diff options
-rw-r--r-- | engines/mortevielle/graphics.cpp | 8 | ||||
-rw-r--r-- | engines/mortevielle/graphics.h | 1 | ||||
-rw-r--r-- | engines/mortevielle/var_mor.cpp | 71 |
3 files changed, 15 insertions, 65 deletions
diff --git a/engines/mortevielle/graphics.cpp b/engines/mortevielle/graphics.cpp index 89fd123617..0bc3b77804 100644 --- a/engines/mortevielle/graphics.cpp +++ b/engines/mortevielle/graphics.cpp @@ -998,6 +998,14 @@ void ScreenSurface::fillBox(int colour, const Common::Rect &bounds, int patt) { } /** + * Clears the screen + */ +void ScreenSurface::clearScreen() { + Graphics::Surface destSurface = lockArea(Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); + destSurface.fillRect(Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0); +} + +/** * Sets a single pixel at the specified co-ordinates * @remarks Because the ScummVM surface is using a double height 640x400 surface to * simulate the original 640x400 surface, all Y values have to be doubled diff --git a/engines/mortevielle/graphics.h b/engines/mortevielle/graphics.h index 4f3956bdcf..376b9e5e85 100644 --- a/engines/mortevielle/graphics.h +++ b/engines/mortevielle/graphics.h @@ -85,6 +85,7 @@ public: void writeCharacter(const Common::Point &pt, unsigned char ch, int palIndex); void drawBox(int x, int y, int dx, int dy, int col); void fillBox(int colour, const Common::Rect &bounds, int patt); + void clearScreen(); // TODO: Refactor code to remove this method, for increased performance void setPixel(const Common::Point &pt, int palIndex); diff --git a/engines/mortevielle/var_mor.cpp b/engines/mortevielle/var_mor.cpp index 2b20173174..301d0893a7 100644 --- a/engines/mortevielle/var_mor.cpp +++ b/engines/mortevielle/var_mor.cpp @@ -240,71 +240,12 @@ byte adcfiec[(4088 * 16) + (311 * 0x80)]; /*---------------------------------------------------------------------------*/ void hirs() { - /* Deprecated set graphics - - const byte tandy[14] = {113, 80, 90, 14, 63, 6, 50, 56, 2, 3, 6, 7, 0, 0}; - const byte herc[13] = {50, 40, 41, 9, 103, 3, 100, 100, 2, 3, 0, 0, 0}; - int i; - - switch (gd) { - case cga : { - graphcolormode; - graphbackground(0); - palette(1); - res = 1; - } - break; - case ams : { - hires; - //inline_((float)(0xb8) / 6 / 0 / // => mov ax,6 - // 0xcd / 0x10); // => int 16 - port[0x3d9] = 15; - port[0x3df] = 0; - port[0x3dd] = 15; - - res = 2; - } - break; - case ega : { - //inline_((float)(0xb8) / 14 / 0 / // MOV AX, 14 ; mode video 14 = 640*200 16 couleurs - // 0xcd / 0x10); // INT 16 - - res = 2; - } - break; - case her : { - port[0x3bf] = 3; - port[0x3b8] = 2; - for (i = 0; i <= 12; i ++) { - port[0x3b4] = i; - port[0x3b5] = herc[i]; - } - - //inline_((float)(0xfc) / 0xb9 / 0 / 0x80 / 0xb8 / 0 / 0xb0 / 0x8e / 0xc0 / 0x31 / 0xff / 0x31 / 0xc0 / 0xf3 / 0xab); - - port[0x3b8] = 10; - res = 2; - } - break; - case tan : { - port[0x3d8] = 0; - port[0x3da] = 3; - port[0x3de] = 0x14; - for (i = 0; i <= 13; i ++) { - port[0x3d4] = i; - port[0x3d5] = tandy[i]; - } - port[0x3da] = 2; - port[0x3de] = 0; - port[0x3d8] = port[0x3d8] | (11 & 0xef); - port[0x3dd] = port[0x3dd] | 1; - port[0x3df] = port[0x3df] | 0xc0; - box(0, gd, 0, 0, 640, 200, 255); - res = 1; - } - break; - } - */ + // Note: The original used this to set the graphics mode and clear the screen, both at + // the start of the game, and whenever the screen need to be cleared. As such, this + // method is deprecated in favour of clearing the screen + warning("TODO: hirs is deprecated in favour of ScreenSurface::clearScreen"); + + g_vm->_screenSurface.clearScreen(); } /** |