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-rw-r--r--engines/lab/audioi.cpp212
-rw-r--r--engines/lab/engine.cpp34
-rw-r--r--engines/lab/graphics.cpp6
-rw-r--r--engines/lab/labfun.h38
-rw-r--r--engines/lab/labmusic.cpp100
-rw-r--r--engines/lab/module.mk1
-rw-r--r--engines/lab/processroom.cpp55
-rw-r--r--engines/lab/readdiff.cpp15
8 files changed, 125 insertions, 336 deletions
diff --git a/engines/lab/audioi.cpp b/engines/lab/audioi.cpp
deleted file mode 100644
index 10b570e835..0000000000
--- a/engines/lab/audioi.cpp
+++ /dev/null
@@ -1,212 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on Labyrinth of Time code with assistance of
- *
- * Copyright (c) 1993 Terra Nova Development
- * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
- *
- */
-
-#include "audio/mixer.h"
-#include "audio/audiostream.h"
-#include "audio/decoders/raw.h"
-
-#include "lab/lab.h"
-#include "lab/stddefines.h"
-#include "lab/labfun.h"
-
-namespace Lab {
-
-#define PLAYBUFSIZE 65536L
-
-extern bool MusicOn;
-
-//static sound_buff firstblock, tempblock;
-static int bufnum;
-
-
-bool EffectPlaying = false, ContMusic = false, DoMusic = false;
-static char *CurMusic, *startMusic;
-static uint32 StartMusicLen;
-static Audio::SoundHandle g_musicHandle;
-static Audio::SoundHandle g_sfxHandle;
-static Audio::QueuingAudioStream *queuingAudioStream = NULL;
-
-static byte *playBuffer;
-
-void freeAudio() {
- if (!DoMusic)
- return;
-
- g_lab->_mixer->stopHandle(g_musicHandle);
- g_lab->_mixer->stopHandle(g_sfxHandle);
-
- delete queuingAudioStream;
- queuingAudioStream = NULL;
- delete[] playBuffer;
-}
-
-
-
-bool initAudio() {
- playBuffer = new byte[PLAYBUFSIZE];
- return true;
-}
-
-
-bool musicBufferEmpty() {
- return !g_lab->_mixer->isSoundHandleActive(g_sfxHandle);
-}
-
-
-uint16 getPlayingBufferCount() {
- return (queuingAudioStream) ? queuingAudioStream->numQueuedStreams() : 0;
-}
-
-void playMusicBlock(void *Ptr, uint32 Size, uint16 BufferNum, uint16 SampleSpeed) {
- bool startMusic = false;
-
- if (SampleSpeed < 4000)
- SampleSpeed = 4000;
-
- if (!queuingAudioStream) {
- queuingAudioStream = Audio::makeQueuingAudioStream(SampleSpeed, false);
- startMusic = true;
- }
-
- byte soundFlags = Audio::FLAG_LITTLE_ENDIAN;
- if (g_lab->getPlatform() == Common::kPlatformWindows)
- soundFlags |= Audio::FLAG_16BITS;
- else
- soundFlags |= Audio::FLAG_UNSIGNED;
-
- queuingAudioStream->queueBuffer((byte *)Ptr, Size, DisposeAfterUse::YES, soundFlags);
-
- if (startMusic)
- g_lab->_mixer->playStream(Audio::Mixer::kMusicSoundType, &g_musicHandle, queuingAudioStream);
-}
-
-
-void updateSoundBuffers() {
- if (!DoMusic)
- return;
-
- if (!EffectPlaying)
- return;
-
- // TODO
- // FIXME: Very crude implementation
- if (musicBufferEmpty()) {
- flushAudio();
- EffectPlaying = false;
- }
-
-#if 0
- for (int i = 0; i < 2; i++) {
- if ((SDLSoundBufferStatus(i) == DAC_DONE) && firstblock.len) {
- // use extra memory for 16-bit samples
- tempblock.len = MIN(PLAYBUFSIZE, firstblock.len);
- firstblock.len -= tempblock.len;
-
- if (!(bufnum ^= 1)) {
- memcpy(buf1, CurMusic, (unsigned) tempblock.len);
- tempblock.sel_data = buf1;
- } else {
- memcpy(buf2, CurMusic, (unsigned) tempblock.len);
- tempblock.sel_data = buf2;
- }
-
- CurMusic += tempblock.len;
-
- SDLPlayBuffer(i, &tempblock);
- }
- }
-
- //
- // Playback ends when no bytes are left in the source data and
