::Surface();
- _customSurface->create(width, height, Graphics::PixelFormat::createFormatCLUT8());
- Common::fill((byte *)_customSurface->getPixels(), (byte *)_customSurface->getBasePtr(0, height), 0);
- _bounds = Rect(0, 0, width, height);
+void GfxSurface::setBounds(const Rect &bounds) {
+ _bounds = bounds;
+ Graphics::ManagedSurface::create(_rawSurface, bounds);
}
/**
* Locks the surface for access, and returns a raw ScummVM surface to manipulate it
*/
-Graphics::Surface GfxSurface::lockSurface() {
+Graphics::ManagedSurface &GfxSurface::lockSurface() {
++_lockSurfaceCtr;
-
- Graphics::Surface *src = _customSurface;
- assert(src);
-
- // Setup the returned surface either as one pointing to the same pixels as the source, or
- // as a subset of the source one based on the currently set bounds
- Graphics::Surface result;
- result.init(_bounds.width(), _bounds.height(), src->pitch, src->getBasePtr(_bounds.left, _bounds.top), src->format);
- return result;
+ return *this;
}
/**
@@ -367,69 +287,43 @@ void GfxSurface::synchronize(Serializer &s) {
if (s.isSaving()) {
// Save contents of the surface
- if (_customSurface) {
- s.syncAsSint16LE(_customSurface->w);
- s.syncAsSint16LE(_customSurface->h);
- s.syncBytes((byte *)_customSurface->getPixels(), _customSurface->w * _customSurface->h);
+ if (disposeAfterUse() == DisposeAfterUse::YES) {
+ s.syncAsSint16LE(this->w);
+ s.syncAsSint16LE(this->h);
+ s.syncBytes((byte *)getPixels(), this->w * this->h);
} else {
int zero = 0;
s.syncAsSint16LE(zero);
s.syncAsSint16LE(zero);
}
} else {
- int w = 0, h = 0;
- s.syncAsSint16LE(w);
- s.syncAsSint16LE(h);
-
- if ((w == 0) || (h == 0)) {
- if (_customSurface)
- delete _customSurface;
- _customSurface = NULL;
+ int xSize = 0, ySize = 0;
+ s.syncAsSint16LE(xSize);
+ s.syncAsSint16LE(ySize);
+
+ if (xSize == 0 || ySize == 0) {
+ free();
} else {
- create(w, h);
- s.syncBytes((byte *)_customSurface->getPixels(), w * h);
+ create(xSize, ySize);
+ s.syncBytes((byte *)getPixels(), xSize * ySize);
}
}
}
-/**
- * Fills a specified rectangle on the surface with the specified color
- *
- * @bounds Area to fill
- * @color Color to use
- */
-void GfxSurface::fillRect(const Rect &bounds, int color) {
- Graphics::Surface surface = lockSurface();
- surface.fillRect(bounds, color);
- unlockSurface();
- addDirtyRect(bounds);
-}
-
GfxSurface &GfxSurface::operator=(const GfxSurface &s) {
assert(_lockSurfaceCtr == 0);
assert(s._lockSurfaceCtr == 0);
- if (_customSurface) {
- _customSurface->free();
- delete _customSurface;
- }
-
- _customSurface = s._customSurface;
_disableUpdates = s._disableUpdates;
_bounds = s._bounds;
_centroid = s._centroid;
_transColor = s._transColor;
_flags = s._flags;
- if (_customSurface) {
- // Surface owns the internal data, so replicate it so new surface owns it's own
- _customSurface = new Graphics::Surface();
- _customSurface->create(s._customSurface->w, s._customSurface->h, Graphics::PixelFormat::createFormatCLUT8());
- const byte *srcP = (const byte *)s._customSurface->getPixels();
- byte *destP = (byte *)_customSurface->getPixels();
-
- Common::copy(srcP, srcP + (_bounds.width() * _bounds.height()), destP);
- }
+ // Copy the source's surface
+ create(s.w, s.h);
+ blitFrom(s);
+ setBounds(s.getBounds());
return *this;
}
@@ -474,7 +368,7 @@ bool GfxSurface::displayText(const Common::String &msg, const Common::Point &pt)
/**
* Loads a quarter of a screen from a resource
*/
-void GfxSurface::loadScreenSection(Graphics::Surface &dest, int xHalf, int yHalf, int xSection, int ySection) {
+void GfxSurface::loadScreenSection(Graphics::ManagedSurface &dest, int xHalf, int yHalf, int xSection, int ySection) {
int screenNum = g_globals->_sceneManager._scene->_activeScreenNumber;
Rect updateRect(0, 0, 160, 100);
updateRect.translate(xHalf * 160, yHalf * 100);
@@ -682,50 +576,6 @@ void GfxSurface::draw(const Common::Point &pt, Rect *rect) {
}
}
-/**
- * Merges any clipping rectangles that overlap to try and reduce
- * the total number of clip rectangles.
- */
-void GfxSurface::mergeDirtyRects() {
- if (_dirtyRects.size() <= 1)
- return;
-
- Common::List<Rect>::iterator rOuter, rInner;
-
- for (rOuter = _dirtyRects.begin(); rOuter != _dirtyRects.end(); ++rOuter) {
- rInner = rOuter;
- while (++rInner != _dirtyRects.end()) {
-
- if ((*rOuter).intersects(*rInner)) {
- // these two rectangles overlap or
- // are next to each other - merge them
-
- unionRectangle(*rOuter, *rOuter, *rInner);
-
- // remove the inner rect from the list
- _dirtyRects.erase(rInner);
-
- // move back to beginning of list
- rInner = rOuter;
- }
- }
- }
-}
-
-/**
- * Creates the union of two rectangles.
- * Returns True if there is a union.
- * @param pDest destination rectangle that is to receive the new union
- * @param pSrc1 a source rectangle
- * @param pSrc2 a source rectangle
- */
-bool GfxSurface::unionRectangle(Common::Rect &destRect, const Rect &src1, const Rect &src2) {
- destRect = src1;
- destRect.extend(src2);
-
- return !destRect.isEmpty();
-}
-
/*--------------------------------------------------------------------------*/
GfxElement::GfxElement() {
@@ -762,17 +612,16 @@ void GfxElement::highlight() {
Rect tempRect(_bounds);
tempRect.collapse(g_globals->_gfxEdgeAdjust - 1, g_globals->_gfxEdgeAdjust - 1);
- for (int yp = tempRect.top; yp < tempRect.bottom; ++yp) {
- byte *lineP = (byte *)surface.getBasePtr(tempRect.left, yp);
- for (int xp = tempRect.left; xp < tempRect.right; ++xp, ++lineP) {
+ Graphics::Surface dest = surface.getSubArea(tempRect);
+
+ for (int yp = 0; yp < dest.h; ++yp) {
+ byte *lineP = (byte *)dest.getBasePtr(0, yp);
+ for (int xp = 0; xp < tempRect.right; ++xp, ++lineP) {
if (*lineP == _colors.background) *lineP = _colors.foreground;
else if (*lineP == _colors.foreground) *lineP = _colors.background;
}
}
- // Mark the affected area as dirty
- gfxManager.getSurface().addDirtyRect(tempRect);
-
// Release the surface
gfxManager.unlockSurface();
}
@@ -816,10 +665,11 @@ void GfxElement::drawFrame() {
// Loop through the surface area to replace each pixel
// with its proper shaded replacement
- Graphics::Surface surface = gfxManager.lockSurface();
- for (int y = tempRect.top; y < tempRect.bottom; ++y) {
- byte *lineP = (byte *)surface.getBasePtr(tempRect.left, y);
- for (int x = 0; x < tempRect.width(); ++x) {
+ Graphics::Surface dest = gfxManager.getSurface().getSubArea(tempRect);
+
+ for (int y = 0; y < dest.h; ++y) {
+ byte *lineP = (byte *)dest.getBasePtr(0, y);
+ for (int x = 0; x < dest.w; ++x) {
*lineP = transList[*lineP];
lineP++;
}
@@ -827,27 +677,24 @@ void GfxElement::drawFrame() {
// Draw the edge frame
// Outer frame border
- surface.hLine(tempRect.left + 2, tempRect.top, tempRect.right - 2, 0);
- surface.hLine(tempRect.left + 2, tempRect.bottom, tempRect.right - 2, 0);
- surface.vLine(tempRect.left, tempRect.top + 2, tempRect.bottom - 2, 0);
- surface.vLine(tempRect.right, tempRect.top + 2, tempRect.bottom - 2, 0);
- *((byte *)surface.getBasePtr(tempRect.left + 1, tempRect.top + 1)) = 0;
- *((byte *)surface.getBasePtr(tempRect.right - 1, tempRect.top + 1)) = 0;
- *((byte *)surface.getBasePtr(tempRect.left + 1, tempRect.bottom - 1)) = 0;
- *((byte *)surface.getBasePtr(tempRect.right - 1, tempRect.bottom - 1)) = 0;
+ dest.hLine(2, 0, dest.w - 2, 0);
+ dest.hLine(2, dest.h - 1, dest.w - 2, 0);
+ dest.vLine(0, 2, dest.h - 2, 0);
+ dest.vLine(tempRect.right, 2, dest.h - 2, 0);
+ *((byte *)dest.getBasePtr(1, 1)) = 0;
+ *((byte *)dest.getBasePtr(dest.w - 1, 1)) = 0;
+ *((byte *)dest.getBasePtr(1, dest.h - 1)) = 0;
+ *((byte *)dest.getBasePtr(dest.w - 1, dest.h - 1)) = 0;
// Inner frame border
- surface.hLine(tempRect.left + 2, tempRect.top + 1, tempRect.right - 2, R2_GLOBALS._frameEdgeColor);
- surface.hLine(tempRect.left + 2, tempRect.bottom - 1, tempRect.right - 2, R2_GLOBALS._frameEdgeColor);
- surface.vLine(tempRect.left + 1, tempRect.top + 2, tempRect.bottom - 2, R2_GLOBALS._frameEdgeColor);
- surface.vLine(tempRect.right - 1, tempRect.top + 2, tempRect.bottom - 2, R2_GLOBALS._frameEdgeColor);
- *((byte *)surface.getBasePtr(tempRect.left + 2, tempRect.top + 2)) = R2_GLOBALS._frameEdgeColor;
- *((byte *)surface.getBasePtr(tempRect.right - 2, tempRect.top + 2)) = R2_GLOBALS._frameEdgeColor;
- *((byte *)surface.getBasePtr(tempRect.left + 2, tempRect.bottom - 2)) = R2_GLOBALS._frameEdgeColor;
- *((byte *)surface.getBasePtr(tempRect.right - 2, tempRect.bottom - 2)) = R2_GLOBALS._frameEdgeColor;
-
- gfxManager.unlockSurface();
- gfxManager.getSurface().addDirtyRect(tempRect);
+ dest.hLine(2, 1, dest.w - 2, R2_GLOBALS._frameEdgeColor);
+ dest.hLine(2, dest.h - 1, dest.w - 2, R2_GLOBALS._frameEdgeColor);
+ dest.vLine(1, 2, dest.h - 2, R2_GLOBALS._frameEdgeColor);
+ dest.vLine(dest.w - 1, 2, dest.h - 2, R2_GLOBALS._frameEdgeColor);
+ *((byte *)dest.getBasePtr(2, 2)) = R2_GLOBALS._frameEdgeColor;
+ *((byte *)dest.getBasePtr(dest.w - 2, 2)) = R2_GLOBALS._frameEdgeColor;
+ *((byte *)dest.getBasePtr(2, dest.h - 2)) = R2_GLOBALS._frameEdgeColor;
+ *((byte *)dest.getBasePtr(dest.w - 2, dest.h - 2)) = R2_GLOBALS._frameEdgeColor;
} else {
// Fill dialog content with specified background color
@@ -1236,7 +1083,7 @@ GfxButton *GfxDialog::execute(GfxButton *defaultButton) {
}
g_system->delayMillis(10);
- GLOBALS._screenSurface.updateScreen();
+ GLOBALS._screen.update();
}
_gfxManager.deactivate();
@@ -1269,7 +1116,7 @@ void GfxDialog::setPalette() {
/*--------------------------------------------------------------------------*/
-GfxManager::GfxManager() : _surface(g_globals->_screenSurface), _oldManager(NULL) {
+GfxManager::GfxManager() : _surface(g_globals->_screen), _oldManager(NULL) {
_font.setOwner(this);
_font._fillFlag = false;
_bounds = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
@@ -1563,23 +1410,24 @@ int GfxFont::writeChar(const char ch) {
int yOffset = (_fontData[charOffset + 1] >> 3) & 0x1f;
const uint8 *dataP = &_fontData[charOffset + 2];
- // Lock the surface for access
- Graphics::Surface surfacePtr = _gfxManager->lockSurface();
-
Rect charRect;
charRect.set(0, 0, charWidth, _fontSize.y);
charRect.translate(_topLeft.x + _position.x, _topLeft.y + _position.y + yOffset);
+ // Get the sub-section of the screen to update
+ Graphics::Surface dest = _gfxManager->getSurface().getSubArea(charRect);
+
if (_fillFlag)
- surfacePtr.fillRect(charRect, _colors.background);
+ dest.fillRect(charRect, _colors.background);
charRect.bottom = charRect.top + charHeight;
+ assert(charRect.height() <= dest.h);
// Display the character
int bitCtr = 0;
uint8 v = 0;
- for (int yp = charRect.top; yp < charRect.bottom; ++yp) {
- byte *destP = (byte *)surfacePtr.getBasePtr(charRect.left, yp);
+ for (int yp = 0; yp < charHeight; ++yp) {
+ byte *destP = (byte *)dest.getBasePtr(0, yp);
for (int xs = 0; xs < charRect.width(); ++xs, ++destP) {
// Get the next color index to use
@@ -1599,13 +1447,9 @@ int GfxFont::writeChar(const char ch) {
}
}
- // Mark the affected area as dirty
- _gfxManager->getSurface().addDirtyRect(charRect);
-
// Move the text writing position
_position.x += charWidth;
- _gfxManager->unlockSurface();
return charWidth;
}
diff --git a/engines/tsage/graphics.h b/engines/tsage/graphics.h
index 25f7aea8cd..3b395b7625 100644
--- a/engines/tsage/graphics.h
+++ b/engines/tsage/graphics.h
@@ -28,7 +28,7 @@
#include "common/list.h"
#include "common/rect.h"
#include "common/system.h"
-#include "graphics/surface.h"
+#include "graphics/managed_surface.h"
namespace TsAGE {
@@ -73,20 +73,13 @@ public:
enum FrameFlag { FRAME_FLIP_CENTROID_X = 4, FRAME_FLIP_CENTROID_Y = 8 };
-class GfxSurface {
+class GfxSurface: virtual public Graphics::ManagedSurface {
private:
- Graphics::Surface *_customSurface;
int _lockSurfaceCtr;
+ Graphics::ManagedSurface _rawSurface;
bool _disableUpdates;
Rect _bounds;
-
- bool _trackDirtyRects;
- Common::List<Rect> _dirtyRects;
-
- void mergeDirtyRects();
- bool unionRectangle(Common::Rect &destRect, const Rect &src1, const Rect &src2);
-
public:
Common::Point _centroid;
int _transColor;
@@ -95,17 +88,13 @@ public:
public:
GfxSurface();
GfxSurface(const GfxSurface &s);
- ~GfxSurface();
+ virtual ~GfxSurface();
- void setScreenSurface();
- void updateScreen();
- void addDirtyRect(const Rect &r);
- Graphics::Surface lockSurface();
+ Graphics::ManagedSurface &lockSurface();
void unlockSurface();
void synchronize(Serializer &s);
- void create(int width, int height);
- void clear();
- void setBounds(const Rect &bounds) { _bounds = bounds; }
+ virtual void create(uint16 width, uint16 height);
+ void setBounds(const Rect &bounds);
const Rect &getBounds() const { return _bounds; }
void copyFrom(GfxSurface &src, Rect srcBounds, Rect destBounds,
@@ -119,10 +108,9 @@ public:
copyFrom(src, tempRect, priorityRegion);
}
void draw(const Common::Point &pt, Rect *rect = NULL);
- void fillRect(const Rect &bounds, int color);
GfxSurface &operator=(const GfxSurface &s);
- static void loadScreenSection(Graphics::Surface &dest, int xHalf, int yHalf, int xSection, int ySection);
+ static void loadScreenSection(Graphics::ManagedSurface &dest, int xHalf, int yHalf, int xSection, int ySection);
static bool displayText(const Common::String &msg, const Common::Point &pt = Common::Point(160, 100));
};
@@ -281,7 +269,7 @@ public:
void getStringBounds(const char *s, Rect &bounds, int maxWidth);
void setDialogPalette();
- Graphics::Surface lockSurface() {
+ Graphics::ManagedSurface lockSurface() {
_surface.setBounds(_bounds);
return _surface.lockSurface();
}
diff --git a/engines/tsage/module.mk b/engines/tsage/module.mk
index e23b157a95..b58c748567 100644
--- a/engines/tsage/module.mk
+++ b/engines/tsage/module.mk
@@ -47,6 +47,7 @@ MODULE_OBJS := \
ringworld2/ringworld2_vampire.o \
saveload.o \
scenes.o \
+ screen.o \
sherlock/sherlock_logo.o \
sound.o \
staticres.o \
diff --git a/engines/tsage/ringworld/ringworld_dialogs.cpp b/engines/tsage/ringworld/ringworld_dialogs.cpp
index 1dd3bc158b..9fa17f3920 100644
--- a/engines/tsage/ringworld/ringworld_dialogs.cpp
+++ b/engines/tsage/ringworld/ringworld_dialogs.cpp
@@ -181,7 +181,7 @@ void RightClickDialog::execute() {
}
g_system->delayMillis(10);
- GLOBALS._screenSurface.updateScreen();
+ GLOBALS._screen.update();
}
_gfxManager.deactivate();
@@ -391,7 +391,7 @@ void InventoryDialog::execute() {
Event event;
while (!g_globals->_events.getEvent(event) && !g_vm->shouldQuit()) {
g_system->delayMillis(10);
- GLOBALS._screenSurface.updateScreen();
+ GLOBALS._screen.update();
}
if (g_vm->shouldQuit())
break;
@@ -439,7 +439,7 @@ void InventoryDialog::execute() {
// Inventory item selected
InvObject *invObject = static_cast<GfxInvImage *>(hiliteObj)->_invObject;
if (lookFlag) {
- g_globals->_screenSurface.displayText(invObject->_description);
+ g_globals->_screen.displayText(invObject->_description);
} else {
RING_INVENTORY._selectedItem = invObject;
invObject->setCursor();
diff --git a/engines/tsage/ringworld/ringworld_logic.cpp b/engines/tsage/ringworld/ringworld_logic.cpp
index 1d8293cffd..354c86abfc 100644
--- a/engines/tsage/ringworld/ringworld_logic.cpp
+++ b/engines/tsage/ringworld/ringworld_logic.cpp
@@ -320,7 +320,7 @@ void SceneArea::wait() {
// Wait until a mouse or keypress
Event event;
while (!g_vm->shouldQuit() && !g_globals->_events.getEvent(event)) {
- GLOBALS._screenSurface.updateScreen();
+ GLOBALS._screen.update();
g_system->delayMillis(10);
}
diff --git a/engines/tsage/ringworld/ringworld_scenes3.cpp b/engines/tsage/ringworld/ringworld_scenes3.cpp
index a515224964..a9ed7af870 100644
--- a/engines/tsage/ringworld/ringworld_scenes3.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes3.cpp
@@ -532,7 +532,7 @@ void Scene2100::Action1::signal() {
// Wait for an event
Event event;
if (!g_globals->_events.getEvent(event)) {
- GLOBALS._screenSurface.updateScreen();
+ GLOBALS._screen.update();
g_system->delayMillis(10);
continue;
}
@@ -2265,7 +2265,7 @@ void Scene2150::Action1::signal() {
// Wait for an event
Event event;
if (!g_globals->_events.getEvent(event)) {
- GLOBALS._screenSurface.updateScreen();
+ GLOBALS._screen.update();
g_system->delayMillis(10);
continue;
}
@@ -5119,7 +5119,7 @@ void Scene2320::Action3::signal() {
// Wait for an event
Event event;
if (!g_globals->_events.getEvent(event)) {
- GLOBALS._screenSurface.updateScreen();
+ GLOBALS._screen.update();
g_system->delayMillis(10);
continue;
}
diff --git a/engines/tsage/ringworld/ringworld_scenes5.cpp b/engines/tsage/ringworld/ringworld_scenes5.cpp
index cb8a89de80..98859f32ee 100644
--- a/engines/tsage/ringworld/ringworld_scenes5.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes5.cpp
@@ -2813,7 +2813,7 @@ void Scene4150::Action1::signal() {
case 4: {
for (int idx = 100; idx >= 0; idx -= 5) {
g_globals->_scenePalette.fade(adjustData, false, idx);
- GLOBALS._screenSurface.updateScreen();
+ GLOBALS._screen.update();
g_system->delayMillis(10);
}
@@ -2841,7 +2841,7 @@ void Scene4150::Action1::signal() {
case 7:
for (int idx = 100; idx >= 0; idx -= 5) {
g_globals->_scenePalette.fade(adjustData, false, idx);
- GLOBALS._screenSurface.updateScreen();
+ GLOBALS._screen.update();
g_system->delayMillis(10);
}
diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
index 99f88a1687..027fb558db 100644
--- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp
+++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
@@ -154,7 +154,7 @@ int RightClickDialog::execute() {
}
g_system->delayMillis(10);
- GLOBALS._screenSurface.updateScreen();
+ GLOBALS._screen.update();
}
// Execute the specified action
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index d24541932f..ecaa671bd7 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -351,7 +351,7 @@ SceneExt::SceneExt(): Scene() {
_preventSaving = false;
// Reset screen clipping area
- R2_GLOBALS._screenSurface._clipRect = Rect();
+ R2_GLOBALS._screen._clipRect = Rect();
// WORKAROUND: In the original, playing animations don't reset the global _animationCtr
// counter as scene changes unless the playing animation explicitly finishes. For now,
@@ -513,7 +513,7 @@ void SceneExt::endStrip() {
}
void SceneExt::clearScreen() {
- R2_GLOBALS._screenSurface.fillRect(R2_GLOBALS._screenSurface.getBounds(), 0);
+ R2_GLOBALS._screen.fillRect(R2_GLOBALS._screen.getBounds(), 0);
}
void SceneExt::refreshBackground(int xAmount, int yAmount) {
@@ -543,15 +543,12 @@ void SceneExt::refreshBackground(int xAmount, int yAmount) {
int screenSize = g_vm->_memoryManager.getSize(dataP);
// Lock the background for update
- Graphics::Surface s = _backSurface.lockSurface();
- assert(screenSize == (s.w * s.h));
+ assert(screenSize == (_backSurface.w * _backSurface.h));
+ Graphics::Surface s = _backSurface.getSubArea(Common::Rect(0, 0, _backSurface.w, _backSurface.h));
- // Copy the data
+ // Copy the data into the surface
byte *destP = (byte *)s.getPixels();
Common::copy(dataP, dataP + (s.w * s.h), destP);
- _backSurface.unlockSurface();
-
- R2_GLOBALS._screenSurface.addDirtyRect(_backSurface.getBounds());
// Free the resource data
DEALLOCATE(dataP);
@@ -601,7 +598,7 @@ void SceneExt::loadBlankScene() {
_backSurface.create(SCREEN_WIDTH, SCREEN_HEIGHT * 3 / 2);
_backSurface.fillRect(_backSurface.getBounds(), 0);
- R2_GLOBALS._screenSurface.fillRect(R2_GLOBALS._screenSurface.getBounds(), 0);
+ R2_GLOBALS._screen.fillRect(R2_GLOBALS._screen.getBounds(), 0);
}
/*--------------------------------------------------------------------------*/
@@ -1966,10 +1963,9 @@ void AnimationPlayer::drawFrame(int sliceIndex) {
byte *sliceData1 = sliceDataStart;
Rect playerBounds = _screenBounds;
- int y = _screenBounds.top;
- R2_GLOBALS._screenSurface.addDirtyRect(playerBounds);
- Graphics::Surface surface = R2_GLOBALS._screenSurface.lockSurface();
+ Graphics::Surface dest = R2_GLOBALS._screen.getSubArea(playerBounds);
+ int y = 0;
// Handle different drawing modes
switch (slice._drawMode) {
@@ -1980,7 +1976,7 @@ void AnimationPlayer::drawFrame(int sliceIndex) {
// TODO: Check of _subData._drawType was done for two different kinds of
// line slice drawing in original
const byte *pSrc = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData1 + sliceNum * 2);
- byte *pDest = (byte *)surface.getBasePtr(playerBounds.left, y++);
+ byte *pDest = (byte *)dest.getBasePtr(0, y++);
Common::copy(pSrc, pSrc + _subData._sliceSize, pDest);
}
@@ -1997,7 +1993,7 @@ void AnimationPlayer::drawFrame(int sliceIndex) {
if (offset) {
const byte *pSrc = (const byte *)sliceDataStart + offset;
- byte *pDest = (byte *)surface.getBasePtr(playerBounds.left, playerBounds.top);
+ byte *pDest = (byte *)dest.getBasePtr(0, 0);
//Common::copy(pSrc, pSrc + playerBounds.width(), pDest);
rleDecode(pSrc, pDest, playerBounds.width());
@@ -2012,7 +2008,7 @@ void AnimationPlayer::drawFrame(int sliceIndex) {
// TODO: Check of _subData._drawType was done for two different kinds of
// line slice drawing in original
const byte *pSrc = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData1 + sliceNum * 2);
- byte *pDest = (byte *)surface.getBasePtr(playerBounds.left, playerBounds.top);
+ byte *pDest = (byte *)dest.getBasePtr(0, 0);
rleDecode(pSrc, pDest, _subData._sliceSize);
}
@@ -2027,7 +2023,7 @@ void AnimationPlayer::drawFrame(int sliceIndex) {
for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex) {
const byte *pSrc1 = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData2 + sliceNum * 2);
const byte *pSrc2 = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData1 + sliceNum * 2);
- byte *pDest = (byte *)surface.getBasePtr(playerBounds.left, y++);
+ byte *pDest = (byte *)dest.getBasePtr(0, y++);
if (slice2._drawMode == 0) {
// Uncompressed background, foreground compressed
@@ -2047,17 +2043,14 @@ void AnimationPlayer::drawFrame(int sliceIndex) {
break;
}
- // Unlock the screen surface
- R2_GLOBALS._screenSurface.unlockSurface();
-
if (_objectMode == ANIMOBJMODE_42) {
_screenBounds.expandPanes();
// Copy the drawn frame to the back surface
- Rect srcRect = R2_GLOBALS._screenSurface.getBounds();
+ Rect srcRect = R2_GLOBALS._screen.getBounds();
Rect destRect = srcRect;
destRect.translate(-g_globals->_sceneOffset.x, -g_globals->_sceneOffset.y);
- R2_GLOBALS._sceneManager._scene->_backSurface.copyFrom(R2_GLOBALS._screenSurface,
+ R2_GLOBALS._sceneManager._scene->_backSurface.copyFrom(R2_GLOBALS._screen,
srcRect, destRect);
// Draw any objects into the scene
diff --git a/engines/tsage/ringworld2/ringworld2_outpost.cpp b/engines/tsage/ringworld2/ringworld2_outpost.cpp
index cad21b4623..8c64970bda 100644
--- a/engines/tsage/ringworld2/ringworld2_outpost.cpp
+++ b/engines/tsage/ringworld2/ringworld2_outpost.cpp
@@ -4689,7 +4689,7 @@ GfxButton *Scene1337::OptionsDialog::execute(GfxButton *defaultButton) {
}
g_system->delayMillis(10);
- GLOBALS._screenSurface.updateScreen();
+ GLOBALS._screen.update();
}
_gfxManager.deactivate();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index 573cbbb29a..63879b0366 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -1613,7 +1613,7 @@ void Scene180::signal() {
case 43:
case 47:
_helpEnabled = false;
- R2_GLOBALS._screenSurface.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0);
+ R2_GLOBALS._screen.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0);
_palette.loadPalette(0);
_palette.loadPalette(9998);
R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 8, this);
@@ -1815,7 +1815,7 @@ void Scene180::signal() {
_shipDisplay.remove();
_backSurface.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0);
- R2_GLOBALS._screenSurface.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0);
+ R2_GLOBALS._screen.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0);
R2_GLOBALS._sound2.fadeOut2(NULL);
R2_GLOBALS._sound1.fadeOut2(this);
break;
@@ -1880,7 +1880,7 @@ void Scene180::signal() {
R2_GLOBALS._paneRefreshFlag[0] = 3;
_backSurface.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0);
- R2_GLOBALS._screenSurface.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0);
+ R2_GLOBALS._screen.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0);
setSceneDelay(1);
break;
diff --git a/engines/tsage/saveload.cpp b/engines/tsage/saveload.cpp
index 9954b929b2..3cb8e52692 100644
--- a/engines/tsage/saveload.cpp
+++ b/engines/tsage/saveload.cpp
@@ -289,10 +289,10 @@ void Saver::writeSavegameHeader(Common::OutSaveFile *out, tSageSavegameHeader &h
// Create a thumbnail and save it
Graphics::Surface *thumb = new Graphics::Surface();
- Graphics::Surface s = g_globals->_screenSurface.lockSurface();
+ Graphics::Surface s = g_globals->_screen.lockSurface();
::createThumbnail(thumb, (const byte *)s.getPixels(), SCREEN_WIDTH, SCREEN_HEIGHT, thumbPalette);
Graphics::saveThumbnail(*out, *thumb);
- g_globals->_screenSurface.unlockSurface();
+ g_globals->_screen.unlockSurface();
thumb->free();
delete thumb;
diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp
index 80ce1e3ecc..095c0d7ab5 100644
--- a/engines/tsage/scenes.cpp
+++ b/engines/tsage/scenes.cpp
@@ -139,7 +139,7 @@ void SceneManager::fadeInIfNecessary() {
percent = 100;
g_globals->_scenePalette.fade((const byte *)&adjustData, false, percent);
- GLOBALS._screenSurface.updateScreen();
+ GLOBALS._screen.update();
g_system->delayMillis(10);
}
@@ -175,7 +175,7 @@ void SceneManager::changeScene(int newSceneNumber) {
}
// Blank out the screen
- g_globals->_screenSurface.fillRect(g_globals->_screenSurface.getBounds(), 0);
+ g_globals->_screen.fillRect(g_globals->_screen.getBounds(), 0);
// If there are any fading sounds, wait until fading is complete
while (g_globals->_soundManager.isFading()) {
@@ -463,7 +463,7 @@ void Scene::refreshBackground(int xAmount, int yAmount) {
// Check if the section is already loaded
if ((_enabledSections[xp * 16 + yp] == 0xffff) || ((xAmount == 0) && (yAmount == 0))) {
// Chunk isn't loaded, so load it in
- Graphics::Surface s = _backSurface.lockSurface();
+ Graphics::ManagedSurface s = _backSurface.lockSurface();
GfxSurface::loadScreenSection(s, xp - xHalfOffset, yp - yHalfOffset, xp, yp);
_backSurface.unlockSurface();
changedFlag = true;
diff --git a/engines/tsage/screen.cpp b/engines/tsage/screen.cpp
new file mode 100644
index 0000000000..f11c384797
--- /dev/null
+++ b/engines/tsage/screen.cpp
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "tsage/screen.h"
+
+namespace TsAGE {
+
+Screen::Screen(): GfxSurface(), Graphics::Screen() {
+ create(SCREEN_WIDTH, SCREEN_HEIGHT);
+}
+
+void Screen::update() {
+ // When dialogs are active, the screen surface may be remapped to
+ // sub-sections of the screen. But for drawing we'll need to temporarily
+ // remove any such remappings and use the entirety of the screen
+ Rect clipBounds = getBounds();
+ setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
+
+ // Update the screen
+ Graphics::Screen::update();
+
+ // Reset the clipping
+ setBounds(clipBounds);
+}
+
+} // End of namespace TsAGE
diff --git a/engines/tsage/screen.h b/engines/tsage/screen.h
new file mode 100644
index 0000000000..bf5057e4d6
--- /dev/null
+++ b/engines/tsage/screen.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_SCREEN_H
+#define TSAGE_SCREEN_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "graphics/screen.h"
+#include "tsage/graphics.h"
+
+namespace TsAGE {
+
+#define SCREEN_WIDTH 320
+#define SCREEN_HEIGHT 200
+#define SCREEN_CENTER_X 160
+#define SCREEN_CENTER_Y 100
+#define UI_INTERFACE_Y 168
+
+class Screen : virtual public Graphics::Screen, virtual public GfxSurface {
+public:
+ /**
+ * Constructor
+ */
+ Screen();
+
+ /**
+ * Destructor
+ */
+ virtual ~Screen() {}
+
+ /**
+ * Update the screen
+ */
+ virtual void update();
+};
+
+} // End of namespace TsAGE
+
+#endif /* MADS_SCREEN_H */
diff --git a/engines/tsage/tsage.h b/engines/tsage/tsage.h
index 667a8daa59..1a29700a10 100644
--- a/engines/tsage/tsage.h
+++ b/engines/tsage/tsage.h
@@ -62,12 +62,6 @@ enum {
struct tSageGameDescription;
-#define SCREEN_WIDTH 320
-#define SCREEN_HEIGHT 200
-#define SCREEN_CENTER_X 160
-#define SCREEN_CENTER_Y 100
-#define UI_INTERFACE_Y 168
-
class TSageEngine : public Engine {
private:
const tSageGameDescription *_gameDescription;
diff --git a/engines/tsage/user_interface.cpp b/engines/tsage/user_interface.cpp
index 3ee585d5ef..fffc0dc16c 100644
--- a/engines/tsage/user_interface.cpp
+++ b/engines/tsage/user_interface.cpp
@@ -253,7 +253,7 @@ void UICollection::show() {
void UICollection::erase() {
if (_clearScreen) {
Rect tempRect(0, UI_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT);
- GLOBALS._screenSurface.fillRect(tempRect, 0);
+ GLOBALS._screen.fillRect(tempRect, 0);
GLOBALS._sceneManager._scene->_backSurface.fillRect(tempRect, 0);
_clearScreen = false;
}
@@ -274,7 +274,7 @@ void UICollection::draw() {
_objList[idx]->draw();
// Draw the resulting UI onto the screen
- GLOBALS._screenSurface.copyFrom(GLOBALS._sceneManager._scene->_backSurface,
+ GLOBALS._screen.copyFrom(GLOBALS._sceneManager._scene->_backSurface,
Rect(0, UI_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT),
Rect(0, UI_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT));
@@ -293,12 +293,12 @@ void UICollection::r2rDrawFrame() {
GfxSurface vertLineRight = visage.getFrame(3);
GfxSurface horizLine = visage.getFrame(2);
- GLOBALS._screenSurface.copyFrom(horizLine, 0, 0);
- GLOBALS._screenSurface.copyFrom(vertLineLeft, 0, 3);
- GLOBALS._screenSurface.copyFrom(vertLineRight, SCREEN_WIDTH - 4, 3);
+ GLOBALS._screen.copyFrom(horizLine, 0, 0);
+ GLOBALS._screen.copyFrom(vertLineLeft, 0, 3);
+ GLOBALS._screen.copyFrom(vertLineRight, SCREEN_WIDTH - 4, 3);
// Restrict drawing area to exclude the borders at the edge of the screen
- R2_GLOBALS._screenSurface._clipRect = Rect(4, 3, SCREEN_WIDTH - 4,
+ R2_GLOBALS._screen._clipRect = Rect(4, 3, SCREEN_WIDTH - 4,
SCREEN_HEIGHT - 3);
}
diff --git a/engines/voyeur/animation.cpp b/engines/voyeur/animation.cpp
index 62b37346da..d5d58a2fd3 100644
--- a/engines/voyeur/animation.cpp
+++ b/engines/voyeur/animation.cpp
@@ -470,7 +470,7 @@ void RL2Decoder::play(VoyeurEngine *vm, int resourceOffset,
if (hasDirtyPalette()) {
const byte *palette = getPalette();
- vm->_graphicsManager->setPalette128(palette, paletteStart, paletteCount);
+ vm->_screen->setPalette128(palette, paletteStart, paletteCount);
}
if (needsUpdate()) {
@@ -482,15 +482,14 @@ void RL2Decoder::play(VoyeurEngine *vm, int resourceOffset,
Common::Point pt(READ_LE_UINT16(imgPos + 4 * picCtr) - 32,
READ_LE_UINT16(imgPos + 4 * picCtr + 2) - 20);
- vm->_graphicsManager->sDrawPic(newPic, &videoFrame, pt);
+ vm->_screen->sDrawPic(newPic, &videoFrame, pt);
++picCtr;
}
}
// Decode the next frame and display
const Graphics::Surface *frame = decodeNextFrame();
- Common::copy((const byte *)frame->getPixels(), (const byte *)frame->getPixels() + 320 * 200,
- (byte *)vm->_graphicsManager->_screenSurface.getPixels());
+ vm->_screen->blitFrom(*frame);
}
vm->_eventsManager->getMouseInfo();
diff --git a/engines/voyeur/data.cpp b/engines/voyeur/data.cpp
index b8c987f18b..4d6e32436d 100644
--- a/engines/voyeur/data.cpp
+++ b/engines/voyeur/data.cpp
@@ -240,10 +240,10 @@ void SVoy::reviewAnEvidEvent(int eventIndex) {
int frameOff = e._computerOff;
if (_vm->_bVoy->getBoltGroup(_vm->_playStampGroupId)) {
- _vm->_graphicsManager->_backColors = _vm->_bVoy->boltEntry(_vm->_playStampGroupId + 1)._cMapResource;
- _vm->_graphicsManager->_backgroundPage = _vm->_bVoy->boltEntry(_vm->_playStampGroupId)._picResource;
- _vm->_graphicsManager->_vPort->setupViewPort(_vm->_graphicsManager->_backgroundPage);
- _vm->_graphicsManager->_backColors->startFade();
+ _vm->_screen->_backColors = _vm->_bVoy->boltEntry(_vm->_playStampGroupId + 1)._cMapResource;
+ _vm->_screen->_backgroundPage = _vm->_bVoy->boltEntry(_vm->_playStampGroupId)._picResource;
+ _vm->_screen->_vPort->setupViewPort(_vm->_screen->_backgroundPage);
+ _vm->_screen->_backColors->startFade();
_vm->doEvidDisplay(frameOff, e._dead);
_vm->_bVoy->freeBoltGroup(_vm->_playStampGroupId);
@@ -262,10 +262,10 @@ void SVoy::reviewComputerEvent(int eventIndex) {
_computerTextId = e._computerOn;
if (_vm->_bVoy->getBoltGroup(_vm->_playStampGroupId)) {
- _vm->_graphicsManager->_backColors = _vm->_bVoy->boltEntry(_vm->_playStampGroupId + 1)._cMapResource;
- _vm->_graphicsManager->_backgroundPage = _vm->_bVoy->boltEntry(_vm->_playStampGroupId)._picResource;
- _vm->_graphicsManager->_vPort->setupViewPort(_vm->_graphicsManager->_backgroundPage);
- _vm->_graphicsManager->_backColors->startFade();
+ _vm->_screen->_backColors = _vm->_bVoy->boltEntry(_vm->_playStampGroupId + 1)._cMapResource;
+ _vm->_screen->_backgroundPage = _vm->_bVoy->boltEntry(_vm->_playStampGroupId)._picResource;
+ _vm->_screen->_vPort->setupViewPort(_vm->_screen->_backgroundPage);
+ _vm->_screen->_backColors->startFade();
_vm->flipPageAndWaitForFade();
_vm->getComputerBrush();
diff --git a/engines/voyeur/debugger.cpp b/engines/voyeur/debugger.cpp
index e9a12180da..ebfa123eb6 100644
--- a/engines/voyeur/debugger.cpp
+++ b/engines/voyeur/debugger.cpp
@@ -21,7 +21,7 @@
*/
#include "voyeur/debugger.h"
-#include "voyeur/graphics.h"
+#include "voyeur/screen.h"
#include "voyeur/voyeur.h"
#include "voyeur/staticres.h"
diff --git a/engines/voyeur/events.cpp b/engines/voyeur/events.cpp
index 34ef507ad3..020fe4b692 100644
--- a/engines/voyeur/events.cpp
+++ b/engines/voyeur/events.cpp
@@ -111,18 +111,18 @@ void EventsManager::mainVoyeurIntFunc() {
}
void EventsManager::sWaitFlip() {
- Common::Array<ViewPortResource *> &viewPorts = _vm->_graphicsManager->_viewPortListPtr->_entries;
+ Common::Array<ViewPortResource *> &viewPorts = _vm->_screen->_viewPortListPtr->_entries;
for (uint idx = 0; idx < viewPorts.size(); ++idx) {
ViewPortResource &viewPort = *viewPorts[idx];
- if (_vm->_graphicsManager->_saveBack && (viewPort._flags & DISPFLAG_40)) {
- Common::Rect *clipPtr = _vm->_graphicsManager->_clipPtr;
- _vm->_graphicsManager->_clipPtr = &viewPort._clipRect;
+ if (_vm->_screen->_saveBack && (viewPort._flags & DISPFLAG_40)) {
+ Common::Rect *clipPtr = _vm->_screen->_clipPtr;
+ _vm->_screen->_clipPtr = &viewPort._clipRect;
if (viewPort._restoreFn)
- (_vm->_graphicsManager->*viewPort._restoreFn)(&viewPort);
+ (_vm->_screen->*viewPort._restoreFn)(&viewPort);
- _vm->_graphicsManager->_clipPtr = clipPtr;
+ _vm->_screen->_clipPtr = clipPtr;
viewPort._rectListCount[viewPort._pageIndex] = 0;
viewPort._rectListPtr[viewPort._pageIndex]->clear();
viewPort._flags &= ~DISPFLAG_40;
@@ -158,9 +158,7 @@ void EventsManager::checkForNextFrameCounter() {
showMousePosition();
// Display the frame
- g_system->copyRectToScreen((byte *)_vm->_graphicsManager->_screenSurface.getPixels(),
- SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
- g_system->updateScreen();
+ _vm->_screen->update();
// Signal the ScummVM debugger
_vm->_debugger->onFrame();
@@ -178,10 +176,8 @@ void EventsManager::showMousePosition() {
mousePos += Common::String::format(" - (%d,%d)", pt.x, pt.y);
}
- _vm->_graphicsManager->_screenSurface.fillRect(
- Common::Rect(0, 0, 110, font.getFontHeight()), 0);
- font.drawString(&_vm->_graphicsManager->_screenSurface, mousePos,
- 0, 0, 110, 63);
+ _vm->_screen->fillRect(Common::Rect(0, 0, 110, font.getFontHeight()), 0);
+ font.drawString(_vm->_screen, mousePos, 0, 0, 110, 63);
}
void EventsManager::voyeurTimer() {
@@ -299,11 +295,11 @@ void EventsManager::startFade(CMapResource *cMap) {
if (cMap->_steps > 0) {
_fadeStatus = cMap->_fadeStatus | 1;
- byte *vgaP = &_vm->_graphicsManager->_VGAColors[_fadeFirstCol * 3];
+ byte *vgaP = &_vm->_screen->_VGAColors[_fadeFirstCol * 3];
int mapIndex = 0;
for (int idx = _fadeFirstCol; idx <= _fadeLastCol; ++idx, vgaP += 3) {
- ViewPortPalEntry &palEntry = _vm->_graphicsManager->_viewPortListPtr->_palette[idx];
+ ViewPortPalEntry &palEntry = _vm->_screen->_viewPortListPtr->_palette[idx];
palEntry._rEntry = vgaP[0] << 8;
int rDiff = (cMap->_entries[mapIndex * 3] << 8) - palEntry._rEntry;
palEntry._rChange = rDiff / cMap->_steps;
@@ -325,7 +321,7 @@ void EventsManager::startFade(CMapResource *cMap) {
_intPtr._skipFading = true;
_fadeIntNode._flags &= ~1;
} else {
- byte *vgaP = &_vm->_graphicsManager->_VGAColors[_fadeFirstCol * 3];
+ byte *vgaP = &_vm->_screen->_VGAColors[_fadeFirstCol * 3];
int mapIndex = 0;
for (int idx = _fadeFirstCol; idx <= _fadeLastCol; ++idx, vgaP += 3) {
@@ -371,8 +367,8 @@ void EventsManager::vDoFadeInt() {
}
for (int i = _fadeFirstCol; i <= _fadeLastCol; ++i) {
- ViewPortPalEntry &palEntry = _vm->_graphicsManager->_viewPortListPtr->_palette[i];
- byte *vgaP = &_vm->_graphicsManager->_VGAColors[palEntry._palIndex * 3];
+ ViewPortPalEntry &palEntry = _vm->_screen->_viewPortListPtr->_palette[i];
+ byte *vgaP = &_vm->_screen->_VGAColors[palEntry._palIndex * 3];
palEntry._rEntry += palEntry._rChange;
palEntry._gEntry += palEntry._gChange;
@@ -395,7 +391,7 @@ void EventsManager::vDoCycleInt() {
for (int idx = 3; idx >= 0; --idx) {
if (_cyclePtr->_type[idx] && --_cycleTime[idx] <= 0) {
byte *pSrc = _cycleNext[idx];
- byte *pPal = _vm->_graphicsManager->_VGAColors;
+ byte *pPal = _vm->_screen->_VGAColors;
if (_cyclePtr->_type[idx] != 1) {
// New palette data being specified - loop to set entries
@@ -521,7 +517,7 @@ void EventsManager::setCursor(PictureResource *pic) {
cursor._bounds = pic->_bounds;
cursor._flags = DISPFLAG_CURSOR;
- _vm->_graphicsManager->sDrawPic(pic, &cursor, Common::Point());
+ _vm->_screen->sDrawPic(pic, &cursor, Common::Point());
}
void EventsManager::setCursor(byte *cursorData, int width, int height, int keyColor) {
@@ -531,16 +527,16 @@ void EventsManager::setCursor(byte *cursorData, int width, int height, int keyCo
void EventsManager::setCursorColor(int idx, int mode) {
switch (mode) {
case 0:
- _vm->_graphicsManager->setColor(idx, 90, 90, 232);
+ _vm->_screen->setColor(idx, 90, 90, 232);
break;
case 1:
- _vm->_graphicsManager->setColor(idx, 232, 90, 90);
+ _vm->_screen->setColor(idx, 232, 90, 90);
break;
case 2:
- _vm->_graphicsManager->setColor(idx, 90, 232, 90);
+ _vm->_screen->setColor(idx, 90, 232, 90);
break;
case 3:
- _vm->_graphicsManager->setColor(idx, 90, 232, 232);
+ _vm->_screen->setColor(idx, 90, 232, 232);
break;
default:
break;
@@ -564,12 +560,12 @@ void EventsManager::getMouseInfo() {
if (_cursorBlinked) {
_cursorBlinked = false;
- _vm->_graphicsManager->setOneColor(128, 220, 20, 20);
- _vm->_graphicsManager->setColor(128, 220, 20, 20);
+ _vm->_screen->setOneColor(128, 220, 20, 20);
+ _vm->_screen->setColor(128, 220, 20, 20);
} else {
_cursorBlinked = true;
- _vm->_graphicsManager->setOneColor(128, 220, 220, 220);
- _vm->_graphicsManager->setColor(128, 220, 220, 220);
+ _vm->_screen->setOneColor(128, 220, 220, 220);
+ _vm->_screen->setColor(128, 220, 220, 220);
}
}
}
@@ -585,11 +581,11 @@ void EventsManager::getMouseInfo() {
void EventsManager::startCursorBlink() {
if (_vm->_voy->_eventFlags & EVTFLAG_RECORDING) {
- _vm->_graphicsManager->setOneColor(128, 55, 5, 5);
- _vm->_graphicsManager->setColor(128, 220, 20, 20);
+ _vm->_screen->setOneColor(128, 55, 5, 5);
+ _vm->_screen->setColor(128, 220, 20, 20);
_intPtr._hasPalette = true;
- _vm->_graphicsManager->drawDot();
+ _vm->_screen->drawDot();
//copySection();
}
}
diff --git a/engines/voyeur/files.cpp b/engines/voyeur/files.cpp
index 300e086f75..46b195ecaf 100644
--- a/engines/voyeur/files.cpp
+++ b/engines/voyeur/files.cpp
@@ -21,7 +21,7 @@
*/
#include "voyeur/files.h"
-#include "voyeur/graphics.h"
+#include "voyeur/screen.h"
#include "voyeur/voyeur.h"
#include "voyeur/staticres.h"
@@ -359,7 +359,7 @@ void BoltFile::resolveIt(uint32 id, byte **p) {
}
}
-void BoltFile::resolveFunction(uint32 id, GraphicMethodPtr *fn) {
+void BoltFile::resolveFunction(uint32 id, ScreenMethodPtr *fn) {
if ((int32)id == -1)
*fn = NULL;
else
@@ -485,8 +485,8 @@ void BVoyBoltFile::initViewPortList() {
_state._curMemberPtr->_viewPortListResource = res = new ViewPortListResource(
_state, _state._curMemberPtr->_data);
- _state._vm->_graphicsManager->_viewPortListPtr = res;
- _state._vm->_graphicsManager->_vPort = res->_entries[0];
+ _state._vm->_screen->_viewPortListPtr = res;
+ _state._vm->_screen->_vPort = res->_entries[0];
}
void BVoyBoltFile::initFontInfo() {
@@ -752,24 +752,24 @@ DisplayResource::DisplayResource(VoyeurEngine *vm) {
void DisplayResource::sFillBox(int width, int height) {
assert(_vm);
- bool saveBack = _vm->_graphicsManager->_saveBack;
- _vm->_graphicsManager->_saveBack = false;
+ bool saveBack = _vm->_screen->_saveBack;
+ _vm->_screen->_saveBack = false;
PictureResource pr;
pr._flags = DISPFLAG_1;
pr._select = 0xff;
pr._pick = 0;
- pr._onOff = _vm->_graphicsManager->_drawPtr->_penColor;
+ pr._onOff = _vm->_screen->_drawPtr->_penColor;
pr._bounds = Common::Rect(0, 0, width, height);
- _vm->_graphicsManager->sDrawPic(&pr, this, _vm->_graphicsManager->_drawPtr->_pos);
- _vm->_graphicsManager->_saveBack = saveBack;
+ _vm->_screen->sDrawPic(&pr, this, _vm->_screen->_drawPtr->_pos);
+ _vm->_screen->_saveBack = saveBack;
}
bool DisplayResource::clipRect(Common::Rect &rect) {
Common::Rect clippingRect;
- if (_vm->_graphicsManager->_clipPtr) {
- clippingRect = *_vm->_graphicsManager->_clipPtr;
+ if (_vm->_screen->_clipPtr) {
+ clippingRect = *_vm->_screen->_clipPtr;
} else if (_flags & DISPFLAG_VIEWPORT) {
clippingRect = ((ViewPortResource *)this)->_clipRect;
} else {
@@ -804,18 +804,18 @@ bool DisplayResource::clipRect(Common::Rect &rect) {
}
int DisplayResource::drawText(const Common::String &msg) {
- GraphicsManager &gfxManager = *_vm->_graphicsManager;
- assert(gfxManager._fontPtr);
- assert(gfxManager._fontPtr->_curFont);
- FontInfoResource &fontInfo = *gfxManager._fontPtr;
- PictureResource &fontChar = *_vm->_graphicsManager->_fontChar;
+ Screen &screen = *_vm->_screen;
+ assert(screen._fontPtr);
+ assert(screen._fontPtr->_curFont);
+ FontInfoResource &fontInfo = *screen._fontPtr;
+ PictureResource &fontChar = *_vm->_screen->_fontChar;
FontResource &fontData = *fontInfo._curFont;
int xShadows[9] = { 0, 1, 1, 1, 0, -1, -1, -1, 0 };
int yShadows[9] = { 0, 1, 0, -1, -1, -1, 0, 1, 1 };
- Common::Rect *clipPtr = gfxManager._clipPtr;
+ Common::Rect *clipPtr = screen._clipPtr;
if (!(fontInfo._picFlags & DISPFLAG_1))
- gfxManager._clipPtr = NULL;
+ screen._clipPtr = NULL;
int minChar = fontData._minChar;
int padding = fontData._padding;
@@ -834,7 +834,7 @@ int DisplayResource::drawText(const Common::String &msg) {
(ViewPortResource *)this;
if ((fontInfo._fontFlags & DISPFLAG_1) || fontInfo._justify ||
- (gfxManager._saveBack && fontInfo._fontSaveBack && (_flags & DISPFLAG_VIEWPORT))) {
+ (screen._saveBack && fontInfo._fontSaveBack && (_flags & DISPFLAG_VIEWPORT))) {
msgWidth = viewPort->textWidth(msg);
yp = pos.y;
xp = pos.x;
@@ -898,18 +898,18 @@ int DisplayResource::drawText(const Common::String &msg) {
}
}
- if (gfxManager._saveBack && fontInfo._fontSaveBack && (_flags & DISPFLAG_VIEWPORT)) {
+ if (screen._saveBack && fontInfo._fontSaveBack && (_flags & DISPFLAG_VIEWPORT)) {
viewPort->addSaveRect(viewPort->_pageIndex, viewPort->_fontRect);
}
if (fontInfo._fontFlags & DISPFLAG_1) {
- gfxManager._drawPtr->_pos = Common::Point(viewPort->_fontRect.left, viewPort->_fontRect.top);
- gfxManager._drawPtr->_penColor = fontInfo._backColor;
+ screen._drawPtr->_pos = Common::Point(viewPort->_fontRect.left, viewPort->_fontRect.top);
+ screen._drawPtr->_penColor = fontInfo._backColor;
sFillBox(viewPort->_fontRect.width(), viewPort->_fontRect.height());
}
- bool saveBack = gfxManager._saveBack;
- gfxManager._saveBack = false;
+ bool saveBack = screen._saveBack;
+ screen._saveBack = false;
int count = 0;
if (fontInfo._fontFlags & DISPFLAG_4)
@@ -970,7 +970,7 @@ int DisplayResource::drawText(const Common::String &msg) {
uint16 offset = READ_LE_UINT16(fontData._charOffsets + charValue * 2);
fontChar._imgData = fontData._charImages + offset * 2;
- gfxManager.sDrawPic(&fontChar, this, Common::Point(xp, yp));
+ screen.sDrawPic(&fontChar, this, Common::Point(xp, yp));
fontChar._imgData = NULL;
xp += charWidth + padding;
@@ -982,8 +982,8 @@ int DisplayResource::drawText(const Common::String &msg) {
if (fontInfo._justify == ALIGN_LEFT)
fontInfo._pos.x = xp;
- gfxManager._saveBack = saveBack;
- gfxManager._clipPtr = clipPtr;
+ screen._saveBack = saveBack;
+ screen._clipPtr = clipPtr;
return msgWidth;
}
@@ -993,7 +993,7 @@ int DisplayResource::textWidth(const Common::String &msg) {
return 0;
const char *msgP = msg.c_str();
- FontResource &fontData = *_vm->_graphicsManager->_fontPtr->_curFont;
+ FontResource &fontData = *_vm->_screen->_fontPtr->_curFont;
int minChar = fontData._minChar;
int maxChar = fontData._maxChar;
int padding = fontData._padding;
@@ -1085,9 +1085,9 @@ PictureResource::PictureResource(BoltFilesState &state, const byte *src):
mode = 226;
}
- if (mode != state._vm->_graphicsManager->_SVGAMode) {
- state._vm->_graphicsManager->_SVGAMode = mode;
- state._vm->_graphicsManager->clearPalette();
+ if (mode != state._vm->_screen->_SVGAMode) {
+ state._vm->_screen->_SVGAMode = mode;
+ state._vm->_screen->clearPalette();
}
int screenOffset = READ_LE_UINT32(&src[18]) & 0xffff;
@@ -1096,13 +1096,14 @@ PictureResource::PictureResource(BoltFilesState &state, const byte *src):
if (_flags & PICFLAG_CLEAR_SCREEN) {
// Clear screen picture. That's right. This game actually has a picture
// resource flag to clear the screen! Bizarre.
