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-rw-r--r--engines/mads/nebular/game_nebular.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/mads/nebular/game_nebular.cpp b/engines/mads/nebular/game_nebular.cpp
index b5c6e33d4f..30a67f920b 100644
--- a/engines/mads/nebular/game_nebular.cpp
+++ b/engines/mads/nebular/game_nebular.cpp
@@ -566,7 +566,7 @@ void GameNebular::doObjectAction() {
}
void GameNebular::unhandledAction() {
- int random = _vm->getRandomNumber(1, 1000);
+ int randVal = _vm->getRandomNumber(1, 1000);
MADSAction &action = _scene._action;
if (action.isAction(VERB_THROW, NOUN_BOMB) || action.isAction(VERB_THROW, NOUN_BOMBS)
@@ -614,7 +614,7 @@ void GameNebular::unhandledAction() {
} else if (action.isAction(VERB_LOOK)) {
if (action.isAction(0x27) && (action._activeAction._indirectObjectId > 0))
_vm->_dialogs->show(0xA);
- else if (random < 600)
+ else if (randVal < 600)
_vm->_dialogs->show(0x7);
else
_vm->_dialogs->show(0x15);
@@ -622,28 +622,28 @@ void GameNebular::unhandledAction() {
int objId = _vm->_game->_objects.getIdFromDesc(action._activeAction._objectNameId);
if (_vm->_game->_objects.isInInventory(objId))
_vm->_dialogs->show(0x10);
- else if (random <= 333)
+ else if (randVal <= 333)
_vm->_dialogs->show(0x8);
- else if (random <= 666)
+ else if (randVal <= 666)
_vm->_dialogs->show(0x16);
else
_vm->_dialogs->show(0x17);
} else if (action.isAction(VERB_CLOSE)) {
- if (random <= 333)
+ if (randVal <= 333)
_vm->_dialogs->show(0x9);
else
_vm->_dialogs->show(0x21);
} else if (action.isAction(VERB_OPEN)) {
- if (random <= 500)
+ if (randVal <= 500)
_vm->_dialogs->show(0x1E);
- else if (random <= 750)
+ else if (randVal <= 750)
_vm->_dialogs->show(0x1F);
else
_vm->_dialogs->show(0x20);
} else if (action.isAction(VERB_PULL))
_vm->_dialogs->show(0x12);
else if (action.isAction(VERB_PUSH)) {
- if (random < 750)
+ if (randVal < 750)
_vm->_dialogs->show(0x13);
else
_vm->_dialogs->show(0x14);
@@ -657,20 +657,20 @@ void GameNebular::unhandledAction() {
int objId = _vm->_game->_objects.getIdFromDesc(action._activeAction._objectNameId);
if (!_vm->_game->_objects.isInInventory(objId))
_vm->_dialogs->show(0x1A);
- else if (random <= 500)
+ else if (randVal <= 500)
_vm->_dialogs->show(0x1C);
else
_vm->_dialogs->show(0x1D);
} else if (!action.isAction(VERB_WALKTO) && !action.isAction(0x187) && !action.isAction(0x18C) && !action.isAction(0x1AD)
&& !action.isAction(0x15C) && !action.isAction(0x159) && !action.isAction(0x15A) && !action.isAction(0x15B)
&& !action.isAction(0x15E)) {
- if (random <= 100)
+ if (randVal <= 100)
_vm->_dialogs->show(0x24);
- else if (random <= 200)
+ else if (randVal <= 200)
_vm->_dialogs->show(0x1);
- else if (random <= 475)
+ else if (randVal <= 475)
_vm->_dialogs->show(0x22);
- else if (random <= 750)
+ else if (randVal <= 750)
_vm->_dialogs->show(0x23);
else
_vm->_dialogs->show(0x25);