diff options
-rw-r--r-- | engines/tinsel/faders.cpp | 2 | ||||
-rw-r--r-- | engines/tinsel/object.cpp | 4 | ||||
-rw-r--r-- | engines/tinsel/palette.cpp | 4 |
3 files changed, 5 insertions, 5 deletions
diff --git a/engines/tinsel/faders.cpp b/engines/tinsel/faders.cpp index b772e37b47..b51b1d6d4f 100644 --- a/engines/tinsel/faders.cpp +++ b/engines/tinsel/faders.cpp @@ -106,7 +106,7 @@ static void FadeProcess(CORO_PARAM, const void *param) { FadingPalette(pFade->pPalQ, true); // get pointer to palette - reduce pointer indirection a bit - _ctx->pPalette = (PALETTE *)LockMem(FROM_32(pFade->pPalQ->hPal)); + _ctx->pPalette = (PALETTE *)LockMem(pFade->pPalQ->hPal); for (_ctx->pColMult = pFade->pColorMultTable; *_ctx->pColMult >= 0; _ctx->pColMult++) { // go through all multipliers in table - until a negative entry diff --git a/engines/tinsel/object.cpp b/engines/tinsel/object.cpp index cbf1c86649..b70b581bbe 100644 --- a/engines/tinsel/object.cpp +++ b/engines/tinsel/object.cpp @@ -375,7 +375,7 @@ OBJECT *InitObject(const OBJ_INIT *pInitTbl) { if (pImg->hImgPal) { // allocate a palette for this object - pPalQ = AllocPalette(FROM_LE_32(pImg->hImgPal)); + pPalQ = AllocPalette(FROM_32(pImg->hImgPal)); // make sure palette allocated assert(pPalQ != NULL); @@ -494,7 +494,7 @@ OBJECT *RectangleObject(SCNHANDLE hPal, int color, int width, int height) { OBJECT *pRect = InitObject(&rectObj); // allocate a palette for this object - pPalQ = AllocPalette(FROM_32(hPal)); + pPalQ = AllocPalette(hPal); // make sure palette allocated assert(pPalQ != NULL); diff --git a/engines/tinsel/palette.cpp b/engines/tinsel/palette.cpp index 505cb21adb..b72d52cc8d 100644 --- a/engines/tinsel/palette.cpp +++ b/engines/tinsel/palette.cpp @@ -150,7 +150,7 @@ void PalettesToVideoDAC() { // we are using a palette handle // get hardware palette pointer - pPalette = (const PALETTE *)LockMem(FROM_32(pDACtail->pal.hRGBarray)); + pPalette = (const PALETTE *)LockMem(pDACtail->pal.hRGBarray); // get RGB pointer pColors = pPalette->palRGB; @@ -306,7 +306,7 @@ PALQ *AllocPalette(SCNHANDLE hNewPal) { PALETTE *pNewPal; // get pointer to new palette - pNewPal = (PALETTE *)LockMem(FROM_32(hNewPal)); + pNewPal = (PALETTE *)LockMem(hNewPal); // search all structs in palette allocator - see if palette already allocated for (p = g_palAllocData; p < g_palAllocData + NUM_PALETTES; p++) { |