- Graphics::Surface &s = state._vm->_graphicsManager->_screenSurface;
- s.fillRect(Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0);
+ state._vm->_screen->clear();
} else {
// Direct screen loading picture. In this case, the raw data of the resource
// is directly decompressed into the screen surface. Again, bizarre.
- byte *pDest = (byte *)state._vm->_graphicsManager->_screenSurface.getPixels();
+ Screen &screen = *state._vm->_screen;
+ byte *pDest = (byte *)screen.getPixels();
state.decompress(pDest, SCREEN_WIDTH * SCREEN_HEIGHT, state._curMemberPtr->_mode);
+ screen.markAllDirty();
}
} else {
if (_flags & PICFLAG_CLEAR_SCREEN00) {
@@ -1249,13 +1250,13 @@ ViewPortResource::ViewPortResource(BoltFilesState &state, const byte *src):
ys + READ_LE_UINT16(src + 0x4C));
state._curLibPtr->resolveIt(READ_LE_UINT32(src + 0x7A), &dummy);
- state._curLibPtr->resolveFunction(READ_LE_UINT32(src + 0x7E), (GraphicMethodPtr *)&_fn1);
- state._curLibPtr->resolveFunction(READ_LE_UINT32(src + 0x82), (GraphicMethodPtr *)&_setupFn);
- state._curLibPtr->resolveFunction(READ_LE_UINT32(src + 0x86), (GraphicMethodPtr *)&_addFn);
- state._curLibPtr->resolveFunction(READ_LE_UINT32(src + 0x8A), (GraphicMethodPtr *)&_restoreFn);
+ state._curLibPtr->resolveFunction(READ_LE_UINT32(src + 0x7E), (ScreenMethodPtr *)&_fn1);
+ state._curLibPtr->resolveFunction(READ_LE_UINT32(src + 0x82), (ScreenMethodPtr *)&_setupFn);
+ state._curLibPtr->resolveFunction(READ_LE_UINT32(src + 0x86), (ScreenMethodPtr *)&_addFn);
+ state._curLibPtr->resolveFunction(READ_LE_UINT32(src + 0x8A), (ScreenMethodPtr *)&_restoreFn);
if (!_restoreFn && _addFn)
- _addFn = &GraphicsManager::addRectNoSaveBack;
+ _addFn = &Screen::addRectNoSaveBack;
}
ViewPortResource::~ViewPortResource() {
@@ -1327,19 +1328,19 @@ void ViewPortResource::setupViewPort(PictureResource *page, Common::Rect *clippi
_restoreFn = restoreFn;
if (setupFn)
- (_state._vm->_graphicsManager->*setupFn)(this);
+ (_state._vm->_screen->*setupFn)(this);
}
void ViewPortResource::setupViewPort() {
- setupViewPort(_state._vm->_graphicsManager->_backgroundPage, NULL,
- &GraphicsManager::setupMCGASaveRect, &GraphicsManager::addRectOptSaveRect,
- &GraphicsManager::restoreMCGASaveRect);
+ setupViewPort(_state._vm->_screen->_backgroundPage, NULL,
+ &Screen::setupMCGASaveRect, &Screen::addRectOptSaveRect,
+ &Screen::restoreMCGASaveRect);
}
void ViewPortResource::setupViewPort(PictureResource *pic, Common::Rect *clippingRect) {
setupViewPort(pic, clippingRect,
- &GraphicsManager::setupMCGASaveRect, &GraphicsManager::addRectOptSaveRect,
- &GraphicsManager::restoreMCGASaveRect);
+ &Screen::setupMCGASaveRect, &Screen::addRectOptSaveRect,
+ &Screen::restoreMCGASaveRect);
}
void ViewPortResource::addSaveRect(int pageIndex, const Common::Rect &r) {
@@ -1347,7 +1348,7 @@ void ViewPortResource::addSaveRect(int pageIndex, const Common::Rect &r) {
if (clipRect(rect)) {
if (_addFn) {
- (_state._vm->_graphicsManager->*_addFn)(this, pageIndex, rect);
+ (_state._vm->_screen->*_addFn)(this, pageIndex, rect);
} else if (_rectListCount[pageIndex] != -1) {
_rectListPtr[pageIndex]->push_back(rect);
}
@@ -1355,26 +1356,26 @@ void ViewPortResource::addSaveRect(int pageIndex, const Common::Rect &r) {
}
void ViewPortResource::fillPic(byte onOff) {
- _state._vm->_graphicsManager->fillPic(this, onOff);
+ _state._vm->_screen->fillPic(this, onOff);
}
void ViewPortResource::drawIfaceTime() {
// Hour display
- _state._vm->_graphicsManager->drawANumber(_state._vm->_graphicsManager->_vPort,
+ _state._vm->_screen->drawANumber(_state._vm->_screen->_vPort,
(_state._vm->_gameHour / 10) == 0 ? 10 : _state._vm->_gameHour / 10,
Common::Point(161, 25));
- _state._vm->_graphicsManager->drawANumber(_state._vm->_graphicsManager->_vPort,
+ _state._vm->_screen->drawANumber(_state._vm->_screen->_vPort,
_state._vm->_gameHour % 10, Common::Point(172, 25));
// Minute display
- _state._vm->_graphicsManager->drawANumber(_state._vm->_graphicsManager->_vPort,
+ _state._vm->_screen->drawANumber(_state._vm->_screen->_vPort,
_state._vm->_gameMinute / 10, Common::Point(190, 25));
- _state._vm->_graphicsManager->drawANumber(_state._vm->_graphicsManager->_vPort,
+ _state._vm->_screen->drawANumber(_state._vm->_screen->_vPort,
_state._vm->_gameMinute % 10, Common::Point(201, 25));
// AM/PM indicator
PictureResource *pic = _state._vm->_bVoy->boltEntry(_state._vm->_voy->_isAM ? 272 : 273)._picResource;
- _state._vm->_graphicsManager->sDrawPic(pic, _state._vm->_graphicsManager->_vPort,
+ _state._vm->_screen->sDrawPic(pic, _state._vm->_screen->_vPort,
Common::Point(215, 27));
}
@@ -1382,9 +1383,9 @@ void ViewPortResource::drawPicPerm(PictureResource *pic, const Common::Point &pt
Common::Rect bounds = pic->_bounds;
bounds.translate(pt.x, pt.y);
- bool saveBack = _state._vm->_graphicsManager->_saveBack;
- _state._vm->_graphicsManager->_saveBack = false;
- _state._vm->_graphicsManager->sDrawPic(pic, this, pt);
+ bool saveBack = _state._vm->_screen->_saveBack;
+ _state._vm->_screen->_saveBack = false;
+ _state._vm->_screen->sDrawPic(pic, this, pt);
clipRect(bounds);
for (int pageIndex = 0; pageIndex < _pageCount; ++pageIndex) {
@@ -1393,7 +1394,7 @@ void ViewPortResource::drawPicPerm(PictureResource *pic, const Common::Point &pt
}
}
- _state._vm->_graphicsManager->_saveBack = saveBack;
+ _state._vm->_screen->_saveBack = saveBack;
}
/*------------------------------------------------------------------------*/
@@ -1526,7 +1527,7 @@ CMapResource::CMapResource(BoltFilesState &state, const byte *src): _vm(state._v
_entries = new byte[count * 3];
Common::copy(src + 6, src + 6 + 3 * count, _entries);
- int palIndex = state._vm->_graphicsManager->_viewPortListPtr->_palIndex;
+ int palIndex = state._vm->_screen->_viewPortListPtr->_palIndex;
if (_end > palIndex)
_end = palIndex;
if (_start > palIndex)
diff --git a/engines/voyeur/files.h b/engines/voyeur/files.h
index eef5df497c..8726b38ddf 100644
--- a/engines/voyeur/files.h
+++ b/engines/voyeur/files.h
@@ -27,7 +27,7 @@
#include "common/file.h"
#include "common/rect.h"
#include "common/str.h"
-#include "voyeur/graphics.h"
+#include "voyeur/screen.h"
namespace Voyeur {
@@ -112,7 +112,7 @@ public:
byte *memberAddr(uint32 id);
byte *memberAddrOffset(uint32 id);
void resolveIt(uint32 id, byte **p);
- void resolveFunction(uint32 id, GraphicMethodPtr *fn);
+ void resolveFunction(uint32 id, ScreenMethodPtr *fn);
BoltEntry &boltEntry(uint16 id);
BoltEntry &getBoltEntryFromLong(uint32 id);
@@ -340,7 +340,7 @@ public:
int _rectListCount[3];
Common::Rect _clipRect;
- GraphicMethodPtr _fn1;
+ ScreenMethodPtr _fn1;
ViewPortSetupPtr _setupFn;
ViewPortAddPtr _addFn;
ViewPortRestorePtr _restoreFn;
diff --git a/engines/voyeur/files_threads.cpp b/engines/voyeur/files_threads.cpp
index 9908324043..bbd3dfe4e9 100644
--- a/engines/voyeur/files_threads.cpp
+++ b/engines/voyeur/files_threads.cpp
@@ -21,7 +21,7 @@
*/
#include "voyeur/files.h"
-#include "voyeur/graphics.h"
+#include "voyeur/screen.h"
#include "voyeur/voyeur.h"
#include "voyeur/staticres.h"
@@ -461,7 +461,7 @@ void ThreadResource::parsePlayCommands() {
pic = _vm->_bVoy->boltEntry(_vm->_playStampGroupId + i * 2)._picResource;
pal = _vm->_bVoy->boltEntry(_vm->_playStampGroupId + i * 2 + 1)._cMapResource;
- _vm->_graphicsManager->_vPort->setupViewPort(pic);
+ _vm->_screen->_vPort->setupViewPort(pic);
pal->startFade();
_vm->flipPageAndWaitForFade();
@@ -980,10 +980,10 @@ int ThreadResource::doApt() {
_vm->_soundManager->startVOCPlay(_vm->_soundManager->getVOCFileName(_vm->_currentVocId));
_vm->_currentVocId = 151;
- _vm->_graphicsManager->setColor(129, 82, 82, 82);
- _vm->_graphicsManager->setColor(130, 112, 112, 112);
- _vm->_graphicsManager->setColor(131, 215, 215, 215);
- _vm->_graphicsManager->setColor(132, 235, 235, 235);
+ _vm->_screen->setColor(129, 82, 82, 82);
+ _vm->_screen->setColor(130, 112, 112, 112);
+ _vm->_screen->setColor(131, 215, 215, 215);
+ _vm->_screen->setColor(132, 235, 235, 235);
_vm->_eventsManager->_intPtr._hasPalette = true;
@@ -1044,7 +1044,7 @@ int ThreadResource::doApt() {
// Draw the text description for the highlighted hotspot
pic = _vm->_bVoy->boltEntry(_vm->_playStampGroupId +
hotspotId + 6)._picResource;
- _vm->_graphicsManager->sDrawPic(pic, _vm->_graphicsManager->_vPort,
+ _vm->_screen->sDrawPic(pic, _vm->_screen->_vPort,
Common::Point(106, 200));
}
@@ -1112,10 +1112,10 @@ void ThreadResource::doRoom() {
if (!vm._bVoy->getBoltGroup(vm._playStampGroupId))
return;
- vm._graphicsManager->_backColors = vm._bVoy->boltEntry(vm._playStampGroupId + 1)._cMapResource;
- vm._graphicsManager->_backgroundPage = vm._bVoy->boltEntry(vm._playStampGroupId)._picResource;
- vm._graphicsManager->_vPort->setupViewPort(vm._graphicsManager->_backgroundPage);
- vm._graphicsManager->_backColors->startFade();
+ vm._screen->_backColors = vm._bVoy->boltEntry(vm._playStampGroupId + 1)._cMapResource;
+ vm._screen->_backgroundPage = vm._bVoy->boltEntry(vm._playStampGroupId)._picResource;
+ vm._screen->_vPort->setupViewPort(vm._screen->_backgroundPage);
+ vm._screen->_backColors->startFade();
voy._fadingStep1 = 2;
voy._fadingStep2 = 0;
@@ -1144,7 +1144,7 @@ void ThreadResource::doRoom() {
bool breakFlag = false;
while (!vm.shouldQuit() && !breakFlag) {
_vm->_voyeurArea = AREA_ROOM;
- vm._graphicsManager->setColor(128, 0, 255, 0);
+ vm._screen->setColor(128, 0, 255, 0);
vm._eventsManager->_intPtr._hasPalette = true;
do {
@@ -1186,7 +1186,7 @@ void ThreadResource::doRoom() {
}
vm._eventsManager->_intPtr._hasPalette = true;
- vm._graphicsManager->flipPage();
+ vm._screen->flipPage();
vm._eventsManager->sWaitFlip();
} while (!vm.shouldQuit() && !vm._eventsManager->_mouseClicked);
@@ -1234,13 +1234,13 @@ void ThreadResource::doRoom() {
// WORKAROUND: Skipped code from the original, that freed the group,
// reloaded it, and reloaded the cursors
- vm._graphicsManager->_backColors = vm._bVoy->boltEntry(
+ vm._screen->_backColors = vm._bVoy->boltEntry(
vm._playStampGroupId + 1)._cMapResource;
- vm._graphicsManager->_backgroundPage = vm._bVoy->boltEntry(
+ vm._screen->_backgroundPage = vm._bVoy->boltEntry(
vm._playStampGroupId)._picResource;
- vm._graphicsManager->_vPort->setupViewPort();
- vm._graphicsManager->_backColors->startFade();
+ vm._screen->_vPort->setupViewPort();
+ vm._screen->_backColors->startFade();
_vm->flipPageAndWait();
while (!vm.shouldQuit() && (vm._eventsManager->_fadeStatus & 1))
@@ -1265,7 +1265,7 @@ void ThreadResource::doRoom() {
_vm->flipPageAndWait();
- vm._graphicsManager->fadeUpICF1();
+ vm._screen->fadeUpICF1();
voy._eventFlags &= EVTFLAG_RECORDING;
vm._eventsManager->showCursor();
}
@@ -1350,7 +1350,7 @@ int ThreadResource::doInterface() {
_vm->_soundManager->startVOCPlay(fname);
_vm->_eventsManager->getMouseInfo();
- _vm->_graphicsManager->setColor(240, 220, 220, 220);
+ _vm->_screen->setColor(240, 220, 220, 220);
_vm->_eventsManager->_intPtr._hasPalette = true;
_vm->_voy->_eventFlags &= ~EVTFLAG_TIME_DISABLED;
@@ -1424,20 +1424,20 @@ int ThreadResource::doInterface() {
// Regularly update the time display
if (_vm->_voy->_RTANum & 2) {
- _vm->_graphicsManager->drawANumber(_vm->_graphicsManager->_vPort,
+ _vm->_screen->drawANumber(_vm->_screen->_vPort,
_vm->_gameMinute / 10, Common::Point(190, 25));
- _vm->_graphicsManager->drawANumber(_vm->_graphicsManager->_vPort,
+ _vm->_screen->drawANumber(_vm->_screen->_vPort,
_vm->_gameMinute % 10, Common::Point(201, 25));
if (_vm->_voy->_RTANum & 4) {
int v = _vm->_gameHour / 10;
- _vm->_graphicsManager->drawANumber(_vm->_graphicsManager->_vPort,
+ _vm->_screen->drawANumber(_vm->_screen->_vPort,
v == 0 ? 10 : v, Common::Point(161, 25));
- _vm->_graphicsManager->drawANumber(_vm->_graphicsManager->_vPort,
+ _vm->_screen->drawANumber(_vm->_screen->_vPort,
_vm->_gameHour % 10, Common::Point(172, 25));
pic = _vm->_bVoy->boltEntry(_vm->_voy->_isAM ? 272 : 273)._picResource;
- _vm->_graphicsManager->sDrawPic(pic, _vm->_graphicsManager->_vPort,
+ _vm->_screen->sDrawPic(pic, _vm->_screen->_vPort,
Common::Point(215, 27));
}
}
@@ -1605,16 +1605,16 @@ void ThreadResource::loadTheApt() {
_vm->_bVoy->getBoltGroup(_vm->_playStampGroupId);
_vm->_voy->_aptLoadMode = -1;
- _vm->_graphicsManager->_backgroundPage = _vm->_bVoy->boltEntry(
+ _vm->_screen->_backgroundPage = _vm->_bVoy->boltEntry(
_vm->_playStampGroupId + 5)._picResource;
- _vm->_graphicsManager->_vPort->setupViewPort(
- _vm->_graphicsManager->_backgroundPage);
+ _vm->_screen->_vPort->setupViewPort(
+ _vm->_screen->_backgroundPage);
} else {
_vm->_bVoy->getBoltGroup(_vm->_playStampGroupId);
- _vm->_graphicsManager->_backgroundPage = _vm->_bVoy->boltEntry(
+ _vm->_screen->_backgroundPage = _vm->_bVoy->boltEntry(
_vm->_playStampGroupId + 5)._picResource;
- _vm->_graphicsManager->_vPort->setupViewPort(
- _vm->_graphicsManager->_backgroundPage);
+ _vm->_screen->_vPort->setupViewPort(
+ _vm->_screen->_backgroundPage);
}
CMapResource *pal = _vm->_bVoy->boltEntry(_vm->_playStampGroupId + 4)._cMapResource;
@@ -1624,10 +1624,10 @@ void ThreadResource::loadTheApt() {
}
void ThreadResource::freeTheApt() {
- _vm->_graphicsManager->fadeDownICF1(5);
+ _vm->_screen->fadeDownICF1(5);
_vm->flipPageAndWaitForFade();
- _vm->_graphicsManager->fadeUpICF1();
+ _vm->_screen->fadeUpICF1();
if (_vm->_currentVocId != -1) {
_vm->_soundManager->stopVOCPlay();
@@ -1635,17 +1635,17 @@ void ThreadResource::freeTheApt() {
}
if (_vm->_voy->_aptLoadMode == -1) {
- _vm->_graphicsManager->fadeDownICF(6);
+ _vm->_screen->fadeDownICF(6);
} else {
doAptAnim(2);
}
if (_vm->_voy->_aptLoadMode == 140) {
- _vm->_graphicsManager->screenReset();
- _vm->_graphicsManager->resetPalette();
+ _vm->_screen->screenReset();
+ _vm->_screen->resetPalette();
}
- _vm->_graphicsManager->_vPort->setupViewPort(nullptr);
+ _vm->_screen->_vPort->setupViewPort(nullptr);
_vm->_bVoy->freeBoltGroup(_vm->_playStampGroupId);
_vm->_playStampGroupId = -1;
_vm->_voy->_viewBounds = nullptr;
@@ -1705,7 +1705,7 @@ void ThreadResource::doAptAnim(int mode) {
for (int idx = 0; (idx < 6) && !_vm->shouldQuit(); ++idx) {
PictureResource *pic = _vm->_bVoy->boltEntry(id + idx + 1)._picResource;
- _vm->_graphicsManager->_vPort->setupViewPort(pic);
+ _vm->_screen->_vPort->setupViewPort(pic);
pal->startFade();
_vm->flipPageAndWait();
diff --git a/engines/voyeur/module.mk b/engines/voyeur/module.mk
index aab254cf36..a38bdd9ab2 100644
--- a/engines/voyeur/module.mk
+++ b/engines/voyeur/module.mk
@@ -8,7 +8,7 @@ MODULE_OBJS := \
events.o \
files.o \
files_threads.o \
- graphics.o \
+ screen.o \
sound.o \
staticres.o \
voyeur.o \
diff --git a/engines/voyeur/graphics.cpp b/engines/voyeur/screen.cpp
index a20e9f6006..62f609c5c7 100644
--- a/engines/voyeur/graphics.cpp
+++ b/engines/voyeur/screen.cpp
@@ -20,7 +20,7 @@
*
*/
-#include "voyeur/graphics.h"
+#include "voyeur/screen.h"
#include "voyeur/voyeur.h"
#include "voyeur/staticres.h"
#include "engines/util.h"
@@ -38,7 +38,8 @@ DrawInfo::DrawInfo(int penColor, const Common::Point &pos) {
/*------------------------------------------------------------------------*/
-GraphicsManager::GraphicsManager(VoyeurEngine *vm) : _defaultDrawInfo(1, Common::Point()), _drawPtr(&_defaultDrawInfo), _vm(vm) {
+Screen::Screen(VoyeurEngine *vm) : Graphics::Screen(), _vm(vm), _drawPtr(&_defaultDrawInfo),
+ _defaultDrawInfo(1, Common::Point()) {
_SVGAMode = 0;
_planeSelect = 0;
_saveBack = true;
@@ -52,18 +53,17 @@ GraphicsManager::GraphicsManager(VoyeurEngine *vm) : _defaultDrawInfo(1, Common:
_backColors = nullptr;
}
-void GraphicsManager::sInitGraphics() {
+void Screen::sInitGraphics() {
initGraphics(SCREEN_WIDTH, SCREEN_HEIGHT, false);
- _screenSurface.create(SCREEN_WIDTH, SCREEN_HEIGHT, Graphics::PixelFormat::createFormatCLUT8());
+ create(SCREEN_WIDTH, SCREEN_HEIGHT);
clearPalette();
}
-GraphicsManager::~GraphicsManager() {
- _screenSurface.free();
+Screen::~Screen() {
delete _fontChar;
}
-void GraphicsManager::setupMCGASaveRect(ViewPortResource *viewPort) {
+void Screen::setupMCGASaveRect(ViewPortResource *viewPort) {
if (viewPort->_activePage) {
viewPort->_activePage->_flags |= DISPFLAG_1;
Common::Rect *clipRect = _clipPtr;
@@ -77,7 +77,7 @@ void GraphicsManager::setupMCGASaveRect(ViewPortResource *viewPort) {
viewPort->_rectListCount[1] = -1;
}
-void GraphicsManager::addRectOptSaveRect(ViewPortResource *viewPort, int idx, const Common::Rect &bounds) {
+void Screen::addRectOptSaveRect(ViewPortResource *viewPort, int idx, const Common::Rect &bounds) {
if (viewPort->_rectListCount[idx] == -1)
return;
@@ -86,7 +86,7 @@ void GraphicsManager::addRectOptSaveRect(ViewPortResource *viewPort, int idx, co
++viewPort->_rectListCount[idx];
}
-void GraphicsManager::restoreMCGASaveRect(ViewPortResource *viewPort) {
+void Screen::restoreMCGASaveRect(ViewPortResource *viewPort) {
if (viewPort->_rectListCount[0] != -1) {
for (int i = 0; i < viewPort->_rectListCount[0]; ++i) {
addRectOptSaveRect(viewPort, 1, (*viewPort->_rectListPtr[0])[i]);
@@ -106,11 +106,11 @@ void GraphicsManager::restoreMCGASaveRect(ViewPortResource *viewPort) {
viewPort->_rectListCount[1] = count;
}
-void GraphicsManager::addRectNoSaveBack(ViewPortResource *viewPort, int idx, const Common::Rect &bounds) {
+void Screen::addRectNoSaveBack(ViewPortResource *viewPort, int idx, const Common::Rect &bounds) {
// Stubbed/dummy method in the original.
