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-rw-r--r--scumm/sprite_he.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/scumm/sprite_he.cpp b/scumm/sprite_he.cpp
index 3dec1ebee1..ba771d6f55 100644
--- a/scumm/sprite_he.cpp
+++ b/scumm/sprite_he.cpp
@@ -38,9 +38,9 @@ void ScummEngine_v90he::allocateArrays() {
//
// spriteInfoGet functions
//
-int ScummEngine_v90he::findSpriteWithClassOf(int x, int y, int spriteGroupId, int d, int num, int *args) {
- int code, classId;
- debug(1, "findSprite: x %d, y %d, spriteGroup %d, d %d, num %d", x, y, spriteGroupId, d, num);
+int ScummEngine_v90he::findSpriteWithClassOf(int x_pos, int y_pos, int spriteGroupId, int d, int num, int *args) {
+ int code, classId, x, y;
+ debug(1, "findSprite: x %d, y %d, spriteGroup %d, d %d, num %d", x_pos, y_pos, spriteGroupId, d, num);
for (int i = 0; i < _numSpritesToProcess; ++i) {
SpriteInfo *spi = _activeSpritesTable[i];
@@ -68,13 +68,13 @@ int ScummEngine_v90he::findSpriteWithClassOf(int x, int y, int spriteGroupId, in
continue;
if (spi->bbox.top > spi->bbox.bottom)
continue;
- if (spi->bbox.left > x)
+ if (spi->bbox.left > x_pos)
continue;
- if (spi->bbox.top > y)
+ if (spi->bbox.top > y_pos)
continue;
- if (spi->bbox.right < x)
+ if (spi->bbox.right < x_pos)
continue;
- if (spi->bbox.bottom < y)
+ if (spi->bbox.bottom < y_pos)
continue;
return spi->id;
} else {
@@ -88,8 +88,8 @@ int ScummEngine_v90he::findSpriteWithClassOf(int x, int y, int spriteGroupId, in
state = getWizImageStates(spi->field_80);
state /= spi->cur_img_state;
- x -= spi->pos.x;
- y -= spi->pos.y;
+ x = x_pos - spi->pos.x;
+ y = y_pos - spi->pos.y;
loadImgSpot(spi->cur_res_id, state, x1, y1);
loadImgSpot(spi->field_80, state, x2, y2);
@@ -101,17 +101,17 @@ int ScummEngine_v90he::findSpriteWithClassOf(int x, int y, int spriteGroupId, in
continue;
if (spi->bbox.top > spi->bbox.bottom)
continue;
- if (spi->bbox.left > x)
+ if (spi->bbox.left > x_pos)
continue;
- if (spi->bbox.top > y)
+ if (spi->bbox.top > y_pos)
continue;
- if (spi->bbox.right < x)
+ if (spi->bbox.right < x_pos)
continue;
- if (spi->bbox.bottom < y)
+ if (spi->bbox.bottom < y_pos)
continue;
- x -= spi->pos.x;
- y -= spi->pos.y;
+ x = x_pos - spi->pos.x;
+ y = y_pos - spi->pos.y;
state = spi->cur_img_state;
}