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-rw-r--r--README6
-rw-r--r--base/commandLine.cpp27
2 files changed, 21 insertions, 12 deletions
diff --git a/README b/README
index e674bf0a72..3c9474f64d 100644
--- a/README
+++ b/README
@@ -1309,8 +1309,10 @@ arguments -- see the next section.
-z, --list-games Display list of supported games and exit
-t, --list-targets Display list of configured targets and exit
--list-saves=TARGET Display a list of saved games for the game (TARGET) specified
- --auto-detect Display a list of games from current or specified directory.
- Use --path=PATH before --auto-detect to specify a directory.
+ --auto-detect Display a list of games from current or specified
+ directory and start the first one found. Use
+ --path=PATH before--auto-detect to specify a
+ directory.
--console Enable the console window (default: enabled) (Windows only)
-c, --config=CONFIG Use alternate configuration file
diff --git a/base/commandLine.cpp b/base/commandLine.cpp
index 0a900c47a8..2d7b9f2d9f 100644
--- a/base/commandLine.cpp
+++ b/base/commandLine.cpp
@@ -69,7 +69,8 @@ static const char HELP_STRING[] =
" -t, --list-targets Display list of configured targets and exit\n"
" --list-saves=TARGET Display a list of saved games for the game (TARGET) specified\n"
" --auto-detect Display a list of games from current or specified directory\n"
- " Use --path=PATH before --auto-detect to specify a directory.\n"
+ " and start the first one. Use --path=PATH before --auto-detect\n"
+ " to specify a directory.\n"
#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
" --console Enable the console window (default:enabled)\n"
#endif
@@ -777,7 +778,7 @@ static void listAudioDevices() {
}
/** Display all games in the given directory, or current directory if empty */
-static void autoDetect(Common::String path) {
+static bool autoDetect(Common::String path) {
if (path.empty())
path = ".";
//Current directory
@@ -791,13 +792,18 @@ static void autoDetect(Common::String path) {
GameList candidates(EngineMan.detectGames(files));
if (candidates.empty()) {
printf("ScummVM could not find any game in %s\n", path.c_str());
- } else {
- printf("ID Description\n");
- printf("-------------------- ---------------------------------------------------------\n");
- for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) {
- printf("%-20s %s\n", v->gameid().c_str(), v->description().c_str());
- }
+ return false;
}
+
+ // Print all the candidate found
+ printf("ID Description\n");
+ printf("-------------------- ---------------------------------------------------------\n");
+ for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) {
+ printf("%-20s %s\n", v->gameid().c_str(), v->description().c_str());
+ }
+ // Set the active domain to the first one to start it.
+ ConfMan.setActiveDomain(candidates.begin()->gameid());
+ return true;
}
#ifdef DETECTOR_TESTING_HACK
@@ -1026,8 +1032,9 @@ bool processSettings(Common::String &command, Common::StringMap &settings, Commo
printf(HELP_STRING, s_appName);
return true;
} else if (command == "auto-detect") {
- autoDetect(settings["path"]);
- return true;
+ // If auto-detects succeed, we want to return false so that the game is started
+ return !autoDetect(settings["path"]);
+ //return true;
}
#ifdef DETECTOR_TESTING_HACK
else if (command == "test-detector") {