aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--scumm/akos.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp
index 0d85a13410..9dd13e416e 100644
--- a/scumm/akos.cpp
+++ b/scumm/akos.cpp
@@ -939,10 +939,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
byte transparency;
//FIXME There should be better method to determine transparency in HE games
if (_vm->_features & GF_HUMONGOUS) {
- if (_vm->_gameId == GID_FBEAR)
- transparency = 5;
- else
- transparency = (_vm->_heversion >= 70) ? 255 : 0;
+ transparency = (_vm->_gameId == GID_FBEAR) ? 5 : 0;
} else
transparency = 255;