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-rw-r--r--engines/hugo/engine.cpp15
-rw-r--r--engines/hugo/game.h2
2 files changed, 2 insertions, 15 deletions
diff --git a/engines/hugo/engine.cpp b/engines/hugo/engine.cpp
index 28ffd40649..4e90f24a03 100644
--- a/engines/hugo/engine.cpp
+++ b/engines/hugo/engine.cpp
@@ -110,9 +110,6 @@ void HugoEngine::initStatus() {
// Initialize default config values. Must be done before Initialize().
// Reset needed to save config.cx,cy which get splatted during OnFileNew()
void HugoEngine::initConfig(inst_t action) {
- static int16 cx, cy; // Save window size, pos
- int16 i;
-
debugC(1, kDebugEngine, "initConfig(%d)", action);
switch (action) {
@@ -121,24 +118,15 @@ void HugoEngine::initConfig(inst_t action) {
_config.soundFl = true; // Sound state initially on
_config.turboFl = false; // Turbo state initially off
_config.backgroundMusicFl = false; // No music when inactive
- _config.cx = VIEW_DX * 2; // Window view size
- _config.cy = VIEW_DY * 2;
-
_config.musicVolume = 85; // Music volume %
_config.soundVolume = 100; // Sound volume %
initPlaylist(_config.playlist); // Initialize default tune playlist
file().readBootFile(); // Read startup structure
-
- cx = _config.cx; // Save these around OnFileNew()
- cy = _config.cy;
break;
case RESET:
- _config.cx = cx; // Restore cx, cy
- _config.cy = cy;
-
// Find first tune and play it
- for (i = 0; i < MAX_TUNES; i++)
+ for (int16 i = 0; i < MAX_TUNES; i++)
if (_config.playlist[i]) {
sound().playMusic(i);
break;
@@ -151,6 +139,7 @@ void HugoEngine::initConfig(inst_t action) {
break;
}
}
+
void HugoEngine::initialize() {
debugC(1, kDebugEngine, "initialize");
diff --git a/engines/hugo/game.h b/engines/hugo/game.h
index 2138e123b0..fd019e9084 100644
--- a/engines/hugo/game.h
+++ b/engines/hugo/game.h
@@ -817,8 +817,6 @@ struct config_t { // User's config (saved)
bool musicFl; // State of Music button/menu item
bool soundFl; // State of Sound button/menu item
bool turboFl; // State of Turbo button/menu item
-// int16 wx, wy; // Position of viewport
- int16 cx, cy; // Size of viewport
bool backgroundMusicFl; // Continue music when task inactive
byte musicVolume; // Music volume percentage
byte soundVolume; // Sound volume percentage