}
-void GraphicsManager::sDrawPic(DisplayResource *srcDisplay, DisplayResource *destDisplay,
+void Screen::sDrawPic(DisplayResource *srcDisplay, DisplayResource *destDisplay,
const Common::Point &initialOffset) {
int width1, width2;
int widthDiff, widthDiff2;
@@ -128,7 +128,8 @@ void GraphicsManager::sDrawPic(DisplayResource *srcDisplay, DisplayResource *des
int runLength;
byte *srcImgData, *destImgData;
- byte *srcP, *destP;
+ const byte *srcP;
+ byte *destP;
byte byteVal, byteVal2;
PictureResource *srcPic;
@@ -292,7 +293,7 @@ void GraphicsManager::sDrawPic(DisplayResource *srcDisplay, DisplayResource *des
// loc_2566F
if (srcFlags & DISPFLAG_2) {
// loc_256FA
- srcP = (byte *)_screenSurface.getPixels() + srcOffset;
+ srcP = (const byte *)getPixels() + srcOffset;
for (int yp = 0; yp < height1; ++yp) {
for (int xp = 0; xp < width2; ++xp, ++srcP, ++destP) {
@@ -325,13 +326,16 @@ void GraphicsManager::sDrawPic(DisplayResource *srcDisplay, DisplayResource *des
}
} else {
// loc_25829
- destP = (byte *)_screenSurface.getPixels() + screenOffset;
+ destP = (byte *)getPixels() + screenOffset;
for (int yp = 0; yp < height1; ++yp) {
Common::copy(srcP, srcP + width2, destP);
srcP += width2 + widthDiff;
destP += width2 + widthDiff2;
}
+
+ addDirtyRect(Common::Rect(offset.x, offset.y, offset.x + width2,
+ offset.y + height1));
}
}
} else {
@@ -341,13 +345,16 @@ void GraphicsManager::sDrawPic(DisplayResource *srcDisplay, DisplayResource *des
error("TODO: sDrawPic variation");
} else {
// loc_2606D
- destP = (byte *)_screenSurface.getPixels() + screenOffset;
+ destP = (byte *)getPixels() + screenOffset;
for (int yp = 0; yp < height1; ++yp) {
Common::copy(srcP, srcP + width2, destP);
destP += width2 + widthDiff2;
srcP += width2 + widthDiff;
}
+
+ addDirtyRect(Common::Rect(offset.x, offset.y, offset.x + width2,
+ offset.y + height1));
}
}
} else {
@@ -530,11 +537,14 @@ void GraphicsManager::sDrawPic(DisplayResource *srcDisplay, DisplayResource *des
// loc_27477
if (destFlags & DISPFLAG_8) {
// loc_27481
- destP = (byte *)_screenSurface.getPixels() + screenOffset;
+ destP = (byte *)getPixels() + screenOffset;
for (int yp = 0; yp < height1; ++yp) {
Common::fill(destP, destP + width2, onOff);
destP += width2 + widthDiff2;
}
+
+ addDirtyRect(Common::Rect(offset.x, offset.y, offset.x + width2,
+ offset.y + height1));
} else {
// loc_2753C
destP = destImgData + screenOffset;
@@ -561,7 +571,7 @@ void GraphicsManager::sDrawPic(DisplayResource *srcDisplay, DisplayResource *des
if (srcFlags & PICFLAG_100) {
if (isClipped) {
// loc_266E3
- destP = (byte *)_screenSurface.getPixels() + screenOffset;
+ destP = (byte *)getPixels() + screenOffset;
tmpWidth = (tmpWidth < 0) ? -tmpWidth : 0;
int xMax = tmpWidth + width2;
tmpHeight = (tmpHeight < 0) ? -tmpHeight : 0;
@@ -592,9 +602,12 @@ void GraphicsManager::sDrawPic(DisplayResource *srcDisplay, DisplayResource *des
if (yp >= tmpHeight)
destP += widthDiff2;
}
+
+ addDirtyRect(Common::Rect(offset.x, offset.y, offset.x + width2,
+ offset.y + height1));
} else {
// loc_26815
- destP = (byte *)_screenSurface.getPixels() + screenOffset;
+ destP = (byte *)getPixels() + screenOffset;
for (int yp = 0; yp < height1; ++yp) {
for (int xi = 0; xi < width2; ++xi, ++destP) {
@@ -618,10 +631,13 @@ void GraphicsManager::sDrawPic(DisplayResource *srcDisplay, DisplayResource *des
destP += widthDiff2;
}
+
+ addDirtyRect(Common::Rect(offset.x, offset.y, offset.x + width2,
+ offset.y + height1));
}
} else {
// Direct screen write
- destP = (byte *)_screenSurface.getPixels() + screenOffset;
+ destP = (byte *)getPixels() + screenOffset;
for (int yp = 0; yp < height1; ++yp) {
for (int xp = 0; xp < width2; ++xp, ++srcP, ++destP) {
@@ -631,6 +647,9 @@ void GraphicsManager::sDrawPic(DisplayResource *srcDisplay, DisplayResource *des
destP += widthDiff2;
srcP += widthDiff;
}
+
+ addDirtyRect(Common::Rect(offset.x, offset.y, offset.x + width2,
+ offset.y + height1));
}
} else if (srcFlags & PICFLAG_100) {
srcP = srcImgData;
@@ -663,7 +682,7 @@ void GraphicsManager::sDrawPic(DisplayResource *srcDisplay, DisplayResource *des
}
} else {
// loc_26BD5
- destP = (byte *)_screenSurface.getPixels() + screenOffset;
+ destP = (byte *)getPixels() + screenOffset;
for (int yp = 0; yp < height1; ++yp) {
byteVal2 = 0;
@@ -684,10 +703,13 @@ void GraphicsManager::sDrawPic(DisplayResource *srcDisplay, DisplayResource *des
destP += widthDiff2;
}
+
+ addDirtyRect(Common::Rect(offset.x, offset.y, offset.x + width2,
+ offset.y + height1));
}
} else {
// loc_26C9A
- destP = (byte *)_screenSurface.getPixels() + screenOffset;
+ destP = (byte *)getPixels() + screenOffset;
for (int yp = 0; yp < height1; ++yp) {
for (int xp = 0; xp < width2; ++xp, ++srcP, ++destP) {
@@ -696,6 +718,9 @@ void GraphicsManager::sDrawPic(DisplayResource *srcDisplay, DisplayResource *des
destP += widthDiff2;
srcP += widthDiff;
}
+
+ addDirtyRect(Common::Rect(offset.x, offset.y, offset.x + width2,
+ offset.y + height1));
}
} else {
// loc_26D2F
@@ -850,12 +875,12 @@ void GraphicsManager::sDrawPic(DisplayResource *srcDisplay, DisplayResource *des
}
}
-void GraphicsManager::drawANumber(DisplayResource *display, int num, const Common::Point &pt) {
+void Screen::drawANumber(DisplayResource *display, int num, const Common::Point &pt) {
PictureResource *pic = _vm->_bVoy->boltEntry(num + 261)._picResource;
sDrawPic(pic, display, pt);
}
-void GraphicsManager::fillPic(DisplayResource *display, byte onOff) {
+void Screen::fillPic(DisplayResource *display, byte onOff) {
PictureResource *pic;
if (display->_flags & DISPFLAG_VIEWPORT) {
pic = ((ViewPortResource *)display)->_currentPic;
@@ -876,11 +901,11 @@ void GraphicsManager::fillPic(DisplayResource *display, byte onOff) {
/**
* Queues the given picture for display
*/
-void GraphicsManager::sDisplayPic(PictureResource *pic) {
+void Screen::sDisplayPic(PictureResource *pic) {
_vm->_eventsManager->_intPtr._flipWait = true;
}
-void GraphicsManager::flipPage() {
+void Screen::flipPage() {
Common::Array<ViewPortResource *> &viewPorts = _viewPortListPtr->_entries;
bool flipFlag = false;
@@ -907,7 +932,7 @@ void GraphicsManager::flipPage() {
}
}
-void GraphicsManager::restoreBack(Common::Array<Common::Rect> &rectList, int rectListCount,
+void Screen::restoreBack(Common::Array<Common::Rect> &rectList, int rectListCount,
PictureResource *srcPic, PictureResource *destPic) {
// WORKAROUND: Since _backgroundPage can point to a resource freed at the end of display methods,
// I'm now explicitly resetting it to null in screenReset(), so at this point it can be null
@@ -929,33 +954,26 @@ void GraphicsManager::restoreBack(Common::Array<Common::Rect> &rectList, int rec
_saveBack = saveBack;
}
-void GraphicsManager::clearPalette() {
- byte palette[768];
- Common::fill(&palette[0], &palette[768], 0);
- g_system->getPaletteManager()->setPalette(&palette[0], 0, 256);
-}
-
-void GraphicsManager::setPalette(const byte *palette, int start, int count) {
- g_system->getPaletteManager()->setPalette(palette, start, count);
+void Screen::setPalette(const byte *palette, int start, int count) {
+ Graphics::Screen::setPalette(palette, start, count);
_vm->_eventsManager->_gameData._hasPalette = false;
}
-void GraphicsManager::setPalette128(const byte *palette, int start, int count) {
+void Screen::setPalette128(const byte *palette, int start, int count) {
byte rgb[3];
- g_system->getPaletteManager()->grabPalette(&rgb[0], 128, 1);
- g_system->getPaletteManager()->setPalette(palette, start, count);
- g_system->getPaletteManager()->setPalette(&rgb[0], 128, 1);
+ getPalette(&rgb[0], 128, 1);
+ Graphics::Screen::setPalette(palette, start, count);
+ Graphics::Screen::setPalette(&rgb[0], 128, 1);
}
-
-void GraphicsManager::resetPalette() {
+void Screen::resetPalette() {
for (int i = 0; i < 256; ++i)
setColor(i, 0, 0, 0);
_vm->_eventsManager->_intPtr._hasPalette = true;
}
-void GraphicsManager::setColor(int idx, byte r, byte g, byte b) {
+void Screen::setColor(int idx, byte r, byte g, byte b) {
byte *vgaP = &_VGAColors[idx * 3];
vgaP[0] = r;
vgaP[1] = g;
@@ -965,7 +983,7 @@ void GraphicsManager::setColor(int idx, byte r, byte g, byte b) {
_vm->_eventsManager->_intPtr._palEndIndex = MAX(_vm->_eventsManager->_intPtr._palEndIndex, idx);
}
-void GraphicsManager::setOneColor(int idx, byte r, byte g, byte b) {
+void Screen::setOneColor(int idx, byte r, byte g, byte b) {
byte palEntry[3];
palEntry[0] = r;
palEntry[1] = g;
@@ -973,7 +991,7 @@ void GraphicsManager::setOneColor(int idx, byte r, byte g, byte b) {
g_system->getPaletteManager()->setPalette(&palEntry[0], idx, 1);
}
-void GraphicsManager::setColors(int start, int count, const byte *pal) {
+void Screen::setColors(int start, int count, const byte *pal) {
for (int i = 0; i < count; ++i) {
if ((i + start) != 128) {
const byte *rgb = pal + i * 3;
@@ -984,7 +1002,7 @@ void GraphicsManager::setColors(int start, int count, const byte *pal) {
_vm->_eventsManager->_intPtr._hasPalette = true;
}
-void GraphicsManager::screenReset() {
+void Screen::screenReset() {
resetPalette();
_backgroundPage = NULL;
@@ -994,7 +1012,7 @@ void GraphicsManager::screenReset() {
_vm->flipPageAndWait();
}
-void GraphicsManager::fadeDownICF1(int steps) {
+void Screen::fadeDownICF1(int steps) {
if (steps > 0) {
int stepAmount = _vm->_voy->_fadingAmount2 / steps;
@@ -1007,7 +1025,7 @@ void GraphicsManager::fadeDownICF1(int steps) {
_vm->_voy->_fadingAmount2 = 0;
}
-void GraphicsManager::fadeUpICF1(int steps) {
+void Screen::fadeUpICF1(int steps) {
if (steps > 0) {
int stepAmount = (63 - _vm->_voy->_fadingAmount2) / steps;
@@ -1020,7 +1038,7 @@ void GraphicsManager::fadeUpICF1(int steps) {
_vm->_voy->_fadingAmount2 = 63;
}
-void GraphicsManager::fadeDownICF(int steps) {
+void Screen::fadeDownICF(int steps) {
if (steps > 0) {
_vm->_eventsManager->hideCursor();
int stepAmount1 = _vm->_voy->_fadingAmount1 / steps;
@@ -1037,14 +1055,19 @@ void GraphicsManager::fadeDownICF(int steps) {
_vm->_voy->_fadingAmount2 = 0;
}
-void GraphicsManager::drawDot() {
- for (int y = 0; y < 9; ++y) {
- byte *pDest = (byte *)_screenSurface.getPixels() + DOT_LINE_START[y] + DOT_LINE_OFFSET[y];
- Common::fill(pDest, pDest + DOT_LINE_LENGTH[y], 0x80);
+void Screen::drawDot() {
+ for (int idx = 0; idx < 9; ++idx) {
+ uint offset = DOT_LINE_START[idx] + DOT_LINE_OFFSET[idx];
+ int xp = offset % SCREEN_WIDTH;
+ int yp = offset / SCREEN_WIDTH;
+
+ byte *pDest = (byte *)getPixels() + offset;
+ Common::fill(pDest, pDest + DOT_LINE_LENGTH[idx], 0x80);
+ addDirtyRect(Common::Rect(xp, yp, xp + DOT_LINE_LENGTH[idx], yp + 1));
}
}
-void GraphicsManager::synchronize(Common::Serializer &s) {
+void Screen::synchronize(Common::Serializer &s) {
s.syncBytes(&_VGAColors[0], PALETTE_SIZE);
}
diff --git a/engines/voyeur/graphics.h b/engines/voyeur/screen.h
index e4d0b38650..aaf61747a4 100644
--- a/engines/voyeur/graphics.h
+++ b/engines/voyeur/screen.h
@@ -27,17 +27,15 @@
#include "common/array.h"
#include "common/rect.h"
#include "common/serializer.h"
-#include "graphics/surface.h"
+#include "graphics/screen.h"
namespace Voyeur {
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 200
-#define PALETTE_COUNT 256
-#define PALETTE_SIZE (256 * 3)
class VoyeurEngine;
-class GraphicsManager;
+class Screen;
class DisplayResource;
class PictureResource;
class ViewPortResource;
@@ -54,12 +52,12 @@ public:
DrawInfo(int penColor, const Common::Point &pos);
};
-typedef void (GraphicsManager::*GraphicMethodPtr)();
-typedef void (GraphicsManager::*ViewPortSetupPtr)(ViewPortResource *);
-typedef void (GraphicsManager::*ViewPortAddPtr)(ViewPortResource *, int idx, const Common::Rect &bounds);
-typedef void (GraphicsManager::*ViewPortRestorePtr)(ViewPortResource *);
+typedef void (Screen::*ScreenMethodPtr)();
+typedef void (Screen::*ViewPortSetupPtr)(ViewPortResource *);
+typedef void (Screen::*ViewPortAddPtr)(ViewPortResource *, int idx, const Common::Rect &bounds);
+typedef void (Screen::*ViewPortRestorePtr)(ViewPortResource *);
-class GraphicsManager {
+class Screen: public Graphics::Screen {
public:
byte _VGAColors[PALETTE_SIZE];
PictureResource *_backgroundPage;
@@ -69,7 +67,6 @@ public:
bool _saveBack;
Common::Rect *_clipPtr;
uint _planeSelect;
- Graphics::Surface _screenSurface;
CMapResource *_backColors;
FontInfoResource *_fontPtr;
PictureResource *_fontChar;
@@ -81,8 +78,8 @@ private:
void restoreBack(Common::Array<Common::Rect> &rectList, int rectListCount,
PictureResource *srcPic, PictureResource *destPic);
public:
- GraphicsManager(VoyeurEngine *vm);
- ~GraphicsManager();
+ Screen(VoyeurEngine *vm);
+ virtual ~Screen();
void sInitGraphics();
@@ -96,7 +93,6 @@ public:
void sDisplayPic(PictureResource *pic);
void drawANumber(DisplayResource *display, int num, const Common::Point &pt);
void flipPage();
- void clearPalette();
void setPalette(const byte *palette, int start, int count);
void setPalette128(const byte *palette, int start, int count);
void resetPalette();
diff --git a/engines/voyeur/voyeur.cpp b/engines/voyeur/voyeur.cpp
index cbb6846340..01b76a72d1 100644
--- a/engines/voyeur/voyeur.cpp
+++ b/engines/voyeur/voyeur.cpp
@@ -22,7 +22,7 @@
#include "voyeur/voyeur.h"
#include "voyeur/animation.h"
-#include "voyeur/graphics.h"
+#include "voyeur/screen.h"
#include "voyeur/staticres.h"
#include "common/scummsys.h"
#include "common/config-manager.h"
@@ -40,7 +40,7 @@ VoyeurEngine::VoyeurEngine(OSystem *syst, const VoyeurGameDescription *gameDesc)
_debugger = nullptr;
_eventsManager = nullptr;
_filesManager = nullptr;
- _graphicsManager = nullptr;
+ _screen = nullptr;
_soundManager = nullptr;
_voy = nullptr;
_bVoy = NULL;
@@ -65,13 +65,6 @@ VoyeurEngine::VoyeurEngine(OSystem *syst, const VoyeurGameDescription *gameDesc)
DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
- _debugger = new Debugger(this);
- _eventsManager = new EventsManager(this);
- _filesManager = new FilesManager(this);
- _graphicsManager = new GraphicsManager(this);
- _soundManager = new SoundManager(_mixer);
- _voy = new SVoy(this);
-
_stampLibPtr = nullptr;
_controlGroupPtr = nullptr;
_stampData = nullptr;
@@ -88,7 +81,7 @@ VoyeurEngine::~VoyeurEngine() {
delete _bVoy;
delete _voy;
delete _soundManager;
- delete _graphicsManager;
+ delete _screen;
delete _filesManager;
delete _eventsManager;
delete _debugger;
@@ -126,15 +119,22 @@ void VoyeurEngine::ESP_Init() {
}
void VoyeurEngine::globalInitBolt() {
+ _debugger = new Debugger(this);
+ _eventsManager = new EventsManager(this);
+ _filesManager = new FilesManager(this);
+ _screen = new Screen(this);
+ _soundManager = new SoundManager(_mixer);
+ _voy = new SVoy(this);
+
initBolt();
_filesManager->openBoltLib("bvoy.blt", _bVoy);
_bVoy->getBoltGroup(0x000);
_bVoy->getBoltGroup(0x100);
- _graphicsManager->_fontPtr = &_defaultFontInfo;
- _graphicsManager->_fontPtr->_curFont = _bVoy->boltEntry(0x101)._fontResource;
- assert(_graphicsManager->_fontPtr->_curFont);
+ _screen->_fontPtr = &_defaultFontInfo;
+ _screen->_fontPtr->_curFont = _bVoy->boltEntry(0x101)._fontResource;
+ assert(_screen->_fontPtr->_curFont);
// Setup default flags
_voy->_viewBounds = nullptr;
@@ -144,13 +144,13 @@ void VoyeurEngine::globalInitBolt() {
void VoyeurEngine::initBolt() {
vInitInterrupts();
- _graphicsManager->sInitGraphics();
+ _screen->sInitGraphics();
_eventsManager->vInitColor();
initInput();
}
void VoyeurEngine::vInitInterrupts() {
- _eventsManager->_intPtr._palette = &_graphicsManager->_VGAColors[0];
+ _eventsManager->_intPtr._palette = &_screen->_VGAColors[0];
}
void VoyeurEngine::initInput() {
@@ -213,8 +213,8 @@ bool VoyeurEngine::doHeadTitle() {
}
void VoyeurEngine::showConversionScreen() {
- _graphicsManager->_backgroundPage = _bVoy->boltEntry(0x502)._picResource;
- _graphicsManager->_vPort->setupViewPort();
+ _screen->_backgroundPage = _bVoy->boltEntry(0x502)._picResource;
+ _screen->_vPort->setupViewPort();
flipPageAndWait();
// Immediate palette load to show the initial screen
@@ -237,7 +237,7 @@ void VoyeurEngine::showConversionScreen() {
flipPageAndWaitForFade();
- _graphicsManager->screenReset();
+ _screen->screenReset();
}
bool VoyeurEngine::doLock() {
@@ -249,28 +249,28 @@ bool VoyeurEngine::doLock() {
if (_bVoy->getBoltGroup(0x700)) {
Common::String password = "3333";
- _graphicsManager->_backgroundPage = _bVoy->getPictureResource(0x700);
- _graphicsManager->_backColors = _bVoy->getCMapResource(0x701);
+ _screen->_backgroundPage = _bVoy->getPictureResource(0x700);
+ _screen->_backColors = _bVoy->getCMapResource(0x701);
PictureResource *cursorPic = _bVoy->getPictureResource(0x702);
_voy->_viewBounds = _bVoy->boltEntry(0x704)._rectResource;
Common::Array<RectEntry> &hotspots = _bVoy->boltEntry(0x705)._rectResource->_entries;
assert(cursorPic);
- _graphicsManager->_vPort->setupViewPort();
+ _screen->_vPort->setupViewPort();
- _graphicsManager->_backColors->startFade();
- _graphicsManager->_vPort->_parent->_flags |= DISPFLAG_8;
- _graphicsManager->flipPage();
+ _screen->_backColors->startFade();
+ _screen->_vPort->_parent->_flags |= DISPFLAG_8;
+ _screen->flipPage();
_eventsManager->sWaitFlip();
while (!shouldQuit() && (_eventsManager->_fadeStatus & 1))
_eventsManager->delay(1);
_eventsManager->setCursorColor(127, 0);
- _graphicsManager->setColor(1, 64, 64, 64);
- _graphicsManager->setColor(2, 96, 96, 96);
- _graphicsManager->setColor(3, 160, 160, 160);
- _graphicsManager->setColor(4, 224, 224, 224);
+ _screen->setColor(1, 64, 64, 64);
+ _screen->setColor(2, 96, 96, 96);
+ _screen->setColor(3, 160, 160, 160);
+ _screen->setColor(4, 224, 224, 224);
// Set up the cursor
_eventsManager->setCursor(cursorPic);
@@ -278,9 +278,9 @@ bool VoyeurEngine::doLock() {
_eventsManager->_intPtr._hasPalette = true;
- _graphicsManager->_fontPtr->_curFont = _bVoy->boltEntry(0x708)._fontResource;
- _graphicsManager->_fontPtr->_fontSaveBack = 0;
- _graphicsManager->_fontPtr->_fontFlags = DISPFLAG_NONE;
+ _screen->_fontPtr->_curFont = _bVoy->boltEntry(0x708)._fontResource;
+ _screen->_fontPtr->_fontSaveBack = 0;
+ _screen->_fontPtr->_fontFlags = DISPFLAG_NONE;
Common::String dateString = "ScummVM";
Common::String displayString = Common::String::format("Last Play %s", dateString.c_str());
@@ -288,16 +288,16 @@ bool VoyeurEngine::doLock() {
bool firstLoop = true;
bool breakFlag = false;
while (!breakFlag && !shouldQuit()) {
- _graphicsManager->_vPort->setupViewPort();
+ _screen->_vPort->setupViewPort();
flipPageAndWait();
// Display the last play time
- _graphicsManager->_fontPtr->_pos = Common::Point(0, 97);
- _graphicsManager->_fontPtr->_justify = ALIGN_CENTER;
- _graphicsManager->_fontPtr->_justifyWidth = 384;
- _graphicsManager->_fontPtr->_justifyHeight = 97;
+ _screen->_fontPtr->_pos = Common::Point(0, 97);
+ _screen->_fontPtr->_justify = ALIGN_CENTER;
+ _screen->_fontPtr->_justifyWidth = 384;
+ _screen->_fontPtr->_justifyHeight = 97;
- _graphicsManager->_vPort->drawText(displayString);
+ _screen->_vPort->drawText(displayString);
flipPageAndWait();
if (firstLoop) {
@@ -356,7 +356,7 @@ bool VoyeurEngine::doLock() {
} else if (key == 11) {
// New code
if ((password.empty() && displayString.empty()) || (password != displayString)) {
- _graphicsManager->_vPort->setupViewPort();
+ _screen->_vPort->setupViewPort();
password = displayString;
displayString = "";
continue;
@@ -373,9 +373,9 @@ bool VoyeurEngine::doLock() {
_soundManager->playVOCMap(wrongVoc, wrongVocSize);
}
- _graphicsManager->fillPic(_graphicsManager->_vPort, 0);
+ _screen->fillPic(_screen->_vPort, 0);
flipPageAndWait();
- _graphicsManager->resetPalette();
+ _screen->resetPalette();
_voy->_viewBounds = nullptr;
_bVoy->freeBoltGroup(0x700);
@@ -393,9 +393,9 @@ void VoyeurEngine::showTitleScreen() {
if (!_bVoy->getBoltGroup(0x500))
return;
- _graphicsManager->_backgroundPage = _bVoy->getPictureResource(0x500);
+ _screen->_backgroundPage = _bVoy->getPictureResource(0x500);
- _graphicsManager->_vPort->setupViewPort();
+ _screen->_vPort->setupViewPort();
flipPageAndWait();
// Immediate palette load to show the initial screen
@@ -422,18 +422,18 @@ void VoyeurEngine::showTitleScreen() {
return;
}
- _graphicsManager->screenReset();
+ _screen->screenReset();
_eventsManager->delayClick(200);
// Voyeur title
playRL2Video("a1100100.rl2");
- _graphicsManager->screenReset();
+ _screen->screenReset();
_bVoy->freeBoltGroup(0x500);
}
void VoyeurEngine::doOpening() {
- _graphicsManager->screenReset();
+ _screen->screenReset();
if (!_bVoy->getBoltGroup(0x200))
return;
@@ -459,10 +459,10 @@ void VoyeurEngine::doOpening() {
_voy->_eventFlags &= ~EVTFLAG_TIME_DISABLED;
for (int i = 0; i < 256; ++i)
- _graphicsManager->setColor(i, 8, 8, 8);
+ _screen->setColor(i, 8, 8, 8);
_eventsManager->_intPtr._hasPalette = true;
- _graphicsManager->_vPort->setupViewPort();
+ _screen->_vPort->setupViewPort();
flipPageAndWait();
RL2Decoder decoder;
@@ -472,14 +472,12 @@ void VoyeurEngine::doOpening() {
while (!shouldQuit() && !decoder.endOfVideo() && !_eventsManager->_mouseClicked) {
if (decoder.hasDirtyPalette()) {
const byte *palette = decoder.getPalette();
- _graphicsManager->setPalette(palette, 0, 256);
+ _screen->setPalette(palette, 0, 256);
}
if (decoder.needsUpdate()) {
const Graphics::Surface *frame = decoder.decodeNextFrame();
-
- Common::copy((const byte *)frame->getPixels(), (const byte *)frame->getPixels() + 320 * 200,
- (byte *)_graphicsManager->_screenSurface.getPixels());
+ _screen->blitFrom(*frame);
if (decoder.getCurFrame() >= (int32)READ_LE_UINT32(frameTable + frameIndex * 4)) {
if (creditShow) {
@@ -499,7 +497,7 @@ void VoyeurEngine::doOpening() {
}
if (textPic) {
- _graphicsManager->sDrawPic(textPic, _graphicsManager->_vPort, textPos);
+ _screen->sDrawPic(textPic, _screen->_vPort, textPos);
}
flipPageAndWait();
@@ -527,14 +525,12 @@ void VoyeurEngine::playRL2Video(const Common::String &filename) {
while (!shouldQuit() && !decoder.endOfVideo() && !_eventsManager->_mouseClicked) {
if (decoder.hasDirtyPalette()) {
const byte *palette = decoder.getPalette();
- _graphicsManager->setPalette(palette, 0, 256);
+ _screen->setPalette(palette, 0, 256);
}
if (decoder.needsUpdate()) {
const Graphics::Surface *frame = decoder.decodeNextFrame();
-
- Common::copy((const byte *)frame->getPixels(), (const byte *)frame->getPixels() + 320 * 200,
- (byte *)_graphicsManager->_screenSurface.getPixels());
+ _screen->blitFrom(*frame);
}
_eventsManager->getMouseInfo();
@@ -573,17 +569,16 @@ void VoyeurEngine::playAVideoDuration(int videoId, int duration) {
(decoder.getCurFrame() < endFrame)) {
if (decoder.needsUpdate()) {
const Graphics::Surface *frame = decoder.decodeNextFrame();
+ _screen->blitFrom(*frame);
- Common::copy((const byte *)frame->getPixels(), (const byte *)frame->getPixels() + 320 * 200,
- (byte *)_graphicsManager->_screenSurface.getPixels());
if (_voy->_eventFlags & EVTFLAG_RECORDING)
- _graphicsManager->drawDot();
+ _screen->drawDot();
}
if (decoder.hasDirtyPalette()) {
const byte *palette = decoder.getPalette();
- _graphicsManager->setPalette(palette, 0, decoder.getPaletteCount());
- _graphicsManager->setOneColor(128, 220, 20, 20);
+ _screen->setPalette(palette, 0, decoder.getPaletteCount());
+ _screen->setOneColor(128, 220, 20, 20);
}
_eventsManager->getMouseInfo();
@@ -591,13 +586,13 @@ void VoyeurEngine::playAVideoDuration(int videoId, int duration) {
}
// RL2 finished
- _graphicsManager->screenReset();
+ _screen->screenReset();
_voy->_eventFlags &= ~EVTFLAG_RECORDING;
if (_voy->_eventFlags & EVTFLAG_8) {
assert(pic);
- byte *imgData = _graphicsManager->_vPort->_currentPic->_imgData;
- _graphicsManager->_vPort->_currentPic->_imgData = pic->_imgData;
+ byte *imgData = _screen->_vPort->_currentPic->_imgData;
+ _screen->_vPort->_currentPic->_imgData = pic->_imgData;
pic->_imgData = imgData;
_voy->_eventFlags &= ~EVTFLAG_8;
}
@@ -608,13 +603,13 @@ void VoyeurEngine::playAVideoDuration(int videoId, int duration) {
void VoyeurEngine::playAudio(int audioId) {
_bVoy->getBoltGroup(0x7F00);
- _graphicsManager->_backgroundPage = _bVoy->boltEntry(0x7F00 +
+ _screen->_backgroundPage = _bVoy->boltEntry(0x7F00 +
BLIND_TABLE[audioId] * 2)._picResource;
- _graphicsManager->_backColors = _bVoy->boltEntry(0x7F01 +
+ _screen->_backColors = _bVoy->boltEntry(0x7F01 +
BLIND_TABLE[audioId] * 2)._cMapResource;
- _graphicsManager->_vPort->setupViewPort();
- _graphicsManager->_backColors->startFade();
+ _screen->_vPort->setupViewPort();
+ _screen->_backColors->startFade();
flipPageAndWaitForFade();
_voy->_eventFlags &= ~EVTFLAG_TIME_DISABLED;
@@ -633,26 +628,26 @@ void VoyeurEngine::playAudio(int audioId) {
_soundManager->stopVOCPlay();
_bVoy->freeBoltGroup(0x7F00);
- _graphicsManager->_vPort->setupViewPort(NULL);
+ _screen->_vPort->setupViewPort(NULL);
_voy->_eventFlags &= ~EVTFLAG_RECORDING;
_voy->_playStampMode = 129;
}
void VoyeurEngine::doTransitionCard(const Common::String &time, const Common::String &location) {
- _graphicsManager->setColor(128, 16, 16, 16);
- _graphicsManager->setColor(224, 220, 220, 220);
+ _screen->setColor(128, 16, 16, 16);
+ _screen->setColor(224, 220, 220, 220);
_eventsManager->_intPtr._hasPalette = true;
- _graphicsManager->_vPort->setupViewPort(NULL);
- _graphicsManager->_vPort->fillPic(0x80);
- _graphicsManager->flipPage();
+ _screen->_vPort->setupViewPort(NULL);
+ _screen->_vPort->fillPic(0x80);
+ _screen->flipPage();
_eventsManager->sWaitFlip();
flipPageAndWait();
- _graphicsManager->_vPort->fillPic(0x80);
+ _screen->_vPort->fillPic(0x80);
- FontInfoResource &fi = *_graphicsManager->_fontPtr;
+ FontInfoResource &fi = *_screen->_fontPtr;
fi._curFont = _bVoy->boltEntry(257)._fontResource;
fi._foreColor = 224;
fi._fontSaveBack = 0;
@@ -661,7 +656,7 @@ void VoyeurEngine::doTransitionCard(const Common::String &time, const Common::St
fi._justifyWidth = 384;
fi._justifyHeight = 120;
- _graphicsManager->_vPort->drawText(time);
+ _screen->_vPort->drawText(time);
if (!location.empty()) {
fi._pos = Common::Point(0, 138);
@@ -669,7 +664,7 @@ void VoyeurEngine::doTransitionCard(const Common::String &time, const Common::St
fi._justifyWidth = 384;
fi._justifyHeight = 140;
- _graphicsManager->_vPort->drawText(location);
+ _screen->_vPort->drawText(location);
}
flipPageAndWait();
@@ -680,8 +675,8 @@ void VoyeurEngine::saveLastInplay() {
}
void VoyeurEngine::flipPageAndWait() {
- _graphicsManager->_vPort->_flags |= DISPFLAG_8;
- _graphicsManager->flipPage();
+ _screen->_vPort->_flags |= DISPFLAG_8;
+ _screen->flipPage();
_eventsManager->sWaitFlip();
}
@@ -702,7 +697,7 @@ void VoyeurEngine::showEndingNews() {
PictureResource *pic = _bVoy->boltEntry(_playStampGroupId)._picResource;
CMapResource *pal = _bVoy->boltEntry(_playStampGroupId + 1)._cMapResource;
- _graphicsManager->_vPort->setupViewPort(pic);
+ _screen->_vPort->setupViewPort(pic);
pal->startFade();
flipPageAndWaitForFade();
@@ -717,7 +712,7 @@ void VoyeurEngine::showEndingNews() {
pal = _bVoy->boltEntry(_playStampGroupId + idx * 2 + 1)._cMapResource;
}
- _graphicsManager->_vPort->setupViewPort(pic);
+ _screen->_vPort->setupViewPort(pic);
pal->startFade();
flipPageAndWaitForFade();
@@ -852,7 +847,7 @@ void VoyeurEngine::synchronize(Common::Serializer &s) {
// Sub-systems
_voy->synchronize(s);
- _graphicsManager->synchronize(s);
+ _screen->synchronize(s);
_mainThread->synchronize(s);
_controlPtr->_state->synchronize(s);
}
@@ -906,8 +901,8 @@ void VoyeurSavegameHeader::write(Common::OutSaveFile *f, VoyeurEngine *vm, const
// Create a thumbnail and save it
Graphics::Surface *thumb = new Graphics::Surface();
- ::createThumbnail(thumb, (byte *)vm->_graphicsManager->_screenSurface.getPixels(),
- SCREEN_WIDTH, SCREEN_HEIGHT, vm->_graphicsManager->_VGAColors);
+ ::createThumbnail(thumb, (const byte *)vm->_screen->getPixels(),
+ SCREEN_WIDTH, SCREEN_HEIGHT, vm->_screen->_VGAColors);
Graphics::saveThumbnail(*f, *thumb);
thumb->free();
delete thumb;
diff --git a/engines/voyeur/voyeur.h b/engines/voyeur/voyeur.h
index e0bb734fa8..9cda85fd51 100644
--- a/engines/voyeur/voyeur.h
+++ b/engines/voyeur/voyeur.h
@@ -27,7 +27,7 @@
#include "voyeur/data.h"
#include "voyeur/events.h"
#include "voyeur/files.h"
-#include "voyeur/graphics.h"
+#include "voyeur/screen.h"
#include "voyeur/sound.h"
#include "common/scummsys.h"
#include "common/system.h"
@@ -164,7 +164,7 @@ public:
Debugger *_debugger;
EventsManager *_eventsManager;
FilesManager *_filesManager;
- GraphicsManager *_graphicsManager;
+ Screen *_screen;
SoundManager *_soundManager;
SVoy *_voy;
diff --git a/engines/voyeur/voyeur_game.cpp b/engines/voyeur/voyeur_game.cpp
index 13ef31839a..e9591955fc 100644
--- a/engines/voyeur/voyeur_game.cpp
+++ b/engines/voyeur/voyeur_game.cpp
@@ -149,8 +149,8 @@ void VoyeurEngine::playStamp() {
case 130: {
// user selected to send the tape
if (_bVoy->getBoltGroup(_playStampGroupId)) {
- _graphicsManager->_backgroundPage = _bVoy->boltEntry(_playStampGroupId)._picResource;
- _graphicsManager->_backColors = _bVoy->boltEntry(_playStampGroupId + 1)._cMapResource;
+ _screen->_backgroundPage = _bVoy->boltEntry(_playStampGroupId)._picResource;
+ _screen->_backColors = _bVoy->boltEntry(_playStampGroupId + 1)._cMapResource;
buttonId = getChooseButton();
if (_eventsManager->_rightClick)
@@ -158,7 +158,7 @@ void VoyeurEngine::playStamp() {
buttonId = 4;
_bVoy->freeBoltGroup(_playStampGroupId);
- _graphicsManager->screenReset();
+ _screen->screenReset();
_playStampGroupId = -1;
flag = true;
@@ -232,8 +232,8 @@ void VoyeurEngine::closeStamp() {
}
void VoyeurEngine::doTailTitle() {
- _graphicsManager->_vPort->setupViewPort(NULL);
- _graphicsManager->screenReset();
+ _screen->_vPort->setupViewPort(NULL);
+ _screen->screenReset();
if (_bVoy->getBoltGroup(0x600)) {
RL2Decoder decoder;
@@ -245,12 +245,12 @@ void VoyeurEngine::doTailTitle() {
doClosingCredits();
if (!shouldQuit() && !_eventsManager->_mouseClicked) {
- _graphicsManager->screenReset();
+ _screen->screenReset();
PictureResource *pic = _bVoy->boltEntry(0x602)._picResource;
CMapResource *pal = _bVoy->boltEntry(0x603)._cMapResource;
- _graphicsManager->_vPort->setupViewPort(pic);
+ _screen->_vPort->setupViewPort(pic);
pal->startFade();
flipPageAndWaitForFade();
_eventsManager->delayClick(300);
@@ -258,7 +258,7 @@ void VoyeurEngine::doTailTitle() {
pic = _bVoy->boltEntry(0x604)._picResource;
pal = _bVoy->boltEntry(0x605)._cMapResource;
- _graphicsManager->_vPort->setupViewPort(pic);
+ _screen->_vPort->setupViewPort(pic);
pal->startFade();
flipPageAndWaitForFade();
_eventsManager->delayClick(120);
@@ -283,26 +283,26 @@ void VoyeurEngine::doClosingCredits() {
const char *msg = (const char *)_bVoy->memberAddr(0x404);
const byte *creditList = (const byte *)_bVoy->memberAddr(0x405);
- _graphicsManager->_vPort->setupViewPort(NULL);
- _graphicsManager->setColor(1, 180, 180, 180);
- _graphicsManager->setColor(2, 200, 200, 200);
+ _screen->_vPort->setupViewPort(NULL);
+ _screen->setColor(1, 180, 180, 180);
+ _screen->setColor(2, 200, 200, 200);
_eventsManager->_intPtr._hasPalette = true;
- _graphicsManager->_fontPtr->_curFont = _bVoy->boltEntry(0x402)._fontResource;
- _graphicsManager->_fontPtr->_foreColor = 2;
- _graphicsManager->_fontPtr->_backColor = 2;
- _graphicsManager->_fontPtr->_fontSaveBack = false;
- _graphicsManager->_fontPtr->_fontFlags = DISPFLAG_NONE;
+ _screen->_fontPtr->_curFont = _bVoy->boltEntry(0x402)._fontResource;
+ _screen->_fontPtr->_foreColor = 2;
+ _screen->_fontPtr->_backColor = 2;
+ _screen->_fontPtr->_fontSaveBack = false;
+ _screen->_fontPtr->_fontFlags = DISPFLAG_NONE;
_soundManager->startVOCPlay(152);
- FontInfoResource &fi = *_graphicsManager->_fontPtr;
+ FontInfoResource &fi = *_screen->_fontPtr;
for (int idx = 0; idx < 78; ++idx) {
const byte *entry = creditList + idx * 6;
int flags = READ_LE_UINT16(entry + 4);
if (flags & 0x10)
- _graphicsManager->_vPort->fillPic(0);
+ _screen->_vPort->fillPic(0);
if (flags & 1) {
fi._foreColor = 1;
@@ -312,7 +312,7 @@ void VoyeurEngine::doClosingCredits() {
fi._justifyHeight = 240;
fi._pos = Common::Point(0, READ_LE_UINT16(entry));
- _graphicsManager->_vPort->drawText(msg);
+ _screen->_vPort->drawText(msg);
msg += strlen(msg) + 1;
}
@@ -324,7 +324,7 @@ void VoyeurEngine::doClosingCredits() {
fi._justifyHeight = 240;
fi._pos = Common::Point(0, READ_LE_UINT16(entry));
- _graphicsManager->_vPort->drawText(msg);
+ _screen->_vPort->drawText(msg);
msg += strlen(msg) + 1;
}
@@ -336,7 +336,7 @@ void VoyeurEngine::doClosingCredits() {
fi._justifyHeight = 240;
fi._pos = Common::Point(38, READ_LE_UINT16(entry));
- _graphicsManager->_vPort->drawText(msg);
+ _screen->_vPort->drawText(msg);
msg += strlen(msg) + 1;
fi._foreColor = 2;
@@ -345,7 +345,7 @@ void VoyeurEngine::doClosingCredits() {
fi._justifyHeight = 240;
fi._pos = Common::Point(198, READ_LE_UINT16(entry));
- _graphicsManager->_vPort->drawText(msg);
+ _screen->_vPort->drawText(msg);
msg += strlen(msg) + 1;
}
@@ -357,7 +357,7 @@ void VoyeurEngine::doClosingCredits() {
fi._justifyHeight = 240;
fi._pos = Common::Point(0, READ_LE_UINT16(entry));
- _graphicsManager->_vPort->drawText(msg);
+ _screen->_vPort->drawText(msg);
msg += strlen(msg) + 1;
fi._foreColor = 2;
@@ -367,7 +367,7 @@ void VoyeurEngine::doClosingCredits() {
fi._justifyHeight = 240;
fi._pos = Common::Point(0, READ_LE_UINT16(entry) + 13);
- _graphicsManager->_vPort->drawText(msg);
+ _screen->_vPort->drawText(msg);
msg += strlen(msg) + 1;
}
@@ -381,19 +381,19 @@ void VoyeurEngine::doClosingCredits() {
}
_soundManager->stopVOCPlay();
- _graphicsManager->_fontPtr->_curFont = _bVoy->boltEntry(0x101)._fontResource;
+ _screen->_fontPtr->_curFont = _bVoy->boltEntry(0x101)._fontResource;
_bVoy->freeBoltGroup(0x400);
}
void VoyeurEngine::doPiracy() {
- _graphicsManager->screenReset();
- _graphicsManager->setColor(1, 0, 0, 0);
- _graphicsManager->setColor(2, 255, 255, 255);
+ _screen->screenReset();
+ _screen->setColor(1, 0, 0, 0);
+ _screen->setColor(2, 255, 255, 255);
_eventsManager->_intPtr._hasPalette = true;
- _graphicsManager->_vPort->setupViewPort(NULL);
- _graphicsManager->_vPort->fillPic(1);
+ _screen->_vPort->setupViewPort(NULL);
+ _screen->_vPort->fillPic(1);
- FontInfoResource &fi = *_graphicsManager->_fontPtr;
+ FontInfoResource &fi = *_screen->_fontPtr;
fi._curFont = _bVoy->boltEntry(0x101)._fontResource;
fi._foreColor = 2;
fi._backColor = 2;
@@ -406,7 +406,7 @@ void VoyeurEngine::doPiracy() {
// Loop through the piracy message array to draw each line
for (int idx = 0, yp = 33; idx < 10; ++idx) {
fi._pos = Common::Point(0, yp);
- _graphicsManager->_vPort->drawText(PIRACY_MESSAGE[idx]);
+ _screen->_vPort->drawText(PIRACY_MESSAGE[idx]);
yp += fi._curFont->_fontHeight + 4;
}
@@ -439,27 +439,27 @@ void VoyeurEngine::reviewTape() {
_voy->_viewBounds = _bVoy->boltEntry(0x907)._rectResource;
Common::Array<RectEntry> &hotspots = _bVoy->boltEntry(0x906)._rectResource->_entries;
- _graphicsManager->_backColors = _bVoy->boltEntry(0x902)._cMapResource;
- _graphicsManager->_backgroundPage = _bVoy->boltEntry(0x901)._picResource;
- _graphicsManager->_vPort->setupViewPort(_graphicsManager->_backgroundPage);
- _graphicsManager->_backColors->startFade();
+ _screen->_backColors = _bVoy->boltEntry(0x902)._cMapResource;
+ _screen->_backgroundPage = _bVoy->boltEntry(0x901)._picResource;
+ _screen->_vPort->setupViewPort(_screen->_backgroundPage);
+ _screen->_backColors->startFade();
flipPageAndWaitForFade();
- _graphicsManager->setColor(1, 32, 32, 32);
- _graphicsManager->setColor(2, 96, 96, 96);
- _graphicsManager->setColor(3, 160, 160, 160);
- _graphicsManager->setColor(4, 224, 224, 224);
- _graphicsManager->setColor(9, 24, 64, 24);
- _graphicsManager->setColor(10, 64, 132, 64);
- _graphicsManager->setColor(11, 100, 192, 100);
- _graphicsManager->setColor(12, 120, 248, 120);
+ _screen->setColor(1, 32, 32, 32);
+ _screen->setColor(2, 96, 96, 96);
+ _screen->setColor(3, 160, 160, 160);
+ _screen->setColor(4, 224, 224, 224);
+ _screen->setColor(9, 24, 64, 24);
+ _screen->setColor(10, 64, 132, 64);
+ _screen->setColor(11, 100, 192, 100);
+ _screen->setColor(12, 120, 248, 120);
_eventsManager->setCursorColor(128, 1);
_eventsManager->_intPtr._hasPalette = true;
- _graphicsManager->_fontPtr->_curFont = _bVoy->boltEntry(0x909)._fontResource;
- _graphicsManager->_fontPtr->_fontSaveBack = false;
- _graphicsManager->_fontPtr->_fontFlags = DISPFLAG_NONE;
+ _screen->_fontPtr->_curFont = _bVoy->boltEntry(0x909)._fontResource;
+ _screen->_fontPtr->_fontSaveBack = false;
+ _screen->_fontPtr->_fontFlags = DISPFLAG_NONE;
_eventsManager->getMouseInfo();
if (newX == -1) {
@@ -481,37 +481,37 @@ void VoyeurEngine::reviewTape() {
needRedraw = false;
flipPageAndWait();
- _graphicsManager->_drawPtr->_penColor = 0;
- _graphicsManager->_drawPtr->_pos = Common::Point(tempRect.left, tempRect.top);
- _graphicsManager->_backgroundPage->sFillBox(tempRect.width(), tempRect.height());
+ _screen->_drawPtr->_penColor = 0;
+ _screen->_drawPtr->_pos = Common::Point(tempRect.left, tempRect.top);
+ _screen->_backgroundPage->sFillBox(tempRect.width(), tempRect.height());
int yp = 45;
int eventNum = eventStart;
for (int lineNum = 0; lineNum < 8 && eventNum < _voy->_eventCount; ++lineNum, ++eventNum) {
