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-rw-r--r--engines/agi/agi_v3.cpp2
-rw-r--r--engines/agi/detection.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/agi_v3.cpp b/engines/agi/agi_v3.cpp
index 142a6071ca..1e0baeaa81 100644
--- a/engines/agi/agi_v3.cpp
+++ b/engines/agi/agi_v3.cpp
@@ -64,7 +64,7 @@ int AgiLoader_v3::detectGame() {
if (f.hasSuffix("vol.0")) {
memset(_vm->_game.name, 0, 8);
- strncpy(_vm->_game.name, f.c_str(), MAX((uint)8, f.size() > 5 ? f.size() - 5 : f.size()));
+ strncpy(_vm->_game.name, f.c_str(), MIN((uint)8, f.size() > 5 ? f.size() - 5 : f.size()));
debugC(3, kDebugLevelMain, "game.name = %s", _vm->_game.name);
_intVersion = 0x3149; // setup for 3.002.149
ec = _vm->v3IdGame();
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index 7b8a464ac6..ff59084ffe 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -1907,7 +1907,7 @@ Common::ADGameDescList fallbackDetector(const FSList *fslist) {
for (IntMap::const_iterator f = allFiles.begin(); f != allFiles.end(); ++f) {
if (f->_key.hasSuffix("vol.0")) {
memset(name, 0, 8);
- strncpy(name, f->_key.c_str(), MAX((uint)8, f->_key.size() > 5 ? f->_key.size() - 5 : f->_key.size()));
+ strncpy(name, f->_key.c_str(), MIN((uint)8, f->_key.size() > 5 ? f->_key.size() - 5 : f->_key.size()));
if (allFiles.contains("object") && allFiles.contains("words.tok") &&
allFiles.contains(Common::String(name) + "dir")) {