diff options
-rw-r--r-- | AUTHORS | 4 | ||||
-rw-r--r-- | gui/credits.h | 4 | ||||
-rwxr-xr-x | tools/credits.pl | 4 |
3 files changed, 12 insertions, 0 deletions
@@ -308,6 +308,7 @@ Other contributions fixes Stuart Caie - Decoders for Amiga and AtariST data files (AGOS engine) + Tobias Gunkel - Graphic support for PCE version of Loom Paolo Costabel - PSP port contributions Thierry Crozat - Support for Broken Sword 1 Macintosh version Martin Doucha - CinE engine objectification @@ -427,3 +428,6 @@ Special thanks to Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing the source code of some of their games with us. + John Young, Colin Smythe and especially Terry Patchet himself for sharing + the source code of Discworld I & II with us. + diff --git a/gui/credits.h b/gui/credits.h index 264eee17a6..79d68ab8f4 100644 --- a/gui/credits.h +++ b/gui/credits.h @@ -350,6 +350,8 @@ static const char *credits[] = { "C2""Subtitle control options in the GUI; BASS GUI fixes", "C0""Stuart Caie", "C2""Decoders for Amiga and AtariST data files (AGOS engine)", +"C0""Tobias Gunkel", +"C2""Graphic support for PCE version of Loom", "C0""Paolo Costabel", "C2""PSP port contributions", "C0""Thierry Crozat", @@ -514,5 +516,7 @@ static const char *credits[] = { "C0""", "C0""Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing the source code of some of their games with us.", "C0""", +"C0""John Young, Colin Smythe and especially Terry Patchet himself for sharing the source code of Discworld I & II with us.", +"C0""", "", }; diff --git a/tools/credits.pl b/tools/credits.pl index d8355257e2..7b37f18a79 100755 --- a/tools/credits.pl +++ b/tools/credits.pl @@ -950,6 +950,10 @@ begin_credits("Credits"); "Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for ". "sharing the source code of some of their games with us."); + add_paragraph( + "John Young, Colin Smythe and especially Terry Patchet himself for ". + "sharing the source code of Discworld I & II with us."); + end_section(); end_credits(); |