- _graphicsManager->_fontPtr->_picFlags = DISPFLAG_NONE;
- _graphicsManager->_fontPtr->_picSelect = 0xff;
- _graphicsManager->_fontPtr->_picPick = 7;
- _graphicsManager->_fontPtr->_picOnOff = (lineNum == eventLine) ? 8 : 0;
- _graphicsManager->_fontPtr->_pos = Common::Point(68, yp);
- _graphicsManager->_fontPtr->_justify = ALIGN_LEFT;
- _graphicsManager->_fontPtr->_justifyWidth = 0;
- _graphicsManager->_fontPtr->_justifyHeight = 0;
+ _screen->_fontPtr->_picFlags = DISPFLAG_NONE;
+ _screen->_fontPtr->_picSelect = 0xff;
+ _screen->_fontPtr->_picPick = 7;
+ _screen->_fontPtr->_picOnOff = (lineNum == eventLine) ? 8 : 0;
+ _screen->_fontPtr->_pos = Common::Point(68, yp);
+ _screen->_fontPtr->_justify = ALIGN_LEFT;
+ _screen->_fontPtr->_justifyWidth = 0;
+ _screen->_fontPtr->_justifyHeight = 0;
Common::String msg = _eventsManager->getEvidString(eventNum);
- _graphicsManager->_backgroundPage->drawText(msg);
+ _screen->_backgroundPage->drawText(msg);
yp += 15;
}
- _graphicsManager->_vPort->addSaveRect(
- _graphicsManager->_vPort->_lastPage, tempRect);
+ _screen->_vPort->addSaveRect(
+ _screen->_vPort->_lastPage, tempRect);
flipPageAndWait();
- _graphicsManager->_vPort->addSaveRect(
- _graphicsManager->_vPort->_lastPage, tempRect);
+ _screen->_vPort->addSaveRect(
+ _screen->_vPort->_lastPage, tempRect);
}
- _graphicsManager->sDrawPic(cursor, _graphicsManager->_vPort,
+ _screen->sDrawPic(cursor, _screen->_vPort,
_eventsManager->getMousePos());
flipPageAndWait();
@@ -543,34 +543,34 @@ void VoyeurEngine::reviewTape() {
flipPageAndWait();
- _graphicsManager->_drawPtr->_penColor = 0;
- _graphicsManager->_drawPtr->_pos = Common::Point(tempRect.left, tempRect.top);
- _graphicsManager->_backgroundPage->sFillBox(tempRect.width(), tempRect.height());
+ _screen->_drawPtr->_penColor = 0;
+ _screen->_drawPtr->_pos = Common::Point(tempRect.left, tempRect.top);
+ _screen->_backgroundPage->sFillBox(tempRect.width(), tempRect.height());
int yp = 45;
int eventNum = eventStart;
for (int idx = 0; idx < 8 && eventNum < _voy->_eventCount; ++idx, ++eventNum) {
- _graphicsManager->_fontPtr->_picFlags = DISPFLAG_NONE;
- _graphicsManager->_fontPtr->_picSelect = 0xff;
- _graphicsManager->_fontPtr->_picPick = 7;
- _graphicsManager->_fontPtr->_picOnOff = (idx == eventLine) ? 8 : 0;
- _graphicsManager->_fontPtr->_pos = Common::Point(68, yp);
- _graphicsManager->_fontPtr->_justify = ALIGN_LEFT;
- _graphicsManager->_fontPtr->_justifyWidth = 0;
- _graphicsManager->_fontPtr->_justifyHeight = 0;
+ _screen->_fontPtr->_picFlags = DISPFLAG_NONE;
+ _screen->_fontPtr->_picSelect = 0xff;
+ _screen->_fontPtr->_picPick = 7;
+ _screen->_fontPtr->_picOnOff = (idx == eventLine) ? 8 : 0;
+ _screen->_fontPtr->_pos = Common::Point(68, yp);
+ _screen->_fontPtr->_justify = ALIGN_LEFT;
+ _screen->_fontPtr->_justifyWidth = 0;
+ _screen->_fontPtr->_justifyHeight = 0;
Common::String msg = _eventsManager->getEvidString(eventNum);
- _graphicsManager->_backgroundPage->drawText(msg);
+ _screen->_backgroundPage->drawText(msg);
yp += 15;
}
- _graphicsManager->_vPort->addSaveRect(
- _graphicsManager->_vPort->_lastPage, tempRect);
+ _screen->_vPort->addSaveRect(
+ _screen->_vPort->_lastPage, tempRect);
flipPageAndWait();
- _graphicsManager->_vPort->addSaveRect(
- _graphicsManager->_vPort->_lastPage, tempRect);
+ _screen->_vPort->addSaveRect(
+ _screen->_vPort->_lastPage, tempRect);
flipPageAndWait();
_eventsManager->getMouseInfo();
@@ -650,7 +650,7 @@ void VoyeurEngine::reviewTape() {
newY = _eventsManager->getMousePos().y;
_voy->_fadingType = 0;
_voy->_viewBounds = nullptr;
- _graphicsManager->_vPort->setupViewPort(NULL);
+ _screen->_vPort->setupViewPort(NULL);
if (_currentVocId != -1) {
_voy->_vocSecondsOffset = _voy->_RTVNum - _voy->_musicStartTime;
@@ -673,13 +673,13 @@ void VoyeurEngine::reviewTape() {
_voy->_vocSecondsOffset = e._computerOn;
_bVoy->getBoltGroup(0x7F00);
- _graphicsManager->_backgroundPage = _bVoy->boltEntry(0x7F00 +
+ _screen->_backgroundPage = _bVoy->boltEntry(0x7F00 +
BLIND_TABLE[_audioVideoId])._picResource;
- _graphicsManager->_backColors = _bVoy->boltEntry(0x7F01 +
+ _screen->_backColors = _bVoy->boltEntry(0x7F01 +
BLIND_TABLE[_audioVideoId])._cMapResource;
- _graphicsManager->_vPort->setupViewPort(_graphicsManager->_backgroundPage);
- _graphicsManager->_backColors->startFade();
+ _screen->_vPort->setupViewPort(_screen->_backgroundPage);
+ _screen->_backColors->startFade();
flipPageAndWaitForFade();
_eventsManager->_intPtr._flashStep = 1;
@@ -725,16 +725,16 @@ void VoyeurEngine::reviewTape() {
}
}
- _graphicsManager->_fontPtr->_curFont = _bVoy->boltEntry(0x101)._fontResource;
+ _screen->_fontPtr->_curFont = _bVoy->boltEntry(0x101)._fontResource;
- _graphicsManager->_vPort->fillPic(0);
+ _screen->_vPort->fillPic(0);
flipPageAndWait();
_bVoy->freeBoltGroup(0x900);
}
void VoyeurEngine::doGossip() {
- _graphicsManager->resetPalette();
- _graphicsManager->screenReset();
+ _screen->resetPalette();
+ _screen->screenReset();
if (!_bVoy->getBoltGroup(0x300))
return;
@@ -752,7 +752,7 @@ void VoyeurEngine::doGossip() {
// Transfer initial background to video decoder
PictureResource videoFrame(decoder.getRL2VideoTrack()->getBackSurface());
bgPic->_bounds.moveTo(0, 0);
- _graphicsManager->sDrawPic(bgPic, &videoFrame, Common::Point(0, 0));
+ _screen->sDrawPic(bgPic, &videoFrame, Common::Point(0, 0));
byte *frameNumsP = _bVoy->memberAddr(0x309);
byte *posP = _bVoy->boltEntry(0x30A)._data;
@@ -762,8 +762,8 @@ void VoyeurEngine::doGossip() {
decoder.close();
// Reset the palette and clear the screen
- _graphicsManager->resetPalette();
- _graphicsManager->screenReset();
+ _screen->resetPalette();
+ _screen->screenReset();
// Play interview video
RL2Decoder decoder2;
@@ -775,7 +775,7 @@ void VoyeurEngine::doGossip() {
decoder2.close();
_bVoy->freeBoltGroup(0x300);
- _graphicsManager->screenReset();
+ _screen->screenReset();
}
void VoyeurEngine::doTapePlaying() {
@@ -783,14 +783,14 @@ void VoyeurEngine::doTapePlaying() {
return;
_eventsManager->getMouseInfo();
- _graphicsManager->_backColors = _bVoy->boltEntry(0xA01)._cMapResource;
- _graphicsManager->_backgroundPage = _bVoy->boltEntry(0xA00)._picResource;
+ _screen->_backColors = _bVoy->boltEntry(0xA01)._cMapResource;
+ _screen->_backgroundPage = _bVoy->boltEntry(0xA00)._picResource;
PictureResource *pic = _bVoy->boltEntry(0xA02)._picResource;
VInitCycleResource *cycle = _bVoy->boltEntry(0xA05)._vInitCycleResource;
- _graphicsManager->_vPort->setupViewPort(_graphicsManager->_backgroundPage);
- _graphicsManager->sDrawPic(pic, _graphicsManager->_vPort, Common::Point(57, 30));
- _graphicsManager->_backColors->startFade();
+ _screen->_vPort->setupViewPort(_screen->_backgroundPage);
+ _screen->sDrawPic(pic, _screen->_vPort, Common::Point(57, 30));
+ _screen->_backColors->startFade();
flipPageAndWaitForFade();
cycle->vStartCycle();
@@ -932,9 +932,9 @@ int VoyeurEngine::getChooseButton() {
+ 6)._rectResource->_entries;
int selectedIndex = -1;
- _graphicsManager->_vPort->setupViewPort(_graphicsManager->_backgroundPage);
- _graphicsManager->_backColors->_steps = 0;
- _graphicsManager->_backColors->startFade();
+ _screen->_vPort->setupViewPort(_screen->_backgroundPage);
+ _screen->_backColors->_steps = 0;
+ _screen->_backColors->startFade();
flipPageAndWait();
_voy->_viewBounds = _bVoy->boltEntry(_playStampGroupId + 7)._rectResource;
@@ -955,7 +955,7 @@ int VoyeurEngine::getChooseButton() {
selectedIndex = idx;
if (selectedIndex != prevIndex) {
PictureResource *btnPic = _bVoy->boltEntry(_playStampGroupId + 8 + idx)._picResource;
- _graphicsManager->sDrawPic(btnPic, _graphicsManager->_vPort,
+ _screen->sDrawPic(btnPic, _screen->_vPort,
Common::Point(106, 200));
cursorPic = _bVoy->boltEntry(_playStampGroupId + 4)._picResource;
@@ -967,11 +967,11 @@ int VoyeurEngine::getChooseButton() {
if (selectedIndex == -1) {
cursorPic = _bVoy->boltEntry(_playStampGroupId + 2)._picResource;
PictureResource *btnPic = _bVoy->boltEntry(_playStampGroupId + 12)._picResource;
- _graphicsManager->sDrawPic(btnPic, _graphicsManager->_vPort,
+ _screen->sDrawPic(btnPic, _screen->_vPort,
Common::Point(106, 200));
}
- _graphicsManager->sDrawPic(cursorPic, _graphicsManager->_vPort,
+ _screen->sDrawPic(cursorPic, _screen->_vPort,
Common::Point(pt.x + 13, pt.y - 12));
flipPageAndWait();
@@ -982,9 +982,9 @@ int VoyeurEngine::getChooseButton() {
}
void VoyeurEngine::makeViewFinder() {
- _graphicsManager->_backgroundPage = _bVoy->boltEntry(0x103)._picResource;
- _graphicsManager->sDrawPic(_graphicsManager->_backgroundPage,
- _graphicsManager->_vPort, Common::Point(0, 0));
+ _screen->_backgroundPage = _bVoy->boltEntry(0x103)._picResource;
+ _screen->sDrawPic(_screen->_backgroundPage,
+ _screen->_vPort, Common::Point(0, 0));
CMapResource *pal = _bVoy->boltEntry(0x104)._cMapResource;
int palOffset = 0;
@@ -1016,22 +1016,22 @@ void VoyeurEngine::makeViewFinder() {
break;
}
- _graphicsManager->_vPort->drawIfaceTime();
+ _screen->_vPort->drawIfaceTime();
doTimeBar();
pal->startFade();
flipPageAndWaitForFade();
- _graphicsManager->setColor(241, 105, 105, 105);
- _graphicsManager->setColor(242, 105, 105, 105);
- _graphicsManager->setColor(243, 105, 105, 105);
- _graphicsManager->setColor(palOffset + 241, 219, 235, 235);
+ _screen->setColor(241, 105, 105, 105);
+ _screen->setColor(242, 105, 105, 105);
+ _screen->setColor(243, 105, 105, 105);
+ _screen->setColor(palOffset + 241, 219, 235, 235);
_eventsManager->_intPtr._hasPalette = true;
}
void VoyeurEngine::makeViewFinderP() {
- _graphicsManager->screenReset();
+ _screen->screenReset();
}
void VoyeurEngine::initIFace() {
@@ -1077,7 +1077,7 @@ void VoyeurEngine::initIFace() {
void VoyeurEngine::doScroll(const Common::Point &pt) {
Common::Rect clipRect(72, 47, 72 + 240, 47 + 148);
- _graphicsManager->_vPort->setupViewPort(NULL, &clipRect);
+ _screen->_vPort->setupViewPort(NULL, &clipRect);
int base = 0;
switch (_voy->_transitionId) {
@@ -1101,18 +1101,18 @@ void VoyeurEngine::doScroll(const Common::Point &pt) {
if (base) {
PictureResource *pic = _bVoy->boltEntry(base + 3)._picResource;
- _graphicsManager->sDrawPic(pic, _graphicsManager->_vPort, Common::Point(784 - pt.x - 712, 150 - pt.y - 104));
+ _screen->sDrawPic(pic, _screen->_vPort, Common::Point(784 - pt.x - 712, 150 - pt.y - 104));
pic = _bVoy->boltEntry(base + 4)._picResource;
- _graphicsManager->sDrawPic(pic, _graphicsManager->_vPort, Common::Point(784 - pt.x - 712, 150 - pt.y - 44));
+ _screen->sDrawPic(pic, _screen->_vPort, Common::Point(784 - pt.x - 712, 150 - pt.y - 44));
pic = _bVoy->boltEntry(base + 5)._picResource;
- _graphicsManager->sDrawPic(pic, _graphicsManager->_vPort, Common::Point(784 - pt.x - 712, 150 - pt.y + 16));
+ _screen->sDrawPic(pic, _screen->_vPort, Common::Point(784 - pt.x - 712, 150 - pt.y + 16));
pic = _bVoy->boltEntry(base + 6)._picResource;
- _graphicsManager->sDrawPic(pic, _graphicsManager->_vPort, Common::Point(784 - pt.x - 712, 150 - pt.y + 76));
+ _screen->sDrawPic(pic, _screen->_vPort, Common::Point(784 - pt.x - 712, 150 - pt.y + 76));
pic = _bVoy->boltEntry(base + 7)._picResource;
- _graphicsManager->sDrawPic(pic, _graphicsManager->_vPort, Common::Point(784 - pt.x - 712, 150 - pt.y + 136));
+ _screen->sDrawPic(pic, _screen->_vPort, Common::Point(784 - pt.x - 712, 150 - pt.y + 136));
}
- _graphicsManager->_vPort->setupViewPort(NULL);
+ _screen->_vPort->setupViewPort(NULL);
}
void VoyeurEngine::checkTransition() {
@@ -1124,7 +1124,7 @@ void VoyeurEngine::checkTransition() {
// Only proceed if a valid day string was returned
if (!day.empty()) {
- _graphicsManager->fadeDownICF(6);
+ _screen->fadeDownICF(6);
// Get the time of day string
time = getTimeOfDay();
@@ -1163,7 +1163,7 @@ Common::String VoyeurEngine::getTimeOfDay() {
}
int VoyeurEngine::doComputerText(int maxLen) {
- FontInfoResource &font = *_graphicsManager->_fontPtr;
+ FontInfoResource &font = *_screen->_fontPtr;
int totalChars = 0;
font._curFont = _bVoy->boltEntry(0x4910)._fontResource;
@@ -1180,7 +1180,7 @@ int VoyeurEngine::doComputerText(int maxLen) {
font._justifyWidth = 384;
font._justifyHeight = 100;
font._pos = Common::Point(128, 100);
- _graphicsManager->_vPort->drawText(END_OF_MESSAGE);
+ _screen->_vPort->drawText(END_OF_MESSAGE);
} else if (_voy->_RTVNum < _voy->_computerTimeMin && maxLen == 9999) {
if (_currentVocId != -1)
_soundManager->startVOCPlay(_currentVocId);
@@ -1188,7 +1188,7 @@ int VoyeurEngine::doComputerText(int maxLen) {
font._justifyWidth = 384;
font._justifyHeight = 100;
font._pos = Common::Point(120, 100);
- _graphicsManager->_vPort->drawText(START_OF_MESSAGE);
+ _screen->_vPort->drawText(START_OF_MESSAGE);
} else {
char *msg = (char *)_bVoy->memberAddr(0x4900 + _voy->_computerTextId);
font._pos = Common::Point(96, 60);
@@ -1206,14 +1206,14 @@ int VoyeurEngine::doComputerText(int maxLen) {
if (c == '\0') {
if (showEnd) {
_eventsManager->delay(90);
- _graphicsManager->_drawPtr->_pos = Common::Point(96, 54);
- _graphicsManager->_drawPtr->_penColor = 254;
- _graphicsManager->_vPort->sFillBox(196, 124);
- _graphicsManager->_fontPtr->_justify = ALIGN_LEFT;
- _graphicsManager->_fontPtr->_justifyWidth = 384;
- _graphicsManager->_fontPtr->_justifyHeight = 100;
- _graphicsManager->_fontPtr->_pos = Common::Point(128, 100);
- _graphicsManager->_vPort->drawText(END_OF_MESSAGE);
+ _screen->_drawPtr->_pos = Common::Point(96, 54);
+ _screen->_drawPtr->_penColor = 254;
+ _screen->_vPort->sFillBox(196, 124);
+ _screen->_fontPtr->_justify = ALIGN_LEFT;
+ _screen->_fontPtr->_justifyWidth = 384;
+ _screen->_fontPtr->_justifyHeight = 100;
+ _screen->_fontPtr->_pos = Common::Point(128, 100);
+ _screen->_vPort->drawText(END_OF_MESSAGE);
}
break;
}
@@ -1223,20 +1223,20 @@ int VoyeurEngine::doComputerText(int maxLen) {
yp += 10;
} else {
_eventsManager->delay(90);
- _graphicsManager->_drawPtr->_pos = Common::Point(96, 54);
- _graphicsManager->_drawPtr->_penColor = 255;
- _graphicsManager->_vPort->sFillBox(196, 124);
+ _screen->_drawPtr->_pos = Common::Point(96, 54);
+ _screen->_drawPtr->_penColor = 255;
+ _screen->_vPort->sFillBox(196, 124);
yp = 60;
}
- _graphicsManager->_fontPtr->_pos = Common::Point(96, yp);
+ _screen->_fontPtr->_pos = Common::Point(96, yp);
} else if (c == '_') {
showEnd = false;
} else {
- _graphicsManager->_fontPtr->_justify = ALIGN_LEFT;
- _graphicsManager->_fontPtr->_justifyWidth = 0;
- _graphicsManager->_fontPtr->_justifyHeight = 0;
- _graphicsManager->_vPort->drawText(Common::String(c));
+ _screen->_fontPtr->_justify = ALIGN_LEFT;
+ _screen->_fontPtr->_justifyWidth = 0;
+ _screen->_fontPtr->_justifyHeight = 0;
+ _screen->_vPort->drawText(Common::String(c));
_eventsManager->delay(4);
}
@@ -1251,7 +1251,7 @@ int VoyeurEngine::doComputerText(int maxLen) {
flipPageAndWait();
- _graphicsManager->_fontPtr->_curFont = _bVoy->boltEntry(0x101)._fontResource;
+ _screen->_fontPtr->_curFont = _bVoy->boltEntry(0x101)._fontResource;
return totalChars;
}
@@ -1263,7 +1263,7 @@ void VoyeurEngine::getComputerBrush() {
int xp = (384 - pic->_bounds.width()) / 2;
int yp = (240 - pic->_bounds.height()) / 2 - 4;
- _graphicsManager->_vPort->drawPicPerm(pic, Common::Point(xp, yp));
+ _screen->_vPort->drawPicPerm(pic, Common::Point(xp, yp));
CMapResource *pal = _bVoy->boltEntry(0x490F)._cMapResource;
pal->startFade();
@@ -1280,17 +1280,17 @@ void VoyeurEngine::doTimeBar() {
int height = ((_voy->_RTVLimit - _voy->_RTVNum) * 59) / _voy->_RTVLimit;
int fullHeight = MAX(151 - height, 93);
- _graphicsManager->_drawPtr->_penColor = 134;
- _graphicsManager->_drawPtr->_pos = Common::Point(39, 92);
+ _screen->_drawPtr->_penColor = 134;
+ _screen->_drawPtr->_pos = Common::Point(39, 92);
- _graphicsManager->_vPort->sFillBox(6, fullHeight - 92);
+ _screen->_vPort->sFillBox(6, fullHeight - 92);
if (height > 0) {
- _graphicsManager->setColor(215, 238, 238, 238);
+ _screen->setColor(215, 238, 238, 238);
_eventsManager->_intPtr._hasPalette = true;
- _graphicsManager->_drawPtr->_penColor = 215;
- _graphicsManager->_drawPtr->_pos = Common::Point(39, fullHeight);
- _graphicsManager->_vPort->sFillBox(6, height);
+ _screen->_drawPtr->_penColor = 215;
+ _screen->_drawPtr->_pos = Common::Point(39, fullHeight);
+ _screen->_vPort->sFillBox(6, height);
}
}
}
@@ -1303,9 +1303,9 @@ void VoyeurEngine::flashTimeBar() {
_flashTimeVal = _eventsManager->_intPtr._flashTimer;
if (_flashTimeFlag)
- _graphicsManager->setColor(240, 220, 20, 20);
+ _screen->setColor(240, 220, 20, 20);
else
- _graphicsManager->setColor(240, 220, 220, 220);
+ _screen->setColor(240, 220, 220, 220);
_eventsManager->_intPtr._hasPalette = true;
_flashTimeFlag = !_flashTimeFlag;
@@ -1343,7 +1343,7 @@ void VoyeurEngine::doEvidDisplay(int evidId, int eventId) {
_bVoy->getBoltGroup(_voy->_boltGroupId2);
PictureResource *pic = _bVoy->boltEntry(_voy->_boltGroupId2 + evidId * 2)._picResource;
- _graphicsManager->sDrawPic(pic, _graphicsManager->_vPort, Common::Point(
+ _screen->sDrawPic(pic, _screen->_vPort, Common::Point(
(384 - pic->_bounds.width()) / 2, (240 - pic->_bounds.height()) / 2));
_bVoy->freeBoltMember(_voy->_boltGroupId2 + evidId * 2);
@@ -1394,7 +1394,7 @@ void VoyeurEngine::doEvidDisplay(int evidId, int eventId) {
continue;
pic = _voy->_evPicPtrs[arrIndex];
- _graphicsManager->sDrawPic(pic, _graphicsManager->_vPort,
+ _screen->sDrawPic(pic, _screen->_vPort,
Common::Point((384 - pic->_bounds.width()) / 2,
(240 - pic->_bounds.height()) / 2));
_voy->_evCmPtrs[arrIndex]->startFade();
diff --git a/engines/wage/debugger.cpp b/engines/wage/debugger.cpp
new file mode 100644
index 0000000000..7d01b0b85e
--- /dev/null
+++ b/engines/wage/debugger.cpp
@@ -0,0 +1,97 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/file.h"
+#include "wage/wage.h"
+#include "wage/debugger.h"
+#include "wage/entities.h"
+#include "wage/script.h"
+#include "wage/world.h"
+
+namespace Wage {
+
+Debugger::Debugger(WageEngine *engine) : GUI::Debugger(), _engine(engine) {
+ registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
+ registerCmd("scenes", WRAP_METHOD(Debugger, Cmd_ListScenes));
+ registerCmd("script", WRAP_METHOD(Debugger, Cmd_Script));
+}
+
+Debugger::~Debugger() {
+}
+
+static int strToInt(const char *s) {
+ if (!*s)
+ // No string at all
+ return 0;
+ else if (toupper(s[strlen(s) - 1]) != 'H')
+ // Standard decimal string
+ return atoi(s);
+
+ // Hexadecimal string
+ uint tmp = 0;
+ int read = sscanf(s, "%xh", &tmp);
+
+ if (read < 1)
+ error("strToInt failed on string \"%s\"", s);
+ return (int)tmp;
+}
+
+bool Debugger::Cmd_ListScenes(int argc, const char **argv) {
+ int currentScene;
+
+ for (uint i = 1; i < _engine->_world->_orderedScenes.size(); i++) { // #0 is STORAGE@
+ if (_engine->_world->_player->_currentScene == _engine->_world->_orderedScenes[i])
+ currentScene = i;
+
+ debugPrintf("%d: %s\n", i, _engine->_world->_orderedScenes[i]->_name.c_str());
+ }
+
+ debugPrintf("\nCurrent scene is #%d: %s\n", currentScene, _engine->_world->_orderedScenes[currentScene]->_name.c_str());
+
+ return true;
+}
+
+bool Debugger::Cmd_Script(int argc, const char **argv) {
+ Script *script = _engine->_world->_player->_currentScene->_script;
+
+ if (argc >= 2) {
+ int scriptNum = strToInt(argv[1]);
+
+ if (scriptNum)
+ script = _engine->_world->_orderedScenes[scriptNum]->_script;
+ else
+ script = _engine->_world->_globalScript;
+ }
+
+ if (script == NULL) {
+ debugPrintf("There is no script for current scene\n");
+ return true;
+ }
+
+ for (uint i = 0; i < script->_scriptText.size(); i++) {
+ debugPrintf("%d [%04x]: %s\n", i, script->_scriptText[i]->offset, script->_scriptText[i]->line.c_str());
+ }
+
+ return true;
+}
+
+} // End of namespace Wage
diff --git a/engines/wage/debugger.h b/engines/wage/debugger.h
new file mode 100644
index 0000000000..90687760cb
--- /dev/null
+++ b/engines/wage/debugger.h
@@ -0,0 +1,47 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef WAGE_DEBUGGER_H
+#define WAGE_DEBUGGER_H
+
+#include "common/scummsys.h"
+#include "gui/debugger.h"
+
+namespace Wage {
+
+class WageEngine;
+
+class Debugger : public GUI::Debugger {
+protected:
+ WageEngine *_engine;
+
+ bool Cmd_ListScenes(int argc, const char **argv);
+ bool Cmd_Script(int argc, const char **argv);
+
+public:
+ Debugger(WageEngine *engine);
+ virtual ~Debugger();
+};
+
+} // End of namespace Wage
+
+#endif
diff --git a/engines/wage/design.cpp b/engines/wage/design.cpp
index 220acae05a..907a1ec435 100644
--- a/engines/wage/design.cpp
+++ b/engines/wage/design.cpp
@@ -87,16 +87,14 @@ void Design::paint(Graphics::Surface *surface, Patterns &patterns, int x, int y)
bool needRender = false;
if (_surface == NULL) {
- //_boundsCalculationMode = true;
+ _boundsCalculationMode = true;
_bounds->debugPrint(4, "Internal bounds:");
- //_bounds->left = _bounds->top = 10000;
- //_bounds->right =_bounds->bottom = -10000;
- //render(patterns);
+ render(patterns);
_boundsCalculationMode = false;
if (_bounds->right == -10000) {
_bounds->left = _bounds->top = _bounds->right = _bounds->bottom = 0;
}
- //_bounds->debugPrint(4, "Calculated bounds:");
+ _bounds->debugPrint(4, "Calculated bounds:");
_surface = new Graphics::Surface;
_surface->create(_bounds->width(), _bounds->height(), Graphics::PixelFormat::createFormatCLUT8());
@@ -201,9 +199,7 @@ bool Design::isPointOpaque(int x, int y) {
}
void Design::adjustBounds(int16 x, int16 y) {
- _bounds->left = MIN(x, _bounds->left);
_bounds->right = MAX(x, _bounds->right);
- _bounds->top = MIN(y, _bounds->top);
_bounds->bottom = MAX(y, _bounds->bottom);
}
diff --git a/engines/wage/detection.cpp b/engines/wage/detection.cpp
index fcecb8d2b0..512d432e54 100644
--- a/engines/wage/detection.cpp
+++ b/engines/wage/detection.cpp
@@ -41,6 +41,7 @@ static const PlainGameDescriptor wageGames[] = {
{"afm", "Another Fine Mess"},
{"amot", "A Mess O' Trouble"},
{"cantitoe", "Camp Cantitoe"},
+ {"drakmythcastle", "Drakmyth Castle"},
{"raysmaze", "Ray's Maze"},
{"scepters", "Enchanted Scepters"},
{"twisted", "Twisted!"},
diff --git a/engines/wage/detection_tables.h b/engines/wage/detection_tables.h
index 18ba8970ed..e164ea70cd 100644
--- a/engines/wage/detection_tables.h
+++ b/engines/wage/detection_tables.h
@@ -23,10 +23,12 @@
namespace Wage {
#define ADGF_DEFAULT (ADGF_DROPLANGUAGE|ADGF_DROPPLATFORM|ADGF_MACRESFORK)
-#define ADGF_GENERIC (ADGF_DROPLANGUAGE|ADGF_DROPPLATFORM|ADGF_USEEXTRAASTITLE|ADGF_AUTOGENTARGET|ADGF_MACRESFORK)
+#define ADGF_GENERIC (ADGF_DEFAULT|ADGF_USEEXTRAASTITLE|ADGF_AUTOGENTARGET)
+#define ADGF_DEMO (ADGF_GENERIC|ADGF_DEMO)
#define FANGAME(n,m,s) { "wage",n,AD_ENTRY1s(n,m,s),Common::EN_ANY,Common::kPlatformMacintosh,ADGF_GENERIC,GUIO0()}
#define FANGAMEN(n,f,m,s) { "wage",n,AD_ENTRY1s(f,m,s),Common::EN_ANY,Common::kPlatformMacintosh,ADGF_GENERIC,GUIO0()}
+#define FANGAMEND(n,f,m,s) { "wage",n,AD_ENTRY1s(f,m,s),Common::EN_ANY,Common::kPlatformMacintosh,ADGF_DEMO,GUIO0()}
#define BIGGAME(t,v,f,m,s) { t,v,AD_ENTRY1s(f,m,s),Common::EN_ANY,Common::kPlatformMacintosh,ADGF_DEFAULT,GUIO0()}
static const ADGameDescription gameDescriptions[] = {
@@ -37,11 +39,17 @@ static const ADGameDescription gameDescriptions[] = {
BIGGAME("cantitoe", "", "Camp Cantitoe", "913812a1ac7a6b0e48dadd1afa1c7763", 616985),
// Problems with letter rendering
FANGAME("Canal District", "a56aa3cd4a6e070e15ce1d5815c7be0a", 641470),
+ FANGAME("Carbon Copy", "913812a1ac7a6b0e48dadd1afa1c7763", 519445),
// Invalid rect in scene "FINALE"
FANGAME("Castle of Ert", "327610eb2298a9427a566288312df040", 198955),
FANGAME("Deep Angst", "b130b3c811cd89024dd5fdd2b71f70b8", 329550),
+ FANGAME("Deep Ennui", "913812a1ac7a6b0e48dadd1afa1c7763", 86075),
// Polygons with ignored byte 1
FANGAME("Double Trouble", "1652e36857a04c01dc560234c4818619", 542371),
+ BIGGAME("drakmythcastle", "disk I", "Drakmyth Castle disk I of II", "94a9c4f8b3dabd1846d76215a49bd221", 793784),
+ BIGGAME("drakmythcastle", "disk II", "Drakmyth Castle II", "cc978cc9a5256724702463cb5aaaffa0", 1685659),
+ // Crash at start in GUI rendering
+ FANGAME("Dune Eternity", "94a9c4f8b3dabd1846d76215a49bd221", 290201), // Original file name is "***DUNE ETERNITY*** "
FANGAMEN("Dungeon World II", "DungeonWorld2", "0154ea11d3cbb536c13b4ae9e6902d48", 230199),
FANGAME("Eidisi I", "595117cbed33e8de1ab3714b33880205", 172552),
// Problems(?) with text on the first screen
@@ -51,15 +59,24 @@ static const ADGameDescription gameDescriptions[] = {
// Crash in console rendering on the first scene
FANGAME("Fantasy Quest", "4b0e1a1fbaaa4930accd0f9f0e1519c7", 762754),
FANGAME("Find the Heart", "595117cbed33e8de1ab3714b33880205", 106235), // From Joshua's Worlds 1.0
+ // Problems with window overlay
+ FANGAMEN("Jumble", "LSJUMBLE", "e12ec4d76d48bdc86567c5e63750547e", 647339), // Original file name is "LSJUMBLE† "
FANGAME("Karth of the Jungle", "595117cbed33e8de1ab3714b33880205", 96711),
FANGAME("Karth of the Jungle", "595117cbed33e8de1ab3714b33880205", 96960), // Alternative version
FANGAME("Karth of the Jungle II", "c106835ab4436de054e03aec3ce904ce", 201053),
FANGAMEN("Little Pythagoras", "Little Pythagoras 1.1.1", "94a9c4f8b3dabd1846d76215a49bd221", 628821),
FANGAME("Lost Crystal", "8174c81ea1858d0079ae040dae2cefd3", 771072),
FANGAME("Magic Rings", "913812a1ac7a6b0e48dadd1afa1c7763", 109044),
+ // No way to click on the house
+ FANGAME("Messy House", "913812a1ac7a6b0e48dadd1afa1c7763", 177120),
FANGAME("Midnight Snack", "913812a1ac7a6b0e48dadd1afa1c7763", 67952),
+ FANGAME("Midnight Snack", "913812a1ac7a6b0e48dadd1afa1c7763", 67966), // Alt version
FANGAME("Minitorian", "913812a1ac7a6b0e48dadd1afa1c7763", 586464),
+ // No way to pass through the first screen
+ FANGAME("Nightcrawler Ned", "94a9c4f8b3dabd1846d76215a49bd221", 366542),
FANGAME("Pavilion", "4d991d7d1534d48d90598d86ea6d5d97", 231687),
+ // Polygons with byte 1
+ FANGAME("Periapt", "913812a1ac7a6b0e48dadd1afa1c7763", 406006),
FANGAME("Puzzle Piece Search", "595117cbed33e8de1ab3714b33880205", 247693), // From Joshua's Worlds 1.0
// Empty(?) first scene
FANGAME("Pyramid of No Return", "77a55a45f794b4d4a56703d3acce871e", 385145),
@@ -67,27 +84,36 @@ static const ADGameDescription gameDescriptions[] = {
FANGAME("Quest for T-Rex", "913812a1ac7a6b0e48dadd1afa1c7763", 592584),
// Crash in console rendering on the initial scene
FANGAME("Quest for the Dark Sword", "b35dd0c078da9f35fc25a455f56bb129", 572576),
+ FANGAME("Radical Castle", "677bfee4afeca2f7152eb8b76c85ca8d", 355601),
FANGAME("Radical Castle 1.0", "677bfee4afeca2f7152eb8b76c85ca8d", 347278),
BIGGAME("raysmaze", "v1.5", "Ray's Maze1.5", "064b16d8c20724f8debbbdc3aafde538", 1408516),
BIGGAME("raysmaze", "v1.5/alt", "Ray's Maze1.5", "92cca777800c3d31a77b5ed7f6ee49ad", 1408516),
BIGGAME("scepters", "", "Scepters", "3311deef8bf82f0b4b1cfa15a3b3289d", 346595),
// ??? problems with dog bitmap?
FANGAMEN("Space Adventure", "SpaceAdventure", "f9f3f1c419f56955f7966355b34ea5c8", 155356),
+ FANGAMEN("Spear of Destiny", "SpearOfDestiny", "913812a1ac7a6b0e48dadd1afa1c7763", 333665), // Original file name "SpearOfDestiny†"
FANGAME("Star Trek", "44aaef4806578700429de5aaf95c266e", 53320),
- // Crash in bitmap drawing on the first scene
FANGAME("Strange Disappearance", "d81f2d03a1e863f04fb1e3a5495b720e", 772282),
+ // Code 0x03 in text
+ FANGAME("Swamp Witch", "913812a1ac7a6b0e48dadd1afa1c7763", 739781), // Original file name "Swamp Witch†"
+ FANGAME("Sweetspace Now!", "e12ec4d76d48bdc86567c5e63750547e", 123813), // Comes with Jumble
FANGAME("Time Bomb", "4b0e1a1fbaaa4930accd0f9f0e1519c7", 64564),
+ FANGAME("Time Bomb", "4b0e1a1fbaaa4930accd0f9f0e1519c7", 64578), // Alt version
+ FANGAMEND("The Ashland Revolution", "The Ashland Revolution Demo", "913812a1ac7a6b0e48dadd1afa1c7763", 145023), // Original file name "The Ashland Revolution Demo†"
FANGAMEN("The Hotel Caper", "The Hotel Caper V1.0", "595117cbed33e8de1ab3714b33880205", 231969),
// Invalid rect in scene "Access Tube 1"
FANGAMEN("The Phoenix v1.2", "The Phoenix", "4b0e1a1fbaaa4930accd0f9f0e1519c7", 431640),
FANGAME("The Sultan's Palace", "358799d446ee4fc12f793febd6c94b95", 456855),
// Admission for on 3rd screen is messed up
FANGAME("The Tower", "435f420b9dff895ae1ddf1338040c51d", 556539),
+ // Polygons with ignored byte 1 and 2 on second scene
+ FANGAME("The Village", "913812a1ac7a6b0e48dadd1afa1c7763", 314828),
// Doesn't go past first scene
BIGGAME("twisted", "", "Twisted! 1.6", "26207bdf0bb539464f136f0669af885f", 960954),
FANGAME("Wishing Well", "913812a1ac7a6b0e48dadd1afa1c7763", 103688),
FANGAME("Wizard's Warehouse", "913812a1ac7a6b0e48dadd1afa1c7763", 159748),
FANGAME("ZikTuria", "418e74ca71029a1e9db80d0eb30c0843", 52972),
+ FANGAME("Zoony", "539a64151426edc92da5eedadf39f23c", 154990), // original filename "Zoonyâ„¢"
AD_TABLE_END_MARKER
};
diff --git a/engines/wage/gui.cpp b/engines/wage/gui.cpp
index 387731cc18..9dd1a24b3c 100644
--- a/engines/wage/gui.cpp
+++ b/engines/wage/gui.cpp
@@ -294,10 +294,10 @@ void Gui::drawBox(Graphics::Surface *g, int x, int y, int w, int h) {
g->frameRect(r, kColorBlack);
}
-void Gui::fillRect(Graphics::Surface *g, int x, int y, int w, int h) {
+void Gui::fillRect(Graphics::Surface *g, int x, int y, int w, int h, int color) {
Common::Rect r(x, y, x + w, y + h);
- g->fillRect(r, kColorBlack);
+ g->fillRect(r, color);
}
#define ARROW_W 12
@@ -310,8 +310,8 @@ const int arrowPixels[ARROW_H][ARROW_W] = {
{0,1,1,1,1,1,1,1,1,1,1,0},
{1,1,1,1,1,1,1,1,1,1,1,1}};
-void Gui::paintBorder(Graphics::Surface *g, Common::Rect &r, WindowType windowType) {
- bool active = false, scrollable = false, closeable = false, closeBoxPressed = false, drawTitle = false;
+void Gui::paintBorder(Graphics::Surface *g, Common::Rect &r, WindowType windowType, int highlightedPart) {
+ bool active = false, scrollable = false, closeable = false, drawTitle = false;
const int size = kBorderWidth;
int x = r.left - size;
int y = r.top - size;
@@ -323,14 +323,12 @@ void Gui::paintBorder(Graphics::Surface *g, Common::Rect &r, WindowType windowTy
active = _sceneIsActive;
scrollable = false;
closeable = _sceneIsActive;
- closeBoxPressed = false;
drawTitle = true;
break;
case kWindowConsole:
active = !_sceneIsActive;
scrollable = true;
closeable = !_sceneIsActive;
- closeBoxPressed = false;
drawTitle = false;
break;
}
@@ -353,29 +351,43 @@ void Gui::paintBorder(Graphics::Surface *g, Common::Rect &r, WindowType windowTy
} else {
int x1 = x + width - 15;
int y1 = y + size + 1;
+ int color1 = kColorBlack;
+ int color2 = kColorWhite;
+ if (highlightedPart == kBorderScrollUp) {
+ SWAP(color1, color2);
+ fillRect(g, x + width - kBorderWidth + 2, y + size, size - 4, r.height() / 2);
+ }
for (int yy = 0; yy < ARROW_H; yy++) {
for (int xx = 0; xx < ARROW_W; xx++) {
if (arrowPixels[yy][xx] != 0) {
- g->hLine(x1 + xx, y1 + yy, x1 + xx, kColorBlack);
+ g->hLine(x1 + xx, y1 + yy, x1 + xx, color1);
} else {
- g->hLine(x1 + xx, y1 + yy, x1 + xx, kColorWhite);
+ g->hLine(x1 + xx, y1 + yy, x1 + xx, color2);
}
}
}
- fillRect(g, x + width - 13, y + size + ARROW_H, 8, height - 2 * size - 1 - ARROW_H * 2);
+ fillRect(g, x + width - 13, y + size + ARROW_H, 8, r.height() / 2 - ARROW_H, color1);
+
+ color1 = kColorBlack;
+ color2 = kColorWhite;
+ if (highlightedPart == kBorderScrollDown) {
+ SWAP(color1, color2);
+ fillRect(g, x + width - kBorderWidth + 2, y + size + r.height() / 2, size - 4, r.height() / 2);
+ }
+ fillRect(g, x + width - 13, y + size + r.height() / 2, 8, r.height() / 2 - ARROW_H, color1);
y1 += height - 2 * size - ARROW_H - 2;
for (int yy = 0; yy < ARROW_H; yy++) {
for (int xx = 0; xx < ARROW_W; xx++) {
if (arrowPixels[ARROW_H - yy - 1][xx] != 0) {
- g->hLine(x1 + xx, y1 + yy, x1 + xx, kColorBlack);
+ g->hLine(x1 + xx, y1 + yy, x1 + xx, color1);
} else {
- g->hLine(x1 + xx, y1 + yy, x1 + xx, kColorWhite);
+ g->hLine(x1 + xx, y1 + yy, x1 + xx, color2);
}
}
}
}
if (closeable) {
- if (closeBoxPressed) {
+ if (highlightedPart == kBorderCloseButton) {
fillRect(g, x + 6, y + 6, 6, 6);
} else {
drawBox(g, x + 5, y + 5, 7, 7);
@@ -499,6 +511,26 @@ void Gui::popCursor() {
CursorMan.popCursor();
}
+static int isInBorder(Common::Rect &rect, int x, int y) {
+ if (x >= rect.left - kBorderWidth && x < rect.left && y >= rect.top - kBorderWidth && y < rect.top)
+ return kBorderCloseButton;
+
+ if (x >= rect.right && x < rect.right + kBorderWidth) {
+ if (y < rect.top - kBorderWidth)
+ return kBorderNone;
+
+ if (y >= rect.bottom + kBorderWidth)
+ return kBorderNone;
+
+ if (y >= rect.top + rect.height() / 2)
+ return kBorderScrollDown;
+
+ return kBorderScrollUp;
+ }
+
+ return kBorderNone;
+}
+
Designed *Gui::mouseUp(int x, int y) {
if (_menu->_menuActivated) {
if (_menu->mouseRelease(x, y)) {
@@ -532,6 +564,8 @@ Designed *Gui::mouseUp(int x, int y) {
}
}
+ int borderClick;
+
if (_sceneArea.contains(x, y)) {
if (!_sceneIsActive) {
_sceneIsActive = true;
@@ -552,16 +586,40 @@ Designed *Gui::mouseUp(int x, int y) {
_sceneIsActive = false;
_bordersDirty = true;
}
+ } else if ((borderClick = isInBorder(_consoleTextArea, x, y)) != kBorderNone) {
+ _bordersDirty = true;
+ int _oldScrollPos = _scrollPos;
+
+ switch (borderClick) {
+ case kBorderScrollUp:
+ _scrollPos = MAX<int>(0, _scrollPos - _consoleLineHeight);
+ undrawCursor();
+ _cursorY -= (_scrollPos - _oldScrollPos);
+ _consoleDirty = true;
+ _consoleFullRedraw = true;
+ break;
+ case kBorderScrollDown:
+ _scrollPos = MIN<int>((_lines.size() - 2) * _consoleLineHeight, _scrollPos + _consoleLineHeight);
+ undrawCursor();
+ _cursorY -= (_scrollPos - _oldScrollPos);
+ _consoleDirty = true;
+ _consoleFullRedraw = true;
+ break;
+ }
}
return NULL;
}
void Gui::mouseDown(int x, int y) {
+ int borderClick;
+
if (_menu->mouseClick(x, y)) {
_menuDirty = true;
} else if (_consoleTextArea.contains(x, y)) {
startMarking(x, y);
+ } else if ((borderClick = isInBorder(_consoleTextArea, x, y)) != kBorderNone) {
+ paintBorder(&_screen, _consoleTextArea, kWindowConsole, borderClick);
}
}
diff --git a/engines/wage/gui.h b/engines/wage/gui.h
index 61f8c31a07..73814d39b4 100644
--- a/engines/wage/gui.h
+++ b/engines/wage/gui.h
@@ -84,6 +84,13 @@ enum {
kPatternCheckers2 = 4
};
+enum {
+ kBorderNone = 0,
+ kBorderScrollUp,
+ kBorderScrollDown,
+ kBorderCloseButton
+};
+
class Gui {
public:
Gui(WageEngine *engine);
@@ -116,10 +123,10 @@ public:
private:
void undrawCursor();
void drawDesktop();
- void paintBorder(Graphics::Surface *g, Common::Rect &r, WindowType windowType);
+ void paintBorder(Graphics::Surface *g, Common::Rect &r, WindowType windowType, int highlightedPart = kBorderNone);
void renderConsole(Graphics::Surface *g, Common::Rect &r);
void drawBox(Graphics::Surface *g, int x, int y, int w, int h);
- void fillRect(Graphics::Surface *g, int x, int y, int w, int h);
+ void fillRect(Graphics::Surface *g, int x, int y, int w, int h, int color = kColorBlack);
void loadFonts();
void flowText(Common::String &str);
const Graphics::Font *getConsoleFont();
diff --git a/engines/wage/menu.cpp b/engines/wage/menu.cpp
index 48f16421b5..12ef8c2219 100644
--- a/engines/wage/menu.cpp
+++ b/engines/wage/menu.cpp
@@ -206,10 +206,10 @@ void Menu::createCommandsMenu(MenuItem *menu) {
char shortcut = 0;
const char *shortPtr = strrchr(item.c_str(), '/');
if (shortPtr != NULL) {
- if (strlen(shortPtr) == 2) {
+ if (strlen(shortPtr) >= 2) {
shortcut = shortPtr[1];
- item.deleteLastChar();
- item.deleteLastChar();
+ item.deleteChar(shortPtr - item.c_str());
+ item.deleteChar(shortPtr - item.c_str());
} else {
error("Unexpected shortcut: '%s', item '%s' in menu '%s'", shortPtr, item.c_str(), string.c_str());
}
diff --git a/engines/wage/module.mk b/engines/wage/module.mk
index 548e440c28..21316bbf83 100644
--- a/engines/wage/module.mk
+++ b/engines/wage/module.mk
@@ -2,6 +2,7 @@ MODULE := engines/wage
MODULE_OBJS := \
combat.o \
+ debugger.o \
design.o \
detection.o \
dialog.o \
diff --git a/engines/wage/script.cpp b/engines/wage/script.cpp
index bd99fa1d86..294c08ed82 100644
--- a/engines/wage/script.cpp
+++ b/engines/wage/script.cpp
@@ -1124,7 +1124,7 @@ void Script::convertToText() {
if (c < 0x80) {
if (c < 0x20)
- error("Unknown code 0x%02x at %d", c, _data->pos());
+ error("convertToText: Unknown code 0x%02x at %d", c, _data->pos());
do {
scr->line += c;
diff --git a/engines/wage/script.h b/engines/wage/script.h
index 325733add7..de9476228c 100644
--- a/engines/wage/script.h
+++ b/engines/wage/script.h
@@ -150,8 +150,10 @@ private:
void assign(byte operandType, int uservar, uint16 value);
- Common::Array<ScriptText *> _scriptText;
void convertToText();
+
+public:
+ Common::Array<ScriptText *> _scriptText;
};
} // End of namespace Wage
diff --git a/engines/wage/wage.cpp b/engines/wage/wage.cpp
index b708cff134..e0299c8da2 100644
--- a/engines/wage/wage.cpp
+++ b/engines/wage/wage.cpp
@@ -102,12 +102,14 @@ WageEngine::~WageEngine() {
}
Common::Error WageEngine::run() {
+ debug("WageEngine::init");
+
initGraphics(512, 342, true);
// Create debugger console. It requires GFX to be initialized
_console = new Console(this);
- debug("WageEngine::init");
+ _debugger = new Debugger(this);
// Your main event loop should be (invoked from) here.
