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-rw-r--r--scumm/actor.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index d3423bcb98..f4c975439f 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -268,9 +268,6 @@ int Actor::remapDirection(int dir, bool is_walking) {
flipX = (walkdata.deltaXFactor > 0);
flipY = (walkdata.deltaYFactor > 0);
- // FIXME - this special cases for the class might be necessary
- // for other games besides Loom!
-
// Check for X-Flip
if ((flags & kBoxXFlip) || isInClass(kObjectClassXFlip)) {
dir = 360 - dir;