- // the status of both buffers equals DAC_DONE
- //
-
- if (!firstblock.len) {
- if (ContMusic) {
- CurMusic = startMusic;
- firstblock.len = StartMusicLen;
- } else if ((SDLSoundBufferStatus(0) == DAC_DONE) &&
- (SDLSoundBufferStatus(1) == DAC_DONE)) {
- flushAudio();
- EffectPlaying = false;
- }
- }
-
-#endif
-}
-
-
-
-void flushAudio() {
- if (!DoMusic)
- return;
-
- g_lab->_mixer->stopHandle(g_sfxHandle);
- EffectPlaying = false;
-}
-
-
-
-
-void playSoundEffect(uint16 SampleSpeed, uint16 Volume, uint32 Length, bool flush, void *Data) {
- if (!DoMusic)
- return;
-
- g_music->pauseBackMusic();
-
- if (flush)
- flushAudio();
-
- if (SampleSpeed < 4000)
- SampleSpeed = 4000;
-
- // TODO: 8-bit mono sample for DOS
- //firstblock.len = Length;
- bufnum = 0;
-
- //tempblock = firstblock;
- EffectPlaying = true;
- CurMusic = (char *)Data;
- startMusic = CurMusic;
- StartMusicLen = Length;
-
- byte soundFlags = Audio::FLAG_LITTLE_ENDIAN;
- if (g_lab->getPlatform() == Common::kPlatformWindows)
- soundFlags |= Audio::FLAG_16BITS;
- else
- soundFlags |= Audio::FLAG_UNSIGNED;
-
- Audio::SeekableAudioStream *audStream = Audio::makeRawStream((const byte *)Data, Length, SampleSpeed, soundFlags, DisposeAfterUse::NO);
- g_lab->_mixer->playStream(Audio::Mixer::kSFXSoundType, &g_sfxHandle, audStream);
-
- updateSoundBuffers();
-}
-
-} // End of namespace Lab
diff --git a/engines/lab/engine.cpp b/engines/lab/engine.cpp
index f8391d3f0d..b4b64093ab 100644
--- a/engines/lab/engine.cpp
+++ b/engines/lab/engine.cpp
@@ -47,7 +47,7 @@ bool LongWinInFront = false;
TextFont *MsgFont;
-extern bool DoBlack, waitForEffect, EffectPlaying, stopsound, DoNotDrawMessage, IsHiRes, nopalchange, DoMusic;
+extern bool DoBlack, waitForEffect, stopsound, DoNotDrawMessage, IsHiRes, nopalchange;
/* Global parser data */
@@ -698,7 +698,6 @@ static void decIncInv(uint16 *CurInv, bool dec) {
static bool nosvgamem = false;
static bool didintro = false;
-static bool novesa = false, noaudio = false;
/******************************************************************************/
/* Processes user input events. */
@@ -750,7 +749,7 @@ static void process() {
break;
}
- g_music->restartBackMusic();
+ g_music->resumeBackMusic();
/* Sees what kind of close up we're in and does the appropriate stuff, if any. */
if (doCloseUp(CPtr)) {
@@ -1382,8 +1381,6 @@ void LabEngine::go() {
bool mem, dointro = false;
uint16 counter;
- DoMusic = true;
- g_music->_turnMusicOn = true;
dointro = true;
IsHiRes = ((getFeatures() & GF_LOWRES) == 0);
@@ -1394,23 +1391,6 @@ void LabEngine::go() {
else
warning("Running in LowRes mode");
#endif
-
-#if 0
- for (counter = 1; counter < argc; counter++) {
- if (((argv[counter])[0] == 'q') || ((argv[counter])[0] == 'Q')) {
- DoMusic = false;
- g_music->_turnMusicOn = false;
- }
-
- else if (((argv[counter])[0] == '/') && ((argv[counter])[1] == '?')) {
- debug("\n\nPlayer Version 1.0. Copyright (c) 1993 Terra Nova Development\n");
- debug("Player v q\n");
- debug(" q : Start in quiet mode; no sound output.\n\n");
- return;
- }
- }
-#endif
-
if (initBuffer(BUFFERSIZE, true)) {
mem = true;
} else {
@@ -1418,17 +1398,8 @@ void LabEngine::go() {
return;
}
- if (!initAudio()) {
- noaudio = true;
- DoMusic = false;
- g_music->_turnMusicOn = false;
- debug("Could not open Audio.");
- g_system->delayMillis(500);