_resManager = new Common::MacResManager();
@@ -130,6 +132,8 @@ Common::Error WageEngine::run() {
_shouldQuit = false;
while (!_shouldQuit) {
+ _debugger->onFrame();
+
processEvents();
_gui->draw();
@@ -180,6 +184,11 @@ void WageEngine::processEvents() {
break;
default:
+ if (event.kbd.ascii == '~') {
+ _debugger->attach();
+ break;
+ }
+
if (event.kbd.flags & (Common::KBD_ALT | Common::KBD_CTRL | Common::KBD_META)) {
if (event.kbd.ascii >= 0x20 && event.kbd.ascii <= 0x7f) {
_gui->processMenuShortCut(event.kbd.flags, event.kbd.ascii);
diff --git a/engines/wage/wage.h b/engines/wage/wage.h
index 6905fdc530..8ca306aea3 100644
--- a/engines/wage/wage.h
+++ b/engines/wage/wage.h
@@ -50,12 +50,13 @@
#include "engines/engine.h"
#include "common/debug.h"
-#include "gui/debugger.h"
#include "common/endian.h"
#include "common/rect.h"
#include "common/macresman.h"
#include "common/random.h"
+#include "wage/debugger.h"
+
struct ADGameDescription;
namespace Wage {
@@ -181,6 +182,8 @@ public:
public:
Common::RandomSource *_rnd;
+ Debugger *_debugger;
+
Gui *_gui;
World *_world;
@@ -212,6 +215,8 @@ public:
void redrawScene();
void saveGame();
+ virtual GUI::Debugger *getDebugger() { return _debugger; }
+
private:
Console *_console;
diff --git a/graphics/font.cpp b/graphics/font.cpp
index dba48249bc..abc9519fd9 100644
--- a/graphics/font.cpp
+++ b/graphics/font.cpp
@@ -21,6 +21,7 @@
*/
#include "graphics/font.h"
+#include "graphics/managed_surface.h"
#include "common/array.h"
#include "common/util.h"
@@ -273,6 +274,20 @@ void Font::drawString(Surface *dst, const Common::U32String &str, int x, int y,
drawStringImpl(*this, dst, str, x, y, w, color, align, 0);
}
+void Font::drawString(ManagedSurface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align, int deltax, bool useEllipsis) const {
+ drawString(&dst->_innerSurface, str, x, y, w, color, align, deltax, useEllipsis);
+ if (w != 0) {
+ dst->addDirtyRect(getBoundingBox(str, x, y, w, align, deltax, useEllipsis));
+ }
+}
+
+void Font::drawString(ManagedSurface *dst, const Common::U32String &str, int x, int y, int w, uint32 color, TextAlign align) const {
+ drawString(&dst->_innerSurface, str, x, y, w, color, align);
+ if (w != 0) {
+ dst->addDirtyRect(getBoundingBox(str, x, y, w, align));
+ }
+}
+
int Font::wordWrapText(const Common::String &str, int maxWidth, Common::Array<Common::String> &lines) const {
return wordWrapTextImpl(*this, str, maxWidth, lines);
}
diff --git a/graphics/font.h b/graphics/font.h
index 35f6792d7f..62e71a8568 100644
--- a/graphics/font.h
+++ b/graphics/font.h
@@ -34,6 +34,7 @@ template<class T> class Array;
namespace Graphics {
struct Surface;
+class ManagedSurface;
/** Text alignment modes */
enum TextAlign {
@@ -145,6 +146,8 @@ public:
// TODO: Add doxygen comments to this
void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const;
void drawString(Surface *dst, const Common::U32String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft) const;
+ void drawString(ManagedSurface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const;
+ void drawString(ManagedSurface *dst, const Common::U32String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft) const;
/**
* Compute and return the width the string str has when rendered using this font.
diff --git a/graphics/managed_surface.cpp b/graphics/managed_surface.cpp
new file mode 100644
index 0000000000..9dcea12836
--- /dev/null
+++ b/graphics/managed_surface.cpp
@@ -0,0 +1,260 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "graphics/managed_surface.h"
+#include "common/algorithm.h"
+#include "common/textconsole.h"
+
+namespace Graphics {
+
+const int SCALE_THRESHOLD = 0x100;
+
+ManagedSurface::ManagedSurface() :
+ w(_innerSurface.w), h(_innerSurface.h), pitch(_innerSurface.pitch), format(_innerSurface.format),
+ _disposeAfterUse(DisposeAfterUse::NO), _owner(nullptr) {
+}
+
+ManagedSurface::ManagedSurface(ManagedSurface &surf) :
+ w(_innerSurface.w), h(_innerSurface.h), pitch(_innerSurface.pitch), format(_innerSurface.format),
+ _disposeAfterUse(DisposeAfterUse::NO), _owner(nullptr) {
+ *this = surf;
+}
+
+ManagedSurface::ManagedSurface(int width, int height) :
+ w(_innerSurface.w), h(_innerSurface.h), pitch(_innerSurface.pitch), format(_innerSurface.format),
+ _disposeAfterUse(DisposeAfterUse::NO), _owner(nullptr) {
+ create(width, height);
+}
+
+ManagedSurface::ManagedSurface(int width, int height, const Graphics::PixelFormat &pixelFormat) :
+ w(_innerSurface.w), h(_innerSurface.h), pitch(_innerSurface.pitch), format(_innerSurface.format),
+ _disposeAfterUse(DisposeAfterUse::NO), _owner(nullptr) {
+ create(width, height, format);
+}
+
+ManagedSurface::ManagedSurface(ManagedSurface &surf, const Common::Rect &bounds) :
+ w(_innerSurface.w), h(_innerSurface.h), pitch(_innerSurface.pitch), format(_innerSurface.format),
+ _disposeAfterUse(DisposeAfterUse::NO), _owner(nullptr) {
+ create(surf, bounds);
+}
+
+ManagedSurface::~ManagedSurface() {
+ free();
+}
+
+ManagedSurface &ManagedSurface::operator=(ManagedSurface &surf) {
+ // Free any current surface
+ free();
+
+ if (surf._disposeAfterUse == DisposeAfterUse::YES) {
+ // Create a new surface and copy the pixels from the source surface
+ create(surf.w, surf.h, surf.format);
+ Common::copy((const byte *)surf.getPixels(), (const byte *)surf.getPixels() +
+ surf.w * surf.h * surf.format.bytesPerPixel, (byte *)this->getPixels());
+ } else {
+ // Source isn't managed, so simply copy its fields
+ _owner = surf._owner;
+ _offsetFromOwner = surf._offsetFromOwner;
+ void *srcPixels = surf._innerSurface.getPixels();
+ _innerSurface.setPixels(srcPixels);
+ _innerSurface.w = surf.w;
+ _innerSurface.h = surf.h;
+ _innerSurface.pitch = surf.pitch;
+ this->format = surf.format;
+ }
+
+ return *this;
+}
+
+void ManagedSurface::setPixels(void *newPixels) {
+ free();
+ _innerSurface.setPixels(newPixels);
+}
+
+void ManagedSurface::create(uint16 width, uint16 height) {
+ create(width, height, PixelFormat::createFormatCLUT8());
+}
+
+void ManagedSurface::create(uint16 width, uint16 height, const PixelFormat &pixelFormat) {
+ free();
+ _innerSurface.create(width, height, pixelFormat);
+
+ _disposeAfterUse = DisposeAfterUse::YES;
+ markAllDirty();
+}
+
+void ManagedSurface::create(ManagedSurface &surf, const Common::Rect &bounds) {
+ free();
+
+ _offsetFromOwner = Common::Point(bounds.left, bounds.top);
+ _innerSurface.setPixels(surf.getBasePtr(bounds.left, bounds.top));
+ _innerSurface.pitch = surf.pitch;
+ _innerSurface.format = surf.format;
+ _innerSurface.w = bounds.width();
+ _innerSurface.h = bounds.height();
+ _owner = &surf;
+ _disposeAfterUse = DisposeAfterUse::NO;
+}
+
+void ManagedSurface::free() {
+ if (_disposeAfterUse == DisposeAfterUse::YES)
+ _innerSurface.free();
+
+ _disposeAfterUse = DisposeAfterUse::NO;
+ _owner = nullptr;
+ _offsetFromOwner = Common::Point(0, 0);
+}
+
+bool ManagedSurface::clip(Common::Rect &srcBounds, Common::Rect &destBounds) {
+ if (destBounds.left >= this->w || destBounds.top >= this->h ||
+ destBounds.right <= 0 || destBounds.bottom <= 0)
+ return false;
+
+ // Clip the bounds if necessary to fit on-screen
+ if (destBounds.right > this->w) {
+ srcBounds.right -= destBounds.right - this->w;
+ destBounds.right = this->w;
+ }
+
+ if (destBounds.bottom > this->h) {
+ srcBounds.bottom -= destBounds.bottom - this->h;
+ destBounds.bottom = this->h;
+ }
+
+ if (destBounds.top < 0) {
+ srcBounds.top += -destBounds.top;
+ destBounds.top = 0;
+ }
+
+ if (destBounds.left < 0) {
+ srcBounds.left += -destBounds.left;
+ destBounds.left = 0;
+ }
+
+ return true;
+}
+
+void ManagedSurface::blitFrom(const Surface &src) {
+ blitFrom(src, Common::Rect(0, 0, src.w, src.h), Common::Point(0, 0));
+}
+
+void ManagedSurface::blitFrom(const Surface &src, const Common::Point &destPos) {
+ blitFrom(src, Common::Rect(0, 0, src.w, src.h), destPos);
+}
+
+void ManagedSurface::blitFrom(const Surface &src, const Common::Rect &srcRect,
+ const Common::Point &destPos) {
+ Common::Rect srcBounds = srcRect;
+ Common::Rect destBounds(destPos.x, destPos.y, destPos.x + srcRect.width(),
+ destPos.y + srcRect.height());
+ assert(src.format.bytesPerPixel == format.bytesPerPixel);
+
+ if (!srcRect.isValidRect() || !clip(srcBounds, destBounds))
+ return;
+
+ for (int y = 0; y < srcBounds.height(); ++y) {
+ const byte *srcP = (const byte *)src.getBasePtr(srcBounds.left, srcBounds.top + y);
+ byte *destP = (byte *)getBasePtr(destBounds.left, destBounds.top + y);
+ Common::copy(srcP, srcP + srcBounds.width() * format.bytesPerPixel, destP);
+ }
+
+ addDirtyRect(Common::Rect(0, 0, this->w, this->h));
+}
+
+void ManagedSurface::transBlitFrom(const Surface &src, uint transColor, bool flipped, uint overrideColor) {
+ transBlitFrom(src, Common::Rect(0, 0, src.w, src.h), Common::Rect(0, 0, this->w, this->h),
+ transColor, false, overrideColor);
+}
+
+void ManagedSurface::transBlitFrom(const Surface &src, const Common::Point &destPos,
+ uint transColor, bool flipped, uint overrideColor) {
+ transBlitFrom(src, Common::Rect(0, 0, src.w, src.h), Common::Rect(destPos.x, destPos.y,
+ destPos.x + src.w, destPos.y + src.h), transColor, false, overrideColor);
+}
+
+void ManagedSurface::transBlitFrom(const Surface &src, const Common::Rect &srcRect,
+ const Common::Point &destPos, uint transColor, bool flipped, uint overrideColor) {
+ transBlitFrom(src, srcRect, Common::Rect(destPos.x, destPos.y,
+ destPos.x + src.w, destPos.y + src.h), transColor, false, overrideColor);
+}
+
+template<typename T>
+void transBlit(const Surface &src, const Common::Rect &srcRect, Surface *dest, const Common::Rect &destRect, uint transColor, bool flipped, uint overrideColor) {
+ int scaleX = SCALE_THRESHOLD * srcRect.width() / destRect.width();
+ int scaleY = SCALE_THRESHOLD * srcRect.height() / destRect.height();
+
+ // Loop through drawing output lines
+ for (int destY = destRect.top, scaleYCtr = 0; destY < destRect.bottom; ++destY, scaleYCtr += scaleY) {
+ if (destY < 0 || destY >= dest->h)
+ continue;
+ const T *srcLine = (const T *)src.getBasePtr(0, scaleYCtr / SCALE_THRESHOLD);
+ T *destLine = (T *)dest->getBasePtr(destRect.left, destY);
+
+ // Loop through drawing the pixels of the row
+ for (int destX = destRect.left, xCtr = 0, scaleXCtr = 0; destX < destRect.right; ++destX, ++xCtr, scaleXCtr += scaleX) {
+ if (destX < 0 || destX >= dest->w)
+ continue;
+
+ T srcVal = srcLine[flipped ? src.w - scaleXCtr / SCALE_THRESHOLD - 1 : scaleXCtr / SCALE_THRESHOLD];
+ if (srcVal != transColor) {
+ destLine[xCtr] = overrideColor ? overrideColor : srcVal;
+ }
+ }
+ }
+}
+
+void ManagedSurface::transBlitFrom(const Surface &src, const Common::Rect &srcRect,
+ const Common::Rect &destRect, uint transColor, bool flipped, uint overrideColor) {
+ if (src.w == 0 || src.h == 0 || destRect.width() == 0 || destRect.height() == 0)
+ return;
+
+ if (format.bytesPerPixel == 1)
+ transBlit<byte>(src, srcRect, &_innerSurface, destRect, transColor, flipped, overrideColor);
+ else if (format.bytesPerPixel == 2)
+ transBlit<uint16>(src, srcRect, &_innerSurface, destRect, transColor, flipped, overrideColor);
+ else if (format.bytesPerPixel == 4)
+ transBlit<uint32>(src, srcRect, &_innerSurface, destRect, transColor, flipped, overrideColor);
+ else
+ error("Surface::transBlitFrom: bytesPerPixel must be 1, 2, or 4");
+
+ // Mark the affected area
+ addDirtyRect(destRect);
+}
+
+void ManagedSurface::markAllDirty() {
+ addDirtyRect(Common::Rect(0, 0, this->w, this->h));
+}
+
+void ManagedSurface::addDirtyRect(const Common::Rect &r) {
+ if (_owner) {
+ Common::Rect bounds = r;
+ bounds.clip(Common::Rect(0, 0, this->w, this->h));
+ bounds.translate(_offsetFromOwner.x, _offsetFromOwner.y);
+ _owner->addDirtyRect(bounds);
+ }
+}
+
+void ManagedSurface::clear(uint color) {
+ fillRect(getBounds(), color);
+}
+
+} // End of namespace Graphics
diff --git a/graphics/managed_surface.h b/graphics/managed_surface.h
new file mode 100644
index 0000000000..8cbd463266
--- /dev/null
+++ b/graphics/managed_surface.h
@@ -0,0 +1,376 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GRAPHICS_MANAGED_SURFACE_H
+#define GRAPHICS_MANAGED_SURFACE_H
+
+#include "graphics/pixelformat.h"
+#include "graphics/surface.h"
+#include "common/rect.h"
+#include "common/types.h"
+
+namespace Graphics {
+
+class Font;
+
+/**
+ * A derived graphics surface, which handles automatically managing the allocated
+ * surface data block, as well as introducing several new blitting methods
+ */
+class ManagedSurface {
+ friend class Font;
+private:
+ /**
+ * The Graphics::Surface that the managed surface encapsulates
+ */
+ Surface _innerSurface;
+
+ /**
+ * If set, the inner surface will be freed when the surface is recreated,
+ * as well as when the surface is destroyed
+ */
+ DisposeAfterUse::Flag _disposeAfterUse;
+
+ /**
+ * Stores the owning surface if this If this managed surface represents
+ * a sub-section of another
+ */
+ ManagedSurface *_owner;
+
+ /**
+ * For sub-section areas of an owning parent managed surface, this represents
+ * the offset from the parent's top-left corner this sub-surface starts at
+ */
+ Common::Point _offsetFromOwner;
+protected:
+ /**
+ * Clips the given source bounds so the passed destBounds will be entirely on-screen
+ */
+ bool clip(Common::Rect &srcBounds, Common::Rect &destBounds);
+
+ /**
+ * Base method that descendent classes can override for recording affected
+ * dirty areas of the surface
+ */
+ virtual void addDirtyRect(const Common::Rect &r);
+public:
+ uint16 &w;
+ uint16 &h;
+ uint16 &pitch;
+ PixelFormat &format;
+public:
+ /**
+ * Create the managed surface
+ */
+ ManagedSurface();
+
+ /**
+ * Create a managed surface from another one.
+ * If the source surface is maintaining it's own surface data, then
+ * this surface will create it's own surface of the same size and copy
+ * the contents from the source surface
+ */
+ ManagedSurface(ManagedSurface &surf);
+
+ /**
+ * Create the managed surface
+ */
+ ManagedSurface(int width, int height);
+
+ /**
+ * Create the managed surface
+ */
+ ManagedSurface(int width, int height, const Graphics::PixelFormat &pixelFormat);
+
+ /**
+ * Create the managed surface
+ */
+ ManagedSurface(ManagedSurface &surf, const Common::Rect &bounds);
+
+ /**
+ * Destroy the managed surface
+ */
+ virtual ~ManagedSurface();
+
+ /**
+ * Implements automatic conversion to a Graphics::Surface by
+ * simply returning the inner surface. This must be const,
+ * because we don't want changes being done directly to it,
+ * since it would bypass dirty rect handling
+ */
+ operator const Surface &() const { return _innerSurface; }
+ const Surface &rawSurface() const { return _innerSurface; }
+
+ /**
+ * Reassign one managed surface to another one
+ * Note that if the source has a managed surface, it will be duplicated
+ */
+ ManagedSurface &operator=(ManagedSurface &surf);
+
+ /**
+ * Returns true if the surface has not yet been allocated
+ */
+ bool empty() const { return w == 0 || h == 0 || _innerSurface.getPixels() == nullptr; }
+
+ /**
+ * Returns true if the surface is managing its own pixels
+ */
+ DisposeAfterUse::Flag disposeAfterUse() const { return _disposeAfterUse; }
+
+ /**
+ * Return a pointer to the pixel at the specified point.
+ *
+ * @param x The x coordinate of the pixel.
+ * @param y The y coordinate of the pixel.
+ * @return Pointer to the pixel.
+ */
+ inline const void *getBasePtr(int x, int y) const {
+ return _innerSurface.getBasePtr(x, y);
+ }
+
+ /**
+ * Return a pointer to the pixel at the specified point.
+ *
+ * @param x The x coordinate of the pixel.
+ * @param y The y coordinate of the pixel.
+ * @return Pointer to the pixel.
+ */
+ inline void *getBasePtr(int x, int y) {
+ return _innerSurface.getBasePtr(x, y);
+ }
+
+ /**
+ * Get a reference to the pixel data
+ */
+ inline void *getPixels() { return _innerSurface.getPixels(); }
+ inline const void *getPixels() const { return _innerSurface.getPixels(); }
+
+ /**
+ * Sets the pixel data.
+ */
+ virtual void setPixels(void *newPixels);
+
+ /**
+ * Allocate memory for the pixel data of the surface.
+ */
+ virtual void create(uint16 width, uint16 height);
+
+ /**
+ * Allocate memory for the pixel data of the surface.
+ */
+ virtual void create(uint16 width, uint16 height, const PixelFormat &pixelFormat);
+
+ /**
+ * Sets up the surface as a sub-section of another passed parent surface. This surface
+ * will not own the pixels, and any dirty rect notifications will automatically be
+ * passed to the original parent surface.
+ * @remarks Note that this differs from Graphics::Surface::getSubArea, in that that
+ * method only adds a single initial dirty rect for the whole area, and then none further
+ */
+ virtual void create(ManagedSurface &surf, const Common::Rect &bounds);
+
+ /**
+ * Release the memory used by the pixels memory of this surface. This is the
+ * counterpart to create().
+ */
+ virtual void free();
+
+ /**
+ * Clears any pending dirty rects that have been generated for the surface
+ */
+ virtual void clearDirtyRects() {}
+
+ /**
+ * When the managed surface is a sub-section of a parent surface, returns the
+ * the offset in the parent surface that the surface starts at
+ */
+ const Common::Point getOffsetFromOwner() const { return _offsetFromOwner; }
+
+ /**
+ * Return a rect giving the bounds of the surface
+ */
+ const Common::Rect getBounds() const {
+ return Common::Rect(0, 0, this->w, this->h);
+ }
+
+ /**
+ * Copies another surface into this one
+ */
+ void blitFrom(const Surface &src);
+
+ /**
+ * Copies another surface into this one at a given destination position
+ */
+ void blitFrom(const Surface &src, const Common::Point &destPos);
+
+ /**
+ * Copies another surface into this one at a given destination position
+ */
+ void blitFrom(const Surface &src, const Common::Rect &srcRect,
+ const Common::Point &destPos);
+
+ /**
+ * Copies another surface into this one ignoring pixels of a designated transparent color
+ * @param src Source surface
+ * @param transColor Transparency color to ignore copying
+ * @param flipped Specifies whether to horizontally flip the image
+ * @param overrideColor Optional color to use instead of non-transparent pixels from
+ * the source surface
+ */
+ void transBlitFrom(const Surface &src, uint transColor = 0, bool flipped = false, uint overrideColor = 0);
+
+ /**
+ * Copies another surface into this one ignoring pixels of a designated transparent color
+ * @param src Source surface
+ * @param destPos Destination position to draw the surface
+ * @param transColor Transparency color to ignore copying
+ * @param flipped Specifies whether to horizontally flip the image
+ * @param overrideColor Optional color to use instead of non-transparent pixels from
+ * the source surface
+ */
+ void transBlitFrom(const Surface &src, const Common::Point &destPos,
+ uint transColor = 0, bool flipped = false, uint overrideColor = 0);
+
+ /**
+ * Copies another surface into this one ignoring pixels of a designated transparent color
+ * @param src Source surface
+ * @param srcRect Sub-section of source surface to draw
+ * @param destPos Destination position to draw the surface
+ * @param transColor Transparency color to ignore copying
+ * @param flipped Specifies whether to horizontally flip the image
+ * @param overrideColor Optional color to use instead of non-transparent pixels from
+ * the source surface
+ */
+ void transBlitFrom(const Surface &src, const Common::Rect &srcRect, const Common::Point &destPos,
+ uint transColor = 0, bool flipped = false, uint overrideColor = 0);
+
+ /**
+ * Copies another surface into this one ignoring pixels of a designated transparent color
+ * @param src Source surface
+ * @param srcRect Sub-section of source surface to draw
+ * @param destRect Destination area to draw the surface in. This can be sized differently
+ * then srcRect, allowing for arbitrary scaling of the image
+ * @param transColor Transparency color to ignore copying
+ * @param flipped Specifies whether to horizontally flip the image
+ * @param overrideColor Optional color to use instead of non-transparent pixels from
+ * the source surface
+ */
+ void transBlitFrom(const Surface &src, const Common::Rect &srcRect, const Common::Rect &destRect,
+ uint transColor = 0, bool flipped = false, uint overrideColor = 0);
+
+ /**
+ * Clear the entire surface
+ */
+ void clear(uint color = 0);
+
+ /**
+ * Mark the entire surface as dirty
+ */
+ void markAllDirty();
+
+ /**
+ * Copies a bitmap to the Surface internal buffer. The pixel format
+ * of buffer must match the pixel format of the Surface.
+ */
+ void copyRectToSurface(const void *buffer, int srcPitch, int destX, int destY, int width, int height) {
+ _innerSurface.copyRectToSurface(buffer, srcPitch, destX, destY, width, height);
+ }
+
+ /**
+ * Copies a bitmap to the Surface internal buffer. The pixel format
+ * of buffer must match the pixel format of the Surface.
+ */
+ void copyRectToSurface(const Graphics::Surface &srcSurface, int destX, int destY, const Common::Rect subRect) {
+ _innerSurface.copyRectToSurface(srcSurface, destX, destY, subRect);
+ }
+
+ /**
+ * Copy the data from another Surface, reinitializing the
+ * surface to match the dimensions of the passed surface
+ */
+ void copyFrom(const ManagedSurface &surf) {
+ clearDirtyRects();
+ _innerSurface.copyFrom(surf._innerSurface);
+ }
+
+ /**
+ * Draw a line.
+ */
+ void drawLine(int x0, int y0, int x1, int y1, uint32 color) {
+ _innerSurface.drawLine(x0, y0, x1, y1, color);
+ addDirtyRect(Common::Rect(x0, y0, x1, y1));
+ }
+
+ /**
+ * Draw a thick line.
+ */
+ void drawThickLine(int x0, int y0, int x1, int y1, int penX, int penY, uint32 color) {
+ _innerSurface.drawThickLine(x0, y0, x1, y1, penX, penY, color);
+ addDirtyRect(Common::Rect(x0, y0, x1 + penX, y1 + penY));
+ }
+
+ /**
+ * Draw a horizontal line.
+ */
+ void hLine(int x, int y, int x2, uint32 color) {
+ _innerSurface.hLine(x, y, x2, color);
+ addDirtyRect(Common::Rect(x, y, x2 + 1, y + 1));
+ }
+
+ /**
+ * Draw a vertical line.
+ */
+ void vLine(int x, int y, int y2, uint32 color) {
+ _innerSurface.vLine(x, y, y2, color);
+ addDirtyRect(Common::Rect(x, y, x + 1, y2 + 1));
+ }
+
+ /**
+ * Fill a rect with a given color.
+ */
+ void fillRect(Common::Rect r, uint32 color) {
+ _innerSurface.fillRect(r, color);
+ addDirtyRect(r);
+ }
+
+ /**
+ * Draw a frame around a specified rect.
+ */
+ void frameRect(const Common::Rect &r, uint32 color) {
+ _innerSurface.frameRect(r, color);
+ addDirtyRect(r);
+ }
+
+ /**
+ * Returns a sub-area of the screen, but only adds a single initial dirty rect
+ * for the retrieved area.
+ */
+ Surface getSubArea(const Common::Rect &area) {
+ addDirtyRect(area);
+ return _innerSurface.getSubArea(area);
+ }
+};
+
+} // End of namespace Graphics
+
+
+#endif
diff --git a/graphics/module.mk b/graphics/module.mk
index b6919cf1ab..90f6a3199c 100644
--- a/graphics/module.mk
+++ b/graphics/module.mk
@@ -12,10 +12,12 @@ MODULE_OBJS := \
fonts/ttf.o \
fonts/winfont.o \
maccursor.o \
+ managed_surface.o \
pixelformat.o \
primitives.o \
scaler.o \
scaler/thumbnail_intern.o \
+ screen.o \
sjis.o \
surface.o \
transform_struct.o \
diff --git a/graphics/screen.cpp b/graphics/screen.cpp
new file mode 100644
index 0000000000..4169c98035
--- /dev/null
+++ b/graphics/screen.cpp
@@ -0,0 +1,129 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/system.h"
+#include "common/algorithm.h"
+#include "graphics/screen.h"
+#include "graphics/palette.h"
+
+namespace Graphics {
+
+Screen::Screen(): ManagedSurface() {
+ create(g_system->getWidth(), g_system->getHeight());
+}
+
+Screen::Screen(int width, int height): ManagedSurface() {
+ create(width, height);
+}
+
+Screen::Screen(int width, int height, PixelFormat pixelFormat): ManagedSurface() {
+ create(width, height, pixelFormat);
+}
+
+void Screen::update() {
+ // Merge the dirty rects
+ mergeDirtyRects();
+
+ // Loop through copying dirty areas to the physical screen
+ Common::List<Common::Rect>::iterator i;
+ for (i = _dirtyRects.begin(); i != _dirtyRects.end(); ++i) {
+ const Common::Rect &r = *i;
+ const byte *srcP = (const byte *)getBasePtr(r.left, r.top);
+ g_system->copyRectToScreen(srcP, pitch, r.left, r.top,
+ r.width(), r.height());
+ }
+
+ // Signal the physical screen to update
+ g_system->updateScreen();
+ _dirtyRects.clear();
+}
+
+
+void Screen::addDirtyRect(const Common::Rect &r) {
+ Common::Rect bounds = r;
+ bounds.clip(getBounds());
+ bounds.translate(getOffsetFromOwner().x, getOffsetFromOwner().y);
+
+ if (bounds.width() > 0 && bounds.height() > 0)
+ _dirtyRects.push_back(bounds);
+}
+
+void Screen::makeAllDirty() {
+ addDirtyRect(Common::Rect(0, 0, this->w, this->h));
+}
+
+void Screen::mergeDirtyRects() {
+ Common::List<Common::Rect>::iterator rOuter, rInner;
+
+ // Process the dirty rect list to find any rects to merge
+ for (rOuter = _dirtyRects.begin(); rOuter != _dirtyRects.end(); ++rOuter) {
+ rInner = rOuter;
+ while (++rInner != _dirtyRects.end()) {
+
+ if ((*rOuter).intersects(*rInner)) {
+ // These two rectangles overlap, so merge them
+ unionRectangle(*rOuter, *rOuter, *rInner);
+
+ // remove the inner rect from the list
+ _dirtyRects.erase(rInner);
+
+ // move back to beginning of list
+ rInner = rOuter;
+ }
+ }
+ }
+}
+
+bool Screen::unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2) {
+ destRect = src1;
+ destRect.extend(src2);
+
+ return !destRect.isEmpty();
+}
+
+void Screen::getPalette(byte palette[PALETTE_SIZE]) {
+ assert(format.bytesPerPixel == 1);
+ g_system->getPaletteManager()->grabPalette(palette, 0, PALETTE_COUNT);
+}
+
+void Screen::getPalette(byte *palette, uint start, uint num) {
+ assert(format.bytesPerPixel == 1);
+ g_system->getPaletteManager()->grabPalette(palette, start, num);
+}
+
+void Screen::setPalette(const byte palette[PALETTE_SIZE]) {
+ assert(format.bytesPerPixel == 1);
+ g_system->getPaletteManager()->setPalette(palette, 0, PALETTE_COUNT);
+}
+
+void Screen::setPalette(const byte *palette, uint start, uint num) {
+ assert(format.bytesPerPixel == 1);
+ g_system->getPaletteManager()->setPalette(palette, start, num);
+}
+
+void Screen::clearPalette() {
+ byte palette[PALETTE_SIZE];
+ Common::fill(&palette[0], &palette[PALETTE_SIZE], 0);
+ setPalette(palette);
+}
+
+} // End of namespace Graphics
diff --git a/graphics/screen.h b/graphics/screen.h
new file mode 100644
index 0000000000..29816120f1
--- /dev/null
+++ b/graphics/screen.h
@@ -0,0 +1,118 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GRAPHICS_SCREEN_H
+#define GRAPHICS_SCREEN_H
+
+#include "graphics/managed_surface.h"
+#include "graphics/pixelformat.h"
+#include "common/list.h"
+#include "common/rect.h"
+
+namespace Graphics {
+
+#define PALETTE_COUNT 256
+#define PALETTE_SIZE (256 * 3)
+
+/**
+ * Implements a specialised surface that represents the screen.
+ * It keeps track of any areas of itself that are updated by drawing
+ * calls, and provides an update that method that blits the affected
+ * areas to the physical screen
+ */
+class Screen : virtual public ManagedSurface {
+private:
+ /**
+ * List of affected areas of the screen
+ */
+ Common::List<Common::Rect> _dirtyRects;
+private:
+ /**
+ * Merges together overlapping dirty areas of the screen
+ */
+ void mergeDirtyRects();
+
+ /**
+ * Returns the union of two dirty area rectangles
+ */
+ bool unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2);
+protected:
+ /**
+ * Adds a rectangle to the list of modified areas of the screen during the
+ * current frame
+ */
+ virtual void addDirtyRect(const Common::Rect &r);
+public:
+ Screen();
+ Screen(int width, int height);
+ Screen(int width, int height, PixelFormat pixelFormat);
+
+ /**
+ * Returns true if there are any pending screen updates (dirty areas)
+ */
+ bool isDirty() const { return !_dirtyRects.empty(); }
+
+ /**
+ * Marks the whole screen as dirty. This forces the next call to update
+ * to copy the entire screen contents
+ */
+ void makeAllDirty();
+
+ /**
+ * Clear the current dirty rects list
+ */
+ virtual void clearDirtyRects() { _dirtyRects.clear(); }
+
+ /**
+ * Updates the screen by copying any affected areas to the system
+ */
+ virtual void update();
+
+ /**
+ * Return the currently active palette
+ */
+ void getPalette(byte palette[PALETTE_SIZE]);
+
+ /**
+ * Return a portion of the currently active palette
+ */
+ void getPalette(byte *palette, uint start, uint num);
+
+ /**
+ * Set the palette
+ */
+ void setPalette(const byte palette[PALETTE_SIZE]);
+
+ /**
+ * Set a subsection of the palette
+ */
+ void setPalette(const byte *palette, uint start, uint num);
+
+ /**
+ * Clears the current palette, setting all entries to black
+ */
+ void clearPalette();
+};
+
+} // End of namespace Graphics
+
+#endif
diff --git a/gui/themes/translations.dat b/gui/themes/translations.dat
index 2378bc4e13..b0da793cdf 100644
--- a/gui/themes/translations.dat
+++ b/gui/themes/translations.dat
Binary files differ
diff --git a/po/zh-Latn_CN.po b/po/zh-Latn_CN.po
new file mode 100644
index 0000000000..12105429a7
--- /dev/null
+++ b/po/zh-Latn_CN.po
@@ -0,0 +1,3730 @@
+# LANGUAGE translation for ScummVM.
+# Copyright (C) YEAR ScummVM Team
+# This file is distributed under the same license as the ScummVM package.
+# Chenbo Li <lichenbo1949@gmail.com>, 2016.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: ScummVM 1.9.0git\n"
+"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
+"POT-Creation-Date: 2016-02-20 21:22+0000\n"
+"PO-Revision-Date: 2016-03-15 04:09-0700\n"
+"Last-Translator: Chenbo Li <lichenbo1949@gmail.com>\n"
+"Language-Team: Chenbo Li <lichenbo1949@gmail.com>\n"
+"Language: Chinese Pinyin (Mandarin)\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=iso-8859-1\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: Poedit 1.8.7\n"
+
+#: gui/about.cpp:94
+#, c-format
+msgid "(built on %s)"
+msgstr "(Bianyiyu %s)"
+
+#: gui/about.cpp:101
+msgid "Features compiled in:"
+msgstr "Gongneng BianyiYu"
+
+#: gui/about.cpp:110
+msgid "Available engines:"
+msgstr "KeyongDeYinQing"
+
+#: gui/browser.cpp:68 gui/browser_osx.mm:104
+msgid "Show hidden files"
+msgstr "Xianshi Yincang Wenjian"
+
+#: gui/browser.cpp:68
+msgid "Show files marked with the hidden attribute"
+msgstr "Xianshi Suoyou Yincang Shuxing Wenjian"
+
+#: gui/browser.cpp:72
+msgid "Go up"
+msgstr "ShangYiJi"
+
+#: gui/browser.cpp:72 gui/browser.cpp:74
+msgid "Go to previous directory level"
+msgstr "Fanhui Zhiqian Mulu"
+
+#: gui/browser.cpp:74
+msgctxt "lowres"
+msgid "Go up"
+msgstr "ShangYiJi"
+
+#: gui/browser.cpp:75 gui/chooser.cpp:46 gui/editrecorddialog.cpp:67
+#: gui/filebrowser-dialog.cpp:64 gui/fluidsynth-dialog.cpp:152
+#: gui/KeysDialog.cpp:43 gui/launcher.cpp:351 gui/massadd.cpp:95
+#: gui/options.cpp:1237 gui/predictivedialog.cpp:73 gui/recorderdialog.cpp:70
+#: gui/recorderdialog.cpp:156 gui/saveload-dialog.cpp:216
+#: gui/saveload-dialog.cpp:276 gui/saveload-dialog.cpp:547
+#: gui/saveload-dialog.cpp:931 gui/themebrowser.cpp:55 engines/engine.cpp:546
+#: backends/events/default/default-events.cpp:196
+#: backends/events/default/default-events.cpp:218
+#: backends/platform/wii/options.cpp:48 engines/drascula/saveload.cpp:49
+#: engines/parallaction/saveload.cpp:274 engines/scumm/dialogs.cpp:191
+#: engines/sword1/control.cpp:865
+msgid "Cancel"
+msgstr "Quxiao"
+
+#: gui/browser.cpp:76 gui/browser_osx.mm:103 gui/chooser.cpp:47
+#: gui/filebrowser-dialog.cpp:65 gui/themebrowser.cpp:56
+msgid "Choose"
+msgstr "Xuanze"
+
+#: gui/editrecorddialog.cpp:58
+msgid "Author:"
+msgstr "Zuozhe:"
+
+#: gui/editrecorddialog.cpp:59 gui/launcher.cpp:204
+msgid "Name:"
+msgstr "Xingming:"
+
+#: gui/editrecorddialog.cpp:60
+msgid "Notes:"
+msgstr "Beizhu:"
+
+#: gui/editrecorddialog.cpp:68 gui/predictivedialog.cpp:74
+msgid "Ok"
+msgstr "Queding"
+
+#: gui/filebrowser-dialog.cpp:49
+msgid "Choose file for loading"
+msgstr "Xuanze YaoJiazai de Wenjian"
+
+#: gui/filebrowser-dialog.cpp:49
+msgid "Enter filename for saving"
+msgstr "Shuru Baocun de Wenjianming"
+
+#: gui/filebrowser-dialog.cpp:132
+msgid "Do you really want to overwrite the file?"
+msgstr "Nin Shifou Queding Fugai Ciwenjian"
+
+#: gui/filebrowser-dialog.cpp:132 gui/fluidsynth-dialog.cpp:217
+#: gui/launcher.cpp:795 gui/launcher.cpp:943 gui/launcher.cpp:1002
+#: backends/events/symbiansdl/symbiansdl-events.cpp:186
+#: backends/platform/wince/CEActionsPocket.cpp:326
+#: backends/platform/wince/CEActionsSmartphone.cpp:287
+#: backends/platform/wince/CELauncherDialog.cpp:83
+#: engines/kyra/saveload_eob.cpp:557 engines/kyra/saveload_eob.cpp:590
+msgid "Yes"
+msgstr "Shi"
+
+#: gui/filebrowser-dialog.cpp:132 gui/fluidsynth-dialog.cpp:217
+#: gui/launcher.cpp:795 gui/launcher.cpp:943 gui/launcher.cpp:1002
+#: backends/events/symbiansdl/symbiansdl-events.cpp:186
+#: backends/platform/wince/CEActionsPocket.cpp:326
+#: backends/platform/wince/CEActionsSmartphone.cpp:287
+#: backends/platform/wince/CELauncherDialog.cpp:83
+#: engines/kyra/saveload_eob.cpp:557 engines/kyra/saveload_eob.cpp:590
+msgid "No"
+msgstr "Fou"
+
+#: gui/fluidsynth-dialog.cpp:68
+msgid "Reverb"
+msgstr "Hunxiang"
+
+#: gui/fluidsynth-dialog.cpp:70 gui/fluidsynth-dialog.cpp:102
+msgid "Active"
+msgstr "Jihuo"
+
+#: gui/fluidsynth-dialog.cpp:72
+msgid "Room:"
+msgstr "Fangjian:"
+
+#: gui/fluidsynth-dialog.cpp:79
+msgid "Damp:"
+msgstr "Shiqi:"
+
+#: gui/fluidsynth-dialog.cpp:86
+msgid "Width:"
+msgstr "Kuandu:"
+
+#: gui/fluidsynth-dialog.cpp:93 gui/fluidsynth-dialog.cpp:111
+msgid "Level:"
+msgstr "Jibie:"
+
+#: gui/fluidsynth-dialog.cpp:100
+msgid "Chorus"
+msgstr "Hechang:"
+
+#: gui/fluidsynth-dialog.cpp:104
+msgid "N:"
+msgstr "N:"
+
+#: gui/fluidsynth-dialog.cpp:118
+msgid "Speed:"
+msgstr "Sudu:"
+
+#: gui/fluidsynth-dialog.cpp:125
+msgid "Depth:"
+msgstr "Shendu:"
+
+#: gui/fluidsynth-dialog.cpp:132
+msgid "Type:"
+msgstr "Leixing:"
+
+#: gui/fluidsynth-dialog.cpp:135
+msgid "Sine"
+msgstr "Zhengxian"
+
+#: gui/fluidsynth-dialog.cpp:136
+msgid "Triangle"
+msgstr "Sanjiaoxing"
+
+#: gui/fluidsynth-dialog.cpp:138 gui/options.cpp:1168
+msgid "Misc"
+msgstr "Zaxiang"
+
+#: gui/fluidsynth-dialog.cpp:140
+msgid "Interpolation:"
+msgstr "Chazhi:"
+
+#: gui/fluidsynth-dialog.cpp:143
+msgid "None (fastest)"
+msgstr "Wu (Zuikuai)"
+
+#: gui/fluidsynth-dialog.cpp:144
+msgid "Linear"
+msgstr "Xianxing"
+
+#: gui/fluidsynth-dialog.cpp:145
+msgid "Fourth-order"
+msgstr "DiSiXu"
+
+#: gui/fluidsynth-dialog.cpp:146
+msgid "Seventh-order"
+msgstr "DiQiXu"
+
+#: gui/fluidsynth-dialog.cpp:150
+msgid "Reset"
+msgstr "Chongzhi"
+
+#: gui/fluidsynth-dialog.cpp:150
+msgid "Reset all FluidSynth settings to their default values."
+msgstr "Chongzhi Suoyou de FluidSynth Shezhi"
+
+#: gui/fluidsynth-dialog.cpp:153 gui/KeysDialog.cpp:42 gui/launcher.cpp:352
+#: gui/launcher.cpp:1050 gui/launcher.cpp:1054 gui/massadd.cpp:92
+#: gui/options.cpp:1238 gui/saveload-dialog.cpp:932 engines/engine.cpp:465
+#: engines/engine.cpp:476 backends/platform/wii/options.cpp:47
+#: backends/platform/wince/CELauncherDialog.cpp:54
+#: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49
+#: engines/groovie/script.cpp:408 engines/parallaction/saveload.cpp:274
+#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1834
+#: engines/scumm/players/player_v3m.cpp:130
+#: engines/scumm/players/player_v5m.cpp:108 engines/sky/compact.cpp:131
+#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:524
+#: engines/sword1/animation.cpp:545 engines/sword1/animation.cpp:561
+#: engines/sword1/animation.cpp:569 engines/sword1/control.cpp:865
+#: engines/sword1/logic.cpp:1633 engines/sword2/animation.cpp:425
+#: engines/sword2/animation.cpp:445 engines/sword2/animation.cpp:461
+#: engines/sword2/animation.cpp:471
+msgid "OK"
+msgstr "Queding"
+
+#: gui/fluidsynth-dialog.cpp:217
+msgid ""
+"Do you really want to reset all FluidSynth settings to their default values?"
