diff options
| -rw-r--r-- | engines/agi/font.cpp | 8 | ||||
| -rw-r--r-- | engines/agi/picture.cpp | 8 | ||||
| -rw-r--r-- | engines/agi/picture.h | 2 | ||||
| -rw-r--r-- | engines/agi/systemui.cpp | 27 | 
4 files changed, 10 insertions, 35 deletions
| diff --git a/engines/agi/font.cpp b/engines/agi/font.cpp index 2ee3e64b9b..5f1f079ad0 100644 --- a/engines/agi/font.cpp +++ b/engines/agi/font.cpp @@ -1042,8 +1042,8 @@ void GfxFont::loadFontAtariST(Common::String fontFilename) {  	uint16 header_MaxWidth = 0;  	uint16 header_MaxHeight = 0;  	uint16 header_Flags = 0; -	uint32 header_OffsetOfCharOffsets = 0; -	uint32 header_OffsetOfFontData = 0; +	//uint32 header_OffsetOfCharOffsets = 0; +	//uint32 header_OffsetOfFontData = 0;  	uint16 header_FormWidth = 0;  	uint16 header_FormHeight = 0;  	uint16 totalCharacterCount = 0; @@ -1084,8 +1084,8 @@ void GfxFont::loadFontAtariST(Common::String fontFilename) {  	// bit 2 - byte orientation word is high->low  	// bit 3 - mono spaced font  	fontFile.skip(4); // horizontal table offset -	header_OffsetOfCharOffsets = fontFile.readUint32BE(); -	header_OffsetOfFontData = fontFile.readUint32BE(); +	fontFile.skip(4); // header_OffsetOfCharOffsets = fontFile.readUint32BE(); +	fontFile.skip(4); // header_OffsetOfFontData = fontFile.readUint32BE();  	header_FormWidth = fontFile.readUint16BE();  	header_FormHeight = fontFile.readUint16BE();  	fontFile.skip(4); // pointer to next font diff --git a/engines/agi/picture.cpp b/engines/agi/picture.cpp index 965145cb1c..40fb8ea3d0 100644 --- a/engines/agi/picture.cpp +++ b/engines/agi/picture.cpp @@ -906,7 +906,7 @@ int PictureMgr::draw_FillCheck(int16 x, int16 y) {   * @param clear  clear AGI screen before drawing   * @param agi256 load an AGI256 picture resource   */ -int PictureMgr::decodePicture(int16 resourceNr, bool clear, bool agi256, int16 pic_width, int16 pic_height) { +int PictureMgr::decodePicture(int16 resourceNr, bool clearScreen, bool agi256, int16 pic_width, int16 pic_height) {  	debugC(8, kDebugLevelResources, "(%d)", resourceNr);  	_patCode = 0; @@ -924,7 +924,7 @@ int PictureMgr::decodePicture(int16 resourceNr, bool clear, bool agi256, int16 p  	_width = pic_width;  	_height = pic_height; -	if (clear && !agi256) { // 256 color pictures should always fill the whole screen, so no clearing for them. +	if (clearScreen && !agi256) { // 256 color pictures should always fill the whole screen, so no clearing for them.  		_gfx->clear(15, 4); // Clear 16 color AGI screen (Priority 4, color white).  	