- }
-
if (!setUpScreens()) {
IsHiRes = false;
- novesa = true;
mem = mem && setUpScreens();
}
@@ -1484,7 +1455,6 @@ void LabEngine::go() {
freeBuffer();
g_music->freeMusic();
- freeAudio();
}
/*****************************************************************************/
diff --git a/engines/lab/graphics.cpp b/engines/lab/graphics.cpp
index 4ef132a492..5fb12370a3 100644
--- a/engines/lab/graphics.cpp
+++ b/engines/lab/graphics.cpp
@@ -45,11 +45,11 @@ BitMap bit1, bit2, *DispBitMap = &bit1, *DrawBitMap = &bit1;
extern BitMap RawDiffBM;
extern char diffcmap[256 * 3], lastcmap[256 * 3];
-extern bool IsBM, NoFlip, nopalchange, ContMusic;
+extern bool IsBM, NoFlip, nopalchange;
extern int32 ReadSoFar;
extern bool ReadIsDone, ReadIsError;
-extern bool DoBlack, EffectPlaying, stopsound;
+extern bool DoBlack, stopsound;
extern bool IsHiRes;
extern TextFont *MsgFont;
extern const char *CurFileName;
@@ -622,7 +622,7 @@ static void doScrollWipe(char *filename) {
width = VGAScaleX(320);
height = VGAScaleY(149) + SVGACord(2);
- while (EffectPlaying) {
+ while (g_music->isSoundEffectActive()) {
g_music->newCheckMusic();
waitTOF();
}
diff --git a/engines/lab/labfun.h b/engines/lab/labfun.h
index d976feea38..60b313e190 100644
--- a/engines/lab/labfun.h
+++ b/engines/lab/labfun.h
@@ -33,6 +33,12 @@
#include "lab/stddefines.h"
#include "lab/parsetypes.h"
+
+// For the Music class - TODO: Move to another header file
+#include "audio/mixer.h"
+#include "audio/audiostream.h"
+#include "audio/decoders/raw.h"
+
#include "common/file.h"
#include "common/savefile.h"
@@ -58,22 +64,6 @@ struct SaveGameHeader {
};
/*----------------------------*/
-/*------ From Audioi.c -------*/
-/*----------------------------*/
-
-bool initAudio();
-void freeAudio();
-bool musicBufferEmpty();
-void playMusicBlock(void *Ptr, uint32 Size, uint16 BufferNum, uint16 SampleSpeed);
-uint16 getPlayingBufferCount();
-void updateSoundBuffers();
-void flushAudio();
-void playSoundEffect(uint16 SampleSpeed, uint16 Volume, uint32 Length, bool flush, void *Data);
-
-
-
-
-/*----------------------------*/
/*----- From graphics.c ------*/
/*----------------------------*/
@@ -228,18 +218,23 @@ public:
void freeMusic();
void fillUpMusic(bool doit);
void updateMusic();
+ uint16 getPlayingBufferCount();
void checkMusic();
void newCheckMusic();
void closeMusic();
void setMusic(bool on);
- void restartBackMusic();
+ void resumeBackMusic();
void pauseBackMusic();
void changeMusic(const char *newmusic);
void resetMusic();
+
+ void playSoundEffect(uint16 SampleSpeed, uint32 Length, void *Data);
+ void stopSoundEffect();
+ bool isSoundEffectActive() const;
- bool _winmusic, _doNotFileFlushAudio;
- bool _turnMusicOn;
+ bool _winmusic, _doNotFilestopSoundEffect;
bool _musicOn;
+ bool _loopSoundEffect;
private:
void fillbuffer(byte *musicBuffer);
@@ -252,6 +247,11 @@ private:
bool _tMusicOn;
uint32 _tLeftInFile;
uint32 _leftinfile;
+
+ Audio::SoundHandle _musicHandle;
+ Audio::SoundHandle _sfxHandle;
+
+ Audio::QueuingAudioStream *_queuingAudioStream;
};
diff --git a/engines/lab/labmusic.cpp b/engines/lab/labmusic.cpp
index 1f5794b995..9bc0ee0dee 100644
--- a/engines/lab/labmusic.cpp
+++ b/engines/lab/labmusic.cpp
@@ -28,6 +28,8 @@
*
*/
+#include "audio/mixer.h"
+
#include "lab/stddefines.h"
#include "lab/labfun.h"
#include "lab/timing.h"
@@ -41,7 +43,6 @@ namespace Lab {
