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-rw-r--r--engines/fullpipe/scenes.cpp2
-rw-r--r--engines/fullpipe/scenes.h4
2 files changed, 5 insertions, 1 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 679095a213..5c01ba5536 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -565,7 +565,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = scene15_updateCursor;
break;
-#if 0
case SC_16:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_16");
scene->preloadMovements(sceneVar);
@@ -577,6 +576,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = scene16_updateCursor;
break;
+#if 0
case SC_17:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_17");
scene->preloadMovements(sceneVar);
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index 1b9bd3a921..c80bdc94e4 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -92,6 +92,10 @@ int scene15_updateCursor();
void scene15_initScene(Scene *sc);
int sceneHandler15(ExCommand *cmd);
+void scene16_initScene(Scene *sc);
+int sceneHandler16(ExCommand *cmd);
+int scene16_updateCursor();
+
void scene24_initScene(Scene *sc);
void scene24_setPoolState();
int sceneHandler24(ExCommand *cmd);