diff options
-rw-r--r-- | scumm/akos.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp index 0d85a13410..9dd13e416e 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -939,10 +939,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) { byte transparency; //FIXME There should be better method to determine transparency in HE games if (_vm->_features & GF_HUMONGOUS) { - if (_vm->_gameId == GID_FBEAR) - transparency = 5; - else - transparency = (_vm->_heversion >= 70) ? 255 : 0; + transparency = (_vm->_gameId == GID_FBEAR) ? 5 : 0; } else transparency = 255; |