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-rw-r--r--backends/keymapper/remap-dialog.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/backends/keymapper/remap-dialog.cpp b/backends/keymapper/remap-dialog.cpp
index aca2630d6d..323790a700 100644
--- a/backends/keymapper/remap-dialog.cpp
+++ b/backends/keymapper/remap-dialog.cpp
@@ -243,9 +243,12 @@ void RemapDialog::handleKeyUp(Common::KeyState state) {
debug( "Key: %d, %d (%c), %x", state.keycode, state.ascii, (state.ascii ? state.ascii : ' '), state.flags);
if (hwkey) {
+ //FIXME: this leaks memory and there's no good way to get this pointer again as
+ //a non-const. this should be done differently when we switch to actionKeys.
HardwareKey *mappedkey = new HardwareKey(*hwkey);
mappedkey->description = hwkey->description;
mappedkey->key.flags = (state.flags & hwkey->modMask);
+
_activeRemapAction->mapKey(mappedkey);
_activeRemapAction->getParent()->saveMappings();
_changes = true;