+msgstr "Ni Shifou Yao Chongzhi Suoyou de FluidSynth Shezhi?"
+
+#: gui/gui-manager.cpp:119 backends/keymapper/remap-dialog.cpp:53
+#: engines/scumm/help.cpp:126 engines/scumm/help.cpp:141
+#: engines/scumm/help.cpp:166 engines/scumm/help.cpp:192
+#: engines/scumm/help.cpp:210
+msgid "Close"
+msgstr "Guanbi"
+
+#: gui/gui-manager.cpp:122
+msgid "Mouse click"
+msgstr "Shubiao Danji"
+
+#: gui/gui-manager.cpp:126 base/main.cpp:322
+msgid "Display keyboard"
+msgstr "Xianshi Jianpan"
+
+#: gui/gui-manager.cpp:130 base/main.cpp:326
+msgid "Remap keys"
+msgstr "Yingshe Jianwei"
+
+#: gui/gui-manager.cpp:133 base/main.cpp:329 engines/scumm/help.cpp:87
+msgid "Toggle fullscreen"
+msgstr "Quanping Qiehuan"
+
+#: gui/KeysDialog.cpp:41
+msgid "Map"
+msgstr "Yingshe"
+
+#: gui/KeysDialog.cpp:49
+msgid "Select an action and click 'Map'"
+msgstr "Xuanze Yige Xingwei bing Danji ‘Yingshe’"
+
+#: gui/KeysDialog.cpp:80 gui/KeysDialog.cpp:102 gui/KeysDialog.cpp:141
+#, c-format
+msgid "Associated key : %s"
+msgstr "Guanlian Anjian : %s"
+
+#: gui/KeysDialog.cpp:82 gui/KeysDialog.cpp:104 gui/KeysDialog.cpp:143
+#, c-format
+msgid "Associated key : none"
+msgstr "Guanlian Anjian : Wu"
+
+#: gui/KeysDialog.cpp:90
+msgid "Please select an action"
+msgstr "Qing Xuanze Xingwei"
+
+#: gui/KeysDialog.cpp:106
+msgid "Press the key to associate"
+msgstr "Anxia Anjian lai Guanlian"
+
+#: gui/KeysDialog.cpp:145 gui/KeysDialog.h:36
+msgid "Choose an action to map"
+msgstr "Xuanze yao Yingshe de Xingwei"
+
+#: gui/launcher.cpp:193
+msgid "Game"
+msgstr "Youxi"
+
+#: gui/launcher.cpp:197
+msgid "ID:"
+msgstr "ID:"
+
+#: gui/launcher.cpp:197 gui/launcher.cpp:199 gui/launcher.cpp:200
+msgid ""
+"Short game identifier used for referring to saved games and running the game "
+"from the command line"
+msgstr ""
+"Yige Jianduan de Biaoshifu lai Baocun Youxi huo Cong Minglinghang zhong "
+"Yunxing"
+
+#: gui/launcher.cpp:199
+msgctxt "lowres"
+msgid "ID:"
+msgstr "ID:"
+
+#: gui/launcher.cpp:204 gui/launcher.cpp:206 gui/launcher.cpp:207
+msgid "Full title of the game"
+msgstr "Youxi Quanming"
+
+#: gui/launcher.cpp:206
+msgctxt "lowres"
+msgid "Name:"
+msgstr "Mingcheng:"
+
+#: gui/launcher.cpp:210
+msgid "Language:"
+msgstr "Yuyan:"
+
+#: gui/launcher.cpp:210 gui/launcher.cpp:211
+msgid ""
+"Language of the game. This will not turn your Spanish game version into "
+"English"
+msgstr ""
+"Youxi de Yuyan. CiXiang buhui jiang Yige XibanyaYu Banben Zhuancheng Yingwen"
+
+#: gui/launcher.cpp:212 gui/launcher.cpp:226 gui/options.cpp:87
+#: gui/options.cpp:735 gui/options.cpp:748 gui/options.cpp:1208
+#: audio/null.cpp:41
+msgid "<default>"
+msgstr "<Moren>"
+
+#: gui/launcher.cpp:222
+msgid "Platform:"
+msgstr "Pingtai:"
+
+#: gui/launcher.cpp:222 gui/launcher.cpp:224 gui/launcher.cpp:225
+msgid "Platform the game was originally designed for"
+msgstr "Youxi Chushi Yunxing de Pingtai:"
+
+#: gui/launcher.cpp:224
+msgctxt "lowres"
+msgid "Platform:"
+msgstr "Pingtai:"
+
+#: gui/launcher.cpp:237
+msgid "Engine"
+msgstr "Yinqing"
+
+#: gui/launcher.cpp:245 gui/options.cpp:1071 gui/options.cpp:1088
+msgid "Graphics"
+msgstr "Tuxiang"
+
+#: gui/launcher.cpp:245 gui/options.cpp:1071 gui/options.cpp:1088
+msgid "GFX"
+msgstr "GFX"
+
+#: gui/launcher.cpp:248
+msgid "Override global graphic settings"
+msgstr "Fugai Quanju Tuxiang Shezhi"
+
+#: gui/launcher.cpp:250
+msgctxt "lowres"
+msgid "Override global graphic settings"
+msgstr "Fugai Quanju Tuxiang Shezhi"
+
+#: gui/launcher.cpp:257 gui/options.cpp:1094
+msgid "Audio"
+msgstr "Yinpin"
+
+#: gui/launcher.cpp:260
+msgid "Override global audio settings"
+msgstr "Fugai Quanju Yinpin Shezhi"
+
+#: gui/launcher.cpp:262
+msgctxt "lowres"
+msgid "Override global audio settings"
+msgstr "Fugai QUanju Yinpin Shezhi"
+
+#: gui/launcher.cpp:271 gui/options.cpp:1099
+msgid "Volume"
+msgstr "Yinliang"
+
+#: gui/launcher.cpp:273 gui/options.cpp:1101
+msgctxt "lowres"
+msgid "Volume"
+msgstr "YinLiang"
+
+#: gui/launcher.cpp:276
+msgid "Override global volume settings"
+msgstr "Fugai Quanju YinLiang Shezhi"
+
+#: gui/launcher.cpp:278
+msgctxt "lowres"
+msgid "Override global volume settings"
+msgstr "Fugai Quanju YinLiang Shezhi"
+
+#: gui/launcher.cpp:286 gui/options.cpp:1109
+msgid "MIDI"
+msgstr "MIDI"
+
+#: gui/launcher.cpp:289
+msgid "Override global MIDI settings"
+msgstr "Fugai Quanju MIDI Shezhi"
+
+#: gui/launcher.cpp:291
+msgctxt "lowres"
+msgid "Override global MIDI settings"
+msgstr "Fugai Quanju MIDI Shezhi"
+
+#: gui/launcher.cpp:300 gui/options.cpp:1115
+msgid "MT-32"
+msgstr "MT-32"
+
+#: gui/launcher.cpp:303
+msgid "Override global MT-32 settings"
+msgstr "Fugai Quanju MT-32 Shezhi"
+
+#: gui/launcher.cpp:305
+msgctxt "lowres"
+msgid "Override global MT-32 settings"
+msgstr "Fugai Quanju MT-32 Shezhi"
+
+#: gui/launcher.cpp:314 gui/options.cpp:1122
+msgid "Paths"
+msgstr "Lujing"
+
+#: gui/launcher.cpp:316 gui/options.cpp:1124
+msgctxt "lowres"
+msgid "Paths"
+msgstr "Lujing"
+
+#: gui/launcher.cpp:323
+msgid "Game Path:"
+msgstr "Youxi Lujing:"
+
+#: gui/launcher.cpp:325
+msgctxt "lowres"
+msgid "Game Path:"
+msgstr "Youxi Lujing:"
+
+#: gui/launcher.cpp:330 gui/options.cpp:1148
+msgid "Extra Path:"
+msgstr "Qita Lujing:"
+
+#: gui/launcher.cpp:330 gui/launcher.cpp:332 gui/launcher.cpp:333
+msgid "Specifies path to additional data used by the game"
+msgstr "Zhiding Youxi Suoyong de Shuju de Cunfang Lujing"
+
+#: gui/launcher.cpp:332 gui/options.cpp:1150
+msgctxt "lowres"
+msgid "Extra Path:"
+msgstr "Qita Lujing:"
+
+#: gui/launcher.cpp:339 gui/options.cpp:1132
+msgid "Save Path:"
+msgstr "Baocun Lujing:"
+
+#: gui/launcher.cpp:339 gui/launcher.cpp:341 gui/launcher.cpp:342
+#: gui/options.cpp:1132 gui/options.cpp:1134 gui/options.cpp:1135
+msgid "Specifies where your saved games are put"
+msgstr "Zhiding Nin Jiang Youxi Baocun Zai le Nali"
+
+#: gui/launcher.cpp:341 gui/options.cpp:1134
+msgctxt "lowres"
+msgid "Save Path:"
+msgstr "Baocun Lujing:"
+
+#: gui/launcher.cpp:360 gui/launcher.cpp:459 gui/launcher.cpp:517
+#: gui/launcher.cpp:571 gui/options.cpp:1143 gui/options.cpp:1151
+#: gui/options.cpp:1160 gui/options.cpp:1275 gui/options.cpp:1281
+#: gui/options.cpp:1289 gui/options.cpp:1319 gui/options.cpp:1325
+#: gui/options.cpp:1332 gui/options.cpp:1425 gui/options.cpp:1428
+#: gui/options.cpp:1440
+msgctxt "path"
+msgid "None"
+msgstr "Wu"
+
+#: gui/launcher.cpp:365 gui/launcher.cpp:465 gui/launcher.cpp:575
+#: gui/options.cpp:1269 gui/options.cpp:1313 gui/options.cpp:1431
+#: backends/platform/wii/options.cpp:56
+msgid "Default"
+msgstr "Moren"
+
+#: gui/launcher.cpp:510 gui/options.cpp:1434
+msgid "Select SoundFont"
+msgstr "Xuanze SoundFont"
+
+#: gui/launcher.cpp:529 gui/launcher.cpp:682
+msgid "Select directory with game data"
+msgstr "Xuanze Youxi Shuju Mulu"
+
+#: gui/launcher.cpp:547
+msgid "Select additional game directory"
+msgstr "Xuanze Qita Youxi Mulu"
+
+#: gui/launcher.cpp:559 gui/options.cpp:1377
+msgid "Select directory for saved games"
+msgstr "Xuanze Youxi Baocun Mulu"
+
+#: gui/launcher.cpp:586
+msgid "This game ID is already taken. Please choose another one."
+msgstr "Ci Youxi ID Yi Bei Zhanyong. Qing Xuanze Qita Mingcheng"
+
+#: gui/launcher.cpp:626 engines/dialogs.cpp:111
+msgid "~Q~uit"
+msgstr "~Q~Tuichu"
+
+#: gui/launcher.cpp:626 backends/platform/sdl/macosx/appmenu_osx.mm:106
+msgid "Quit ScummVM"
+msgstr "Tuichu ScummVM"
+
+#: gui/launcher.cpp:627
+msgid "A~b~out..."
+msgstr "~b~Guanyu"
+
+#: gui/launcher.cpp:627 backends/platform/sdl/macosx/appmenu_osx.mm:80
+msgid "About ScummVM"
+msgstr "Guanyu ScummVM"
+
+#: gui/launcher.cpp:628
+msgid "~O~ptions..."
+msgstr "~O~Xuanxiang"
+
+#: gui/launcher.cpp:628
+msgid "Change global ScummVM options"
+msgstr "Genggai ScummVM Quanju Shezhi"
+
+#: gui/launcher.cpp:630
+msgid "~S~tart"
+msgstr "~S~Kaishi"
+
+#: gui/launcher.cpp:630
+msgid "Start selected game"
+msgstr "Kaishi Xuanze de Youxi"
+
+#: gui/launcher.cpp:633
+msgid "~L~oad..."
+msgstr "~L~Jiazai"
+
+#: gui/launcher.cpp:633
+msgid "Load saved game for selected game"
+msgstr "Jiazai Xuanze Baocun de Youxi"
+
+#: gui/launcher.cpp:638
+msgid "~A~dd Game..."
+msgstr "~A~Tianjia Youxi ..."
+
+#: gui/launcher.cpp:638 gui/launcher.cpp:645
+msgid "Hold Shift for Mass Add"
+msgstr "Anzhu Shift Lai Piliang Tianjia"
+
+#: gui/launcher.cpp:640
+msgid "~E~dit Game..."
+msgstr "~E~Bianji Youxi ..."
+
+#: gui/launcher.cpp:640 gui/launcher.cpp:647
+msgid "Change game options"
+msgstr "Genggai Youxi Xuanxiang"
+
+#: gui/launcher.cpp:642
+msgid "~R~emove Game"
+msgstr "~R~Yichu Youxi"
+
+#: gui/launcher.cpp:642 gui/launcher.cpp:649
+msgid "Remove game from the list. The game data files stay intact"
+msgstr "Cong Liebiao zhong YIchu Youxi. Baoliu Youxi Shuju Wenjian"
+
+#: gui/launcher.cpp:645
+msgctxt "lowres"
+msgid "~A~dd Game..."
+msgstr "~A~Tianjia Youxi ..."
+
+#: gui/launcher.cpp:647
+msgctxt "lowres"
+msgid "~E~dit Game..."
+msgstr "~E~Bianji Youxi ..."
+
+#: gui/launcher.cpp:649
+msgctxt "lowres"
+msgid "~R~emove Game"
+msgstr "~R~Yichu Youxi ..."
+
+#: gui/launcher.cpp:657
+msgid "Search in game list"
+msgstr "Zai Youxi Liebiao zhong Sousuo"
+
+#: gui/launcher.cpp:661 gui/launcher.cpp:1224
+msgid "Search:"
+msgstr "Sousuo:"
+
+#: gui/launcher.cpp:685 engines/dialogs.cpp:115 engines/cruise/menu.cpp:214
+#: engines/mohawk/riven.cpp:718 engines/pegasus/pegasus.cpp:353
+#: engines/tsage/scenes.cpp:600
+msgid "Load game:"
+msgstr "Jiazai Youxi:"
+
+#: gui/launcher.cpp:685 engines/dialogs.cpp:115
+#: backends/platform/wince/CEActionsPocket.cpp:267
+#: backends/platform/wince/CEActionsSmartphone.cpp:231
+#: engines/cruise/menu.cpp:214 engines/mohawk/riven.cpp:718
+#: engines/parallaction/saveload.cpp:197 engines/pegasus/pegasus.cpp:353
+#: engines/scumm/dialogs.cpp:189 engines/tsage/scenes.cpp:600
+msgid "Load"
+msgstr "Jiazai"
+
+#: gui/launcher.cpp:794
+msgid ""
+"Do you really want to run the mass game detector? This could potentially add "
+"a huge number of games."
+msgstr ""
+"Nin Queding yao Yunxing Youxi Piliang Jiance Ma? Zhe You Keneng Hui Zengjia "
+"Daliang Youxi."
+
+#: gui/launcher.cpp:843
+msgid "ScummVM couldn't open the specified directory!"
+msgstr "ScummVM Wufa Dakai Zhiding Mulu!"
+
+#: gui/launcher.cpp:855
+msgid "ScummVM could not find any game in the specified directory!"
+msgstr "ScummVM zai Zhiding Mulu Zhong Wufa Zhaodao Renhe Youxi!"
+
+#: gui/launcher.cpp:869
+msgid "Pick the game:"
+msgstr "Xuanze Youxi:"
+
+#: gui/launcher.cpp:943
+msgid "Do you really want to remove this game configuration?"
+msgstr "Nin Zhende Xiangyao Yichu Zhege Youxi Peizhi?"
+
+#: gui/launcher.cpp:1001
+msgid "Do you want to load saved game?"
+msgstr "Nin Yao Zairu Baocun de Youxi ma?"
+
+#: gui/launcher.cpp:1050
+msgid "This game does not support loading games from the launcher."
+msgstr "Ci Youxi Bu Zhichi cong Jiazaiqi Zhong Jiazai Youxi."
+
+#: gui/launcher.cpp:1054
+msgid "ScummVM could not find any engine capable of running the selected game!"
+msgstr "ScummVM Wufa Zhaodao Keyi Yunxing Ci Youxi de Yinqing!"
+
+#: gui/launcher.cpp:1161
+msgid "Mass Add..."
+msgstr "PiLiang Zengjia ..."
+
+#: gui/launcher.cpp:1163
+msgid "Record..."
+msgstr "Luxiang ..."
+
+#: gui/massadd.cpp:79 gui/massadd.cpp:82
+msgid "... progress ..."
+msgstr "... Jindu ..."
+
+#: gui/massadd.cpp:259
+msgid "Scan complete!"
+msgstr "Saomiao Wancheng!"
+
+#: gui/massadd.cpp:262
+#, c-format
+msgid "Discovered %d new games, ignored %d previously added games."
+msgstr "Faxian le %d ge Xinyouxi, Hulue %d ge YiTianjia de Youxi"
+
+#: gui/massadd.cpp:266
+#, c-format
+msgid "Scanned %d directories ..."
+msgstr "YiSaomiao %d ge Mulu ..."
+
+#: gui/massadd.cpp:269
+#, c-format
+msgid "Discovered %d new games, ignored %d previously added games ..."
+msgstr "Faxian le %d ge Xinyouxi, Hulue %d ge YiTianjia de Youxi ..."
+
+#: gui/onscreendialog.cpp:101 gui/onscreendialog.cpp:103
+msgid "Stop"
+msgstr "Tingzhi"
+
+#: gui/onscreendialog.cpp:106
+msgid "Edit record description"
+msgstr "Bianji Luxiang Shuoming"
+
+#: gui/onscreendialog.cpp:108
+msgid "Switch to Game"
+msgstr "Qiehuan zhi Youxi"
+
+#: gui/onscreendialog.cpp:110
+msgid "Fast replay"
+msgstr "Kuaisu Huitui"
+
+#: gui/options.cpp:85
+msgid "Never"
+msgstr "Yongbu"
+
+#: gui/options.cpp:85
+msgid "every 5 mins"
+msgstr "Mei 5 Fenzhong"
+
+#: gui/options.cpp:85
+msgid "every 10 mins"
+msgstr "Mei 10 Fenzhong"
+
+#: gui/options.cpp:85
+msgid "every 15 mins"
+msgstr "Mei 15 Fenzhong"
+
+#: gui/options.cpp:85
+msgid "every 30 mins"
+msgstr "Mei 30 Fenzhong"
+
+#: gui/options.cpp:87
+msgid "8 kHz"
+msgstr "8 kHz"
+
+#: gui/options.cpp:87
+msgid "11 kHz"
+msgstr "11 kHz"
+
+#: gui/options.cpp:87
+msgid "22 kHz"
+msgstr "22 kHz"
+
+#: gui/options.cpp:87
+msgid "44 kHz"
+msgstr "44 kHz"
+
+#: gui/options.cpp:87
+msgid "48 kHz"
+msgstr "48 kHz"
+
+#: gui/options.cpp:255 gui/options.cpp:479 gui/options.cpp:580
+#: gui/options.cpp:649 gui/options.cpp:857
+msgctxt "soundfont"
+msgid "None"
+msgstr "Wu"
+
+#: gui/options.cpp:389
+msgid "Failed to apply some of the graphic options changes:"
+msgstr "Tuxing Xuanxiang Genggai Shibai:"
+
+#: gui/options.cpp:401
+msgid "the video mode could not be changed."
+msgstr "Shipin Moshi Wufa Genggai."
+
+#: gui/options.cpp:407
+msgid "the fullscreen setting could not be changed"
+msgstr "Quanping Shezhi Wufa Genggai"
+
+#: gui/options.cpp:413
+msgid "the aspect ratio setting could not be changed"
+msgstr "Bili Xuanxiang Wufa Genggai"
+
+#: gui/options.cpp:732
+msgid "Graphics mode:"
+msgstr "Tuxing Moshi:"
+
+#: gui/options.cpp:746
+msgid "Render mode:"
+msgstr "Xuanran Moshi:"
+
+#: gui/options.cpp:746 gui/options.cpp:747
+msgid "Special dithering modes supported by some games"
+msgstr "Youxi Zhichi Teshu de Doudong Moshi"
+
+#: gui/options.cpp:758
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2316
+msgid "Fullscreen mode"
+msgstr "Quanping Moshi"
+
+#: gui/options.cpp:761
+msgid "Aspect ratio correction"
+msgstr "Bili Jiaozheng"
+
+#: gui/options.cpp:761
+msgid "Correct aspect ratio for 320x200 games"
+msgstr "320x200 Youxi Bili Jiaozheng"
+
+#: gui/options.cpp:769
+msgid "Preferred Device:"
+msgstr "Youxian Shebei:"
+
+#: gui/options.cpp:769
+msgid "Music Device:"
+msgstr "Yinyue Shebei:"
+
+#: gui/options.cpp:769 gui/options.cpp:771
+msgid "Specifies preferred sound device or sound card emulator"
+msgstr "Zhiding Youxian Shengyin Shebei huo Shengka Moniqi"
+
+#: gui/options.cpp:769 gui/options.cpp:771 gui/options.cpp:772
+msgid "Specifies output sound device or sound card emulator"
+msgstr "Zhiding Shuchu Shengyin Shebei huo Shengka Moniqi"
+
+#: gui/options.cpp:771
+msgctxt "lowres"
+msgid "Preferred Dev.:"
+msgstr "Youxian Shebei:"
+
+#: gui/options.cpp:771
+msgctxt "lowres"
+msgid "Music Device:"
+msgstr "Yinyue Shebei:"
+
+#: gui/options.cpp:798
+msgid "AdLib emulator:"
+msgstr "AdLib Moniqi:"
+
+#: gui/options.cpp:798 gui/options.cpp:799
+msgid "AdLib is used for music in many games"
+msgstr "AdLib bei Henduo Youxi Yonglai Bofang Yinyue"
+
+#: gui/options.cpp:809
+msgid "Output rate:"
+msgstr "Shuchu Malv:"
+
+#: gui/options.cpp:809 gui/options.cpp:810
+msgid ""
+"Higher value specifies better sound quality but may be not supported by your "
+"soundcard"
+msgstr ""
+"Genggao de Shuxing Hui Tisheng Yinyue Zhiliang dan Youkeneng Nin de Shengka "
+"Buzhichi"
+
+#: gui/options.cpp:820
+msgid "GM Device:"
+msgstr "GM Shebei:"
+
+#: gui/options.cpp:820
+msgid "Specifies default sound device for General MIDI output"
+msgstr "Zhiding Tongyong MIDI Shuchu Moren Shengyin Shebei"
+
+#: gui/options.cpp:831
+msgid "Don't use General MIDI music"
+msgstr "Buyao Shiyong Tongyong MIDI Yinyue"
+
+#: gui/options.cpp:842 gui/options.cpp:908
+msgid "Use first available device"
+msgstr "Shiyong Diyige keyong de Shebei"
+
+#: gui/options.cpp:854
+msgid "SoundFont:"
+msgstr "SoundFont:"
+
+#: gui/options.cpp:854 gui/options.cpp:856 gui/options.cpp:857
+msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity"
+msgstr "Yixie Shengka Zhichi SoundFont, Biru FluidSynth He Timidity"
+
+#: gui/options.cpp:856
+msgctxt "lowres"
+msgid "SoundFont:"
+msgstr "SoundFont:"
+
+#: gui/options.cpp:862
+msgid "Mixed AdLib/MIDI mode"
+msgstr "Hunhe AdLib/MIDI Moshi"
+
+#: gui/options.cpp:862
+msgid "Use both MIDI and AdLib sound generation"
+msgstr "TongShi Shiyong MIDI He AdLib Shengyin Shengcheng"
+
+#: gui/options.cpp:865
+msgid "MIDI gain:"
+msgstr "MIDI gain:"
+
+#: gui/options.cpp:872
+msgid "FluidSynth Settings"
+msgstr "FluidSynth Xuanxiang"
+
+#: gui/options.cpp:879
+msgid "MT-32 Device:"
+msgstr "MT-32 Shebei:"
+
+#: gui/options.cpp:879
+msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
+msgstr ""
+"QIng Zhiding Yongyu Roland MT-32/LAPC1/CM32I/CM64 Shuchu de Moren Shengyin "
+"Shebei"
+
+#: gui/options.cpp:884
+msgid "True Roland MT-32 (disable GM emulation)"
+msgstr "Zhen Roland MT-32 (Jinyong GM Moni)"
+
+#: gui/options.cpp:884 gui/options.cpp:886
+msgid ""
+"Check if you want to use your real hardware Roland-compatible sound device "
+"connected to your computer"
+msgstr ""
+"Jiancha Shifou Nin Xiang Shiyong Lianjie Dao Jisuanji de Zhenshi de Yingjian "
+"Roland Jianrong Shengyin Shebei"
+
+#: gui/options.cpp:886
+msgctxt "lowres"
+msgid "True Roland MT-32 (no GM emulation)"
+msgstr "Zhen Roland MT-32 Shebei (Wu GM Moni)"
+
+#: gui/options.cpp:889
+msgid "Roland GS Device (enable MT-32 mappings)"
+msgstr "Roland GS Shebei (Qiyong MT-32 Yingshe)"
+
+#: gui/options.cpp:889
+msgid ""
+"Check if you want to enable patch mappings to emulate an MT-32 on a Roland "
+"GS device"
+msgstr ""
+"Jiancha Shifou Nin Xiang Qiyong patch Yingshe Lai Zai Roland GS Shebei "
+"Shangmian Moni MT-32"
+
+#: gui/options.cpp:898
+msgid "Don't use Roland MT-32 music"
+msgstr "Buyao Shiyong Roland MT-32 Yinyue"
+
+#: gui/options.cpp:925
+msgid "Text and Speech:"
+msgstr "Wenzi he Yuyin:"
+
+#: gui/options.cpp:929 gui/options.cpp:939
+msgid "Speech"
+msgstr "Yuyin"
+
+#: gui/options.cpp:930 gui/options.cpp:940
+msgid "Subtitles"
+msgstr "Zimu"
+
+#: gui/options.cpp:931
+msgid "Both"
+msgstr "Liangzhe"
+
+#: gui/options.cpp:933
+msgid "Subtitle speed:"
+msgstr "Zimu Sudu:"
+
+#: gui/options.cpp:935
+msgctxt "lowres"
+msgid "Text and Speech:"
+msgstr "Wenben he Yuyin:"
+
+#: gui/options.cpp:939
+msgid "Spch"
+msgstr "Zimu"
+
+#: gui/options.cpp:940
+msgid "Subs"
+msgstr "Yuyin"
+
+#: gui/options.cpp:941
+msgctxt "lowres"
+msgid "Both"
+msgstr "Dou"
+
+#: gui/options.cpp:941
+msgid "Show subtitles and play speech"
+msgstr "Xianshi Zimu Bing Bofang Yuyin"
+
+#: gui/options.cpp:943
+msgctxt "lowres"
+msgid "Subtitle speed:"
+msgstr "Zimu Sudu"
+
+#: gui/options.cpp:959
+msgid "Music volume:"
+msgstr "Yinyue Yinliang:"
+
+#: gui/options.cpp:961
+msgctxt "lowres"
+msgid "Music volume:"
+msgstr "Yinyue Yinliang:"
+
+#: gui/options.cpp:968
+msgid "Mute All"
+msgstr "Quanbu Jinyin"
+
+#: gui/options.cpp:971
+msgid "SFX volume:"
+msgstr "Yinxiao Yinliang:"
+
+#: gui/options.cpp:971 gui/options.cpp:973 gui/options.cpp:974
+msgid "Special sound effects volume"
+msgstr "Texiao Yinliang"
+
+#: gui/options.cpp:973
+msgctxt "lowres"
+msgid "SFX volume:"
+msgstr "Yinxiao Yinliang:"
+
+#: gui/options.cpp:981
+msgid "Speech volume:"
+msgstr "Yuyin Yinliang:"
+
+#: gui/options.cpp:983
+msgctxt "lowres"
+msgid "Speech volume:"
+msgstr "Yuyin Yinliang:"
+
+#: gui/options.cpp:1140
+msgid "Theme Path:"
+msgstr "Zhuti Lujing:"
+
+#: gui/options.cpp:1142
+msgctxt "lowres"
+msgid "Theme Path:"
+msgstr "Zhuti Lujing:"
+
+#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151
+msgid "Specifies path to additional data used by all games or ScummVM"
+msgstr "Zhiding Suoyou Youxi huo ScummVM de Shuju Lujing"
+
+#: gui/options.cpp:1157
+msgid "Plugins Path:"
+msgstr "Chajian Lujing:"
+
+#: gui/options.cpp:1159
+msgctxt "lowres"
+msgid "Plugins Path:"
+msgstr "Chajian Lujing:"
+
+#: gui/options.cpp:1170
+msgctxt "lowres"
+msgid "Misc"
+msgstr "Zaxiang"
+
+#: gui/options.cpp:1172
+msgid "Theme:"
+msgstr "Zhuti:"
+
+#: gui/options.cpp:1176
+msgid "GUI Renderer:"
+msgstr "Jiemian Xuanran:"
+
+#: gui/options.cpp:1188
+msgid "Autosave:"
+msgstr "Zidong Baocun:"
+
+#: gui/options.cpp:1190
+msgctxt "lowres"
+msgid "Autosave:"
+msgstr "Zidong Baocun:"
+
+#: gui/options.cpp:1198
+msgid "Keys"
+msgstr "Guanjianzi"
+
+#: gui/options.cpp:1205
+msgid "GUI Language:"
+msgstr "Jiemian Yuyan:"
+
+#: gui/options.cpp:1205
+msgid "Language of ScummVM GUI"
+msgstr "ScummVM Jiemian Yuyan"
+
+#: gui/options.cpp:1364
+msgid "You have to restart ScummVM before your changes will take effect."
+msgstr "Nin Xuyao Chongqi ScummVM Lai Shi Genggai Shengxiao"
+
+#: gui/options.cpp:1384
+msgid "The chosen directory cannot be written to. Please select another one."
+msgstr "Zhiding de Mulu Buneng Xieru. Qing Xuanze Qita de Mulu."
+
+#: gui/options.cpp:1393
+msgid "Select directory for GUI themes"
+msgstr "Xuanze Jiemian Zhuti de Mulu"
+
+#: gui/options.cpp:1403
+msgid "Select directory for extra files"
+msgstr "Xuanze QIta Wenjian Mulu"
+
+#: gui/options.cpp:1414
+msgid "Select directory for plugins"
+msgstr "Xuanze Chajian Mulu"
+
+#: gui/options.cpp:1467
+msgid ""
+"The theme you selected does not support your current language. If you want "
+"to use this theme you need to switch to another language first."
+msgstr ""
+"Nin Xuanze de Zhuti Bu Zhichi Xianzai de Yuyan. Qing Xian Qiehuan Dao Qita "
+"Yuyan."
+
+#. I18N: You must leave "#" as is, only word 'next' is translatable
+#: gui/predictivedialog.cpp:86
+msgid "# next"
+msgstr "# Xia Yi Ge"
+
+#: gui/predictivedialog.cpp:87
+msgid "add"
+msgstr "Zengjia"
+
+#: gui/predictivedialog.cpp:92 gui/predictivedialog.cpp:164
+msgid "Delete char"
+msgstr "Shanchu Zifu"
+
+#: gui/predictivedialog.cpp:97 gui/predictivedialog.cpp:168
+msgid "<"
+msgstr "<"
+
+#. I18N: Pre means 'Predictive', leave '*' as is
+#: gui/predictivedialog.cpp:99 gui/predictivedialog.cpp:572
+msgid "* Pre"
+msgstr "* Guanci"
+
+#. I18N: 'Num' means Numbers
+#: gui/predictivedialog.cpp:575
+msgid "* Num"
+msgstr "* Shuzi"
+
+#. I18N: 'Abc' means Latin alphabet input
+#: gui/predictivedialog.cpp:578
+msgid "* Abc"
+msgstr "* Zimu"
+
+#: gui/recorderdialog.cpp:64
+msgid "Recorder or Playback Gameplay"
+msgstr "Youxi Luxiang Huo Huifang"
+
+#: gui/recorderdialog.cpp:69 gui/recorderdialog.cpp:156
+#: gui/saveload-dialog.cpp:220 gui/saveload-dialog.cpp:276
+msgid "Delete"
+msgstr "Shanchu"
+
+#: gui/recorderdialog.cpp:71
+msgid "Record"
+msgstr "Luxiang"
+
+#: gui/recorderdialog.cpp:72
+msgid "Playback"
+msgstr "Huifang"
+
+#: gui/recorderdialog.cpp:74
+msgid "Edit"
+msgstr "Binaji"
+
+#: gui/recorderdialog.cpp:86 gui/recorderdialog.cpp:243
+#: gui/recorderdialog.cpp:253
+msgid "Author: "
+msgstr "Zuozhe:"
+
+#: gui/recorderdialog.cpp:87 gui/recorderdialog.cpp:244
+#: gui/recorderdialog.cpp:254
+msgid "Notes: "
+msgstr "Zhushi:"
+
+#: gui/recorderdialog.cpp:155
+msgid "Do you really want to delete this record?"
+msgstr "Nin Zhende Xinagyao Shanchu Zhege Luxiang ma?"
+
+#: gui/recorderdialog.cpp:174
+msgid "Unknown Author"
+msgstr "Weizhi Zuozhe"
+
+#: gui/saveload-dialog.cpp:167
+msgid "List view"
+msgstr "Liebiao Shitu"
+
+#: gui/saveload-dialog.cpp:168
+msgid "Grid view"
+msgstr "Wangge Shitu"
+
+#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:360
+msgid "No date saved"
+msgstr "Riqi Wei Baocun"
+
+#: gui/saveload-dialog.cpp:212 gui/saveload-dialog.cpp:361
+msgid "No time saved"
+msgstr "Shijian Wei Baocun"
+
+#: gui/saveload-dialog.cpp:213 gui/saveload-dialog.cpp:362
+msgid "No playtime saved"
+msgstr "Bofang Shijian Wei Baocun"
+
+#: gui/saveload-dialog.cpp:275
+msgid "Do you really want to delete this saved game?"
+msgstr "Nin Zhende Yao Shanchu Zhege Baocun Youxi ma?"
+
+#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:884
+msgid "Date: "
+msgstr "Riqi: "
+
+#: gui/saveload-dialog.cpp:389 gui/saveload-dialog.cpp:890
+msgid "Time: "
+msgstr "Shijian: "
+
+#: gui/saveload-dialog.cpp:395 gui/saveload-dialog.cpp:898
+msgid "Playtime: "
+msgstr "Bofang Shijian:"
+
+#: gui/saveload-dialog.cpp:408 gui/saveload-dialog.cpp:496
+msgid "Untitled savestate"
+msgstr "Wuming Baocun Zhuangtai"
+
+#: gui/saveload-dialog.cpp:548
+msgid "Next"
+msgstr "Xia Yi Ge"
+
+#: gui/saveload-dialog.cpp:551
+msgid "Prev"
+msgstr "Shang Yi Ge"
+
+#: gui/saveload-dialog.cpp:748
+msgid "New Save"
+msgstr "Xinjian Cundang"
+
+#: gui/saveload-dialog.cpp:748
+msgid "Create a new save game"
+msgstr "Chuangjian Yige Xin Cundang"
+
+#: gui/saveload-dialog.cpp:877
+msgid "Name: "
+msgstr "Mingcheng:"
+
+#: gui/saveload-dialog.cpp:949
+#, c-format
+msgid "Enter a description for slot %d:"
+msgstr "Shuru dui %d Dangwei de Miaoshu"
+
+#: gui/themebrowser.cpp:45
+msgid "Select a Theme"
+msgstr "Xuanze Zhuti"
+
+#: gui/ThemeEngine.cpp:347
+msgid "Disabled GFX"
+msgstr "Jinyong GFX"
+
+#: gui/ThemeEngine.cpp:347
+msgctxt "lowres"
+msgid "Disabled GFX"
+msgstr "Jinyong GFX"
+
+#: gui/ThemeEngine.cpp:348
+msgid "Standard Renderer"
+msgstr "Biaozhun Xuanranqi"
+
+#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:663
+msgid "Standard"
+msgstr "Biaozhun"
+
+#: gui/ThemeEngine.cpp:350
+msgid "Antialiased Renderer"
+msgstr "Fanjuchi Xuanranqi"
+
+#: gui/ThemeEngine.cpp:350
+msgid "Antialiased"
+msgstr "Fanjuchi"
+
+#: gui/widget.cpp:323 gui/widget.cpp:325 gui/widget.cpp:331 gui/widget.cpp:333
+msgid "Clear value"
+msgstr "Qingchu Zhi"
+
+#: base/main.cpp:237
+#, c-format
+msgid "Engine does not support debug level '%s'"
+msgstr "Yinqing Buzhichi Tiaoshi Jibie ‘%s’"
+
+#: base/main.cpp:309
+msgid "Menu"
+msgstr "Caidan"
+
+#: base/main.cpp:312 backends/platform/symbian/src/SymbianActions.cpp:45
+#: backends/platform/wince/CEActionsPocket.cpp:45
+#: backends/platform/wince/CEActionsSmartphone.cpp:46
+msgid "Skip"
+msgstr "Tiaoguo"
+
+#: base/main.cpp:315 backends/platform/symbian/src/SymbianActions.cpp:50
+#: backends/platform/wince/CEActionsPocket.cpp:42
+msgid "Pause"
+msgstr "Zanting"
+
+#: base/main.cpp:318
+msgid "Skip line"
+msgstr "Tiaoguo Cihang"
+
+#: base/main.cpp:510
+msgid "Error running game:"
+msgstr "Youxi Yunxing Cuowu:"
+
+#: base/main.cpp:557
+msgid "Could not find any engine capable of running the selected game"
+msgstr "Wufa Zhaodao Shihe Yunxing Youxi de Yinqing"
+
+#: common/error.cpp:38
+msgid "No error"
+msgstr "Wu Cuowu"
+
+#: common/error.cpp:40
+msgid "Game data not found"
+msgstr "Youxi Shuju Weizhaodao"
+
+#: common/error.cpp:42
+msgid "Game id not supported"
+msgstr "Youxi id Bu Zhichi"
+
+#: common/error.cpp:44
+msgid "Unsupported color mode"
+msgstr "Buzhichi Secai Moshi"
+
+#: common/error.cpp:47
+msgid "Read permission denied"
+msgstr "Wu Duqu Quanxian"
+
+#: common/error.cpp:49
+msgid "Write permission denied"
+msgstr "Wu XIeru Quanxian"
+
+#: common/error.cpp:52
+msgid "Path does not exist"
+msgstr "Lujing Bu Cunzai"
+
+#: common/error.cpp:54
+msgid "Path not a directory"
+msgstr "Lujing Bushi Mulu"
+
+#: common/error.cpp:56
+msgid "Path not a file"
+msgstr "Lujing Bushi Wenjian"
+
+#: common/error.cpp:59
+msgid "Cannot create file"
+msgstr "Wufa Chuangjian Wenjian"
+
+#: common/error.cpp:61
+msgid "Reading data failed"
+msgstr "Duqu Shuju Shibai"
+
+#: common/error.cpp:63
+msgid "Writing data failed"
+msgstr "Xieru Shuju Shibai"
+
+#: common/error.cpp:66
+msgid "Could not find suitable engine plugin"
+msgstr "Wufa Zhaodao Heshi de Yinqing Chajian"
+
+#: common/error.cpp:68
+msgid "Engine plugin does not support save states"
+msgstr "Yingqing Chajian Buzhichi Baocun Zhuangtai"
+
+#: common/error.cpp:71
+msgid "User canceled"
+msgstr "Yonghu Quxiao"
+
+#: common/error.cpp:75
+msgid "Unknown error"
+msgstr "Weizhi Cuowu"
+
+#. I18N: Hercules is graphics card name
+#: common/rendermode.cpp:35
+msgid "Hercules Green"
+msgstr "Hercules Green"
+
+#: common/rendermode.cpp:36
+msgid "Hercules Amber"
+msgstr "Hercules Amber"
+
+#: common/rendermode.cpp:42
+msgid "PC-9821 (256 Colors)"
+msgstr "PC-9821 (256 Se)"
+
+#: common/rendermode.cpp:43
+msgid "PC-9801 (16 Colors)"
+msgstr "PC-9801 (16 Se)"
+
+#: common/rendermode.cpp:73
+msgctxt "lowres"
+msgid "Hercules Green"
+msgstr "Hercules Green"
+
+#: common/rendermode.cpp:74
+msgctxt "lowres"
+msgid "Hercules Amber"
+msgstr "Hercules Amber"
+
+#: engines/advancedDetector.cpp:317
+#, c-format
+msgid "The game in '%s' seems to be unknown."
+msgstr "'%s' Zhong de Youxi Weizhi."
+
+#: engines/advancedDetector.cpp:318
+msgid "Please, report the following data to the ScummVM team along with name"
+msgstr "Qing JIang Xialie Shuju Yiji Youxi Baogao Gei ScummVM Tuandui"
+
+#: engines/advancedDetector.cpp:320
+msgid "of the game you tried to add and its version/language/etc.:"
+msgstr "BingQie Fushang Shitu Tianjia de Youximing Yiji Banben/Yuyan Deng"
+
+#: engines/dialogs.cpp:85
+msgid "~R~esume"
+msgstr "~R~Jixu"
+
+#: engines/dialogs.cpp:87
+msgid "~L~oad"
+msgstr "~L~Zairu"
+
+#: engines/dialogs.cpp:91
+msgid "~S~ave"
+msgstr "~S~Baocun"
+
+#: engines/dialogs.cpp:95
+msgid "~O~ptions"
+msgstr "~O~Xuanxiang"
+
+#: engines/dialogs.cpp:100
+msgid "~H~elp"
+msgstr "~H~Bangzhu"
+
+#: engines/dialogs.cpp:102
+msgid "~A~bout"
+msgstr "~A~Guanyu"
+
+#: engines/dialogs.cpp:105 engines/dialogs.cpp:181
+msgid "~R~eturn to Launcher"
+msgstr "~R~Fanhui Qidongqi"
+
+#: engines/dialogs.cpp:107 engines/dialogs.cpp:183
+msgctxt "lowres"
+msgid "~R~eturn to Launcher"
+msgstr "~R~Fanhui Qidongqi"
+
+#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:764
+#: engines/avalanche/parser.cpp:1899 engines/cge/events.cpp:74
+#: engines/cge2/events.cpp:67 engines/cruise/menu.cpp:212
+#: engines/drascula/saveload.cpp:336 engines/dreamweb/saveload.cpp:261
+#: engines/hugo/file.cpp:298 engines/neverhood/menumodule.cpp:877
+#: engines/pegasus/pegasus.cpp:377 engines/sci/engine/kfile.cpp:768
+#: engines/sherlock/scalpel/scalpel.cpp:1249
+#: engines/sherlock/tattoo/widget_files.cpp:75 engines/toltecs/menu.cpp:281
+#: engines/toon/toon.cpp:3338 engines/tsage/scenes.cpp:598
+msgid "Save game:"
+msgstr "Baocun Youxi:"
+
+#: engines/dialogs.cpp:116 backends/platform/symbian/src/SymbianActions.cpp:44
+#: backends/platform/wince/CEActionsPocket.cpp:43
+#: backends/platform/wince/CEActionsPocket.cpp:267
+#: backends/platform/wince/CEActionsSmartphone.cpp:45
+#: backends/platform/wince/CEActionsSmartphone.cpp:231
+#: engines/agi/saveload.cpp:764 engines/avalanche/parser.cpp:1899
+#: engines/cge/events.cpp:74 engines/cge2/events.cpp:67
+#: engines/cruise/menu.cpp:212 engines/drascula/saveload.cpp:336
+#: engines/dreamweb/saveload.cpp:261 engines/hugo/file.cpp:298
+#: engines/neverhood/menumodule.cpp:877 engines/parallaction/saveload.cpp:212
+#: engines/pegasus/pegasus.cpp:377 engines/sci/engine/kfile.cpp:768
+#: engines/scumm/dialogs.cpp:188 engines/sherlock/scalpel/scalpel.cpp:1249
+#: engines/sherlock/tattoo/widget_files.cpp:75 engines/toltecs/menu.cpp:281
+#: engines/toon/toon.cpp:3338 engines/tsage/scenes.cpp:598
+msgid "Save"
+msgstr "Baocun"
+
+#: engines/dialogs.cpp:145
+msgid ""
+"Sorry, this engine does not currently provide in-game help. Please consult "
+"the README for basic information, and for instructions on how to obtain "
+"further assistance."
