diff options
-rw-r--r-- | engines/fullpipe/scenes/scene27.cpp | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/engines/fullpipe/scenes/scene27.cpp b/engines/fullpipe/scenes/scene27.cpp index efbf4f7b90..dce8959c63 100644 --- a/engines/fullpipe/scenes/scene27.cpp +++ b/engines/fullpipe/scenes/scene27.cpp @@ -337,14 +337,12 @@ void sceneHandler27_knockBats(int bat1n, int bat2n) { debugC(2, kDebugSceneLogic, "scene27: knockBats(%d, %d)", bat1n, bat2n); - if (0.0 != bat1->power) { + if (bat1->power != 0.0) { double rndF = (double)g_fp->_rnd->getRandomNumber(32767) * 0.03 / 32767.0 - 0.015 + atan2(bat2->currY - bat1->currY, bat2->currX - bat1->currX); - double rndCos = cos(rndF); - double rndSin = sin(rndF); - double pow1x = cos(bat1->angle - rndF) * (double)((bat2->currX - bat1->currX) >= 0 ? 1 : -1) * bat1->power; - double pow1y = sin(bat1->angle - rndF) * (double)((bat2->currY - bat1->currY) >= 0 ? 1 : -1) * bat1->power; + double pow1x = cos(bat1->angle - rndF) * ((bat2->currX - bat1->currX) >= 0 ? bat1->power : -bat1->power); + double pow1y = sin(bat1->angle - rndF) * ((bat2->currY - bat1->currY) >= 0 ? bat1->power : -bat1->power); debugC(3, kDebugSceneLogic, "scene27: knockBats: bat1 from: powerCos: %f powerSin: %f, power: %f, angle: %f", bat1->powerCos, bat1->powerSin, bat1->power, bat1->angle); @@ -354,10 +352,10 @@ void sceneHandler27_knockBats(int bat1n, int bat2n) { debugC(3, kDebugSceneLogic, "scene27: knockBats: bat1 to: powerCos: %f powerSin: %f", bat1->powerCos, bat1->powerSin); - rndF = ((double)g_fp->_rnd->getRandomNumber(32767) * 0.03 / 32767.0 - 0.015 - + atan2(bat1->currY - bat2->currY, bat1->currX - bat2->currX)); - double pow2x = cos(bat2->angle - rndF) * (double)((bat1->currX - bat2->currX) >= 0 ? 1 : -1) * bat2->power; - double pow2y = sin(bat2->angle - rndF) * (double)((bat1->currY - bat2->currY) >= 0 ? 1 : -1) * bat2->power; + double rndF2 = (double)g_fp->_rnd->getRandomNumber(32767) * 0.03 / 32767.0 - 0.015 + + atan2(bat1->currY - bat2->currY, bat1->currX - bat2->currX); + double pow2x = cos(bat2->angle - rndF2) * ((bat1->currX - bat2->currX) >= 0 ? bat2->power : -bat2->power); + double pow2y = sin(bat2->angle - rndF2) * ((bat1->currY - bat2->currY) >= 0 ? bat2->power : -bat2->power); debugC(3, kDebugSceneLogic, "scene27: knockBats: bat2 from: powerCos: %f powerSin: %f, power: %f, angle: %f", bat2->powerCos, bat2->powerSin, bat2->power, bat2->angle); @@ -367,11 +365,14 @@ void sceneHandler27_knockBats(int bat1n, int bat2n) { debugC(3, kDebugSceneLogic, "scene27: knockBats: bat2 to: powerCos: %f powerSin: %f", bat2->powerCos, bat2->powerSin); + double rndCos = cos(rndF); + double rndSin = sin(rndF); + double dy = bat1->currY - bat2->currY; double dx = bat1->currX - bat2->currX; double dist = (sqrt(rndSin * rndSin * 0.25 + rndCos * rndCos) * 54.0 - sqrt(dx * dx + dy * dy)) / cos(rndF - bat1->angle); - bat1->currX = (double)bat1->currX - cos(bat1->angle) * (dist + 1.0); - bat1->currY = (double)bat1->currY - sin(bat1->angle) * (dist + 1.0); + bat1->currX = bat1->currX - cos(bat1->angle) * (dist + 1.0); + bat1->currY = bat1->currY - sin(bat1->angle) * (dist + 1.0); bat1->powerCos += pow2x * 0.64; |