diff options
| -rw-r--r-- | backends/platform/ds/arm9/source/osystem_ds.cpp | 23 | 
1 files changed, 8 insertions, 15 deletions
diff --git a/backends/platform/ds/arm9/source/osystem_ds.cpp b/backends/platform/ds/arm9/source/osystem_ds.cpp index 2f6358d8ee..f109983fbc 100644 --- a/backends/platform/ds/arm9/source/osystem_ds.cpp +++ b/backends/platform/ds/arm9/source/osystem_ds.cpp @@ -296,7 +296,7 @@ void OSystem_DS::copyRectToScreen(const void *buf, int pitch, int x, int y, int  	// to save a few pennies/euro cents on the hardware.  	if (_frameBufferExists) { -		bg = (u16 *)_framebuffer.pixels; +		bg = (u16 *)_framebuffer.getPixels();  		stride = _framebuffer.pitch;  	} else {  		bg = (u16 *)DS::get8BitBackBuffer(); @@ -455,7 +455,7 @@ void OSystem_DS::copyRectToScreen(const void *buf, int pitch, int x, int y, int  				dmaCopyHalfWords(3, src, dest1, w); -				if ((!_frameBufferExists) || (buf == _framebuffer.pixels)) { +				if ((!_frameBufferExists) || (buf == _framebuffer.getPixels())) {  					dmaCopyHalfWords(2, src, dest2, w);  				} @@ -476,7 +476,7 @@ void OSystem_DS::updateScreen() {  		_frameBufferExists = false;  		// Copy temp framebuffer back to screen -		copyRectToScreen((byte *)_framebuffer.pixels, _framebuffer.pitch, 0, 0, _framebuffer.w, _framebuffer.h); +		copyRectToScreen((byte *)_framebuffer.getPixels(), _framebuffer.pitch, 0, 0, _framebuffer.w, _framebuffer.h);  	}  	DS::displayMode16BitFlipBuffer(); @@ -755,11 +755,8 @@ Graphics::Surface *OSystem_DS::createTempFrameBuffer() {  	if (DS::isCpuScalerEnabled()) { -		_framebuffer.pixels = DS::getScalerBuffer(); -		_framebuffer.w = DS::getGameWidth(); -		_framebuffer.h = DS::getGameHeight(); -		_framebuffer.pitch = DS::getGameWidth(); -		_framebuffer.format = Graphics::PixelFormat::createFormatCLUT8(); +		_framebuffer.init(DS::getGameWidth(), DS::getGameHeight(), DS::getGameWidth(), +		                  DS::getScalerBuffer(), Graphics::PixelFormat::createFormatCLUT8());  	} else { @@ -780,11 +777,7 @@ Graphics::Surface *OSystem_DS::createTempFrameBuffer() {  			dmaCopyHalfWords(3, srcLine, destLine, width);  		} -		_framebuffer.pixels = dest; -		_framebuffer.w = width; -		_framebuffer.h = height; -		_framebuffer.pitch = width; -		_framebuffer.format = Graphics::PixelFormat::createFormatCLUT8(); +		_framebuffer.init(width, height, width, dest, Graphics::PixelFormat::createFormatCLUT8());  	} @@ -798,8 +791,8 @@ Graphics::Surface *OSystem_DS::createTempFrameBuffer() {  	for (int y = 0; y <  DS::getGameHeight(); y++) {  		DC_FlushRange(image + (y * imageStrideInWords), DS::getGameWidth());  		for (int x = 0; x < DS::getGameWidth() >> 1; x++) { -			*(((u16 *) (_framebuffer.pixels)) + y * (DS::getGameWidth() >> 1) + x) = image[(y * imageStrideInWords) + x]; -//			*(((u16 *) (surf->pixels)) + y * (DS::getGameWidth() >> 1) + x) = image[y * imageStrideInWords + x]; +			*(((u16 *) (_framebuffer.getPixels())) + y * (DS::getGameWidth() >> 1) + x) = image[(y * imageStrideInWords) + x]; +//			*(((u16 *) (surf->getPixels())) + y * (DS::getGameWidth() >> 1) + x) = image[y * imageStrideInWords + x];  		}  	}*/  | 
