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-rw-r--r--backends/wince/wince-sdl.cpp6
-rw-r--r--scumm/smush/smush_player.cpp8
-rw-r--r--scumm/smush/smush_player.h2
3 files changed, 15 insertions, 1 deletions
diff --git a/backends/wince/wince-sdl.cpp b/backends/wince/wince-sdl.cpp
index ab9ed5bd62..5ed7362206 100644
--- a/backends/wince/wince-sdl.cpp
+++ b/backends/wince/wince-sdl.cpp
@@ -728,6 +728,12 @@ void OSystem_WINCE3::update_game_settings() {
if (_isSmartphone)
panel->setVisible(false);
+
+ // Set Smush Force Redraw rate for Full Throttle
+ if (!ConfMan.hasKey("Smush_force_redraw")) {
+ ConfMan.set("Smush_force_redraw", 30);
+ ConfMan.flushToDisk();
+ }
}
get_sample_rate();
diff --git a/scumm/smush/smush_player.cpp b/scumm/smush/smush_player.cpp
index bf67ee2ed0..e3bd305ea4 100644
--- a/scumm/smush/smush_player.cpp
+++ b/scumm/smush/smush_player.cpp
@@ -220,6 +220,7 @@ void SmushPlayer::timerCallback(void *refCon) {
((SmushPlayer *)refCon)->parseNextFrame();
#ifdef _WIN32_WCE
((SmushPlayer *)refCon)->_inTimer = true;
+ ((SmushPlayer *)refCon)->_inTimerCount++;
#endif
}
@@ -254,6 +255,8 @@ SmushPlayer::SmushPlayer(ScummEngine_v6 *scumm, int speed) {
_skipPalette = false;
#ifdef _WIN32_WCE
_inTimer = false;
+ _inTimerCount = 0;
+ _inTimerCountRedraw = ConfMan.getInt("Smush_force_redraw");
#endif
}
@@ -948,8 +951,10 @@ void SmushPlayer::handleFrame(Chunk &b) {
end_time = _vm->_system->getMillis();
#ifdef _WIN32_WCE
- if (!_inTimer)
+ if (!_inTimer || _inTimerCount == _inTimerCountRedraw) {
updateScreen();
+ _inTimerCount = 0;
+ }
#else
updateScreen();
#endif
@@ -1249,6 +1254,7 @@ void SmushPlayer::play(const char *filename, int32 offset, int32 startFrame) {
_updateNeeded = false;
#ifdef _WIN32_WCE
_inTimer = false;
+ _inTimerCount = 0;
#endif
end_time = _vm->_system->getMillis();
diff --git a/scumm/smush/smush_player.h b/scumm/smush/smush_player.h
index 1b3a656ef1..8cd06a2f44 100644
--- a/scumm/smush/smush_player.h
+++ b/scumm/smush/smush_player.h
@@ -78,6 +78,8 @@ private:
bool _skipPalette;
#ifdef _WIN32_WCE
bool _inTimer;
+ int16 _inTimerCount;
+ int16 _inTimerCountRedraw;
#endif
Common::Mutex _mutex;