diff options
-rw-r--r-- | scumm/script_v5.cpp | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index 925593738c..cb57dd9478 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -2232,8 +2232,22 @@ void ScummEngine_v5::o5_startMusic() { } void ScummEngine_v5::o5_startSound() { + const byte *oldaddr = _scriptPointer - 1; + int sound = getVarOrDirectByte(PARAM_1); + + // WORKAROUND: In the scene where Largo is talking to Mad Marty, the + // Woodtick music often resumes before Largo's theme has finished. As + // far as I can tell, this is a script bug. + + if (_gameId == GID_MONKEY2 && sound == 110 && _sound->isSoundRunning(151)) { + warning("Delaying Woodtick music until Largo's theme has finished"); + _scriptPointer = oldaddr; + o5_breakHere(); + return; + } + VAR(VAR_MUSIC_TIMER) = 0; - _sound->addSoundToQueue(getVarOrDirectByte(PARAM_1)); + _sound->addSoundToQueue(sound); } void ScummEngine_v5::o5_stopMusic() { |