diff options
-rw-r--r-- | engines/supernova/supernova.cpp | 37 | ||||
-rw-r--r-- | engines/supernova/supernova.h | 16 |
2 files changed, 40 insertions, 13 deletions
diff --git a/engines/supernova/supernova.cpp b/engines/supernova/supernova.cpp index 53890398dd..c57e1e929e 100644 --- a/engines/supernova/supernova.cpp +++ b/engines/supernova/supernova.cpp @@ -648,7 +648,7 @@ void GameManager::processInput() { // STUB } -void GameManager::turnoff() { +void GameManager::turnOff() { if (_state.powerOff) return; @@ -656,6 +656,9 @@ void GameManager::turnoff() { roomBrightness(); } +void GameManager::turnOn() { + // STUB +} void GameManager::takeObject(Object &obj) { if (obj.hasProperty(CARRIED)) @@ -680,7 +683,7 @@ void GameManager::mouseInput3() { // STUB } -void GameManager::mouseWait(int) { +void GameManager::mouseWait(int delay) { // STUB } @@ -688,7 +691,7 @@ void GameManager::roomBrightness() { // STUB } -void GameManager::load_time() { +void GameManager::loadTime() { // STUB } @@ -696,15 +699,16 @@ void GameManager::saveTime() { // STUB } -void GameManager::saveGame(int) { +bool GameManager::saveGame(int number) { // STUB + return false; } void GameManager::errorTemp() { // STUB } -void GameManager::wait2(int) { +void GameManager::wait2(int delay) { // STUB } @@ -717,6 +721,12 @@ void GameManager::palette() { // Adjust palette to brightness parameters and make it current } +void GameManager::shock() { + // STUB + _vm->playSound(48, 10520); + // die +} + void GameManager::showMenu() { // STUB } @@ -733,7 +743,7 @@ void GameManager::animationOn() { // STUB } -void GameManager::edit(int, int, char *, int) { +void GameManager::edit(char *text, int x, int y, int length) { // STUB } @@ -741,6 +751,19 @@ void GameManager::loadOverlayStart() { // STUB } +void GameManager::openLocker(const Room *room, Object *obj, Object *lock, int section) { + _vm->renderImage(room->getFileNumber(), section); + obj->setProperty(OPENED); + lock->_click = 255; + int i = obj->_click; + obj->_click = obj->_click2; + obj->_click2 = i; +} + +void GameManager::closeLocker(const Room *room, Object *obj, Object *lock, int section) { + // STUB +} + int GameManager::invertSection(int section) { if (section < 128) section += 128; @@ -840,7 +863,7 @@ bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) { t[0] = 0; _vm->renderBox(91, 99, 138, 9, kColorDarkBlue); do { - edit(91, 100, t, 5); + edit(t, 91, 100, 5); } while ((_key != Common::ASCII_RETURN) && (_key != Common::ASCII_ESCAPE)); f = false; if (t[0] == ':') { diff --git a/engines/supernova/supernova.h b/engines/supernova/supernova.h index 0068d70191..5044a1d635 100644 --- a/engines/supernova/supernova.h +++ b/engines/supernova/supernova.h @@ -160,16 +160,18 @@ public: bool isHelmetOff(); void great(uint number); bool airless(); + void shock(); void mouseInput(); void mouseInput2(); void mouseInput3(); - void mouseWait(int); - void wait2(int); - void turnoff(); + void mouseWait(int delay); + void wait2(int delay); + void turnOff(); + void turnOn(); void screenShake(); - void load_time(); + void loadTime(); void saveTime(); - void saveGame(int); + bool saveGame(int number); void errorTemp(); void roomBrightness(); void palette(); @@ -178,7 +180,9 @@ public: void animationOff(); void animationOn(); void loadOverlayStart(); - void edit(int, int, char *, int); + void openLocker(const Room *room, Object *obj, Object *lock, int section); + void closeLocker(const Room *room, Object *obj, Object *lock, int section); + void edit(char *text, int x, int y, int length); int invertSection(int section); }; |