#define SAMPLESPEED 15000L
-extern bool EffectPlaying;
Music *g_music;
Music::Music() {
@@ -55,9 +56,10 @@ Music::Music() {
_leftinfile = 0;
_musicOn = false;
- _turnMusicOn = false;
_winmusic = false;
- _doNotFileFlushAudio = false;
+ _loopSoundEffect = false;
+ _queuingAudioStream = NULL;
+ _doNotFilestopSoundEffect = false;
}
/*****************************************************************************/
@@ -69,18 +71,63 @@ void Music::updateMusic() {
updateMouse();
- if (EffectPlaying)
- updateSoundBuffers();
-
if (_musicOn && getPlayingBufferCount() < MAXBUFFERS) {
// NOTE: We need to use malloc(), cause this will be freed with free()
// by the music code
byte *musicBuffer = (byte *)malloc(MUSICBUFSIZE);
fillbuffer(musicBuffer);
- playMusicBlock(musicBuffer, MUSICBUFSIZE, 0, SAMPLESPEED);
+
+ // Queue a music block, and start the music, if needed
+ bool startMusic = false;
+
+ if (!_queuingAudioStream) {
+ _queuingAudioStream = Audio::makeQueuingAudioStream(SAMPLESPEED, false);
+ startMusic = true;
+ }
+
+ byte soundFlags = Audio::FLAG_LITTLE_ENDIAN;
+ if (g_lab->getPlatform() == Common::kPlatformWindows)
+ soundFlags |= Audio::FLAG_16BITS;
+ else
+ soundFlags |= Audio::FLAG_UNSIGNED;
+
+ _queuingAudioStream->queueBuffer(musicBuffer, MUSICBUFSIZE, DisposeAfterUse::YES, soundFlags);
+
+ if (startMusic)
+ g_lab->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, _queuingAudioStream);
}
}
+uint16 Music::getPlayingBufferCount() {
+ return (_queuingAudioStream) ? _queuingAudioStream->numQueuedStreams() : 0;
+}
+
+void Music::playSoundEffect(uint16 SampleSpeed, uint32 Length, void *Data) {
+ pauseBackMusic();
+ stopSoundEffect();
+
+ if (SampleSpeed < 4000)
+ SampleSpeed = 4000;
+
+ byte soundFlags = Audio::FLAG_LITTLE_ENDIAN;
+ if (g_lab->getPlatform() == Common::kPlatformWindows)
+ soundFlags |= Audio::FLAG_16BITS;
+ else
+ soundFlags |= Audio::FLAG_UNSIGNED;
+
+ Audio::SeekableAudioStream *audioStream = Audio::makeRawStream((const byte *)Data, Length, SampleSpeed, soundFlags, DisposeAfterUse::NO);
+ uint loops = (_loopSoundEffect) ? 0 : 1;
+ Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, loops, DisposeAfterUse::YES);
+ g_lab->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, loopingAudioStream);
+}
+
+void Music::stopSoundEffect() {
+ g_lab->_mixer->stopHandle(_sfxHandle);
+}
+
+bool Music::isSoundEffectActive() const {
+ return g_lab->_mixer->isSoundHandleActive(_sfxHandle);
+}
void Music::fillbuffer(byte *musicBuffer) {
if (MUSICBUFSIZE < _leftinfile) {
@@ -114,7 +161,7 @@ void Music::startMusic(bool startatbegin) {
if (!_musicOn)
return;
- flushAudio();
+ stopSoundEffect();
if (startatbegin) {
_file->seek(0);
@@ -130,10 +177,6 @@ void Music::startMusic(bool startatbegin) {
/* Initializes the music buffers. */
/*****************************************************************************/
bool Music::initMusic() {
-
- if (!_turnMusicOn)
- return true;
-
_musicOn = true;
_musicPaused = false;
@@ -167,6 +210,12 @@ void Music::freeMusic() {
_file->close();
_file = 0;
+
+ g_lab->_mixer->stopHandle(_musicHandle);
+ g_lab->_mixer->stopHandle(_sfxHandle);
+
+ delete _queuingAudioStream;
+ _queuingAudioStream = NULL;
}
@@ -177,9 +226,9 @@ void Music::pauseBackMusic() {
if (!_musicPaused && _musicOn) {
updateMusic();
_musicOn = false;
- flushAudio();
+ stopSoundEffect();
- // TODO: Pause