+msgstr ""
+"Duibuqi, Ci Yinqing Buzhichi Youxi Nei Bangzhu. Qing Chayue README Lai Huoqu "
+"Jiben Xinxi Yiji Ruhe Huode Gengduo Bangzhu."
+
+#: engines/dialogs.cpp:234 engines/pegasus/pegasus.cpp:393
+#, c-format
+msgid ""
+"Gamestate save failed (%s)! Please consult the README for basic information, "
+"and for instructions on how to obtain further assistance."
+msgstr ""
+"Cundang Baocun Shibai (%s)! Qing Chayue README Huode Jiben Xinxi, Yiji "
+"Gengduo Xinxi"
+
+#: engines/dialogs.cpp:307 engines/mohawk/dialogs.cpp:109
+#: engines/mohawk/dialogs.cpp:170 engines/tsage/dialogs.cpp:106
+msgid "~O~K"
+msgstr "~O~Queding"
+
+#: engines/dialogs.cpp:308 engines/mohawk/dialogs.cpp:110
+#: engines/mohawk/dialogs.cpp:171 engines/tsage/dialogs.cpp:107
+msgid "~C~ancel"
+msgstr "~C~Quxiao"
+
+#: engines/dialogs.cpp:311
+msgid "~K~eys"
+msgstr "~K~Guanjianzi"
+
+#: engines/engine.cpp:339
+msgid "Could not initialize color format."
+msgstr "Wufa Chushihua Secai Geshi."
+
+#: engines/engine.cpp:347
+msgid "Could not switch to video mode: '"
+msgstr "Wufa Qiehuandao Shipin Moshi: '"
+
+#: engines/engine.cpp:356
+msgid "Could not apply aspect ratio setting."
+msgstr "Wufa Shezhi Bili Xuanxiang"
+
+#: engines/engine.cpp:361
+msgid "Could not apply fullscreen setting."
+msgstr "Wufa Shezhi Quanping Xuanxiang"
+
+#: engines/engine.cpp:461
+msgid ""
+"You appear to be playing this game directly\n"
+"from the CD. This is known to cause problems,\n"
+"and it is therefore recommended that you copy\n"
+"the data files to your hard disk instead.\n"
+"See the README file for details."
+msgstr ""
+"Sihu Ni Zhengzai Cong CD Zhong Yunxing\n"
+"Youxi. Zhe Keneng Hui Yinfa Wenti.\n"
+"Women Tuijian Nin Ba Shuju Wenjian\n"
+"Kaobei Dao Yingpan Zhong Lai Yunxing.\n"
+"Chakan README Huode Gengduo Xinxi."
+
+#: engines/engine.cpp:472
+msgid ""
+"This game has audio tracks in its disk. These\n"
+"tracks need to be ripped from the disk using\n"
+"an appropriate CD audio extracting tool in\n"
+"order to listen to the game's music.\n"
+"See the README file for details."
+msgstr ""
+"Ci Youxi Zai Guangpan Zhong Baohan Yinyue Wenjian. \n"
+"Zhexie Yingui Xuyao Yong Xiangying de CD Yinpin\n"
+"Jieya Gongju Kaobei Dao Cipan Zhong Cai Neng \n"
+"Bofang.\n"
+"Juti Xinxi Qing Chakan README."
+
+#: engines/engine.cpp:530
+#, c-format
+msgid ""
+"Gamestate load failed (%s)! Please consult the README for basic information, "
+"and for instructions on how to obtain further assistance."
+msgstr ""
+"Cundang Zairu Shibai (%s)! Qing Chayue README Huode Bangzhu XInxi Yiji "
+"Gengduo Bangzhu."
+
+#: engines/engine.cpp:543
+msgid ""
+"WARNING: The game you are about to start is not yet fully supported by "
+"ScummVM. As such, it is likely to be unstable, and any saves you make might "
+"not work in future versions of ScummVM."
+msgstr ""
+"Jinggao: Nin Yao Yunxing de Youxi Bingwei Wanquan Bei ScummVM Zhichi. Youxi "
+"Yunxing Youkeneng Buwending, Renhe Cundang Youkeneng zai Yihou de ScummVM "
+"Banben Bu Keyong."
+
+#: engines/engine.cpp:546
+msgid "Start anyway"
+msgstr "Qiangzhi Qidong"
+
+#: audio/adlib.cpp:2291
+msgid "AdLib Emulator"
+msgstr "AdLib Moniqi"
+
+#: audio/fmopl.cpp:62
+msgid "MAME OPL emulator"
+msgstr "MAME OPL Moniqi"
+
+#: audio/fmopl.cpp:64
+msgid "DOSBox OPL emulator"
+msgstr "DosBox OPL Moniqi"
+
+#: audio/fmopl.cpp:67
+msgid "ALSA Direct FM"
+msgstr "ALSA Direct FM"
+
+#: audio/mididrv.cpp:209
+#, c-format
+msgid ""
+"The selected audio device '%s' was not found (e.g. might be turned off or "
+"disconnected)."
+msgstr ""
+"Weizhaodao Xuanding de Yinpin Shebei '%s' (Liru, Youkeneng Guandiao Huozhe "
+"Weilianjie)."
+
+#: audio/mididrv.cpp:209 audio/mididrv.cpp:221 audio/mididrv.cpp:257
+#: audio/mididrv.cpp:272
+msgid "Attempting to fall back to the next available device..."
+msgstr "ZhengChangshi Xiayige Keyong Shebei..."
+
+#: audio/mididrv.cpp:221
+#, c-format
+msgid ""
+"The selected audio device '%s' cannot be used. See log file for more "
+"information."
+msgstr ""
+"Xuanding de Yinpin Shebei '%s' Wufa Shiyong. Chakan Rizhi Wenjian Huoqu "
+"Gengduo Xinxi."
+
+#: audio/mididrv.cpp:257
+#, c-format
+msgid ""
+"The preferred audio device '%s' was not found (e.g. might be turned off or "
+"disconnected)."
+msgstr ""
+"Youxian Yinpin Shebei '%s' WeiZhaodao (Liru, Youkeneng Guanbi Huo "
+"Weilianjie)."
+
+#: audio/mididrv.cpp:272
+#, c-format
+msgid ""
+"The preferred audio device '%s' cannot be used. See log file for more "
+"information."
+msgstr ""
+"Youxian Yinpin Shebei '%s' Wufa Shiyong. Chakan Rizhi Wenjian Huode Gengduo "
+"Xinxi."
+
+#: audio/mods/paula.cpp:196
+msgid "Amiga Audio Emulator"
+msgstr "Amiga Yinpin Moniqi"
+
+#: audio/null.h:44
+msgid "No music"
+msgstr "Wu Yinyue"
+
+#: audio/softsynth/appleiigs.cpp:33
+msgid "Apple II GS Emulator (NOT IMPLEMENTED)"
+msgstr "Apple II GS Moniqi (Wei Shixian)"
+
+#: audio/softsynth/cms.cpp:350
+msgid "Creative Music System Emulator"
+msgstr "Creative Music System Moniqi"
+
+#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:33
+msgid "FM-Towns Audio"
+msgstr "FM-Towns Yinpin"
+
+#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:58
+msgid "PC-98 Audio"
+msgstr "PC-98 Yinpin"
+
+#: audio/softsynth/mt32.cpp:200
+msgid "Initializing MT-32 Emulator"
+msgstr "Chushihua MT-32 Moniqi"
+
+#: audio/softsynth/mt32.cpp:426
+msgid "MT-32 Emulator"
+msgstr "MT-32 Moniqi"
+
+#: audio/softsynth/pcspk.cpp:139
+msgid "PC Speaker Emulator"
+msgstr "PC Yangshengqi Moniqi"
+
+#: audio/softsynth/pcspk.cpp:158
+msgid "IBM PCjr Emulator"
+msgstr "IBM PCjr Moniqi"
+
+#: audio/softsynth/sid.cpp:1430
+msgid "C64 Audio Emulator"
+msgstr "C64 Yinpin Moniqi"
+
+#: backends/events/default/default-events.cpp:196
+msgid "Do you really want to return to the Launcher?"
+msgstr "Nin Zhende Xinagyao Fanhui Qidongqi Ma?"
+
+#: backends/events/default/default-events.cpp:196
+msgid "Launcher"
+msgstr "Qidongqi"
+
+#: backends/events/default/default-events.cpp:218
+msgid "Do you really want to quit?"
+msgstr "Nin Zhende Yao Tuichu Ma?"
+
+#: backends/events/default/default-events.cpp:218
+#: backends/platform/symbian/src/SymbianActions.cpp:52
+#: backends/platform/wince/CEActionsPocket.cpp:44
+#: backends/platform/wince/CEActionsSmartphone.cpp:52
+#: engines/scumm/dialogs.cpp:192 engines/scumm/help.cpp:83
+#: engines/scumm/help.cpp:85
+msgid "Quit"
+msgstr "Tuichu"
+
+#: backends/events/gph/gph-events.cpp:385
+#: backends/events/gph/gph-events.cpp:428
+#: backends/events/openpandora/op-events.cpp:168
+msgid "Touchscreen 'Tap Mode' - Left Click"
+msgstr "Chuping 'Chumo Moshi' - Zuojian Danji"
+
+#: backends/events/gph/gph-events.cpp:387
+#: backends/events/gph/gph-events.cpp:430
+#: backends/events/openpandora/op-events.cpp:170
+msgid "Touchscreen 'Tap Mode' - Right Click"
+msgstr "Chuping 'Chumo Moshi' - Youjian Danji"
+
+#: backends/events/gph/gph-events.cpp:389
+#: backends/events/gph/gph-events.cpp:432
+#: backends/events/openpandora/op-events.cpp:172
+msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
+msgstr "Chuping 'Chumo Moshi' - Xuanting (Bu Danji)"
+
+#: backends/events/gph/gph-events.cpp:409
+msgid "Maximum Volume"
+msgstr "Zuida YInliang"
+
+#: backends/events/gph/gph-events.cpp:411
+msgid "Increasing Volume"
+msgstr "Zengda Yinliang"
+
+#: backends/events/gph/gph-events.cpp:417
+msgid "Minimal Volume"
+msgstr "Zuixiao Yinliang"
+
+#: backends/events/gph/gph-events.cpp:419
+msgid "Decreasing Volume"
+msgstr "Jianshao Yinliang"
+
+#: backends/events/maemosdl/maemosdl-events.cpp:180
+msgid "Clicking Enabled"
+msgstr "Qidong Dianji"
+
+#: backends/events/maemosdl/maemosdl-events.cpp:180
+msgid "Clicking Disabled"
+msgstr "Jinyong Dianji"
+
+#: backends/events/openpandora/op-events.cpp:174
+msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)"
+msgstr "Chuping 'Chumo Moshi' - Xuanting (Shoubing Dianji)"
+
+#: backends/events/symbiansdl/symbiansdl-events.cpp:186
+msgid "Do you want to quit ?"
+msgstr "Nin Zhende Yao Tuichu Ma?"
+
+#. I18N: Trackpad mode toggle status.
+#: backends/events/webossdl/webossdl-events.cpp:308
+msgid "Trackpad mode is now"
+msgstr "Muqian Wei Chumoban Moshi"
+
+#. I18N: Trackpad mode on or off.
+#. I18N: Auto-drag on or off.
+#: backends/events/webossdl/webossdl-events.cpp:311
+#: backends/events/webossdl/webossdl-events.cpp:338
+msgid "ON"
+msgstr "Kai"
+
+#: backends/events/webossdl/webossdl-events.cpp:311
+#: backends/events/webossdl/webossdl-events.cpp:338
+msgid "OFF"
+msgstr "Guan"
+
+#: backends/events/webossdl/webossdl-events.cpp:315
+msgid "Swipe two fingers to the right to toggle."
+msgstr "XiangYou Shiyong Liang Gen Shouzhi Huadong Qiehuan"
+
+#. I18N: Auto-drag toggle status.
+#: backends/events/webossdl/webossdl-events.cpp:335
+msgid "Auto-drag mode is now"
+msgstr "Muqian Wei Zidong Tuozhuai Moshi"
+
+#: backends/events/webossdl/webossdl-events.cpp:342
+msgid "Swipe three fingers to the right to toggle."
+msgstr "Xiangyou Huadong San Gen Shouzhi Qiehuan"
+
+#: backends/graphics/opengl/opengl-graphics.cpp:119
+msgid "OpenGL"
+msgstr "OpenGL"
+
+#: backends/graphics/opengl/opengl-graphics.cpp:120
+msgid "OpenGL (No filtering)"
+msgstr "OpenGL"
+
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:47
+#: backends/graphics/wincesdl/wincesdl-graphics.cpp:88
+#: backends/graphics/wincesdl/wincesdl-graphics.cpp:95
+msgid "Normal (no scaling)"
+msgstr "Putong"
+
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:66
+msgctxt "lowres"
+msgid "Normal (no scaling)"
+msgstr "Putong"
+
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2215
+msgid "Enabled aspect ratio correction"
+msgstr "Qiyong Bili Jiaozheng"
+
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2221
+msgid "Disabled aspect ratio correction"
+msgstr "Jinyong Bili Jiaozheng"
+
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2276
+msgid "Active graphics filter:"
+msgstr "Huodong de Tuxing Guolvqi:"
+
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2318
+msgid "Windowed mode"
+msgstr "Chuangkou Moshi"
+
+#: backends/keymapper/remap-dialog.cpp:48
+msgid "Keymap:"
+msgstr "Jianpan Yingshe:"
+
+#: backends/keymapper/remap-dialog.cpp:67
+msgid " (Effective)"
+msgstr " (Shengxiao)"
+
+#: backends/keymapper/remap-dialog.cpp:107
+msgid " (Active)"
+msgstr " (Huodong)"
+
+#: backends/keymapper/remap-dialog.cpp:107
+msgid " (Blocked)"
+msgstr " (Zuzhi)"
+
+#: backends/keymapper/remap-dialog.cpp:120
+msgid " (Global)"
+msgstr " (Quanju)"
+
+#: backends/keymapper/remap-dialog.cpp:128
+msgid " (Game)"
+msgstr " (Youxi)"
+
+#: backends/midi/windows.cpp:165
+msgid "Windows MIDI"
+msgstr "Windows MIDI"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:56
+#: engines/scumm/dialogs.cpp:291
+msgid "~C~lose"
+msgstr "~C~Guanbi"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:57
+msgid "ScummVM Main Menu"
+msgstr "ScummVM Zhucaidan"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:63
+msgid "~L~eft handed mode"
+msgstr "~L~Zuoshou Moshi"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:64
+msgid "~I~ndy fight controls"
+msgstr "~I~Indy fight Kongzhi"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:65
+msgid "Show mouse cursor"
+msgstr "Xianshi Shubiao Zhizhen"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:66
+msgid "Snap to edges"
+msgstr "TieFu Yu Bianjie"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:68
+msgid "Touch X Offset"
+msgstr "Chumo X Pianyi"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:75
+msgid "Touch Y Offset"
+msgstr "Chumo Y Pianyi"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:87
+msgid "Use laptop trackpad-style cursor control"
+msgstr "Shiyong Bijiben Diannao Chumoban Shi Zhizhen Kongzhi"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:88
+msgid "Tap for left click, double tap right click"
+msgstr "Chumo Yici Wei Zuojian, Chumo LIangci Wei Youjian"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:90
+msgid "Sensitivity"
+msgstr "Mingandu"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:99
+msgid "Initial top screen scale:"
+msgstr "Chushi Shangping Daxiao"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:105
+msgid "Main screen scaling:"
+msgstr "Zhu Pingmu Daxiao"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:107
+msgid "Hardware scale (fast, but low quality)"
+msgstr "yingjian Suofang (Kuaisu DiXiao)"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:108
+msgid "Software scale (good quality, but slower)"
+msgstr "Ruanjian Suofang (Gaoxiao Mansu)"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:109
+msgid "Unscaled (you must scroll left and right)"
+msgstr "Wei Suofang (Xuyao ZuoYou Yidong)"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:111
+msgid "Brightness:"
+msgstr "Liangdu:"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:121
+msgid "High quality audio (slower) (reboot)"
+msgstr "Gaozhiliang Yinpin (Man) (Chongqi)"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:122
+msgid "Disable power off"
+msgstr "Jinyong Guanji"
+
+#: backends/platform/ios7/ios7_osys_events.cpp:309
+#: backends/platform/ios7/ios7_osys_events.cpp:519
+#: backends/platform/iphone/osys_events.cpp:300
+msgid "Mouse-click-and-drag mode enabled."
+msgstr "QIdong Shubiao Dianji-tuozhuai Moshi"
+
+#: backends/platform/ios7/ios7_osys_events.cpp:311
+#: backends/platform/ios7/ios7_osys_events.cpp:521
+#: backends/platform/iphone/osys_events.cpp:302
+msgid "Mouse-click-and-drag mode disabled."
+msgstr "Jinyong Shubiao Dianji-Tuozhuai Moshi."
+
+#: backends/platform/ios7/ios7_osys_events.cpp:322
+#: backends/platform/ios7/ios7_osys_events.cpp:540
+#: backends/platform/iphone/osys_events.cpp:313
+msgid "Touchpad mode enabled."
+msgstr "Qiyong Chumoban Moshi"
+
+#: backends/platform/ios7/ios7_osys_events.cpp:324
+#: backends/platform/ios7/ios7_osys_events.cpp:542
+#: backends/platform/iphone/osys_events.cpp:315
+msgid "Touchpad mode disabled."
+msgstr "Jinyong Chumoban Moshi"
+
+#: backends/platform/maemo/maemo.cpp:208
+msgid "Click Mode"
+msgstr "Danji Moshi"
+
+#: backends/platform/maemo/maemo.cpp:214
+#: backends/platform/symbian/src/SymbianActions.cpp:42
+#: backends/platform/tizen/form.cpp:275
+#: backends/platform/wince/CEActionsPocket.cpp:60
+#: backends/platform/wince/CEActionsSmartphone.cpp:43
+msgid "Left Click"
+msgstr "Zuojian Danji"
+
+#: backends/platform/maemo/maemo.cpp:217
+msgid "Middle Click"
+msgstr "Zhongjian Danji"
+
+#: backends/platform/maemo/maemo.cpp:220
+#: backends/platform/symbian/src/SymbianActions.cpp:43
+#: backends/platform/tizen/form.cpp:267
+#: backends/platform/wince/CEActionsSmartphone.cpp:44
+msgid "Right Click"
+msgstr "Youjian Danji"
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:88
+msgid "Hide ScummVM"
+msgstr "Yincang ScummVM"
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:93
+msgid "Hide Others"
+msgstr "Yincang QIta"
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:98
+msgid "Show All"
+msgstr "Xianshi Quanbu"
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:120
+#: backends/platform/sdl/macosx/appmenu_osx.mm:131
+msgid "Window"
+msgstr "Chuangkou"
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:125
+msgid "Minimize"
+msgstr "Zuixiaohua"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:38
+#: backends/platform/wince/CEActionsSmartphone.cpp:39
+msgid "Up"
+msgstr "Shang"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:39
+#: backends/platform/wince/CEActionsSmartphone.cpp:40
+msgid "Down"
+msgstr "Xia"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:40
+#: backends/platform/wince/CEActionsSmartphone.cpp:41
+msgid "Left"
+msgstr "Zuo"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:41
+#: backends/platform/wince/CEActionsSmartphone.cpp:42
+msgid "Right"
+msgstr "You"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:46
+#: backends/platform/wince/CEActionsSmartphone.cpp:47
+msgid "Zone"
+msgstr "Quyu"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:47
+#: backends/platform/wince/CEActionsPocket.cpp:54
+#: backends/platform/wince/CEActionsSmartphone.cpp:48
+msgid "Multi Function"
+msgstr "Duo Gongneng"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:48
+msgid "Swap character"
+msgstr "Qiehuan Juese"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:49
+msgid "Skip text"
+msgstr "Tiaoguo Wenben"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:51
+msgid "Fast mode"
+msgstr "Kuaisu Moshi"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:53
+msgid "Debugger"
+msgstr "Tiaoshi Qi"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:54
+msgid "Global menu"
+msgstr "Quanju Caidan"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:55
+msgid "Virtual keyboard"
+msgstr "Xuni JIanpan"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:56
+msgid "Key mapper"
+msgstr "Jianpan yingshe"
+
+#: backends/platform/tizen/form.cpp:263
+msgid "Right Click Once"
+msgstr "Youjian Danji"
+
+#: backends/platform/tizen/form.cpp:271
+msgid "Move Only"
+msgstr "Jin Yidong"
+
+#: backends/platform/tizen/form.cpp:294
+msgid "Escape Key"
+msgstr "Esc Jian"
+
+#: backends/platform/tizen/form.cpp:299
+msgid "Game Menu"
+msgstr "Youxi Caidan"
+
+#: backends/platform/tizen/form.cpp:304
+msgid "Show Keypad"
+msgstr "Xianshi Jianpan"
+
+#: backends/platform/tizen/form.cpp:309
+msgid "Control Mouse"
+msgstr "Kongzhi Shubiao"
+
+#: backends/platform/tizen/fs.cpp:259
+msgid "[ Data ]"
+msgstr "[ Shuju ]"
+
+#: backends/platform/tizen/fs.cpp:263
+msgid "[ Resources ]"
+msgstr "[ Ziyuan]"
+
+#: backends/platform/tizen/fs.cpp:267
+msgid "[ SDCard ]"
+msgstr "[ SD Ka ]"
+
+#: backends/platform/tizen/fs.cpp:271
+msgid "[ Media ]"
+msgstr "[ Meiti ]"
+
+#: backends/platform/tizen/fs.cpp:275
+msgid "[ Shared ]"
+msgstr "[ gongxiang ]"
+
+#: backends/platform/wii/options.cpp:51
+msgid "Video"
+msgstr "Shipin"
+
+#: backends/platform/wii/options.cpp:54
+msgid "Current video mode:"
+msgstr "Muqian Shipin Moshi:"
+
+#: backends/platform/wii/options.cpp:56
+msgid "Double-strike"
+msgstr "Shuang Ji"
+
+#: backends/platform/wii/options.cpp:60
+msgid "Horizontal underscan:"
+msgstr "Shuiping Saomiao"
+
+#: backends/platform/wii/options.cpp:66
+msgid "Vertical underscan:"
+msgstr "Chuizhi Saomiao"
+
+#: backends/platform/wii/options.cpp:71
+msgid "Input"
+msgstr "Shuru"
+
+#: backends/platform/wii/options.cpp:74
+msgid "GC Pad sensitivity:"
+msgstr "GC Pan Mingandu"
+
+#: backends/platform/wii/options.cpp:80
+msgid "GC Pad acceleration:"
+msgstr "GC Pad Jiasu"
+
+#: backends/platform/wii/options.cpp:86
+msgid "DVD"
+msgstr "DVD"
+
+#: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101
+msgid "Status:"
+msgstr "Zhuangtai:"
+
+#: backends/platform/wii/options.cpp:90 backends/platform/wii/options.cpp:102
+msgid "Unknown"
+msgstr "Weizhi"
+
+#: backends/platform/wii/options.cpp:93
+msgid "Mount DVD"
+msgstr "Jiazai DVD"
+
+#: backends/platform/wii/options.cpp:94
+msgid "Unmount DVD"
+msgstr "Xiezai DVD"
+
+#: backends/platform/wii/options.cpp:98
+msgid "SMB"
+msgstr "SMB"
+
+#: backends/platform/wii/options.cpp:106
+msgid "Server:"
+msgstr "Fuwuqi:"
+
+#: backends/platform/wii/options.cpp:110
+msgid "Share:"
+msgstr "Gongxiang:"
+
+#: backends/platform/wii/options.cpp:114
+msgid "Username:"
+msgstr "Yonghuming:"
+
+#: backends/platform/wii/options.cpp:118
+msgid "Password:"
+msgstr "Mima:"
+
+#: backends/platform/wii/options.cpp:121
+msgid "Init network"
+msgstr "Chushihua Wangluo"
+
+#: backends/platform/wii/options.cpp:123
+msgid "Mount SMB"
+msgstr "Jiazai SMB"
+
+#: backends/platform/wii/options.cpp:124
+msgid "Unmount SMB"
+msgstr "Xiezai SMB"
+
+#: backends/platform/wii/options.cpp:143
+msgid "DVD Mounted successfully"
+msgstr "DVD Jiazai Chenggong"
+
+#: backends/platform/wii/options.cpp:146
+msgid "Error while mounting the DVD"
+msgstr "Jiazai DVD Chucuo"
+
+#: backends/platform/wii/options.cpp:148
+msgid "DVD not mounted"
+msgstr "DVD Wei Jiazai"
+
+#: backends/platform/wii/options.cpp:161
+msgid "Network up, share mounted"
+msgstr "Wangluo Lianjie, Gongxiang Jiazai"
+
+#: backends/platform/wii/options.cpp:163
+msgid "Network up"
+msgstr "Wangluo Lianjie"
+
+#: backends/platform/wii/options.cpp:166
+msgid ", error while mounting the share"
+msgstr ", Jiazai Gongxiang Chucuo"
+
+#: backends/platform/wii/options.cpp:168
+msgid ", share not mounted"
+msgstr ", Wei jiazai Gongxiang"
+
+#: backends/platform/wii/options.cpp:174
+msgid "Network down"
+msgstr "Wangluo Duanxian"
+
+#: backends/platform/wii/options.cpp:178
+msgid "Initializing network"
+msgstr "Chushihua Wnagluo"
+
+#: backends/platform/wii/options.cpp:182
+msgid "Timeout while initializing network"
+msgstr "Chushihua Wnagluo Chaoshi"
+
+#: backends/platform/wii/options.cpp:186
+#, c-format
+msgid "Network not initialized (%d)"
+msgstr "Wangluo Wei Chushihua (%d)"
+
+#: backends/platform/wince/CEActionsPocket.cpp:46
+msgid "Hide Toolbar"
+msgstr "YIncang Gongjulan"
+
+#: backends/platform/wince/CEActionsPocket.cpp:47
+msgid "Show Keyboard"
+msgstr "Xianshi JIanpan"
+
+#: backends/platform/wince/CEActionsPocket.cpp:48
+msgid "Sound on/off"
+msgstr "Shengyin Kai/Guan"
+
+#: backends/platform/wince/CEActionsPocket.cpp:49
+msgid "Right click"
+msgstr "Youjian Danji"
+
+#: backends/platform/wince/CEActionsPocket.cpp:50
+msgid "Show/Hide Cursor"
+msgstr "Xianshi/Yincang Zhizhen"
+
+#: backends/platform/wince/CEActionsPocket.cpp:51
+msgid "Free look"
+msgstr "Ziyou Chakan"
+
+#: backends/platform/wince/CEActionsPocket.cpp:52
+msgid "Zoom up"
+msgstr "Fangda"
+
+#: backends/platform/wince/CEActionsPocket.cpp:53
+msgid "Zoom down"
+msgstr "Suoxiao"
+
+#: backends/platform/wince/CEActionsPocket.cpp:55
+#: backends/platform/wince/CEActionsSmartphone.cpp:49
+msgid "Bind Keys"
+msgstr "Bangding Jianwei"
+
+#: backends/platform/wince/CEActionsPocket.cpp:56
+msgid "Cursor Up"
+msgstr "Zhizhen Shang"
+
+#: backends/platform/wince/CEActionsPocket.cpp:57
+msgid "Cursor Down"
+msgstr "Zhizhen Xia"
+
+#: backends/platform/wince/CEActionsPocket.cpp:58
+msgid "Cursor Left"
+msgstr "Zhizhen Zuo"
+
+#: backends/platform/wince/CEActionsPocket.cpp:59
+msgid "Cursor Right"
+msgstr "Zhizhen You"
+
+#: backends/platform/wince/CEActionsPocket.cpp:267
+#: backends/platform/wince/CEActionsSmartphone.cpp:231
+msgid "Do you want to load or save the game?"
+msgstr "Nin Xinagyao Zairu Huo Baocun Youxi Ma?"
+
+#: backends/platform/wince/CEActionsPocket.cpp:326
+#: backends/platform/wince/CEActionsSmartphone.cpp:287
+msgid " Are you sure you want to quit ? "
+msgstr "Nin Queding Tuichu ma ?"
+
+#: backends/platform/wince/CEActionsSmartphone.cpp:50
+msgid "Keyboard"
+msgstr "Jianpan"
+
+#: backends/platform/wince/CEActionsSmartphone.cpp:51
+msgid "Rotate"
+msgstr "Xuanzhuan"
+
+#: backends/platform/wince/CELauncherDialog.cpp:56
+msgid "Using SDL driver "
+msgstr "Shiyong SDL Qudong"
+
+#: backends/platform/wince/CELauncherDialog.cpp:60
+msgid "Display "
+msgstr "Xianshi"
+
+#: backends/platform/wince/CELauncherDialog.cpp:83
+msgid "Do you want to perform an automatic scan ?"
+msgstr "Nin Xiwang Zidong Saomiao ma?"
+
+#: backends/platform/wince/wince-sdl.cpp:516
+msgid "Map right click action"
+msgstr "Yingshe Youjian Dianji Xingwei"
+
+#: backends/platform/wince/wince-sdl.cpp:520
+msgid "You must map a key to the 'Right Click' action to play this game"
+msgstr "Nin Bixu Yingshe Yige Jian Dao 'Youjian Danji' Lai kaishi Youxi"
+
+#: backends/platform/wince/wince-sdl.cpp:529
+msgid "Map hide toolbar action"
+msgstr "yingshe YIncang Gongjulan Xingwei"
+
+#: backends/platform/wince/wince-sdl.cpp:533
+msgid "You must map a key to the 'Hide toolbar' action to play this game"
+msgstr "Nin Bixu Yingshe Yigejian Dao 'Yincang Gongjulan' Lai Kaishi Youxi"
+
+#: backends/platform/wince/wince-sdl.cpp:542
+msgid "Map Zoom Up action (optional)"
+msgstr "Yingshe Fnagda Xingwei (Kexuan)"
+
+#: backends/platform/wince/wince-sdl.cpp:545
+msgid "Map Zoom Down action (optional)"
+msgstr "Yingshe Suoxiao Xingwei (Kexuan)"
+
+#: backends/platform/wince/wince-sdl.cpp:553
+msgid ""
+"Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory"
+msgstr ""
+"Buyao Wnagji Yingshe YIge Jian Dao 'YIncang Gongjulan' Lai Chakan Suoyou "
+"xiang"
+
+#: backends/updates/macosx/macosx-updates.mm:67
+msgid "Check for Updates..."
+msgstr "Jiancha Gengxin..."
+
+#: engines/agi/detection.cpp:147 engines/cine/detection.cpp:70
+#: engines/drascula/detection.cpp:302 engines/dreamweb/detection.cpp:47
+#: engines/neverhood/detection.cpp:160 engines/sci/detection.cpp:404
+#: engines/toltecs/detection.cpp:200 engines/zvision/detection_tables.h:51
+msgid "Use original save/load screens"
+msgstr "Shiyong Yuanshi Baocun/Zairu Pingmu"
+
+#: engines/agi/detection.cpp:148 engines/cine/detection.cpp:71
+#: engines/drascula/detection.cpp:303 engines/dreamweb/detection.cpp:48
+#: engines/neverhood/detection.cpp:161 engines/sci/detection.cpp:405
+#: engines/toltecs/detection.cpp:201
+msgid "Use the original save/load screens, instead of the ScummVM ones"
+msgstr "Shiyong Yuanshi Baocun/Zairu Pingmu, Bu Shiyong ScummVM de"
+
+#: engines/agi/detection.cpp:157
+msgid "Use an alternative palette"
+msgstr "Shiyong Qita Mianban"
+
+#: engines/agi/detection.cpp:158
+msgid ""
+"Use an alternative palette, common for all Amiga games. This was the old "
+"behavior"
+msgstr "Shiyong QIta Mianban, Yiban Yonghu suoyou de Amiga Youxi. "
+
+#: engines/agi/detection.cpp:167
+msgid "Mouse support"
+msgstr "Shubiao Zhichi"
+
+#: engines/agi/detection.cpp:168
+msgid ""
+"Enables mouse support. Allows to use mouse for movement and in game menus."
+msgstr ""
+"Qiyong shubiao zhichi. Yunxu Shiyong Shubiao jinxing Yidong He Youxi Nei "
+"Caidan"
+
+#: engines/agi/saveload.cpp:777 engines/avalanche/parser.cpp:1887
+#: engines/cge/events.cpp:85 engines/cge2/events.cpp:78
+#: engines/drascula/saveload.cpp:349 engines/dreamweb/saveload.cpp:169
+#: engines/hugo/file.cpp:400 engines/neverhood/menumodule.cpp:890
+#: engines/sci/engine/kfile.cpp:867 engines/sherlock/scalpel/scalpel.cpp:1262
+#: engines/sherlock/tattoo/widget_files.cpp:94 engines/toltecs/menu.cpp:256
+#: engines/toon/toon.cpp:3430
+msgid "Restore game:"
+msgstr "Huifu Youxi:"
+
+#: engines/agi/saveload.cpp:777 engines/avalanche/parser.cpp:1887
+#: engines/cge/events.cpp:85 engines/cge2/events.cpp:78
+#: engines/drascula/saveload.cpp:349 engines/dreamweb/saveload.cpp:169
+#: engines/hugo/file.cpp:400 engines/neverhood/menumodule.cpp:890
+#: engines/sci/engine/kfile.cpp:867 engines/sherlock/scalpel/scalpel.cpp:1262
+#: engines/sherlock/tattoo/widget_files.cpp:94 engines/toltecs/menu.cpp:256
+#: engines/toon/toon.cpp:3430
+msgid "Restore"
+msgstr "Huifu"
+
+#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2377
+#, c-format
+msgid ""
+"Failed to load game state from file:\n"
+"\n"
+"%s"
+msgstr ""
+"Jiazai Youxi Cundang Shibai:\n"
+"\n"
+"%s"
+
+#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2370
+#, c-format
+msgid ""
+"Failed to save game state to file:\n"
+"\n"
+"%s"
+msgstr ""
+"Baocun Youxi Cundang Shibai:\n"
+"\n"
+"%s"
+
+#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2388
+#, c-format
+msgid ""
+"Successfully saved game state in file:\n"
+"\n"
+"%s"
+msgstr ""
+"Chenggong Baocun Youxi Cundang:\n"
+"\n"
+"%s"
+
+#: engines/agos/animation.cpp:557
+#, c-format
+msgid "Cutscene file '%s' not found!"
+msgstr "Changjing Qiehuan Wenjian '%s' Wei Zhaodao!"
+
+#: engines/cge/detection.cpp:105 engines/cge2/detection.cpp:101
+msgid "Color Blind Mode"
+msgstr "Semang Moshi"
+
+#: engines/cge/detection.cpp:106 engines/cge2/detection.cpp:102
+msgid "Enable Color Blind Mode by default"
+msgstr "Moren Qiyong Semang Moshi"
+
+#: engines/drascula/saveload.cpp:47
+msgid ""
+"ScummVM found that you have old savefiles for Drascula that should be "
+"converted.\n"
+"The old save game format is no longer supported, so you will not be able to "
+"load your games if you don't convert them.\n"
+"\n"
+"Press OK to convert them now, otherwise you will be asked again the next "
+"time you start the game.\n"
+msgstr ""
+"ScummVM Faxian Nin You Jiu de Drascula de Cundang Wenjian Xuyao Bei "
+"Zhuanhuan.\n"
+"Jiude cundang Wenjian Buzai Zhichi, Suoyi Nin Buneng Guo zai Zhuanhuan "
+"Zhiqian Duqu.\n"
+"Dianji Shi Lai Xianzai Zhuanhuan, Fouze Xiaci Qidong Youxi Shi Nin Huibei "
+"Zaici Xunwen\n"
+" \n"
+
+#: engines/dreamweb/detection.cpp:57
+msgid "Use bright palette mode"
+msgstr "Shiyong Liang Tiaoseban Moshi"
+
+#: engines/dreamweb/detection.cpp:58
+msgid "Display graphics using the game's bright palette"
+msgstr "Shiyong youxi de Liang Tiaoseban Lai Xianshi Tuxiang"
+
+#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1470
+#: engines/gob/inter_geisha.cpp:232 engines/tinsel/saveload.cpp:532
+msgid "Failed to load game state from file."
+msgstr "Wufa Cong Cundang Wenjian Zhong Duqu"
+
+#: engines/gob/inter_v2.cpp:1540 engines/gob/inter_geisha.cpp:263
+#: engines/tinsel/saveload.cpp:545
+msgid "Failed to save game state to file."
+msgstr "Wufa Baocun Cundang "
+
+#: engines/gob/inter_v5.cpp:107
+msgid "Failed to delete file."
+msgstr "Wufa Shanchu Wenjian"
+
+#: engines/groovie/detection.cpp:312
+msgid "Fast movie speed"
+msgstr "Kuaisu Yingpian"
+
+#: engines/groovie/detection.cpp:313
+msgid "Play movies at an increased speed"
+msgstr "Yong Gengkuai de Sudu Bofang Yingpian"
+
+#: engines/groovie/script.cpp:408
+msgid "Failed to save game"
+msgstr "Wufa baocun Youxi"
+
+#: engines/hopkins/detection.cpp:76 engines/hopkins/detection.cpp:86
+msgid "Gore Mode"
+msgstr "Gore Moshi"
+
+#: engines/hopkins/detection.cpp:77 engines/hopkins/detection.cpp:87
+msgid "Enable Gore Mode when available"
+msgstr "Dang Kexing Shi Qiyong Gore Moshi"
+
+#. I18N: Studio audience adds an applause and cheering sounds whenever
+#. Malcolm makes a joke.
+#: engines/kyra/detection.cpp:62
+msgid "Studio audience"
+msgstr "Luyinpeng Guanzhong"
+
+#: engines/kyra/detection.cpp:63
+msgid "Enable studio audience"
+msgstr "Qiyong Luyinpeng Guanzhong"
+
+#. I18N: This option allows the user to skip text and cutscenes.
+#: engines/kyra/detection.cpp:73
+msgid "Skip support"
+msgstr "Zhichi Tiaoguo"
+
+#: engines/kyra/detection.cpp:74
+msgid "Allow text and cutscenes to be skipped"
+msgstr "Zhichi Wenzi he Changjing Bei Tiaoguo"
+
+#. I18N: Helium mode makes people sound like they've inhaled Helium.
+#: engines/kyra/detection.cpp:84
+msgid "Helium mode"
+msgstr "Haiqi Moshi"
+
+#: engines/kyra/detection.cpp:85
+msgid "Enable helium mode"
+msgstr "Shiyong Haiqi Moshi"
+
+#. I18N: When enabled, this option makes scrolling smoother when
+#. changing from one screen to another.
+#: engines/kyra/detection.cpp:99
+msgid "Smooth scrolling"
+msgstr "Pinghua Gundong"
+
+#: engines/kyra/detection.cpp:100
+msgid "Enable smooth scrolling when walking"
+msgstr "Qiyong Zoulu Shi de pinghua Gundong"
+
+#. I18N: When enabled, this option changes the cursor when it floats to the
+#. edge of the screen to a directional arrow. The player can then click to
+#. walk towards that direction.
+#: engines/kyra/detection.cpp:112
+msgid "Floating cursors"
+msgstr "Xuanfu Guangbiao"
+
+#: engines/kyra/detection.cpp:113
+msgid "Enable floating cursors"
+msgstr "Qiyong Xuanfu Guangbiao"
+
+#. I18N: HP stands for Hit Points
+#: engines/kyra/detection.cpp:127
+msgid "HP bar graphs"
+msgstr "HP Tiao Tu"
+
+#: engines/kyra/detection.cpp:128
+msgid "Enable hit point bar graphs"
+msgstr "Qiyong Jida Dian Tiao Tu"
+
+#: engines/kyra/lol.cpp:478
+msgid "Attack 1"
+msgstr "Gongji 1"
+
+#: engines/kyra/lol.cpp:479
+msgid "Attack 2"
+msgstr "Gongji 2"
+
+#: engines/kyra/lol.cpp:480
+msgid "Attack 3"
+msgstr "Gongji 3"
+
+#: engines/kyra/lol.cpp:481
+msgid "Move Forward"
+msgstr "Xiangqian Yidong"
+
+#: engines/kyra/lol.cpp:482
+msgid "Move Back"
+msgstr "Xinaghou Yidong"
+
+#: engines/kyra/lol.cpp:483
+msgid "Slide Left"
+msgstr "Xiangzuo Huadong"
+
+#: engines/kyra/lol.cpp:484
+msgid "Slide Right"
+msgstr "Xiangyou Huadong"
+
+#: engines/kyra/lol.cpp:485 engines/pegasus/pegasus.cpp:2509
+msgid "Turn Left"
+msgstr "Zuozhuan"
+
+#: engines/kyra/lol.cpp:486 engines/pegasus/pegasus.cpp:2510
+msgid "Turn Right"
+msgstr "Youzhuan"
+
+#: engines/kyra/lol.cpp:487
+msgid "Rest"
+msgstr "Xiuxi"
+
+#: engines/kyra/lol.cpp:488
+msgid "Options"
+msgstr "Xuanxiang"
+
+#: engines/kyra/lol.cpp:489
+msgid "Choose Spell"
+msgstr "Xuanze Pinxie"
+
+#: engines/kyra/sound_midi.cpp:477
+msgid ""
+"You appear to be using a General MIDI device,\n"
+"but your game only supports Roland MT32 MIDI.\n"
+"We try to map the Roland MT32 instruments to\n"
+"General MIDI ones. It is still possible that\n"
+"some tracks sound incorrect."
+msgstr ""
+"Nin Sihu zhengzai shiyong yige Tongyong MIDI Shebei\n"
+"Danshi Nin de Youxi jinzhichi Roland MT32 MIDI.\n"
+"Women zhengzai changshi JIang Roland MT32 Yingshe\n"
+"wei Tongyong MIDI. Youxie YIngui Rengran Youkeneng\n"
+"Bu zheng que."
