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-rw-r--r--engines/fullpipe/scenes.cpp6
-rw-r--r--engines/fullpipe/scenes.h7
2 files changed, 9 insertions, 4 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 2213d1dfa4..589a390737 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -743,19 +743,19 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = defaultUpdateCursor;
break;
-#if 0
case SC_25:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_25");
scene->preloadMovements(sceneVar);
- scene25_initScene(scene, entrance->field_4);
+ scene25_initScene(scene, entrance->_field_4);
_behaviorManager->initBehavior(scene, sceneVar);
scene->initObjectCursors("SC_25");
setSceneMusicParameters(sceneVar);
addMessageHandler(sceneHandler25, 2);
- scene25_sub_4253B0(scene, entrance->field_4);
+ scene25_setupWater(scene, entrance->_field_4);
_updateCursorCallback = scene25_updateCursor;
break;
+#if 0
case SC_26:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_26");
scene->preloadMovements(sceneVar);
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index 72150fc91c..7f3918b119 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -122,8 +122,13 @@ void scene24_initScene(Scene *sc);
void scene24_setPoolState();
int sceneHandler24(ExCommand *cmd);
+void scene25_initScene(Scene *sc, int entrance);
+void scene25_setupWater(Scene *sc, int entrance);
+int sceneHandler25(ExCommand *cmd);
+int scene25_updateCursor();
+
int scene30_updateCursor();
- void scene30_initScene(Scene *sc, int flag);
+void scene30_initScene(Scene *sc, int flag);
int sceneHandler30(ExCommand *cmd);
void scene31_initScene(Scene *sc);