+ g_lab->_mixer->pauseHandle(_musicHandle, true);
_musicPaused = true;
}
@@ -188,21 +237,21 @@ void Music::pauseBackMusic() {
/*****************************************************************************/
-/* Restarts the paused background music. */
+/* Resumes the paused background music. */
/*****************************************************************************/
-void Music::restartBackMusic() {
+void Music::resumeBackMusic() {
if (_musicPaused) {
- flushAudio();
+ stopSoundEffect();
_musicOn = true;
+
+ g_lab->_mixer->pauseHandle(_musicHandle, false);
+
updateMusic();
_musicPaused = false;
}
}
-
-
-
/*****************************************************************************/
/* Checks to see if need to fill buffers fill of music. */
/*****************************************************************************/
@@ -232,7 +281,7 @@ void Music::newCheckMusic() {
/* Turns the music on and off. */
/*****************************************************************************/
void Music::setMusic(bool on) {
- flushAudio();
+ stopSoundEffect();
if (on && !_musicOn) {
_musicOn = true;
@@ -251,15 +300,10 @@ void Music::changeMusic(const char *newmusic) {
if (!_tFile) {
_tFile = _file;
_tMusicOn = _musicOn;
-#if defined(DOSCODE)
- _tLeftInFile = _leftinfile;
-#else
_tLeftInFile = _leftinfile + 65536L;
if (_tLeftInFile > (uint32)_tFile->size())
_tLeftInFile = _leftinfile;
-
-#endif
}
_file = openPartial(newmusic);
@@ -336,8 +380,8 @@ byte **Music::newOpen(const char *name) {
fillUpMusic(true);
}
- if (!_doNotFileFlushAudio && EffectPlaying)
- flushAudio();
+ if (!_doNotFilestopSoundEffect && isSoundEffectActive())
+ stopSoundEffect();
file = openFile(name);
checkMusic();
diff --git a/engines/lab/module.mk b/engines/lab/module.mk
index 8057fad951..7389c18a1d 100644
--- a/engines/lab/module.mk
+++ b/engines/lab/module.mk
@@ -2,7 +2,6 @@ MODULE := engines/lab
MODULE_OBJS := \
allocroom.o \
- audioi.o \
detection.o \
engine.o \
graphics.o \
diff --git a/engines/lab/processroom.cpp b/engines/lab/processroom.cpp
index 9c5055f01e..54d7605d15 100644
--- a/engines/lab/processroom.cpp
+++ b/engines/lab/processroom.cpp
@@ -62,7 +62,7 @@ const char *ViewPath = "LAB:Rooms/";
const char *NewFileName;
extern bool DoNotDrawMessage;
-extern bool NoFlip, IsBM, noupdatediff, waitForEffect, mwaitForEffect, QuitLab, EffectPlaying, soundplaying, MusicOn, DoBlack, ContMusic, DoNotReset;
+extern bool NoFlip, IsBM, noupdatediff, waitForEffect, mwaitForEffect, QuitLab, soundplaying, MusicOn, DoBlack, DoNotReset;
extern char diffcmap[256 * 3];
extern CloseDataPtr CPtr;
@@ -407,20 +407,20 @@ static void doActions(ActionPtr APtr, CloseDataPtr *LCPtr) {
switch (APtr->ActionType) {
case PLAYSOUND:
mwaitForEffect = true; /* Plays a sound, but waits for it to be done before continuing */
- ContMusic = false;
+ g_music->_loopSoundEffect = false;
readMusic((char *)APtr->Data);
mwaitForEffect = false;
break;
case PLAYSOUNDB:
mwaitForEffect = false; /* Plays a sound in the background. */
- ContMusic = false;
+ g_music->_loopSoundEffect = false;
readMusic((char *)APtr->Data);
break;
case PLAYSOUNDCONT:
- g_music->_doNotFileFlushAudio = true;
- ContMusic = true;
+ g_music->_doNotFilestopSoundEffect = true;
+ g_music->_loopSoundEffect = true;
readMusic((char *)APtr->Data);
break;
@@ -605,19 +605,13 @@ static void doActions(ActionPtr APtr, CloseDataPtr *LCPtr) {
