diff options
-rw-r--r-- | engines/bladerunner/script/ai/leon.cpp | 2 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/maggie.cpp | 2 | ||||
-rw-r--r-- | engines/bladerunner/script/script.cpp | 2 | ||||
-rw-r--r-- | engines/bladerunner/slice_renderer.cpp | 12 | ||||
-rw-r--r-- | engines/bladerunner/vector.h | 2 | ||||
-rw-r--r-- | engines/bladerunner/view.cpp | 2 | ||||
-rw-r--r-- | engines/sword25/math/region.cpp | 4 |
7 files changed, 13 insertions, 13 deletions
diff --git a/engines/bladerunner/script/ai/leon.cpp b/engines/bladerunner/script/ai/leon.cpp index fdcb538f0a..1a421239ee 100644 --- a/engines/bladerunner/script/ai/leon.cpp +++ b/engines/bladerunner/script/ai/leon.cpp @@ -455,7 +455,7 @@ void AIScriptLeon::FledCombat() {} float AIScriptLeon::sub_446700(int actorId, float x, float y, float z) { float actorX, actorY, actorZ; Actor_Query_XYZ(actorId, &actorX, &actorY, &actorZ); - return sqrtf((z - actorZ) * (z - actorZ) + (y - actorY) * (y - actorY) + (x - actorX) * (x - actorX)); + return sqrt(static_cast<float>((z - actorZ) * (z - actorZ) + (y - actorY) * (y - actorY) + (x - actorX) * (x - actorX))); } } // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai/maggie.cpp b/engines/bladerunner/script/ai/maggie.cpp index 09631d4507..7d56e12a2e 100644 --- a/engines/bladerunner/script/ai/maggie.cpp +++ b/engines/bladerunner/script/ai/maggie.cpp @@ -658,7 +658,7 @@ int AIScriptMaggie::sub_44B260() { float AIScriptMaggie::sub_44B200(int actorId, float x, float y, float z) { float actorX, actorY, actorZ; Actor_Query_XYZ(actorId, &actorX, &actorY, &actorZ); - return sqrtf((z - actorZ) * (z - actorZ) + (y - actorY) * (y - actorY) + (x - actorX) * (x - actorX)); + return sqrt(static_cast<float>((z - actorZ) * (z - actorZ) + (y - actorY) * (y - actorY) + (x - actorX) * (x - actorX))); } } // End of namespace BladeRunner diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp index 3c68717116..92fbc2b4a0 100644 --- a/engines/bladerunner/script/script.cpp +++ b/engines/bladerunner/script/script.cpp @@ -358,7 +358,7 @@ int ScriptBase::Actor_Query_Inch_Distance_From_Waypoint(int actorId, int waypoin float distX = actorX - waypointX; float distZ = actorZ - waypointZ; - return sqrtf(distX * distX + distZ * distZ); + return sqrt(distX * distX + distZ * distZ); } bool ScriptBase::Actor_Query_In_Between_Two_Actors(int actorId, int otherActor1Id, int otherActor2Id) { diff --git a/engines/bladerunner/slice_renderer.cpp b/engines/bladerunner/slice_renderer.cpp index 31da697c20..eca7a91537 100644 --- a/engines/bladerunner/slice_renderer.cpp +++ b/engines/bladerunner/slice_renderer.cpp @@ -118,9 +118,9 @@ Matrix3x2 SliceRenderer::calculateFacingRotationMatrix() { assert(_sliceFramePtr); Vector3 viewPos = _view->_sliceViewMatrix * _position; - float dir = atan2f(viewPos.x, viewPos.z) + _facing; - float s = sinf(dir); - float c = cosf(dir); + float dir = atan2(viewPos.x, viewPos.z) + _facing; + float s = sin(dir); + float c = cos(dir); Matrix3x2 mRotation(c, -s, 0.0f, s, c, 0.0f); @@ -488,11 +488,11 @@ void SliceRenderer::drawOnScreen(int animationId, int animationFrame, int screen loadFrame(animationId, animationFrame); float frameHeight = _frameSliceHeight * _frameSliceCount; - float frameSize = sqrtf(_frameScale.x * 255.0f * _frameScale.x * 255.0f + _frameScale.y * 255.0f * _frameScale.y * 255.0f); + float frameSize = sqrt(_frameScale.x * 255.0f * _frameScale.x * 255.0f + _frameScale.y * 255.0f * _frameScale.y * 255.0f); float size = scale / MAX(frameSize, frameHeight); - float s = sinf(_facing); - float c = cosf(_facing); + float s = sin(_facing); + float c = cos(_facing); Matrix3x2 m_rotation(c, -s, 0.0f, s, c, 0.0f); diff --git a/engines/bladerunner/vector.h b/engines/bladerunner/vector.h index 706d81f9c1..f6670c23f0 100644 --- a/engines/bladerunner/vector.h +++ b/engines/bladerunner/vector.h @@ -55,7 +55,7 @@ public: Vector3(float ax, float ay, float az) : x(ax), y(ay), z(az) {} - float length() { return sqrtf(x * x + y * y + z * z); } + float length() { return sqrt(x * x + y * y + z * z); } Vector3 normalize() { float len = length(); if (len == 0) { diff --git a/engines/bladerunner/view.cpp b/engines/bladerunner/view.cpp index 72c070ecc0..cb14f51ee5 100644 --- a/engines/bladerunner/view.cpp +++ b/engines/bladerunner/view.cpp @@ -51,7 +51,7 @@ void View::setFovX(float fovX) { _viewportPosition.x = 320.0f; _viewportPosition.y = 240.0f; - _viewportPosition.z = 320.0f / tanf(_fovX / 2.0f); + _viewportPosition.z = 320.0f / tan(_fovX / 2.0f); } void View::calculateSliceViewMatrix() { diff --git a/engines/sword25/math/region.cpp b/engines/sword25/math/region.cpp index cf422af774..788b584f4a 100644 --- a/engines/sword25/math/region.cpp +++ b/engines/sword25/math/region.cpp @@ -266,10 +266,10 @@ Vertex Region::findClosestPointOnLine(const Vertex &lineStart, const Vertex &lin float vector1Y = static_cast<float>(point.y - lineStart.y); float vector2X = static_cast<float>(lineEnd.x - lineStart.x); float vector2Y = static_cast<float>(lineEnd.y - lineStart.y); - float vector2Length = sqrtf(vector2X * vector2X + vector2Y * vector2Y); + float vector2Length = sqrt(vector2X * vector2X + vector2Y * vector2Y); vector2X /= vector2Length; vector2Y /= vector2Length; - float distance = sqrtf(static_cast<float>((lineStart.x - lineEnd.x) * (lineStart.x - lineEnd.x) + + float distance = sqrt(static_cast<float>((lineStart.x - lineEnd.x) * (lineStart.x - lineEnd.x) + (lineStart.y - lineEnd.y) * (lineStart.y - lineEnd.y))); float dot = vector1X * vector2X + vector1Y * vector2Y; |