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-rw-r--r--engines/wintermute/base/base_game.cpp7
-rw-r--r--engines/wintermute/base/gfx/base_renderer.cpp7
-rw-r--r--engines/wintermute/base/gfx/base_renderer.h1
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.cpp12
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.h2
5 files changed, 0 insertions, 29 deletions
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index fcf45f18f2..622c23595b 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -3701,13 +3701,6 @@ bool BaseGame::handleKeypress(Common::Event *event, bool printable) {
return true;
}
- if (event->type == Common::EVENT_KEYDOWN && event->kbd.keycode == Common::KEYCODE_RETURN && (event->kbd.flags == Common::KBD_ALT)) {
- // TODO: Handle alt-enter as well as alt-return.
- _renderer->switchFullscreen();
- return true;
- }
-
-
_keyboardState->handleKeyPress(event);
_keyboardState->readKey(event);
// TODO
diff --git a/engines/wintermute/base/gfx/base_renderer.cpp b/engines/wintermute/base/gfx/base_renderer.cpp
index a40b3204a5..ac475b3c5e 100644
--- a/engines/wintermute/base/gfx/base_renderer.cpp
+++ b/engines/wintermute/base/gfx/base_renderer.cpp
@@ -111,13 +111,6 @@ void BaseRenderer::deleteRectList() {
_rectList.clear();
}
-
-//////////////////////////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////
-bool BaseRenderer::switchFullscreen() {
- return STATUS_FAILED;
-}
-
//////////////////////////////////////////////////////////////////////
bool BaseRenderer::flip() {
return STATUS_FAILED;
diff --git a/engines/wintermute/base/gfx/base_renderer.h b/engines/wintermute/base/gfx/base_renderer.h
index 84da8bd7f8..b67f221e83 100644
--- a/engines/wintermute/base/gfx/base_renderer.h
+++ b/engines/wintermute/base/gfx/base_renderer.h
@@ -68,7 +68,6 @@ public:
virtual bool initRenderer(int width, int height, bool windowed);
virtual bool flip();
virtual void initLoop();
- virtual bool switchFullscreen();
virtual bool setup2D(bool force = false);
virtual bool setupLines();
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
index 70d1268e5a..2d2e62076c 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
@@ -589,18 +589,6 @@ BaseImage *BaseRenderOSystem::takeScreenshot() {
}
//////////////////////////////////////////////////////////////////////////
-bool BaseRenderOSystem::switchFullscreen() {
- /*if (_windowed) SDL_SetWindowFullscreen(_win, SDL_TRUE);
- else SDL_SetWindowFullscreen(_win, SDL_FALSE);
-
- _windowed = !_windowed;
- */
- _gameRef->_registry->writeBool("Video", "Windowed", _windowed);
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
const char *BaseRenderOSystem::getName() {
if (_name.empty()) {
#if 0
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.h b/engines/wintermute/base/gfx/osystem/base_render_osystem.h
index 75c745ecf7..3f4185dce2 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.h
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.h
@@ -71,8 +71,6 @@ public:
bool fade(uint16 alpha);
bool fadeToColor(uint32 color, Common::Rect *rect = NULL);
- bool switchFullscreen();
-
bool drawLine(int x1, int y1, int x2, int y2, uint32 color);
BaseImage *takeScreenshot();