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-rw-r--r--engines/lastexpress/entities/entity.cpp4
-rw-r--r--engines/lastexpress/entities/entity_intern.h2
-rw-r--r--engines/lastexpress/game/scenes.cpp4
-rw-r--r--engines/lastexpress/game/sound.h5
4 files changed, 13 insertions, 2 deletions
diff --git a/engines/lastexpress/entities/entity.cpp b/engines/lastexpress/entities/entity.cpp
index 3291b49e9b..6ca0155dcb 100644
--- a/engines/lastexpress/entities/entity.cpp
+++ b/engines/lastexpress/entities/entity.cpp
@@ -150,7 +150,9 @@ Entity::Entity(LastExpressEngine *engine, EntityIndex index) : _engine(engine),
Entity::~Entity() {
for (uint i = 0; i < _callbacks.size(); i++)
- delete _callbacks[i];
+ SAFE_DELETE(_callbacks[i]);
+
+ _callbacks.clear();
delete _data;
diff --git a/engines/lastexpress/entities/entity_intern.h b/engines/lastexpress/entities/entity_intern.h
index 71607ed511..6f80d29d8c 100644
--- a/engines/lastexpress/entities/entity_intern.h
+++ b/engines/lastexpress/entities/entity_intern.h
@@ -83,7 +83,7 @@ void class::setup_##name() { \
}
#define BEGIN_SETUP(class, name, index, type) \
- _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, new ENTITY_CALLBACK(class, name, this)); \
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]); \
_data->setCurrentCallback(index); \
_data->resetCurrentParameters<type>();
diff --git a/engines/lastexpress/game/scenes.cpp b/engines/lastexpress/game/scenes.cpp
index cf50d3e425..3f9aa0b3b3 100644
--- a/engines/lastexpress/game/scenes.cpp
+++ b/engines/lastexpress/game/scenes.cpp
@@ -62,6 +62,10 @@ SceneManager::~SceneManager() {
SAFE_DELETE(_clockHours);
SAFE_DELETE(_clockMinutes);
+ // Clear frame queue
+ for (Common::List<SequenceFrame *>::iterator i = _queue.begin(); i != _queue.end(); ++i)
+ SAFE_DELETE(*i);
+
// Zero-out passed pointers
_engine = NULL;
}
diff --git a/engines/lastexpress/game/sound.h b/engines/lastexpress/game/sound.h
index 8c5c6aea0d..cf08cd7ee8 100644
--- a/engines/lastexpress/game/sound.h
+++ b/engines/lastexpress/game/sound.h
@@ -284,6 +284,11 @@ private:
isStreamed = false;
}
+
+ ~SoundEntry() {
+ delete stream;
+ //delete subtitle;
+ }
};
// Engine