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-rw-r--r-- | scumm/actor.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index d3423bcb98..f4c975439f 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -268,9 +268,6 @@ int Actor::remapDirection(int dir, bool is_walking) { flipX = (walkdata.deltaXFactor > 0); flipY = (walkdata.deltaYFactor > 0); - // FIXME - this special cases for the class might be necessary - // for other games besides Loom! - // Check for X-Flip if ((flags & kBoxXFlip) || isInClass(kObjectClassXFlip)) { dir = 360 - dir; |