diff options
-rw-r--r-- | engines/mads/module.mk | 1 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes5.cpp | 96 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes5.h | 56 |
3 files changed, 153 insertions, 0 deletions
diff --git a/engines/mads/module.mk b/engines/mads/module.mk index 5fe0c90603..04739b0a69 100644 --- a/engines/mads/module.mk +++ b/engines/mads/module.mk @@ -14,6 +14,7 @@ MODULE_OBJS := \ nebular/nebular_scenes2.o \ nebular/nebular_scenes3.o \ nebular/nebular_scenes4.o \ + nebular/nebular_scenes5.o \ nebular/nebular_scenes8.o \ action.o \ animation.o \ diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp new file mode 100644 index 0000000000..b6684c8bca --- /dev/null +++ b/engines/mads/nebular/nebular_scenes5.cpp @@ -0,0 +1,96 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "mads/mads.h" +#include "mads/scene.h" +#include "mads/nebular/nebular_scenes.h" +#include "mads/nebular/nebular_scenes5.h" + +namespace MADS { + +namespace Nebular { + +void Scene5xx::setAAName() { + _game._aaName = Resources::formatAAName(5); +} + +void Scene5xx::setPlayerSpritesPrefix() { + _vm->_sound->command(5); + + Common::String oldName = _game._player._spritesPrefix; + + if ((_scene->_nextSceneId == 502) || (_scene->_nextSceneId == 504) || (_scene->_nextSceneId == 505) || (_scene->_nextSceneId == 515)) + _game._player._spritesPrefix = ""; + else if (_globals[kSexOfRex] == REX_MALE) + _game._player._spritesPrefix = "RXM"; + else if ((_scene->_nextSceneId == 501) || (_scene->_nextSceneId == 503) || (_scene->_nextSceneId == 551)) + _game._player._spritesPrefix = "ROX"; + + _game._player._scalingVelocity = true; + + if ((_scene->_nextSceneId == 512) || (_scene->_nextSceneId == 507)) + _game._player._scalingVelocity = false; + + if (oldName != _game._player._spritesPrefix) + _game._player._spritesChanged = true; + + _vm->_palette->setEntry(16, 10, 63, 63); + _vm->_palette->setEntry(17, 10, 45, 45); +} + +void Scene5xx::sceneEntrySound() { + if (!_vm->_musicFlag) { + _vm->_sound->command(2); + return; + } + + switch (_scene->_nextSceneId) { + case 501: + case 502: + case 504: + case 505: + case 506: + case 507: + case 508: + case 511: + case 512: + case 513: + case 515: + case 551: + if (_scene->_priorSceneId == 503) + _vm->_sound->command(38); + else + _vm->_sound->command(29); + break; + case 503: + _vm->_sound->command(41); + break; + default: + break; + } +} + +/*------------------------------------------------------------------------*/ + +} // End of namespace Nebular +} // End of namespace MADS diff --git a/engines/mads/nebular/nebular_scenes5.h b/engines/mads/nebular/nebular_scenes5.h new file mode 100644 index 0000000000..4efbc4a5c1 --- /dev/null +++ b/engines/mads/nebular/nebular_scenes5.h @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MADS_NEBULAR_SCENES5_H +#define MADS_NEBULAR_SCENES5_H + +#include "common/scummsys.h" +#include "mads/game.h" +#include "mads/scene.h" +#include "mads/nebular/nebular_scenes.h" + +namespace MADS { + +namespace Nebular { + +class Scene5xx : public NebularScene { +protected: + /** + * Plays an appropriate sound when entering a scene + */ + void setAAName(); + + /** + * Updates the prefix used for getting player sprites for the scene + */ + void setPlayerSpritesPrefix(); + + void sceneEntrySound(); + +public: + Scene5xx(MADSEngine *vm) : NebularScene(vm) {} +}; + +} // End of namespace Nebular +} // End of namespace MADS + +#endif /* MADS_NEBULAR_SCENES5_H */ |