+
+#: engines/kyra/saveload_eob.cpp:557
+#, c-format
+msgid ""
+"The following original save game file has been found in your game path:\n"
+"\n"
+"%s %s\n"
+"\n"
+"Do you wish to use this save game file with ScummVM?\n"
+"\n"
+msgstr ""
+"Xialie Yuanshi Cundang Wenjian Zai Nin de Youxi Lujing Zhong:\n"
+"\n"
+"%s %s\n"
+"\n"
+"Nin Xiwang Shiyong Zhege ScummVM Cundang Wenjian ma?\n"
+"\n"
+
+#: engines/kyra/saveload_eob.cpp:590
+#, c-format
+msgid ""
+"A save game file was found in the specified slot %d. Overwrite?\n"
+"\n"
+msgstr ""
+"Zai Cundang %d Zhong Yifaxian Baocun de Youxi WEnjian. Fugai Ma?\n"
+"\n"
+
+#: engines/kyra/saveload_eob.cpp:623
+#, c-format
+msgid ""
+"%d original save game files have been successfully imported into\n"
+"ScummVM. If you want to manually import original save game files later you "
+"will\n"
+"need to open the ScummVM debug console and use the command "
+"'import_savefile'.\n"
+"\n"
+msgstr ""
+"%d Ge yuanshi Cundang Youxi Wenjian Chenggong Daoru Daole\n"
+"ScummVM. Ruguo Nin Xinag Zhihou Rengong Daoru Cundang Wenjian, Nin Xuyao\n"
+"Dagai ScummVM Tiaoshi Kongzhitai, Bingqie shiyong mingling "
+"'import_savefile'.\n"
+"\n"
+
+#. I18N: Option for fast scene switching
+#: engines/mohawk/dialogs.cpp:92 engines/mohawk/dialogs.cpp:167
+msgid "~Z~ip Mode Activated"
+msgstr "~Z~Yasuo Moshi Qidong"
+
+#: engines/mohawk/dialogs.cpp:93
+msgid "~T~ransitions Enabled"
+msgstr "~T~Qiyong Zhuanyi"
+
+#. I18N: Drop book page
+#: engines/mohawk/dialogs.cpp:95
+msgid "~D~rop Page"
+msgstr "~D~shanchu Yemian"
+
+#: engines/mohawk/dialogs.cpp:99
+msgid "~S~how Map"
+msgstr "~S~Xianshi Ditu"
+
+#: engines/mohawk/dialogs.cpp:105
+msgid "~M~ain Menu"
+msgstr "~M~Zhucaidan"
+
+#: engines/mohawk/dialogs.cpp:168
+msgid "~W~ater Effect Enabled"
+msgstr "~W~Qiyong Shuimian Xiaoguo"
+
+#: engines/neverhood/detection.cpp:167
+msgid "Skip the Hall of Records storyboard scenes"
+msgstr "Tiaoguo Hall of Records Jishiban Changjing"
+
+#: engines/neverhood/detection.cpp:168
+msgid "Allows the player to skip past the Hall of Records storyboard scenes"
+msgstr "Yunxu Wanjia Tiaoguo Hall of Records Jishiban Changjing"
+
+#: engines/neverhood/detection.cpp:174
+msgid "Scale the making of videos to full screen"
+msgstr "Fangda Shipin Zhizuo Dao Quanping"
+
+#: engines/neverhood/detection.cpp:175
+msgid "Scale the making of videos, so that they use the whole screen"
+msgstr "Suofang Shipin Zhizuo, Quanping Ke Yong"
+
+#: engines/parallaction/saveload.cpp:133
+#, c-format
+msgid ""
+"Can't save game in slot %i\n"
+"\n"
+msgstr ""
+"Wufa Baocun Youxi Dao Kongwei %i\n"
+"\n"
+
+#: engines/parallaction/saveload.cpp:197
+msgid "Load file"
+msgstr "Zairu Wenjian"
+
+#: engines/parallaction/saveload.cpp:204
+msgid "Loading game..."
+msgstr "Zairu youxi..."
+
+#: engines/parallaction/saveload.cpp:212
+msgid "Save file"
+msgstr "Baocun Wenjian"
+
+#: engines/parallaction/saveload.cpp:219
+msgid "Saving game..."
+msgstr "Baocun Youxi..."
+
+#: engines/parallaction/saveload.cpp:272
+msgid ""
+"ScummVM found that you have old savefiles for Nippon Safes that should be "
+"renamed.\n"
+"The old names are no longer supported, so you will not be able to load your "
+"games if you don't convert them.\n"
+"\n"
+"Press OK to convert them now, otherwise you will be asked next time.\n"
+msgstr ""
+"ScummVM Faxian Youyixie Nippon Safes de Cundang Wenjian xuyao Gaiming.\n"
+"Yuanlai de wenjianming Buzai Bei Zhichi, Ruguo Bujing Zhuanhuan Ninjing "
+"Buneng Zairu Tamen.\n"
+"Dianji Queding Lai Xianzai Zhuanhuan, Fouze Nin Hui zai Xiaci Bei Xunwen\n"
+
+#: engines/parallaction/saveload.cpp:319
+msgid "ScummVM successfully converted all your savefiles."
+msgstr "ScummVM Chenggong Zhuanhuan le Nin de Suoyou Cundang Wenjian."
+
+#: engines/parallaction/saveload.cpp:321
+msgid ""
+"ScummVM printed some warnings in your console window and can't guarantee all "
+"your files have been converted.\n"
+"\n"
+"Please report to the team."
+msgstr ""
+"ScummVM zai Kongzhitai Zhong Youyixie Jinggai, Bingqie Women Buneng Baozheng "
+"Suoyou de wenjian doubei zhuanhuan\n"
+".\n"
+"\n"
+"QIng Jiang Qingkuang Baogao Gei Tuandui."
+
+#: engines/pegasus/pegasus.cpp:714
+msgid "Invalid save file name"
+msgstr "Wuxiao Baocun Wenjianming"
+
+#: engines/pegasus/pegasus.cpp:2507
+msgid "Up/Zoom In/Move Forward/Open Doors"
+msgstr "Xiangshang/fangda/Qianjin/Kaimen"
+
+#: engines/pegasus/pegasus.cpp:2508
+msgid "Down/Zoom Out"
+msgstr "Xiangxia/Suoxiao"
+
+#: engines/pegasus/pegasus.cpp:2511
+msgid "Display/Hide Inventory Tray"
+msgstr "Xianshi/Yincang Wupinlan"
+
+#: engines/pegasus/pegasus.cpp:2512
+msgid "Display/Hide Biochip Tray"
+msgstr "Xianshi/Yincang Biochip Lan"
+
+#: engines/pegasus/pegasus.cpp:2513
+msgid "Action/Select"
+msgstr "Dongzuo/Xuanze"
+
+#: engines/pegasus/pegasus.cpp:2514
+msgid "Toggle Center Data Display"
+msgstr "Qiehuan Shuju Zhongxin Xianshi"
+
+#: engines/pegasus/pegasus.cpp:2515
+msgid "Display/Hide Info Screen"
+msgstr "Xianshi/Yincang Xinxi Pingmu"
+
+#: engines/pegasus/pegasus.cpp:2516
+msgid "Display/Hide Pause Menu"
+msgstr "Xianshi/Yincang Zanting Caidan"
+
+#: engines/queen/detection.cpp:56
+msgid "Alternative intro"
+msgstr "QIta Jieshao"
+
+#: engines/queen/detection.cpp:57
+msgid "Use an alternative game intro (CD version only)"
+msgstr "Shiyong Qita Youxi Jieshao (Jin CD Ban)"
+
+#: engines/sci/detection.cpp:374
+msgid "Skip EGA dithering pass (full color backgrounds)"
+msgstr "Tiaoguo EGA Doudong (quancai Beijing)"
+
+#: engines/sci/detection.cpp:375
+msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
+msgstr "tiaoguo EGA Youxi Zhong de Doudong, Tuxiang Yi Quancai Xianshi"
+
+#: engines/sci/detection.cpp:384
+msgid "Enable high resolution graphics"
+msgstr "QIyong Gaofenbianlv Tu"
+
+#: engines/sci/detection.cpp:385
+msgid "Enable high resolution graphics/content"
+msgstr "Qiyong Gaofenbianlv Tubian/Neirong"
+
+#: engines/sci/detection.cpp:394
+msgid "Prefer digital sound effects"
+msgstr "Youxianshiyong Shuzi Yinxiao"
+
+#: engines/sci/detection.cpp:395
+msgid "Prefer digital sound effects instead of synthesized ones"
+msgstr "Youxian SHiyong shuzi YInxiao, er fei Hecheng"
+
+#: engines/sci/detection.cpp:414
+msgid "Use IMF/Yamaha FB-01 for MIDI output"
+msgstr "Shiyong IMF/yamaha Fb-01 Huo MIDI shuchu"
+
+#: engines/sci/detection.cpp:415
+msgid ""
+"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
+"output"
+msgstr ""
+"Shiyong IBM Music Feature Ka Huozhe Yamaha FB-01 FM hecheng Mokuai zuowei "
+"MIDI shuchu"
+
+#: engines/sci/detection.cpp:425
+msgid "Use CD audio"
+msgstr "Shiyong CD YInpin"
+
+#: engines/sci/detection.cpp:426
+msgid "Use CD audio instead of in-game audio, if available"
+msgstr "Shiyong CD Yinpin erfei Youxinei Yinpin (ruguo keyong)"
+
+#: engines/sci/detection.cpp:436
+msgid "Use Windows cursors"
+msgstr "Shiyong WIndows Guangbiao"
+
+#: engines/sci/detection.cpp:437
+msgid ""
+"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
+msgstr "Shiyong Windows Guangbiao (gengxiao Danse) erfei DOS Guangbiao"
+
+#: engines/sci/detection.cpp:447
+msgid "Use silver cursors"
+msgstr "Shiyong Yinse Guangbiao"
+
+#: engines/sci/detection.cpp:448
+msgid ""
+"Use the alternate set of silver cursors, instead of the normal golden ones"
+msgstr "Shiyong Qita Yinse Guangbiao"
+
+#: engines/scumm/dialogs.cpp:176
+#, c-format
+msgid "Insert Disk %c and Press Button to Continue."
+msgstr "Charu Guangpan %c Bing An Anniu YI jixu"
+
+#: engines/scumm/dialogs.cpp:177
+#, c-format
+msgid "Unable to Find %s, (%c%d) Press Button."
+msgstr "Wufa zhaodao %s, (%c%d) Qing an anniu."
+
+#: engines/scumm/dialogs.cpp:178
+#, c-format
+msgid "Error reading disk %c, (%c%d) Press Button."
+msgstr "Duqu Guangpan %c Cuowu, (%c%d) Qing An Anniu."
+
+#: engines/scumm/dialogs.cpp:179
+msgid "Game Paused. Press SPACE to Continue."
+msgstr "Youxi Zanting. An Kongge Yi jixu."
+
+#. I18N: You may specify 'Yes' symbol at the end of the line, like this:
+#. "Moechten Sie wirklich neu starten? (J/N)J"
+#. Will react to J as 'Yes'
+#: engines/scumm/dialogs.cpp:183
+msgid "Are you sure you want to restart? (Y/N)Y"
+msgstr "NinQueding Yao Chongqi ma? (Y/N)Y"
+
+#. I18N: you may specify 'Yes' symbol at the end of the line. See previous comment
+#: engines/scumm/dialogs.cpp:185
+msgid "Are you sure you want to quit? (Y/N)Y"
+msgstr "NinQueding Yao Tuichu Ma? (Y/N)Y"
+
+#: engines/scumm/dialogs.cpp:190
+msgid "Play"
+msgstr "Kaishi"
+
+#: engines/scumm/dialogs.cpp:194
+msgid "Insert save/load game disk"
+msgstr "Charu Cundang/Duqu youxi Guangpan"
+
+#: engines/scumm/dialogs.cpp:195
+msgid "You must enter a name"
+msgstr "Nin bixu Shuru Yige Mingcheng"
+
+#: engines/scumm/dialogs.cpp:196
+msgid "The game was NOT saved (disk full?)"
+msgstr "Youxi Meiyou Baocun (Cipan Kongjian YIman?)"
+
+#: engines/scumm/dialogs.cpp:197
+msgid "The game was NOT loaded"
+msgstr "Youxi Meiyou Jiazai"
+
+#: engines/scumm/dialogs.cpp:198
+#, c-format
+msgid "Saving '%s'"
+msgstr "Baocun '%s'"
+
+#: engines/scumm/dialogs.cpp:199
+#, c-format
+msgid "Loading '%s'"
+msgstr "Zairu '%s'"
+
+#: engines/scumm/dialogs.cpp:200
+msgid "Name your SAVE game"
+msgstr "Wei baocun Youxi Qiming"
+
+#: engines/scumm/dialogs.cpp:201
+msgid "Select a game to LOAD"
+msgstr "Qing Xuanze Yige Youxi Jiazai"
+
+#: engines/scumm/dialogs.cpp:202
+msgid "Game title)"
+msgstr "Youxi Biaoti)"
+
+#. I18N: Previous page button
+#: engines/scumm/dialogs.cpp:288
+msgid "~P~revious"
+msgstr "~P~Shangyige"
+
+#. I18N: Next page button
+#: engines/scumm/dialogs.cpp:290
+msgid "~N~ext"
+msgstr "~N~Xiayige"
+
+#: engines/scumm/dialogs.cpp:602
+msgid "Speech Only"
+msgstr "Jin Yuyin"
+
+#: engines/scumm/dialogs.cpp:603
+msgid "Speech and Subtitles"
+msgstr "Yuyin he Zimu"
+
+#: engines/scumm/dialogs.cpp:604
+msgid "Subtitles Only"
+msgstr "Jin Zimu"
+
+#: engines/scumm/dialogs.cpp:612
+msgctxt "lowres"
+msgid "Speech & Subs"
+msgstr "Yuyin He Zimu"
+
+#: engines/scumm/dialogs.cpp:658
+msgid "Select a Proficiency Level."
+msgstr "Qing Xuanze Shulian Dengji"
+
+#: engines/scumm/dialogs.cpp:660
+msgid "Refer to your Loom(TM) manual for help."
+msgstr "Qingchayue Loom(TM) Shouce Huoqu Bangzhu."
+
+#: engines/scumm/dialogs.cpp:664
+msgid "Practice"
+msgstr "Lianxi"
+
+#: engines/scumm/dialogs.cpp:665
+msgid "Expert"
+msgstr "Zhuanjia"
+
+#: engines/scumm/help.cpp:74
+msgid "Common keyboard commands:"
+msgstr "Changyong Jianpan Mingling:"
+
+#: engines/scumm/help.cpp:75
+msgid "Save / Load dialog"
+msgstr "Baocun/Zairu Duihua"
+
+#: engines/scumm/help.cpp:77
+msgid "Skip line of text"
+msgstr "Tiaoguo cihang wenben"
+
+#: engines/scumm/help.cpp:78
+msgid "Esc"
+msgstr "Esc"
+
+#: engines/scumm/help.cpp:78
+msgid "Skip cutscene"
+msgstr "Tiaoguo Guochang"
+
+#: engines/scumm/help.cpp:79
+msgid "Space"
+msgstr "Kongge"
+
+#: engines/scumm/help.cpp:79
+msgid "Pause game"
+msgstr "Zanting Youxi"
+
+#: engines/scumm/help.cpp:80 engines/scumm/help.cpp:85
+#: engines/scumm/help.cpp:96 engines/scumm/help.cpp:97
+#: engines/scumm/help.cpp:98 engines/scumm/help.cpp:99
+#: engines/scumm/help.cpp:100 engines/scumm/help.cpp:101
+#: engines/scumm/help.cpp:102 engines/scumm/help.cpp:103
+msgid "Ctrl"
+msgstr "Ctrl"
+
+#: engines/scumm/help.cpp:80
+msgid "Load game state 1-10"
+msgstr "Zairu Youxi Cundang 1-10"
+
+#: engines/scumm/help.cpp:81 engines/scumm/help.cpp:85
+#: engines/scumm/help.cpp:87 engines/scumm/help.cpp:101
+#: engines/scumm/help.cpp:102 engines/scumm/help.cpp:103
+msgid "Alt"
+msgstr "Alt"
+
+#: engines/scumm/help.cpp:81
+msgid "Save game state 1-10"
+msgstr "Baocun Youxi Cundang 1-10"
+
+#: engines/scumm/help.cpp:87 engines/scumm/help.cpp:90
+msgid "Enter"
+msgstr "Huiche"
+
+#: engines/scumm/help.cpp:88
+msgid "Music volume up / down"
+msgstr "Yinyue YInliang Gao/Di"
+
+#: engines/scumm/help.cpp:89
+msgid "Text speed slower / faster"
+msgstr "Wenben Sudu Man/Kuai"
+
+#: engines/scumm/help.cpp:90
+msgid "Simulate left mouse button"
+msgstr "Moni Shubiao Zuojian"
+
+#: engines/scumm/help.cpp:91
+msgid "Tab"
+msgstr "Tab"
+
+#: engines/scumm/help.cpp:91
+msgid "Simulate right mouse button"
+msgstr "Moni Shubiao Youjian"
+
+#: engines/scumm/help.cpp:94
+msgid "Special keyboard commands:"
+msgstr "Jianpan Teshu MIngling:"
+
+#: engines/scumm/help.cpp:95
+msgid "Show / Hide console"
+msgstr "Xianshi/YIncang Kongzhitai"
+
+#: engines/scumm/help.cpp:96
+msgid "Start the debugger"
+msgstr "Yunxing Tiaoshiqi"
+
+#: engines/scumm/help.cpp:97
+msgid "Show memory consumption"
+msgstr "Xianshi Neicun xioahao"
+
+#: engines/scumm/help.cpp:98
+msgid "Run in fast mode (*)"
+msgstr "zai Kuaisu Moshi Zhong YUnxing (*)"
+
+#: engines/scumm/help.cpp:99
+msgid "Run in really fast mode (*)"
+msgstr "Zai Chaokuai Moshi XIa yunxing(*)"
+
+#: engines/scumm/help.cpp:100
+msgid "Toggle mouse capture"
+msgstr "Qiehuan Shubiao buzhuo"
+
+#: engines/scumm/help.cpp:101
+msgid "Switch between graphics filters"
+msgstr "QIehuan Tuxiang Guolvqi"
+
+#: engines/scumm/help.cpp:102
+msgid "Increase / Decrease scale factor"
+msgstr "Zengjia / Jianshao suofang Yinzi"
+
+#: engines/scumm/help.cpp:103
+msgid "Toggle aspect-ratio correction"
+msgstr "Qiehuan bili Jiaozheng"
+
+#: engines/scumm/help.cpp:108
+msgid "* Note that using ctrl-f and"
+msgstr "* Zhuyi Ctrl-f He"
+
+#: engines/scumm/help.cpp:109
+msgid " ctrl-g are not recommended"
+msgstr " Ctrl-g BIngbu zhichi"
+
+#: engines/scumm/help.cpp:110
+msgid " since they may cause crashes"
+msgstr " Yinwei Keneng zaocheng cuowu"
+
+#: engines/scumm/help.cpp:111
+msgid " or incorrect game behavior."
+msgstr " Huo Buzhengque de Youxi xingwei"
+
+#: engines/scumm/help.cpp:115
+msgid "Spinning drafts on the keyboard:"
+msgstr "Jianpanshang xuanzhuan Zaogao:"
+
+#: engines/scumm/help.cpp:117
+msgid "Main game controls:"
+msgstr "Youxi zhuyao Kongzhi:"
+
+#: engines/scumm/help.cpp:122 engines/scumm/help.cpp:137
+#: engines/scumm/help.cpp:162
+msgid "Push"
+msgstr "Tui"
+
+#: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138
+#: engines/scumm/help.cpp:163
+msgid "Pull"
+msgstr "La"
+
+#: engines/scumm/help.cpp:124 engines/scumm/help.cpp:139
+#: engines/scumm/help.cpp:164 engines/scumm/help.cpp:198
+#: engines/scumm/help.cpp:208
+msgid "Give"
+msgstr "gei"
+
+#: engines/scumm/help.cpp:125 engines/scumm/help.cpp:140
+#: engines/scumm/help.cpp:165 engines/scumm/help.cpp:191
+#: engines/scumm/help.cpp:209
+msgid "Open"
+msgstr "Dakai"
+
+#: engines/scumm/help.cpp:127
+msgid "Go to"
+msgstr "Qudao"
+
+#: engines/scumm/help.cpp:128
+msgid "Get"
+msgstr "Dedao"
+
+#: engines/scumm/help.cpp:129 engines/scumm/help.cpp:153
+#: engines/scumm/help.cpp:171 engines/scumm/help.cpp:199
+#: engines/scumm/help.cpp:214 engines/scumm/help.cpp:225
+#: engines/scumm/help.cpp:251
+msgid "Use"
+msgstr "Shiyong"
+
+#: engines/scumm/help.cpp:130 engines/scumm/help.cpp:142
+msgid "Read"
+msgstr "du"
+
+#: engines/scumm/help.cpp:131 engines/scumm/help.cpp:148
+msgid "New kid"
+msgstr "Xin kid"
+
+#: engines/scumm/help.cpp:132 engines/scumm/help.cpp:154
+#: engines/scumm/help.cpp:172
+msgid "Turn on"
+msgstr "DaKai"
+
+#: engines/scumm/help.cpp:133 engines/scumm/help.cpp:155
+#: engines/scumm/help.cpp:173
+msgid "Turn off"
+msgstr "Guanbi"
+
+#: engines/scumm/help.cpp:143 engines/scumm/help.cpp:168
+#: engines/scumm/help.cpp:195
+msgid "Walk to"
+msgstr "Zouxiang"
+
+#: engines/scumm/help.cpp:144 engines/scumm/help.cpp:169
+#: engines/scumm/help.cpp:196 engines/scumm/help.cpp:211
+#: engines/scumm/help.cpp:228
+msgid "Pick up"
+msgstr "Jianqi"
+
+#: engines/scumm/help.cpp:145 engines/scumm/help.cpp:170
+msgid "What is"
+msgstr "Shenme"
+
+#: engines/scumm/help.cpp:147
+msgid "Unlock"
+msgstr "Jiesuo"
+
+#: engines/scumm/help.cpp:150
+msgid "Put on"
+msgstr "Chuanshang"
+
+#: engines/scumm/help.cpp:151
+msgid "Take off"
+msgstr "Tuoxia"
+
+#: engines/scumm/help.cpp:157
+msgid "Fix"
+msgstr "Xiufu"
+
+#: engines/scumm/help.cpp:159
+msgid "Switch"
+msgstr "Qiehuan"
+
+#: engines/scumm/help.cpp:167 engines/scumm/help.cpp:229
+msgid "Look"
+msgstr "Kan"
+
+#: engines/scumm/help.cpp:174 engines/scumm/help.cpp:224
+msgid "Talk"
+msgstr "Shuohua"
+
+#: engines/scumm/help.cpp:175
+msgid "Travel"
+msgstr "LvXing"
+
+#: engines/scumm/help.cpp:176
+msgid "To Henry / To Indy"
+msgstr "Gei Henry/ Gei Indy"
+
+#. I18N: These are different musical notes
+#: engines/scumm/help.cpp:180
+msgid "play C minor on distaff"
+msgstr "Yanzou C Xiaodiao"
+
+#: engines/scumm/help.cpp:181
+msgid "play D on distaff"
+msgstr "Yanzou D"
+
+#: engines/scumm/help.cpp:182
+msgid "play E on distaff"
+msgstr "Yanzou E"
+
+#: engines/scumm/help.cpp:183
+msgid "play F on distaff"
+msgstr "Yanozu F"
+
+#: engines/scumm/help.cpp:184
+msgid "play G on distaff"
+msgstr "Yanzou G"
+
+#: engines/scumm/help.cpp:185
+msgid "play A on distaff"
+msgstr "Yanzou A"
+
+#: engines/scumm/help.cpp:186
+msgid "play B on distaff"
+msgstr "Yanzou B"
+
+#: engines/scumm/help.cpp:187
+msgid "play C major on distaff"
+msgstr "Yanzou C Dadiao"
+
+#: engines/scumm/help.cpp:193 engines/scumm/help.cpp:215
+msgid "puSh"
+msgstr "Tui"
+
+#: engines/scumm/help.cpp:194 engines/scumm/help.cpp:216
+msgid "pull (Yank)"
+msgstr "La"
+
+#: engines/scumm/help.cpp:197 engines/scumm/help.cpp:213
+#: engines/scumm/help.cpp:249
+msgid "Talk to"
+msgstr "Shuohua"
+
+#: engines/scumm/help.cpp:200 engines/scumm/help.cpp:212
+msgid "Look at"
+msgstr "Kanxiang"
+
+#: engines/scumm/help.cpp:201
+msgid "turn oN"
+msgstr "Dakai"
+
+#: engines/scumm/help.cpp:202
+msgid "turn oFf"
+msgstr "Guanbi"
+
+#: engines/scumm/help.cpp:218
+msgid "KeyUp"
+msgstr "TaiqiAnjian"
+
+#: engines/scumm/help.cpp:218
+msgid "Highlight prev dialogue"
+msgstr "Gaoliang Zhiqian Duihua"
+
+#: engines/scumm/help.cpp:219
+msgid "KeyDown"
+msgstr "AnxiaAnjian"
+
+#: engines/scumm/help.cpp:219
+msgid "Highlight next dialogue"
+msgstr "Gaoliang Zhihou Duihua"
+
+#: engines/scumm/help.cpp:223
+msgid "Walk"
+msgstr "Zou"
+
+#: engines/scumm/help.cpp:226 engines/scumm/help.cpp:235
+#: engines/scumm/help.cpp:242 engines/scumm/help.cpp:250
+msgid "Inventory"
+msgstr "Wupin"
+
+#: engines/scumm/help.cpp:227
+msgid "Object"
+msgstr "Dongxi"
+
+#: engines/scumm/help.cpp:230
+msgid "Black and White / Color"
+msgstr "Heibai / Caise"
+
+#: engines/scumm/help.cpp:233
+msgid "Eyes"
+msgstr "yanjing"
+
+#: engines/scumm/help.cpp:234
+msgid "Tongue"
+msgstr "Shetou"
+
+#: engines/scumm/help.cpp:236
+msgid "Punch"
+msgstr "Quantou"
+
+#: engines/scumm/help.cpp:237
+msgid "Kick"
+msgstr "Ti"
+
+#: engines/scumm/help.cpp:240 engines/scumm/help.cpp:248
+msgid "Examine"
+msgstr "Jiancha"
+
+#: engines/scumm/help.cpp:241
+msgid "Regular cursor"
+msgstr "Putong Guangbiao"
+
+#. I18N: Comm is a communication device
+#: engines/scumm/help.cpp:244
+msgid "Comm"
+msgstr "Tongxin"
+
+#: engines/scumm/help.cpp:247
+msgid "Save / Load / Options"
+msgstr "Baocun / Zairu / Xuanxiang"
+
+#: engines/scumm/help.cpp:256
+msgid "Other game controls:"
+msgstr "QIta youxi Kongzhi:"
+
+#: engines/scumm/help.cpp:258 engines/scumm/help.cpp:268
+msgid "Inventory:"
+msgstr "Wupin:"
+
+#: engines/scumm/help.cpp:259 engines/scumm/help.cpp:275
+msgid "Scroll list up"
+msgstr "LIebiao Shanghua"
+
+#: engines/scumm/help.cpp:260 engines/scumm/help.cpp:276
+msgid "Scroll list down"
+msgstr "LIebiao Xiahua"
+
+#: engines/scumm/help.cpp:261 engines/scumm/help.cpp:269
+msgid "Upper left item"
+msgstr "Zuoshang Wupin"
+
+#: engines/scumm/help.cpp:262 engines/scumm/help.cpp:271
+msgid "Lower left item"
+msgstr "Zuoxia Wupin"
+
+#: engines/scumm/help.cpp:263 engines/scumm/help.cpp:272
+msgid "Upper right item"
+msgstr "Youshang Wupin"
+
+#: engines/scumm/help.cpp:264 engines/scumm/help.cpp:274
+msgid "Lower right item"
+msgstr "Youxia Wupin"
+
+#: engines/scumm/help.cpp:270
+msgid "Middle left item"
+msgstr "Zhongzuo Wupin"
+
+#: engines/scumm/help.cpp:273
+msgid "Middle right item"
+msgstr "Zhongyou Wupin"
+
+#: engines/scumm/help.cpp:280 engines/scumm/help.cpp:285
+msgid "Switching characters:"
+msgstr "Qiehuan Juese"
+
+#: engines/scumm/help.cpp:282
+msgid "Second kid"
+msgstr "Dierge Kid"
+
+#: engines/scumm/help.cpp:283
+msgid "Third kid"
+msgstr "Disange Kid"
+
+#: engines/scumm/help.cpp:292
+msgid "Toggle Inventory/IQ Points display"
+msgstr "Qiehuan Wupin/IQ Dian Xianshi"
+
+#: engines/scumm/help.cpp:293
+msgid "Toggle Keyboard/Mouse Fighting (*)"
+msgstr "Qiehuan JInapan/Shubiao Zhandou (*)"
+
+#: engines/scumm/help.cpp:295
+msgid "* Keyboard Fighting is always on,"
+msgstr "* Jianpan Zhandou zongshi Kaiqi,"
+
+#: engines/scumm/help.cpp:296
+msgid " so despite the in-game message this"
+msgstr " Suoyi Hulue youxi nei xinxi"
+
+#: engines/scumm/help.cpp:297
+msgid " actually toggles Mouse Fighting Off/On"
+msgstr " Zhe shiji shang shi Zai qiehuan Shubiao Zhandou de Kaiguan"
+
+#: engines/scumm/help.cpp:304
+msgid "Fighting controls (numpad):"
+msgstr "Zhandou Kongzhi (zhuzijianpan):"
+
+#: engines/scumm/help.cpp:305 engines/scumm/help.cpp:306
+#: engines/scumm/help.cpp:307
+msgid "Step back"
+msgstr "Shangyibu"
+
+#: engines/scumm/help.cpp:308
+msgid "Block high"
+msgstr "Zudang Gaochu"
+
+#: engines/scumm/help.cpp:309
+msgid "Block middle"
+msgstr "Zudang Zhongjian"
+
+#: engines/scumm/help.cpp:310
+msgid "Block low"
+msgstr "Zudang Dichu"
+
+#: engines/scumm/help.cpp:311
+msgid "Punch high"
+msgstr "Quanda Gaochu"
+
+#: engines/scumm/help.cpp:312
+msgid "Punch middle"
+msgstr "Quanda Zhongjian"
+
+#: engines/scumm/help.cpp:313
+msgid "Punch low"
+msgstr "Quanda Dichu"
+
+#: engines/scumm/help.cpp:315
+msgid "Sucker punch"
+msgstr "Sucker Punch"
+
+#: engines/scumm/help.cpp:318
+msgid "These are for Indy on left."
+msgstr "Weile zai Zuobian de Indy"
+
+#: engines/scumm/help.cpp:319
+msgid "When Indy is on the right,"
+msgstr "Dnag Indy Zai Youbian Shi,"
+
+#: engines/scumm/help.cpp:320
+msgid "7, 4, and 1 are switched with"
+msgstr "7, 4 He 1 Fenbie keyi Yong"
+
+#: engines/scumm/help.cpp:321
+msgid "9, 6, and 3, respectively."
+msgstr "9, 6, 3 Laiqiehuan."
+
+#: engines/scumm/help.cpp:328
+msgid "Biplane controls (numpad):"
+msgstr "Shuangmian Kongzhi (shuzijianpan):"
+
+#: engines/scumm/help.cpp:329
+msgid "Fly to upper left"
+msgstr "Feiwang Zuoshang"
+
+#: engines/scumm/help.cpp:330
+msgid "Fly to left"
+msgstr "Feiwang Zuobian"
+
+#: engines/scumm/help.cpp:331
+msgid "Fly to lower left"
+msgstr "Feiwang Zuoxia"
+
+#: engines/scumm/help.cpp:332
+msgid "Fly upwards"
+msgstr "Xinagshang Fei"
+
+#: engines/scumm/help.cpp:333
+msgid "Fly straight"
+msgstr "Zhifei"
+
+#: engines/scumm/help.cpp:334
+msgid "Fly down"
+msgstr "Xiangxia Fei"
+
+#: engines/scumm/help.cpp:335
+msgid "Fly to upper right"
+msgstr "Feiwang YouShang"
+
+#: engines/scumm/help.cpp:336
+msgid "Fly to right"
+msgstr "Feiwang Youbian"
+
+#: engines/scumm/help.cpp:337
+msgid "Fly to lower right"
+msgstr "Feiwang Youxia"
+
+#: engines/scumm/input.cpp:580
+msgid "Snap scroll on"
+msgstr "Snap hundong kai"
+
+#: engines/scumm/input.cpp:582
+msgid "Snap scroll off"
+msgstr "Snap Gundong Guan"
+
+#: engines/scumm/input.cpp:595
+msgid "Music volume: "
+msgstr "Yinyue Yinliang:"
+
+#: engines/scumm/input.cpp:612
+msgid "Subtitle speed: "
+msgstr "Zimu Sudu:"
+
+#: engines/scumm/scumm.cpp:1832
+#, c-format
+msgid ""
+"Native MIDI support requires the Roland Upgrade from LucasArts,\n"
+"but %s is missing. Using AdLib instead."
+msgstr ""
+"Bendi MIDI Zhichi Xuyao Cong LucasArts Shengji Zhi Roland,\n"
+"Dnahsi %s meiyou zhaodao. Shiyong AdLib."
+
+#: engines/scumm/scumm.cpp:2644
+msgid ""
+"Usually, Maniac Mansion would start now. But for that to work, the game "
+"files for Maniac Mansion have to be in the 'Maniac' directory inside the "
+"Tentacle game directory, and the game has to be added to ScummVM."
+msgstr ""
+"Tongchang, Maniac mansion Huizai XIanzai kaishi. Raner, Manian mansion De "
+"youxi Wenjian Xuyao zai 'maniac'Mulu Nei , weiyu Tentacle Youxi Mulu, Ci "
+"Youxi Xuyao Bei tianjia dao ScummVM Zhong."
+
+#: engines/scumm/players/player_v3m.cpp:129
+msgid ""
+"Could not find the 'Loom' Macintosh executable to read the\n"
+"instruments from. Music will be disabled."
+msgstr ""
+"Wufa Zhaodao 'Loom' Macintosh Chengxu lai\n"
+" Duru Yinyue. Yinyue Huibei Jinyong."
+
+#: engines/scumm/players/player_v5m.cpp:107
+msgid ""
+"Could not find the 'Monkey Island' Macintosh executable to read the\n"
+"instruments from. Music will be disabled."
+msgstr ""
+"Wufa Zhaodao 'monkey Island' Macintosh Chengxu lai Duru YInyue. yinyue "
+"Huibei Jinyong."
+
+#: engines/sherlock/detection.cpp:71
+msgid "Use original savegame dialog"
+msgstr "Shiyong Yuanshi Youxi baocun Duihuakuang"
+
+#: engines/sherlock/detection.cpp:72
+msgid ""
+"Files button in-game shows original savegame dialog rather than the ScummVM "
+"menu"
+msgstr ""
+"YouxiNei wenjian Anniu shiyong Yuanshi Youxi Duihuakuang Erfei ScummVM Caidan"
+
+#: engines/sherlock/detection.cpp:81
+msgid "Pixellated scene transitions"
+msgstr "Xiangsuhua Changjing Qiehuan"
+
+#: engines/sherlock/detection.cpp:82
+msgid "When changing scenes, a randomized pixel transition is done"
+msgstr "Dang Qiehuan Changjingshi, Shiyong Suiji Xiangsu zhuanhuan"
+
+#: engines/sherlock/detection.cpp:91
+msgid "Don't show hotspots when moving mouse"
+msgstr "Dnag Yidong shubiao Shi Buyao Xianshi Redian"
+
+#: engines/sherlock/detection.cpp:92
+msgid ""
+"Only show hotspot names after you actually click on a hotspot or action "
+"button"
+msgstr "JInzai Dianji Redian Huo Dongzuo Anjianhou Xianshi Redianming"
+
+#: engines/sherlock/detection.cpp:101
+msgid "Show character portraits"
+msgstr "Xianshi Juese Huaxiang"
+
+#: engines/sherlock/detection.cpp:102
+msgid "Show portraits for the characters when conversing"
+msgstr "Jiaotan Shi Xianshi Juese Huaxiang"
+
+#: engines/sherlock/detection.cpp:111
+msgid "Slide dialogs into view"
+msgstr "Huadon Duigua dao SHituzhong"
+
+#: engines/sherlock/detection.cpp:112
+msgid "Slide UI dialogs into view, rather than simply showing them immediately"
+msgstr "Jiang UI Duihuakuang Huaru Shitu, Erfei Turan Chuxian"
+
+#: engines/sherlock/detection.cpp:121
+msgid "Transparent windows"
+msgstr "Touming Chuangkou"
+
+#: engines/sherlock/detection.cpp:122
+msgid "Show windows with a partially transparent background"
+msgstr "Xianshi Diayou Bantouming Beijing de Chuangkou"
+
+#: engines/sky/compact.cpp:130
+msgid ""
+"Unable to find \"sky.cpt\" file!\n"
+"Please download it from www.scummvm.org"
+msgstr ""
+"Wufa Zhaodao \"sky.cpt\" Wenjian\n"
+"Qing Cong www.cummvm.org Xiazai"
+
+#: engines/sky/compact.cpp:141
+msgid ""
+"The \"sky.cpt\" file has an incorrect size.\n"
+"Please (re)download it from www.scummvm.org"
+msgstr ""
+"Wenjian \"sky.cpt\" Chicun Cuowu.\n"
+"Qing Cong www.scummvm.org Chongxin Xiazai"
+
+#: engines/sky/detection.cpp:44
+msgid "Floppy intro"
+msgstr "Ruanpan Jieshao"
+
+#: engines/sky/detection.cpp:45
+msgid "Use the floppy version's intro (CD version only)"
+msgstr "Shiyong Ruanpan Banben JIeshao (jin CD banben)"
+
+#: engines/sword1/animation.cpp:524
+#, c-format
+msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
+msgstr "PSX liu Changjing '%s' Wufa zai Tiaosiban Moshi xia Bofang"
+
+#: engines/sword1/animation.cpp:545 engines/sword2/animation.cpp:445
+msgid "DXA cutscenes found but ScummVM has been built without zlib"
+msgstr "Zhaodao DXA Guochang Danshi ScummVM Meiyou yu Zlib bianyi"
+
+#: engines/sword1/animation.cpp:561 engines/sword2/animation.cpp:461
+msgid ""
+"MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support"
+msgstr "MPEG-2 Guocheng Zhaodao Dnashi ScummVM Meiyou He MPEG-2 Zhichi Bianyi"
+
+#: engines/sword1/animation.cpp:568 engines/sword2/animation.cpp:470
+#, c-format
+msgid "Cutscene '%s' not found"
+msgstr "Guochang '%s' Weizhaodao"
+
+#: engines/sword1/control.cpp:863
+msgid ""
+"ScummVM found that you have old savefiles for Broken Sword 1 that should be "
+"converted.\n"
+"The old save game format is no longer supported, so you will not be able to "
+"load your games if you don't convert them.\n"
+"\n"
+"Press OK to convert them now, otherwise you will be asked again the next "
+"time you start the game.\n"
+msgstr ""
+"ScummVM Zhaodaole Zhiqian De Broken Sword 1 Cundang, qie YInggai Bei "
+"zhuanhuan.\n"
+"Zhiqian de cundang Geshi BUzai Zhichi, Nin Bixu Xianzhuanhuan Caineng Duqu "
+"Cundang\n"
+"Dianji Queding Lia zhuanhuancundang, Fouze NIn Huizai Xiaci Kaishi Youxi Shi "
+"bei Zaici Tishi\n"
+
+#: engines/sword1/control.cpp:1232
+#, c-format
+msgid ""
+"Target new save game already exists!\n"
+"Would you like to keep the old save game (%s) or the new one (%s)?\n"
+msgstr ""
+"Mubiao Xin Cundang Yijing Cunzai!\n"
+"Niyao Baocun jiude Cundang (%s) Haishi Xinde(%s)?\n"
+
+#: engines/sword1/control.cpp:1235
+msgid "Keep the old one"
+msgstr "Baoliu Jiude"
+
+#: engines/sword1/control.cpp:1235
+msgid "Keep the new one"
+msgstr "Baoliu Xinde"
+
+#: engines/sword1/logic.cpp:1633
+msgid "This is the end of the Broken Sword 1 Demo"
+msgstr "Zheshi Broken Sword 1 Demo de Jiewei"
+
+#: engines/sword2/animation.cpp:425
+msgid ""
+"PSX cutscenes found but ScummVM has been built without RGB color support"
+msgstr "PSX Guochang zhaodao Danshi ScmummVM Meiyou Zhichi RGB Secai Bianyi"
+
+#: engines/sword2/sword2.cpp:79
+msgid "Show object labels"
+msgstr "Xianshi Wuti Biaoqian"
+
+#: engines/sword2/sword2.cpp:80
+msgid "Show labels for objects on mouse hover"
+msgstr "Dang Shubiao Yishang Shi Xianshi Wuti Biaoqian"
+
+#: engines/teenagent/resources.cpp:95
+msgid ""
+"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
+msgstr ""
+"Zhaobudao 'teenagent.dat' Wenjian. Cong ScummVM wangzhan Shangmian Dedao"
+
+#: engines/teenagent/resources.cpp:116
+msgid ""
+"The teenagent.dat file is compressed and zlib hasn't been included in this "
+"executable. Please decompress it"
+msgstr ""
+"teenagent.dat Wenjian Yibeiyasuo Bingqie zlib Bingmeiyou Zai chengxu Zhong. "
+"Qing jieya."
+
+#: engines/wintermute/detection.cpp:58
+msgid "Show FPS-counter"
+msgstr "Xianshi FPS Jishuqi"
+
+#: engines/wintermute/detection.cpp:59
+msgid "Show the current number of frames per second in the upper left corner"
+msgstr "Zai Zuoshangjiao Xianshi Xianzai Meimiaozhong Zhenshu"
+
+#: engines/zvision/detection_tables.h:52
+msgid "Use the original save/load screens instead of the ScummVM interface"
+msgstr "Shiyong Yuanshi baocun/zairu Pingmu Erfei ScummVM jiemian"
+
+#: engines/zvision/detection_tables.h:61
+msgid "Double FPS"
+msgstr "Shuangbei FPS"
+
+#: engines/zvision/detection_tables.h:62
+msgid "Increase framerate from 30 to 60 FPS"
+msgstr "Zengjia zhenlv cong 30 dao 60 FPS"
+
+#: engines/zvision/detection_tables.h:71
+msgid "Enable Venus"
+msgstr "Qiyong Venus"
+
+#: engines/zvision/detection_tables.h:72
+msgid "Enable the Venus help system"
+msgstr "Qiyong Venus Bangzhu Xitong"
+
+#: engines/zvision/detection_tables.h:81
+msgid "Disable animation while turning"
+msgstr "zhuanxinag shi Jinyong Donghua"
+
+#: engines/zvision/detection_tables.h:82
+msgid "Disable animation while turning in panorama mode"
+msgstr "Quanjing Moshi xia Zhuanxiang shi Jinyong Donghua"
+
+#: engines/zvision/detection_tables.h:91
+msgid "Use high resolution MPEG video"
+msgstr "Shiyong Gaofenbianlv MPEG shipin"
+
+#: engines/zvision/detection_tables.h:92
+msgid "Use MPEG video from the DVD version, instead of lower resolution AVI"
+msgstr "Cong DVD Banben Zhong shiyong MPEG shipin, erfei Difenbianlv AVI"
diff --git a/ports.mk b/ports.mk
index bcdbe532d9..0eb94264de 100644
--- a/ports.mk
+++ b/ports.mk
@@ -223,6 +223,8 @@ ifneq ($(BACKEND), iphone)
ifneq ($(BACKEND), ios7)
# Static libaries, used for the scummvm-static and iphone targets
OSX_STATIC_LIBS := `$(SDLCONFIG) --static-libs`
+# With sdl2-config we don't always get the OpenGL framework
+OSX_STATIC_LIBS += -framework OpenGL
endif
endif