break;
case CHANGEMUSIC:
- if (g_music->_turnMusicOn) {
- g_music->changeMusic((const char *)APtr->Data);
- DoNotReset = true;
- }
-
+ g_music->changeMusic((const char *)APtr->Data);
+ DoNotReset = true;
break;
case RESETMUSIC:
- if (g_music->_turnMusicOn) {
- g_music->resetMusic();
- DoNotReset = false;
- }
-
+ g_music->resetMusic();
+ DoNotReset = false;
break;
case FILLMUSIC:
@@ -625,7 +619,7 @@ static void doActions(ActionPtr APtr, CloseDataPtr *LCPtr) {
break;
case WAITSOUND:
- while (EffectPlaying) {
+ while (g_music->isSoundEffectActive()) {
g_music->updateMusic();
diffNextFrame();
waitTOF();
@@ -634,21 +628,18 @@ static void doActions(ActionPtr APtr, CloseDataPtr *LCPtr) {
break;
case CLEARSOUND:
- if (ContMusic) {
- ContMusic = false;
- flushAudio();
- } else if (EffectPlaying)
- flushAudio();
+ if (g_music->_loopSoundEffect) {
+ g_music->_loopSoundEffect = false;
+ g_music->stopSoundEffect();
+ } else if (g_music->isSoundEffectActive())
+ g_music->stopSoundEffect();
break;
case WINMUSIC:
- if (g_music->_turnMusicOn) {
- g_music->_winmusic = true;
- g_music->freeMusic();
- g_music->initMusic();
- }
-
+ g_music->_winmusic = true;
+ g_music->freeMusic();
+ g_music->initMusic();
break;
case WINGAME:
@@ -699,18 +690,18 @@ static void doActions(ActionPtr APtr, CloseDataPtr *LCPtr) {
APtr = APtr->NextAction;
}
- if (ContMusic) {
- ContMusic = false;
- flushAudio();
+ if (g_music->_loopSoundEffect) {
+ g_music->_loopSoundEffect = false;
+ g_music->stopSoundEffect();
} else {
- while (EffectPlaying) {
+ while (g_music->isSoundEffectActive()) {
g_music->updateMusic();
diffNextFrame();
waitTOF();
}
}
- g_music->_doNotFileFlushAudio = false;
+ g_music->_doNotFilestopSoundEffect = false;
}
/*****************************************************************************/
diff --git a/engines/lab/readdiff.cpp b/engines/lab/readdiff.cpp
index 3f7cdc7409..d5e29fabf1 100644
--- a/engines/lab/readdiff.cpp
+++ b/engines/lab/readdiff.cpp
@@ -64,9 +64,6 @@ bool NoFlip = false, /* Don't flip the new picture to front */
uint16 DataBytesPerRow;
-extern bool EffectPlaying;
-
-
#define CONTINUOUS 0xFFFF
DIFFHeader headerdata;
@@ -274,7 +271,7 @@ void diffNextFrame() {
case 30L:
case 31L: {
if (waitForEffect) {
- while (EffectPlaying) {
+ while (g_music->isSoundEffectActive()) {
g_music->updateMusic();
waitTOF();
}
@@ -291,7 +288,7 @@ void diffNextFrame() {
uint32 musicsize = size;
skip(difffile, size);
- playSoundEffect(samplespeed, 64, musicsize, true, music);
+ g_music->playSoundEffect(samplespeed, musicsize, music);
break;
}
case 65535L:
@@ -299,7 +296,7 @@ void diffNextFrame() {
int didTOF = 0;
if (waitForEffect) {
- while (EffectPlaying) {
+ while (g_music->isSoundEffectActive()) {
g_music->updateMusic();
waitTOF();
@@ -545,7 +542,7 @@ void readSound() {
if ((header_ == 30) || (header_ == 31)) {
if (mwaitForEffect) {
- while (EffectPlaying) {
+ while (g_music->isSoundEffectActive()) {
g_music->updateMusic();
waitTOF();
}
@@ -563,10 +560,10 @@ void readSound() {
uint32 musicsize = size_;
skip(difffile_, size_);
- playSoundEffect(samplespeed_, 64, musicsize, true, music);
+ g_music->playSoundEffect(samplespeed_, musicsize, music);
} else if (header_ == 65535L) {
if (mwaitForEffect) {
- while (EffectPlaying) {
+ while (g_music->isSoundEffectActive()) {
g_music->updateMusic();
waitTOF();
}