} @@ -934,9 +934,9 @@ int PictureMgr::decodePicture(int16 resourceNr, bool clear, bool agi256, int16 p  		drawPictureAGI256();  	} -	if (clear) +	if (clearScreen)  		_vm->clearImageStack(); -	_vm->recordImageStackCall(ADD_PIC, resourceNr, clear, agi256, 0, 0, 0, 0); +	_vm->recordImageStackCall(ADD_PIC, resourceNr, clearScreen, agi256, 0, 0, 0, 0);  	return errOK;  } diff --git a/engines/agi/picture.h b/engines/agi/picture.h index b1a272bedb..a3d167e748 100644 --- a/engines/agi/picture.h +++ b/engines/agi/picture.h @@ -76,7 +76,7 @@ private:  public:  	void putVirtPixel(int x, int y); -	int decodePicture(int16 resourceNr, bool clear, bool agi256 = false, int16 pic_width = _DEFAULT_WIDTH, int16 pic_height = _DEFAULT_HEIGHT); +	int decodePicture(int16 resourceNr, bool clearScreen, bool agi256 = false, int16 pic_width = _DEFAULT_WIDTH, int16 pic_height = _DEFAULT_HEIGHT);  	int decodePicture(byte* data, uint32 length, int clear, int pic_width = _DEFAULT_WIDTH, int pic_height = _DEFAULT_HEIGHT);  	int unloadPicture(int);  	void drawPicture(); diff --git a/engines/agi/systemui.cpp b/engines/agi/systemui.cpp index dc83c4d393..0eb7d766ec 100644 --- a/engines/agi/systemui.cpp +++ b/engines/agi/systemui.cpp @@ -81,31 +81,6 @@ SystemUI::SystemUI(AgiEngine *vm, GfxMgr *gfx, TextMgr *text) {  		_textRestoreGameSelectSlot = "\x91 \xAF\xAE\xAC\xAE\xE9\xEC\xEE \xAA\xAB\xA0\xA2\xA8\xE8 \xAA\xE3\xE0\xE1\xAE\xE0\xA0 \xA2\xEB\xA1\xA5\xE0\xA8\xE2\xA5 \xA8\xA3\xE0\xE3, \xAA\xAE\xE2\xAE\xE0\xE3\xEE \xA2\xEB \xA6\xA5\xAB\xA0\xA5\xE2\xA5 \xE1\xE7\xA8\xE2\xA0\xE2\xEC. \x8D\xA0\xA6\xAC\xA8\xE2\xA5 ENTER \xA4\xAB\xEF \xE1\xE7\xA8\xE2\xEB\xA2\xA0\xAD\xA8\xEF \xA8\xA3\xE0\xEB, ESC - \xA4\xAB\xEF \xAE\xE2\xAC\xA5\xAD\xEB.";  		_textRestoreGameError ="\x8E\xE8\xA8\xA1\xAA\xA0 \xA2 \xA7\xA0\xAF\xA8\xE1\xA0\xAD\xAD\xAE\xA9 \xA8\xA3\xE0\xA5.\nENTER - \xA2\xEB\xE5\xAE\xA4.";  		_textRestoreGameVerify = "\x83\xAE\xE2\xAE\xA2 \xAA \xE1\xE7\xA8\xE2\xEB\xA2\xA0\xAD\xA8\xEE \xA8\xA3\xE0\xEB\x2C\n\xAE\xAF\xA8\xE1\xA0\xAD\xAD\xAE\xA9 \xAA\xA0\xAA.\n\n%s\n\n\x84\xAB\xEF \xAF\xE0\xAE\xA4\xAE\xAB\xA6\xA5\xAD\xA8\xEF \xAD\xA0\xA6\xAC\xA8\xE2\xA5 ENTER.\nESC - \xAE\xE2\xAC\xA5\xAD\xA0."; - -//Press ENTER to continue... -//"\x84\xAB\xEF \xAF\xE0\xAE\xA4\xAE\xAB\xA6\xA5\xAD\xA8\xEF \xAD\xA0\xA6\xAC\xA8\xE2\xA5 ENTER\nESC - \xAE\xE2\xAC\xA5\xAD\xA0."; - -// nothing inventory -// "\xAD\xA8\xE7\xA5\xA3\xAE - -// you are carrying -// "   \x93 \xA2\xA0\xE1 \xA5\xE1\xE2\xEC\x3A   " - -// Press enter to select -// "ENTER - \xA2\xEB\xA1\xAE\xE0, ESC - \xAE\xE2\xAC\xA5\xAD\xA0."; - -// Press a key to return -// "\x8B\xEE\xA1\xA0\xEF \xAA\xAB\xA0\xA2\xA8\xE8\xA0 - \xA2\xAE\xA7\xA2\xE0\xA0\xE2 \xA2 \xA8\xA3\xE0\xE3"; - -// Score %d %d -// "\x91\xE7\xA5\xE2\x3A %d \xA8\xA7 %d  " - -// Sound: on/off -// "\x87\xA2\xE3\xAA\x3A\xA2%s" -// "\xAA\xAB " -// "\xEB\xAA\xAB" - -  		break;  	default:  		break; @@ -653,9 +628,9 @@ bool SystemUI::askForSavedGameVerification(const char *verifyText, const char *d  		return true;  		break;  	default: -		return false;  		break;  	} +	return false;  }  } // End of namespace Agi | 
