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-rw-r--r--common/debugger.h2
-rw-r--r--queen/queen.cpp2
-rw-r--r--scumm/scummvm.cpp2
-rw-r--r--simon/simon.cpp2
-rw-r--r--sky/sky.cpp2
5 files changed, 5 insertions, 5 deletions
diff --git a/common/debugger.h b/common/debugger.h
index 1da3ad7319..767c212396 100644
--- a/common/debugger.h
+++ b/common/debugger.h
@@ -23,7 +23,7 @@
namespace GUI {
class ConsoleDialog;
-};
+}
namespace Common {
diff --git a/queen/queen.cpp b/queen/queen.cpp
index 8c09ffe510..758dc8bcac 100644
--- a/queen/queen.cpp
+++ b/queen/queen.cpp
@@ -83,7 +83,7 @@ Engine *Engine_QUEEN_create(GameDetector *detector, OSystem *syst) {
return new Queen::QueenEngine(detector, syst);
}
-REGISTER_PLUGIN("Flight of the Amazon Queen", Engine_QUEEN_gameList, Engine_QUEEN_create, Engine_QUEEN_detectGames);
+REGISTER_PLUGIN("Flight of the Amazon Queen", Engine_QUEEN_gameList, Engine_QUEEN_create, Engine_QUEEN_detectGames)
namespace Queen {
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 6d12016322..1a9d2984bc 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -2868,4 +2868,4 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) {
return engine;
}
-REGISTER_PLUGIN("Scumm Engine", Engine_SCUMM_gameList, Engine_SCUMM_create, Engine_SCUMM_detectGames);
+REGISTER_PLUGIN("Scumm Engine", Engine_SCUMM_gameList, Engine_SCUMM_create, Engine_SCUMM_detectGames)
diff --git a/simon/simon.cpp b/simon/simon.cpp
index 18a7687240..16220b38b0 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -102,7 +102,7 @@ Engine *Engine_SIMON_create(GameDetector *detector, OSystem *syst) {
return new Simon::SimonEngine(detector, syst);
}
-REGISTER_PLUGIN("Simon the Sorcerer", Engine_SIMON_gameList, Engine_SIMON_create, Engine_SIMON_detectGames);
+REGISTER_PLUGIN("Simon the Sorcerer", Engine_SIMON_gameList, Engine_SIMON_create, Engine_SIMON_detectGames)
namespace Simon {
diff --git a/sky/sky.cpp b/sky/sky.cpp
index 71c055ae53..ef9a19c846 100644
--- a/sky/sky.cpp
+++ b/sky/sky.cpp
@@ -106,7 +106,7 @@ Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst) {
return new SkyEngine(detector, syst);
}
-REGISTER_PLUGIN("Beneath a Steel Sky", Engine_SKY_gameList, Engine_SKY_create, Engine_SKY_detectGames);
+REGISTER_PLUGIN("Beneath a Steel Sky", Engine_SKY_gameList, Engine_SKY_create, Engine_SKY_detectGames)
void **SkyEngine::_itemList[300];